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@@ -71,6 +71,7 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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var depthMaterial = depthMaterialTemplate.clone();
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var depthMaterial = depthMaterialTemplate.clone();
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depthMaterial.morphTargets = useMorphing;
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depthMaterial.morphTargets = useMorphing;
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+ depthMaterial.skinning = useSkinning;
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_depthMaterials[ i ] = depthMaterial;
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_depthMaterials[ i ] = depthMaterial;
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