@@ -174,8 +174,6 @@ THREE.ShaderLib = {
THREE.UniformsLib[ 'displacementmap' ],
{
- "mNear": { type: "1f", value: 1.0 },
- "mFar" : { type: "1f", value: 2000.0 },
"opacity" : { type: "1f", value: 1.0 }
}