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@@ -35,7 +35,7 @@ b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[
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a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,n||0,m||0,p||0,o||0,void 0!==q?q:1)};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,o,q){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=n;t[3]=m;t[7]=p;t[11]=o;t[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],p=c[2],o=c[6],q=c[10],t=c[14],r=c[3],A=c[7],u=c[11],c=c[15],s=d[0],D=d[4],z=d[8],
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-w=d[12],v=d[1],C=d[5],E=d[9],G=d[13],L=d[2],B=d[6],J=d[10],H=d[14],I=d[3],O=d[7],N=d[11],d=d[15];e[0]=f*s+g*v+h*L+i*I;e[4]=f*D+g*C+h*B+i*O;e[8]=f*z+g*E+h*J+i*N;e[12]=f*w+g*G+h*H+i*d;e[1]=j*s+l*v+n*L+m*I;e[5]=j*D+l*C+n*B+m*O;e[9]=j*z+l*E+n*J+m*N;e[13]=j*w+l*G+n*H+m*d;e[2]=p*s+o*v+q*L+t*I;e[6]=p*D+o*C+q*B+t*O;e[10]=p*z+o*E+q*J+t*N;e[14]=p*w+o*G+q*H+t*d;e[3]=r*s+A*v+u*L+c*I;e[7]=r*D+A*C+u*B+c*O;e[11]=r*z+A*E+u*J+c*N;e[15]=r*w+A*G+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+w=d[12],v=d[1],C=d[5],E=d[9],G=d[13],P=d[2],B=d[6],J=d[10],H=d[14],I=d[3],L=d[7],N=d[11],d=d[15];e[0]=f*s+g*v+h*P+i*I;e[4]=f*D+g*C+h*B+i*L;e[8]=f*z+g*E+h*J+i*N;e[12]=f*w+g*G+h*H+i*d;e[1]=j*s+l*v+n*P+m*I;e[5]=j*D+l*C+n*B+m*L;e[9]=j*z+l*E+n*J+m*N;e[13]=j*w+l*G+n*H+m*d;e[2]=p*s+o*v+q*P+t*I;e[6]=p*D+o*C+q*B+t*L;e[10]=p*z+o*E+q*J+t*N;e[14]=p*w+o*G+q*H+t*d;e[3]=r*s+A*v+u*P+c*I;e[7]=r*D+A*C+u*B+c*L;e[11]=r*z+A*E+u*J+c*N;e[15]=r*w+A*G+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
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c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
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this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
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@@ -61,7 +61,7 @@ THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
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(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3;new a.Vector3;var f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=new a.Vector3,j=new a.Vector3,l=new a.Vector3,n=function(a,b,c){i.sub(c,a);var d=i.dot(b),a=j.add(a,l.copy(b).multiplyScalar(d));return c.distanceTo(a)},m=function(a,b,c,d){i.sub(d,b);j.sub(c,b);l.sub(a,
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b);var a=i.dot(i),b=i.dot(j),c=i.dot(l),e=j.dot(j),d=j.dot(l),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},p=function(h,i,j){if(h instanceof a.Particle){var l=n(i.origin,i.direction,h.matrixWorld.getPosition());if(l>h.scale.x)return j;j.push({distance:l,point:h.position,face:null,object:h})}else if(h instanceof a.Mesh){var o=h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis(),l=n(i.origin,i.direction,h.matrixWorld.getPosition());if(l>o)return j;var o=h.geometry,
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-p=o.vertices,D=h.material instanceof a.MeshFaceMaterial,z=D&&0<h.material.materials.length?h.material.materials:h.geometry.materials,l=h.material.side,w,v,C,E=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var G=0,L=o.faces.length;G<L;G++){var B=o.faces[G],l=!0===D?z[B.materialIndex]:h.material;if(void 0!==l&&(l=l.side,e.sub(B.centroid,c),v=B.normal,w=d.dot(v),
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+p=o.vertices,D=h.material instanceof a.MeshFaceMaterial,z=D&&0<h.material.materials.length?h.material.materials:h.geometry.materials,l=h.material.side,w,v,C,E=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var G=0,P=o.faces.length;G<P;G++){var B=o.faces[G],l=!0===D?z[B.materialIndex]:h.material;if(void 0!==l&&(l=l.side,e.sub(B.centroid,c),v=B.normal,w=d.dot(v),
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!(Math.abs(w)<E)&&(v=v.dot(e)/w,!(0>v)&&(l===a.DoubleSide||(l===a.FrontSide?0>w:0<w)))))if(f.add(c,d.multiplyScalar(v)),B instanceof a.Face3)l=p[B.a],w=p[B.b],v=p[B.c],m(f,l,w,v)&&(w=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(w),l<i.near||l>i.far||j.push({distance:l,point:w,face:B,faceIndex:G,object:h}));else if(B instanceof a.Face4&&(l=p[B.a],w=p[B.b],v=p[B.c],C=p[B.d],m(f,l,w,C)||m(f,w,v,C)))w=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(w),l<i.near||l>i.far||j.push({distance:l,
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point:w,face:B,faceIndex:G,object:h})}}},o=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)p(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&o(a,this,c);p(a,this,c);c.sort(h);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)p(a[d],this,c),!0===b&&o(a[d],this,c);c.sort(h);return c}})(THREE);
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THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,n){h=!1;b=f;c=g;d=l;e=n;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
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@@ -79,18 +79,18 @@ this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldN
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a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
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return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
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THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;l.push(a);n++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],n=0,m,p,o=[],q=0,t,r=[],A=0,u,s,D=[],z=0,w,v,C=[],E=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,I=new THREE.Matrix3,O=new THREE.Frustum,N=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};
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-this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,S){var $=h.near,K=h.far,ja=!1,Q,ha,da,Y,aa,ba,ia,wa,ua,Ca,Ka,va,cb,xb,Ua;v=s=t=p=0;G.elements.length=0;g.updateMatrixWorld();
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-void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);O.setFromMatrix(J);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===O.contains(f))e=a(),e.object=f,null!==f.renderDepth?
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-e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),J.multiplyVector3(L),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),J.multiplyVector3(L),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),J.multiplyVector3(L),e.z=L.z),G.objects.push(e));fb(f)}}};fb(g);!0===n&&G.objects.sort(c);g=0;for(n=G.objects.length;g<
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-n;g++)if(wa=G.objects[g].object,ua=wa.matrixWorld,j=0,wa instanceof THREE.Mesh){Ca=wa.geometry;da=Ca.vertices;Ka=Ca.faces;cb=Ca.faceVertexUvs;I.getInverse(ua);I.transpose();Ca=(xb=wa.material instanceof THREE.MeshFaceMaterial)&&0<wa.material.materials.length?wa.material.materials:wa.geometry.materials;Q=0;for(ha=da.length;Q<ha;Q++)i=b(),i.positionWorld.copy(da[Q]),ua.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,
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-i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>$&&i.positionScreen.z<K;da=0;for(Q=Ka.length;da<Q;da++)if(ha=Ka[da],Ua=!0===xb?Ca[ha.materialIndex]:wa.material,void 0!==Ua){ba=Ua.side;if(ha instanceof THREE.Face3)if(Y=l[ha.a],aa=l[ha.b],ia=l[ha.c],!0===Y.visible&&!0===aa.visible&&!0===ia.visible)if(ja=0>(ia.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(ia.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x),ba===THREE.DoubleSide||
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+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],n=0,m,p,o=[],q=0,t,r=[],A=0,u,s,D=[],z=0,w,v,C=[],E=0,G={objects:[],sprites:[],lights:[],elements:[]},P=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,I=new THREE.Matrix3,L=new THREE.Frustum,N=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};
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+this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,Q){var $=h.near,K=h.far,ja=!1,R,ha,da,Y,aa,ba,ia,wa,ua,Ca,Ka,va,cb,xb,Ua;v=s=t=p=0;G.elements.length=0;g.updateMatrixWorld();
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+void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);L.setFromMatrix(J);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===L.contains(f))e=a(),e.object=f,null!==f.renderDepth?
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+e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),J.multiplyVector3(P),e.z=P.z),G.objects.push(e));fb(f)}}};fb(g);!0===n&&G.objects.sort(c);g=0;for(n=G.objects.length;g<
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+n;g++)if(wa=G.objects[g].object,ua=wa.matrixWorld,j=0,wa instanceof THREE.Mesh){Ca=wa.geometry;da=Ca.vertices;Ka=Ca.faces;cb=Ca.faceVertexUvs;I.getInverse(ua);I.transpose();Ca=(xb=wa.material instanceof THREE.MeshFaceMaterial)&&0<wa.material.materials.length?wa.material.materials:wa.geometry.materials;R=0;for(ha=da.length;R<ha;R++)i=b(),i.positionWorld.copy(da[R]),ua.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,
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+i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>$&&i.positionScreen.z<K;da=0;for(R=Ka.length;da<R;da++)if(ha=Ka[da],Ua=!0===xb?Ca[ha.materialIndex]:wa.material,void 0!==Ua){ba=Ua.side;if(ha instanceof THREE.Face3)if(Y=l[ha.a],aa=l[ha.b],ia=l[ha.c],!0===Y.visible&&!0===aa.visible&&!0===ia.visible)if(ja=0>(ia.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(ia.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x),ba===THREE.DoubleSide||
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ja===(ba===THREE.FrontSide))p===q?(va=new THREE.RenderableFace3,o.push(va),q++,p++,m=va):m=o[p++],m.v1.copy(Y),m.v2.copy(aa),m.v3.copy(ia);else continue;else continue;else if(ha instanceof THREE.Face4)if(Y=l[ha.a],aa=l[ha.b],ia=l[ha.c],va=l[ha.d],!0===Y.visible&&!0===aa.visible&&!0===ia.visible&&!0===va.visible)if(ja=0>(va.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(va.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x)||0>(aa.positionScreen.x-
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ia.positionScreen.x)*(va.positionScreen.y-ia.positionScreen.y)-(aa.positionScreen.y-ia.positionScreen.y)*(va.positionScreen.x-ia.positionScreen.x),ba===THREE.DoubleSide||ja===(ba===THREE.FrontSide)){if(t===A){var kb=new THREE.RenderableFace4;r.push(kb);A++;t++;m=kb}else m=r[t++];m.v1.copy(Y);m.v2.copy(aa);m.v3.copy(ia);m.v4.copy(va)}else continue;else continue;m.normalWorld.copy(ha.normal);!1===ja&&(ba===THREE.BackSide||ba===THREE.DoubleSide)&&m.normalWorld.negate();I.multiplyVector3(m.normalWorld).normalize();
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m.centroidWorld.copy(ha.centroid);ua.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);J.multiplyVector3(m.centroidScreen);ia=ha.vertexNormals;Y=0;for(aa=ia.length;Y<aa;Y++)va=m.vertexNormalsWorld[Y],va.copy(ia[Y]),!1===ja&&(ba===THREE.BackSide||ba===THREE.DoubleSide)&&va.negate(),I.multiplyVector3(va).normalize();m.vertexNormalsLength=ia.length;Y=0;for(aa=cb.length;Y<aa;Y++)if(va=cb[Y][da],void 0!==va){ba=0;for(ia=va.length;ba<ia;ba++)m.uvs[Y][ba]=va[ba]}m.color=ha.color;m.material=
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-Ua;m.z=m.centroidScreen.z;G.elements.push(m)}}else if(wa instanceof THREE.Line){H.multiply(J,ua);da=wa.geometry.vertices;Y=b();Y.positionScreen.copy(da[0]);H.multiplyVector4(Y.positionScreen);ua=wa.type===THREE.LinePieces?2:1;Q=1;for(ha=da.length;Q<ha;Q++)Y=b(),Y.positionScreen.copy(da[Q]),H.multiplyVector4(Y.positionScreen),0<(Q+1)%ua||(aa=l[j-2],N.copy(Y.positionScreen),M.copy(aa.positionScreen),!0===d(N,M)&&(N.multiplyScalar(1/N.w),M.multiplyScalar(1/M.w),s===z?(Ka=new THREE.RenderableLine,D.push(Ka),
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-z++,s++,u=Ka):u=D[s++],u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(M),u.z=Math.max(N.z,M.z),u.material=wa.material,G.elements.push(u)))}g=0;for(n=G.sprites.length;g<n;g++)wa=G.sprites[g].object,ua=wa.matrixWorld,wa instanceof THREE.Particle&&(B.set(ua.elements[12],ua.elements[13],ua.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===E?($=new THREE.RenderableParticle,C.push($),E++,v++,w=$):w=C[v++],w.object=wa,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=wa.rotation.z,w.scale.x=
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-wa.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),w.scale.y=wa.scale.y*Math.abs(w.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=wa.material,G.elements.push(w)));!0===S&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+Ua;m.z=m.centroidScreen.z;G.elements.push(m)}}else if(wa instanceof THREE.Line){H.multiply(J,ua);da=wa.geometry.vertices;Y=b();Y.positionScreen.copy(da[0]);H.multiplyVector4(Y.positionScreen);ua=wa.type===THREE.LinePieces?2:1;R=1;for(ha=da.length;R<ha;R++)Y=b(),Y.positionScreen.copy(da[R]),H.multiplyVector4(Y.positionScreen),0<(R+1)%ua||(aa=l[j-2],N.copy(Y.positionScreen),S.copy(aa.positionScreen),!0===d(N,S)&&(N.multiplyScalar(1/N.w),S.multiplyScalar(1/S.w),s===z?(Ka=new THREE.RenderableLine,D.push(Ka),
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+z++,s++,u=Ka):u=D[s++],u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(S),u.z=Math.max(N.z,S.z),u.material=wa.material,G.elements.push(u)))}g=0;for(n=G.sprites.length;g<n;g++)wa=G.sprites[g].object,ua=wa.matrixWorld,wa instanceof THREE.Particle&&(B.set(ua.elements[12],ua.elements[13],ua.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===E?($=new THREE.RenderableParticle,C.push($),E++,v++,w=$):w=C[v++],w.object=wa,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=wa.rotation.z,w.scale.x=
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+wa.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),w.scale.y=wa.scale.y*Math.abs(w.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=wa.material,G.elements.push(w)));!0===Q&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
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h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
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@@ -114,8 +114,8 @@ d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d
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computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<
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b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=
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this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,
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-e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];n=g[f];m=g[v];p=i.x-h.x;o=j.x-h.x;q=i.y-h.y;t=j.y-h.y;r=i.z-h.z;A=j.z-h.z;u=n.u-l.u;s=m.u-l.u;D=n.v-l.v;z=m.v-l.v;w=1/(u*z-s*D);G.set((z*p-D*o)*w,(z*q-D*t)*w,(z*r-D*A)*w);L.set((u*o-s*p)*w,(u*t-s*q)*w,(u*A-s*r)*w);C[b].addSelf(G);C[c].addSelf(G);C[d].addSelf(G);E[b].addSelf(L);E[c].addSelf(L);E[d].addSelf(L)}var b,c,d,e,f,g,h,i,j,l,n,m,p,o,q,t,r,A,
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-u,s,D,z,w,v,C=[],E=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,E[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
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+e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];n=g[f];m=g[v];p=i.x-h.x;o=j.x-h.x;q=i.y-h.y;t=j.y-h.y;r=i.z-h.z;A=j.z-h.z;u=n.u-l.u;s=m.u-l.u;D=n.v-l.v;z=m.v-l.v;w=1/(u*z-s*D);G.set((z*p-D*o)*w,(z*q-D*t)*w,(z*r-D*A)*w);P.set((u*o-s*p)*w,(u*t-s*q)*w,(u*A-s*r)*w);C[b].addSelf(G);C[c].addSelf(G);C[d].addSelf(G);E[b].addSelf(P);E[c].addSelf(P);E[d].addSelf(P)}var b,c,d,e,f,g,h,i,j,l,n,m,p,o,q,t,r,A,
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+u,s,D,z,w,v,C=[],E=[],G=new THREE.Vector3,P=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,E[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
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f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[I[d]],v=C[e],B.copy(v),B.subSelf(H.multiplyScalar(H.dot(v))).normalize(),J.cross(f.vertexNormals[d],v),e=J.dot(E[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
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if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=
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0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];
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@@ -125,11 +125,11 @@ THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:fun
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Infinity,Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});
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var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,n,m,p,o=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],l=u+f[a+2],n=g[3*i],m=g[3*i+1],p=g[3*i+2],o.set(n,m,p),n=g[3*j],m=g[3*j+1],p=g[3*j+2],q.set(n,m,p),n=g[3*l],m=g[3*l+1],p=g[3*l+2],t.set(n,m,p),r.sub(t,q),A.sub(o,
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-q),r.crossSelf(A),h[3*i]+=r.x,h[3*i+1]+=r.y,h[3*i+2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*l]+=r.x,h[3*l+1]+=r.y,h[3*l+2]+=r.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){T.x=d[3*a];T.y=d[3*a+1];T.z=d[3*a+2];R.copy(T);S=i[a];N.copy(S);N.subSelf(T.multiplyScalar(T.dot(S))).normalize();
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-M.cross(R,S);$=M.dot(j[a]);P=0>$?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=P}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=
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-4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,o,q,t,r,A,u,s,D,z,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,E,G,L,B,J,H,I=this.offsets;G=0;for(L=I.length;G<L;++G){E=I[G].start;B=I[G].count;var O=I[G].index;C=E;for(E+=B;C<E;C+=3)B=O+b[C],J=O+b[C+1],H=O+b[C+2],l=c[3*B],n=c[3*B+1],m=c[3*B+2],p=c[3*J],o=c[3*J+1],q=c[3*J+2],t=c[3*H],r=c[3*H+1],A=c[3*
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-H+2],u=e[2*B],s=e[2*B+1],D=e[2*J],z=e[2*J+1],w=e[2*H],v=e[2*H+1],p-=l,l=t-l,o-=n,n=r-n,q-=m,m=A-m,D-=u,u=w-u,z-=s,s=v-s,v=1/(D*s-u*z),f.set((s*p-z*l)*v,(s*o-z*n)*v,(s*q-z*m)*v),g.set((D*l-u*p)*v,(D*n-u*o)*v,(D*m-u*q)*v),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var N=new THREE.Vector3,M=new THREE.Vector3,T=new THREE.Vector3,R=new THREE.Vector3,P,S,$;G=0;for(L=I.length;G<L;++G){E=I[G].start;B=I[G].count;O=I[G].index;C=E;for(E+=B;C<E;C+=3)B=O+b[C],
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-J=O+b[C+1],H=O+b[C+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
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+q),r.crossSelf(A),h[3*i]+=r.x,h[3*i+1]+=r.y,h[3*i+2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*l]+=r.x,h[3*l+1]+=r.y,h[3*l+2]+=r.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){T.x=d[3*a];T.y=d[3*a+1];T.z=d[3*a+2];M.copy(T);Q=i[a];N.copy(Q);N.subSelf(T.multiplyScalar(T.dot(Q))).normalize();
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+S.cross(M,Q);$=S.dot(j[a]);O=0>$?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=
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+4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,o,q,t,r,A,u,s,D,z,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,E,G,P,B,J,H,I=this.offsets;G=0;for(P=I.length;G<P;++G){E=I[G].start;B=I[G].count;var L=I[G].index;C=E;for(E+=B;C<E;C+=3)B=L+b[C],J=L+b[C+1],H=L+b[C+2],l=c[3*B],n=c[3*B+1],m=c[3*B+2],p=c[3*J],o=c[3*J+1],q=c[3*J+2],t=c[3*H],r=c[3*H+1],A=c[3*
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+H+2],u=e[2*B],s=e[2*B+1],D=e[2*J],z=e[2*J+1],w=e[2*H],v=e[2*H+1],p-=l,l=t-l,o-=n,n=r-n,q-=m,m=A-m,D-=u,u=w-u,z-=s,s=v-s,v=1/(D*s-u*z),f.set((s*p-z*l)*v,(s*o-z*n)*v,(s*q-z*m)*v),g.set((D*l-u*p)*v,(D*n-u*o)*v,(D*m-u*q)*v),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var N=new THREE.Vector3,S=new THREE.Vector3,T=new THREE.Vector3,M=new THREE.Vector3,O,Q,$;G=0;for(P=I.length;G<P;++G){E=I[G].start;B=I[G].count;L=I[G].index;C=E;for(E+=B;C<E;C+=3)B=L+b[C],
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+J=L+b[C+1],H=L+b[C+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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f+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,n.x,m.x,g,h,i);d.y=b(j.y,l.y,n.y,m.y,g,h,i);d.z=b(j.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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@@ -153,21 +153,21 @@ a.flipSided&&(i.side=THREE.BackSide);void 0!==a.doubleSided&&(i.side=THREE.Doubl
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a.specularCoef);a.mapDiffuse&&b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",
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a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderUtils.lib.normal,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,
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j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color),j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0})):i=new THREE[h](i);void 0!==a.DbgName&&(i.name=a.DbgName);return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);
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-THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
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+THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c&&"string"===typeof c?c:this.extractUrlBase(a),d=d&&"string"===typeof d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
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2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,n,m,p,o,q,t,r,A,u,s;function D(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=O[2*e];e=O[2*e+1];i=O[2*f];j=O[2*f+1];f=O[2*g];l=O[2*g+1];g=J.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
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-l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=O[2*e];e=O[2*e+1];j=O[2*f];m=O[2*f+1];l=O[2*g];n=O[2*g+1];g=O[2*h];f=O[2*h+1];h=J.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
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-J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function L(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=I[3*l],p=I[3*l+1];l=I[3*l+2];var q=I[3*m],r=
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,n,m,p,o,q,t,r,A,u,s;function D(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=L[2*e];e=L[2*e+1];i=L[2*f];j=L[2*f+1];f=L[2*g];l=L[2*g+1];g=J.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
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+l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=L[2*e];e=L[2*e+1];j=L[2*f];m=L[2*f+1];l=L[2*g];n=L[2*g+1];g=L[2*h];f=L[2*h+1];h=J.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
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+J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function P(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=I[3*l],p=I[3*l+1];l=I[3*l+2];var q=I[3*m],r=
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I[3*m+1];m=I[3*m+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(I[3*j],I[3*j+1],I[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=I[3*m],r=I[3*m+1];m=I[3*m+2];var t=I[3*n],s=I[3*n+1];n=I[3*n+2];var u=I[3*o],v=I[3*o+1];o=I[3*o+2];J.faces.push(new THREE.Face4(f,
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-g,h,i,[new THREE.Vector3(I[3*l],I[3*l+1],I[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(t,s,n),new THREE.Vector3(u,v,o)],null,j))}}var J=this,H=0,I=[],O=[],N,M,T;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(J,d,b);s=a;M=H;b=new Uint8Array(s,M,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[M+A]);c=z(s,M+12);z(s,M+13);z(s,M+14);z(s,M+15);e=z(s,M+16);i=z(s,M+17);j=z(s,M+18);l=z(s,M+19);n=w(s,M+20);m=w(s,M+20+4);p=w(s,M+20+8);o=w(s,M+20+12);q=w(s,M+20+16);t=w(s,M+20+20);r=
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-w(s,M+20+24);A=w(s,M+20+28);b=w(s,M+20+32);u=w(s,M+20+36);s=w(s,M+20+40);H+=c;M=3*e+l;T=4*e+l;N=o*M;c=q*(M+3*i);e=t*(M+3*j);l=r*(M+3*i+3*j);M=A*T;i=b*(T+4*i);j=u*(T+4*j);T=H;var H=new Float32Array(a,H,3*n),R,P,S,$;for(R=0;R<n;R++)P=H[3*R],S=H[3*R+1],$=H[3*R+2],J.vertices.push(new THREE.Vector3(P,S,$));n=H=T+3*n*Float32Array.BYTES_PER_ELEMENT;if(m){H=new Int8Array(a,H,3*m);for(T=0;T<m;T++)R=H[3*T],P=H[3*T+1],S=H[3*T+2],I.push(R/127,P/127,S/127)}H=n+3*m*Int8Array.BYTES_PER_ELEMENT;m=H+=D(3*m);if(p){H=
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|
-new Float32Array(a,H,2*p);for(n=0;n<p;n++)T=H[2*n],R=H[2*n+1],O.push(T,R)}p=H=m+2*p*Float32Array.BYTES_PER_ELEMENT;N=p+N+D(2*o);m=N+c+D(2*q);c=m+e+D(2*t);e=c+l+D(2*r);M=e+M+D(2*A);l=M+i+D(2*b);i=l+j+D(2*u);t&&(j=m+3*t*Uint32Array.BYTES_PER_ELEMENT,E(t,m,j+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,j));r&&(t=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=t+3*r*Uint32Array.BYTES_PER_ELEMENT,L(r,c,t,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));u&&(r=l+4*u*Uint32Array.BYTES_PER_ELEMENT,G(u,l,r+4*u*Uint32Array.BYTES_PER_ELEMENT),
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|
-C(u,r));s&&(u=i+4*s*Uint32Array.BYTES_PER_ELEMENT,r=u+4*s*Uint32Array.BYTES_PER_ELEMENT,B(s,i,u,r+4*s*Uint32Array.BYTES_PER_ELEMENT),C(s,r));o&&E(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=N+3*q*Uint32Array.BYTES_PER_ELEMENT,L(q,N,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&G(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=M+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,M,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
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+g,h,i,[new THREE.Vector3(I[3*l],I[3*l+1],I[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(t,s,n),new THREE.Vector3(u,v,o)],null,j))}}var J=this,H=0,I=[],L=[],N,S,T;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(J,d,b);s=a;S=H;b=new Uint8Array(s,S,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[S+A]);c=z(s,S+12);z(s,S+13);z(s,S+14);z(s,S+15);e=z(s,S+16);i=z(s,S+17);j=z(s,S+18);l=z(s,S+19);n=w(s,S+20);m=w(s,S+20+4);p=w(s,S+20+8);o=w(s,S+20+12);q=w(s,S+20+16);t=w(s,S+20+20);r=
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+w(s,S+20+24);A=w(s,S+20+28);b=w(s,S+20+32);u=w(s,S+20+36);s=w(s,S+20+40);H+=c;S=3*e+l;T=4*e+l;N=o*S;c=q*(S+3*i);e=t*(S+3*j);l=r*(S+3*i+3*j);S=A*T;i=b*(T+4*i);j=u*(T+4*j);T=H;var H=new Float32Array(a,H,3*n),M,O,Q,$;for(M=0;M<n;M++)O=H[3*M],Q=H[3*M+1],$=H[3*M+2],J.vertices.push(new THREE.Vector3(O,Q,$));n=H=T+3*n*Float32Array.BYTES_PER_ELEMENT;if(m){H=new Int8Array(a,H,3*m);for(T=0;T<m;T++)M=H[3*T],O=H[3*T+1],Q=H[3*T+2],I.push(M/127,O/127,Q/127)}H=n+3*m*Int8Array.BYTES_PER_ELEMENT;m=H+=D(3*m);if(p){H=
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+new Float32Array(a,H,2*p);for(n=0;n<p;n++)T=H[2*n],M=H[2*n+1],L.push(T,M)}p=H=m+2*p*Float32Array.BYTES_PER_ELEMENT;N=p+N+D(2*o);m=N+c+D(2*q);c=m+e+D(2*t);e=c+l+D(2*r);S=e+S+D(2*A);l=S+i+D(2*b);i=l+j+D(2*u);t&&(j=m+3*t*Uint32Array.BYTES_PER_ELEMENT,E(t,m,j+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,j));r&&(t=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=t+3*r*Uint32Array.BYTES_PER_ELEMENT,P(r,c,t,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));u&&(r=l+4*u*Uint32Array.BYTES_PER_ELEMENT,G(u,l,r+4*u*Uint32Array.BYTES_PER_ELEMENT),
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+C(u,r));s&&(u=i+4*s*Uint32Array.BYTES_PER_ELEMENT,r=u+4*s*Uint32Array.BYTES_PER_ELEMENT,B(s,i,u,r+4*s*Uint32Array.BYTES_PER_ELEMENT),C(s,r));o&&E(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=N+3*q*Uint32Array.BYTES_PER_ELEMENT,P(q,N,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&G(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=S+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,S,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
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e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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-THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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+THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
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f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
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THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,l,n,m,p,o,q,t,r,A,u=a.faces;p=a.vertices;var s=a.normals,D=a.colors,z=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&z++;for(f=0;f<z;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
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@@ -191,26 +191,27 @@ d.morphTargets[f].vertices=[];m=d.morphTargets[f].vertices;j=a.morphTargets[f].v
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d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(R.scene,S.objects)}function f(a,b){for(var c in b)if(void 0===R.objects[c]){var e=b[c],g=null;if(e.type&&e.type in l.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);E=R.materials[e.material];e.loading=!0;var m=l.hierarchyHandlerMap[e.type].loaderObject;m.addEventListener?(m.addEventListener("load",h(c,a,E,e)),m.load(d(e.url,S.urlBaseType))):
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-m.options?m.load(d(e.url,S.urlBaseType),h(c,a,E,e)):m.load(d(e.url,S.urlBaseType),h(c,a,E,e),i)}else if(void 0!==e.geometry){if(C=R.geometries[e.geometry])g=!1,E=R.materials[e.material],(g=E instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,s=e.rotation,D=e.quaternion,z=e.scale,r=e.matrix,D=0,e.material||(E=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,E):e.morph?(g=new THREE.MorphAnimMesh(C,E),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),
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-void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),E.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,E),g.name=c,r?(g.matrixAutoUpdate=!1,g.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(g.position.set(u[0],u[1],u[2]),D?(g.quaternion.set(D[0],D[1],D[2],D[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2])),g.visible=e.visible,g.castShadow=e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),R.objects[c]=
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-g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,I=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,J=new THREE.DirectionalLight(H,I),J.position.set(u[0],u[1],u[2]),e.target&&(P.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(u=e.position,A=e.distance,J=new THREE.PointLight(H,I,A),J.position.set(u[0],u[1],u[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),
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-J.name=c,R.lights[c]=J,R.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?G=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(G=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,G.position.set(u[0],u[1],u[2]),a.add(G),G.name=c,R.cameras[c]=G,R.objects[c]=G):(u=e.position,s=e.rotation,D=e.quaternion,z=e.scale,D=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),
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-D?(g.quaternion.set(D[0],D[1],D[2],D[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),R.objects[c]=g,R.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){R.geometries[a]=b;e();O-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,
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-h=d.rotation,i=d.quaternion,m=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(m[0],m[1],m[2]);c&&f.traverse(function(a){a.material=c});b.add(f);R.objects[a]=f;e();O-=1;l.onLoadComplete();j()}}function i(a){return function(b){R.geometries[a]=b}}function j(){l.callbackProgress({totalModels:M,totalTextures:T,loadedModels:M-O,loadedTextures:T-N},R);l.onLoadProgress();if(0===O&&0===N){for(var a=0;a<P.length;a++){var c=
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-P[a],d=R.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,R.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(R)}}var l=this,n=THREE.Loader.prototype.extractUrlBase(c),m,p,o,q,t,r,A,u,s,D,z,w,v,C,E,G,L,B,J,H,I,O,N,M,T,R,P=[],S=a,$;for($ in this.geometryHandlerMap)a=this.geometryHandlerMap[$].loaderClass,this.geometryHandlerMap[$].loaderObject=new a;for($ in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[$].loaderClass,this.hierarchyHandlerMap[$].loaderObject=
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-new a;N=O=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(S.transform&&($=S.transform.position,a=S.transform.rotation,c=S.transform.scale,$&&R.scene.position.set($[0],$[1],$[2]),a&&R.scene.rotation.set(a[0],a[1],a[2]),c&&R.scene.scale.set(c[0],c[1],c[2]),$||a||c))R.scene.updateMatrix(),R.scene.updateMatrixWorld();$=function(a){return function(){N-=a;j();l.onLoadComplete()}};for(o in S.fogs)a=S.fogs[o],"linear"===a.type?L=new THREE.Fog(0,
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-a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),w=a.color,L.color.setRGB(w[0],w[1],w[2]),R.fogs[o]=L;for(m in S.geometries)t=S.geometries[m],t.type in this.geometryHandlerMap&&(O+=1,l.onLoadStart());for(var K in S.objects)o=S.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&(O+=1,l.onLoadStart());M=O;for(m in S.geometries)if(t=S.geometries[m],"cube"===t.type)C=new THREE.CubeGeometry(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments,null,t.flipped,t.sides),
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-R.geometries[m]=C;else if("plane"===t.type)C=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),R.geometries[m]=C;else if("sphere"===t.type)C=new THREE.SphereGeometry(t.radius,t.widthSegments,t.heightSegments),R.geometries[m]=C;else if("cylinder"===t.type)C=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),R.geometries[m]=C;else if("torus"===t.type)C=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),R.geometries[m]=C;else if("icosahedron"===
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-t.type)C=new THREE.IcosahedronGeometry(t.radius,t.subdivisions),R.geometries[m]=C;else if(t.type in this.geometryHandlerMap){K={};for(B in t)"type"!==B&&"url"!==B&&(K[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,S.urlBaseType),g(m),K)}else"embedded"===t.type&&(K=S.embeds[t.id],K.metadata=S.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(m),""));for(q in S.textures)if(m=S.textures[q],m.url instanceof Array){N+=m.url.length;for(B=0;B<m.url.length;B++)l.onLoadStart()}else N+=
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-1,l.onLoadStart();T=N;for(q in S.textures){m=S.textures[q];void 0!==m.mapping&&void 0!==THREE[m.mapping]&&(m.mapping=new THREE[m.mapping]);if(m.url instanceof Array){K=m.url.length;o=[];for(B=0;B<K;B++)o[B]=d(m.url[B],S.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,m.mapping,$(K)):THREE.ImageUtils.loadTextureCube(o,m.mapping,$(K))}else{B=m.url.toLowerCase().endsWith(".dds");K=d(m.url,S.urlBaseType);o=$(1);B=B?THREE.ImageUtils.loadCompressedTexture(K,m.mapping,
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+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(M.scene,Q.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in l.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);E=M.materials[e.material];e.loading=!0;var m=l.hierarchyHandlerMap[e.type].loaderObject;m.addEventListener?(m.addEventListener("load",h(c,a,E,e)),m.load(d(e.url,Q.urlBaseType))):
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+m.options?m.load(d(e.url,Q.urlBaseType),h(c,a,E,e)):m.load(d(e.url,Q.urlBaseType),h(c,a,E,e),i)}else if(void 0!==e.geometry){if(C=M.geometries[e.geometry])g=!1,E=M.materials[e.material],(g=E instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,s=e.rotation,D=e.quaternion,z=e.scale,r=e.matrix,D=0,e.material||(E=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,E):e.morph?(g=new THREE.MorphAnimMesh(C,E),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),
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+void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),E.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,E),g.name=c,r?(g.matrixAutoUpdate=!1,g.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(g.position.set(u[0],u[1],u[2]),D?(g.quaternion.set(D[0],D[1],D[2],D[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2])),g.visible=e.visible,g.castShadow=e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),M.objects[c]=
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+g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,I=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,J=new THREE.DirectionalLight(H,I),J.position.set(u[0],u[1],u[2]),e.target&&(O.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(u=e.position,A=e.distance,J=new THREE.PointLight(H,I,A),J.position.set(u[0],u[1],u[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),
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+J.name=c,M.lights[c]=J,M.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?G=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(G=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,G.position.set(u[0],u[1],u[2]),a.add(G),G.name=c,M.cameras[c]=G,M.objects[c]=G):(u=e.position,s=e.rotation,D=e.quaternion,z=e.scale,D=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),
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+D?(g.quaternion.set(D[0],D[1],D[2],D[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){M.geometries[a]=b;e();L-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,
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+h=d.rotation,i=d.quaternion,m=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(m[0],m[1],m[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=f;e();L-=1;l.onLoadComplete();j()}}function i(a){return function(b){M.geometries[a]=b}}function j(){l.callbackProgress({totalModels:S,totalTextures:T,loadedModels:S-L,loadedTextures:T-N},M);l.onLoadProgress();if(0===L&&0===N){for(var a=0;a<O.length;a++){var c=
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+O[a],d=M.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,M.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(M)}}var l=this,n=THREE.Loader.prototype.extractUrlBase(c),m,p,o,q,t,r,A,u,s,D,z,w,v,C,E,G,P,B,J,H,I,L,N,S,T,M,O=[],Q=a,$;for($ in this.geometryHandlerMap)a=this.geometryHandlerMap[$].loaderClass,this.geometryHandlerMap[$].loaderObject=new a;for($ in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[$].loaderClass,this.hierarchyHandlerMap[$].loaderObject=
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+new a;N=L=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&($=Q.transform.position,a=Q.transform.rotation,c=Q.transform.scale,$&&M.scene.position.set($[0],$[1],$[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),$||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();$=function(a){return function(){N-=a;j();l.onLoadComplete()}};for(o in Q.fogs)a=Q.fogs[o],"linear"===a.type?P=new THREE.Fog(0,
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+a.near,a.far):"exp2"===a.type&&(P=new THREE.FogExp2(0,a.density)),w=a.color,P.color.setRGB(w[0],w[1],w[2]),M.fogs[o]=P;for(m in Q.geometries)t=Q.geometries[m],t.type in this.geometryHandlerMap&&(L+=1,l.onLoadStart());for(var K in Q.objects)o=Q.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&(L+=1,l.onLoadStart());S=L;for(m in Q.geometries)if(t=Q.geometries[m],"cube"===t.type)C=new THREE.CubeGeometry(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments,null,t.flipped,t.sides),
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+M.geometries[m]=C;else if("plane"===t.type)C=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),M.geometries[m]=C;else if("sphere"===t.type)C=new THREE.SphereGeometry(t.radius,t.widthSegments,t.heightSegments),M.geometries[m]=C;else if("cylinder"===t.type)C=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),M.geometries[m]=C;else if("torus"===t.type)C=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),M.geometries[m]=C;else if("icosahedron"===
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+t.type)C=new THREE.IcosahedronGeometry(t.radius,t.subdivisions),M.geometries[m]=C;else if(t.type in this.geometryHandlerMap){K={};for(B in t)"type"!==B&&"url"!==B&&(K[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,Q.urlBaseType),g(m),K)}else"embedded"===t.type&&(K=Q.embeds[t.id],K.metadata=Q.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(m),""));for(q in Q.textures)if(m=Q.textures[q],m.url instanceof Array){N+=m.url.length;for(B=0;B<m.url.length;B++)l.onLoadStart()}else N+=
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+1,l.onLoadStart();T=N;for(q in Q.textures){m=Q.textures[q];void 0!==m.mapping&&void 0!==THREE[m.mapping]&&(m.mapping=new THREE[m.mapping]);if(m.url instanceof Array){K=m.url.length;o=[];for(B=0;B<K;B++)o[B]=d(m.url[B],Q.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,m.mapping,$(K)):THREE.ImageUtils.loadTextureCube(o,m.mapping,$(K))}else{B=m.url.toLowerCase().endsWith(".dds");K=d(m.url,Q.urlBaseType);o=$(1);B=B?THREE.ImageUtils.loadCompressedTexture(K,m.mapping,
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o):THREE.ImageUtils.loadTexture(K,m.mapping,o);void 0!==THREE[m.minFilter]&&(B.minFilter=THREE[m.minFilter]);void 0!==THREE[m.magFilter]&&(B.magFilter=THREE[m.magFilter]);m.anisotropy&&(B.anisotropy=m.anisotropy);if(m.repeat&&(B.repeat.set(m.repeat[0],m.repeat[1]),1!==m.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==m.repeat[1]))B.wrapT=THREE.RepeatWrapping;m.offset&&B.offset.set(m.offset[0],m.offset[1]);if(m.wrap&&(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[m.wrap[0]]&&
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-(B.wrapS=K[m.wrap[0]]),void 0!==K[m.wrap[1]]))B.wrapT=K[m.wrap[1]]}R.textures[q]=B}for(p in S.materials){r=S.materials[p];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=R.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]="double"==r.parameters[v]?THREE.DoubleSide:"back"==r.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?r.parameters[v]=r.parameters[v]in
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+(B.wrapS=K[m.wrap[0]]),void 0!==K[m.wrap[1]]))B.wrapT=K[m.wrap[1]]}M.textures[q]=B}for(p in Q.materials){r=Q.materials[p];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=M.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]="double"==r.parameters[v]?THREE.DoubleSide:"back"==r.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?r.parameters[v]=r.parameters[v]in
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THREE?THREE[r.parameters[v]]:THREE.NormalBlending:"combine"===v?r.parameters[v]="MixOperation"==r.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==r.parameters[v]?r.parameters[v]=THREE.FaceColors:r.parameters[v]&&(r.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=r.parameters[v],r.parameters[v]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==r.parameters.opacity&&1>r.parameters.opacity&&(r.parameters.transparent=!0);r.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,
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-$=THREE.UniformsUtils.clone(q.uniforms),m=r.parameters.color,B=r.parameters.specular,K=r.parameters.ambient,o=r.parameters.shininess,$.tNormal.value=R.textures[r.parameters.normalMap],r.parameters.normalScale&&$.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&($.tDiffuse.value=r.parameters.map,$.enableDiffuse.value=!0),r.parameters.envMap&&($.tCube.value=r.parameters.envMap,$.enableReflection.value=!0,$.uReflectivity.value=r.parameters.reflectivity),
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-r.parameters.lightMap&&($.tAO.value=r.parameters.lightMap,$.enableAO.value=!0),r.parameters.specularMap&&($.tSpecular.value=R.textures[r.parameters.specularMap],$.enableSpecular.value=!0),r.parameters.displacementMap&&($.tDisplacement.value=R.textures[r.parameters.displacementMap],$.enableDisplacement.value=!0,$.uDisplacementBias.value=r.parameters.displacementBias,$.uDisplacementScale.value=r.parameters.displacementScale),$.uDiffuseColor.value.setHex(m),$.uSpecularColor.value.setHex(B),$.uAmbientColor.value.setHex(K),
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-$.uShininess.value=o,r.parameters.opacity&&($.uOpacity.value=r.parameters.opacity),E=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:$,lights:!0,fog:!0})):E=new THREE[r.type](r.parameters);R.materials[p]=E}e();R.cameras&&S.defaults.camera&&(R.currentCamera=R.cameras[S.defaults.camera]);R.fogs&&S.defaults.fog&&(R.scene.fog=R.fogs[S.defaults.fog]);w=S.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(w[0],w[1],w[2]);R.bgColorAlpha=S.defaults.bgalpha;
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-l.callbackSync(R);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
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+$=THREE.UniformsUtils.clone(q.uniforms),m=r.parameters.color,B=r.parameters.specular,K=r.parameters.ambient,o=r.parameters.shininess,$.tNormal.value=M.textures[r.parameters.normalMap],r.parameters.normalScale&&$.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&($.tDiffuse.value=r.parameters.map,$.enableDiffuse.value=!0),r.parameters.envMap&&($.tCube.value=r.parameters.envMap,$.enableReflection.value=!0,$.uReflectivity.value=r.parameters.reflectivity),
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+r.parameters.lightMap&&($.tAO.value=r.parameters.lightMap,$.enableAO.value=!0),r.parameters.specularMap&&($.tSpecular.value=M.textures[r.parameters.specularMap],$.enableSpecular.value=!0),r.parameters.displacementMap&&($.tDisplacement.value=M.textures[r.parameters.displacementMap],$.enableDisplacement.value=!0,$.uDisplacementBias.value=r.parameters.displacementBias,$.uDisplacementScale.value=r.parameters.displacementScale),$.uDiffuseColor.value.setHex(m),$.uSpecularColor.value.setHex(B),$.uAmbientColor.value.setHex(K),
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+$.uShininess.value=o,r.parameters.opacity&&($.uOpacity.value=r.parameters.opacity),E=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:$,lights:!0,fog:!0})):E=new THREE[r.type](r.parameters);M.materials[p]=E}for(p in Q.materials)if(r=Q.materials[p],r.parameters.materials){v=[];for(B=0;B<r.parameters.materials.length;B++)v.push(M.materials[r.parameters.materials[B]]);M.materials[p].materials=v}e();M.cameras&&Q.defaults.camera&&(M.currentCamera=M.cameras[Q.defaults.camera]);
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+M.fogs&&Q.defaults.fog&&(M.scene.fog=M.fogs[Q.defaults.fog]);w=Q.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(w[0],w[1],w[2]);M.bgColorAlpha=Q.defaults.bgalpha;l.callbackSync(M);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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+THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
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THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
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@@ -277,34 +278,34 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===t
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
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THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){s!==a&&(s=q.strokeStyle=a)}function e(a){D!==a&&(D=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),n,m,p,o,q=l.getContext("2d"),t=new THREE.Color(0),r=0,A=1,u=0,s=null,D=null,z=null,w=null,v=null,C,E,G,L,B=new THREE.RenderableVertex,J=new THREE.RenderableVertex,H,I,O,N,M,T,R,P,S,$,K,ja,Q=new THREE.Color,ha=new THREE.Color,da=new THREE.Color,Y=new THREE.Color,aa=new THREE.Color,ba=new THREE.Color,ia=new THREE.Color,wa={},ua={},Ca,Ka,va,cb,xb,Ua,fb,kb,Bb,Cb,eb=new THREE.Rectangle,xa=new THREE.Rectangle,La=new THREE.Rectangle,lb=!1,Na=new THREE.Color,Za=new THREE.Color,
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+document.createElement("canvas"),n,m,p,o,q=l.getContext("2d"),t=new THREE.Color(0),r=0,A=1,u=0,s=null,D=null,z=null,w=null,v=null,C,E,G,P,B=new THREE.RenderableVertex,J=new THREE.RenderableVertex,H,I,L,N,S,T,M,O,Q,$,K,ja,R=new THREE.Color,ha=new THREE.Color,da=new THREE.Color,Y=new THREE.Color,aa=new THREE.Color,ba=new THREE.Color,ia=new THREE.Color,wa={},ua={},Ca,Ka,va,cb,xb,Ua,fb,kb,Bb,Cb,eb=new THREE.Rectangle,xa=new THREE.Rectangle,La=new THREE.Rectangle,lb=!1,Na=new THREE.Color,Za=new THREE.Color,
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db=new THREE.Color,ka=new THREE.Vector3,$a,ab,mb,ta,gb,qb,a=16;$a=document.createElement("canvas");$a.width=$a.height=2;ab=$a.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);mb=ab.getImageData(0,0,2,2);ta=mb.data;gb=document.createElement("canvas");gb.width=gb.height=a;qb=gb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=
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Math.floor(n/2);o=Math.floor(m/2);l.width=n;l.height=m;eb.set(-p,-o,p,o);xa.set(-p,-o,p,o);A=1;u=0;v=w=z=D=s=null};this.setClearColor=function(a,b){t.copy(a);r=void 0!==b?b:1;xa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){t.setHex(a);r=void 0!==b?b:1;xa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===xa.isEmpty()&&(xa.minSelf(eb),xa.inflate(2),1>r&&q.clearRect(Math.floor(xa.getX()),Math.floor(xa.getY()),Math.floor(xa.getWidth()),
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Math.floor(xa.getHeight())),0<r&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+r+")"),q.fillRect(Math.floor(xa.getX()),Math.floor(xa.getY()),Math.floor(xa.getWidth()),Math.floor(xa.getHeight()))),xa.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
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-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ka.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;I=a.positionScreen.y;O=d.positionScreen.x;N=d.positionScreen.y;M=e.positionScreen.x;T=e.positionScreen.y;r(H,I,O,N,M,T);(j instanceof
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+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ka.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;I=a.positionScreen.y;L=d.positionScreen.x;N=d.positionScreen.y;S=e.positionScreen.x;T=e.positionScreen.y;r(H,I,L,N,S,T);(j instanceof
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THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(ba.copy(j.color),ia.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(ba.r*=i.color.r,ba.g*=i.color.g,ba.b*=i.color.b),!0===lb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ha.r=da.r=Y.r=Na.r,ha.g=da.g=Y.g=Na.g,ha.b=da.b=Y.b=Na.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],ha),m(i.v2.positionWorld,i.vertexNormalsWorld[1],da),m(i.v3.positionWorld,i.vertexNormalsWorld[2],
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|
-Y),ha.r=ha.r*ba.r+ia.r,ha.g=ha.g*ba.g+ia.g,ha.b=ha.b*ba.b+ia.b,da.r=da.r*ba.r+ia.r,da.g=da.g*ba.g+ia.g,da.b=da.b*ba.b+ia.b,Y.r=Y.r*ba.r+ia.r,Y.g=Y.g*ba.g+ia.g,Y.b=Y.b*ba.b+ia.b,aa.r=0.5*(da.r+Y.r),aa.g=0.5*(da.g+Y.g),aa.b=0.5*(da.b+Y.b),va=wc(ha,da,Y,aa),ma(H,I,O,N,M,T,0,0,1,0,0,1,va)):(Q.r=Na.r,Q.g=Na.g,Q.b=Na.b,m(i.centroidWorld,i.normalWorld,Q),Q.r=Q.r*ba.r+ia.r,Q.g=Q.g*ba.g+ia.g,Q.b=Q.b*ba.b+ia.b,!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q)):!0===j.wireframe?
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-s(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(cb=i.uvs[0],A(H,I,O,N,M,T,cb[g].u,cb[g].v,cb[h].u,cb[h].v,cb[k].u,cb[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ka.copy(i.vertexNormalsWorld[g]),xb=0.5*(ka.x*a.elements[0]+ka.y*
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-a.elements[4]+ka.z*a.elements[8])+0.5,Ua=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[h]),fb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,kb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[k]),Bb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,Cb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,A(H,I,O,N,M,T,xb,Ua,fb,kb,Bb,Cb,j.envMap)):(Q.copy(j.color),
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-j.vertexColors===THREE.FaceColors&&(Q.r*=i.color.r,Q.g*=i.color.g,Q.b*=i.color.b),!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q)):j instanceof THREE.MeshDepthMaterial?(Ca=l.near,Ka=l.far,ha.r=ha.g=ha.b=1-nb(a.positionScreen.z,Ca,Ka),da.r=da.g=da.b=1-nb(d.positionScreen.z,Ca,Ka),Y.r=Y.g=Y.b=1-nb(e.positionScreen.z,Ca,Ka),aa.r=0.5*(da.r+Y.r),aa.g=0.5*(da.g+Y.g),aa.b=0.5*(da.b+Y.b),va=wc(ha,da,Y,aa),ma(H,I,O,N,M,T,0,0,1,0,0,1,va)):j instanceof THREE.MeshNormalMaterial&&
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-(Q.r=gc(i.normalWorld.x),Q.g=gc(i.normalWorld.y),Q.b=gc(i.normalWorld.z),!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q))}function r(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function t(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function s(a,b,c,e){z!==b&&(z=q.lineWidth=b);w!==c&&(w=q.lineCap=c);v!==e&&(v=q.lineJoin=e);d(a.getContextStyle());q.stroke();La.inflate(2*
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|
+Y),ha.r=ha.r*ba.r+ia.r,ha.g=ha.g*ba.g+ia.g,ha.b=ha.b*ba.b+ia.b,da.r=da.r*ba.r+ia.r,da.g=da.g*ba.g+ia.g,da.b=da.b*ba.b+ia.b,Y.r=Y.r*ba.r+ia.r,Y.g=Y.g*ba.g+ia.g,Y.b=Y.b*ba.b+ia.b,aa.r=0.5*(da.r+Y.r),aa.g=0.5*(da.g+Y.g),aa.b=0.5*(da.b+Y.b),va=wc(ha,da,Y,aa),ma(H,I,L,N,S,T,0,0,1,0,0,1,va)):(R.r=Na.r,R.g=Na.g,R.b=Na.b,m(i.centroidWorld,i.normalWorld,R),R.r=R.r*ba.r+ia.r,R.g=R.g*ba.g+ia.g,R.b=R.b*ba.b+ia.b,!0===j.wireframe?s(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(R)):!0===j.wireframe?
|
|
|
+s(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(cb=i.uvs[0],A(H,I,L,N,S,T,cb[g].u,cb[g].v,cb[h].u,cb[h].v,cb[k].u,cb[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ka.copy(i.vertexNormalsWorld[g]),xb=0.5*(ka.x*a.elements[0]+ka.y*
|
|
|
+a.elements[4]+ka.z*a.elements[8])+0.5,Ua=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[h]),fb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,kb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[k]),Bb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,Cb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,A(H,I,L,N,S,T,xb,Ua,fb,kb,Bb,Cb,j.envMap)):(R.copy(j.color),
|
|
|
+j.vertexColors===THREE.FaceColors&&(R.r*=i.color.r,R.g*=i.color.g,R.b*=i.color.b),!0===j.wireframe?s(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(R)):j instanceof THREE.MeshDepthMaterial?(Ca=l.near,Ka=l.far,ha.r=ha.g=ha.b=1-nb(a.positionScreen.z,Ca,Ka),da.r=da.g=da.b=1-nb(d.positionScreen.z,Ca,Ka),Y.r=Y.g=Y.b=1-nb(e.positionScreen.z,Ca,Ka),aa.r=0.5*(da.r+Y.r),aa.g=0.5*(da.g+Y.g),aa.b=0.5*(da.b+Y.b),va=wc(ha,da,Y,aa),ma(H,I,L,N,S,T,0,0,1,0,0,1,va)):j instanceof THREE.MeshNormalMaterial&&
|
|
|
+(R.r=gc(i.normalWorld.x),R.g=gc(i.normalWorld.y),R.b=gc(i.normalWorld.z),!0===j.wireframe?s(R,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(R))}function r(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function t(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function s(a,b,c,e){z!==b&&(z=q.lineWidth=b);w!==c&&(w=q.lineCap=c);v!==e&&(v=q.lineJoin=e);d(a.getContextStyle());q.stroke();La.inflate(2*
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|
|
b)}function u(a){e(a.getContextStyle());q.fill()}function A(a,b,c,d,f,g,h,k,i,j,l,m,ma){if(!(ma instanceof THREE.DataTexture||void 0===ma.image||0==ma.image.width)){if(!0===ma.needsUpdate){var n=ma.wrapS==THREE.RepeatWrapping,nb=ma.wrapT==THREE.RepeatWrapping;wa[ma.id]=q.createPattern(ma.image,!0===n&&!0===nb?"repeat":!0===n&&!1===nb?"repeat-x":!1===n&&!0===nb?"repeat-y":"no-repeat");ma.needsUpdate=!1}void 0===wa[ma.id]?e("rgba(0,0,0,1)"):e(wa[ma.id]);var n=ma.offset.x/ma.repeat.x,nb=ma.offset.y/
|
|
|
-ma.repeat.y,o=ma.image.width*ma.repeat.x,p=ma.image.height*ma.repeat.y,h=(h+n)*o,k=(1-k+nb)*p,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*o-h,j=(1-j+nb)*p-k,l=(l+n)*o-h,m=(1-m+nb)*p-k,n=i*m-l*j;0===n?(void 0===ua[ma.id]&&(b=document.createElement("canvas"),b.width=ma.image.width,b.height=ma.image.height,b=b.getContext("2d"),b.drawImage(ma.image,0,0),ua[ma.id]=b.getImageData(0,0,ma.image.width,ma.image.height).data),b=ua[ma.id],h=4*(Math.floor(h)+Math.floor(k)*ma.image.width),Q.setRGB(b[h]/255,b[h+1]/255,b[h+
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|
|
-2]/255),u(Q)):(n=1/n,ma=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*c)*n,d=(i*g-l*d)*n,a=a-ma*h-c*k,h=b-j*h-d*k,q.save(),q.transform(ma,j,c,d,a,h),q.fill(),q.restore())}}function ma(a,b,c,d,e,f,g,h,k,i,j,l,m){var ma,n;ma=m.width-1;n=m.height-1;g*=ma;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*ma-g;i=i*n-h;j=j*ma-g;l=l*n-h;n=1/(k*l-j*i);ma=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-ma*g-c*h;b=b-i*g-d*h;q.save();q.transform(ma,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function wc(a,b,c,d){ta[0]=255*
|
|
|
+ma.repeat.y,o=ma.image.width*ma.repeat.x,p=ma.image.height*ma.repeat.y,h=(h+n)*o,k=(1-k+nb)*p,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*o-h,j=(1-j+nb)*p-k,l=(l+n)*o-h,m=(1-m+nb)*p-k,n=i*m-l*j;0===n?(void 0===ua[ma.id]&&(b=document.createElement("canvas"),b.width=ma.image.width,b.height=ma.image.height,b=b.getContext("2d"),b.drawImage(ma.image,0,0),ua[ma.id]=b.getImageData(0,0,ma.image.width,ma.image.height).data),b=ua[ma.id],h=4*(Math.floor(h)+Math.floor(k)*ma.image.width),R.setRGB(b[h]/255,b[h+1]/255,b[h+
|
|
|
+2]/255),u(R)):(n=1/n,ma=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*c)*n,d=(i*g-l*d)*n,a=a-ma*h-c*k,h=b-j*h-d*k,q.save(),q.transform(ma,j,c,d,a,h),q.fill(),q.restore())}}function ma(a,b,c,d,e,f,g,h,k,i,j,l,m){var ma,n;ma=m.width-1;n=m.height-1;g*=ma;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*ma-g;i=i*n-h;j=j*ma-g;l=l*n-h;n=1/(k*l-j*i);ma=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-ma*g-c*h;b=b-i*g-d*h;q.save();q.transform(ma,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function wc(a,b,c,d){ta[0]=255*
|
|
|
a.r|0;ta[1]=255*a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;ab.putImageData(mb,0,0);qb.drawImage($a,0,0);return gb}function nb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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|
|
else{var Yb,xc,na,ea;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;lb=0<i.length;if(!0===lb){Na.setRGB(0,0,0);Za.setRGB(0,0,0);db.setRGB(0,0,0);Yb=0;for(xc=i.length;Yb<xc;Yb++){ea=i[Yb];var oa=ea.color;ea instanceof THREE.AmbientLight?(Na.r+=oa.r,Na.g+=oa.g,Na.b+=oa.b):ea instanceof THREE.DirectionalLight?(Za.r+=oa.r,Za.g+=oa.g,Za.b+=oa.b):ea instanceof THREE.PointLight&&
|
|
|
(db.r+=oa.r,db.g+=oa.g,db.b+=oa.b)}}Yb=0;for(xc=h.length;Yb<xc;Yb++)if(na=h[Yb],ea=na.material,!(void 0===ea||!1===ea.visible)){La.empty();if(na instanceof THREE.RenderableParticle){C=na;C.x*=p;C.y*=o;var oa=C,D=na;b(ea.opacity);c(ea.blending);var zb=void 0,Ab=void 0,rb=void 0,sb=void 0,hc=na=void 0,Pc=void 0;ea instanceof THREE.ParticleBasicMaterial?null===ea.map?(rb=D.object.scale.x,sb=D.object.scale.y,rb*=D.scale.x*p,sb*=D.scale.y*o,La.set(oa.x-rb,oa.y-sb,oa.x+rb,oa.y+sb),!1!==eb.intersects(La)&&
|
|
|
(e(ea.color.getContextStyle()),q.save(),q.translate(oa.x,oa.y),q.rotate(-D.rotation),q.scale(rb,sb),q.fillRect(-1,-1,2,2),q.restore())):(na=ea.map.image,hc=na.width>>1,Pc=na.height>>1,rb=D.scale.x*p,sb=D.scale.y*o,zb=rb*hc,Ab=sb*Pc,La.set(oa.x-zb,oa.y-Ab,oa.x+zb,oa.y+Ab),!1!==eb.intersects(La)&&(q.save(),q.translate(oa.x,oa.y),q.rotate(-D.rotation),q.scale(rb,-sb),q.translate(-hc,-Pc),q.drawImage(na,0,0),q.restore())):ea instanceof THREE.ParticleCanvasMaterial&&(zb=D.scale.x*p,Ab=D.scale.y*o,La.set(oa.x-
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|
|
zb,oa.y-Ab,oa.x+zb,oa.y+Ab),!1!==eb.intersects(La)&&(d(ea.color.getContextStyle()),e(ea.color.getContextStyle()),q.save(),q.translate(oa.x,oa.y),q.rotate(-D.rotation),q.scale(zb,Ab),ea.program(q),q.restore()))}else if(na instanceof THREE.RenderableLine){if(C=na.v1,E=na.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,E.positionScreen.x*=p,E.positionScreen.y*=o,La.addPoint(C.positionScreen.x,C.positionScreen.y),La.addPoint(E.positionScreen.x,E.positionScreen.y),!0===eb.intersects(La)&&(oa=C,D=E,b(ea.opacity),
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|
|
c(ea.blending),q.beginPath(),q.moveTo(oa.positionScreen.x,oa.positionScreen.y),q.lineTo(D.positionScreen.x,D.positionScreen.y),ea instanceof THREE.LineBasicMaterial))oa=ea.linewidth,z!==oa&&(z=q.lineWidth=oa),oa=ea.linecap,w!==oa&&(w=q.lineCap=oa),oa=ea.linejoin,v!==oa&&(v=q.lineJoin=oa),d(ea.color.getContextStyle()),q.stroke(),La.inflate(2*ea.linewidth)}else if(na instanceof THREE.RenderableFace3)C=na.v1,E=na.v2,G=na.v3,C.positionScreen.x*=p,C.positionScreen.y*=o,E.positionScreen.x*=p,E.positionScreen.y*=
|
|
|
-o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===ea.overdraw&&(Xb(C.positionScreen,E.positionScreen),Xb(E.positionScreen,G.positionScreen),Xb(G.positionScreen,C.positionScreen)),La.add3Points(C.positionScreen.x,C.positionScreen.y,E.positionScreen.x,E.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===eb.intersects(La)&&n(C,E,G,0,1,2,na,ea,a);else if(na instanceof THREE.RenderableFace4&&(C=na.v1,E=na.v2,G=na.v3,L=na.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,E.positionScreen.x*=p,E.positionScreen.y*=
|
|
|
-o,G.positionScreen.x*=p,G.positionScreen.y*=o,L.positionScreen.x*=p,L.positionScreen.y*=o,B.positionScreen.copy(E.positionScreen),J.positionScreen.copy(L.positionScreen),!0===ea.overdraw&&(Xb(C.positionScreen,E.positionScreen),Xb(E.positionScreen,L.positionScreen),Xb(L.positionScreen,C.positionScreen),Xb(G.positionScreen,B.positionScreen),Xb(G.positionScreen,J.positionScreen)),La.addPoint(C.positionScreen.x,C.positionScreen.y),La.addPoint(E.positionScreen.x,E.positionScreen.y),La.addPoint(G.positionScreen.x,
|
|
|
-G.positionScreen.y),La.addPoint(L.positionScreen.x,L.positionScreen.y),!0===eb.intersects(La)))(oa=C,D=E,zb=G,Ab=L,rb=B,sb=J,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ea.opacity),c(ea.blending),void 0!==ea.map&&null!==ea.map||void 0!==ea.envMap&&null!==ea.envMap)?(n(oa,D,Ab,0,1,3,na,ea,hc),n(rb,zb,sb,1,2,3,na,ea,hc)):(H=oa.positionScreen.x,I=oa.positionScreen.y,O=D.positionScreen.x,N=D.positionScreen.y,M=zb.positionScreen.x,T=zb.positionScreen.y,R=Ab.positionScreen.x,P=Ab.positionScreen.y,
|
|
|
-S=rb.positionScreen.x,$=rb.positionScreen.y,K=sb.positionScreen.x,ja=sb.positionScreen.y,ea instanceof THREE.MeshLambertMaterial||ea instanceof THREE.MeshPhongMaterial)?(ba.copy(ea.color),ia.copy(ea.emissive),ea.vertexColors===THREE.FaceColors&&(ba.r*=na.color.r,ba.g*=na.color.g,ba.b*=na.color.b),!0===lb)?!1===ea.wireframe&&ea.shading==THREE.SmoothShading&&4==na.vertexNormalsLength?(ha.r=da.r=Y.r=aa.r=Na.r,ha.g=da.g=Y.g=aa.g=Na.g,ha.b=da.b=Y.b=aa.b=Na.b,m(na.v1.positionWorld,na.vertexNormalsWorld[0],
|
|
|
-ha),m(na.v2.positionWorld,na.vertexNormalsWorld[1],da),m(na.v4.positionWorld,na.vertexNormalsWorld[3],Y),m(na.v3.positionWorld,na.vertexNormalsWorld[2],aa),ha.r=ha.r*ba.r+ia.r,ha.g=ha.g*ba.g+ia.g,ha.b=ha.b*ba.b+ia.b,da.r=da.r*ba.r+ia.r,da.g=da.g*ba.g+ia.g,da.b=da.b*ba.b+ia.b,Y.r=Y.r*ba.r+ia.r,Y.g=Y.g*ba.g+ia.g,Y.b=Y.b*ba.b+ia.b,aa.r=aa.r*ba.r+ia.r,aa.g=aa.g*ba.g+ia.g,aa.b=aa.b*ba.b+ia.b,va=wc(ha,da,Y,aa),r(H,I,O,N,R,P),ma(H,I,O,N,R,P,0,0,1,0,0,1,va),r(S,$,M,T,K,ja),ma(S,$,M,T,K,ja,1,0,1,1,0,1,va)):
|
|
|
-(Q.r=Na.r,Q.g=Na.g,Q.b=Na.b,m(na.centroidWorld,na.normalWorld,Q),Q.r=Q.r*ba.r+ia.r,Q.g=Q.g*ba.g+ia.g,Q.b=Q.b*ba.b+ia.b,t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):(Q.r=ba.r+ia.r,Q.g=ba.g+ia.g,Q.b=ba.b+ia.b,t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):ea instanceof THREE.MeshBasicMaterial?(Q.copy(ea.color),ea.vertexColors===THREE.FaceColors&&(Q.r*=na.color.r,Q.g*=na.color.g,
|
|
|
-Q.b*=na.color.b),t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):ea instanceof THREE.MeshNormalMaterial?(Q.r=gc(na.normalWorld.x),Q.g=gc(na.normalWorld.y),Q.b=gc(na.normalWorld.z),t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):ea instanceof THREE.MeshDepthMaterial&&(Ca=l.near,Ka=l.far,ha.r=ha.g=ha.b=1-nb(oa.positionScreen.z,Ca,Ka),da.r=da.g=da.b=1-nb(D.positionScreen.z,Ca,
|
|
|
-Ka),Y.r=Y.g=Y.b=1-nb(Ab.positionScreen.z,Ca,Ka),aa.r=aa.g=aa.b=1-nb(zb.positionScreen.z,Ca,Ka),va=wc(ha,da,Y,aa),r(H,I,O,N,R,P),ma(H,I,O,N,R,P,0,0,1,0,0,1,va),r(S,$,M,T,K,ja),ma(S,$,M,T,K,ja,1,0,1,1,0,1,va));xa.addRectangle(La)}q.setTransform(1,0,0,1,0,0)}}};
|
|
|
+o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===ea.overdraw&&(Xb(C.positionScreen,E.positionScreen),Xb(E.positionScreen,G.positionScreen),Xb(G.positionScreen,C.positionScreen)),La.add3Points(C.positionScreen.x,C.positionScreen.y,E.positionScreen.x,E.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===eb.intersects(La)&&n(C,E,G,0,1,2,na,ea,a);else if(na instanceof THREE.RenderableFace4&&(C=na.v1,E=na.v2,G=na.v3,P=na.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,E.positionScreen.x*=p,E.positionScreen.y*=
|
|
|
+o,G.positionScreen.x*=p,G.positionScreen.y*=o,P.positionScreen.x*=p,P.positionScreen.y*=o,B.positionScreen.copy(E.positionScreen),J.positionScreen.copy(P.positionScreen),!0===ea.overdraw&&(Xb(C.positionScreen,E.positionScreen),Xb(E.positionScreen,P.positionScreen),Xb(P.positionScreen,C.positionScreen),Xb(G.positionScreen,B.positionScreen),Xb(G.positionScreen,J.positionScreen)),La.addPoint(C.positionScreen.x,C.positionScreen.y),La.addPoint(E.positionScreen.x,E.positionScreen.y),La.addPoint(G.positionScreen.x,
|
|
|
+G.positionScreen.y),La.addPoint(P.positionScreen.x,P.positionScreen.y),!0===eb.intersects(La)))(oa=C,D=E,zb=G,Ab=P,rb=B,sb=J,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ea.opacity),c(ea.blending),void 0!==ea.map&&null!==ea.map||void 0!==ea.envMap&&null!==ea.envMap)?(n(oa,D,Ab,0,1,3,na,ea,hc),n(rb,zb,sb,1,2,3,na,ea,hc)):(H=oa.positionScreen.x,I=oa.positionScreen.y,L=D.positionScreen.x,N=D.positionScreen.y,S=zb.positionScreen.x,T=zb.positionScreen.y,M=Ab.positionScreen.x,O=Ab.positionScreen.y,
|
|
|
+Q=rb.positionScreen.x,$=rb.positionScreen.y,K=sb.positionScreen.x,ja=sb.positionScreen.y,ea instanceof THREE.MeshLambertMaterial||ea instanceof THREE.MeshPhongMaterial)?(ba.copy(ea.color),ia.copy(ea.emissive),ea.vertexColors===THREE.FaceColors&&(ba.r*=na.color.r,ba.g*=na.color.g,ba.b*=na.color.b),!0===lb)?!1===ea.wireframe&&ea.shading==THREE.SmoothShading&&4==na.vertexNormalsLength?(ha.r=da.r=Y.r=aa.r=Na.r,ha.g=da.g=Y.g=aa.g=Na.g,ha.b=da.b=Y.b=aa.b=Na.b,m(na.v1.positionWorld,na.vertexNormalsWorld[0],
|
|
|
+ha),m(na.v2.positionWorld,na.vertexNormalsWorld[1],da),m(na.v4.positionWorld,na.vertexNormalsWorld[3],Y),m(na.v3.positionWorld,na.vertexNormalsWorld[2],aa),ha.r=ha.r*ba.r+ia.r,ha.g=ha.g*ba.g+ia.g,ha.b=ha.b*ba.b+ia.b,da.r=da.r*ba.r+ia.r,da.g=da.g*ba.g+ia.g,da.b=da.b*ba.b+ia.b,Y.r=Y.r*ba.r+ia.r,Y.g=Y.g*ba.g+ia.g,Y.b=Y.b*ba.b+ia.b,aa.r=aa.r*ba.r+ia.r,aa.g=aa.g*ba.g+ia.g,aa.b=aa.b*ba.b+ia.b,va=wc(ha,da,Y,aa),r(H,I,L,N,M,O),ma(H,I,L,N,M,O,0,0,1,0,0,1,va),r(Q,$,S,T,K,ja),ma(Q,$,S,T,K,ja,1,0,1,1,0,1,va)):
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|
+(R.r=Na.r,R.g=Na.g,R.b=Na.b,m(na.centroidWorld,na.normalWorld,R),R.r=R.r*ba.r+ia.r,R.g=R.g*ba.g+ia.g,R.b=R.b*ba.b+ia.b,t(H,I,L,N,S,T,M,O),!0===ea.wireframe?s(R,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(R)):(R.r=ba.r+ia.r,R.g=ba.g+ia.g,R.b=ba.b+ia.b,t(H,I,L,N,S,T,M,O),!0===ea.wireframe?s(R,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(R)):ea instanceof THREE.MeshBasicMaterial?(R.copy(ea.color),ea.vertexColors===THREE.FaceColors&&(R.r*=na.color.r,R.g*=na.color.g,
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+R.b*=na.color.b),t(H,I,L,N,S,T,M,O),!0===ea.wireframe?s(R,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(R)):ea instanceof THREE.MeshNormalMaterial?(R.r=gc(na.normalWorld.x),R.g=gc(na.normalWorld.y),R.b=gc(na.normalWorld.z),t(H,I,L,N,S,T,M,O),!0===ea.wireframe?s(R,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(R)):ea instanceof THREE.MeshDepthMaterial&&(Ca=l.near,Ka=l.far,ha.r=ha.g=ha.b=1-nb(oa.positionScreen.z,Ca,Ka),da.r=da.g=da.b=1-nb(D.positionScreen.z,Ca,
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+Ka),Y.r=Y.g=Y.b=1-nb(Ab.positionScreen.z,Ca,Ka),aa.r=aa.g=aa.b=1-nb(zb.positionScreen.z,Ca,Ka),va=wc(ha,da,Y,aa),r(H,I,L,N,M,O),ma(H,I,L,N,M,O,0,0,1,0,0,1,va),r(Q,$,S,T,K,ja),ma(Q,$,S,T,K,ja,1,0,1,1,0,1,va));xa.addRectangle(La)}q.setTransform(1,0,0,1,0,0)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -366,12 +367,12 @@ b.z?b.z-a.z:b.id-a.id}function n(a,b){return b[1]-a[1]}function m(a,b,c){if(a.le
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C(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}K.setMaterialFaces(k);j instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,k,j,i):K.renderBuffer(d,e,f,k,j,i)}}function o(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&K.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);K.setDepthTest(h.depthTest);K.setDepthWrite(h.depthWrite);C(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,
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d,e,h,k)}}function q(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function s(a,b,c,d,e){wa=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=
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!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ha&&(k.useProgram(g),ha=g,f=!0);d.id!==Y&&(Y=d.id,f=!0);if(f||a!==ba)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ba&&(ba=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=D();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
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-!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(gb){for(var l=0,m=0,n=0,o,p,q,r=qb,t=r.directional.colors,s=r.directional.positions,u=r.point.colors,z=r.point.positions,A=r.point.distances,B=r.spot.colors,C=r.spot.positions,E=r.spot.distances,G=r.spot.directions,Q=
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-r.spot.anglesCos,J=r.spot.exponents,P=r.hemi.skyColors,N=r.hemi.groundColors,S=r.hemi.positions,M=0,R=0,O=0,da=0,ia=0,$=0,aa=0,ca=0,T=p=0,c=T=T=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,q=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(K.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(p=3*M,K.gammaInput?w(t,p,o,q*q):v(t,p,o,q),ta.copy(j.matrixWorld.getPosition()),ta.subSelf(j.target.matrixWorld.getPosition()),
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-ta.normalize(),s[p]=ta.x,s[p+1]=ta.y,s[p+2]=ta.z,M+=1)):j instanceof THREE.PointLight?($+=1,j.visible&&(T=3*R,K.gammaInput?w(u,T,o,q*q):v(u,T,o,q),q=j.matrixWorld.getPosition(),z[T]=q.x,z[T+1]=q.y,z[T+2]=q.z,A[R]=p,R+=1)):j instanceof THREE.SpotLight?(aa+=1,j.visible&&(T=3*O,K.gammaInput?w(B,T,o,q*q):v(B,T,o,q),q=j.matrixWorld.getPosition(),C[T]=q.x,C[T+1]=q.y,C[T+2]=q.z,E[O]=p,ta.copy(q),ta.subSelf(j.target.matrixWorld.getPosition()),ta.normalize(),G[T]=ta.x,G[T+1]=ta.y,G[T+2]=ta.z,Q[O]=Math.cos(j.angle),
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-J[O]=j.exponent,O+=1)):j instanceof THREE.HemisphereLight&&(ca+=1,j.visible&&(o=j.color,p=j.groundColor,T=3*da,K.gammaInput?(q*=q,w(P,T,o,q),w(N,T,p,q)):(v(P,T,o,q),v(N,T,p,q)),ta.copy(j.matrixWorld.getPosition()),ta.normalize(),S[T]=ta.x,S[T+1]=ta.y,S[T+2]=ta.z,da+=1)));c=3*M;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*M;for(f=Math.max(s.length,3*ia);c<f;c++)s[c]=0;c=3*R;for(f=Math.max(u.length,3*$);c<f;c++)u[c]=0;c=3*R;for(f=Math.max(z.length,3*$);c<f;c++)z[c]=0;c=R;for(f=Math.max(A.length,
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-$);c<f;c++)A[c]=0;c=3*O;for(f=Math.max(B.length,3*aa);c<f;c++)B[c]=0;c=3*O;for(f=Math.max(C.length,3*aa);c<f;c++)C[c]=0;c=3*O;for(f=Math.max(G.length,3*aa);c<f;c++)G[c]=0;c=O;for(f=Math.max(Q.length,aa);c<f;c++)Q[c]=0;c=O;for(f=Math.max(J.length,aa);c<f;c++)J[c]=0;c=O;for(f=Math.max(E.length,aa);c<f;c++)E[c]=0;c=3*da;for(f=Math.max(P.length,3*ca);c<f;c++)P[c]=0;c=3*da;for(f=Math.max(N.length,3*ca);c<f;c++)N[c]=0;c=3*da;for(f=Math.max(S.length,3*ca);c<f;c++)S[c]=0;r.directional.length=M;r.point.length=
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-R;r.spot.length=O;r.hemi.length=da;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;gb=!1}c=qb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=
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+!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(gb){for(var l=0,m=0,n=0,o,p,q,r=qb,t=r.directional.colors,s=r.directional.positions,u=r.point.colors,z=r.point.positions,A=r.point.distances,B=r.spot.colors,C=r.spot.positions,E=r.spot.distances,G=r.spot.directions,R=
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+r.spot.anglesCos,J=r.spot.exponents,O=r.hemi.skyColors,Q=r.hemi.groundColors,N=r.hemi.positions,S=0,M=0,L=0,da=0,ia=0,$=0,aa=0,ca=0,T=p=0,c=T=T=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,q=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(K.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(p=3*S,K.gammaInput?w(t,p,o,q*q):v(t,p,o,q),ta.copy(j.matrixWorld.getPosition()),ta.subSelf(j.target.matrixWorld.getPosition()),
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+ta.normalize(),s[p]=ta.x,s[p+1]=ta.y,s[p+2]=ta.z,S+=1)):j instanceof THREE.PointLight?($+=1,j.visible&&(T=3*M,K.gammaInput?w(u,T,o,q*q):v(u,T,o,q),q=j.matrixWorld.getPosition(),z[T]=q.x,z[T+1]=q.y,z[T+2]=q.z,A[M]=p,M+=1)):j instanceof THREE.SpotLight?(aa+=1,j.visible&&(T=3*L,K.gammaInput?w(B,T,o,q*q):v(B,T,o,q),q=j.matrixWorld.getPosition(),C[T]=q.x,C[T+1]=q.y,C[T+2]=q.z,E[L]=p,ta.copy(q),ta.subSelf(j.target.matrixWorld.getPosition()),ta.normalize(),G[T]=ta.x,G[T+1]=ta.y,G[T+2]=ta.z,R[L]=Math.cos(j.angle),
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+J[L]=j.exponent,L+=1)):j instanceof THREE.HemisphereLight&&(ca+=1,j.visible&&(o=j.color,p=j.groundColor,T=3*da,K.gammaInput?(q*=q,w(O,T,o,q),w(Q,T,p,q)):(v(O,T,o,q),v(Q,T,p,q)),ta.copy(j.matrixWorld.getPosition()),ta.normalize(),N[T]=ta.x,N[T+1]=ta.y,N[T+2]=ta.z,da+=1)));c=3*S;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*S;for(f=Math.max(s.length,3*ia);c<f;c++)s[c]=0;c=3*M;for(f=Math.max(u.length,3*$);c<f;c++)u[c]=0;c=3*M;for(f=Math.max(z.length,3*$);c<f;c++)z[c]=0;c=M;for(f=Math.max(A.length,
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+$);c<f;c++)A[c]=0;c=3*L;for(f=Math.max(B.length,3*aa);c<f;c++)B[c]=0;c=3*L;for(f=Math.max(C.length,3*aa);c<f;c++)C[c]=0;c=3*L;for(f=Math.max(G.length,3*aa);c<f;c++)G[c]=0;c=L;for(f=Math.max(R.length,aa);c<f;c++)R[c]=0;c=L;for(f=Math.max(J.length,aa);c<f;c++)J[c]=0;c=L;for(f=Math.max(E.length,aa);c<f;c++)E[c]=0;c=3*da;for(f=Math.max(O.length,3*ca);c<f;c++)O[c]=0;c=3*da;for(f=Math.max(Q.length,3*ca);c<f;c++)Q[c]=0;c=3*da;for(f=Math.max(N.length,3*ca);c<f;c++)N[c]=0;r.directional.length=S;r.point.length=
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+M;r.spot.length=L;r.hemi.length=da;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;gb=!1}c=qb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=
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c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;
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i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ja;d.map?ja=d.map:d.specularMap?ja=d.specularMap:d.normalMap?ja=d.normalMap:d.bumpMap&&(ja=d.bumpMap);void 0!==ja&&(c=ja.offset,ja=ja.repeat,i.offsetRepeat.value.set(c.x,c.y,ja.x,ja.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;
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i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=
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@@ -381,26 +382,26 @@ j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[ja]=j.s
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else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<
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m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*
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j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=D(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;
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-j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(m=j,n=l,r=c.image[l],s=Oc,r.width<=s&&r.height<=s||(u=Math.max(r.width,r.height),t=Math.floor(r.width*s/u),s=Math.floor(r.height*s/u),u=document.createElement("canvas"),u.width=t,u.height=s,u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,t,s),r=u),m[n]=r):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=H(c.format);r=H(c.type);L(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){s=j[l].mipmaps;u=0;for(z=s.length;u<z;u++)t=
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+j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(m=j,n=l,r=c.image[l],s=Oc,r.width<=s&&r.height<=s||(u=Math.max(r.width,r.height),t=Math.floor(r.width*s/u),s=Math.floor(r.height*s/u),u=document.createElement("canvas"),u.width=t,u.height=s,u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,t,s),r=u),m[n]=r):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=H(c.format);r=H(c.type);P(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){s=j[l].mipmaps;u=0;for(z=s.length;u<z;u++)t=
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s[u],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,u,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(n,
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|
j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=D();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&K.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
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|
|
d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function D(){var a=wa;a>=vc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+vc);wa+=1;return a}function z(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,
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|
a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){kb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),kb=a);if(a&&(Bb!==b||Cb!==c))k.polygonOffset(b,c),Bb=b,Cb=c}function E(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function G(a,b){var c;"fragment"===
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|
-a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(E(b)),null):c}function L(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,
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|
+a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(E(b)),null):c}function P(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,
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|
k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter)));if(yb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,yb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,
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b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;
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if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;
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|
if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;
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|
if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===
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|
THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;
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|
|
-if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),O=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,M=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.preserveDrawingBuffer?
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|
|
-a.preserveDrawingBuffer:!1,S=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),$=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=
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|
|
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,ja=[],Q=0,ha=null,da=null,Y=-1,aa=null,ba=null,ia=0,wa=0,ua=-1,Ca=-1,Ka=-1,va=-1,cb=-1,xb=-1,Ua=-1,fb=-1,kb=null,Bb=null,Cb=null,eb=null,xa=0,La=0,lb=0,Na=0,Za=0,db=0,ka=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,mb=new THREE.Vector4,ta=new THREE.Vector3,
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|
-gb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,yb,pb;try{if(!(k=I.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:M,antialias:T,stencil:R,preserveDrawingBuffer:P})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");
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|
+if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,S=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?
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|
|
+a.preserveDrawingBuffer:!1,Q=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),$=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=
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|
|
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,ja=[],R=0,ha=null,da=null,Y=-1,aa=null,ba=null,ia=0,wa=0,ua=-1,Ca=-1,Ka=-1,va=-1,cb=-1,xb=-1,Ua=-1,fb=-1,kb=null,Bb=null,Cb=null,eb=null,xa=0,La=0,lb=0,Na=0,Za=0,db=0,ka=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,mb=new THREE.Vector4,ta=new THREE.Vector3,
|
|
|
+gb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,yb,pb;try{if(!(k=I.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:S,antialias:T,stencil:M,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");
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|
N=k.getExtension("OES_standard_derivatives");yb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");N||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
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|
|
-yb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(S.r,S.g,S.b,$);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
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|
|
+yb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,$);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
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|
|
N=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=yb?k.getParameter(yb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<N,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,
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|
|
-b,c,d){xa=void 0!==a?a:0;La=void 0!==b?b:0;lb=void 0!==c?c:I.width;Na=void 0!==d?d:I.height;k.viewport(xa,La,lb,Na)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){S.setHex(a);$=b;k.clearColor(S.r,S.g,S.b,$)};this.setClearColor=function(a,b){S.copy(a);$=b;k.clearColor(S.r,S.g,S.b,$)};this.getClearColor=function(){return S};this.getClearAlpha=function(){return $};this.clear=
|
|
|
+b,c,d){xa=void 0!==a?a:0;La=void 0!==b?b:0;lb=void 0!==c?c:I.width;Na=void 0!==d?d:I.height;k.viewport(xa,La,lb,Na)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);$=b;k.clearColor(Q.r,Q.g,Q.b,$)};this.setClearColor=function(a,b){Q.copy(a);$=b;k.clearColor(Q.r,Q.g,Q.b,$)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return $};this.clear=
|
|
|
function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,
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|
delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);
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|
|
k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);K.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),K.info.memory.geometries--):a instanceof
|
|
@@ -430,10 +431,10 @@ null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.bl
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|
|
function(a,b,c,d,e){var f=s(a,b,c,d,e);aa=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ka):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,m=void 0,n=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=
|
|
|
new THREE.Matrix3,b instanceof THREE.Mesh)if(n=b.geometry,n instanceof THREE.Geometry){if(void 0===n.geometryGroups){var p=n,s=void 0,v=void 0,w=void 0,z=void 0,B=void 0,D=void 0,C=void 0,E={},G=p.morphTargets.length,H=p.morphNormals.length;p.geometryGroups={};s=0;for(v=p.faces.length;s<v;s++)w=p.faces[s],z=w.materialIndex,D=void 0!==z?z:-1,void 0===E[D]&&(E[D]={hash:D,counter:0}),C=E[D].hash+"_"+E[D].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,
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|
vertices:0,numMorphTargets:G,numMorphNormals:H}),B=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[C].vertices+B&&(E[D].counter+=1,C=E[D].hash+"_"+E[D].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H})),w instanceof THREE.Face3?p.geometryGroups[C].faces3.push(s):p.geometryGroups[C].faces4.push(s),p.geometryGroups[C].vertices+=B;p.geometryGroupsList=[];var I=void 0;for(I in p.geometryGroups)p.geometryGroups[I].id=
|
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|
-ia++,p.geometryGroupsList.push(p.geometryGroups[I])}for(m in n.geometryGroups)if(o=n.geometryGroups[m],!o.__webglVertexBuffer){var Q=o;Q.__webglVertexBuffer=k.createBuffer();Q.__webglNormalBuffer=k.createBuffer();Q.__webglTangentBuffer=k.createBuffer();Q.__webglColorBuffer=k.createBuffer();Q.__webglUVBuffer=k.createBuffer();Q.__webglUV2Buffer=k.createBuffer();Q.__webglSkinIndicesBuffer=k.createBuffer();Q.__webglSkinWeightsBuffer=k.createBuffer();Q.__webglFaceBuffer=k.createBuffer();Q.__webglLineBuffer=
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|
-k.createBuffer();var J=void 0,Y=void 0;if(Q.numMorphTargets){Q.__webglMorphTargetsBuffers=[];J=0;for(Y=Q.numMorphTargets;J<Y;J++)Q.__webglMorphTargetsBuffers.push(k.createBuffer())}if(Q.numMorphNormals){Q.__webglMorphNormalsBuffers=[];J=0;for(Y=Q.numMorphNormals;J<Y;J++)Q.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=
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|
|
-!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=b.geometry,!n.__webglVertexBuffer){var P=n;P.__webglVertexBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();P.__webglNormalBuffer=k.createBuffer();K.info.memory.geometries++;var L=n,O=b,S=L.vertices.length;L.__vertexArray=new Float32Array(3*S);L.__colorArray=new Float32Array(3*S);L.__normalArray=new Float32Array(3*S);L.__webglVertexCount=S;c(L,O);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=
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|
-!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var N=n;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglLineDistanceBuffer=k.createBuffer();K.info.memory.geometries++;var M=n,R=b,da=M.vertices.length;M.__vertexArray=new Float32Array(3*da);M.__colorArray=new Float32Array(3*da);M.__lineDistanceArray=new Float32Array(1*da);M.__webglLineCount=da;c(M,R);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof
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|
+ia++,p.geometryGroupsList.push(p.geometryGroups[I])}for(m in n.geometryGroups)if(o=n.geometryGroups[m],!o.__webglVertexBuffer){var R=o;R.__webglVertexBuffer=k.createBuffer();R.__webglNormalBuffer=k.createBuffer();R.__webglTangentBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();R.__webglUVBuffer=k.createBuffer();R.__webglUV2Buffer=k.createBuffer();R.__webglSkinIndicesBuffer=k.createBuffer();R.__webglSkinWeightsBuffer=k.createBuffer();R.__webglFaceBuffer=k.createBuffer();R.__webglLineBuffer=
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|
+k.createBuffer();var J=void 0,Y=void 0;if(R.numMorphTargets){R.__webglMorphTargetsBuffers=[];J=0;for(Y=R.numMorphTargets;J<Y;J++)R.__webglMorphTargetsBuffers.push(k.createBuffer())}if(R.numMorphNormals){R.__webglMorphNormalsBuffers=[];J=0;for(Y=R.numMorphNormals;J<Y;J++)R.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=
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|
+!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=b.geometry,!n.__webglVertexBuffer){var O=n;O.__webglVertexBuffer=k.createBuffer();O.__webglColorBuffer=k.createBuffer();O.__webglNormalBuffer=k.createBuffer();K.info.memory.geometries++;var Q=n,P=b,L=Q.vertices.length;Q.__vertexArray=new Float32Array(3*L);Q.__colorArray=new Float32Array(3*L);Q.__normalArray=new Float32Array(3*L);Q.__webglVertexCount=L;c(Q,P);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=
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|
+!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var N=n;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglLineDistanceBuffer=k.createBuffer();K.info.memory.geometries++;var M=n,S=b,da=M.vertices.length;M.__vertexArray=new Float32Array(3*da);M.__colorArray=new Float32Array(3*da);M.__lineDistanceArray=new Float32Array(1*da);M.__webglLineCount=da;c(M,S);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof
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THREE.ParticleSystem&&(n=b.geometry,!n.__webglVertexBuffer))if(n instanceof THREE.Geometry){var ha=n;ha.__webglVertexBuffer=k.createBuffer();ha.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var T=n,$=b,ba=T.vertices.length;T.__vertexArray=new Float32Array(3*ba);T.__colorArray=new Float32Array(3*ba);T.__sortArray=[];T.__webglParticleCount=ba;c(T,$);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&h(n);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(n=
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|
b.geometry,n instanceof THREE.BufferGeometry)q(l.__webglObjects,n,b);else for(m in n.geometryGroups)o=n.geometryGroups[m],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(n=b.geometry,q(l.__webglObjects,n,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);
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|
b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=a.__objectsRemoved[0],ja=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof THREE.Ribbon||aa instanceof THREE.Line?A(ja.__webglObjects,aa):aa instanceof THREE.Sprite?u(ja.__webglSprites,aa):aa instanceof THREE.LensFlare?u(ja.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&A(ja.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,
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|
@@ -479,23 +480,23 @@ m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.Li
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|
q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&o++);e=p;f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);n=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
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|
", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var t;a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
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boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
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-THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,u,v,d=[];m?d.push(m):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(s in c)d.push(s),d.push(c[s]);m=d.join();s=0;for(u=ja.length;s<u;s++)if(d=ja[s],d.code===m){d.usedTimes++;t=d.program;break a}s=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,s.push(u));u=s.join("\n");v=k.createProgram();s=["precision "+O+" float;",u,ec?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?
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|
+THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,u,v,d=[];m?d.push(m):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(s in c)d.push(s),d.push(c[s]);m=d.join();s=0;for(u=ja.length;s<u;s++)if(d=ja[s],d.code===m){d.usedTimes++;t=d.program;break a}s=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,s.push(u));u=s.join("\n");v=k.createProgram();s=["precision "+L+" float;",u,ec?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?
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|
"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?
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|
|
"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
-u=["precision "+O+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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|
|
+u=["precision "+L+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=G("fragment",u+q);s=G("vertex",s+r);k.attachShader(v,s);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
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|
|
", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(s);v.uniforms={};v.attributes={};var w;s="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?s.push("boneTexture"):s.push("boneGlobalMatrices");for(w in o)s.push(w);w=s;s=0;for(u=w.length;s<u;s++)d=w[s],v.uniforms[d]=k.getUniformLocation(v,d);s="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)s.push("morphTarget"+
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|
|
-w);for(w=0;w<c.maxMorphNormals;w++)s.push("morphNormal"+w);for(t in b)s.push(t);t=s;w=0;for(b=t.length;w<b;w++)s=t[w],v.attributes[s]=k.getAttribLocation(v,s);v.id=Q++;ja.push({program:v,code:m,usedTimes:1});K.info.memory.programs=ja.length;t=v}a.program=t;t=a.program.attributes;0<=t.position&&k.enableVertexAttribArray(t.position);0<=t.color&&k.enableVertexAttribArray(t.color);0<=t.normal&&k.enableVertexAttribArray(t.normal);0<=t.tangent&&k.enableVertexAttribArray(t.tangent);0<=t.lineDistance&&k.enableVertexAttribArray(t.lineDistance);
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|
+w);for(w=0;w<c.maxMorphNormals;w++)s.push("morphNormal"+w);for(t in b)s.push(t);t=s;w=0;for(b=t.length;w<b;w++)s=t[w],v.attributes[s]=k.getAttribLocation(v,s);v.id=R++;ja.push({program:v,code:m,usedTimes:1});K.info.memory.programs=ja.length;t=v}a.program=t;t=a.program.attributes;0<=t.position&&k.enableVertexAttribArray(t.position);0<=t.color&&k.enableVertexAttribArray(t.color);0<=t.normal&&k.enableVertexAttribArray(t.normal);0<=t.tangent&&k.enableVertexAttribArray(t.tangent);0<=t.lineDistance&&k.enableVertexAttribArray(t.lineDistance);
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|
a.skinning&&(0<=t.skinIndex&&0<=t.skinWeight)&&(k.enableVertexAttribArray(t.skinIndex),k.enableVertexAttribArray(t.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==t[j]&&0<=t[j]&&k.enableVertexAttribArray(t[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=t[w]&&(k.enableVertexAttribArray(t[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+
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|
j,0<=t[w]&&(k.enableVertexAttribArray(t[w]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ua!==b&&(b?k.disable(k.CULL_FACE):
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|
k.enable(k.CULL_FACE),ua=b);Ca!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Ca=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){fb!==a&&(k.depthMask(a),fb=a)};this.setBlending=function(a,b,c,d){a!==Ka&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),
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|
k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ka=a);if(a===THREE.CustomBlending){if(b!==va&&(k.blendEquation(H(b)),va=b),c!==cb||d!==xb)k.blendFunc(H(c),H(d)),cb=c,xb=d}else xb=cb=va=null};this.setTexture=
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|
-function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),K.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);L(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<
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|
+function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),K.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);P(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<
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|
h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===
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|
-a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);L(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
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|
-a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),L(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,
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|
+a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);P(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
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|
+a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),P(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,
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|
k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lb,a=Na,d=xa,e=La);b!==da&&(k.bindFramebuffer(k.FRAMEBUFFER,
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b),k.viewport(d,e,c,a),da=b);Za=c;db=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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@@ -550,7 +551,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
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c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,l);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,n,p,i);THREE.Shape.Utils.b2(A,m,o,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,p=b[a++]*c+d,o=b[a++]*-c,q=b[a++]*c+d,t=b[a++]*-c,e.bezierCurveTo(i,l,p,o,q,t),g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++)A=g/h,THREE.Shape.Utils.b3(A,n,p,q,i),THREE.Shape.Utils.b3(A,m,o,t,l)}}}return{offset:r.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,o=j,q=l,t=e,r=g,A=void 0,u=void 0,s=void 0,D=void 0,z=void 0,
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-w=void 0,v=void 0,C=void 0,E=void 0,u=m[r[p]].x,s=m[r[p]].y,D=m[r[o]].x,z=m[r[o]].y,w=m[r[q]].x,v=m[r[q]].y;if(1E-10>(D-u)*(v-s)-(z-s)*(w-u))m=!1;else{for(A=0;A<t;A++)if(!(A==p||A==o||A==q)){var C=m[r[A]].x,E=m[r[A]].y,G=void 0,L=void 0,B=void 0,J=void 0,H=void 0,I=void 0,O=void 0,N=void 0,M=void 0,T=void 0,R=void 0,P=void 0,G=B=H=void 0,G=w-D,L=v-z,B=u-w,J=s-v,H=D-u,I=z-s,O=C-u,N=E-s,M=C-D,T=E-z,R=C-w,P=E-v,G=G*T-L*M,H=H*N-I*O,B=B*P-J*R;if(0<=G&&0<=B&&0<=H){m=!1;break a}}m=!0}}if(m){f.push([a[g[i]],
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+w=void 0,v=void 0,C=void 0,E=void 0,u=m[r[p]].x,s=m[r[p]].y,D=m[r[o]].x,z=m[r[o]].y,w=m[r[q]].x,v=m[r[q]].y;if(1E-10>(D-u)*(v-s)-(z-s)*(w-u))m=!1;else{for(A=0;A<t;A++)if(!(A==p||A==o||A==q)){var C=m[r[A]].x,E=m[r[A]].y,G=void 0,P=void 0,B=void 0,J=void 0,H=void 0,I=void 0,L=void 0,N=void 0,S=void 0,T=void 0,M=void 0,O=void 0,G=B=H=void 0,G=w-D,P=v-z,B=u-w,J=s-v,H=D-u,I=z-s,L=C-u,N=E-s,S=C-D,T=E-z,M=C-w,O=E-v,G=G*T-P*S,H=H*N-I*L,B=B*O-J*M;if(0<=G&&0<=B&&0<=H){m=!1;break a}}m=!0}}if(m){f.push([a[g[i]],
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a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};
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@@ -635,8 +636,8 @@ THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a
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THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
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f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)i="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)i="y",m=j.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)i="x",l=j.depthSegments;var q=l+1,t=m+1,O=e/l,N=f/m,M=new THREE.Vector3;M[i]=0<g?1:-1;for(e=0;e<t;e++)for(f=0;f<q;f++){var T=new THREE.Vector3;T[a]=(f*O-n)*c;T[b]=(e*N-o)*d;T[i]=g;j.vertices.push(T)}for(e=
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-0;e<m;e++)for(f=0;f<l;f++)a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p),a.normal.copy(M),a.vertexNormals.push(M.clone(),M.clone(),M.clone(),M.clone()),a.materialIndex=h,j.faces.push(a),j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
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+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)i="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)i="y",m=j.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)i="x",l=j.depthSegments;var q=l+1,t=m+1,L=e/l,N=f/m,S=new THREE.Vector3;S[i]=0<g?1:-1;for(e=0;e<t;e++)for(f=0;f<q;f++){var T=new THREE.Vector3;T[a]=(f*L-n)*c;T[b]=(e*N-o)*d;T[i]=g;j.vertices.push(T)}for(e=
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+0;e<m;e++)for(f=0;f<l;f++)a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p),a.normal.copy(S),a.vertexNormals.push(S.clone(),S.clone(),S.clone(),S.clone()),a.materialIndex=h,j.faces.push(a),j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
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2,b=this.height/2,c=this.depth/2,l,n,m,p,o,q;if(void 0!==g){if(g instanceof Array)this.materials=g;else{this.materials=[];for(l=0;6>l;l++)this.materials.push(g)}l=0;p=1;n=2;o=3;m=4;q=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var t in h)void 0!==this.sides[t]&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,l);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,b,
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n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,m);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var n=[],m=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,t=new THREE.Vector3;t.x=o*Math.sin(2*q*Math.PI);t.y=-p*c+g;t.z=o*Math.cos(2*q*Math.PI);this.vertices.push(t);n.push(this.vertices.length-1);m.push(new THREE.UV(q,1-p))}j.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(n=this.vertices[j[0][h]].clone(),m=this.vertices[j[0][h+
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@@ -645,13 +646,13 @@ g,0));for(h=0;h<d;h++)p=j[0][h],o=j[0][h+1],q=this.vertices.length-1,r=new THREE
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l[i][h+1].clone(),z=l[i][h].clone(),w=new THREE.UV(z.u,1),this.faces.push(new THREE.Face3(p,o,q,[r,A,u])),this.faceVertexUvs[0].push([D,z,w])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};
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THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(P=c.length;0<=--P;){e=P;f=P-1;0>f&&(f=c.length-1);
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-for(var g=0,h=m+2*l,g=0;g<h;g++){var i=M*g,j=M*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,t=h,s=e,u=f,n=n+G,i=i+G,o=o+G,j=j+G;E.faces.push(new THREE.Face4(n,i,o,j,null,null,r));n=A.generateSideWallUV(E,a,p,b,n,i,o,j,q,t,s,u);E.faceVertexUvs[0].push(n)}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=G;d+=G;e+=G;E.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?A.generateBottomUV(E,a,b,c,d,e):A.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}var h=void 0!==
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+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);
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+for(var g=0,h=m+2*l,g=0;g<h;g++){var i=S*g,j=S*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,t=h,s=e,u=f,n=n+G,i=i+G,o=o+G,j=j+G;E.faces.push(new THREE.Face4(n,i,o,j,null,null,r));n=A.generateSideWallUV(E,a,p,b,n,i,o,j,q,t,s,u);E.faceVertexUvs[0].push(n)}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=G;d+=G;e+=G;E.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?A.generateBottomUV(E,a,b,c,d,e):A.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}var h=void 0!==
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b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.steps?b.steps:1,p=b.extrudePath,o,q=!1,t=b.material,r=b.extrudeMaterial,A=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,s,D,z;p&&(o=p.getSpacedPoints(m),q=!0,n=!1,u=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,!1),s=new THREE.Vector3,D=new THREE.Vector3,
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-z=new THREE.Vector3);n||(j=i=l=0);var w,v,C,E=this,G=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(L);if(B){L=L.reverse();v=0;for(C=p.length;v<C;v++)w=p[v],THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse());B=!1}var J=THREE.Shape.Utils.triangulateShape(L,p),B=L;v=0;for(C=p.length;v<C;v++)w=p[v],L=L.concat(w);var H,I,O,N,M=L.length,T=J.length,R=[],P=0,S=B.length;H=S-1;for(I=P+1;P<S;P++,H++,I++)H===S&&(H=0),I===S&&(I=0),R[P]=d(B[P],B[H],B[I]);var $=
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-[],K,ja=R.concat();v=0;for(C=p.length;v<C;v++){w=p[v];K=[];P=0;S=w.length;H=S-1;for(I=P+1;P<S;P++,H++,I++)H===S&&(H=0),I===S&&(I=0),K[P]=d(w[P],w[H],w[I]);$.push(K);ja=ja.concat(K)}for(H=0;H<l;H++){w=H/l;O=i*(1-w);I=j*Math.sin(w*Math.PI/2);P=0;for(S=B.length;P<S;P++)N=c(B[P],R[P],I),f(N.x,N.y,-O);v=0;for(C=p.length;v<C;v++){w=p[v];K=$[v];P=0;for(S=w.length;P<S;P++)N=c(w[P],K[P],I),f(N.x,N.y,-O)}}I=j;for(P=0;P<M;P++)N=n?c(L[P],ja[P],I):L[P],q?(D.copy(u.normals[0]).multiplyScalar(N.x),s.copy(u.binormals[0]).multiplyScalar(N.y),
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-z.copy(o[0]).addSelf(D).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,0);for(w=1;w<=m;w++)for(P=0;P<M;P++)N=n?c(L[P],ja[P],I):L[P],q?(D.copy(u.normals[w]).multiplyScalar(N.x),s.copy(u.binormals[w]).multiplyScalar(N.y),z.copy(o[w]).addSelf(D).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,h/m*w);for(H=l-1;0<=H;H--){w=H/l;O=i*(1-w);I=j*Math.sin(w*Math.PI/2);P=0;for(S=B.length;P<S;P++)N=c(B[P],R[P],I),f(N.x,N.y,h+O);v=0;for(C=p.length;v<C;v++){w=p[v];K=$[v];P=0;for(S=w.length;P<S;P++)N=c(w[P],K[P],I),q?f(N.x,N.y+o[m-1].y,
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-o[m-1].x+O):f(N.x,N.y,h+O)}}if(n){i=0*M;for(P=0;P<T;P++)h=J[P],g(h[2]+i,h[1]+i,h[0]+i,!0);i=M*(m+2*l);for(P=0;P<T;P++)h=J[P],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(P=0;P<T;P++)h=J[P],g(h[2],h[1],h[0],!0);for(P=0;P<T;P++)h=J[P],g(h[0]+M*m,h[1]+M*m,h[2]+M*m,!1)}h=0;e(B,h);h+=B.length;v=0;for(C=p.length;v<C;v++)w=p[v],e(w,h),h+=w.length};
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+z=new THREE.Vector3);n||(j=i=l=0);var w,v,C,E=this,G=this.vertices.length,p=a.extractPoints(),P=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(P);if(B){P=P.reverse();v=0;for(C=p.length;v<C;v++)w=p[v],THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse());B=!1}var J=THREE.Shape.Utils.triangulateShape(P,p),B=P;v=0;for(C=p.length;v<C;v++)w=p[v],P=P.concat(w);var H,I,L,N,S=P.length,T=J.length,M=[],O=0,Q=B.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),M[O]=d(B[O],B[H],B[I]);var $=
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+[],K,ja=M.concat();v=0;for(C=p.length;v<C;v++){w=p[v];K=[];O=0;Q=w.length;H=Q-1;for(I=O+1;O<Q;O++,H++,I++)H===Q&&(H=0),I===Q&&(I=0),K[O]=d(w[O],w[H],w[I]);$.push(K);ja=ja.concat(K)}for(H=0;H<l;H++){w=H/l;L=i*(1-w);I=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)N=c(B[O],M[O],I),f(N.x,N.y,-L);v=0;for(C=p.length;v<C;v++){w=p[v];K=$[v];O=0;for(Q=w.length;O<Q;O++)N=c(w[O],K[O],I),f(N.x,N.y,-L)}}I=j;for(O=0;O<S;O++)N=n?c(P[O],ja[O],I):P[O],q?(D.copy(u.normals[0]).multiplyScalar(N.x),s.copy(u.binormals[0]).multiplyScalar(N.y),
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+z.copy(o[0]).addSelf(D).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,0);for(w=1;w<=m;w++)for(O=0;O<S;O++)N=n?c(P[O],ja[O],I):P[O],q?(D.copy(u.normals[w]).multiplyScalar(N.x),s.copy(u.binormals[w]).multiplyScalar(N.y),z.copy(o[w]).addSelf(D).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,h/m*w);for(H=l-1;0<=H;H--){w=H/l;L=i*(1-w);I=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++)N=c(B[O],M[O],I),f(N.x,N.y,h+L);v=0;for(C=p.length;v<C;v++){w=p[v];K=$[v];O=0;for(Q=w.length;O<Q;O++)N=c(w[O],K[O],I),q?f(N.x,N.y+o[m-1].y,
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+o[m-1].x+L):f(N.x,N.y,h+L)}}if(n){i=0*S;for(O=0;O<T;O++)h=J[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=S*(m+2*l);for(O=0;O<T;O++)h=J[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<T;O++)h=J[O],g(h[2],h[1],h[0],!0);for(O=0;O<T;O++)h=J[O],g(h[0]+S*m,h[1]+S*m,h[2]+S*m,!1)}h=0;e(B,h);h+=B.length;v=0;for(C=p.length;v<C;v++)w=p[v],e(w,h),h+=w.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
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g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -724,11 +725,11 @@ THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){void 0===g[a]&&
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,n){var m=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(l.useOldVertexColors){m.vertexColors=[];for(var o,p,q,r=0;4>r;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++)p=g.vertexColors[q[s]-
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1],o.r+=p.r,o.g+=p.g,o.b+=p.b;o.r/=q.length;o.g/=q.length;o.b/=q.length;m.vertexColors[r]=o}}i.push(m);l.supportUVs&&(g=[f(a,""),f(b,n),f(d,n),f(e,n)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+n):c("c :( ",d+":"+n):c("b :( ",b+":"+n):c("a :( ",a+":"+n))}function f(a,b){var e=a+":"+b,f=u[e];return!f?(a>=q&&a<q+o.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,u[e]):u[e]=c}var h=[],
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i=[],j=[],l=this,n=THREE.GeometryUtils.orderedKey,m=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),t=[],r={},A={},u={},s,D,z,w,v,C=a.faceVertexUvs[0],E;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,q);if(l.supportUVs){s=0;for(D=C.length;s<D;s++){z=0;for(w=C[s].length;z<w;z++)E=o[s]["abcd".charAt(z)],g(E,s,C[s][z])}}0==C.length&&(l.supportUVs=!1);s=0;for(var G in u)s++;s||(l.supportUVs=!1,c("no uvs"));s=0;for(D=o.length;s<D;s++)v=o[s],t.push(v.centroid),
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-h.push(v.centroid),l.supportUVs&&(w=new THREE.UV,v instanceof THREE.Face3?(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v,w.u/=3,w.v/=3):v instanceof THREE.Face4&&(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u+f(v.d,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v+f(v.d,s).v,w.u/=4,w.v/=4),g(q+s,"",w));var m=m(a),L;D=0;var B,J;G={};C={};for(s in m){E=m[s];B=s.split("_");J=B[0];B=B[1];z=J;v=[J,B];void 0===G[z]&&(G[z]=[]);G[z].push(v);z=B;v=[J,B];void 0===G[z]&&(G[z]=[]);G[z].push(v);z=0;
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-for(w=E.length;z<w;z++){v=E[z];L=J;var H=v,I=s;void 0===C[L]&&(C[L]={});C[L][H]=I;L=B;H=s;void 0===C[L]&&(C[L]={});C[L][v]=H}2>E.length&&(A[s]=!0)}for(s in m)if(E=m[s],v=E[0],L=E[1],B=s.split("_"),J=B[0],B=B[1],w=new THREE.Vector3,b(0<E.length,"an edge without faces?!"),1==E.length?(w.addSelf(p[J]),w.addSelf(p[B]),w.multiplyScalar(0.5)):(w.addSelf(t[v]),w.addSelf(t[L]),w.addSelf(p[J]),w.addSelf(p[B]),w.multiplyScalar(0.25)),r[s]=q+o.length+D,h.push(w),D++,l.supportUVs)w=new THREE.UV,w.u=f(J,v).u+
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-f(B,v).u,w.v=f(J,v).v+f(B,v).v,w.u/=2,w.v/=2,g(r[s],v,w),2<=E.length&&(b(2==E.length,"did we plan for more than 2 edges?"),w=new THREE.UV,w.u=f(J,L).u+f(B,L).u,w.v=f(J,L).v+f(B,L).v,w.u/=2,w.v/=2,g(r[s],L,w));c("-- Step 2 done");var O,N;w=["123","12","2","23"];L=["123","23","3","31"];var H=["123","31","1","12"],I=["1234","12","2","23"],M=["1234","23","3","34"],T=["1234","34","4","41"],R=["1234","41","1","12"];s=0;for(D=t.length;s<D;s++)v=o[s],E=q+s,v instanceof THREE.Face3?(J=n(v.a,v.b),B=n(v.b,v.c),
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-O=n(v.c,v.a),e(E,r[J],v.b,r[B],v,w,s),e(E,r[B],v.c,r[O],v,L,s),e(E,r[O],v.a,r[J],v,H,s)):v instanceof THREE.Face4?(J=n(v.a,v.b),B=n(v.b,v.c),O=n(v.c,v.d),N=n(v.d,v.a),e(E,r[J],v.b,r[B],v,I,s),e(E,r[B],v.c,r[O],v,M,s),e(E,r[O],v.d,r[N],v,T,s),e(E,r[N],v.a,r[J],v,R,s)):c("face should be a face!",v);r=new THREE.Vector3;v=new THREE.Vector3;s=0;for(D=p.length;s<D;s++)if(void 0!==G[s]){r.set(0,0,0);v.set(0,0,0);B=new THREE.Vector3(0,0,0);E=0;for(z in C[s])r.addSelf(t[z]),E++;L=0;J=G[s].length;w=E!=J;for(z=
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-0;z<J;z++)A[n(G[s][z][0],G[s][z][1])]&&L++;r.divideScalar(E);L=0;if(w){for(z=0;z<J;z++)if(E=G[s][z],H=1==m[n(E[0],E[1])].length)E=p[E[0]].clone().addSelf(p[E[1]]).divideScalar(2),v.addSelf(E),L++;v.divideScalar(4);b(2==L,"should have only 2 boundary edges")}else{for(z=0;z<J;z++)E=G[s][z],E=p[E[0]].clone().addSelf(p[E[1]]).divideScalar(2),v.addSelf(E);v.divideScalar(J)}B.addSelf(p[s]);w?(B.divideScalar(2),B.addSelf(v)):(B.multiplyScalar(J-3),B.addSelf(r),B.addSelf(v.multiplyScalar(2)),B.divideScalar(J));
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+h.push(v.centroid),l.supportUVs&&(w=new THREE.UV,v instanceof THREE.Face3?(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v,w.u/=3,w.v/=3):v instanceof THREE.Face4&&(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u+f(v.d,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v+f(v.d,s).v,w.u/=4,w.v/=4),g(q+s,"",w));var m=m(a),P;D=0;var B,J;G={};C={};for(s in m){E=m[s];B=s.split("_");J=B[0];B=B[1];z=J;v=[J,B];void 0===G[z]&&(G[z]=[]);G[z].push(v);z=B;v=[J,B];void 0===G[z]&&(G[z]=[]);G[z].push(v);z=0;
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+for(w=E.length;z<w;z++){v=E[z];P=J;var H=v,I=s;void 0===C[P]&&(C[P]={});C[P][H]=I;P=B;H=s;void 0===C[P]&&(C[P]={});C[P][v]=H}2>E.length&&(A[s]=!0)}for(s in m)if(E=m[s],v=E[0],P=E[1],B=s.split("_"),J=B[0],B=B[1],w=new THREE.Vector3,b(0<E.length,"an edge without faces?!"),1==E.length?(w.addSelf(p[J]),w.addSelf(p[B]),w.multiplyScalar(0.5)):(w.addSelf(t[v]),w.addSelf(t[P]),w.addSelf(p[J]),w.addSelf(p[B]),w.multiplyScalar(0.25)),r[s]=q+o.length+D,h.push(w),D++,l.supportUVs)w=new THREE.UV,w.u=f(J,v).u+
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+f(B,v).u,w.v=f(J,v).v+f(B,v).v,w.u/=2,w.v/=2,g(r[s],v,w),2<=E.length&&(b(2==E.length,"did we plan for more than 2 edges?"),w=new THREE.UV,w.u=f(J,P).u+f(B,P).u,w.v=f(J,P).v+f(B,P).v,w.u/=2,w.v/=2,g(r[s],P,w));c("-- Step 2 done");var L,N;w=["123","12","2","23"];P=["123","23","3","31"];var H=["123","31","1","12"],I=["1234","12","2","23"],S=["1234","23","3","34"],T=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(D=t.length;s<D;s++)v=o[s],E=q+s,v instanceof THREE.Face3?(J=n(v.a,v.b),B=n(v.b,v.c),
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+L=n(v.c,v.a),e(E,r[J],v.b,r[B],v,w,s),e(E,r[B],v.c,r[L],v,P,s),e(E,r[L],v.a,r[J],v,H,s)):v instanceof THREE.Face4?(J=n(v.a,v.b),B=n(v.b,v.c),L=n(v.c,v.d),N=n(v.d,v.a),e(E,r[J],v.b,r[B],v,I,s),e(E,r[B],v.c,r[L],v,S,s),e(E,r[L],v.d,r[N],v,T,s),e(E,r[N],v.a,r[J],v,M,s)):c("face should be a face!",v);r=new THREE.Vector3;v=new THREE.Vector3;s=0;for(D=p.length;s<D;s++)if(void 0!==G[s]){r.set(0,0,0);v.set(0,0,0);B=new THREE.Vector3(0,0,0);E=0;for(z in C[s])r.addSelf(t[z]),E++;P=0;J=G[s].length;w=E!=J;for(z=
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+0;z<J;z++)A[n(G[s][z][0],G[s][z][1])]&&P++;r.divideScalar(E);P=0;if(w){for(z=0;z<J;z++)if(E=G[s][z],H=1==m[n(E[0],E[1])].length)E=p[E[0]].clone().addSelf(p[E[1]]).divideScalar(2),v.addSelf(E),P++;v.divideScalar(4);b(2==P,"should have only 2 boundary edges")}else{for(z=0;z<J;z++)E=G[s][z],E=p[E[0]].clone().addSelf(p[E[1]]).divideScalar(2),v.addSelf(E);v.divideScalar(J)}B.addSelf(p[s]);w?(B.divideScalar(2),B.addSelf(v)):(B.multiplyScalar(J-3),B.addSelf(r),B.addSelf(v.multiplyScalar(2)),B.divideScalar(J));
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h[s]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
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THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
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@@ -745,7 +746,7 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,l=a(THREE.ShaderFlares.lensFlare)):(j=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture));n={};m={};n.vertex=b.getAttribLocation(l,"position");n.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
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"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=!1};this.render=function(a,d,e,r){var a=a.__webglFlares,A=a.length;if(A){var u=new THREE.Vector3,s=r/e,D=0.5*e,z=0.5*r,w=16/r,v=new THREE.Vector2(w*s,w),C=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),G=m,w=n;b.useProgram(l);p||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),p=!0);b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,J,H,I;for(L=0;L<A;L++)if(w=16/r,v.set(w*s,w),H=a[L],u.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(u),d.projectionMatrix.multiplyVector3(u),C.copy(u),E.x=C.x*D+D,E.y=C.y*z+z,j||0<E.x&&E.x<e&&0<E.y&&E.y<r){b.activeTexture(b.TEXTURE1);
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+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var P,B,J,H,I;for(P=0;P<A;P++)if(w=16/r,v.set(w*s,w),H=a[P],u.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(u),d.projectionMatrix.multiplyVector3(u),C.copy(u),E.x=C.x*D+D,E.y=C.y*z+z,j||0<E.x&&E.x<e&&0<E.y&&E.y<r){b.activeTexture(b.TEXTURE1);
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b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,E.x-8,E.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,v.x,v.y);b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,E.x-8,E.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
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h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(C);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(J=H.lensFlares.length;B<J;B++)I=H.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(C.x=I.x,C.y=I.y,C.z=I.z,w=I.size*I.scale/r,v.x=w*s,v.y=w,b.uniform3f(G.screenPosition,C.x,C.y,C.z),b.uniform2f(G.scale,v.x,v.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,I.opacity),b.uniform3f(G.color,I.color.r,
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I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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