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@@ -617,7 +617,7 @@ THREE.ShaderLib = {
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fragmentShader: [
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- "uniform vec3 psColor;",
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+ "uniform vec3 diffuse;",
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"uniform float opacity;",
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THREE.ShaderChunk[ "common" ],
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@@ -630,7 +630,7 @@ THREE.ShaderLib = {
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"void main() {",
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" vec3 outgoingLight = vec3( 0.0 );",
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- " vec4 diffuseColor = vec4( psColor, opacity );",
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+ " vec4 diffuseColor = vec4( diffuse, opacity );",
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THREE.ShaderChunk[ "logdepthbuf_fragment" ],
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THREE.ShaderChunk[ "map_particle_fragment" ],
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