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@@ -78,18 +78,16 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry {
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for ( let i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
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position.fromArray( positions, i );
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- normal.copy( position ).normalize();
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-
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- positions[ i + 0 ] = box.x * Math.sign( position.x ) + normal.x * radius;
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- positions[ i + 1 ] = box.y * Math.sign( position.y ) + normal.y * radius;
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- positions[ i + 2 ] = box.z * Math.sign( position.z ) + normal.z * radius;
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-
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normal.copy( position );
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normal.x -= Math.sign( normal.x ) * halfSegmentSize;
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normal.y -= Math.sign( normal.y ) * halfSegmentSize;
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normal.z -= Math.sign( normal.z ) * halfSegmentSize;
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normal.normalize();
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+ positions[ i + 0 ] = box.x * Math.sign( position.x ) + normal.x * radius;
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+ positions[ i + 1 ] = box.y * Math.sign( position.y ) + normal.y * radius;
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+ positions[ i + 2 ] = box.z * Math.sign( position.z ) + normal.z * radius;
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+
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normals[ i + 0 ] = normal.x;
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normals[ i + 1 ] = normal.y;
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normals[ i + 2 ] = normal.z;
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