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face3 spelling

looeee 8 years ago
parent
commit
3e3e559110
1 changed files with 4 additions and 4 deletions
  1. 4 4
      docs/api/core/Face3.html

+ 4 - 4
docs/api/core/Face3.html

@@ -13,7 +13,7 @@
 		<div class="desc">
 		Triangular face used in [page:Geometry]. These are created automatically for all
 		standard geometry types, however if you are building a custom geometry you will have to
-		create these manually.
+		create them manually.
 		</div>
 
 
@@ -60,14 +60,14 @@ scene.add( new THREE.Mesh( geometry, material ) );
 		c — Vertex C index.<br /><br />
 
 		normal — (optional) Face normal ([page:Vector3 Vector3]) or array of vertex normals.
-		If a single vector is passed in, this sets [page:.normal], otherwise if and array of three
+		If a single vector is passed in, this sets [page:.normal], otherwise if an array of three
 		vectors is passed in this sets [page:.vertexNormals]<br /><br />
 
 		color — (optional) Face [page:Color color] or array of vertex [page:Color colors].
-		If a single vector is passed in, this sets [page:.color], otherwise if and array of three
+		If a single vector is passed in, this sets [page:.color], otherwise if an array of three
 		vectors is passed in this sets [page:.vertexColors]<br /><br />
 
-		materialIndex — (optional) Material index - which index of a [page:MultiMaterial] to associate
+		materialIndex — (optional) which index of a [page:MultiMaterial] to associate
 		with the face.
 		</div>