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@@ -61,10 +61,6 @@ THREE.Object3D = function () {
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this.matrixAutoUpdate = true;
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this.matrixWorldNeedsUpdate = false;
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- this.accumulatedRotWeight = 0;
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- this.accumulatedPosWeight = 0;
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- this.accumulatedSclWeight = 0;
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-
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this.visible = true;
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this.castShadow = false;
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@@ -533,12 +529,6 @@ THREE.Object3D.prototype = {
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}
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- // Reset weights to be re-accumulated in the next frame
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-
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- this.accumulatedRotWeight = 0;
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- this.accumulatedPosWeight = 0;
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- this.accumulatedSclWeight = 0;
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-
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},
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clone: function ( object, recursive ) {
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