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Merge pull request #19704 from WestLangley/dev_examples_exposure

Examples: specify tone mapping exposure for clarity #2
Mr.doob 5 年之前
父節點
當前提交
3e73162a3f
共有 3 個文件被更改,包括 3 次插入0 次删除
  1. 1 0
      examples/webgl_loader_gltf.html
  2. 1 0
      examples/webgl_loader_gltf_extensions.html
  3. 1 0
      examples/webgl_pmrem_test.html

+ 1 - 0
examples/webgl_loader_gltf.html

@@ -88,6 +88,7 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 

+ 1 - 0
examples/webgl_loader_gltf_extensions.html

@@ -150,6 +150,7 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
 				renderer.physicallyCorrectLights = true;
 				renderer.physicallyCorrectLights = true;
 				document.body.appendChild( renderer.domElement );
 				document.body.appendChild( renderer.domElement );
 
 

+ 1 - 0
examples/webgl_pmrem_test.html

@@ -46,6 +46,7 @@
 
 
 				// tonemapping
 				// tonemapping
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 1;
 
 
 				document.body.appendChild( renderer.domElement );
 				document.body.appendChild( renderer.domElement );