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@@ -149,7 +149,7 @@
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var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
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var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
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- nodepost.input = contrastNode;
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+ nodepost.output = contrastNode;
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// GUI
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@@ -199,7 +199,7 @@
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THREE.Math3Node.MIX
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);
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- nodepost.input = fade;
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+ nodepost.output = fade;
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// GUI
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@@ -233,7 +233,7 @@
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THREE.Math3Node.MIX
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);
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- nodepost.input = fade;
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+ nodepost.output = fade;
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// GUI
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@@ -255,7 +255,7 @@
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THREE.OperatorNode.ADD
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);
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- nodepost.input = multiply;
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+ nodepost.output = multiply;
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// GUI
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@@ -293,7 +293,7 @@
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saturation.inputs.rgb = screen;
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saturation.inputs.adjustment = sat;
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- nodepost.input = saturation;
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+ nodepost.output = saturation;
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// GUI
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@@ -346,7 +346,7 @@
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var screen = new THREE.ScreenNode( offsetCoord );
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- nodepost.input = screen;
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+ nodepost.output = screen;
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// GUI
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@@ -386,7 +386,7 @@
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var currentFrame = new THREE.RTTNode( size.width, size.height, motionBlur );
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currentFrame.saveTo = previousFrame;
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- nodepost.input = currentFrame;
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+ nodepost.output = currentFrame;
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break;
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@@ -422,7 +422,7 @@
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THREE.Math3Node.MIX
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);
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- nodepost.input = new THREE.ScreenNode( fadeScreen );
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+ nodepost.output = new THREE.ScreenNode( fadeScreen );
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// GUI
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@@ -457,7 +457,7 @@
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var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
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blurScreen.size = new THREE.Vector2( size.width, size.height );
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- nodepost.input = blurScreen;
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+ nodepost.output = blurScreen;
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// GUI
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@@ -487,7 +487,7 @@
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var json = nodepost.toJSON();
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- nodepost.input = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
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+ nodepost.output = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
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*/
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}
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