|
@@ -27,31 +27,37 @@ function CubeCamera( near, far, renderTarget ) {
|
|
this.renderTarget = renderTarget;
|
|
this.renderTarget = renderTarget;
|
|
|
|
|
|
var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
|
|
var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
|
|
|
|
+ cameraPX.layers = this.layers;
|
|
cameraPX.up.set( 0, - 1, 0 );
|
|
cameraPX.up.set( 0, - 1, 0 );
|
|
cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
|
|
cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
|
|
this.add( cameraPX );
|
|
this.add( cameraPX );
|
|
|
|
|
|
var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
|
|
var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
|
|
|
|
+ cameraNX.layers = this.layers;
|
|
cameraNX.up.set( 0, - 1, 0 );
|
|
cameraNX.up.set( 0, - 1, 0 );
|
|
cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
|
|
cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
|
|
this.add( cameraNX );
|
|
this.add( cameraNX );
|
|
|
|
|
|
var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
|
|
var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
|
|
|
|
+ cameraPY.layers = this.layers;
|
|
cameraPY.up.set( 0, 0, 1 );
|
|
cameraPY.up.set( 0, 0, 1 );
|
|
cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
|
|
cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
|
|
this.add( cameraPY );
|
|
this.add( cameraPY );
|
|
|
|
|
|
var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
|
|
var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
|
|
|
|
+ cameraNY.layers = this.layers;
|
|
cameraNY.up.set( 0, 0, - 1 );
|
|
cameraNY.up.set( 0, 0, - 1 );
|
|
cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
|
|
cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
|
|
this.add( cameraNY );
|
|
this.add( cameraNY );
|
|
|
|
|
|
var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
|
|
var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
|
|
|
|
+ cameraPZ.layers = this.layers;
|
|
cameraPZ.up.set( 0, - 1, 0 );
|
|
cameraPZ.up.set( 0, - 1, 0 );
|
|
cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
|
|
cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
|
|
this.add( cameraPZ );
|
|
this.add( cameraPZ );
|
|
|
|
|
|
var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
|
|
var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
|
|
|
|
+ cameraNZ.layers = this.layers;
|
|
cameraNZ.up.set( 0, - 1, 0 );
|
|
cameraNZ.up.set( 0, - 1, 0 );
|
|
cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
|
|
cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
|
|
this.add( cameraNZ );
|
|
this.add( cameraNZ );
|