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@@ -26,33 +26,33 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=
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this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
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normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
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a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],j=a[5],l=a[9];c=a[2];b=a[6];var k=a[10];if(Math.abs(d-h)<0.01&&Math.abs(f-c)<0.01&&Math.abs(l-b)<0.01){if(Math.abs(d+h)<0.1&&Math.abs(f+c)<0.1&&Math.abs(l+b)<0.1&&Math.abs(e+j+k-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;j=(j+1)/2;k=(k+1)/2;d=(d+h)/4;f=(f+c)/4;l=(l+b)/4;if(e>j&&e>k)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(j>
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-k)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=l/c}else if(k<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(k);b=f/d;c=l/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-l)*(b-l)+(f-c)*(f-c)+(h-d)*(h-d));Math.abs(a)<0.001&&(a=1);this.x=(b-l)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+j+k-1)/2);return this}};
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+k)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=l/c}else if(k<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(k);b=f/d;c=l/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-l)*(b-l)+(f-c)*(f-c)+(h-d)*(h-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-l)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+j+k-1)/2);return this}};
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THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],j=c[5],l=c[6],k=c[7],i=c[8],m=c[9],n=c[10],o=c[11],u=c[12],q=c[13],r=c[14],c=c[15];b[0].set(f-a,k-h,o-i,c-u);b[1].set(f+a,k+h,o+i,c+u);b[2].set(f+d,k+j,o+m,c+q);b[3].set(f-d,k-j,o-m,c-q);b[4].set(f-e,k-l,o-n,c-r);b[5].set(f+e,k+l,o+n,c+r);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
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+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],j=c[5],l=c[6],k=c[7],i=c[8],m=c[9],n=c[10],q=c[11],u=c[12],o=c[13],r=c[14],c=c[15];b[0].set(f-a,k-h,q-i,c-u);b[1].set(f+a,k+h,q+i,c+u);b[2].set(f+d,k+j,q+m,c+o);b[3].set(f-d,k-j,q-m,c-o);b[4].set(f-e,k-l,q-n,c-r);b[5].set(f+e,k+l,q+n,c+r);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
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-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},u=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,p,x,w,H=function(a,b,c){u.sub(c,a);p=u.dot(b);x=q.add(a,r.copy(b).multiplyScalar(p));
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-return w=c.distanceTo(x)},v,E,A,G,C,P,I,U,V=function(a,b,c,d){u.sub(d,b);q.sub(c,b);r.sub(a,b);v=u.dot(u);E=u.dot(q);A=u.dot(r);G=q.dot(q);C=q.dot(r);P=1/(v*G-E*E);I=(G*A-E*C)*P;U=(v*C-E*A)*P;return I>=0&&U>=0&&I+U<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var q=0,r=a.children.length;q<r;q++)Array.prototype.push.apply(d,this.intersectObject(a.children[q],b));if(a instanceof THREE.Particle){w=H(this.origin,this.direction,a.matrixWorld.getPosition());
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-if(w>a.scale.x)return[];c={distance:w,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){q=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());q=a.geometry.boundingSphere.radius*Math.max(q.x,Math.max(q.y,q.z));w=H(this.origin,this.direction,a.matrixWorld.getPosition());if(w>q)return d;var u,p,v=a.geometry,x=v.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(r=v.faces.length;q<
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-r;q++){c=v.faces[q];l.copy(this.origin);k.copy(this.direction);A=a.matrixWorld;i=A.multiplyVector3(i.copy(c.centroid)).subSelf(l);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));u=k.dot(m);if(!(Math.abs(u)<S)){p=m.dot(i)/u;if(!(p<0)&&(a.doubleSided||(a.flipSided?u>0:u<0))){n.add(l,k.multiplyScalar(p));w=l.distanceTo(n);if(!(w<this.near)&&!(w>this.far))if(c instanceof THREE.Face3){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));
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-if(V(n,e,f,h)){c={distance:w,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));j=A.multiplyVector3(j.copy(x[c.d]));if(V(n,e,f,j)||V(n,f,h,j)){c={distance:w,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(o);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(o);
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-return c}};
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+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,q=function(a,b){return a.distance-b.distance},u=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,p,x,w,H=function(a,b,c){u.sub(c,a);p=u.dot(b);x=o.add(a,r.copy(b).multiplyScalar(p));
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+return w=c.distanceTo(x)},v,E,A,G,C,P,I,U,V=function(a,b,c,d){u.sub(d,b);o.sub(c,b);r.sub(a,b);v=u.dot(u);E=u.dot(o);A=u.dot(r);G=o.dot(o);C=o.dot(r);P=1/(v*G-E*E);I=(G*A-E*C)*P;U=(v*C-E*A)*P;return I>=0&&U>=0&&I+U<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){w=H(this.origin,this.direction,a.matrixWorld.getPosition());
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+if(w>a.scale.x)return[];c={distance:w,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));w=H(this.origin,this.direction,a.matrixWorld.getPosition());if(w>o)return d;var u,p,v=a.geometry,x=v.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=v.faces.length;o<
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+r;o++){c=v.faces[o];l.copy(this.origin);k.copy(this.direction);A=a.matrixWorld;i=A.multiplyVector3(i.copy(c.centroid)).subSelf(l);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));u=k.dot(m);if(!(Math.abs(u)<S)){p=m.dot(i)/u;if(!(p<0)&&(a.doubleSided||(a.flipSided?u>0:u<0))){n.add(l,k.multiplyScalar(p));w=l.distanceTo(n);if(!(w<this.near)&&!(w>this.far))if(c instanceof THREE.Face3){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));
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+if(V(n,e,f,h)){c={distance:w,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));j=A.multiplyVector3(j.copy(x[c.d]));if(V(n,e,f,j)||V(n,f,h,j)){c={distance:w,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}}}}}d.sort(q);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],
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+b));c.sort(q);return c}};
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THREE.Rectangle=function(){function a(){f=d-b;h=e-c}var b=0,c=0,d=0,e=0,f=0,h=0,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,h,i,m){j=false;b=f;c=h;d=i;e=m;a()};this.addPoint=function(f,h){if(j===true){j=false;b=f;c=h;d=f;e=h}else{b=b<f?b:f;c=c<h?c:
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-h;d=d>f?d:f;e=e>h?e:h}a()};this.add3Points=function(f,h,i,m,n,o){if(j===true){j=false;b=f<i?f<n?f:n:i<n?i:n;c=h<m?h<o?h:o:m<o?m:o;d=f>i?f>n?f:n:i>n?i:n;e=h>m?h>o?h:o:m>o?m:o}else{b=f<i?f<n?f<b?f:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b;c=h<m?h<o?h<c?h:c:o<c?o:c:m<o?m<c?m:c:o<c?o:c;d=f>i?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d;e=h>m?h>o?h>e?h:e:o>e?o:e:m>o?m>e?m:e:o>e?o:e}a()};this.addRectangle=function(f){if(j===true){j=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
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+h;d=d>f?d:f;e=e>h?e:h}a()};this.add3Points=function(f,h,i,m,n,q){if(j===true){j=false;b=f<i?f<n?f:n:i<n?i:n;c=h<m?h<q?h:q:m<q?m:q;d=f>i?f>n?f:n:i>n?i:n;e=h>m?h>q?h:q:m>q?m:q}else{b=f<i?f<n?f<b?f:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b;c=h<m?h<q?h<c?h:c:q<c?q:c:m<q?m<c?m:c:q<c?q:c;d=f>i?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d;e=h>m?h>q?h>e?h:e:q>e?q:e:m>q?m>e?m:e:q>e?q:e}a()};this.addRectangle=function(f){if(j===true){j=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
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c=c<f.getTop()?c:f.getTop();d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){j=true;e=d=c=b=0;a()};this.isEmpty=function(){return j}};
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THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*f;i[5]=b*h;i[6]=b*j;i[7]=b*l;i[8]=b*k;return this},
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-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,h,j,l,k,i,m,n,o,u,q){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,h||0,j||0,l||0,k||0,i!==void 0?i:1,m||0,n||0,o||0,u||0,q!==void 0?q:1)};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,j,l,k,i,m,n,o,u,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=h;r[13]=j;r[2]=l;r[6]=k;r[10]=i;r[14]=m;r[3]=n;r[7]=o;r[11]=u;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}f.cross(h,e);d[0]=e.x;d[4]=f.x;d[8]=h.x;d[1]=e.y;d[5]=f.y;d[9]=h.y;d[2]=e.z;d[6]=f.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],j=c[8],l=c[12],k=c[1],i=c[5],m=c[9],n=c[13],o=c[2],u=c[6],q=c[10],r=c[14],p=c[3],x=c[7],w=c[11],c=c[15],H=d[0],v=d[4],
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-E=d[8],A=d[12],G=d[1],C=d[5],P=d[9],I=d[13],U=d[2],V=d[6],S=d[10],z=d[14],O=d[3],Q=d[7],F=d[11],d=d[15];e[0]=f*H+h*G+j*U+l*O;e[4]=f*v+h*C+j*V+l*Q;e[8]=f*E+h*P+j*S+l*F;e[12]=f*A+h*I+j*z+l*d;e[1]=k*H+i*G+m*U+n*O;e[5]=k*v+i*C+m*V+n*Q;e[9]=k*E+i*P+m*S+n*F;e[13]=k*A+i*I+m*z+n*d;e[2]=o*H+u*G+q*U+r*O;e[6]=o*v+u*C+q*V+r*Q;e[10]=o*E+u*P+q*S+r*F;e[14]=o*A+u*I+q*z+r*d;e[3]=p*H+x*G+w*U+c*O;e[7]=p*v+x*C+w*V+c*Q;e[11]=p*E+x*P+w*S+c*F;e[15]=p*A+x*I+w*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,h,j,l,k,i,m,n,q,u,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,h||0,j||0,l||0,k||0,i!==void 0?i:1,m||0,n||0,q||0,u||0,o!==void 0?o:1)};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,j,l,k,i,m,n,q,u,o){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=h;r[13]=j;r[2]=l;r[6]=k;r[10]=i;r[14]=m;r[3]=n;r[7]=q;r[11]=u;r[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}f.cross(h,e);d[0]=e.x;d[4]=f.x;d[8]=h.x;d[1]=e.y;d[5]=f.y;d[9]=h.y;d[2]=e.z;d[6]=f.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],j=c[8],l=c[12],k=c[1],i=c[5],m=c[9],n=c[13],q=c[2],u=c[6],o=c[10],r=c[14],p=c[3],x=c[7],w=c[11],c=c[15],H=d[0],v=d[4],
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+E=d[8],A=d[12],G=d[1],C=d[5],P=d[9],I=d[13],U=d[2],V=d[6],S=d[10],z=d[14],O=d[3],Q=d[7],F=d[11],d=d[15];e[0]=f*H+h*G+j*U+l*O;e[4]=f*v+h*C+j*V+l*Q;e[8]=f*E+h*P+j*S+l*F;e[12]=f*A+h*I+j*z+l*d;e[1]=k*H+i*G+m*U+n*O;e[5]=k*v+i*C+m*V+n*Q;e[9]=k*E+i*P+m*S+n*F;e[13]=k*A+i*I+m*z+n*d;e[2]=q*H+u*G+o*U+r*O;e[6]=q*v+u*C+o*V+r*Q;e[10]=q*E+u*P+o*S+r*F;e[14]=q*A+u*I+o*z+r*d;e[3]=p*H+x*G+w*U+c*O;e[7]=p*v+x*C+w*V+c*Q;e[11]=p*E+x*P+w*S+c*F;e[15]=p*A+x*I+w*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
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b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
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c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
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-a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],j=a[9],l=a[13],k=a[2],i=a[6],m=a[10],n=a[14],o=a[3],u=a[7],q=a[11],a=a[15];return e*j*i*o-d*l*i*o-e*h*m*o+c*l*m*o+d*h*n*o-c*j*n*o-e*j*k*u+d*l*k*u+e*f*m*u-b*l*m*u-d*f*n*u+b*j*n*u+e*h*k*q-c*l*k*q-e*f*i*q+b*l*i*q+c*f*n*q-b*h*n*q-d*h*k*a+c*j*k*a+d*f*i*a-b*j*i*a-c*f*m*a+b*h*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
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+a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],j=a[9],l=a[13],k=a[2],i=a[6],m=a[10],n=a[14],q=a[3],u=a[7],o=a[11],a=a[15];return e*j*i*q-d*l*i*q-e*h*m*q+c*l*m*q+d*h*n*q-c*j*n*q-e*j*k*u+d*l*k*u+e*f*m*u-b*l*m*u-d*f*n*u+b*j*n*u+e*h*k*o-c*l*k*o-e*f*i*o+b*l*i*o+c*f*n*o-b*h*n*o-d*h*k*a+c*j*k*a+d*f*i*a-b*j*i*a-c*f*m*a+b*h*m*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
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b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=
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c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],
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-a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],h=c[12],j=c[1],l=c[5],k=c[9],i=c[13],m=c[2],n=c[6],o=c[10],u=c[14],q=c[3],r=c[7],p=c[11],c=c[15];b[0]=k*u*r-i*o*r+i*n*p-l*u*p-k*n*c+l*o*c;b[4]=h*o*r-f*u*r-h*n*p+e*u*p+f*n*c-e*o*c;b[8]=f*i*r-h*k*r+h*l*p-e*i*p-f*l*c+e*k*c;b[12]=h*k*n-f*i*n-h*l*o+e*i*o+f*l*u-e*k*u;b[1]=i*o*q-k*u*q-i*m*p+j*u*p+k*m*c-j*o*c;b[5]=f*u*q-h*o*q+h*m*p-d*u*p-f*m*c+d*o*c;b[9]=h*k*q-f*i*q-h*j*p+d*i*p+f*j*c-d*k*c;b[13]=f*i*m-h*k*m+h*j*o-d*
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-i*o-f*j*u+d*k*u;b[2]=l*u*q-i*n*q+i*m*r-j*u*r-l*m*c+j*n*c;b[6]=h*n*q-e*u*q-h*m*r+d*u*r+e*m*c-d*n*c;b[10]=e*i*q-h*l*q+h*j*r-d*i*r-e*j*c+d*l*c;b[14]=h*l*m-e*i*m-h*j*n+d*i*n+e*j*u-d*l*u;b[3]=k*n*q-l*o*q-k*m*r+j*o*r+l*m*p-j*n*p;b[7]=e*o*q-f*n*q+f*m*r-d*o*r-e*m*p+d*n*p;b[11]=f*l*q-e*k*q-f*j*r+d*k*r+e*j*p-d*l*p;b[15]=e*k*m-f*l*m+f*j*n-d*k*n-e*j*o+d*l*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,h=Math.cos(d),d=Math.sin(d),
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+a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],h=c[12],j=c[1],l=c[5],k=c[9],i=c[13],m=c[2],n=c[6],q=c[10],u=c[14],o=c[3],r=c[7],p=c[11],c=c[15];b[0]=k*u*r-i*q*r+i*n*p-l*u*p-k*n*c+l*q*c;b[4]=h*q*r-f*u*r-h*n*p+e*u*p+f*n*c-e*q*c;b[8]=f*i*r-h*k*r+h*l*p-e*i*p-f*l*c+e*k*c;b[12]=h*k*n-f*i*n-h*l*q+e*i*q+f*l*u-e*k*u;b[1]=i*q*o-k*u*o-i*m*p+j*u*p+k*m*c-j*q*c;b[5]=f*u*o-h*q*o+h*m*p-d*u*p-f*m*c+d*q*c;b[9]=h*k*o-f*i*o-h*j*p+d*i*p+f*j*c-d*k*c;b[13]=f*i*m-h*k*m+h*j*q-d*
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+i*q-f*j*u+d*k*u;b[2]=l*u*o-i*n*o+i*m*r-j*u*r-l*m*c+j*n*c;b[6]=h*n*o-e*u*o-h*m*r+d*u*r+e*m*c-d*n*c;b[10]=e*i*o-h*l*o+h*j*r-d*i*r-e*j*c+d*l*c;b[14]=h*l*m-e*i*m-h*j*n+d*i*n+e*j*u-d*l*u;b[3]=k*n*o-l*q*o-k*m*r+j*q*r+l*m*p-j*n*p;b[7]=e*q*o-f*n*o+f*m*r-d*q*r-e*m*p+d*n*p;b[11]=f*l*o-e*k*o-f*j*r+d*k*r+e*j*p-d*l*p;b[15]=e*k*m-f*l*m+f*j*n-d*k*n-e*j*q+d*l*q;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,h=Math.cos(d),d=Math.sin(d),
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j=Math.cos(e),e=Math.sin(e),l=Math.cos(f),f=Math.sin(f);if(b===void 0||b==="XYZ"){var k=h*l,i=h*f,m=d*l,n=d*f;c[0]=j*l;c[4]=-j*f;c[8]=e;c[1]=i+m*e;c[5]=k-n*e;c[9]=-d*j;c[2]=n-k*e;c[6]=m+i*e;c[10]=h*j}else if(b==="YXZ"){k=j*l;i=j*f;m=e*l;n=e*f;c[0]=k+n*d;c[4]=m*d-i;c[8]=h*e;c[1]=h*f;c[5]=h*l;c[9]=-d;c[2]=i*d-m;c[6]=n+k*d;c[10]=h*j}else if(b==="ZXY"){k=j*l;i=j*f;m=e*l;n=e*f;c[0]=k-n*d;c[4]=-h*f;c[8]=m+i*d;c[1]=i+m*d;c[5]=h*l;c[9]=n-k*d;c[2]=-h*e;c[6]=d;c[10]=h*j}else if(b==="ZYX"){k=h*l;i=h*f;m=d*l;
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n=d*f;c[0]=j*l;c[4]=m*e-i;c[8]=k*e+n;c[1]=j*f;c[5]=n*e+k;c[9]=i*e-m;c[2]=-e;c[6]=d*j;c[10]=h*j}else if(b==="YZX"){k=h*j;i=h*e;m=d*j;n=d*e;c[0]=j*l;c[4]=n-k*f;c[8]=m*f+i;c[1]=f;c[5]=h*l;c[9]=-d*l;c[2]=-e*l;c[6]=i*f+m;c[10]=k-n*f}else if(b==="XZY"){k=h*j;i=h*e;m=d*j;n=d*e;c[0]=j*l;c[4]=-f;c[8]=e*l;c[1]=k*f+n;c[5]=h*l;c[9]=i*f-m;c[2]=m*f-i;c[6]=d*l;c[10]=n*f+k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=c+c,j=d+d,l=e+e,a=c*h,k=c*j,c=c*l,i=d*j,d=d*
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l,e=e*l,h=f*h,j=f*j,f=f*l;b[0]=1-(i+e);b[4]=k-f;b[8]=c+j;b[1]=k+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-j;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);
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@@ -60,8 +60,8 @@ h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b inst
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c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*
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c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],h=b[8],j=b[9],l=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*j;b[6]=i*e+a*l;b[7]=i*f+a*k;b[8]=i*h-a*c;b[9]=i*j-a*d;b[10]=i*l-a*e;b[11]=i*k-a*f;return this},rotateY:function(a){var b=
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this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[8],j=b[9],l=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*j;b[2]=i*e-a*l;b[3]=i*f-a*k;b[8]=i*h+a*c;b[9]=i*j+a*d;b[10]=i*l+a*e;b[11]=i*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[4],j=b[5],l=b[6],k=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*j;b[2]=i*e+a*l;b[3]=i*f+a*k;b[4]=i*h-a*c;b[5]=i*j-a*d;b[6]=i*l-a*e;b[7]=i*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;
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-if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,h=Math.sqrt(d*d+e*e+f*f),d=d/h,e=e/h,f=f/h,h=d*d,j=e*e,l=f*f,k=Math.cos(b),i=Math.sin(b),m=1-k,n=d*e*m,o=d*f*m,m=e*f*m,d=d*i,u=e*i,i=f*i,f=h+(1-h)*k,h=n+i,e=o-u,n=n-i,j=j+(1-j)*k,i=m+d,o=o+u,m=m-d,l=l+(1-l)*k,k=c[0],d=c[1],u=c[2],q=c[3],r=c[4],p=c[5],x=c[6],w=c[7],H=c[8],v=c[9],E=c[10],A=c[11];c[0]=f*k+h*r+e*H;c[1]=f*d+h*
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-p+e*v;c[2]=f*u+h*x+e*E;c[3]=f*q+h*w+e*A;c[4]=n*k+j*r+i*H;c[5]=n*d+j*p+i*v;c[6]=n*u+j*x+i*E;c[7]=n*q+j*w+i*A;c[8]=o*k+m*r+l*H;c[9]=o*d+m*p+l*v;c[10]=o*u+m*x+l*E;c[11]=o*q+m*w+l*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
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+if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,h=Math.sqrt(d*d+e*e+f*f),d=d/h,e=e/h,f=f/h,h=d*d,j=e*e,l=f*f,k=Math.cos(b),i=Math.sin(b),m=1-k,n=d*e*m,q=d*f*m,m=e*f*m,d=d*i,u=e*i,i=f*i,f=h+(1-h)*k,h=n+i,e=q-u,n=n-i,j=j+(1-j)*k,i=m+d,q=q+u,m=m-d,l=l+(1-l)*k,k=c[0],d=c[1],u=c[2],o=c[3],r=c[4],p=c[5],x=c[6],w=c[7],H=c[8],v=c[9],E=c[10],A=c[11];c[0]=f*k+h*r+e*H;c[1]=f*d+h*
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+p+e*v;c[2]=f*u+h*x+e*E;c[3]=f*o+h*w+e*A;c[4]=n*k+j*r+i*H;c[5]=n*d+j*p+i*v;c[6]=n*u+j*x+i*E;c[7]=n*o+j*w+i*A;c[8]=q*k+m*r+l*H;c[9]=q*d+m*p+l*v;c[10]=q*u+m*x+l*E;c[11]=q*o+m*w+l*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
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a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
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return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,j=a.z,l=e*f,k=e*h;this.set(l*f+c,l*h-d*j,l*j+d*h,0,l*h+d*j,k*h+c,k*j-d*f,0,l*j-d*h,k*j+d*f,e*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=
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0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,j=b-a,l=c-d,k=f-e;h[0]=2/j;h[4]=0;h[8]=0;h[12]=-((b+a)/j);h[1]=0;h[5]=2/l;h[9]=0;h[13]=-((c+d)/l);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
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@@ -75,13 +75,13 @@ this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion)
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this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
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THREE.Projector=function(){function a(a,c){h=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||I.contains(a)===true)){A.copy(a.matrixWorld.getPosition());C.multiplyVector3(A);f=b();f.object=a;f.z=A.z;E.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){A.copy(a.matrixWorld.getPosition());C.multiplyVector3(A);f=b();f.object=a;f.z=A.z;E.sprites.push(f)}else a instanceof
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THREE.Light&&E.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&E.objects.sort(d);return E}function b(){var a;if(h===j.length){a=new THREE.RenderableObject;j.push(a)}else a=j[h];h++;return a}function c(){var a;if(k===i.length){a=new THREE.RenderableVertex;i.push(a)}else a=i[k];k++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,h=b.z+b.w,e=-a.z+a.w,j=-b.z+b.w;if(f>=0&&h>=0&&e>=0&&j>=0)return true;if(f<0&&h<0||e<0&&j<0)return false;
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-f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));e<0?c=Math.max(c,e/(e-j)):j<0&&(d=Math.min(d,e/(e-j)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,h,j=[],l,k,i=[],m,n,o=[],u,q=[],r,p,x=[],w,H,v=[],E={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,G=new THREE.Vector4,C=new THREE.Matrix4,P=new THREE.Matrix4,I=new THREE.Frustum,U=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);C.multiply(b.projectionMatrix,
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+f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));e<0?c=Math.max(c,e/(e-j)):j<0&&(d=Math.min(d,e/(e-j)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,h,j=[],l,k,i=[],m,n,q=[],u,o=[],r,p,x=[],w,H,v=[],E={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,G=new THREE.Vector4,C=new THREE.Matrix4,P=new THREE.Matrix4,I=new THREE.Frustum,U=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);C.multiply(b.projectionMatrix,
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b.matrixWorldInverse);C.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);C.multiply(b.matrixWorld,b.projectionMatrixInverse);C.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,h){var j=f.near,A=f.far,ea=false,sa,N,ja,aa,T,da,Fa,ha,W,ta,Ba,Ja,
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Ga,ka,Pa,ya,Xa;H=p=u=n=0;E.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);C.multiply(f.projectionMatrix,f.matrixWorldInverse);I.setFromMatrix(C);E=a(b,false);b=0;for(sa=E.objects.length;b<sa;b++){W=E.objects[b].object;ta=W.matrixWorld;k=0;if(W instanceof THREE.Mesh){Ba=W.geometry;Ja=W.geometry.materials;aa=Ba.vertices;Ga=Ba.faces;Pa=Ba.faceVertexUvs;Ba=W.matrixRotationWorld.extractRotation(ta);Xa=W.material instanceof
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THREE.MeshFaceMaterial;N=0;for(ja=aa.length;N<ja;N++){l=c();l.positionWorld.copy(aa[N]);ta.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);C.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>j&&l.positionScreen.z<A}aa=0;for(N=Ga.length;aa<N;aa++){ha=Ga[aa];ja=Xa===true?Ja[ha.materialIndex]:W.material;if(ja!==void 0){Fa=ja.side;if(ha instanceof THREE.Face3){T=
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-i[ha.a];da=i[ha.b];ka=i[ha.c];if(T.visible===true&&da.visible===true&&ka.visible===true){ea=(ka.positionScreen.x-T.positionScreen.x)*(da.positionScreen.y-T.positionScreen.y)-(ka.positionScreen.y-T.positionScreen.y)*(da.positionScreen.x-T.positionScreen.x)<0;if(Fa===THREE.DoubleSide||ea===(Fa===THREE.FrontSide)){ya=void 0;if(n===o.length){ya=new THREE.RenderableFace3;o.push(ya)}else ya=o[n];n++;m=ya;m.v1.copy(T);m.v2.copy(da);m.v3.copy(ka)}else continue}else continue}else if(ha instanceof THREE.Face4){T=
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+i[ha.a];da=i[ha.b];ka=i[ha.c];if(T.visible===true&&da.visible===true&&ka.visible===true){ea=(ka.positionScreen.x-T.positionScreen.x)*(da.positionScreen.y-T.positionScreen.y)-(ka.positionScreen.y-T.positionScreen.y)*(da.positionScreen.x-T.positionScreen.x)<0;if(Fa===THREE.DoubleSide||ea===(Fa===THREE.FrontSide)){ya=void 0;if(n===q.length){ya=new THREE.RenderableFace3;q.push(ya)}else ya=q[n];n++;m=ya;m.v1.copy(T);m.v2.copy(da);m.v3.copy(ka)}else continue}else continue}else if(ha instanceof THREE.Face4){T=
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i[ha.a];da=i[ha.b];ka=i[ha.c];ya=i[ha.d];if(T.visible===true&&da.visible===true&&ka.visible===true&&ya.visible===true){ea=(ya.positionScreen.x-T.positionScreen.x)*(da.positionScreen.y-T.positionScreen.y)-(ya.positionScreen.y-T.positionScreen.y)*(da.positionScreen.x-T.positionScreen.x)<0||(da.positionScreen.x-ka.positionScreen.x)*(ya.positionScreen.y-ka.positionScreen.y)-(da.positionScreen.y-ka.positionScreen.y)*(ya.positionScreen.x-ka.positionScreen.x)<0;if(Fa===THREE.DoubleSide||ea===(Fa===THREE.FrontSide)){var Sa=
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-void 0;if(u===q.length){Sa=new THREE.RenderableFace4;q.push(Sa)}else Sa=q[u];u++;m=Sa;m.v1.copy(T);m.v2.copy(da);m.v3.copy(ka);m.v4.copy(ya)}else continue}else continue}m.normalWorld.copy(ha.normal);ea===false&&(Fa===THREE.BackSide||Fa===THREE.DoubleSide)&&m.normalWorld.negate();Ba.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ha.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);C.multiplyVector3(m.centroidScreen);ha=ha.vertexNormals;T=0;for(da=ha.length;T<
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+void 0;if(u===o.length){Sa=new THREE.RenderableFace4;o.push(Sa)}else Sa=o[u];u++;m=Sa;m.v1.copy(T);m.v2.copy(da);m.v3.copy(ka);m.v4.copy(ya)}else continue}else continue}m.normalWorld.copy(ha.normal);ea===false&&(Fa===THREE.BackSide||Fa===THREE.DoubleSide)&&m.normalWorld.negate();Ba.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ha.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);C.multiplyVector3(m.centroidScreen);ha=ha.vertexNormals;T=0;for(da=ha.length;T<
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da;T++){ka=m.vertexNormalsWorld[T];ka.copy(ha[T]);ea===false&&(Fa===THREE.BackSide||Fa===THREE.DoubleSide)&&ka.negate();Ba.multiplyVector3(ka)}T=0;for(da=Pa.length;T<da;T++){ka=Pa[T][aa];if(ka!==void 0){Fa=0;for(ha=ka.length;Fa<ha;Fa++)m.uvs[T][Fa]=ka[Fa]}}m.material=ja;m.z=m.centroidScreen.z;E.elements.push(m)}}}else if(W instanceof THREE.Line){P.multiply(C,ta);aa=W.geometry.vertices;T=c();T.positionScreen.copy(aa[0]);P.multiplyVector4(T.positionScreen);ta=W.type===THREE.LinePieces?2:1;N=1;for(ja=
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aa.length;N<ja;N++){T=c();T.positionScreen.copy(aa[N]);P.multiplyVector4(T.positionScreen);if(!((N+1)%ta>0)){da=i[k-2];U.copy(T.positionScreen);V.copy(da.positionScreen);if(e(U,V)===true){U.multiplyScalar(1/U.w);V.multiplyScalar(1/V.w);Ja=void 0;if(p===x.length){Ja=new THREE.RenderableLine;x.push(Ja)}else Ja=x[p];p++;r=Ja;r.v1.positionScreen.copy(U);r.v2.positionScreen.copy(V);r.z=Math.max(U.z,V.z);r.material=W.material;E.elements.push(r)}}}}}b=0;for(sa=E.sprites.length;b<sa;b++){W=E.sprites[b].object;
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ta=W.matrixWorld;if(W instanceof THREE.Particle){G.set(ta.elements[12],ta.elements[13],ta.elements[14],1);C.multiplyVector4(G);G.z=G.z/G.w;if(G.z>0&&G.z<1){j=void 0;if(H===v.length){j=new THREE.RenderableParticle;v.push(j)}else j=v[H];H++;w=j;w.object=W;w.x=G.x/G.w;w.y=G.y/G.w;w.z=G.z;w.rotation=W.rotation.z;w.scale.x=W.scale.x*Math.abs(w.x-(G.x+f.projectionMatrix.elements[0])/(G.w+f.projectionMatrix.elements[12]));w.scale.y=W.scale.y*Math.abs(w.y-(G.y+f.projectionMatrix.elements[5])/(G.w+f.projectionMatrix.elements[13]));
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@@ -91,9 +91,9 @@ c*d*j-f*h*e;this.w=c*d*e+f*h*j}else if(b==="ZXY"){this.x=f*d*e-c*h*j;this.y=c*h*
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d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],h=b[9],j=b[2],l=b[6],b=b[10],k=c+f+b;if(k>0){c=0.5/Math.sqrt(k+1);this.w=0.25/c;this.x=(l-h)*c;this.y=(d-j)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(l-h)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+j)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-j)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(h+l)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
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(d+j)/c;this.y=(h+l)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
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this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,h=a.y,j=a.z,a=a.w;this.x=b*a+e*f+c*j-d*h;this.y=c*a+e*h+d*f-b*j;this.z=d*a+e*j+b*h-c*f;this.w=e*a-b*f-c*h-d*j;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,
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-f=this.x,h=this.y,j=this.z,l=this.w,k=l*c+h*e-j*d,i=l*d+j*c-f*e,m=l*e+f*d-h*c,c=-f*c-h*d-j*e;b.x=k*l+c*-f+i*-j-m*-h;b.y=i*l+c*-h+m*-f-k*-j;b.z=m*l+c*-j+k*-h-i*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,h=f*a.w+c*a.x+d*a.y+e*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=f;this.x=c;this.y=d;this.z=e;return this}var j=Math.acos(h),l=Math.sqrt(1-h*h);if(Math.abs(l)<0.001){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x);
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+f=this.x,h=this.y,j=this.z,l=this.w,k=l*c+h*e-j*d,i=l*d+j*c-f*e,m=l*e+f*d-h*c,c=-f*c-h*d-j*e;b.x=k*l+c*-f+i*-j-m*-h;b.y=i*l+c*-h+m*-f-k*-j;b.z=m*l+c*-j+k*-h-i*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,h=f*a.w+c*a.x+d*a.y+e*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=f;this.x=c;this.y=d;this.z=e;return this}var j=Math.acos(h),l=Math.sqrt(1-h*h);if(Math.abs(l)<0.0010){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x);
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this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}h=Math.sin((1-b)*j)/l;j=Math.sin(b*j)/l;this.w=f*h+this.w*j;this.x=c*h+this.x*j;this.y=d*h+this.y*j;this.z=e*h+this.z*j;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
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-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};
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+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};
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THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
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@@ -108,7 +108,7 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
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e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
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[];var h=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,l,k;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];l=new THREE.Vector3;k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(l);j.push(k)}}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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l=h.faceNormals[c];k=h.vertexNormals[c];l.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,z){j=a.vertices[b];l=a.vertices[c];
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-k=a.vertices[d];i=h[f];m=h[e];n=h[z];o=l.x-j.x;u=k.x-j.x;q=l.y-j.y;r=k.y-j.y;p=l.z-j.z;x=k.z-j.z;w=m.u-i.u;H=n.u-i.u;v=m.v-i.v;E=n.v-i.v;A=1/(w*E-H*v);I.set((E*o-v*u)*A,(E*q-v*r)*A,(E*p-v*x)*A);U.set((w*u-H*o)*A,(w*r-H*q)*A,(w*x-H*p)*A);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);P[b].addSelf(U);P[c].addSelf(U);P[d].addSelf(U)}var b,c,d,e,f,h,j,l,k,i,m,n,o,u,q,r,p,x,w,H,v,E,A,G,C=[],P=[],I=new THREE.Vector3,U=new THREE.Vector3,V=new THREE.Vector3,S=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
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+k=a.vertices[d];i=h[f];m=h[e];n=h[z];q=l.x-j.x;u=k.x-j.x;o=l.y-j.y;r=k.y-j.y;p=l.z-j.z;x=k.z-j.z;w=m.u-i.u;H=n.u-i.u;v=m.v-i.v;E=n.v-i.v;A=1/(w*E-H*v);I.set((E*q-v*u)*A,(E*o-v*r)*A,(E*p-v*x)*A);U.set((w*u-H*q)*A,(w*r-H*o)*A,(w*x-H*p)*A);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);P[b].addSelf(U);P[c].addSelf(U);P[d].addSelf(U)}var b,c,d,e,f,h,j,l,k,i,m,n,q,u,o,r,p,x,w,H,v,E,A,G,C=[],P=[],I=new THREE.Vector3,U=new THREE.Vector3,V=new THREE.Vector3,S=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
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this.vertices.length;b<c;b++){C[b]=new THREE.Vector3;P[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];h=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var O=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){z.copy(f.vertexNormals[d]);e=f[O[d]];G=C[e];V.copy(G);V.subSelf(z.multiplyScalar(z.dot(G))).normalize();
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S.cross(f.vertexNormals[d],G);e=S.dot(P[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(V.x,V.y,V.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
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a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h,j,l;f=0;for(h=this.vertices.length;f<h;f++){d=this.vertices[f];d=
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@@ -140,52 +140,52 @@ new THREE[l](k);if(a.DbgName!==void 0)k.name=a.DbgName;return k}};THREE.BinaryLo
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var j=JSON.parse(h.responseText);a.loadAjaxBuffers(j,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,h=c+"/"+a.buffers,j=0;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0){var c=f.response;if(c===void 0)c=(new Uint8Array(f.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+f.status+"]");else if(f.readyState==3){if(e){j==0&&(j=f.getResponseHeader("Content-Length"));e({total:j,loaded:f.responseText.length})}}else f.readyState==
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2&&(j=f.getResponseHeader("Content-Length"))};f.open("GET",h,true);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,l,k,i,m,n,o,u,q,r,p,x,w,H;function v(a){return a%4?4-a%4:0}function E(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,h,j,i,k,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];h=l[d*3+2];j=Q[f*2];f=Q[f*2+1];i=Q[e*2];k=Q[e*2+1];e=Q[h*2];m=Q[h*2+1];h=S.faceVertexUvs[0];var n=[];n.push(new THREE.UV(j,f));n.push(new THREE.UV(i,k));n.push(new THREE.UV(e,
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-m));h.push(n)}}function C(b,c){var d,f,e,h,j,i,k,m,l,n,q=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=q[d*4];e=q[d*4+1];h=q[d*4+2];j=q[d*4+3];i=Q[f*2];f=Q[f*2+1];k=Q[e*2];l=Q[e*2+1];m=Q[h*2];n=Q[h*2+1];h=Q[j*2];e=Q[j*2+1];j=S.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,f));o.push(new THREE.UV(k,l));o.push(new THREE.UV(m,n));o.push(new THREE.UV(h,e));j.push(o)}}function P(b,c,d){for(var f,e,h,j,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];h=c[d*3+2];j=i[d];
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,l,k,i,m,n,q,u,o,r,p,x,w,H;function v(a){return a%4?4-a%4:0}function E(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,h,j,i,k,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];h=l[d*3+2];j=Q[f*2];f=Q[f*2+1];i=Q[e*2];k=Q[e*2+1];e=Q[h*2];m=Q[h*2+1];h=S.faceVertexUvs[0];var n=[];n.push(new THREE.UV(j,f));n.push(new THREE.UV(i,k));n.push(new THREE.UV(e,
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+m));h.push(n)}}function C(b,c){var d,f,e,h,j,i,k,m,l,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];h=o[d*4+2];j=o[d*4+3];i=Q[f*2];f=Q[f*2+1];k=Q[e*2];l=Q[e*2+1];m=Q[h*2];n=Q[h*2+1];h=Q[j*2];e=Q[j*2+1];j=S.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,f));q.push(new THREE.UV(k,l));q.push(new THREE.UV(m,n));q.push(new THREE.UV(h,e));j.push(q)}}function P(b,c,d){for(var f,e,h,j,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];h=c[d*3+2];j=i[d];
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S.faces.push(new THREE.Face3(f,e,h,null,null,j))}}function I(b,c,d){for(var f,e,h,j,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];h=c[d*4+2];j=c[d*4+3];i=k[d];S.faces.push(new THREE.Face4(f,e,h,j,null,null,i))}}function U(b,c,d,f){for(var e,h,j,i,k,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];h=c[f*3+1];j=c[f*3+2];k=d[f*3];m=d[f*3+1];l=d[f*3+2];i=n[f];var o=O[m*3],q=O[m*3+1];m=O[m*3+2];var r=O[l*3],
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p=O[l*3+1];l=O[l*3+2];S.faces.push(new THREE.Face3(e,h,j,[new THREE.Vector3(O[k*3],O[k*3+1],O[k*3+2]),new THREE.Vector3(o,q,m),new THREE.Vector3(r,p,l)],null,i))}}function V(b,c,d,f){for(var e,h,j,i,k,m,l,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];h=c[f*4+1];j=c[f*4+2];i=c[f*4+3];m=d[f*4];l=d[f*4+1];n=d[f*4+2];o=d[f*4+3];k=q[f];var r=O[l*3],p=O[l*3+1];l=O[l*3+2];var u=O[n*3],w=O[n*3+1];n=O[n*3+2];var v=O[o*3],x=O[o*3+1];o=O[o*3+2];S.faces.push(new THREE.Face4(e,
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-h,j,i,[new THREE.Vector3(O[m*3],O[m*3+1],O[m*3+2]),new THREE.Vector3(r,p,l),new THREE.Vector3(u,w,n),new THREE.Vector3(v,x,o)],null,k))}}var S=this,z=0,O=[],Q=[],F,ea,sa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=E(a,z+12);E(a,z+13);E(a,z+14);E(a,z+15);e=E(a,z+16);l=E(a,z+17);k=E(a,z+18);i=E(a,z+19);m=A(a,z+20);n=A(a,z+20+4);o=A(a,z+20+8);b=A(a,z+20+12);
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-u=A(a,z+20+16);q=A(a,z+20+20);r=A(a,z+20+24);p=A(a,z+20+28);x=A(a,z+20+32);w=A(a,z+20+36);H=A(a,z+20+40);z=z+c;c=e*3+i;sa=e*4+i;F=b*c;ea=u*(c+l*3);e=q*(c+k*3);i=r*(c+l*3+k*3);c=p*sa;l=x*(sa+l*4);k=w*(sa+k*4);z=z+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*
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-3+2];O.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+v(n*3);z=z+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,f;for(c=0;c<o;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(z);F=z+F+v(b*2);ea=F+ea+v(u*2);e=ea+e+v(q*2);i=e+i+v(r*2);c=i+c+v(p*2);l=c+l+v(x*2);k=l+k+v(w*2);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;P(q,a,b+q*Uint32Array.BYTES_PER_ELEMENT*3);G(q,b)}})(ea);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*
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+h,j,i,[new THREE.Vector3(O[m*3],O[m*3+1],O[m*3+2]),new THREE.Vector3(r,p,l),new THREE.Vector3(u,w,n),new THREE.Vector3(v,x,o)],null,k))}}var S=this,z=0,O=[],Q=[],F,ea,sa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=E(a,z+12);E(a,z+13);E(a,z+14);E(a,z+15);e=E(a,z+16);l=E(a,z+17);k=E(a,z+18);i=E(a,z+19);m=A(a,z+20);n=A(a,z+20+4);q=A(a,z+20+8);b=A(a,z+20+12);
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+u=A(a,z+20+16);o=A(a,z+20+20);r=A(a,z+20+24);p=A(a,z+20+28);x=A(a,z+20+32);w=A(a,z+20+36);H=A(a,z+20+40);z=z+c;c=e*3+i;sa=e*4+i;F=b*c;ea=u*(c+l*3);e=o*(c+k*3);i=r*(c+l*3+k*3);c=p*sa;l=x*(sa+l*4);k=w*(sa+k*4);z=z+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*
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+3+2];O.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+v(n*3);z=z+function(b){if(q){var b=new Float32Array(a,b,q*2),c,d,f;for(c=0;c<q;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return q*2*Float32Array.BYTES_PER_ELEMENT}(z);F=z+F+v(b*2);ea=F+ea+v(u*2);e=ea+e+v(o*2);i=e+i+v(r*2);c=i+c+v(p*2);l=c+l+v(x*2);k=l+k+v(w*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;P(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);G(o,b)}})(ea);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*
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3,c=b+r*Uint32Array.BYTES_PER_ELEMENT*3;U(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);G(r,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;I(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);C(w,b)}})(l);(function(a){if(H){var b=a+H*Uint32Array.BYTES_PER_ELEMENT*4,c=b+H*Uint32Array.BYTES_PER_ELEMENT*4;V(H,a,b,c+H*Uint32Array.BYTES_PER_ELEMENT*4);C(H,c)}})(k);b&&P(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*3;U(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*
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3)}})(F);p&&I(p,i,i+p*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(x){var b=a+x*Uint32Array.BYTES_PER_ELEMENT*4;V(x,a,b,b+x*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var j=JSON.parse(f.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){h===0&&(h=f.getResponseHeader("Content-Length"));
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e({total:h,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
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-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,l,k,i,m,n,o,u,q,r,p,x,w,H=a.faces;m=a.vertices;var v=a.normals,E=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=m.length;k<i;){n=new THREE.Vector3;n.x=m[k++]*b;n.y=m[k++]*b;n.z=m[k++]*b;d.vertices.push(n)}k=0;for(i=H.length;k<i;){b=H[k++];m=b&1;l=b&2;c=b&
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-4;e=b&8;o=b&16;n=b&32;q=b&64;b=b&128;if(m){r=new THREE.Face4;r.a=H[k++];r.b=H[k++];r.c=H[k++];r.d=H[k++];m=4}else{r=new THREE.Face3;r.a=H[k++];r.b=H[k++];r.c=H[k++];m=3}if(l){l=H[k++];r.materialIndex=l}l=d.faces.length;if(c)for(c=0;c<A;c++){p=a.uvs[c];u=H[k++];w=p[u*2];u=p[u*2+1];d.faceUvs[c][l]=new THREE.UV(w,u)}if(e)for(c=0;c<A;c++){p=a.uvs[c];x=[];for(e=0;e<m;e++){u=H[k++];w=p[u*2];u=p[u*2+1];x[e]=new THREE.UV(w,u)}d.faceVertexUvs[c][l]=x}if(o){o=H[k++]*3;e=new THREE.Vector3;e.x=v[o++];e.y=v[o++];
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-e.z=v[o];r.normal=e}if(n)for(c=0;c<m;c++){o=H[k++]*3;e=new THREE.Vector3;e.x=v[o++];e.y=v[o++];e.z=v[o];r.vertexNormals.push(e)}if(q){n=H[k++];n=new THREE.Color(E[n]);r.color=n}if(b)for(c=0;c<m;c++){n=H[k++];n=new THREE.Color(E[n]);r.vertexColors.push(n)}d.faces.push(r)}})(e);(function(){var b,c,e,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];l=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,l,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
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+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,l,k,i,m,n,q,u,o,r,p,x,w,H=a.faces;m=a.vertices;var v=a.normals,E=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=m.length;k<i;){n=new THREE.Vector3;n.x=m[k++]*b;n.y=m[k++]*b;n.z=m[k++]*b;d.vertices.push(n)}k=0;for(i=H.length;k<i;){b=H[k++];m=b&1;l=b&2;c=b&
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+4;e=b&8;q=b&16;n=b&32;o=b&64;b=b&128;if(m){r=new THREE.Face4;r.a=H[k++];r.b=H[k++];r.c=H[k++];r.d=H[k++];m=4}else{r=new THREE.Face3;r.a=H[k++];r.b=H[k++];r.c=H[k++];m=3}if(l){l=H[k++];r.materialIndex=l}l=d.faces.length;if(c)for(c=0;c<A;c++){p=a.uvs[c];u=H[k++];w=p[u*2];u=p[u*2+1];d.faceUvs[c][l]=new THREE.UV(w,u)}if(e)for(c=0;c<A;c++){p=a.uvs[c];x=[];for(e=0;e<m;e++){u=H[k++];w=p[u*2];u=p[u*2+1];x[e]=new THREE.UV(w,u)}d.faceVertexUvs[c][l]=x}if(q){q=H[k++]*3;e=new THREE.Vector3;e.x=v[q++];e.y=v[q++];
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+e.z=v[q];r.normal=e}if(n)for(c=0;c<m;c++){q=H[k++]*3;e=new THREE.Vector3;e.x=v[q++];e.y=v[q++];e.z=v[q];r.vertexNormals.push(e)}if(o){n=H[k++];n=new THREE.Color(E[n]);r.color=n}if(b)for(c=0;c<m;c++){n=H[k++];n=new THREE.Color(E[n]);r.vertexColors.push(n)}d.faces.push(r)}})(e);(function(){var b,c,e,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];l=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,l,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
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b+2){e=a.skinIndices[b];l=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,l,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,l,k,i,m;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;m=a.morphTargets[c].vertices;l=0;for(k=m.length;l<k;l=l+3){var n=new THREE.Vector3;n.x=m[l]*b;n.y=m[l+1]*b;n.z=m[l+2]*b;i.push(n)}}}if(a.morphColors!==
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void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(l=i.length;b<l;b=b+3){m=new THREE.Color(16755200);m.setRGB(i[b],i[b+1],i[b+2]);k.push(m)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
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THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
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a,true);d.send(null);var e=new THREE.LoadingMonitor;e.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});e.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var f=0;f<a.materials.length;++f){var h=a.materials[f],j=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},l=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},k=function(a,d,f,e,h,i){a[d]=new THREE.Texture;a[d].sourceFile=
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f;if(e){a[d].repeat.set(e[0],e[1]);if(e[0]!=1)a[d].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[d].wrapT=THREE.RepeatWrapping}h&&a[d].offset.set(h[0],h[1]);if(i){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[i[0]]!==void 0)a[d].wrapS=e[i[0]];if(e[i[1]]!==void 0)a[d].wrapT=e[i[1]]}var k=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!j(a.width)||!j(a.height)){var b=l(a.width),c=l(a.height);k.image=document.createElement("canvas");k.image.width=
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-b;k.image.height=c;k.image.getContext("2d").drawImage(a,0,0,b,c)}else k.image=a;k.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+f);b&&b.add(a)},i=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},m="MeshLambertMaterial",n={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:h.wireframe};if(h.shading){var o=h.shading.toLowerCase();o==="phong"?m="MeshPhongMaterial":o==="basic"&&(m="MeshBasicMaterial")}if(h.blending!==void 0&&THREE[h.blending]!==void 0)n.blending=
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+b;k.image.height=c;k.image.getContext("2d").drawImage(a,0,0,b,c)}else k.image=a;k.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+f);b&&b.add(a)},i=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},m="MeshLambertMaterial",n={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:h.wireframe};if(h.shading){var q=h.shading.toLowerCase();q==="phong"?m="MeshPhongMaterial":q==="basic"&&(m="MeshBasicMaterial")}if(h.blending!==void 0&&THREE[h.blending]!==void 0)n.blending=
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THREE[h.blending];if(h.transparent!==void 0||h.opacity<1)n.transparent=h.transparent;if(h.depthTest!==void 0)n.depthTest=h.depthTest;if(h.depthWrite!==void 0)n.depthWrite=h.depthWrite;if(h.vertexColors!==void 0)if(h.vertexColors=="face")n.vertexColors=THREE.FaceColors;else if(h.vertexColors)n.vertexColors=THREE.VertexColors;if(h.colorDiffuse)n.color=i(h.colorDiffuse);else if(h.DbgColor)n.color=h.DbgColor;if(h.colorSpecular)n.specular=i(h.colorSpecular);if(h.colorAmbient)n.ambient=i(h.colorAmbient);
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if(h.transparency)n.opacity=h.transparency;if(h.specularCoef)n.shininess=h.specularCoef;h.mapDiffuse&&k(n,"map",h.mapDiffuse,h.mapDiffuseRepeat,h.mapDiffuseOffset,h.mapDiffuseWrap);h.mapLight&&k(n,"lightMap",h.mapLight,h.mapLightRepeat,h.mapLightOffset,h.mapLightWrap);h.mapNormal&&k(n,"normalMap",h.mapNormal,h.mapNormalRepeat,h.mapNormalOffset,h.mapNormalWrap);h.mapSpecular&&k(n,"specularMap",h.mapSpecular,h.mapSpecularRepeat,h.mapSpecularOffset,h.mapSpecularWrap);if(h.mapNormal){k=THREE.ShaderUtils.lib.normal;
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i=THREE.UniformsUtils.clone(k.uniforms);i.tNormal.texture=n.normalMap;if(h.mapNormalFactor)i.uNormalScale.value=h.mapNormalFactor;if(n.map){i.tDiffuse.texture=n.map;i.enableDiffuse.value=true}if(n.specularMap){i.tSpecular.texture=n.specularMap;i.enableSpecular.value=true}if(n.lightMap){i.tAO.texture=n.lightMap;i.enableAO.value=true}i.uDiffuseColor.value.setHex(n.color);i.uSpecularColor.value.setHex(n.specular);i.uAmbientColor.value.setHex(n.ambient);i.uShininess.value=n.shininess;if(n.opacity!==void 0)i.uOpacity.value=
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-n.opacity;n=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else n=new THREE[m](n);if(h.DbgName!==void 0)n.name=h.DbgName;d.materials[f]=n}}var h=a.faces,u=a.vertices,n=a.normals,k=a.colors,i=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&i++;for(f=0;f<i;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(o=u.length;m<o;){var q=new THREE.Vector3;q.x=u[m++]*e;q.y=u[m++]*e;q.z=u[m++]*e;d.vertices.push(q)}m=0;for(o=h.length;m<
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-o;){var r=h[m++],p=r&2,f=r&4,x=r&8,w=r&16,u=r&32,H=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=h[m++];r.b=h[m++];r.c=h[m++];r.d=h[m++];var v=4}else{r=new THREE.Face3;r.a=h[m++];r.b=h[m++];r.c=h[m++];v=3}if(p){p=h[m++];r.materialIndex=p}var E=d.faces.length;if(f)for(f=0;f<i;f++){var A=a.uvs[f],p=h[m++],G=A[p*2],p=A[p*2+1];d.faceUvs[f][E]=new THREE.UV(G,p)}if(x)for(f=0;f<i;f++){for(var A=a.uvs[f],x=[],C=0;C<v;C++){p=h[m++];G=A[p*2];p=A[p*2+1];x[C]=new THREE.UV(G,p)}d.faceVertexUvs[f][E]=x}if(w){w=h[m++]*
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-3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.normal=p}if(u)for(f=0;f<v;f++){w=h[m++]*3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.vertexNormals.push(p)}if(H){u=h[m++];r.color=new THREE.Color(k[u])}if(q)for(f=0;f<v;f++){u=h[m++];r.vertexColors.push(new THREE.Color(k[u]))}d.faces.push(r)}if(a.skinWeights){f=0;for(h=a.skinWeights.length;f<h;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(h=a.skinIndices.length;f<h;f=f+
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-2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(h=a.morphTargets.length;f<h;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;k=a.morphTargets[f].vertices;p=0;for(i=k.length;p<i;p=p+3){q=new THREE.Vector3;q.x=k[p]*e;q.y=k[p+1]*e;q.z=k[p+2]*e;n.push(q)}}}if(a.morphColors){f=0;for(h=a.morphColors.length;f<h;f++){d.morphColors[f]=
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+n.opacity;n=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else n=new THREE[m](n);if(h.DbgName!==void 0)n.name=h.DbgName;d.materials[f]=n}}var h=a.faces,u=a.vertices,n=a.normals,k=a.colors,i=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&i++;for(f=0;f<i;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(q=u.length;m<q;){var o=new THREE.Vector3;o.x=u[m++]*e;o.y=u[m++]*e;o.z=u[m++]*e;d.vertices.push(o)}m=0;for(q=h.length;m<
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+q;){var r=h[m++],p=r&2,f=r&4,x=r&8,w=r&16,u=r&32,H=r&64,o=r&128;if(r&1){r=new THREE.Face4;r.a=h[m++];r.b=h[m++];r.c=h[m++];r.d=h[m++];var v=4}else{r=new THREE.Face3;r.a=h[m++];r.b=h[m++];r.c=h[m++];v=3}if(p){p=h[m++];r.materialIndex=p}var E=d.faces.length;if(f)for(f=0;f<i;f++){var A=a.uvs[f],p=h[m++],G=A[p*2],p=A[p*2+1];d.faceUvs[f][E]=new THREE.UV(G,p)}if(x)for(f=0;f<i;f++){for(var A=a.uvs[f],x=[],C=0;C<v;C++){p=h[m++];G=A[p*2];p=A[p*2+1];x[C]=new THREE.UV(G,p)}d.faceVertexUvs[f][E]=x}if(w){w=h[m++]*
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+3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.normal=p}if(u)for(f=0;f<v;f++){w=h[m++]*3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.vertexNormals.push(p)}if(H){u=h[m++];r.color=new THREE.Color(k[u])}if(o)for(f=0;f<v;f++){u=h[m++];r.vertexColors.push(new THREE.Color(k[u]))}d.faces.push(r)}if(a.skinWeights){f=0;for(h=a.skinWeights.length;f<h;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(h=a.skinIndices.length;f<h;f=f+
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+2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(h=a.morphTargets.length;f<h;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;k=a.morphTargets[f].vertices;p=0;for(i=k.length;p<i;p=p+3){o=new THREE.Vector3;o.x=k[p]*e;o.y=k[p+1]*e;o.z=k[p+2]*e;n.push(o)}}}if(a.morphColors){f=0;for(h=a.morphColors.length;f<h;f++){d.morphColors[f]=
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|
{};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;k=a.morphColors[f].colors;n=0;for(i=k.length;n<i;n=n+3){m=new THREE.Color(16755200);m.setRGB(k[n],k[n+1],k[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
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THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(a,b){var c;for(n in b)if(N.objects[n]===void 0){p=b[n];if(p.geometry!==void 0){if(I=N.geometries[p.geometry]){c=false;U=N.materials[p.materials[0]];(c=U instanceof THREE.ShaderMaterial)&&I.computeTangents();v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;x=p.matrix;A=0;p.materials.length==0&&(U=new THREE.MeshFaceMaterial);p.materials.length>1&&(U=new THREE.MeshFaceMaterial);c=
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|
new THREE.Mesh(I,U);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(v[0],v[1],v[2]);if(A){c.quaternion.set(A[0],A[1],A[2],A[3]);c.useQuaternion=true}else c.rotation.set(E[0],E[1],E[2]);c.scale.set(G[0],G[1],G[2])}c.visible=p.visible;c.castShadow=p.castShadow;c.receiveShadow=p.receiveShadow;a.add(c);N.objects[n]=c}}else{v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;A=0;c=new THREE.Object3D;
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|
|
c.name=n;c.position.set(v[0],v[1],v[2]);if(A){c.quaternion.set(A[0],A[1],A[2],A[3]);c.useQuaternion=true}else c.rotation.set(E[0],E[1],E[2]);c.scale.set(G[0],G[1],G[2]);c.visible=p.visible!==void 0?p.visible:false;a.add(c);N.objects[n]=c;N.empties[n]=c}p.children!==void 0&&e(c,p.children)}}function f(a){return function(b){N.geometries[a]=b;e(N.scene,z.objects);Q=Q-1;l.onLoadComplete();j()}}function h(a){return function(b){N.geometries[a]=b}}function j(){l.callbackProgress({totalModels:ea,totalTextures:sa,
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|
|
-loadedModels:ea-Q,loadedTextures:sa-F},N);l.onLoadProgress();Q===0&&F===0&&b(N)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,o,u,q,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,sa,N;z=a;c=new THREE.BinaryLoader;O=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;w=z.transform.rotation;C=z.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);w&&N.scene.rotation.set(w[0],
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|
|
+loadedModels:ea-Q,loadedTextures:sa-F},N);l.onLoadProgress();Q===0&&F===0&&b(N)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,q,u,o,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,sa,N;z=a;c=new THREE.BinaryLoader;O=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;w=z.transform.rotation;C=z.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);w&&N.scene.rotation.set(w[0],
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|
|
w[1],w[2]);C&&N.scene.scale.set(C[0],C[1],C[2]);if(a||w||C){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;j();l.onLoadComplete()}};for(u in z.cameras){C=z.cameras[u];C.type==="perspective"?V=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(V=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,C.near,C.far));v=C.position;w=C.target;C=C.up;V.position.set(v[0],v[1],v[2]);V.target=new THREE.Vector3(w[0],w[1],w[2]);C&&V.up.set(C[0],
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|
-C[1],C[2]);N.cameras[u]=V}for(o in z.lights){w=z.lights[o];u=w.color!==void 0?w.color:16777215;V=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){v=w.direction;H=new THREE.DirectionalLight(u,V);H.position.set(v[0],v[1],v[2]);H.position.normalize()}else if(w.type==="point"){v=w.position;H=w.distance;H=new THREE.PointLight(u,V,H);H.position.set(v[0],v[1],v[2])}else w.type==="ambient"&&(H=new THREE.AmbientLight(u));N.scene.add(H);N.lights[o]=H}for(q in z.fogs){o=z.fogs[q];o.type==="linear"?
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|
|
-S=new THREE.Fog(0,o.near,o.far):o.type==="exp2"&&(S=new THREE.FogExp2(0,o.density));C=o.color;S.color.setRGB(C[0],C[1],C[2]);N.fogs[q]=S}if(N.cameras&&z.defaults.camera)N.currentCamera=N.cameras[z.defaults.camera];if(N.fogs&&z.defaults.fog)N.scene.fog=N.fogs[z.defaults.fog];C=z.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(C[0],C[1],C[2]);N.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){q=z.geometries[i];if(q.type=="bin_mesh"||q.type=="ascii_mesh"){Q=Q+1;l.onLoadStart()}}ea=
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|
|
-Q;for(i in z.geometries){q=z.geometries[i];if(q.type==="cube"){I=new THREE.CubeGeometry(q.width,q.height,q.depth,q.segmentsWidth,q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);N.geometries[i]=I}else if(q.type==="plane"){I=new THREE.PlaneGeometry(q.width,q.height,q.segmentsWidth,q.segmentsHeight);N.geometries[i]=I}else if(q.type==="sphere"){I=new THREE.SphereGeometry(q.radius,q.segmentsWidth,q.segmentsHeight);N.geometries[i]=I}else if(q.type==="cylinder"){I=new THREE.CylinderGeometry(q.topRad,
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|
|
-q.botRad,q.height,q.radSegs,q.heightSegs);N.geometries[i]=I}else if(q.type==="torus"){I=new THREE.TorusGeometry(q.radius,q.tube,q.segmentsR,q.segmentsT);N.geometries[i]=I}else if(q.type==="icosahedron"){I=new THREE.IcosahedronGeometry(q.radius,q.subdivisions);N.geometries[i]=I}else if(q.type==="bin_mesh")c.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="ascii_mesh")O.load(d(q.url,z.urlBaseType),f(i));else if(q.type==="embedded_mesh"){q=z.embeds[q.id];q.metadata=z.metadata;q&&O.createModel(q,h(i),
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|
|
-"")}}for(r in z.textures){i=z.textures[r];if(i.url instanceof Array){F=F+i.url.length;for(q=0;q<i.url.length;q++)l.onLoadStart()}else{F=F+1;l.onLoadStart()}}sa=F;for(r in z.textures){i=z.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){q=i.url.length;S=[];for(c=0;c<q;c++)S[c]=d(i.url[c],z.urlBaseType);q=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(q))}else{q=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a(1));
|
|
|
-if(THREE[i.minFilter]!==void 0)q.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)q.magFilter=THREE[i.magFilter];if(i.repeat){q.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)q.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)q.wrapT=THREE.RepeatWrapping}i.offset&&q.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)q.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)q.wrapT=S[i.wrap[1]]}}N.textures[r]=
|
|
|
-q}for(m in z.materials){x=z.materials[m];for(P in x.parameters)if(P==="envMap"||P==="map"||P==="lightMap")x.parameters[P]=N.textures[x.parameters[P]];else if(P==="shading")x.parameters[P]=x.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P==="blending")x.parameters[P]=x.parameters[P]in THREE?THREE[x.parameters[P]]:THREE.NormalBlending;else if(P==="combine")x.parameters[P]=x.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P==="vertexColors")if(x.parameters[P]==
|
|
|
-"face")x.parameters[P]=THREE.FaceColors;else if(x.parameters[P])x.parameters[P]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=x.parameters.color;q=x.parameters.specular;S=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;
|
|
|
-if(x.parameters.map){a.tDiffuse.texture=x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(q);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;U=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,
|
|
|
+C[1],C[2]);N.cameras[u]=V}for(q in z.lights){w=z.lights[q];u=w.color!==void 0?w.color:16777215;V=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){v=w.direction;H=new THREE.DirectionalLight(u,V);H.position.set(v[0],v[1],v[2]);H.position.normalize()}else if(w.type==="point"){v=w.position;H=w.distance;H=new THREE.PointLight(u,V,H);H.position.set(v[0],v[1],v[2])}else w.type==="ambient"&&(H=new THREE.AmbientLight(u));N.scene.add(H);N.lights[q]=H}for(o in z.fogs){q=z.fogs[o];q.type==="linear"?
|
|
|
+S=new THREE.Fog(0,q.near,q.far):q.type==="exp2"&&(S=new THREE.FogExp2(0,q.density));C=q.color;S.color.setRGB(C[0],C[1],C[2]);N.fogs[o]=S}if(N.cameras&&z.defaults.camera)N.currentCamera=N.cameras[z.defaults.camera];if(N.fogs&&z.defaults.fog)N.scene.fog=N.fogs[z.defaults.fog];C=z.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(C[0],C[1],C[2]);N.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){o=z.geometries[i];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;l.onLoadStart()}}ea=
|
|
|
+Q;for(i in z.geometries){o=z.geometries[i];if(o.type==="cube"){I=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[i]=I}else if(o.type==="plane"){I=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[i]=I}else if(o.type==="sphere"){I=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[i]=I}else if(o.type==="cylinder"){I=new THREE.CylinderGeometry(o.topRad,
|
|
|
+o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[i]=I}else if(o.type==="torus"){I=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[i]=I}else if(o.type==="icosahedron"){I=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[i]=I}else if(o.type==="bin_mesh")c.load(d(o.url,z.urlBaseType),f(i));else if(o.type==="ascii_mesh")O.load(d(o.url,z.urlBaseType),f(i));else if(o.type==="embedded_mesh"){o=z.embeds[o.id];o.metadata=z.metadata;o&&O.createModel(o,h(i),
|
|
|
+"")}}for(r in z.textures){i=z.textures[r];if(i.url instanceof Array){F=F+i.url.length;for(o=0;o<i.url.length;o++)l.onLoadStart()}else{F=F+1;l.onLoadStart()}}sa=F;for(r in z.textures){i=z.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){o=i.url.length;S=[];for(c=0;c<o;c++)S[c]=d(i.url[c],z.urlBaseType);o=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a(1));
|
|
|
+if(THREE[i.minFilter]!==void 0)o.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)o.magFilter=THREE[i.magFilter];if(i.repeat){o.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}i.offset&&o.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)o.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)o.wrapT=S[i.wrap[1]]}}N.textures[r]=
|
|
|
+o}for(m in z.materials){x=z.materials[m];for(P in x.parameters)if(P==="envMap"||P==="map"||P==="lightMap")x.parameters[P]=N.textures[x.parameters[P]];else if(P==="shading")x.parameters[P]=x.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P==="blending")x.parameters[P]=x.parameters[P]in THREE?THREE[x.parameters[P]]:THREE.NormalBlending;else if(P==="combine")x.parameters[P]=x.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P==="vertexColors")if(x.parameters[P]==
|
|
|
+"face")x.parameters[P]=THREE.FaceColors;else if(x.parameters[P])x.parameters[P]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=x.parameters.color;o=x.parameters.specular;S=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;
|
|
|
+if(x.parameters.map){a.tDiffuse.texture=x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;U=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,
|
|
|
vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else U=new THREE[x.type](x.parameters);N.materials[m]=U}e(N.scene,z.objects);l.callbackSync(N);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
|
|
|
THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
|
|
|
THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
|
|
@@ -283,8 +283,8 @@ h=i.value[h];i.array[e]=h.x;i.array[e+1]=h.y;i.array[e+2]=h.z;i.array[e+3]=h.w;e
|
|
|
3)if(i.type==="c")for(d=0;d<f;d++){h=i.value[d];i.array[e]=h.r;i.array[e+1]=h.g;i.array[e+2]=h.b;e=e+3}else for(d=0;d<f;d++){h=i.value[d];i.array[e]=h.x;i.array[e+1]=h.y;i.array[e+2]=h.z;e=e+3}else if(i.size===4)for(d=0;d<f;d++){h=i.value[d];i.array[e]=h.x;i.array[e+1]=h.y;i.array[e+2]=h.z;i.array[e+3]=h.w;e=e+4}}}}}if(o||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,m,b)}if(q||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,
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|
|
l,b)}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];if(i.needsUpdate||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.bufferData(g.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,g=a.length;d<g;d++){da=N=null;aa=T=W=ha=Pa=ka=ta=-1;ab=true;a[d].render(b,c,gc,xc);da=N=null;aa=T=W=ha=Pa=ka=ta=-1;ab=true}}function k(a,b,c,d,g,f,e,h){var i,j,k,m;if(b){j=a.length-1;m=b=-1}else{j=0;b=a.length;m=1}for(var l=j;l!==b;l=
|
|
|
l+m){i=a[l];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;e&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);x(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setMaterialFaces(i);k instanceof THREE.BufferGeometry?F.renderBufferDirect(d,g,f,i,k,j):F.renderBuffer(d,g,f,i,k,j)}}}function i(a,b,c,d,g,f,e){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(e)h=e;else{h=h[b];
|
|
|
-if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,g,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function o(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function u(a,b){for(var c=
|
|
|
-a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==N){g.useProgram(h);N=h;e=true}if(d.id!==aa){aa=d.id;e=true}if(e||a!==da){g.uniformMatrix4fv(i.projectionMatrix,
|
|
|
+if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);x(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,g,h,i)}}}function m(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function q(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function u(a,b){for(var c=
|
|
|
+a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==N){g.useProgram(h);N=h;e=true}if(d.id!==aa){aa=d.id;e=true}if(e||a!==da){g.uniformMatrix4fv(i.projectionMatrix,
|
|
|
false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ab){for(var k,m=0,l=0,n=0,o,q,r,p=yc,u=p.directional.colors,w=p.directional.positions,v=p.point.colors,x=p.point.positions,z=p.point.distances,C=p.spot.colors,E=p.spot.positions,O=p.spot.distances,
|
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|
P=p.spot.directions,I=p.spot.angles,V=p.spot.exponents,T=0,U=0,S=0,Q=r=0,c=Q=0,e=b.length;c<e;c++){k=b[c];if(!k.onlyShadow&&k.visible){o=k.color;q=k.intensity;r=k.distance;if(k instanceof THREE.AmbientLight)if(F.gammaInput){m=m+o.r*o.r;l=l+o.g*o.g;n=n+o.b*o.b}else{m=m+o.r;l=l+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){r=T*3;if(F.gammaInput){u[r]=o.r*o.r*q*q;u[r+1]=o.g*o.g*q*q;u[r+2]=o.b*o.b*q*q}else{u[r]=o.r*q;u[r+1]=o.g*q;u[r+2]=o.b*q}Ma.copy(k.matrixWorld.getPosition());Ma.subSelf(k.target.matrixWorld.getPosition());
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Ma.normalize();w[r]=Ma.x;w[r+1]=Ma.y;w[r+2]=Ma.z;T=T+1}else if(k instanceof THREE.PointLight){Q=U*3;if(F.gammaInput){v[Q]=o.r*o.r*q*q;v[Q+1]=o.g*o.g*q*q;v[Q+2]=o.b*o.b*q*q}else{v[Q]=o.r*q;v[Q+1]=o.g*q;v[Q+2]=o.b*q}o=k.matrixWorld.getPosition();x[Q]=o.x;x[Q+1]=o.y;x[Q+2]=o.z;z[U]=r;U=U+1}else if(k instanceof THREE.SpotLight){Q=S*3;if(F.gammaInput){C[Q]=o.r*o.r*q*q;C[Q+1]=o.g*o.g*q*q;C[Q+2]=o.b*o.b*q*q}else{C[Q]=o.r*q;C[Q+1]=o.g*q;C[Q+2]=o.b*q}o=k.matrixWorld.getPosition();E[Q]=o.x;E[Q+1]=o.y;E[Q+2]=
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@@ -354,7 +354,7 @@ Mb=void 0;for(yb in Pa.attributes){Mb=yb==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRA
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3);Ya.__webglVertexCount=ab;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var rb=k;rb.__webglVertexBuffer=g.createBuffer();rb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var kc=k,Wb=h,Nb=kc.vertices.length;kc.__vertexArray=new Float32Array(Nb*3);kc.__colorArray=new Float32Array(Nb*3);kc.__webglLineCount=Nb;b(kc,Wb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=
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h.geometry;if(!k.__webglVertexBuffer){var Vb=k;Vb.__webglVertexBuffer=g.createBuffer();Vb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Xb=k,hc=h,Ob=Xb.vertices.length;Xb.__vertexArray=new Float32Array(Ob*3);Xb.__colorArray=new Float32Array(Ob*3);Xb.__sortArray=[];Xb.__webglParticleCount=Ob;b(Xb,hc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)m(i.__webglObjects,k,h);else for(j in k.geometryGroups){l=
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k.geometryGroups[j];m(i.__webglObjects,l,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;m(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Ta=
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-a.__objectsRemoved[0],Ac=a;Ta instanceof THREE.Mesh||Ta instanceof THREE.ParticleSystem||Ta instanceof THREE.Ribbon||Ta instanceof THREE.Line?u(Ac.__webglObjects,Ta):Ta instanceof THREE.Sprite?q(Ac.__webglSprites,Ta):Ta instanceof THREE.LensFlare?q(Ac.__webglFlares,Ta):(Ta instanceof THREE.ImmediateRenderObject||Ta.immediateRenderCallback)&&u(Ac.__webglObjectsImmediate,Ta);Ta.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Pb=0,ic=a.__webglObjects.length;Pb<ic;Pb++){var Za=a.__webglObjects[Pb].object,
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+a.__objectsRemoved[0],Ac=a;Ta instanceof THREE.Mesh||Ta instanceof THREE.ParticleSystem||Ta instanceof THREE.Ribbon||Ta instanceof THREE.Line?u(Ac.__webglObjects,Ta):Ta instanceof THREE.Sprite?o(Ac.__webglSprites,Ta):Ta instanceof THREE.LensFlare?o(Ac.__webglFlares,Ta):(Ta instanceof THREE.ImmediateRenderObject||Ta.immediateRenderCallback)&&u(Ac.__webglObjectsImmediate,Ta);Ta.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Pb=0,ic=a.__webglObjects.length;Pb<ic;Pb++){var Za=a.__webglObjects[Pb].object,
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X=Za.geometry,lc=void 0,Yb=void 0,Na=void 0;if(Za instanceof THREE.Mesh)if(X instanceof THREE.BufferGeometry){if(X.verticesNeedUpdate||X.elementsNeedUpdate||X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate){var sb=X,Zb=g.DYNAMIC_DRAW,jc=!X.dynamic,$b=sb.attributes,Rc=$b.index,Sc=$b.position,Tc=$b.normal,Uc=$b.uv,Vc=$b.color,Wc=$b.tangent;if(sb.elementsNeedUpdate&&Rc!==void 0){g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Rc.buffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Rc.array,
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Zb)}if(sb.verticesNeedUpdate&&Sc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Sc.buffer);g.bufferData(g.ARRAY_BUFFER,Sc.array,Zb)}if(sb.normalsNeedUpdate&&Tc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Tc.buffer);g.bufferData(g.ARRAY_BUFFER,Tc.array,Zb)}if(sb.uvsNeedUpdate&&Uc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Uc.buffer);g.bufferData(g.ARRAY_BUFFER,Uc.array,Zb)}if(sb.colorsNeedUpdate&&Vc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Vc.buffer);g.bufferData(g.ARRAY_BUFFER,Vc.array,Zb)}if(sb.tangentsNeedUpdate&&Wc!==
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void 0){g.bindBuffer(g.ARRAY_BUFFER,Wc.buffer);g.bufferData(g.ARRAY_BUFFER,Wc.array,Zb)}if(jc){var gc=void 0;for(gc in sb.attributes)delete sb.attributes[gc].array}}X.verticesNeedUpdate=false;X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false}else{for(var Xc=0,xc=X.geometryGroupsList.length;Xc<xc;Xc++){lc=X.geometryGroupsList[Xc];Na=c(Za,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.morphTargetsNeedUpdate||X.elementsNeedUpdate||
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@@ -388,12 +388,12 @@ J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t
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11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faceVertices"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];J=ga[0];K=ga[1];L=ga[2];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+
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2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=
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$.z;s.array[t+15]=$.w;t=t+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,Qa)}}}if(zc){delete Z.__inittedArrays;delete Z.__colorArray;delete Z.__normalArray;delete Z.__tangentArray;delete Z.__uvArray;delete Z.__uv2Array;delete Z.__faceArray;delete Z.__vertexArray;delete Z.__lineArray;delete Z.__skinVertexAArray;delete Z.__skinVertexBArray;delete Z.__skinIndexArray;delete Z.__skinWeightArray}}}}X.verticesNeedUpdate=false;X.morphTargetsNeedUpdate=false;X.elementsNeedUpdate=
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-false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false;Na.attributes&&o(Na)}else if(Za instanceof THREE.Ribbon){if(X.verticesNeedUpdate||X.colorsNeedUpdate){var Kb=X,kd=g.DYNAMIC_DRAW,tc=void 0,uc=void 0,Gc=void 0,Lb=void 0,Hc=void 0,ld=Kb.vertices,md=Kb.colors,td=ld.length,ud=md.length,Ic=Kb.__vertexArray,Jc=Kb.__colorArray,vd=Kb.colorsNeedUpdate;if(Kb.verticesNeedUpdate){for(tc=0;tc<td;tc++){Gc=ld[tc];Lb=tc*3;Ic[Lb]=Gc.x;Ic[Lb+1]=Gc.y;Ic[Lb+2]=
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+false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false;Na.attributes&&q(Na)}else if(Za instanceof THREE.Ribbon){if(X.verticesNeedUpdate||X.colorsNeedUpdate){var Kb=X,kd=g.DYNAMIC_DRAW,tc=void 0,uc=void 0,Gc=void 0,Lb=void 0,Hc=void 0,ld=Kb.vertices,md=Kb.colors,td=ld.length,ud=md.length,Ic=Kb.__vertexArray,Jc=Kb.__colorArray,vd=Kb.colorsNeedUpdate;if(Kb.verticesNeedUpdate){for(tc=0;tc<td;tc++){Gc=ld[tc];Lb=tc*3;Ic[Lb]=Gc.x;Ic[Lb+1]=Gc.y;Ic[Lb+2]=
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Gc.z}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,kd)}if(vd){for(uc=0;uc<ud;uc++){Hc=md[uc];Lb=uc*3;Jc[Lb]=Hc.r;Jc[Lb+1]=Hc.g;Jc[Lb+2]=Hc.b}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,kd)}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false}else if(Za instanceof THREE.Line){Na=c(Za,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.colorsNeedUpdate||Yb){var xb=X,dd=g.DYNAMIC_DRAW,vc=void 0,wc=void 0,Kc=void 0,ra=void 0,
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Lc=void 0,nd=xb.vertices,od=xb.colors,wd=nd.length,xd=od.length,Mc=xb.__vertexArray,Nc=xb.__colorArray,yd=xb.colorsNeedUpdate,ed=xb.__webglCustomAttributesList,Oc=void 0,pd=void 0,Ha=void 0,fc=void 0,Oa=void 0,la=void 0;if(xb.verticesNeedUpdate){for(vc=0;vc<wd;vc++){Kc=nd[vc];ra=vc*3;Mc[ra]=Kc.x;Mc[ra+1]=Kc.y;Mc[ra+2]=Kc.z}g.bindBuffer(g.ARRAY_BUFFER,xb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Mc,dd)}if(yd){for(wc=0;wc<xd;wc++){Lc=od[wc];ra=wc*3;Nc[ra]=Lc.r;Nc[ra+1]=Lc.g;Nc[ra+2]=Lc.b}g.bindBuffer(g.ARRAY_BUFFER,
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xb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Nc,dd)}if(ed){Oc=0;for(pd=ed.length;Oc<pd;Oc++){la=ed[Oc];if(la.needsUpdate&&(la.boundTo===void 0||la.boundTo==="vertices")){ra=0;fc=la.value.length;if(la.size===1)for(Ha=0;Ha<fc;Ha++)la.array[Ha]=la.value[Ha];else if(la.size===2)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;ra=ra+2}else if(la.size===3)if(la.type==="c")for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.r;la.array[ra+1]=Oa.g;la.array[ra+2]=Oa.b;ra=ra+
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-3}else for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;la.array[ra+2]=Oa.z;ra=ra+3}else if(la.size===4)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;la.array[ra+2]=Oa.z;la.array[ra+3]=Oa.w;ra=ra+4}g.bindBuffer(g.ARRAY_BUFFER,la.buffer);g.bufferData(g.ARRAY_BUFFER,la.array,dd)}}}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}else if(Za instanceof THREE.ParticleSystem){Na=c(Za,lc);Yb=Na.attributes&&n(Na);(X.verticesNeedUpdate||
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-X.colorsNeedUpdate||Za.sortParticles||Yb)&&f(X,g.DYNAMIC_DRAW,Za);X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&o(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&
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|
+3}else for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;la.array[ra+2]=Oa.z;ra=ra+3}else if(la.size===4)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;la.array[ra+2]=Oa.z;la.array[ra+3]=Oa.w;ra=ra+4}g.bindBuffer(g.ARRAY_BUFFER,la.buffer);g.bufferData(g.ARRAY_BUFFER,la.array,dd)}}}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&q(Na)}else if(Za instanceof THREE.ParticleSystem){Na=c(Za,lc);Yb=Na.attributes&&n(Na);(X.verticesNeedUpdate||
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|
+X.colorsNeedUpdate||Za.sortParticles||Yb)&&f(X,g.DYNAMIC_DRAW,Za);X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&q(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&
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|
(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,q;o=h=e=n=0;for(f=b.length;o<f;o++){q=b[o];if(!q.onlyShadow){q instanceof THREE.DirectionalLight&&h++;q instanceof THREE.PointLight&&e++;q instanceof THREE.SpotLight&&n++}}if(e+n+h<=Q){o=h;f=e}else{o=Math.ceil(Q*h/(e+h));n=f=Q-o}e=o;h=n;n=l=0;for(o=b.length;n<o;n++){q=b[n];if(q.castShadow){q instanceof THREE.SpotLight&&l++;q instanceof
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THREE.DirectionalLight&&!q.shadowCascade&&l++}}if(hc&&d&&d.useVertexTexture)k=1024;else{b=g.getParameter(g.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}k=b}var p;a:{q=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,
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vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:k,useVertexTexture:hc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,
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@@ -425,11 +425,11 @@ THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.obje
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
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Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,h=a.length;f<h;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
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{radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,h=a.length;f<h;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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-0}var e=this.offsets,f=this.attributes.index.array,h=this.attributes.position.array,j=this.attributes.normal.array,l,k,i,m,n,o,u=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;l=e[c].count;var w=e[c].index;a=b;for(b=b+l;a<b;a=a+3){l=w+f[a];k=w+f[a+1];i=w+f[a+2];m=h[l*3];n=h[l*3+1];o=h[l*3+2];u.set(m,n,o);m=h[k*3];n=h[k*3+1];o=h[k*3+2];q.set(m,n,o);m=h[i*3];n=h[i*3+1];o=h[i*3+2];r.set(m,n,o);p.sub(r,q);x.sub(u,
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-q);p.crossSelf(x);j[l*3]=j[l*3]+p.x;j[l*3+1]=j[l*3+1]+p.y;j[l*3+2]=j[l*3+2]+p.z;j[k*3]=j[k*3]+p.x;j[k*3+1]=j[k*3+1]+p.y;j[k*3+2]=j[k*3+2]+p.z;j[i*3]=j[i*3]+p.x;j[i*3+1]=j[i*3+1]+p.y;j[i*3+2]=j[i*3+2]+p.z}}a=0;for(b=j.length;a<b;a=a+3){m=j[a];n=j[a+1];o=j[a+2];c=1/Math.sqrt(m*m+n*n+o*o);j[a]=j[a]*c;j[a+1]=j[a+1]*c;j[a+2]=j[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];o=d[a*3+2];u=d[b*3];q=d[b*3+1];r=d[b*3+2];p=d[c*3];x=d[c*3+1];w=d[c*3+2];H=
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-f[a*2];v=f[a*2+1];E=f[b*2];A=f[b*2+1];G=f[c*2];C=f[c*2+1];P=u-m;I=p-m;U=q-n;V=x-n;S=r-o;z=w-o;O=E-H;Q=G-H;F=A-v;ea=C-v;sa=1/(O*ea-Q*F);N.set((ea*P-F*I)*sa,(ea*U-F*V)*sa,(ea*S-F*z)*sa);ja.set((O*I-Q*P)*sa,(O*V-Q*U)*sa,(O*z-Q*S)*sa);k[a].addSelf(N);k[b].addSelf(N);k[c].addSelf(N);i[a].addSelf(ja);i[b].addSelf(ja);i[c].addSelf(ja)}function b(a){Ga.x=e[a*3];Ga.y=e[a*3+1];Ga.z=e[a*3+2];ka.copy(Ga);ya=k[a];Ba.copy(ya);Ba.subSelf(Ga.multiplyScalar(Ga.dot(ya))).normalize();Ja.cross(ka,ya);Xa=Ja.dot(i[a]);
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+0}var e=this.offsets,f=this.attributes.index.array,h=this.attributes.position.array,j=this.attributes.normal.array,l,k,i,m,n,q,u=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;l=e[c].count;var w=e[c].index;a=b;for(b=b+l;a<b;a=a+3){l=w+f[a];k=w+f[a+1];i=w+f[a+2];m=h[l*3];n=h[l*3+1];q=h[l*3+2];u.set(m,n,q);m=h[k*3];n=h[k*3+1];q=h[k*3+2];o.set(m,n,q);m=h[i*3];n=h[i*3+1];q=h[i*3+2];r.set(m,n,q);p.sub(r,o);x.sub(u,
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+o);p.crossSelf(x);j[l*3]=j[l*3]+p.x;j[l*3+1]=j[l*3+1]+p.y;j[l*3+2]=j[l*3+2]+p.z;j[k*3]=j[k*3]+p.x;j[k*3+1]=j[k*3+1]+p.y;j[k*3+2]=j[k*3+2]+p.z;j[i*3]=j[i*3]+p.x;j[i*3+1]=j[i*3+1]+p.y;j[i*3+2]=j[i*3+2]+p.z}}a=0;for(b=j.length;a<b;a=a+3){m=j[a];n=j[a+1];q=j[a+2];c=1/Math.sqrt(m*m+n*n+q*q);j[a]=j[a]*c;j[a+1]=j[a+1]*c;j[a+2]=j[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];q=d[a*3+2];u=d[b*3];o=d[b*3+1];r=d[b*3+2];p=d[c*3];x=d[c*3+1];w=d[c*3+2];H=
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+f[a*2];v=f[a*2+1];E=f[b*2];A=f[b*2+1];G=f[c*2];C=f[c*2+1];P=u-m;I=p-m;U=o-n;V=x-n;S=r-q;z=w-q;O=E-H;Q=G-H;F=A-v;ea=C-v;sa=1/(O*ea-Q*F);N.set((ea*P-F*I)*sa,(ea*U-F*V)*sa,(ea*S-F*z)*sa);ja.set((O*I-Q*P)*sa,(O*V-Q*U)*sa,(O*z-Q*S)*sa);k[a].addSelf(N);k[b].addSelf(N);k[c].addSelf(N);i[a].addSelf(ja);i[b].addSelf(ja);i[c].addSelf(ja)}function b(a){Ga.x=e[a*3];Ga.y=e[a*3+1];Ga.z=e[a*3+2];ka.copy(Ga);ya=k[a];Ba.copy(ya);Ba.subSelf(Ga.multiplyScalar(Ga.dot(ya))).normalize();Ja.cross(ka,ya);Xa=Ja.dot(i[a]);
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Pa=Xa<0?-1:1;l[a*4]=Ba.x;l[a*4+1]=Ba.y;l[a*4+2]=Ba.z;l[a*4+3]=Pa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,h=d.length/3;if(this.attributes.tangent===void 0){var j=4*h;this.attributes.tangent=
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-{itemSize:4,array:new Float32Array(j),numItems:j}}for(var l=this.attributes.tangent.array,k=[],i=[],j=0;j<h;j++){k[j]=new THREE.Vector3;i[j]=new THREE.Vector3}var m,n,o,u,q,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,sa,N=new THREE.Vector3,ja=new THREE.Vector3,aa,T,da,Fa,ha,W=this.offsets,j=0;for(T=W.length;j<T;++j){aa=W[j].start;da=W[j].count;var ta=W[j].index,h=aa;for(aa=aa+da;h<aa;h=h+3){da=ta+c[h];Fa=ta+c[h+1];ha=ta+c[h+2];a(da,Fa,ha)}}var Ba=new THREE.Vector3,Ja=new THREE.Vector3,Ga=new THREE.Vector3,
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+{itemSize:4,array:new Float32Array(j),numItems:j}}for(var l=this.attributes.tangent.array,k=[],i=[],j=0;j<h;j++){k[j]=new THREE.Vector3;i[j]=new THREE.Vector3}var m,n,q,u,o,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,sa,N=new THREE.Vector3,ja=new THREE.Vector3,aa,T,da,Fa,ha,W=this.offsets,j=0;for(T=W.length;j<T;++j){aa=W[j].start;da=W[j].count;var ta=W[j].index,h=aa;for(aa=aa+da;h<aa;h=h+3){da=ta+c[h];Fa=ta+c[h+1];ha=ta+c[h+2];a(da,Fa,ha)}}var Ba=new THREE.Vector3,Ja=new THREE.Vector3,Ga=new THREE.Vector3,
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ka=new THREE.Vector3,Pa,ya,Xa,j=0;for(T=W.length;j<T;++j){aa=W[j].start;da=W[j].count;ta=W[j].index;h=aa;for(aa=aa+da;h<aa;h=h+3){da=ta+c[h];Fa=ta+c[h+1];ha=ta+c[h+2];b(da);b(Fa);b(ha)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
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this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
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@@ -441,33 +441,33 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,h,j,l,k,i,m,n,o;this.init=function(u){b=u.context;c=u;d=new Float32Array(16);e=new Uint16Array(6);u=0;d[u++]=-1;d[u++]=-1;d[u++]=0;d[u++]=0;d[u++]=1;d[u++]=-1;d[u++]=1;d[u++]=
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+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,h,j,l,k,i,m,n,q;this.init=function(u){b=u.context;c=u;d=new Float32Array(16);e=new Uint16Array(6);u=0;d[u++]=-1;d[u++]=-1;d[u++]=0;d[u++]=0;d[u++]=1;d[u++]=-1;d[u++]=1;d[u++]=
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0;d[u++]=1;d[u++]=1;d[u++]=1;d[u++]=1;d[u++]=-1;d[u++]=1;d[u++]=0;d[u++]=1;u=0;e[u++]=0;e[u++]=1;e[u++]=2;e[u++]=0;e[u++]=2;e[u++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);j=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;i=a(THREE.ShaderFlares.lensFlare)}else{k=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(i,"position");m.uv=b.getAttribLocation(i,"uv");n.renderType=b.getUniformLocation(i,"renderType");n.map=b.getUniformLocation(i,"map");n.occlusionMap=b.getUniformLocation(i,"occlusionMap");n.opacity=b.getUniformLocation(i,"opacity");n.color=b.getUniformLocation(i,
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-"color");n.scale=b.getUniformLocation(i,"scale");n.rotation=b.getUniformLocation(i,"rotation");n.screenPosition=b.getUniformLocation(i,"screenPosition");o=false};this.render=function(a,d,e,p){var a=a.__webglFlares,x=a.length;if(x){var w=new THREE.Vector3,H=p/e,v=e*0.5,E=p*0.5,A=16/p,G=new THREE.Vector2(A*H,A),C=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),I=n,A=m;b.useProgram(i);if(!o){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);o=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
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+"color");n.scale=b.getUniformLocation(i,"scale");n.rotation=b.getUniformLocation(i,"rotation");n.screenPosition=b.getUniformLocation(i,"screenPosition");q=false};this.render=function(a,d,e,p){var a=a.__webglFlares,x=a.length;if(x){var w=new THREE.Vector3,H=p/e,v=e*0.5,E=p*0.5,A=16/p,G=new THREE.Vector2(A*H,A),C=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),I=n,A=m;b.useProgram(i);if(!q){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);q=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
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1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var U,V,S,z,O;for(U=0;U<x;U++){A=16/p;G.set(A*H,A);z=a[U];w.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);C.copy(w);P.x=C.x*v+v;P.y=C.y*E+E;if(k||P.x>0&&P.x<e&&P.y>0&&
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P.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,P.x-8,P.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,G.x,G.y);b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,P.x-8,P.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(C);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);V=0;for(S=z.lensFlares.length;V<S;V++){O=z.lensFlares[V];if(O.opacity>0.001&&O.scale>0.001){C.x=O.x;C.y=O.y;C.z=O.z;A=O.size*O.scale/p;G.x=A*H;G.y=A;b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.uniform2f(I.scale,G.x,G.y);b.uniform1f(I.rotation,O.rotation);b.uniform1f(I.opacity,O.opacity);
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+b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(C);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);V=0;for(S=z.lensFlares.length;V<S;V++){O=z.lensFlares[V];if(O.opacity>0.0010&&O.scale>0.0010){C.x=O.x;C.y=O.y;C.z=O.z;A=O.size*O.scale/p;G.x=A*H;G.y=A;b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.uniform2f(I.scale,G.x,G.y);b.uniform1f(I.rotation,O.rotation);b.uniform1f(I.opacity,O.opacity);
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b.uniform3f(I.color,O.color.r,O.color.g,O.color.b);c.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);c.setTexture(O.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,h=new THREE.Matrix4,j=new THREE.Vector3,l=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
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-vertexShader:f.vertexShader,uniforms:h,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,i){var m,n,o,u,q,r,p,x,w,H=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=k.__lights.length;m<n;m++){o=k.__lights[m];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&
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-o.shadowCascade)for(q=0;q<o.shadowCascadeCount;q++){var v;if(o.shadowCascadeArray[q])v=o.shadowCascadeArray[q];else{w=o;p=q;v=new THREE.DirectionalLight;v.isVirtual=true;v.onlyShadow=true;v.castShadow=true;v.shadowCameraNear=w.shadowCameraNear;v.shadowCameraFar=w.shadowCameraFar;v.shadowCameraLeft=w.shadowCameraLeft;v.shadowCameraRight=w.shadowCameraRight;v.shadowCameraBottom=w.shadowCameraBottom;v.shadowCameraTop=w.shadowCameraTop;v.shadowCameraVisible=w.shadowCameraVisible;v.shadowDarkness=w.shadowDarkness;
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-v.shadowBias=w.shadowCascadeBias[p];v.shadowMapWidth=w.shadowCascadeWidth[p];v.shadowMapHeight=w.shadowCascadeHeight[p];v.pointsWorld=[];v.pointsFrustum=[];x=v.pointsWorld;r=v.pointsFrustum;for(var E=0;E<8;E++){x[E]=new THREE.Vector3;r[E]=new THREE.Vector3}x=w.shadowCascadeNearZ[p];w=w.shadowCascadeFarZ[p];r[0].set(-1,-1,x);r[1].set(1,-1,x);r[2].set(-1,1,x);r[3].set(1,1,x);r[4].set(-1,-1,w);r[5].set(1,-1,w);r[6].set(-1,1,w);r[7].set(1,1,w);v.originalCamera=i;r=new THREE.Gyroscope;r.position=o.shadowCascadeOffset;
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-r.add(v);r.add(v.target);i.add(r);o.shadowCascadeArray[q]=v;console.log("Created virtualLight",v)}p=o;x=q;w=p.shadowCascadeArray[x];w.position.copy(p.position);w.target.position.copy(p.target.position);w.lookAt(w.target);w.shadowCameraVisible=p.shadowCameraVisible;w.shadowDarkness=p.shadowDarkness;w.shadowBias=p.shadowCascadeBias[x];r=p.shadowCascadeNearZ[x];p=p.shadowCascadeFarZ[x];w=w.pointsFrustum;w[0].z=r;w[1].z=r;w[2].z=r;w[3].z=r;w[4].z=p;w[5].z=p;w[6].z=p;w[7].z=p;H[u]=v;u++}else{H[u]=o;u++}}m=
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-0;for(n=H.length;m<n;m++){o=H[m];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof
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-THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(o.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(o.shadowCameraVisible&&!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&v.originalCamera==i){q=i;u=o.shadowCamera;
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-r=o.pointsFrustum;w=o.pointsWorld;j.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=0;p<8;p++){x=w[p];x.copy(r[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,q);u.matrixWorldInverse.multiplyVector3(x);if(x.x<j.x)j.x=x.x;if(x.x>l.x)l.x=x.x;if(x.y<j.y)j.y=x.y;if(x.y>l.y)l.y=x.y;if(x.z<j.z)j.z=x.z;if(x.z>l.z)l.z=x.z}u.left=j.x;u.right=l.x;u.top=l.y;u.bottom=j.y;u.updateProjectionMatrix()}u=o.shadowMap;r=o.shadowMatrix;q=o.shadowCamera;q.position.copy(o.matrixWorld.getPosition());
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-q.lookAt(o.target.matrixWorld.getPosition());q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);if(o.cameraHelper)o.cameraHelper.lines.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(q.projectionMatrix);r.multiplySelf(q.matrixWorldInverse);if(!q._viewMatrixArray)q._viewMatrixArray=new Float32Array(16);if(!q._projectionMatrixArray)q._projectionMatrixArray=new Float32Array(16);q.matrixWorldInverse.flattenToArray(q._viewMatrixArray);
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-q.projectionMatrix.flattenToArray(q._projectionMatrixArray);h.multiply(q.projectionMatrix,q.matrixWorldInverse);f.setFromMatrix(h);b.setRenderTarget(u);b.clear();w=k.__webglObjects;o=0;for(u=w.length;o<u;o++){p=w[o];r=p.object;p.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||f.contains(r))){r._modelViewMatrix.multiply(q.matrixWorldInverse,r.matrixWorld);p.render=true}}o=0;for(u=w.length;o<u;o++){p=w[o];if(p.render){r=p.object;p=p.buffer;x=r.customDepthMaterial?
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-r.customDepthMaterial:r.geometry.morphTargets.length?d:r instanceof THREE.SkinnedMesh?e:c;p instanceof THREE.BufferGeometry?b.renderBufferDirect(q,k.__lights,null,x,p,r):b.renderBuffer(q,k.__lights,null,x,p,r)}}w=k.__webglObjectsImmediate;o=0;for(u=w.length;o<u;o++){p=w[o];r=p.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(q.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(q,k.__lights,null,c,r)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
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+vertexShader:f.vertexShader,uniforms:h,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,i){var m,n,q,u,o,r,p,x,w,H=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=k.__lights.length;m<n;m++){q=k.__lights[m];if(q.castShadow)if(q instanceof THREE.DirectionalLight&&
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+q.shadowCascade)for(o=0;o<q.shadowCascadeCount;o++){var v;if(q.shadowCascadeArray[o])v=q.shadowCascadeArray[o];else{w=q;p=o;v=new THREE.DirectionalLight;v.isVirtual=true;v.onlyShadow=true;v.castShadow=true;v.shadowCameraNear=w.shadowCameraNear;v.shadowCameraFar=w.shadowCameraFar;v.shadowCameraLeft=w.shadowCameraLeft;v.shadowCameraRight=w.shadowCameraRight;v.shadowCameraBottom=w.shadowCameraBottom;v.shadowCameraTop=w.shadowCameraTop;v.shadowCameraVisible=w.shadowCameraVisible;v.shadowDarkness=w.shadowDarkness;
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+v.shadowBias=w.shadowCascadeBias[p];v.shadowMapWidth=w.shadowCascadeWidth[p];v.shadowMapHeight=w.shadowCascadeHeight[p];v.pointsWorld=[];v.pointsFrustum=[];x=v.pointsWorld;r=v.pointsFrustum;for(var E=0;E<8;E++){x[E]=new THREE.Vector3;r[E]=new THREE.Vector3}x=w.shadowCascadeNearZ[p];w=w.shadowCascadeFarZ[p];r[0].set(-1,-1,x);r[1].set(1,-1,x);r[2].set(-1,1,x);r[3].set(1,1,x);r[4].set(-1,-1,w);r[5].set(1,-1,w);r[6].set(-1,1,w);r[7].set(1,1,w);v.originalCamera=i;r=new THREE.Gyroscope;r.position=q.shadowCascadeOffset;
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+r.add(v);r.add(v.target);i.add(r);q.shadowCascadeArray[o]=v;console.log("Created virtualLight",v)}p=q;x=o;w=p.shadowCascadeArray[x];w.position.copy(p.position);w.target.position.copy(p.target.position);w.lookAt(w.target);w.shadowCameraVisible=p.shadowCameraVisible;w.shadowDarkness=p.shadowDarkness;w.shadowBias=p.shadowCascadeBias[x];r=p.shadowCascadeNearZ[x];p=p.shadowCascadeFarZ[x];w=w.pointsFrustum;w[0].z=r;w[1].z=r;w[2].z=r;w[3].z=r;w[4].z=p;w[5].z=p;w[6].z=p;w[7].z=p;H[u]=v;u++}else{H[u]=q;u++}}m=
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+0;for(n=H.length;m<n;m++){q=H[m];if(!q.shadowMap){q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight);q.shadowMatrix=new THREE.Matrix4}if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof
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+THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(q.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(q.shadowCameraVisible&&!q.cameraHelper){q.cameraHelper=new THREE.CameraHelper(q.shadowCamera);q.shadowCamera.add(q.cameraHelper)}if(q.isVirtual&&v.originalCamera==i){o=i;u=q.shadowCamera;
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+r=q.pointsFrustum;w=q.pointsWorld;j.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=0;p<8;p++){x=w[p];x.copy(r[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,o);u.matrixWorldInverse.multiplyVector3(x);if(x.x<j.x)j.x=x.x;if(x.x>l.x)l.x=x.x;if(x.y<j.y)j.y=x.y;if(x.y>l.y)l.y=x.y;if(x.z<j.z)j.z=x.z;if(x.z>l.z)l.z=x.z}u.left=j.x;u.right=l.x;u.top=l.y;u.bottom=j.y;u.updateProjectionMatrix()}u=q.shadowMap;r=q.shadowMatrix;o=q.shadowCamera;o.position.copy(q.matrixWorld.getPosition());
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+o.lookAt(q.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);if(q.cameraHelper)q.cameraHelper.lines.visible=q.shadowCameraVisible;q.shadowCameraVisible&&q.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(o.projectionMatrix);r.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);
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+o.projectionMatrix.flattenToArray(o._projectionMatrixArray);h.multiply(o.projectionMatrix,o.matrixWorldInverse);f.setFromMatrix(h);b.setRenderTarget(u);b.clear();w=k.__webglObjects;q=0;for(u=w.length;q<u;q++){p=w[q];r=p.object;p.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||f.contains(r))){r._modelViewMatrix.multiply(o.matrixWorldInverse,r.matrixWorld);p.render=true}}q=0;for(u=w.length;q<u;q++){p=w[q];if(p.render){r=p.object;p=p.buffer;x=r.customDepthMaterial?
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+r.customDepthMaterial:r.geometry.morphTargets.length?d:r instanceof THREE.SkinnedMesh?e:c;p instanceof THREE.BufferGeometry?b.renderBufferDirect(o,k.__lights,null,x,p,r):b.renderBuffer(o,k.__lights,null,x,p,r)}}w=k.__webglObjectsImmediate;q=0;for(u=w.length;q<u;q++){p=w[q];r=p.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(o.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(o,k.__lights,null,c,r)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
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b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,h,j,l,k,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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-h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),o=b.createShader(b.FRAGMENT_SHADER),u=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,a.fragmentShader);b.shaderSource(u,a.vertexShader);b.compileShader(o);b.compileShader(u);b.attachShader(n,o);b.attachShader(n,u);b.linkProgram(n);j=n;l={};k={};l.position=b.getAttribLocation(j,"position");l.uv=b.getAttribLocation(j,"uv");k.uvOffset=b.getUniformLocation(j,"uvOffset");k.uvScale=b.getUniformLocation(j,
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+h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),q=b.createShader(b.FRAGMENT_SHADER),u=b.createShader(b.VERTEX_SHADER);b.shaderSource(q,a.fragmentShader);b.shaderSource(u,a.vertexShader);b.compileShader(q);b.compileShader(u);b.attachShader(n,q);b.attachShader(n,u);b.linkProgram(n);j=n;l={};k={};l.position=b.getAttribLocation(j,"position");l.uv=b.getAttribLocation(j,"uv");k.uvOffset=b.getUniformLocation(j,"uvOffset");k.uvScale=b.getUniformLocation(j,
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"uvScale");k.rotation=b.getUniformLocation(j,"rotation");k.scale=b.getUniformLocation(j,"scale");k.alignment=b.getUniformLocation(j,"alignment");k.color=b.getUniformLocation(j,"color");k.map=b.getUniformLocation(j,"map");k.opacity=b.getUniformLocation(j,"opacity");k.useScreenCoordinates=b.getUniformLocation(j,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(j,"affectedByDistance");k.screenPosition=b.getUniformLocation(j,"screenPosition");k.modelViewMatrix=b.getUniformLocation(j,"modelViewMatrix");
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-k.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,o,u){var d=d.__webglSprites,q=d.length;if(q){var r=l,p=k,x=u/o,o=o*0.5,w=u*0.5,H=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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-h);b.uniformMatrix4fv(p.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var v,E=[],r=0;r<q;r++){v=d[r];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<q;r++){v=d[r];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(p.useScreenCoordinates,1);
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-b.uniform3f(p.screenPosition,(v.position.x-o)/o,(w-v.position.y)/w,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,v._modelViewMatrix.elements)}e=v.map.image.width/(v.scaleByViewport?u:1);E[0]=e*x*v.scale.x;E[1]=e*v.scale.y;b.uniform2f(p.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(p.uvOffset,v.uvOffset.x,v.uvOffset.y);b.uniform2f(p.alignment,v.alignment.x,v.alignment.y);
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+k.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,q,u){var d=d.__webglSprites,o=d.length;if(o){var r=l,p=k,x=u/q,q=q*0.5,w=u*0.5,H=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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+h);b.uniformMatrix4fv(p.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var v,E=[],r=0;r<o;r++){v=d[r];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<o;r++){v=d[r];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(p.useScreenCoordinates,1);
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+b.uniform3f(p.screenPosition,(v.position.x-q)/q,(w-v.position.y)/w,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,v._modelViewMatrix.elements)}e=v.map.image.width/(v.scaleByViewport?u:1);E[0]=e*x*v.scale.x;E[1]=e*v.scale.y;b.uniform2f(p.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(p.uvOffset,v.uvOffset.x,v.uvOffset.y);b.uniform2f(p.alignment,v.alignment.x,v.alignment.y);
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b.uniform1f(p.opacity,v.opacity);b.uniform3f(p.color,v.color.r,v.color.g,v.color.b);b.uniform1f(p.rotation,v.rotation);b.uniform2fv(p.scale,E);if(v.mergeWith3D&&!H){b.enable(b.DEPTH_TEST);H=true}else if(!v.mergeWith3D&&H){b.disable(b.DEPTH_TEST);H=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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