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@@ -31,8 +31,7 @@ export default /* glsl */`
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#elif defined( ENVMAP_TYPE_CUBE_UV )
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- vec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
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- vec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );
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+ vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
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#else
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@@ -94,8 +93,7 @@ export default /* glsl */`
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#elif defined( ENVMAP_TYPE_CUBE_UV )
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- vec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
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- vec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );
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+ vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
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#elif defined( ENVMAP_TYPE_EQUIREC )
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