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@@ -11,11 +11,11 @@ material.specularRoughness = min( material.specularRoughness, 1.0 );
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#ifdef REFLECTIVITY
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- material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );
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+ material.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), rawDiffuseColor, metalnessFactor );
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#else
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- material.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );
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+ material.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), rawDiffuseColor, metalnessFactor );
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#endif
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