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@@ -75,12 +75,12 @@
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var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
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plane.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
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- var manipulator = new THREE.BufferGeometryManipulator( plane );
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+ var editor = new THREE.GeometryEditor( plane );
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- for ( var i = 0, l = manipulator.vertices.length; i < l; i ++ ) {
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+ for ( var i = 0, l = editor.vertices.length; i < l; i ++ ) {
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var x = i % quality, y = Math.floor( i / quality );
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- manipulator.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
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+ editor.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
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}
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