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Buffergeometry example with drawcalls

Fernando Serrano 10 年之前
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406c33e50a
共有 2 个文件被更改,包括 313 次插入0 次删除
  1. 1 0
      examples/index.html
  2. 312 0
      examples/webgl_buffergeometry_drawcalls.html

+ 1 - 0
examples/index.html

@@ -197,6 +197,7 @@
 				"webgl_buffergeometry_lines",
 				"webgl_buffergeometry_lines_indexed",
 				"webgl_buffergeometry_particles",
+				"webgl_buffergeometry_drawcalls",
 				"webgl_buffergeometry_rawshader",
 				"webgl_buffergeometry_uint",
 				"webgl_camera",

+ 312 - 0
examples/webgl_buffergeometry_drawcalls.html

@@ -0,0 +1,312 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - buffergeometry - lines drawcalls</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #cccccc;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+
+			a {
+
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="container"></div>
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> webgl - buffergeometry drawcalls - by <a href="https://twitter.com/fernandojsg">fernandojsg</a>
+		</div>
+
+		<script src="js/libs/dat.gui.min.js"></script>
+		<script src="../build/three.min.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+			var group;
+			var container, stats;
+	        var particlesData = [];
+			var camera, scene, renderer;
+			var positions,colors;
+			var pointCloud;
+			var particlePositions;
+
+			var maxParticleCount = 1000;
+            var particleCount = 500;
+			var r = 800;
+
+			var rHalf = r/2;
+
+			var linesMesh;
+
+			var effectController = {
+				showDots: true,
+				showLines: true,
+				minDistance: 150,
+				limitConnections: false,
+				maxConnections: 20,
+				particleCount: 500
+			}
+
+			init();
+			animate();
+
+			function initGUI() {
+				
+				var gui = new dat.GUI();
+				
+				gui.add( effectController, "showDots" ).onChange( function(value) {pointCloud.visible = value;} );
+				gui.add( effectController, "showLines" ).onChange( function(value) {linesMesh.visible = value; } );
+				gui.add( effectController, "minDistance", 10, 300 );
+				gui.add( effectController, "limitConnections" );
+				gui.add( effectController, "maxConnections", 0, 30,1 );
+				gui.add( effectController, "particleCount", 0, maxParticleCount,1 ).onChange(function(value) { 
+					particleCount = parseInt(value); 		       
+					particles.drawcalls[0].count = particleCount;
+				});
+					
+			}
+
+			function init() {
+				initGUI();
+
+				container = document.getElementById( 'container' );
+
+				//
+
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
+				camera.position.z = 1750;
+
+				controls = new THREE.OrbitControls( camera );
+				controls.damping = 0.2;
+				controls.addEventListener( 'change', render );
+
+				scene = new THREE.Scene();
+	
+				geometry = new THREE.BufferGeometry();
+				var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
+
+		        var segments = maxParticleCount * maxParticleCount;
+
+				positions = new Float32Array( segments * 3 );
+				colors = new Float32Array( segments * 3 );
+
+		        var pMaterial = new THREE.PointCloudMaterial({
+		            color: 0xFFFFFF,
+		            size: 3,
+		            blending: THREE.AdditiveBlending,
+		            transparent: true,
+		            sizeAttenuation: false
+		        });
+
+				//particles = new THREE.Geometry();
+				particles = new THREE.BufferGeometry();
+				particlePositions = new Float32Array( maxParticleCount * 3 );
+
+			   	for (var i = 0; i < maxParticleCount; i++) {
+
+					var x = Math.random() * r - r / 2;
+					var y = Math.random() * r - r / 2;
+					var z = Math.random() * r - r / 2;
+	
+		            particlePositions[i*3] = x;
+					particlePositions[i*3+1] = y;
+					particlePositions[i*3+2] = z;
+
+		            // add it to the geometry
+		            particlesData.push({
+		            	velocity: new THREE.Vector3(-1+Math.random()*2, -1+Math.random()*2, -1+Math.random()*2),
+		            	numConnections: 0
+		            });
+
+		        }
+
+		        particles.drawcalls.push( {
+		            start: 0,
+		            count: particleCount,
+		            index: 0
+		        } );
+
+				particles.addAttribute( 'position', new THREE.BufferAttribute( particlePositions, 3 ) );
+
+				// create the particle system
+		        pointCloud = new THREE.PointCloud(
+		            particles,
+		            pMaterial);
+
+
+		        group = new THREE.Object3D();
+
+		        // add it to the scene
+		        group.add(pointCloud);
+
+				geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
+				geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
+
+				geometry.computeBoundingSphere();
+
+		        geometry.drawcalls.push( {
+		            start: 0,
+		            count: 0,
+		            index: 0
+		        } );
+
+				linesMesh = new THREE.Line( geometry, material, THREE.LinePieces );
+				group.add( linesMesh );
+
+				scene.add(group);
+				
+				//
+				
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+		        renderer.setPixelRatio( window.devicePixelRatio )
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+
+				container.appendChild( renderer.domElement );
+
+				//
+				
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+			var numConnected;
+
+			function animate() {
+
+				var vertexpos=0;
+				var colorpos=0;
+				numConnected = 0;
+
+    			for (var i = 0; i < particleCount; i++)
+    				particlesData[i].numConnections = 0;
+
+    			for (var i = 0; i < particleCount; i++) {
+
+    	    		// get the particle
+	        		var particleData = particlesData[i];
+
+					particlePositions[i*3]+=particleData.velocity.x;
+					particlePositions[i*3+1]+=particleData.velocity.y;
+					particlePositions[i*3+2]+=particleData.velocity.z;
+
+	        		if (particlePositions[i*3+1]<-rHalf || particlePositions[i*3+1]>rHalf)
+	            		particleData.velocity.y=-particleData.velocity.y;
+
+			        if (particlePositions[i*3]<-rHalf || particlePositions[i*3]>rHalf)
+			            particleData.velocity.x=-particleData.velocity.x;
+
+			        if (particlePositions[i*3+2]<-rHalf || particlePositions[i*3+2]>rHalf)
+			            particleData.velocity.z=-particleData.velocity.z;
+
+		        	//if (effectController.maxConnections
+		        	if (effectController.limitConnections && particleData.numConnections >= effectController.maxConnections)
+		        		continue;
+
+			        // Check collision
+			        for (var j = i+1; j < particleCount; j++) {
+
+		            	var particleDataB = particlesData[j];
+		        		if (effectController.limitConnections && particleDataB.numConnections >= effectController.maxConnections)
+			        		continue;
+						
+						var dx = particlePositions[i*3] - particlePositions[j*3];
+						var dy = particlePositions[i*3+1] - particlePositions[j*3+1];
+						var dz = particlePositions[i*3+2] - particlePositions[j*3+2];
+						var dist = Math.sqrt(dx*dx+dy*dy+dz*dz);
+
+			            //var dist = particle.distanceTo(particleB);
+
+			            if (dist < effectController.minDistance) {
+				        	
+							particleData.numConnections++;
+							particleDataB.numConnections++;
+
+			                var alpha = 1.0-dist/effectController.minDistance+0.2;
+
+			                positions[ vertexpos++ ] = particlePositions[i*3];
+			                positions[ vertexpos++ ] = particlePositions[i*3+1];
+			                positions[ vertexpos++ ] = particlePositions[i*3+2];
+
+			                positions[ vertexpos++ ] = particlePositions[j*3];
+			                positions[ vertexpos++ ] = particlePositions[j*3+1];
+			                positions[ vertexpos++ ] = particlePositions[j*3+2];
+			               
+
+			                colors[ colorpos++ ] = alpha;
+			                colors[ colorpos++ ] = alpha;
+			                colors[ colorpos++ ] = alpha;
+
+			                colors[ colorpos++ ] = alpha;
+			                colors[ colorpos++ ] = alpha;
+			                colors[ colorpos++ ] = alpha;
+
+			                numConnected++;
+			            }
+			        }
+			 	}
+
+
+        		linesMesh.geometry.drawcalls[0].count = numConnected*2;
+        		linesMesh.geometry.attributes.position.needsUpdate = true;
+        		linesMesh.geometry.attributes.color.needsUpdate = true;
+
+        		pointCloud.geometry.attributes.position.needsUpdate = true;
+
+				requestAnimationFrame( animate );
+
+				stats.update();
+				render();
+
+			}
+
+			function render() {
+
+				var time = Date.now() * 0.001;
+
+				group.rotation.y = time*0.1;
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>