@@ -144,7 +144,7 @@
boxMesh.rotation.x = Math.sin( t ) * 180 * Math.PI / 180;
light.position.x = Math.sin( t );
- light.position.y = 1;
+ light.position.y = 1.5;
light.position.z = Math.cos( t );
lightCube.position.copy( light.position );