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@@ -96,7 +96,7 @@ Use WEBGL Depth buffer support?
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, height );
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renderer.setSize( window.innerWidth, height );
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- renderer.sortObjects = false;
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+ //renderer.sortObjects = false;
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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material_depth = new THREE.MeshDepthMaterial();
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material_depth = new THREE.MeshDepthMaterial();
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