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@@ -13,17 +13,16 @@ THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegm
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thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
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thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
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- phiSegments = phiSegments !== undefined ? Math.max( 3, phiSegments ) : 8;
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+ phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 8;
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var i, o, uvs = [], radius = innerRadius, radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
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- for ( i = 0; i <= phiSegments; i ++ ) { // concentric circles inside ring
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+ for ( i = 0; i < phiSegments + 1; i ++ ) { // concentric circles inside ring
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- for ( o = 0; o <= thetaSegments; o ++ ) { // number of segments per circle
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+ for ( o = 0; o < thetaSegments + 1; o ++ ) { // number of segments per circle
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var vertex = new THREE.Vector3();
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var segment = thetaStart + o / thetaSegments * thetaLength;
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-
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vertex.x = radius * Math.cos( segment );
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vertex.y = radius * Math.sin( segment );
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@@ -39,22 +38,22 @@ THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegm
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for ( i = 0; i < phiSegments; i ++ ) { // concentric circles inside ring
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- var thetaSegment = i * thetaSegments;
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+ var thetaSegment = i * (thetaSegments + 1);
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- for ( o = 0; o <= thetaSegments; o ++ ) { // number of segments per circle
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+ for ( o = 0; o < thetaSegments ; o ++ ) { // number of segments per circle
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var segment = o + thetaSegment;
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- var v1 = segment + i;
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- var v2 = segment + thetaSegments + i;
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- var v3 = segment + thetaSegments + 1 + i;
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+ var v1 = segment;
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+ var v2 = segment + thetaSegments + 1;
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+ var v3 = segment + thetaSegments + 2;
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this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) );
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this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ].clone(), uvs[ v2 ].clone(), uvs[ v3 ].clone() ]);
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- v1 = segment + i;
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- v2 = segment + thetaSegments + 1 + i;
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- v3 = segment + 1 + i;
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+ v1 = segment;
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+ v2 = segment + thetaSegments + 2;
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+ v3 = segment + 1;
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this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) );
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this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ].clone(), uvs[ v2 ].clone(), uvs[ v3 ].clone() ]);
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@@ -69,3 +68,4 @@ THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegm
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};
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THREE.RingGeometry.prototype = Object.create( THREE.Geometry.prototype );
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+
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