浏览代码

Merge pull request #11120 from mumman/patch-1

Update ObjectLoader.html
Mr.doob 8 年之前
父节点
当前提交
3f896b810d
共有 1 个文件被更改,包括 231 次插入231 次删除
  1. 231 231
      docs/api/loaders/ObjectLoader.html

+ 231 - 231
docs/api/loaders/ObjectLoader.html

@@ -1,232 +1,232 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
 		<meta charset="utf-8" />
 		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		<h1>[name]</h1>
-
-		<div class="desc">
-			A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the
-			<em>.type</em> attributes of objects to map them to their original classes.<br /><br />
-
-			Note that this loader can't load [page:Geometries]. Use [page:JSONLoader] instead for that.<br /><br />
-
-			This uses the [page:FileLoader] internally for loading files.
-		</div>
-
-		<h2>Example</h2>
-
-		<div>
-
-			[example:webgl_animation_scene WebGL / animation / scene]<br />
-			[example:webgl_loader_json_claraio WebGL / loader / json / claraio]<br />
-			[example:webgl_loader_msgpack WebGL / loader / msgpack]
-		</div>
-
-		<code>
-var loader = new THREE.ObjectLoader();
-
-loader.load(
-    // resource URL
-    "models/json/example.json"
-
-    // pass the loaded data to the onLoad function.
-		//Here it is assumed to be an object
-    function ( obj ) {
-				//add the loaded object to the scene
-        scene.add( obj );
-    },
-
-    // Function called when download progresses
-    function ( xhr ) {
-        console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
-    },
-
-    // Function called when download errors
-    function ( xhr ) {
-        console.error( 'An error happened' );
-    }
-);
-
-
-// Alternatively, to parse a previously loaded JSON structure
-var object = loader.parse( a_json_object );
-
-scene.add( object );
-		</code>
-
-
-
-		<h2>Constructor</h2>
-
-		<h3>[name]( [page:LoadingManager manager] )</h3>
-		<div>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
-
-		Creates a new [name].
-		</div>
-
-
-		<h2>Properties</h2>
-
-		<h3>[property:String crossOrigin]</h3>
-		<div>
-		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
-	 attribute of the image to the value of *crossOrigin*,
-		prior to starting the load. Default is *undefined*.
-		</div>
-
-		<h3>[property:LoadingManager manager]</h3>
-		<div>
-			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
-		</div>
-
-		<h3>[property:String texturePath]</h3>
-		<div>
-			The base path or URL from which textures will be loaded. See [page:.setTexturePath].
-			Default is the empty string.
-		</div>
-
-		<h2>Methods</h2>
-
-		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
-		<div>
-		[page:String url] — the path or URL to the file. This can also be a
-			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
-		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
-		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
-		Begin loading from url and call onLoad with the parsed response content.
-		</div>
-
-
-		<h3>[method:Object3D parse]( [page:Object json], [page:Function onLoad]  )</h3>
-		<div>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-		[page:Function onLoad] — Will be called when parsed completes. The argument will be the parsed [page:Object3D object].<br />
-
-		Parse a <em>JSON</em> structure and return a threejs object.
-		This is used internally by [page:.load], but can also be used directly to parse
-		a previously loaded JSON structure.
-		</div>
-
-		<h3>[method:Object3D parseGeometries]( [page:Object json] )</h3>
-		<div>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-
-		This is used [page:.parse] to parse any [page:Geometry geometries] or [page:BufferGeometry buffer geometries]  in the JSON structure.
-		Internally it uses [page:JSONLoader] for geometries and [page:BufferGeometryLoader] for buffer geometries.
-		</div>
-
-		<h3>[method:Object3D parseMaterials]( [page:Object json] )</h3>
-		<div>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-
-		This is used [page:.parse] to parse any materials in the JSON structure using [page:MaterialLoader].
-		</div>
-
-		<h3>[method:Object3D parseAnimations]( [page:Object json] )</h3>
-		<div>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-
-		This is used [page:.parse] to parse any animations in the JSON structure, using [page:AnimationClip.parse].
-		</div>
-
-		<h3>[method:Object3D parseImages]( [page:Object json] )</h3>
-		<div>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-
-		This is used [page:.parse] to parse any images in the JSON structure, using [page:ImageLoader].
-		</div>
-
-		<h3>[method:Object3D parseTextures]( [page:Object json] )</h3>
-		<div>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-
-		This is used [page:.parse] to parse any textures in the JSON structure.
-		</div>
-
-		<h3>[method:Object3D parseObject]( [page:Object json] )</h3>
-		<div>
-		[page:Object json] — required. The JSON source to parse.<br /><br />
-
-		This is used [page:.parse] to parse any objects in the JSON structure.
-		Objects can be of the following types:
-
-		<ul>
-			<li>
-				[page:Scene]
-			</li>
-			<li>
-				[page:PerspectiveCamera]
-			</li>
-			<li>
-				[page:OrthographicCamera]
-			</li>
-			<li>
-				[page:AmbientLight]
-			</li>
-			<li>
-				[page:DirectionalLight]
-			</li>
-			<li>
-				[page:PointLight]
-			</li>
-			<li>
-				[page:SpotLight]
-			</li>
-			<li>
-				[page:HemisphereLight]
-			</li>
-			<li>
-				[page:Mesh]
-			</li>
-			<li>
-				[page:LOD]
-			</li>
-			<li>
-				[page:Line]
-			</li>
-			<li>
-				[page:LineSegments]
-			</li>
-			<li>
-				[page:Points]
-			</li>
-			<li>
-				[page:Sprite]
-			</li>
-			<li>
-				[page:Group]
-			</li>
-			<li>
-				[page:Object3D]
-			</li>
-
-		</ul>
-		</div>
-
-		<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
-		<div>
-		[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
-		</div>
-
-		<h3>[method:null setTexturePath]( [page:String value] )</h3>
-		<div>
-		[page:String value] — The base path or URL from which textures will be loaded.<br /><br />
-
-
-		</div>
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">
+			A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the
+			<em>.type</em> attributes of objects to map them to their original classes.<br /><br />
+
+			Note that this loader can't load [page:Geometries]. Use [page:JSONLoader] instead for that.<br /><br />
+
+			This uses the [page:FileLoader] internally for loading files.
+		</div>
+
+		<h2>Example</h2>
+
+		<div>
+
+			[example:webgl_animation_scene WebGL / animation / scene]<br />
+			[example:webgl_loader_json_claraio WebGL / loader / json / claraio]<br />
+			[example:webgl_loader_msgpack WebGL / loader / msgpack]
+		</div>
+
+		<code>
+var loader = new THREE.ObjectLoader();
+
+loader.load(
+    // resource URL
+    "models/json/example.json",
+
+    // pass the loaded data to the onLoad function.
+		//Here it is assumed to be an object
+    function ( obj ) {
+				//add the loaded object to the scene
+        scene.add( obj );
+    },
+
+    // Function called when download progresses
+    function ( xhr ) {
+        console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
+    },
+
+    // Function called when download errors
+    function ( xhr ) {
+        console.error( 'An error happened' );
+    }
+);
+
+
+// Alternatively, to parse a previously loaded JSON structure
+var object = loader.parse( a_json_object );
+
+scene.add( object );
+		</code>
+
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:LoadingManager manager] )</h3>
+		<div>
+		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
+
+		Creates a new [name].
+		</div>
+
+
+		<h2>Properties</h2>
+
+		<h3>[property:String crossOrigin]</h3>
+		<div>
+		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
+	 attribute of the image to the value of *crossOrigin*,
+		prior to starting the load. Default is *undefined*.
+		</div>
+
+		<h3>[property:LoadingManager manager]</h3>
+		<div>
+			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
+		</div>
+
+		<h3>[property:String texturePath]</h3>
+		<div>
+			The base path or URL from which textures will be loaded. See [page:.setTexturePath].
+			Default is the empty string.
+		</div>
+
+		<h2>Methods</h2>
+
+		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
+		<div>
+		[page:String url] — the path or URL to the file. This can also be a
+			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
+		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
+		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
+		[page:Function onError] — Will be called when load errors.<br />
+		</div>
+		<div>
+		Begin loading from url and call onLoad with the parsed response content.
+		</div>
+
+
+		<h3>[method:Object3D parse]( [page:Object json], [page:Function onLoad]  )</h3>
+		<div>
+		[page:Object json] — required. The JSON source to parse.<br /><br />
+		[page:Function onLoad] — Will be called when parsed completes. The argument will be the parsed [page:Object3D object].<br />
+
+		Parse a <em>JSON</em> structure and return a threejs object.
+		This is used internally by [page:.load], but can also be used directly to parse
+		a previously loaded JSON structure.
+		</div>
+
+		<h3>[method:Object3D parseGeometries]( [page:Object json] )</h3>
+		<div>
+		[page:Object json] — required. The JSON source to parse.<br /><br />
+
+		This is used [page:.parse] to parse any [page:Geometry geometries] or [page:BufferGeometry buffer geometries]  in the JSON structure.
+		Internally it uses [page:JSONLoader] for geometries and [page:BufferGeometryLoader] for buffer geometries.
+		</div>
+
+		<h3>[method:Object3D parseMaterials]( [page:Object json] )</h3>
+		<div>
+		[page:Object json] — required. The JSON source to parse.<br /><br />
+
+		This is used [page:.parse] to parse any materials in the JSON structure using [page:MaterialLoader].
+		</div>
+
+		<h3>[method:Object3D parseAnimations]( [page:Object json] )</h3>
+		<div>
+		[page:Object json] — required. The JSON source to parse.<br /><br />
+
+		This is used [page:.parse] to parse any animations in the JSON structure, using [page:AnimationClip.parse].
+		</div>
+
+		<h3>[method:Object3D parseImages]( [page:Object json] )</h3>
+		<div>
+		[page:Object json] — required. The JSON source to parse.<br /><br />
+
+		This is used [page:.parse] to parse any images in the JSON structure, using [page:ImageLoader].
+		</div>
+
+		<h3>[method:Object3D parseTextures]( [page:Object json] )</h3>
+		<div>
+		[page:Object json] — required. The JSON source to parse.<br /><br />
+
+		This is used [page:.parse] to parse any textures in the JSON structure.
+		</div>
+
+		<h3>[method:Object3D parseObject]( [page:Object json] )</h3>
+		<div>
+		[page:Object json] — required. The JSON source to parse.<br /><br />
+
+		This is used [page:.parse] to parse any objects in the JSON structure.
+		Objects can be of the following types:
+
+		<ul>
+			<li>
+				[page:Scene]
+			</li>
+			<li>
+				[page:PerspectiveCamera]
+			</li>
+			<li>
+				[page:OrthographicCamera]
+			</li>
+			<li>
+				[page:AmbientLight]
+			</li>
+			<li>
+				[page:DirectionalLight]
+			</li>
+			<li>
+				[page:PointLight]
+			</li>
+			<li>
+				[page:SpotLight]
+			</li>
+			<li>
+				[page:HemisphereLight]
+			</li>
+			<li>
+				[page:Mesh]
+			</li>
+			<li>
+				[page:LOD]
+			</li>
+			<li>
+				[page:Line]
+			</li>
+			<li>
+				[page:LineSegments]
+			</li>
+			<li>
+				[page:Points]
+			</li>
+			<li>
+				[page:Sprite]
+			</li>
+			<li>
+				[page:Group]
+			</li>
+			<li>
+				[page:Object3D]
+			</li>
+
+		</ul>
+		</div>
+
+		<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
+		<div>
+		[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
+		</div>
+
+		<h3>[method:null setTexturePath]( [page:String value] )</h3>
+		<div>
+		[page:String value] — The base path or URL from which textures will be loaded.<br /><br />
+
+
+		</div>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>