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I have unmerged changes??

zz85 14 years ago
parent
commit
40decb9093
43 changed files with 969 additions and 1074 deletions
  1. 0 196
      build/Three.js
  2. 83 84
      build/custom/ThreeCanvas.js
  3. 1 1
      build/custom/ThreeDOM.js
  4. 15 15
      build/custom/ThreeExtras.js
  5. 66 67
      build/custom/ThreeSVG.js
  6. 178 180
      build/custom/ThreeWebGL.js
  7. 1 1
      examples/js/postprocessing/EffectComposer.js
  8. 37 66
      examples/misc_camera_roll.html
  9. 154 73
      examples/misc_camera_trackball.html
  10. 6 3
      examples/misc_lights_test.html
  11. 1 1
      examples/misc_lookat.html
  12. 25 19
      examples/misc_materials_multimaterials.html
  13. 13 9
      examples/misc_sound.html
  14. 4 6
      examples/misc_ubiquity_test.html
  15. 3 5
      examples/webgl_animation_skinning.html
  16. 4 5
      examples/webgl_collada.html
  17. 3 2
      examples/webgl_collisions_box.html
  18. 15 14
      examples/webgl_collisions_mesh.html
  19. 18 17
      examples/webgl_collisions_normal.html
  20. 34 19
      examples/webgl_collisions_primitives.html
  21. 22 22
      examples/webgl_collisions_reaction.html
  22. 4 5
      examples/webgl_collisions_terrain.html
  23. 36 34
      examples/webgl_collisions_trigger.html
  24. 1 1
      examples/webgl_custom_attributes.html
  25. 1 1
      examples/webgl_custom_attributes_particles.html
  26. 1 1
      examples/webgl_custom_attributes_particles2.html
  27. 1 1
      examples/webgl_custom_attributes_particles3.html
  28. 13 17
      examples/webgl_flycamera_earth.html
  29. 1 1
      examples/webgl_geometries.html
  30. 6 5
      examples/webgl_geometry_blenderexport_colors.html
  31. 7 8
      examples/webgl_geometry_minecraft.html
  32. 11 11
      examples/webgl_geometry_minecraft_ao.html
  33. 16 11
      examples/webgl_materials_cubemap_dynamic.html
  34. 2 2
      examples/webgl_postprocessing.html
  35. 3 2
      examples/webgl_ribbons.html
  36. 17 9
      examples/webgl_shadowmap.html
  37. 19 28
      examples/webgl_trackballcamera_earth.html
  38. 28 19
      src/extras/cameras/CubeCamera.js
  39. 37 26
      src/extras/controls/FirstPersonControls.js
  40. 18 16
      src/extras/controls/FlyControls.js
  41. 27 32
      src/extras/controls/RollControls.js
  42. 35 36
      src/extras/controls/TrackballControls.js
  43. 2 3
      src/renderers/WebGLRenderer.js

File diff suppressed because it is too large
+ 0 - 196
build/Three.js


+ 83 - 84
build/custom/ThreeCanvas.js

@@ -1,7 +1,7 @@
 // ThreeCanvas.js r45dev - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),f=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=
-c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=
+c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
 divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
@@ -15,82 +15,81 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function b(a,b,c){var d;d=c.clone().subSelf(a).dot(b);if(d<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.distanceTo(a)}function c(a,b,c,d){var d=d.clone().subSelf(b),
-c=c.clone().subSelf(b),e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*c-b*d)*e;return f>0&&a>0&&f+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x,
-Math.max(a.scale.y,a.scale.z)))return[];var e,f,g,h,l,j,n,i,o,k,r=a.geometry,s=r.vertices,w=[],d=0;for(e=r.faces.length;d<e;d++)if(f=r.faces[d],o=this.origin.clone(),k=this.direction.clone(),j=a.matrixWorld,g=j.multiplyVector3(f.centroid.clone()).subSelf(o),i=g.dot(k),!(i<=0)&&(g=j.multiplyVector3(s[f.a].position.clone()),h=j.multiplyVector3(s[f.b].position.clone()),l=j.multiplyVector3(s[f.c].position.clone()),j=f instanceof THREE.Face4?j.multiplyVector3(s[f.d].position.clone()):null,n=a.matrixRotationWorld.multiplyVector3(f.normal.clone()),
-i=k.dot(n),a.doubleSided||(a.flipSided?i>0:i<0)))if(i=n.dot((new THREE.Vector3).sub(g,o))/i,o=o.addSelf(k.multiplyScalar(i)),f instanceof THREE.Face3)c(o,g,h,l)&&(f={distance:this.origin.distanceTo(o),point:o,face:f,object:a},w.push(f));else if(f instanceof THREE.Face4&&(c(o,g,h,j)||c(o,h,l,j)))f={distance:this.origin.distanceTo(o),point:o,face:f,object:a},w.push(f);w.sort(function(a,b){return a.distance-b.distance});return w}else return[]}};
-THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,n,i){h=!1;b=f;c=g;d=n;e=i;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
-function(f,g,n,i,o,k){h?(h=!1,b=f<n?f<o?f:o:n<o?n:o,c=g<i?g<k?g:k:i<k?i:k,d=f>n?f>o?f:o:n>o?n:o,e=g>i?g>k?g:k:i>k?i:k):(b=f<n?f<o?f<b?f:b:o<b?o:b:n<o?n<b?n:b:o<b?o:b,c=g<i?g<k?g<c?g:c:k<c?k:c:i<k?i<c?i:c:k<c?k:c,d=f>n?f>o?f>d?f:d:o>d?o:d:n>o?n>d?n:d:o>d?o:d,e=g>i?g>k?g>e?g:e:k>e?k:e:i>k?i>e?i:e:k>e?k:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
-f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
+c=c.clone().subSelf(b),f=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(f),e=c.dot(c),c=c.dot(f),f=1/(a*e-b*b),e=(e*d-b*c)*f,a=(a*c-b*d)*f;return e>0&&a>0&&e+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x,
+Math.max(a.scale.y,a.scale.z)))return[];var f,e,g,h,l,k,o,i,n,j,r=a.geometry,s=r.vertices,w=[],d=0;for(f=r.faces.length;d<f;d++)if(e=r.faces[d],n=this.origin.clone(),j=this.direction.clone(),k=a.matrixWorld,g=k.multiplyVector3(e.centroid.clone()).subSelf(n),i=g.dot(j),!(i<=0)&&(g=k.multiplyVector3(s[e.a].position.clone()),h=k.multiplyVector3(s[e.b].position.clone()),l=k.multiplyVector3(s[e.c].position.clone()),k=e instanceof THREE.Face4?k.multiplyVector3(s[e.d].position.clone()):null,o=a.matrixRotationWorld.multiplyVector3(e.normal.clone()),
+i=j.dot(o),a.doubleSided||(a.flipSided?i>0:i<0)))if(i=o.dot((new THREE.Vector3).sub(g,n))/i,n=n.addSelf(j.multiplyScalar(i)),e instanceof THREE.Face3)c(n,g,h,l)&&(e={distance:this.origin.distanceTo(n),point:n,face:e,object:a},w.push(e));else if(e instanceof THREE.Face4&&(c(n,g,h,k)||c(n,h,l,k)))e={distance:this.origin.distanceTo(n),point:n,face:e,object:a},w.push(e);w.sort(function(a,b){return a.distance-b.distance});return w}else return[]}};
+THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,o,i){h=!1;b=e;c=g;d=o;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>g?f:g);a()};this.add3Points=
+function(e,g,o,i,n,j){h?(h=!1,b=e<o?e<n?e:n:o<n?o:n,c=g<i?g<j?g:j:i<j?i:j,d=e>o?e>n?e:n:o>n?o:n,f=g>i?g>j?g:j:i>j?i:j):(b=e<o?e<n?e<b?e:b:n<b?n:b:o<n?o<b?o:b:n<b?n:b,c=g<i?g<j?g<c?g:c:j<c?j:c:i<j?i<c?i:c:j<c?j:c,d=e>o?e>n?e>d?e:d:n>d?n:d:o>n?o>d?o:d:n>d?n:d,f=g>i?g>j?g>f?g:f:j>f?j:f:i>j?i>f?i:f:j>f?j:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),d=d>e.getRight()?d:e.getRight(),f=f>
+e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,e,f,g,h,l,j,n,i,o,k,r,s){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,l||0,j||0,n!==void 0?n:1,i||0,o||0,k||0,r||0,s!==void 0?s:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,l,j,n,i,o,k,r,s){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=l;this.n32=j;this.n33=n;this.n34=i;this.n41=o;this.n42=k;this.n43=r;this.n44=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();d.length()===0&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;
-a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+
-c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,l=a.n23,j=a.n24,n=a.n31,i=a.n32,o=a.n33,k=a.n34,r=a.n41,s=a.n42,w=a.n43,u=a.n44,M=b.n11,R=b.n12,
-B=b.n13,N=b.n14,O=b.n21,t=b.n22,m=b.n23,C=b.n24,D=b.n31,T=b.n32,U=b.n33,F=b.n34,K=b.n41,I=b.n42,J=b.n43,P=b.n44;this.n11=c*M+d*O+e*D+f*K;this.n12=c*R+d*t+e*T+f*I;this.n13=c*B+d*m+e*U+f*J;this.n14=c*N+d*C+e*F+f*P;this.n21=g*M+h*O+l*D+j*K;this.n22=g*R+h*t+l*T+j*I;this.n23=g*B+h*m+l*U+j*J;this.n24=g*N+h*C+l*F+j*P;this.n31=n*M+i*O+o*D+k*K;this.n32=n*R+i*t+o*T+k*I;this.n33=n*B+i*m+o*U+k*J;this.n34=n*N+i*C+o*F+k*P;this.n41=r*M+s*O+w*D+u*K;this.n42=r*R+s*t+w*T+u*I;this.n43=r*B+s*m+w*U+u*J;this.n44=r*N+s*
+THREE.Matrix4=function(a,b,c,d,f,e,g,h,l,k,o,i,n,j,r,s){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,l||0,k||0,o!==void 0?o:1,i||0,n||0,j||0,r||0,s!==void 0?s:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,l,k,o,i,n,j,r,s){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=l;this.n32=k;this.n33=o;this.n34=i;this.n41=n;this.n42=j;this.n43=r;this.n44=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;
+a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+
+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,l=a.n23,k=a.n24,o=a.n31,i=a.n32,n=a.n33,j=a.n34,r=a.n41,s=a.n42,w=a.n43,u=a.n44,M=b.n11,R=b.n12,
+B=b.n13,N=b.n14,O=b.n21,t=b.n22,m=b.n23,C=b.n24,D=b.n31,T=b.n32,U=b.n33,F=b.n34,K=b.n41,I=b.n42,J=b.n43,P=b.n44;this.n11=c*M+d*O+f*D+e*K;this.n12=c*R+d*t+f*T+e*I;this.n13=c*B+d*m+f*U+e*J;this.n14=c*N+d*C+f*F+e*P;this.n21=g*M+h*O+l*D+k*K;this.n22=g*R+h*t+l*T+k*I;this.n23=g*B+h*m+l*U+k*J;this.n24=g*N+h*C+l*F+k*P;this.n31=o*M+i*O+n*D+j*K;this.n32=o*R+i*t+n*T+j*I;this.n33=o*B+i*m+n*U+j*J;this.n34=o*N+i*C+n*F+j*P;this.n41=r*M+s*O+w*D+u*K;this.n42=r*R+s*t+w*T+u*I;this.n43=r*B+s*m+w*U+u*J;this.n44=r*N+s*
 C+w*F+u*P;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=
-a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,h=this.n24,l=this.n31,j=this.n32,n=this.n33,i=this.n34,o=this.n41,k=this.n42,r=this.n43,s=this.n44;return d*g*j*o-c*h*j*o-d*f*n*o+b*h*n*o+c*f*i*o-b*g*i*o-d*g*l*k+c*h*l*k+d*e*n*k-a*h*n*k-c*e*i*k+a*g*i*k+d*f*l*r-b*h*l*r-d*e*j*r+a*h*j*r+b*e*i*r-a*f*i*r-c*f*l*s+b*g*l*s+c*e*j*s-a*g*j*s-b*e*n*s+a*f*n*s},
+a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,l=this.n31,k=this.n32,o=this.n33,i=this.n34,n=this.n41,j=this.n42,r=this.n43,s=this.n44;return d*g*k*n-c*h*k*n-d*e*o*n+b*h*o*n+c*e*i*n-b*g*i*n-d*g*l*j+c*h*l*j+d*f*o*j-a*h*o*j-c*f*i*j+a*g*i*j+d*e*l*r-b*h*l*r-d*f*k*r+a*h*k*r+b*f*i*r-a*e*i*r-c*e*l*s+b*g*l*s+c*f*k*s-a*g*k*s-b*f*o*s+a*e*o*s},
 transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;
 a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;
 a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,
-0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,l=e*f,j=e*g;this.set(l*f+c,l*g-d*h,l*h+d*g,0,l*g+d*h,j*g+c,j*h-d*f,0,l*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var l=
-g*h,j=g*e,n=d*h,i=d*e;this.n11=l+i*c;this.n12=n*c-j;this.n13=f*d;this.n21=f*e;this.n22=f*h;this.n23=-c;this.n31=j*c-n;this.n32=i+l*c;this.n33=f*g;break;case "ZXY":l=g*h;j=g*e;n=d*h;i=d*e;this.n11=l-i*c;this.n12=-f*e;this.n13=n+j*c;this.n21=j+n*c;this.n22=f*h;this.n23=i-l*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":l=f*h;j=f*e;n=c*h;i=c*e;this.n11=g*h;this.n12=n*d-j;this.n13=l*d+i;this.n21=g*e;this.n22=i*d+l;this.n23=j*d-n;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":l=f*g;j=
-f*d;n=c*g;i=c*d;this.n11=g*h;this.n12=i-l*e;this.n13=n*e+j;this.n21=e;this.n22=f*h;this.n23=-c*h;this.n31=-d*h;this.n32=j*e+n;this.n33=l-i*e;break;case "XZY":l=f*g;j=f*d;n=c*g;i=c*d;this.n11=g*h;this.n12=-e;this.n13=d*h;this.n21=l*e+i;this.n22=f*h;this.n23=j*e-n;this.n31=n*e-j;this.n32=c*h;this.n33=i*e+l;break;default:l=f*h,j=f*e,n=c*h,i=c*e,this.n11=g*h,this.n12=-g*e,this.n13=d,this.n21=j+n*d,this.n22=l-i*d,this.n23=-c*g,this.n31=i-l*d,this.n32=n+j*d,this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=
-a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,h=d+d,a=b*f,l=b*g;b*=h;var j=c*g;c*=h;d*=h;f*=e;g*=e;e*=h;this.n11=1-(j+d);this.n12=l-e;this.n13=b+g;this.n21=l+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;
-d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();
-c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=
-a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,l=a.n23,j=a.n24,n=a.n31,i=a.n32,o=a.n33,k=a.n34,r=a.n41,s=a.n42,w=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=l*k*s-j*o*s+j*i*w-h*k*w-l*i*u+h*o*u;b.n12=f*o*s-e*k*s-f*i*w+d*k*w+e*i*u-d*o*u;b.n13=e*j*s-f*l*s+f*h*w-d*j*w-e*h*u+d*l*u;b.n14=f*l*i-e*j*i-f*h*o+d*j*o+e*h*k-d*l*k;b.n21=j*o*r-l*k*r-j*n*w+g*k*w+l*n*u-g*o*u;b.n22=e*k*r-f*o*r+f*n*w-c*k*w-e*n*u+c*o*u;b.n23=f*l*r-e*j*r-f*g*w+c*j*w+e*g*u-c*l*u;b.n24=
-e*j*n-f*l*n+f*g*o-c*j*o-e*g*k+c*l*k;b.n31=h*k*r-j*i*r+j*n*s-g*k*s-h*n*u+g*i*u;b.n32=f*i*r-d*k*r-f*n*s+c*k*s+d*n*u-c*i*u;b.n33=e*j*r-f*h*r+f*g*s-c*j*s-d*g*u+c*h*u;b.n34=f*h*n-d*j*n-f*g*i+c*j*i+d*g*k-c*h*k;b.n41=l*i*r-h*o*r-l*n*s+g*o*s+h*n*w-g*i*w;b.n42=d*o*r-e*i*r+e*n*s-c*o*s-d*n*w+c*i*w;b.n43=e*h*r-d*l*r-e*g*s+c*l*s+d*g*w-c*h*w;b.n44=d*l*n-e*h*n+e*g*i-c*l*i-d*g*o+c*h*o;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*j;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*h;c[5]=a*l;c[6]=a*j;c[7]=a*n;c[8]=a*i;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,d,e,f){var g;g=new THREE.Matrix4;g.n11=2*e/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*e/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(f+e)/(f-e);g.n34=-2*f*e/(f-e);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var g,h,l,j;g=new THREE.Matrix4;h=b-a;l=c-d;j=f-e;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/l;g.n23=0;g.n24=-((c+d)/l);g.n31=0;g.n32=0;g.n33=-2/j;g.n34=-((f+e)/j);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,l=f*e,k=f*g;this.set(l*e+c,l*g-d*h,l*h+d*g,0,l*g+d*h,k*g+c,k*h-d*e,0,l*h-d*g,k*h+d*e,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var l=
+g*h,k=g*f,o=d*h,i=d*f;this.n11=l+i*c;this.n12=o*c-k;this.n13=e*d;this.n21=e*f;this.n22=e*h;this.n23=-c;this.n31=k*c-o;this.n32=i+l*c;this.n33=e*g;break;case "ZXY":l=g*h;k=g*f;o=d*h;i=d*f;this.n11=l-i*c;this.n12=-e*f;this.n13=o+k*c;this.n21=k+o*c;this.n22=e*h;this.n23=i-l*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":l=e*h;k=e*f;o=c*h;i=c*f;this.n11=g*h;this.n12=o*d-k;this.n13=l*d+i;this.n21=g*f;this.n22=i*d+l;this.n23=k*d-o;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":l=e*g;k=
+e*d;o=c*g;i=c*d;this.n11=g*h;this.n12=i-l*f;this.n13=o*f+k;this.n21=f;this.n22=e*h;this.n23=-c*h;this.n31=-d*h;this.n32=k*f+o;this.n33=l-i*f;break;case "XZY":l=e*g;k=e*d;o=c*g;i=c*d;this.n11=g*h;this.n12=-f;this.n13=d*h;this.n21=l*f+i;this.n22=e*h;this.n23=k*f-o;this.n31=o*f-k;this.n32=c*h;this.n33=i*f+l;break;default:l=e*h,k=e*f,o=c*h,i=c*f,this.n11=g*h,this.n12=-g*f,this.n13=d,this.n21=k+o*d,this.n22=l-i*d,this.n23=-c*g,this.n31=i-l*d,this.n32=o+k*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,h=d+d,a=b*e,l=b*g;b*=h;var k=c*g;c*=h;d*=h;e*=f;g*=f;f*=h;this.n11=1-(k+d);this.n12=l-f;this.n13=b+g;this.n21=l+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;
+d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();
+c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=
+a.n23*f;this.n33=a.n33*f}};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,l=a.n23,k=a.n24,o=a.n31,i=a.n32,n=a.n33,j=a.n34,r=a.n41,s=a.n42,w=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=l*j*s-k*n*s+k*i*w-h*j*w-l*i*u+h*n*u;b.n12=e*n*s-f*j*s-e*i*w+d*j*w+f*i*u-d*n*u;b.n13=f*k*s-e*l*s+e*h*w-d*k*w-f*h*u+d*l*u;b.n14=e*l*i-f*k*i-e*h*n+d*k*n+f*h*j-d*l*j;b.n21=k*n*r-l*j*r-k*o*w+g*j*w+l*o*u-g*n*u;b.n22=f*j*r-e*n*r+e*o*w-c*j*w-f*o*u+c*n*u;b.n23=e*l*r-f*k*r-e*g*w+c*k*w+f*g*u-c*l*u;b.n24=
+f*k*o-e*l*o+e*g*n-c*k*n-f*g*j+c*l*j;b.n31=h*j*r-k*i*r+k*o*s-g*j*s-h*o*u+g*i*u;b.n32=e*i*r-d*j*r-e*o*s+c*j*s+d*o*u-c*i*u;b.n33=f*k*r-e*h*r+e*g*s-c*k*s-d*g*u+c*h*u;b.n34=e*h*o-d*k*o-e*g*i+c*k*i+d*g*j-c*h*j;b.n41=l*i*r-h*n*r-l*o*s+g*n*s+h*o*w-g*i*w;b.n42=d*n*r-f*i*r+f*o*s-c*n*s-d*o*w+c*i*w;b.n43=f*h*r-d*l*r-f*g*s+c*l*s+d*g*w-c*h*w;b.n44=d*l*o-f*h*o+f*g*i-c*l*i-d*g*n+c*h*n;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*k;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*h;c[5]=a*l;c[6]=a*k;c[7]=a*o;c[8]=a*i;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,h,l,k;g=new THREE.Matrix4;h=b-a;l=c-d;k=e-f;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/l;g.n23=0;g.n24=-((c+d)/l);g.n31=0;g.n32=0;g.n33=-2/k;g.n34=-((e+f)/k);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===
-a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
+-1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===
+a)return f;if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
 this.remove(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=l[h]=l[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,f=[],g,h,l=[],j,n,i=[],o,k=[],r,s,w=[],u,M,R=[],B=[],N=[],O=new THREE.Vector4,t=new THREE.Vector4,
-m=new THREE.Matrix4,C=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,U=new THREE.Vector4;this.projectVector=function(a,b){m.multiply(b.projectionMatrix,b.matrixWorldInverse);m.multiplyVector3(a);return a};this.unprojectVector=function(a,b){m.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));m.multiplyVector3(a);return a};this.projectObjects=function(a,c,g){var h,k;e=B.length=0;
-h=a.objects;a=0;for(c=h.length;a<c;a++){k=h[a];var j;if(!(j=!k.visible))if(j=k instanceof THREE.Mesh)if(j=k.frustumCulled){a:{j=void 0;for(var i=k.matrixWorld,l=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),n=0;n<6;n++)if(j=D[n].x*i.n14+D[n].y*i.n24+D[n].z*i.n34+D[n].w,j<=l){j=!1;break a}j=!0}j=!j}if(!j)j=f[e]=f[e]||new THREE.RenderableObject,e++,d=j,O.copy(k.position),m.multiplyVector3(O),d.object=k,d.z=O.z,B.push(d)}g&&B.sort(b);return B};this.projectScene=
-function(d,e,f){var J=e.near,P=e.far,Q,V,E,B,y,L,H,z,x,q,v,G,O,ea,Z,ba,W;M=s=o=n=N.length=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);m.multiply(e.projectionMatrix,e.matrixWorldInverse);D[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);D[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);D[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);D[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);D[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);D[5].set(m.n41+
+THREE.Projector=function(){function a(){var a=l[h]=l[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,f,e=[],g,h,l=[],k,o,i=[],n,j=[],r,s,w=[],u,M,R=[],B=[],N=[],O=new THREE.Vector4,t=new THREE.Vector4,
+m=new THREE.Matrix4,C=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,U=new THREE.Vector4;this.projectVector=function(a,b){m.multiply(b.projectionMatrix,b.matrixWorldInverse);m.multiplyVector3(a);return a};this.unprojectVector=function(a,b){m.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));m.multiplyVector3(a);return a};this.projectObjects=function(a,c,g){var h,j;f=B.length=0;
+h=a.objects;a=0;for(c=h.length;a<c;a++){j=h[a];var i;if(!(i=!j.visible))if(i=j instanceof THREE.Mesh)if(i=j.frustumCulled){a:{i=void 0;for(var k=j.matrixWorld,l=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),n=0;n<6;n++)if(i=D[n].x*k.n14+D[n].y*k.n24+D[n].z*k.n34+D[n].w,i<=l){i=!1;break a}i=!0}i=!i}if(!i)i=e[f]=e[f]||new THREE.RenderableObject,f++,d=i,O.copy(j.position),m.multiplyVector3(O),d.object=j,d.z=O.z,B.push(d)}g&&B.sort(b);return B};this.projectScene=
+function(d,e,f){var J=e.near,P=e.far,Q,V,E,B,y,L,H,z,x,q,v,G,O,ea,Z,ba,W;M=s=n=o=N.length=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);m.multiply(e.projectionMatrix,e.matrixWorldInverse);D[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);D[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);D[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);D[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);D[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);D[5].set(m.n41+
 m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);for(Q=0;Q<6;Q++)x=D[Q],x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z));x=this.projectObjects(d,e,!0);d=0;for(Q=x.length;d<Q;d++)if(q=x[d].object,q.visible)if(v=q.matrixWorld,G=q.matrixRotationWorld,O=q.materials,ea=q.overdraw,h=0,q instanceof THREE.Mesh){Z=q.geometry;B=Z.vertices;ba=Z.faces;Z=Z.faceVertexUvs;V=0;for(E=B.length;V<E;V++)g=a(),g.positionWorld.copy(B[V].position),v.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),m.multiplyVector4(g.positionScreen),
-g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>J&&g.positionScreen.z<P;B=0;for(V=ba.length;B<V;B++){E=ba[B];if(E instanceof THREE.Face3)if(y=l[E.a],L=l[E.b],H=l[E.c],y.visible&&L.visible&&H.visible&&(q.doubleSided||q.flipSided!=(H.positionScreen.x-y.positionScreen.x)*(L.positionScreen.y-y.positionScreen.y)-(H.positionScreen.y-y.positionScreen.y)*(L.positionScreen.x-y.positionScreen.x)<0))z=i[n]=i[n]||new THREE.RenderableFace3,n++,j=z,j.v1.copy(y),
-j.v2.copy(L),j.v3.copy(H);else continue;else if(E instanceof THREE.Face4)if(y=l[E.a],L=l[E.b],H=l[E.c],z=l[E.d],y.visible&&L.visible&&H.visible&&z.visible&&(q.doubleSided||q.flipSided!=((z.positionScreen.x-y.positionScreen.x)*(L.positionScreen.y-y.positionScreen.y)-(z.positionScreen.y-y.positionScreen.y)*(L.positionScreen.x-y.positionScreen.x)<0||(L.positionScreen.x-H.positionScreen.x)*(z.positionScreen.y-H.positionScreen.y)-(L.positionScreen.y-H.positionScreen.y)*(z.positionScreen.x-H.positionScreen.x)<
-0)))W=k[o]=k[o]||new THREE.RenderableFace4,o++,j=W,j.v1.copy(y),j.v2.copy(L),j.v3.copy(H),j.v4.copy(z);else continue;j.normalWorld.copy(E.normal);G.multiplyVector3(j.normalWorld);j.centroidWorld.copy(E.centroid);v.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);m.multiplyVector3(j.centroidScreen);H=E.vertexNormals;y=0;for(L=H.length;y<L;y++)z=j.vertexNormalsWorld[y],z.copy(H[y]),G.multiplyVector3(z);y=0;for(L=Z.length;y<L;y++)if(W=Z[y][B]){H=0;for(z=W.length;H<z;H++)j.uvs[y][H]=
-W[H]}j.meshMaterials=O;j.faceMaterials=E.materials;j.overdraw=ea;j.z=j.centroidScreen.z;N.push(j)}}else if(q instanceof THREE.Line){C.multiply(m,v);B=q.geometry.vertices;y=a();y.positionScreen.copy(B[0].position);C.multiplyVector4(y.positionScreen);V=1;for(E=B.length;V<E;V++)if(y=a(),y.positionScreen.copy(B[V].position),C.multiplyVector4(y.positionScreen),L=l[h-2],T.copy(y.positionScreen),U.copy(L.positionScreen),c(T,U))T.multiplyScalar(1/T.w),U.multiplyScalar(1/U.w),v=w[s]=w[s]||new THREE.RenderableLine,
+g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>J&&g.positionScreen.z<P;B=0;for(V=ba.length;B<V;B++){E=ba[B];if(E instanceof THREE.Face3)if(y=l[E.a],L=l[E.b],H=l[E.c],y.visible&&L.visible&&H.visible&&(q.doubleSided||q.flipSided!=(H.positionScreen.x-y.positionScreen.x)*(L.positionScreen.y-y.positionScreen.y)-(H.positionScreen.y-y.positionScreen.y)*(L.positionScreen.x-y.positionScreen.x)<0))z=i[o]=i[o]||new THREE.RenderableFace3,o++,k=z,k.v1.copy(y),
+k.v2.copy(L),k.v3.copy(H);else continue;else if(E instanceof THREE.Face4)if(y=l[E.a],L=l[E.b],H=l[E.c],z=l[E.d],y.visible&&L.visible&&H.visible&&z.visible&&(q.doubleSided||q.flipSided!=((z.positionScreen.x-y.positionScreen.x)*(L.positionScreen.y-y.positionScreen.y)-(z.positionScreen.y-y.positionScreen.y)*(L.positionScreen.x-y.positionScreen.x)<0||(L.positionScreen.x-H.positionScreen.x)*(z.positionScreen.y-H.positionScreen.y)-(L.positionScreen.y-H.positionScreen.y)*(z.positionScreen.x-H.positionScreen.x)<
+0)))W=j[n]=j[n]||new THREE.RenderableFace4,n++,k=W,k.v1.copy(y),k.v2.copy(L),k.v3.copy(H),k.v4.copy(z);else continue;k.normalWorld.copy(E.normal);G.multiplyVector3(k.normalWorld);k.centroidWorld.copy(E.centroid);v.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);m.multiplyVector3(k.centroidScreen);H=E.vertexNormals;y=0;for(L=H.length;y<L;y++)z=k.vertexNormalsWorld[y],z.copy(H[y]),G.multiplyVector3(z);y=0;for(L=Z.length;y<L;y++)if(W=Z[y][B]){H=0;for(z=W.length;H<z;H++)k.uvs[y][H]=
+W[H]}k.meshMaterials=O;k.faceMaterials=E.materials;k.overdraw=ea;k.z=k.centroidScreen.z;N.push(k)}}else if(q instanceof THREE.Line){C.multiply(m,v);B=q.geometry.vertices;y=a();y.positionScreen.copy(B[0].position);C.multiplyVector4(y.positionScreen);V=1;for(E=B.length;V<E;V++)if(y=a(),y.positionScreen.copy(B[V].position),C.multiplyVector4(y.positionScreen),L=l[h-2],T.copy(y.positionScreen),U.copy(L.positionScreen),c(T,U))T.multiplyScalar(1/T.w),U.multiplyScalar(1/U.w),v=w[s]=w[s]||new THREE.RenderableLine,
 s++,r=v,r.v1.positionScreen.copy(T),r.v2.positionScreen.copy(U),r.z=Math.max(T.z,U.z),r.materials=q.materials,N.push(r)}else if(q instanceof THREE.Particle&&(t.set(q.matrixWorld.n14,q.matrixWorld.n24,q.matrixWorld.n34,1),m.multiplyVector4(t),t.z/=t.w,t.z>0&&t.z<1))v=R[M]=R[M]||new THREE.RenderableParticle,M++,u=v,u.x=t.x/t.w,u.y=t.y/t.w,u.z=t.z,u.rotation=q.rotation.z,u.scale.x=q.scale.x*Math.abs(u.x-(t.x+e.projectionMatrix.n11)/(t.w+e.projectionMatrix.n14)),u.scale.y=q.scale.y*Math.abs(u.y-(t.y+
 e.projectionMatrix.n22)/(t.w+e.projectionMatrix.n24)),u.materials=q.materials,N.push(u);f&&N.sort(b);return N}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
-this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,l=this.w,j=l*c+g*e-h*d,n=l*d+h*c-f*e,i=l*e+f*d-g*c,c=-f*
-c-g*d-h*e;b.x=j*l+c*-f+n*-h-i*-g;b.y=n*l+c*-g+i*-f-j*-h;b.z=i*l+c*-h+j*-g-n*-f;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
-THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
-THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
+this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,l=this.w,k=l*c+g*f-h*d,o=l*d+h*c-e*f,i=l*f+e*d-g*c,c=-e*
+c-g*d-h*f;b.x=k*l+c*-e+o*-h-i*-g;b.y=o*l+c*-g+i*-e-k*-h;b.z=i*l+c*-h+k*-g-o*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};
+THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};
+THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,g=f.vertexNormals.length;e<g;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,
-c,d,e,f,g,h=new THREE.Vector3,l=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){h.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)h.addSelf(f.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[f.a],c=this.vertices[f.b],g=this.vertices[f.c],h.sub(g.position,c.position),l.sub(b.position,c.position),h.crossSelf(l);h.isZero()||h.normalize();f.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==void 0){d=this.__tmpVertices=
+c,d,f,e,g,h=new THREE.Vector3,l=new THREE.Vector3;d=0;for(f=this.faces.length;d<f;d++){e=this.faces[d];if(a&&e.vertexNormals.length){h.set(0,0,0);b=0;for(c=e.vertexNormals.length;b<c;b++)h.addSelf(e.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[e.a],c=this.vertices[e.b],g=this.vertices[e.c],h.sub(g.position,c.position),l.sub(b.position,c.position),h.crossSelf(l);h.isZero()||h.normalize();e.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==void 0){d=this.__tmpVertices=
 Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
 THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),
-c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,m){h=a.vertices[b].position;l=a.vertices[c].position;j=a.vertices[d].position;n=g[e];i=g[f];o=g[m];k=l.x-h.x;r=j.x-h.x;s=l.y-h.y;w=j.y-h.y;u=l.z-h.z;M=j.z-h.z;R=i.u-n.u;B=o.u-n.u;N=i.v-n.v;O=o.v-n.v;t=1/(R*O-B*N);T.set((O*k-N*r)*t,(O*s-N*w)*t,(O*u-N*M)*t);U.set((R*r-B*k)*t,(R*w-B*s)*t,(R*M-B*u)*t);C[b].addSelf(T);C[c].addSelf(T);C[d].addSelf(T);D[b].addSelf(U);
-D[c].addSelf(U);D[d].addSelf(U)}var b,c,d,e,f,g,h,l,j,n,i,o,k,r,s,w,u,M,R,B,N,O,t,m,C=[],D=[],T=new THREE.Vector3,U=new THREE.Vector3,F=new THREE.Vector3,K=new THREE.Vector3,I=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var J=["a","b",
-"c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)I.copy(f.vertexNormals[d]),e=f[J[d]],m=C[e],F.copy(m),F.subSelf(I.multiplyScalar(I.dot(m))).normalize(),K.cross(f.vertexNormals[d],m),e=K.dot(D[e]),e=e<0?-1:1,f.vertexTangents[d]=new THREE.Vector4(F.x,F.y,F.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
+c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,m){h=a.vertices[b].position;l=a.vertices[c].position;k=a.vertices[d].position;o=g[e];i=g[f];n=g[m];j=l.x-h.x;r=k.x-h.x;s=l.y-h.y;w=k.y-h.y;u=l.z-h.z;M=k.z-h.z;R=i.u-o.u;B=n.u-o.u;N=i.v-o.v;O=n.v-o.v;t=1/(R*O-B*N);T.set((O*j-N*r)*t,(O*s-N*w)*t,(O*u-N*M)*t);U.set((R*r-B*j)*t,(R*w-B*s)*t,(R*M-B*u)*t);C[b].addSelf(T);C[c].addSelf(T);C[d].addSelf(T);D[b].addSelf(U);
+D[c].addSelf(U);D[d].addSelf(U)}var b,c,d,f,e,g,h,l,k,o,i,n,j,r,s,w,u,M,R,B,N,O,t,m,C=[],D=[],T=new THREE.Vector3,U=new THREE.Vector3,F=new THREE.Vector3,K=new THREE.Vector3,I=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],g=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var J=["a","b",
+"c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)I.copy(e.vertexNormals[d]),f=e[J[d]],m=C[f],F.copy(m),F.subSelf(I.multiplyScalar(I.dot(m))).normalize(),K.cross(e.vertexNormals[d],m),f=K.dot(D[f]),f=f<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(F.x,F.y,F.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
 this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
-a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,f,g,h=
-{};c=0;for(d=this.faces.length;c<d;c++)g=this.faces[c],g instanceof THREE.Face3?(e=a(g.a,g.b),b(h,e,c),e=a(g.b,g.c),b(h,e,c),e=a(g.a,g.c),b(h,e,c)):g instanceof THREE.Face4&&(e=a(g.b,g.d),b(h,e,c),e=a(g.a,g.b),b(h,e,c),e=a(g.a,g.d),b(h,e,c),e=a(g.b,g.c),b(h,e,c),e=a(g.c,g.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){g=this.edges[c];e=g.vertexIndices[0];f=g.vertexIndices[1];g.faceIndices=h[a(e,f)].array;for(e=0;e<g.faceIndices.length;e++)f=g.faceIndices[e],g.faces.push(this.faces[f])}}};
-THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
+a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g;e=0;for(g=this.vertices.length;e<g;e++)d=this.vertices[e].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),a[d]===void 0?(a[d]=e,b.push(this.vertices[e]),
+c[e]=b.length-1):c[e]=c[a[d]];e=0;for(g=this.faces.length;e<g;e++){a=this.faces[e];if(a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d]}this.vertices=b}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;
+THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
 THREE.Camera.prototype.update=function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};
-THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
-this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
+this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};
 THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
@@ -109,7 +108,7 @@ THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.sha
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
-THREE.Texture=function(a,b,c,d,e,f){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
+THREE.Texture=function(a,b,c,d,f,e){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
 THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
 THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=void 0?c:THREE.LineStrip};
@@ -117,41 +116,41 @@ THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THR
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
 c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
+THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<f;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<f;d++)this.children[d].update(this.skinMatrix,
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
 THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(a){this.supr.add.call(this,a);this.addChildRecurse(a)};
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.remove=function(a){this.supr.remove.call(this,a);this.removeChildRecurse(a)};
 THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addChild=function(a){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addObject=function(a){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addLight=function(a){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(a)};THREE.Scene.prototype.removeChild=function(a){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(a)};
 THREE.Scene.prototype.removeObject=function(a){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(a)};THREE.Scene.prototype.removeLight=function(a){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(a)};
-THREE.CanvasRenderer=function(a){function b(a){if(w!=a)k.globalAlpha=w=a}function c(a){if(u!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}u=a}}function d(a){if(M!=a)k.strokeStyle=M=a}function e(a){if(R!=a)k.fillStyle=R=a}var f=this,g=null,h=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
-j,n,i,o,k=l.getContext("2d"),r=new THREE.Color(0),s=0,w=1,u=0,M=null,R=null,B=null,N=null,O=null,t,m,C,D,T=new THREE.RenderableVertex,U=new THREE.RenderableVertex,F,K,I,J,P,Q,V,E,pa,y,L,H,z=new THREE.Color(0),x=new THREE.Color(0),q=new THREE.Color(0),v=new THREE.Color(0),G=new THREE.Color(0),za=[],ea,Z,ba,W,Da,Ea,Fa,Ga,Ha,Ia,ka=new THREE.Rectangle,$=new THREE.Rectangle,Y=new THREE.Rectangle,Aa=!1,ca=new THREE.Color,aa=new THREE.Color,ta=new THREE.Color,ua=new THREE.Color,S=new THREE.Vector3,qa,ra,
-Ba,da,sa,va,a=16;qa=document.createElement("canvas");qa.width=qa.height=2;ra=qa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,0,2,2);Ba=ra.getImageData(0,0,2,2);da=Ba.data;sa=document.createElement("canvas");sa.width=sa.height=a;va=sa.getContext("2d");va.translate(-a/2,-a/2);va.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){j=a;n=b;i=Math.floor(j/2);o=Math.floor(n/2);l.width=j;l.height=
-n;ka.set(-i,-o,i,o);$.set(-i,-o,i,o);w=1;u=0;O=N=B=R=M=null};this.setClearColor=function(a,b){r.copy(a);s=b;$.set(-i,-o,i,o)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;$.set(-i,-o,i,o)};this.clear=function(){k.setTransform(1,0,0,-1,i,o);$.isEmpty()||($.minSelf(ka),$.inflate(2),s<1&&k.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight())),s>0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*
-255)+","+s+")"),k.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(a,j){function l(a){var b,c,d,e=a.lights;aa.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);a=0;for(b=e.length;a<b;a++)c=e[a],d=c.color,c instanceof THREE.AmbientLight?(aa.r+=d.r,aa.g+=d.g,aa.b+=d.b):c instanceof THREE.DirectionalLight?(ta.r+=d.r,ta.g+=d.g,ta.b+=d.b):c instanceof THREE.PointLight&&(ua.r+=d.r,ua.g+=d.g,ua.b+=d.b)}function n(a,b,c,
-d){var e,f,g,h,k=a.lights,a=0;for(e=k.length;a<e;a++)f=k[a],g=f.color,f instanceof THREE.DirectionalLight?(h=c.dot(f.position),h<=0||(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)):f instanceof THREE.PointLight&&(h=c.dot(S.sub(f.position,b).normalize()),h<=0||(h*=f.distance==0?1:1-Math.min(b.distanceTo(f.position)/f.distance,1),h!=0&&(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)))}function r(a,f,g){b(g.opacity);c(g.blending);var h,j,n,l,p,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)l=
-g.map.image,p=l.width>>1,m=l.height>>1,g=f.scale.x*i,n=f.scale.y*o,h=g*p,j=n*m,Y.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(Y)&&(k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(g,-n),k.translate(-p,-m),k.drawImage(l,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=f.scale.x*i,j=f.scale.y*o,Y.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(Y)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(h,j),g.program(k),
-k.restore()))}function s(a,e,f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(B!=a)k.lineWidth=B=a;a=g.linecap;if(N!=a)k.lineCap=N=a;a=g.linejoin;if(O!=a)k.lineJoin=O=a;d(g.color.getContextStyle());k.stroke();Y.inflate(g.linewidth*2)}}function u(a,d,e,g,h,k,i,p,l){f.info.render.vertices+=3;f.info.render.faces++;b(p.opacity);c(p.blending);
-F=a.positionScreen.x;K=a.positionScreen.y;I=d.positionScreen.x;J=d.positionScreen.y;P=e.positionScreen.x;Q=e.positionScreen.y;M(F,K,I,J,P,Q);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(W=i.uvs[0],Ca(F,K,I,J,P,Q,W[g].u,W[g].v,W[h].u,W[h].v,W[k].u,W[k].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,S.copy(i.vertexNormalsWorld[0]),Da=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5,Ea=-(S.x*a.n21+
+THREE.CanvasRenderer=function(a){function b(a){if(w!=a)j.globalAlpha=w=a}function c(a){if(u!=a){switch(a){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}u=a}}function d(a){if(M!=a)j.strokeStyle=M=a}function f(a){if(R!=a)j.fillStyle=R=a}var e=this,g=null,h=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
+k,o,i,n,j=l.getContext("2d"),r=new THREE.Color(0),s=0,w=1,u=0,M=null,R=null,B=null,N=null,O=null,t,m,C,D,T=new THREE.RenderableVertex,U=new THREE.RenderableVertex,F,K,I,J,P,Q,V,E,pa,y,L,H,z=new THREE.Color(0),x=new THREE.Color(0),q=new THREE.Color(0),v=new THREE.Color(0),G=new THREE.Color(0),za=[],ea,Z,ba,W,Da,Ea,Fa,Ga,Ha,Ia,ka=new THREE.Rectangle,$=new THREE.Rectangle,Y=new THREE.Rectangle,Aa=!1,ca=new THREE.Color,aa=new THREE.Color,ta=new THREE.Color,ua=new THREE.Color,S=new THREE.Vector3,qa,ra,
+Ba,da,sa,va,a=16;qa=document.createElement("canvas");qa.width=qa.height=2;ra=qa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,0,2,2);Ba=ra.getImageData(0,0,2,2);da=Ba.data;sa=document.createElement("canvas");sa.width=sa.height=a;va=sa.getContext("2d");va.translate(-a/2,-a/2);va.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){k=a;o=b;i=Math.floor(k/2);n=Math.floor(o/2);l.width=k;l.height=
+o;ka.set(-i,-n,i,n);$.set(-i,-n,i,n);w=1;u=0;O=N=B=R=M=null};this.setClearColor=function(a,b){r.copy(a);s=b;$.set(-i,-n,i,n)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;$.set(-i,-n,i,n)};this.clear=function(){j.setTransform(1,0,0,-1,i,n);$.isEmpty()||($.minSelf(ka),$.inflate(2),s<1&&j.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight())),s>0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*
+255)+","+s+")"),j.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(a,k){function l(a){var b,c,d,e=a.lights;aa.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);a=0;for(b=e.length;a<b;a++)c=e[a],d=c.color,c instanceof THREE.AmbientLight?(aa.r+=d.r,aa.g+=d.g,aa.b+=d.b):c instanceof THREE.DirectionalLight?(ta.r+=d.r,ta.g+=d.g,ta.b+=d.b):c instanceof THREE.PointLight&&(ua.r+=d.r,ua.g+=d.g,ua.b+=d.b)}function o(a,b,c,
+d){var e,f,g,h,j=a.lights,a=0;for(e=j.length;a<e;a++)f=j[a],g=f.color,f instanceof THREE.DirectionalLight?(h=c.dot(f.position),h<=0||(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)):f instanceof THREE.PointLight&&(h=c.dot(S.sub(f.position,b).normalize()),h<=0||(h*=f.distance==0?1:1-Math.min(b.distanceTo(f.position)/f.distance,1),h!=0&&(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)))}function r(a,e,g){b(g.opacity);c(g.blending);var h,k,l,o,p,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)o=
+g.map.image,p=o.width>>1,m=o.height>>1,g=e.scale.x*i,l=e.scale.y*n,h=g*p,k=l*m,Y.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.intersects(Y)&&(j.save(),j.translate(a.x,a.y),j.rotate(-e.rotation),j.scale(g,-l),j.translate(-p,-m),j.drawImage(o,0,0),j.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*i,k=e.scale.y*n,Y.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.intersects(Y)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),j.save(),j.translate(a.x,a.y),j.rotate(-e.rotation),j.scale(h,k),g.program(j),
+j.restore()))}function s(a,e,f,g){b(g.opacity);c(g.blending);j.beginPath();j.moveTo(a.positionScreen.x,a.positionScreen.y);j.lineTo(e.positionScreen.x,e.positionScreen.y);j.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(B!=a)j.lineWidth=B=a;a=g.linecap;if(N!=a)j.lineCap=N=a;a=g.linejoin;if(O!=a)j.lineJoin=O=a;d(g.color.getContextStyle());j.stroke();Y.inflate(g.linewidth*2)}}function u(a,d,f,g,h,j,i,p,l){e.info.render.vertices+=3;e.info.render.faces++;b(p.opacity);c(p.blending);
+F=a.positionScreen.x;K=a.positionScreen.y;I=d.positionScreen.x;J=d.positionScreen.y;P=f.positionScreen.x;Q=f.positionScreen.y;M(F,K,I,J,P,Q);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(W=i.uvs[0],Ca(F,K,I,J,P,Q,W[g].u,W[g].v,W[h].u,W[h].v,W[j].u,W[j].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,S.copy(i.vertexNormalsWorld[0]),Da=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5,Ea=-(S.x*a.n21+
 S.y*a.n22+S.z*a.n23)*0.5+0.5,S.copy(i.vertexNormalsWorld[1]),Fa=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5,Ga=-(S.x*a.n21+S.y*a.n22+S.z*a.n23)*0.5+0.5,S.copy(i.vertexNormalsWorld[2]),Ha=(S.x*a.n11+S.y*a.n12+S.z*a.n13)*0.5+0.5,Ia=-(S.x*a.n21+S.y*a.n22+S.z*a.n23)*0.5+0.5,Ca(F,K,I,J,P,Q,Da,Ea,Fa,Ga,Ha,Ia,p.envMap)}else p.wireframe?ga(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof
-THREE.UVMapping&&(W=i.uvs[0],Ca(F,K,I,J,P,Q,W[g].u,W[g].v,W[h].u,W[h].v,W[k].u,W[k].v,p.map)),c(THREE.SubtractiveBlending)),Aa?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(x.r=q.r=v.r=aa.r,x.g=q.g=v.g=aa.g,x.b=q.b=v.b=aa.b,n(l,i.v1.positionWorld,i.vertexNormalsWorld[0],x),n(l,i.v2.positionWorld,i.vertexNormalsWorld[1],q),n(l,i.v3.positionWorld,i.vertexNormalsWorld[2],v),x.r=Math.max(0,Math.min(p.color.r*x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0,
-Math.min(p.color.b*x.b,1)),q.r=Math.max(0,Math.min(p.color.r*q.r,1)),q.g=Math.max(0,Math.min(p.color.g*q.g,1)),q.b=Math.max(0,Math.min(p.color.b*q.b,1)),v.r=Math.max(0,Math.min(p.color.r*v.r,1)),v.g=Math.max(0,Math.min(p.color.g*v.g,1)),v.b=Math.max(0,Math.min(p.color.b*v.b,1)),G.r=(q.r+v.r)*0.5,G.g=(q.g+v.g)*0.5,G.b=(q.b+v.b)*0.5,ba=wa(x,q,v,G),ma(F,K,I,J,P,Q,0,0,1,0,0,1,ba)):(ca.r=aa.r,ca.g=aa.g,ca.b=aa.b,n(l,i.centroidWorld,i.normalWorld,ca),z.r=Math.max(0,Math.min(p.color.r*ca.r,1)),z.g=Math.max(0,
-Math.min(p.color.g*ca.g,1)),z.b=Math.max(0,Math.min(p.color.b*ca.b,1)),p.wireframe?ga(z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(z)):p.wireframe?ga(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(p.color);else if(p instanceof THREE.MeshDepthMaterial)ea=j.near,Z=j.far,x.r=x.g=x.b=1-la(a.positionScreen.z,ea,Z),q.r=q.g=q.b=1-la(d.positionScreen.z,ea,Z),v.r=v.g=v.b=1-la(e.positionScreen.z,ea,Z),G.r=(q.r+v.r)*0.5,G.g=(q.g+v.g)*0.5,G.b=(q.b+v.b)*0.5,ba=wa(x,
-q,v,G),ma(F,K,I,J,P,Q,0,0,1,0,0,1,ba);else if(p instanceof THREE.MeshNormalMaterial)z.r=na(i.normalWorld.x),z.g=na(i.normalWorld.y),z.b=na(i.normalWorld.z),p.wireframe?ga(z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(z)}function w(a,d,e,g,h,k,i,p,l){f.info.render.vertices+=4;f.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)u(a,d,g,0,1,3,i,p,l),u(h,e,k,1,2,3,i,p,l);else if(F=a.positionScreen.x,K=a.positionScreen.y,I=d.positionScreen.x,J=d.positionScreen.y,P=e.positionScreen.x,
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+s=(m.image.width-1)*m.repeat.x,m=(m.image.height-1)*m.repeat.y,h=(h+q)*s,i=(i+r)*m,k=(k+q)*s,l=(l+r)*m,o=(o+q)*s,n=(n+r)*m;c-=a;d-=b;e-=a;g-=b;k-=h;l-=i;o-=h;n-=i;q=1/(k*n-o*l);m=(n*c-l*e)*q;l=(n*d-l*g)*q;c=(k*e-o*c)*q;d=(k*g-o*d)*q;a=a-m*h-c*i;b=b-l*h-d*i;j.save();j.transform(m,l,c,d,a,b);j.fill();j.restore()}}function ma(a,b,c,d,e,f,g,h,i,k,l,m,o){var n,q;n=o.width-1;q=o.height-1;g*=n;h*=q;i*=n;k*=q;l*=n;m*=q;c-=a;d-=b;e-=a;f-=b;i-=g;k-=h;l-=g;m-=h;q=1/(i*m-l*k);n=(m*c-k*e)*q;k=(m*d-k*f)*q;c=(i*
+e-l*c)*q;d=(i*f-l*d)*q;a=a-n*g-c*h;b=b-k*g-d*h;j.save();j.transform(n,k,c,d,a,b);j.clip();j.drawImage(o,0,0);j.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);da[0]=e<0?0:e>255?255:e;da[1]=f<0?0:f>255?255:f;da[2]=a<0?0:a>255?255:a;da[4]=g<0?0:g>255?255:g;da[5]=h<0?0:h>255?255:h;da[6]=b<0?0:b>255?255:b;da[8]=i<0?0:i>255?255:i;da[9]=j<0?0:j>255?255:
+j;da[10]=c<0?0:c>255?255:c;da[12]=k<0?0:k>255?255:k;da[13]=l<0?0:l>255?255:l;da[14]=d<0?0:d>255?255:d;ra.putImageData(Ba,0,0);va.drawImage(qa,0,0);return sa}function la(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function na(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ia(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xa,Ja,A,fa,ja,oa,ya,X;this.autoClear?this.clear():j.setTransform(1,0,0,-1,i,n);e.info.render.vertices=0;e.info.render.faces=0;
+g=h.projectScene(a,k,this.sortElements);(Aa=a.lights.length>0)&&l(a);xa=0;for(Ja=g.length;xa<Ja;xa++){A=g[xa];Y.empty();if(A instanceof THREE.RenderableParticle){t=A;t.x*=i;t.y*=n;fa=0;for(ja=A.materials.length;fa<ja;)X=A.materials[fa++],X.opacity!=0&&r(t,A,X,a)}else if(A instanceof THREE.RenderableLine){if(t=A.v1,m=A.v2,t.positionScreen.x*=i,t.positionScreen.y*=n,m.positionScreen.x*=i,m.positionScreen.y*=n,Y.addPoint(t.positionScreen.x,t.positionScreen.y),Y.addPoint(m.positionScreen.x,m.positionScreen.y),
+ka.intersects(Y)){fa=0;for(ja=A.materials.length;fa<ja;)X=A.materials[fa++],X.opacity!=0&&s(t,m,A,X,a)}}else if(A instanceof THREE.RenderableFace3){if(t=A.v1,m=A.v2,C=A.v3,t.positionScreen.x*=i,t.positionScreen.y*=n,m.positionScreen.x*=i,m.positionScreen.y*=n,C.positionScreen.x*=i,C.positionScreen.y*=n,A.overdraw&&(ia(t.positionScreen,m.positionScreen),ia(m.positionScreen,C.positionScreen),ia(C.positionScreen,t.positionScreen)),Y.add3Points(t.positionScreen.x,t.positionScreen.y,m.positionScreen.x,
+m.positionScreen.y,C.positionScreen.x,C.positionScreen.y),ka.intersects(Y)){fa=0;for(ja=A.meshMaterials.length;fa<ja;)if(X=A.meshMaterials[fa++],X instanceof THREE.MeshFaceMaterial){oa=0;for(ya=A.faceMaterials.length;oa<ya;)(X=A.faceMaterials[oa++])&&X.opacity!=0&&u(t,m,C,0,1,2,A,X,a)}else X.opacity!=0&&u(t,m,C,0,1,2,A,X,a)}}else if(A instanceof THREE.RenderableFace4&&(t=A.v1,m=A.v2,C=A.v3,D=A.v4,t.positionScreen.x*=i,t.positionScreen.y*=n,m.positionScreen.x*=i,m.positionScreen.y*=n,C.positionScreen.x*=
+i,C.positionScreen.y*=n,D.positionScreen.x*=i,D.positionScreen.y*=n,T.positionScreen.copy(m.positionScreen),U.positionScreen.copy(D.positionScreen),A.overdraw&&(ia(t.positionScreen,m.positionScreen),ia(m.positionScreen,D.positionScreen),ia(D.positionScreen,t.positionScreen),ia(C.positionScreen,T.positionScreen),ia(C.positionScreen,U.positionScreen)),Y.addPoint(t.positionScreen.x,t.positionScreen.y),Y.addPoint(m.positionScreen.x,m.positionScreen.y),Y.addPoint(C.positionScreen.x,C.positionScreen.y),
+Y.addPoint(D.positionScreen.x,D.positionScreen.y),ka.intersects(Y))){fa=0;for(ja=A.meshMaterials.length;fa<ja;)if(X=A.meshMaterials[fa++],X instanceof THREE.MeshFaceMaterial){oa=0;for(ya=A.faceMaterials.length;oa<ya;)(X=A.faceMaterials[oa++])&&X.opacity!=0&&w(t,m,C,D,T,U,A,X,a)}else X.opacity!=0&&w(t,m,C,D,T,U,A,X,a)}$.addRectangle(Y)}j.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};
 THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
 this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g*
-c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;

File diff suppressed because it is too large
+ 15 - 15
build/custom/ThreeExtras.js


+ 66 - 67
build/custom/ThreeSVG.js

@@ -1,7 +1,7 @@
 // ThreeSVG.js r45dev - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),g=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=
-c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=
+c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
 divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
@@ -15,82 +15,81 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function b(a,b,c){var d;d=c.clone().subSelf(a).dot(b);if(d<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.distanceTo(a)}function c(a,b,c,d){var d=d.clone().subSelf(b),
-c=c.clone().subSelf(b),e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*c-b*d)*e;return f>0&&a>0&&f+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x,
-Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,k,i,l,j,m,n,p=a.geometry,q=p.vertices,v=[],d=0;for(e=p.faces.length;d<e;d++)if(g=p.faces[d],m=this.origin.clone(),n=this.direction.clone(),i=a.matrixWorld,f=i.multiplyVector3(g.centroid.clone()).subSelf(m),j=f.dot(n),!(j<=0)&&(f=i.multiplyVector3(q[g.a].position.clone()),h=i.multiplyVector3(q[g.b].position.clone()),k=i.multiplyVector3(q[g.c].position.clone()),i=g instanceof THREE.Face4?i.multiplyVector3(q[g.d].position.clone()):null,l=a.matrixRotationWorld.multiplyVector3(g.normal.clone()),
-j=n.dot(l),a.doubleSided||(a.flipSided?j>0:j<0)))if(j=l.dot((new THREE.Vector3).sub(f,m))/j,m=m.addSelf(n.multiplyScalar(j)),g instanceof THREE.Face3)c(m,f,h,k)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,k,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g);v.sort(function(a,b){return a.distance-b.distance});return v}else return[]}};
-THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,j){h=!1;b=f;c=g;d=l;e=j;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
-function(f,g,l,j,m,n){h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<j?g<n?g:n:j<n?j:n,d=f>l?f>m?f:m:l>m?l:m,e=g>j?g>n?g:n:j>n?j:n):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<j?g<n?g<c?g:c:n<c?n:c:j<n?j<c?j:c:n<c?n:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>j?g>n?g>e?g:e:n>e?n:e:j>n?j>e?j:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
-f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
+c=c.clone().subSelf(b),f=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(f),e=c.dot(c),c=c.dot(f),f=1/(a*e-b*b),e=(e*d-b*c)*f,a=(a*c-b*d)*f;return e>0&&a>0&&e+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x,
+Math.max(a.scale.y,a.scale.z)))return[];var f,e,g,i,k,h,l,j,m,n,p=a.geometry,q=p.vertices,v=[],d=0;for(f=p.faces.length;d<f;d++)if(e=p.faces[d],m=this.origin.clone(),n=this.direction.clone(),h=a.matrixWorld,g=h.multiplyVector3(e.centroid.clone()).subSelf(m),j=g.dot(n),!(j<=0)&&(g=h.multiplyVector3(q[e.a].position.clone()),i=h.multiplyVector3(q[e.b].position.clone()),k=h.multiplyVector3(q[e.c].position.clone()),h=e instanceof THREE.Face4?h.multiplyVector3(q[e.d].position.clone()):null,l=a.matrixRotationWorld.multiplyVector3(e.normal.clone()),
+j=n.dot(l),a.doubleSided||(a.flipSided?j>0:j<0)))if(j=l.dot((new THREE.Vector3).sub(g,m))/j,m=m.addSelf(n.multiplyScalar(j)),e instanceof THREE.Face3)c(m,g,i,k)&&(e={distance:this.origin.distanceTo(m),point:m,face:e,object:a},v.push(e));else if(e instanceof THREE.Face4&&(c(m,g,i,h)||c(m,i,k,h)))e={distance:this.origin.distanceTo(m),point:m,face:e,object:a},v.push(e);v.sort(function(a,b){return a.distance-b.distance});return v}else return[]}};
+THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,l,j){i=!1;b=e;c=g;d=l;f=j;a()};this.addPoint=function(e,g){i?(i=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>g?f:g);a()};this.add3Points=
+function(e,g,l,j,m,n){i?(i=!1,b=e<l?e<m?e:m:l<m?l:m,c=g<j?g<n?g:n:j<n?j:n,d=e>l?e>m?e:m:l>m?l:m,f=g>j?g>n?g:n:j>n?j:n):(b=e<l?e<m?e<b?e:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<j?g<n?g<c?g:c:n<c?n:c:j<n?j<c?j:c:n<c?n:c,d=e>l?e>m?e>d?e:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,f=g>j?g>n?g>f?g:f:n>f?n:f:j>n?j>f?j:f:n>f?n:f);a()};this.addRectangle=function(e){i?(i=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),d=d>e.getRight()?d:e.getRight(),f=f>
+e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){i=!0;f=d=c=b=0;a()};this.isEmpty=function(){return i}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,f||0,h||0,k||0,i||0,l!==void 0?l:1,j||0,m||0,n||0,p||0,q!==void 0?q:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=k;this.n32=i;this.n33=l;this.n34=j;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;
-a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+
-c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,i=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44,C=b.n11,K=b.n12,
-t=b.n13,w=b.n14,z=b.n21,y=b.n22,o=b.n23,E=b.n24,D=b.n31,F=b.n32,G=b.n33,A=b.n34,M=b.n41,N=b.n42,O=b.n43,S=b.n44;this.n11=c*C+d*z+e*D+g*M;this.n12=c*K+d*y+e*F+g*N;this.n13=c*t+d*o+e*G+g*O;this.n14=c*w+d*E+e*A+g*S;this.n21=f*C+h*z+k*D+i*M;this.n22=f*K+h*y+k*F+i*N;this.n23=f*t+h*o+k*G+i*O;this.n24=f*w+h*E+k*A+i*S;this.n31=l*C+j*z+m*D+n*M;this.n32=l*K+j*y+m*F+n*N;this.n33=l*t+j*o+m*G+n*O;this.n34=l*w+j*E+m*A+n*S;this.n41=p*C+q*z+v*D+u*M;this.n42=p*K+q*y+v*F+u*N;this.n43=p*t+q*o+v*G+u*O;this.n44=p*w+q*
+THREE.Matrix4=function(a,b,c,d,f,e,g,i,k,h,l,j,m,n,p,q){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,i||0,k||0,h||0,l!==void 0?l:1,j||0,m||0,n||0,p||0,q!==void 0?q:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,i,k,h,l,j,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=i;this.n31=k;this.n32=h;this.n33=l;this.n34=j;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;
+a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+
+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,i=a.n22,k=a.n23,h=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44,C=b.n11,K=b.n12,
+t=b.n13,w=b.n14,z=b.n21,y=b.n22,o=b.n23,E=b.n24,D=b.n31,F=b.n32,G=b.n33,A=b.n34,M=b.n41,N=b.n42,O=b.n43,S=b.n44;this.n11=c*C+d*z+f*D+e*M;this.n12=c*K+d*y+f*F+e*N;this.n13=c*t+d*o+f*G+e*O;this.n14=c*w+d*E+f*A+e*S;this.n21=g*C+i*z+k*D+h*M;this.n22=g*K+i*y+k*F+h*N;this.n23=g*t+i*o+k*G+h*O;this.n24=g*w+i*E+k*A+h*S;this.n31=l*C+j*z+m*D+n*M;this.n32=l*K+j*y+m*F+n*N;this.n33=l*t+j*o+m*G+n*O;this.n34=l*w+j*E+m*A+n*S;this.n41=p*C+q*z+v*D+u*M;this.n42=p*K+q*y+v*F+u*N;this.n43=p*t+q*o+v*G+u*O;this.n44=p*w+q*
 E+v*A+u*S;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=
-a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,k=this.n31,i=this.n32,l=this.n33,j=this.n34,m=this.n41,n=this.n42,p=this.n43,q=this.n44;return d*f*i*m-c*h*i*m-d*g*l*m+b*h*l*m+c*g*j*m-b*f*j*m-d*f*k*n+c*h*k*n+d*e*l*n-a*h*l*n-c*e*j*n+a*f*j*n+d*g*k*p-b*h*k*p-d*e*i*p+a*h*i*p+b*e*j*p-a*g*j*p-c*g*k*q+b*f*k*q+c*e*i*q-a*f*i*q-b*e*l*q+a*g*l*q},
+a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,i=this.n24,k=this.n31,h=this.n32,l=this.n33,j=this.n34,m=this.n41,n=this.n42,p=this.n43,q=this.n44;return d*g*h*m-c*i*h*m-d*e*l*m+b*i*l*m+c*e*j*m-b*g*j*m-d*g*k*n+c*i*k*n+d*f*l*n-a*i*l*n-c*f*j*n+a*g*j*n+d*e*k*p-b*i*k*p-d*f*h*p+a*i*h*p+b*f*j*p-a*e*j*p-c*e*k*q+b*g*k*q+c*f*h*q-a*g*h*q-b*f*l*q+a*e*l*q},
 transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;
 a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;
 a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,
-0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,i=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,i*f+c,i*h-d*g,0,k*h-d*f,i*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k=
-f*h,i=f*e,l=d*h,j=d*e;this.n11=k+j*c;this.n12=l*c-i;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=i*c-l;this.n32=j+k*c;this.n33=g*f;break;case "ZXY":k=f*h;i=f*e;l=d*h;j=d*e;this.n11=k-j*c;this.n12=-g*e;this.n13=l+i*c;this.n21=i+l*c;this.n22=g*h;this.n23=j-k*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":k=g*h;i=g*e;l=c*h;j=c*e;this.n11=f*h;this.n12=l*d-i;this.n13=k*d+j;this.n21=f*e;this.n22=j*d+k;this.n23=i*d-l;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":k=g*f;i=
-g*d;l=c*f;j=c*d;this.n11=f*h;this.n12=j-k*e;this.n13=l*e+i;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=i*e+l;this.n33=k-j*e;break;case "XZY":k=g*f;i=g*d;l=c*f;j=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=k*e+j;this.n22=g*h;this.n23=i*e-l;this.n31=l*e-i;this.n32=c*h;this.n33=j*e+k;break;default:k=g*h,i=g*e,l=c*h,j=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=i+l*d,this.n22=k-j*d,this.n23=-c*f,this.n31=j-k*d,this.n32=l+i*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b=
-a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,k=b*f;b*=h;var i=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(i+d);this.n12=k-e;this.n13=b+f;this.n21=k+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;
-d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();
-c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=
-a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,i=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=k*n*q-i*m*q+i*j*v-h*n*v-k*j*u+h*m*u;b.n12=g*m*q-e*n*q-g*j*v+d*n*v+e*j*u-d*m*u;b.n13=e*i*q-g*k*q+g*h*v-d*i*v-e*h*u+d*k*u;b.n14=g*k*j-e*i*j-g*h*m+d*i*m+e*h*n-d*k*n;b.n21=i*m*p-k*n*p-i*l*v+f*n*v+k*l*u-f*m*u;b.n22=e*n*p-g*m*p+g*l*v-c*n*v-e*l*u+c*m*u;b.n23=g*k*p-e*i*p-g*f*v+c*i*v+e*f*u-c*k*u;b.n24=
-e*i*l-g*k*l+g*f*m-c*i*m-e*f*n+c*k*n;b.n31=h*n*p-i*j*p+i*l*q-f*n*q-h*l*u+f*j*u;b.n32=g*j*p-d*n*p-g*l*q+c*n*q+d*l*u-c*j*u;b.n33=e*i*p-g*h*p+g*f*q-c*i*q-d*f*u+c*h*u;b.n34=g*h*l-d*i*l-g*f*j+c*i*j+d*f*n-c*h*n;b.n41=k*j*p-h*m*p-k*l*q+f*m*q+h*l*v-f*j*v;b.n42=d*m*p-e*j*p+e*l*q-c*m*q-d*l*v+c*j*v;b.n43=e*h*p-d*k*p-e*f*q+c*k*q+d*f*v-c*h*v;b.n44=d*k*l-e*h*l+e*f*j-c*k*j-d*f*m+c*h*m;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*k;c[6]=a*i;c[7]=a*l;c[8]=a*j;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,k,i;f=new THREE.Matrix4;h=b-a;k=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/k;f.n23=0;f.n24=-((c+d)/k);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,i=a.z,k=f*e,h=f*g;this.set(k*e+c,k*g-d*i,k*i+d*g,0,k*g+d*i,h*g+c,h*i-d*e,0,k*i-d*g,h*i+d*e,f*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k=
+g*i,h=g*f,l=d*i,j=d*f;this.n11=k+j*c;this.n12=l*c-h;this.n13=e*d;this.n21=e*f;this.n22=e*i;this.n23=-c;this.n31=h*c-l;this.n32=j+k*c;this.n33=e*g;break;case "ZXY":k=g*i;h=g*f;l=d*i;j=d*f;this.n11=k-j*c;this.n12=-e*f;this.n13=l+h*c;this.n21=h+l*c;this.n22=e*i;this.n23=j-k*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":k=e*i;h=e*f;l=c*i;j=c*f;this.n11=g*i;this.n12=l*d-h;this.n13=k*d+j;this.n21=g*f;this.n22=j*d+k;this.n23=h*d-l;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":k=e*g;h=
+e*d;l=c*g;j=c*d;this.n11=g*i;this.n12=j-k*f;this.n13=l*f+h;this.n21=f;this.n22=e*i;this.n23=-c*i;this.n31=-d*i;this.n32=h*f+l;this.n33=k-j*f;break;case "XZY":k=e*g;h=e*d;l=c*g;j=c*d;this.n11=g*i;this.n12=-f;this.n13=d*i;this.n21=k*f+j;this.n22=e*i;this.n23=h*f-l;this.n31=l*f-h;this.n32=c*i;this.n33=j*f+k;break;default:k=e*i,h=e*f,l=c*i,j=c*f,this.n11=g*i,this.n12=-g*f,this.n13=d,this.n21=h+l*d,this.n22=k-j*d,this.n23=-c*g,this.n31=j-k*d,this.n32=l+h*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,i=d+d,a=b*e,k=b*g;b*=i;var h=c*g;c*=i;d*=i;e*=f;g*=f;f*=i;this.n11=1-(h+d);this.n12=k-f;this.n13=b+g;this.n21=k+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+h);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;
+d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();
+c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=
+a.n23*f;this.n33=a.n33*f}};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,i=a.n22,k=a.n23,h=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=k*n*q-h*m*q+h*j*v-i*n*v-k*j*u+i*m*u;b.n12=e*m*q-f*n*q-e*j*v+d*n*v+f*j*u-d*m*u;b.n13=f*h*q-e*k*q+e*i*v-d*h*v-f*i*u+d*k*u;b.n14=e*k*j-f*h*j-e*i*m+d*h*m+f*i*n-d*k*n;b.n21=h*m*p-k*n*p-h*l*v+g*n*v+k*l*u-g*m*u;b.n22=f*n*p-e*m*p+e*l*v-c*n*v-f*l*u+c*m*u;b.n23=e*k*p-f*h*p-e*g*v+c*h*v+f*g*u-c*k*u;b.n24=
+f*h*l-e*k*l+e*g*m-c*h*m-f*g*n+c*k*n;b.n31=i*n*p-h*j*p+h*l*q-g*n*q-i*l*u+g*j*u;b.n32=e*j*p-d*n*p-e*l*q+c*n*q+d*l*u-c*j*u;b.n33=f*h*p-e*i*p+e*g*q-c*h*q-d*g*u+c*i*u;b.n34=e*i*l-d*h*l-e*g*j+c*h*j+d*g*n-c*i*n;b.n41=k*j*p-i*m*p-k*l*q+g*m*q+i*l*v-g*j*v;b.n42=d*m*p-f*j*p+f*l*q-c*m*q-d*l*v+c*j*v;b.n43=f*i*p-d*k*p-f*g*q+c*k*q+d*g*v-c*i*v;b.n44=d*k*l-f*i*l+f*g*j-c*k*j-d*g*m+c*i*m;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,h=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*h;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*i;c[5]=a*k;c[6]=a*h;c[7]=a*l;c[8]=a*j;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,i,k,h;g=new THREE.Matrix4;i=b-a;k=c-d;h=e-f;g.n11=2/i;g.n12=0;g.n13=0;g.n14=-((b+a)/i);g.n21=0;g.n22=2/k;g.n23=0;g.n24=-((c+d)/k);g.n31=0;g.n32=0;g.n33=-2/h;g.n34=-((e+f)/h);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===
-a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
+-1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===
+a)return f;if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)},addChild:function(a){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(a)},removeChild:function(a){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
 this.remove(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=k[h]=k[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,k=[],i,l,j=[],m,n=[],p,q,v=[],u,C,K=[],t=[],w=[],z=new THREE.Vector4,y=new THREE.Vector4,
-o=new THREE.Matrix4,E=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],F=new THREE.Vector4,G=new THREE.Vector4;this.projectVector=function(a,b){o.multiply(b.projectionMatrix,b.matrixWorldInverse);o.multiplyVector3(a);return a};this.unprojectVector=function(a,b){o.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));o.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var h,i;e=t.length=0;
-h=a.objects;a=0;for(c=h.length;a<c;a++){i=h[a];var k;if(!(k=!i.visible))if(k=i instanceof THREE.Mesh)if(k=i.frustumCulled){a:{k=void 0;for(var j=i.matrixWorld,l=-i.geometry.boundingSphere.radius*Math.max(i.scale.x,Math.max(i.scale.y,i.scale.z)),m=0;m<6;m++)if(k=D[m].x*j.n14+D[m].y*j.n24+D[m].z*j.n34+D[m].w,k<=l){k=!1;break a}k=!0}k=!k}if(!k)k=g[e]=g[e]||new THREE.RenderableObject,e++,d=k,z.copy(i.position),o.multiplyVector3(z),d.object=i,d.z=z.z,t.push(d)}f&&t.sort(b);return t};this.projectScene=
-function(d,e,g){var t=e.near,S=e.far,z,P,I,L,r,J,H,s,x,B,Q,U,W,X,R,V,T;C=q=m=l=w.length=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);o.multiply(e.projectionMatrix,e.matrixWorldInverse);D[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);D[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);D[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);D[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);D[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);D[5].set(o.n41+
-o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(z=0;z<6;z++)x=D[z],x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z));x=this.projectObjects(d,e,!0);d=0;for(z=x.length;d<z;d++)if(B=x[d].object,B.visible)if(Q=B.matrixWorld,U=B.matrixRotationWorld,W=B.materials,X=B.overdraw,h=0,B instanceof THREE.Mesh){R=B.geometry;L=R.vertices;V=R.faces;R=R.faceVertexUvs;P=0;for(I=L.length;P<I;P++)f=a(),f.positionWorld.copy(L[P].position),Q.multiplyVector3(f.positionWorld),f.positionScreen.copy(f.positionWorld),o.multiplyVector4(f.positionScreen),
-f.positionScreen.x/=f.positionScreen.w,f.positionScreen.y/=f.positionScreen.w,f.visible=f.positionScreen.z>t&&f.positionScreen.z<S;L=0;for(P=V.length;L<P;L++){I=V[L];if(I instanceof THREE.Face3)if(r=k[I.a],J=k[I.b],H=k[I.c],r.visible&&J.visible&&H.visible&&(B.doubleSided||B.flipSided!=(H.positionScreen.x-r.positionScreen.x)*(J.positionScreen.y-r.positionScreen.y)-(H.positionScreen.y-r.positionScreen.y)*(J.positionScreen.x-r.positionScreen.x)<0))s=j[l]=j[l]||new THREE.RenderableFace3,l++,i=s,i.v1.copy(r),
-i.v2.copy(J),i.v3.copy(H);else continue;else if(I instanceof THREE.Face4)if(r=k[I.a],J=k[I.b],H=k[I.c],s=k[I.d],r.visible&&J.visible&&H.visible&&s.visible&&(B.doubleSided||B.flipSided!=((s.positionScreen.x-r.positionScreen.x)*(J.positionScreen.y-r.positionScreen.y)-(s.positionScreen.y-r.positionScreen.y)*(J.positionScreen.x-r.positionScreen.x)<0||(J.positionScreen.x-H.positionScreen.x)*(s.positionScreen.y-H.positionScreen.y)-(J.positionScreen.y-H.positionScreen.y)*(s.positionScreen.x-H.positionScreen.x)<
-0)))T=n[m]=n[m]||new THREE.RenderableFace4,m++,i=T,i.v1.copy(r),i.v2.copy(J),i.v3.copy(H),i.v4.copy(s);else continue;i.normalWorld.copy(I.normal);U.multiplyVector3(i.normalWorld);i.centroidWorld.copy(I.centroid);Q.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);o.multiplyVector3(i.centroidScreen);H=I.vertexNormals;r=0;for(J=H.length;r<J;r++)s=i.vertexNormalsWorld[r],s.copy(H[r]),U.multiplyVector3(s);r=0;for(J=R.length;r<J;r++)if(T=R[r][L]){H=0;for(s=T.length;H<s;H++)i.uvs[r][H]=
-T[H]}i.meshMaterials=W;i.faceMaterials=I.materials;i.overdraw=X;i.z=i.centroidScreen.z;w.push(i)}}else if(B instanceof THREE.Line){E.multiply(o,Q);L=B.geometry.vertices;r=a();r.positionScreen.copy(L[0].position);E.multiplyVector4(r.positionScreen);P=1;for(I=L.length;P<I;P++)if(r=a(),r.positionScreen.copy(L[P].position),E.multiplyVector4(r.positionScreen),J=k[h-2],F.copy(r.positionScreen),G.copy(J.positionScreen),c(F,G))F.multiplyScalar(1/F.w),G.multiplyScalar(1/G.w),Q=v[q]=v[q]||new THREE.RenderableLine,
+THREE.Projector=function(){function a(){var a=k[i]=k[i]||new THREE.RenderableVertex;i++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;return e>=0&&f>=0&&g>=0&&i>=0?!0:e<0&&f<0||g<0&&i<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-i)):i<0&&(d=Math.min(d,g/(g-i))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,f,e=[],g,i,k=[],h,l,j=[],m,n=[],p,q,v=[],u,C,K=[],t=[],w=[],z=new THREE.Vector4,y=new THREE.Vector4,
+o=new THREE.Matrix4,E=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],F=new THREE.Vector4,G=new THREE.Vector4;this.projectVector=function(a,b){o.multiply(b.projectionMatrix,b.matrixWorldInverse);o.multiplyVector3(a);return a};this.unprojectVector=function(a,b){o.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));o.multiplyVector3(a);return a};this.projectObjects=function(a,c,g){var i,h;f=t.length=0;
+i=a.objects;a=0;for(c=i.length;a<c;a++){h=i[a];var k;if(!(k=!h.visible))if(k=h instanceof THREE.Mesh)if(k=h.frustumCulled){a:{k=void 0;for(var j=h.matrixWorld,l=-h.geometry.boundingSphere.radius*Math.max(h.scale.x,Math.max(h.scale.y,h.scale.z)),m=0;m<6;m++)if(k=D[m].x*j.n14+D[m].y*j.n24+D[m].z*j.n34+D[m].w,k<=l){k=!1;break a}k=!0}k=!k}if(!k)k=e[f]=e[f]||new THREE.RenderableObject,f++,d=k,z.copy(h.position),o.multiplyVector3(z),d.object=h,d.z=z.z,t.push(d)}g&&t.sort(b);return t};this.projectScene=
+function(d,e,f){var t=e.near,S=e.far,z,P,I,L,r,J,H,s,x,B,Q,U,W,X,R,V,T;C=q=m=l=w.length=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);o.multiply(e.projectionMatrix,e.matrixWorldInverse);D[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);D[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);D[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);D[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);D[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);D[5].set(o.n41+
+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(z=0;z<6;z++)x=D[z],x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z));x=this.projectObjects(d,e,!0);d=0;for(z=x.length;d<z;d++)if(B=x[d].object,B.visible)if(Q=B.matrixWorld,U=B.matrixRotationWorld,W=B.materials,X=B.overdraw,i=0,B instanceof THREE.Mesh){R=B.geometry;L=R.vertices;V=R.faces;R=R.faceVertexUvs;P=0;for(I=L.length;P<I;P++)g=a(),g.positionWorld.copy(L[P].position),Q.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),o.multiplyVector4(g.positionScreen),
+g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>t&&g.positionScreen.z<S;L=0;for(P=V.length;L<P;L++){I=V[L];if(I instanceof THREE.Face3)if(r=k[I.a],J=k[I.b],H=k[I.c],r.visible&&J.visible&&H.visible&&(B.doubleSided||B.flipSided!=(H.positionScreen.x-r.positionScreen.x)*(J.positionScreen.y-r.positionScreen.y)-(H.positionScreen.y-r.positionScreen.y)*(J.positionScreen.x-r.positionScreen.x)<0))s=j[l]=j[l]||new THREE.RenderableFace3,l++,h=s,h.v1.copy(r),
+h.v2.copy(J),h.v3.copy(H);else continue;else if(I instanceof THREE.Face4)if(r=k[I.a],J=k[I.b],H=k[I.c],s=k[I.d],r.visible&&J.visible&&H.visible&&s.visible&&(B.doubleSided||B.flipSided!=((s.positionScreen.x-r.positionScreen.x)*(J.positionScreen.y-r.positionScreen.y)-(s.positionScreen.y-r.positionScreen.y)*(J.positionScreen.x-r.positionScreen.x)<0||(J.positionScreen.x-H.positionScreen.x)*(s.positionScreen.y-H.positionScreen.y)-(J.positionScreen.y-H.positionScreen.y)*(s.positionScreen.x-H.positionScreen.x)<
+0)))T=n[m]=n[m]||new THREE.RenderableFace4,m++,h=T,h.v1.copy(r),h.v2.copy(J),h.v3.copy(H),h.v4.copy(s);else continue;h.normalWorld.copy(I.normal);U.multiplyVector3(h.normalWorld);h.centroidWorld.copy(I.centroid);Q.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);o.multiplyVector3(h.centroidScreen);H=I.vertexNormals;r=0;for(J=H.length;r<J;r++)s=h.vertexNormalsWorld[r],s.copy(H[r]),U.multiplyVector3(s);r=0;for(J=R.length;r<J;r++)if(T=R[r][L]){H=0;for(s=T.length;H<s;H++)h.uvs[r][H]=
+T[H]}h.meshMaterials=W;h.faceMaterials=I.materials;h.overdraw=X;h.z=h.centroidScreen.z;w.push(h)}}else if(B instanceof THREE.Line){E.multiply(o,Q);L=B.geometry.vertices;r=a();r.positionScreen.copy(L[0].position);E.multiplyVector4(r.positionScreen);P=1;for(I=L.length;P<I;P++)if(r=a(),r.positionScreen.copy(L[P].position),E.multiplyVector4(r.positionScreen),J=k[i-2],F.copy(r.positionScreen),G.copy(J.positionScreen),c(F,G))F.multiplyScalar(1/F.w),G.multiplyScalar(1/G.w),Q=v[q]=v[q]||new THREE.RenderableLine,
 q++,p=Q,p.v1.positionScreen.copy(F),p.v2.positionScreen.copy(G),p.z=Math.max(F.z,G.z),p.materials=B.materials,w.push(p)}else if(B instanceof THREE.Particle&&(y.set(B.matrixWorld.n14,B.matrixWorld.n24,B.matrixWorld.n34,1),o.multiplyVector4(y),y.z/=y.w,y.z>0&&y.z<1))Q=K[C]=K[C]||new THREE.RenderableParticle,C++,u=Q,u.x=y.x/y.w,u.y=y.y/y.w,u.z=y.z,u.rotation=B.rotation.z,u.scale.x=B.scale.x*Math.abs(u.x-(y.x+e.projectionMatrix.n11)/(y.w+e.projectionMatrix.n14)),u.scale.y=B.scale.y*Math.abs(u.y-(y.y+
-e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),u.materials=B.materials,w.push(u);g&&w.sort(b);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),u.materials=B.materials,w.push(u);f&&w.sort(b);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,i=d*f;this.w=g*e-i*c;this.x=g*c+i*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
-this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,i=k*c+f*e-h*d,l=k*d+h*c-g*e,j=k*e+g*d-f*c,c=-g*
-c-f*d-h*e;b.x=i*k+c*-g+l*-h-j*-f;b.y=l*k+c*-f+j*-g-i*-h;b.z=j*k+c*-h+i*-f-l*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
-THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
-THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var g=0,f=e.vertexNormals.length;g<f;g++)b.multiplyVector3(e.vertexNormals[g]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
+this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+f*e+c*i-d*g;this.y=c*a+f*g+d*e-b*i;this.z=d*a+f*i+b*g-c*e;this.w=f*a-b*e-c*g-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,i=this.z,k=this.w,h=k*c+g*f-i*d,l=k*d+i*c-e*f,j=k*f+e*d-g*c,c=-e*
+c-g*d-i*f;b.x=h*k+c*-e+l*-i-j*-g;b.y=l*k+c*-g+j*-e-h*-i;b.z=j*k+c*-i+h*-g-l*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};
+THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};
+THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,g=f.vertexNormals.length;e<g;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,
-c,d,e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){h.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)h.addSelf(g.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],f=this.vertices[g.c],h.sub(f.position,c.position),k.sub(b.position,c.position),h.crossSelf(k);h.isZero()||h.normalize();g.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==void 0){d=this.__tmpVertices=
+c,d,f,e,g,i=new THREE.Vector3,k=new THREE.Vector3;d=0;for(f=this.faces.length;d<f;d++){e=this.faces[d];if(a&&e.vertexNormals.length){i.set(0,0,0);b=0;for(c=e.vertexNormals.length;b<c;b++)i.addSelf(e.vertexNormals[b]);i.divideScalar(3)}else b=this.vertices[e.a],c=this.vertices[e.b],g=this.vertices[e.c],i.sub(g.position,c.position),k.sub(b.position,c.position),i.crossSelf(k);i.isZero()||i.normalize();e.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==void 0){d=this.__tmpVertices=
 Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
 THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),
-c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,g,o){h=a.vertices[b].position;k=a.vertices[c].position;i=a.vertices[d].position;l=f[e];j=f[g];m=f[o];n=k.x-h.x;p=i.x-h.x;q=k.y-h.y;v=i.y-h.y;u=k.z-h.z;C=i.z-h.z;K=j.u-l.u;t=m.u-l.u;w=j.v-l.v;z=m.v-l.v;y=1/(K*z-t*w);F.set((z*n-w*p)*y,(z*q-w*v)*y,(z*u-w*C)*y);G.set((K*p-t*n)*y,(K*v-t*q)*y,(K*C-t*u)*y);E[b].addSelf(F);E[c].addSelf(F);E[d].addSelf(F);D[b].addSelf(G);
-D[c].addSelf(G);D[d].addSelf(G)}var b,c,d,e,g,f,h,k,i,l,j,m,n,p,q,v,u,C,K,t,w,z,y,o,E=[],D=[],F=new THREE.Vector3,G=new THREE.Vector3,A=new THREE.Vector3,M=new THREE.Vector3,N=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)E[b]=new THREE.Vector3,D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var O=["a","b",
-"c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)N.copy(g.vertexNormals[d]),e=g[O[d]],o=E[e],A.copy(o),A.subSelf(N.multiplyScalar(N.dot(o))).normalize(),M.cross(g.vertexNormals[d],o),e=M.dot(D[e]),e=e<0?-1:1,g.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
+c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,o){i=a.vertices[b].position;k=a.vertices[c].position;h=a.vertices[d].position;l=g[e];j=g[f];m=g[o];n=k.x-i.x;p=h.x-i.x;q=k.y-i.y;v=h.y-i.y;u=k.z-i.z;C=h.z-i.z;K=j.u-l.u;t=m.u-l.u;w=j.v-l.v;z=m.v-l.v;y=1/(K*z-t*w);F.set((z*n-w*p)*y,(z*q-w*v)*y,(z*u-w*C)*y);G.set((K*p-t*n)*y,(K*v-t*q)*y,(K*C-t*u)*y);E[b].addSelf(F);E[c].addSelf(F);E[d].addSelf(F);D[b].addSelf(G);
+D[c].addSelf(G);D[d].addSelf(G)}var b,c,d,f,e,g,i,k,h,l,j,m,n,p,q,v,u,C,K,t,w,z,y,o,E=[],D=[],F=new THREE.Vector3,G=new THREE.Vector3,A=new THREE.Vector3,M=new THREE.Vector3,N=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)E[b]=new THREE.Vector3,D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],g=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var O=["a","b",
+"c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)N.copy(e.vertexNormals[d]),f=e[O[d]],o=E[f],A.copy(o),A.subSelf(N.multiplyScalar(N.dot(o))).normalize(),M.cross(e.vertexNormals[d],o),f=M.dot(D[f]),f=f<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
 this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
-a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,g,f,h=
-{};c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f instanceof THREE.Face3?(e=a(f.a,f.b),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.a,f.c),b(h,e,c)):f instanceof THREE.Face4&&(e=a(f.b,f.d),b(h,e,c),e=a(f.a,f.b),b(h,e,c),e=a(f.a,f.d),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.c,f.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];f.faceIndices=h[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++)g=f.faceIndices[e],f.faces.push(this.faces[g])}}};
-THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
+a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g;e=0;for(g=this.vertices.length;e<g;e++)d=this.vertices[e].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),a[d]===void 0?(a[d]=e,b.push(this.vertices[e]),
+c[e]=b.length-1):c[e]=c[a[d]];e=0;for(g=this.faces.length;e<g;e++){a=this.faces[e];if(a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d]}this.vertices=b}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;
+THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
 THREE.Camera.prototype.update=function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};
-THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a||50;this.aspect=b||1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
-this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
+this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};
 THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
@@ -112,22 +111,22 @@ THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
 c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
+THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<f;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<f;d++)this.children[d].update(this.skinMatrix,
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.origin=new THREE.Vector3;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;
 THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(a){this.supr.add.call(this,a);this.addChildRecurse(a)};
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.remove=function(a){this.supr.remove.call(this,a);this.removeChildRecurse(a)};
 THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addChild=function(a){console.warn("DEPRECATED: Scene.addChild() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addObject=function(a){console.warn("DEPRECATED: Scene.addObject() is now Scene.add().");this.add(a)};THREE.Scene.prototype.addLight=function(a){console.warn("DEPRECATED: Scene.addLight() is now Scene.add().");this.add(a)};THREE.Scene.prototype.removeChild=function(a){console.warn("DEPRECATED: Scene.removeChild() is now Scene.remove().");this.remove(a)};
 THREE.Scene.prototype.removeObject=function(a){console.warn("DEPRECATED: Scene.removeObject() is now Scene.remove().");this.remove(a)};THREE.Scene.prototype.removeLight=function(a){console.warn("DEPRECATED: Scene.removeLight() is now Scene.remove().");this.remove(a)};
-THREE.SVGRenderer=function(){function a(a,b,c){var d,e,f,g;d=0;for(e=a.lights.length;d<e;d++)f=a.lights[d],f instanceof THREE.DirectionalLight?(g=b.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(D.sub(f.position,b.centroidWorld),D.normalize(),g=b.normalWorld.dot(D)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function b(b,c,f,h,i,j){g.info.render.vertices+=3;g.info.render.faces++;A=d(M++);
-A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+"z");i instanceof THREE.MeshBasicMaterial?t.copy(i.color):i instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(j,h,w),t.r=Math.max(0,Math.min(i.color.r*w.r,1)),t.g=Math.max(0,Math.min(i.color.g*w.g,1)),t.b=Math.max(0,Math.min(i.color.b*w.b,1))):t.copy(i.color):i instanceof THREE.MeshDepthMaterial?(E=1-i.__2near/(i.__farPlusNear-
-h.z*i.__farMinusNear),t.setRGB(E,E,E)):i instanceof THREE.MeshNormalMaterial&&t.setRGB(e(h.normalWorld.x),e(h.normalWorld.y),e(h.normalWorld.z));i.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+i.wireframeLinewidth+"; stroke-opacity: "+i.opacity+"; stroke-linecap: "+i.wireframeLinecap+"; stroke-linejoin: "+i.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+i.opacity);k.appendChild(A)}function c(b,c,f,h,i,j,m){g.info.render.vertices+=
-4;g.info.render.faces++;A=d(M++);A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");j instanceof THREE.MeshBasicMaterial?t.copy(j.color):j instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(m,i,w),t.r=Math.max(0,Math.min(j.color.r*w.r,1)),t.g=Math.max(0,Math.min(j.color.g*w.g,1)),t.b=Math.max(0,Math.min(j.color.b*w.b,1))):
-t.copy(j.color):j instanceof THREE.MeshDepthMaterial?(E=1-j.__2near/(j.__farPlusNear-i.z*j.__farMinusNear),t.setRGB(E,E,E)):j instanceof THREE.MeshNormalMaterial&&t.setRGB(e(i.normalWorld.x),e(i.normalWorld.y),e(i.normalWorld.z));j.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+j.wireframeLinewidth+"; stroke-opacity: "+j.opacity+"; stroke-linecap: "+j.wireframeLinecap+"; stroke-linejoin: "+j.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+
-"; fill-opacity: "+j.opacity);k.appendChild(A)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function e(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var g=this,f=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,l,j,m,n,p,q,v,u=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,t=new THREE.Color(16777215),w=new THREE.Color(16777215),z=new THREE.Color(0),
-y=new THREE.Color(0),o=new THREE.Color(0),E,D=new THREE.Vector3,F=[],G=[],A,M,N,O=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,b){i=a;l=b;j=i/2;m=l/2;k.setAttribute("viewBox",-j+" "+-m+" "+i+" "+l);k.setAttribute("width",i);k.setAttribute("height",l);u.set(-j,-m,j,m)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
-this.render=function(a,d){var e,i,l,r,t,w,s,x;this.autoClear&&this.clear();g.info.render.vertices=0;g.info.render.faces=0;f=h.projectScene(a,d,this.sortElements);N=M=0;if(K=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);y.setRGB(0,0,0);o.setRGB(0,0,0);e=0;for(i=s.length;e<i;e++)l=s[e],r=l.color,l instanceof THREE.AmbientLight?(z.r+=r.r,z.g+=r.g,z.b+=r.b):l instanceof THREE.DirectionalLight?(y.r+=r.r,y.g+=r.g,y.b+=r.b):l instanceof THREE.PointLight&&(o.r+=r.r,o.g+=r.g,o.b+=r.b)}e=0;for(i=f.length;e<
-i;e++)if(s=f[e],C.empty(),s instanceof THREE.RenderableParticle){n=s;n.x*=j;n.y*=-m;l=0;for(r=s.materials.length;l<r;)l++}else if(s instanceof THREE.RenderableLine){if(n=s.v1,p=s.v2,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),u.intersects(C)){l=0;for(r=s.materials.length;l<r;)if((x=s.materials[l++])&&x.opacity!=0){t=n;w=p;var B=N++;G[B]==null&&(G[B]=document.createElementNS("http://www.w3.org/2000/svg",
+THREE.SVGRenderer=function(){function a(a,b,c){var d,e,f,g;d=0;for(e=a.lights.length;d<e;d++)f=a.lights[d],f instanceof THREE.DirectionalLight?(g=b.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(D.sub(f.position,b.centroidWorld),D.normalize(),g=b.normalWorld.dot(D)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function b(b,c,g,i,h,j){e.info.render.vertices+=3;e.info.render.faces++;A=d(M++);
+A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+"z");h instanceof THREE.MeshBasicMaterial?t.copy(h.color):h instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(j,i,w),t.r=Math.max(0,Math.min(h.color.r*w.r,1)),t.g=Math.max(0,Math.min(h.color.g*w.g,1)),t.b=Math.max(0,Math.min(h.color.b*w.b,1))):t.copy(h.color):h instanceof THREE.MeshDepthMaterial?(E=1-h.__2near/(h.__farPlusNear-
+i.z*h.__farMinusNear),t.setRGB(E,E,E)):h instanceof THREE.MeshNormalMaterial&&t.setRGB(f(i.normalWorld.x),f(i.normalWorld.y),f(i.normalWorld.z));h.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+h.wireframeLinewidth+"; stroke-opacity: "+h.opacity+"; stroke-linecap: "+h.wireframeLinecap+"; stroke-linejoin: "+h.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+h.opacity);k.appendChild(A)}function c(b,c,g,i,h,j,m){e.info.render.vertices+=
+4;e.info.render.faces++;A=d(M++);A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");j instanceof THREE.MeshBasicMaterial?t.copy(j.color):j instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(m,h,w),t.r=Math.max(0,Math.min(j.color.r*w.r,1)),t.g=Math.max(0,Math.min(j.color.g*w.g,1)),t.b=Math.max(0,Math.min(j.color.b*w.b,1))):
+t.copy(j.color):j instanceof THREE.MeshDepthMaterial?(E=1-j.__2near/(j.__farPlusNear-h.z*j.__farMinusNear),t.setRGB(E,E,E)):j instanceof THREE.MeshNormalMaterial&&t.setRGB(f(h.normalWorld.x),f(h.normalWorld.y),f(h.normalWorld.z));j.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+j.wireframeLinewidth+"; stroke-opacity: "+j.opacity+"; stroke-linecap: "+j.wireframeLinecap+"; stroke-linejoin: "+j.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+
+"; fill-opacity: "+j.opacity);k.appendChild(A)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function f(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var e=this,g=null,i=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,l,j,m,n,p,q,v,u=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,t=new THREE.Color(16777215),w=new THREE.Color(16777215),z=new THREE.Color(0),
+y=new THREE.Color(0),o=new THREE.Color(0),E,D=new THREE.Vector3,F=[],G=[],A,M,N,O=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,b){h=a;l=b;j=h/2;m=l/2;k.setAttribute("viewBox",-j+" "+-m+" "+h+" "+l);k.setAttribute("width",h);k.setAttribute("height",l);u.set(-j,-m,j,m)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
+this.render=function(a,d){var f,h,l,r,t,w,s,x;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;g=i.projectScene(a,d,this.sortElements);N=M=0;if(K=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);y.setRGB(0,0,0);o.setRGB(0,0,0);f=0;for(h=s.length;f<h;f++)l=s[f],r=l.color,l instanceof THREE.AmbientLight?(z.r+=r.r,z.g+=r.g,z.b+=r.b):l instanceof THREE.DirectionalLight?(y.r+=r.r,y.g+=r.g,y.b+=r.b):l instanceof THREE.PointLight&&(o.r+=r.r,o.g+=r.g,o.b+=r.b)}f=0;for(h=g.length;f<
+h;f++)if(s=g[f],C.empty(),s instanceof THREE.RenderableParticle){n=s;n.x*=j;n.y*=-m;l=0;for(r=s.materials.length;l<r;)l++}else if(s instanceof THREE.RenderableLine){if(n=s.v1,p=s.v2,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),u.intersects(C)){l=0;for(r=s.materials.length;l<r;)if((x=s.materials[l++])&&x.opacity!=0){t=n;w=p;var B=N++;G[B]==null&&(G[B]=document.createElementNS("http://www.w3.org/2000/svg",
 "line"),O==0&&G[B].setAttribute("shape-rendering","crispEdges"));A=G[B];A.setAttribute("x1",t.positionScreen.x);A.setAttribute("y1",t.positionScreen.y);A.setAttribute("x2",w.positionScreen.x);A.setAttribute("y2",w.positionScreen.y);x instanceof THREE.LineBasicMaterial&&(A.setAttribute("style","fill: none; stroke: "+x.color.getContextStyle()+"; stroke-width: "+x.linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.linecap+"; stroke-linejoin: "+x.linejoin),k.appendChild(A))}}}else if(s instanceof
 THREE.RenderableFace3){if(n=s.v1,p=s.v2,q=s.v3,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),u.intersects(C)){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&
 x.opacity!=0&&b(n,p,q,s,x,a)}else x&&x.opacity!=0&&b(n,p,q,s,x,a)}}else if(s instanceof THREE.RenderableFace4&&(n=s.v1,p=s.v2,q=s.v3,v=s.v4,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,v.positionScreen.x*=j,v.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),C.addPoint(v.positionScreen.x,v.positionScreen.y),

+ 178 - 180
build/custom/ThreeWebGL.js

@@ -1,7 +1,7 @@
 // ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this};
-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var f,h,i;if(d==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=d*(1-c),i=d*(1-c*h),c=d*(1-c*(1-h)),f){case 1:this.r=i;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=i;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r=
-d;this.g=b;this.b=i;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var f,i,h;if(d==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),i=b*6-f,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),f){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r=
+d;this.g=b;this.b=h;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},
 divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
@@ -15,87 +15,85 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=
 c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c<d;c++)Array.prototype.push.apply(f,this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,d){var f;f=d.clone().subSelf(b).dot(c);if(f<=0)return null;b=b.clone().addSelf(c.clone().multiplyScalar(f));return d.distanceTo(b)}function d(b,c,d,f){var f=f.clone().subSelf(c),
-d=d.clone().subSelf(c),h=b.clone().subSelf(c),b=f.dot(f),c=f.dot(d),f=f.dot(h),i=d.dot(d),d=d.dot(h),h=1/(b*i-c*c),i=(i*f-c*d)*h,b=(b*d-c*f)*h;return i>0&&b>0&&i+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,
-Math.max(b.scale.y,b.scale.z)))return[];var h,i,j,k,m,n,q,p,t,v,B=b.geometry,x=B.vertices,E=[],f=0;for(h=B.faces.length;f<h;f++)if(i=B.faces[f],t=this.origin.clone(),v=this.direction.clone(),n=b.matrixWorld,j=n.multiplyVector3(i.centroid.clone()).subSelf(t),p=j.dot(v),!(p<=0)&&(j=n.multiplyVector3(x[i.a].position.clone()),k=n.multiplyVector3(x[i.b].position.clone()),m=n.multiplyVector3(x[i.c].position.clone()),n=i instanceof THREE.Face4?n.multiplyVector3(x[i.d].position.clone()):null,q=b.matrixRotationWorld.multiplyVector3(i.normal.clone()),
-p=v.dot(q),b.doubleSided||(b.flipSided?p>0:p<0)))if(p=q.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(v.multiplyScalar(p)),i instanceof THREE.Face3)d(t,j,k,m)&&(i={distance:this.origin.distanceTo(t),point:t,face:i,object:b},E.push(i));else if(i instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,m,n)))i={distance:this.origin.distanceTo(t),point:t,face:i,object:b},E.push(i);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}};
-THREE.Rectangle=function(){function b(){i=f-c;j=h-d}var c,d,f,h,i,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(i,j,q,p){k=!1;c=i;d=j;f=q;h=p;b()};this.addPoint=function(i,j){k?(k=!1,c=i,d=j,f=i,h=j):(c=c<i?c:i,d=d<j?d:j,f=f>i?f:i,h=h>j?h:j);b()};this.add3Points=
-function(i,j,q,p,t,v){k?(k=!1,c=i<q?i<t?i:t:q<t?q:t,d=j<p?j<v?j:v:p<v?p:v,f=i>q?i>t?i:t:q>t?q:t,h=j>p?j>v?j:v:p>v?p:v):(c=i<q?i<t?i<c?i:c:t<c?t:c:q<t?q<c?q:c:t<c?t:c,d=j<p?j<v?j<d?j:d:v<d?v:d:p<v?p<d?p:d:v<d?v:d,f=i>q?i>t?i>f?i:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,h=j>p?j>v?j>h?j:h:v>h?v:h:p>v?p>h?p:h:v>h?v:h);b()};this.addRectangle=function(i){k?(k=!1,c=i.getLeft(),d=i.getTop(),f=i.getRight(),h=i.getBottom()):(c=c<i.getLeft()?c:i.getLeft(),d=d<i.getTop()?d:i.getTop(),f=f>i.getRight()?f:i.getRight(),h=h>
-i.getBottom()?h:i.getBottom());b()};this.inflate=function(i){c-=i;d-=i;f+=i;h+=i;b()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();f=f<i.getRight()?f:i.getRight();h=h<i.getBottom()?h:i.getBottom();b()};this.intersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;h=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
+d=d.clone().subSelf(c),i=b.clone().subSelf(c),b=f.dot(f),c=f.dot(d),f=f.dot(i),h=d.dot(d),d=d.dot(i),i=1/(b*h-c*c),h=(h*f-c*d)*i,b=(b*d-c*f)*i;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,
+Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],f=0;for(i=y.faces.length;f<i;f++)if(h=y.faces[f],t=this.origin.clone(),w=this.direction.clone(),o=b.matrixWorld,j=o.multiplyVector3(h.centroid.clone()).subSelf(t),m=j.dot(w),!(m<=0)&&(j=o.multiplyVector3(C[h.a].position.clone()),k=o.multiplyVector3(C[h.b].position.clone()),p=o.multiplyVector3(C[h.c].position.clone()),o=h instanceof THREE.Face4?o.multiplyVector3(C[h.d].position.clone()):null,q=b.matrixRotationWorld.multiplyVector3(h.normal.clone()),
+m=w.dot(q),b.doubleSided||(b.flipSided?m>0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(w.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,o)||d(t,k,p,o)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}};
+THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;f=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=c<h?c:h,d=d<j?d:j,f=f>h?f:h,i=i>j?i:j);b()};this.add3Points=
+function(h,j,q,m,t,w){k?(k=!1,c=h<q?h<t?h:t:q<t?q:t,d=j<m?j<w?j:w:m<w?m:w,f=h>q?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=h<q?h<t?h<c?h:c:t<c?t:c:q<t?q<c?q:c:t<c?t:c,d=j<m?j<w?j<d?j:d:w<d?w:d:m<w?m<d?m:d:w<d?w:d,f=h>q?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),d=d<h.getTop()?d:h.getTop(),f=f>h.getRight()?f:h.getRight(),i=i>
+h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f<h.getRight()?f:h.getRight();i=i<h.getBottom()?i:h.getBottom();b()};this.intersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};
-THREE.Matrix4=function(b,c,d,f,h,i,j,k,m,n,q,p,t,v,B,x){this.set(b!==void 0?b:1,c||0,d||0,f||0,h||0,i!==void 0?i:1,j||0,k||0,m||0,n||0,q!==void 0?q:1,p||0,t||0,v||0,B||0,x!==void 0?x:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,h,i,j,k,m,n,q,p,t,v,B,x){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=h;this.n22=i;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=q;this.n34=p;this.n41=t;this.n42=v;this.n43=B;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
-c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,c).normalize();if(i.length()===0)i.z=1;f.cross(d,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(d,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,h=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*h;
-b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+
-d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,q=b.n31,p=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,E=b.n43,F=b.n44,wa=c.n11,xa=
-c.n12,qa=c.n13,ra=c.n14,ja=c.n21,G=c.n22,u=c.n23,S=c.n24,L=c.n31,T=c.n32,Z=c.n33,ya=c.n34,V=c.n41,M=c.n42,e=c.n43,ua=c.n44;this.n11=d*wa+f*ja+h*L+i*V;this.n12=d*xa+f*G+h*T+i*M;this.n13=d*qa+f*u+h*Z+i*e;this.n14=d*ra+f*S+h*ya+i*ua;this.n21=j*wa+k*ja+m*L+n*V;this.n22=j*xa+k*G+m*T+n*M;this.n23=j*qa+k*u+m*Z+n*e;this.n24=j*ra+k*S+m*ya+n*ua;this.n31=q*wa+p*ja+t*L+v*V;this.n32=q*xa+p*G+t*T+v*M;this.n33=q*qa+p*u+t*Z+v*e;this.n34=q*ra+p*S+t*ya+v*ua;this.n41=B*wa+x*ja+E*L+F*V;this.n42=B*xa+x*G+E*T+F*M;this.n43=
-B*qa+x*u+E*Z+F*e;this.n44=B*ra+x*S+E*ya+F*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=
-b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,h=this.n21,i=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,q=this.n33,p=this.n34,t=this.n41,v=this.n42,B=this.n43,x=this.n44;return f*j*n*t-d*k*n*t-f*i*q*t+c*k*q*t+d*i*p*t-c*j*p*t-f*j*m*v+d*k*m*v+f*h*q*v-b*k*q*v-d*h*p*v+b*j*p*v+f*i*m*B-c*k*m*B-f*h*n*B+b*k*n*B+c*h*p*B-b*i*p*B-d*i*m*x+c*j*
-m*x+d*h*n*x-b*j*n*x-c*h*q*x+b*i*q*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;
-b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
-this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=
-this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,
-0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),h=1-d,i=b.x,j=b.y,k=b.z,m=h*i,n=h*j;this.set(m*i+d,m*j-f*k,m*k+f*j,0,m*j+f*k,n*j+d,n*k-f*i,0,m*k-f*j,n*k+f*i,h*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,h=b.z,i=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var m=
-j*k,n=j*h,q=f*k,p=f*h;this.n11=m+p*d;this.n12=q*d-n;this.n13=i*f;this.n21=i*h;this.n22=i*k;this.n23=-d;this.n31=n*d-q;this.n32=p+m*d;this.n33=i*j;break;case "ZXY":m=j*k;n=j*h;q=f*k;p=f*h;this.n11=m-p*d;this.n12=-i*h;this.n13=q+n*d;this.n21=n+q*d;this.n22=i*k;this.n23=p-m*d;this.n31=-i*f;this.n32=d;this.n33=i*j;break;case "ZYX":m=i*k;n=i*h;q=d*k;p=d*h;this.n11=j*k;this.n12=q*f-n;this.n13=m*f+p;this.n21=j*h;this.n22=p*f+m;this.n23=n*f-q;this.n31=-f;this.n32=d*j;this.n33=i*j;break;case "YZX":m=i*j;n=
-i*f;q=d*j;p=d*f;this.n11=j*k;this.n12=p-m*h;this.n13=q*h+n;this.n21=h;this.n22=i*k;this.n23=-d*k;this.n31=-f*k;this.n32=n*h+q;this.n33=m-p*h;break;case "XZY":m=i*j;n=i*f;q=d*j;p=d*f;this.n11=j*k;this.n12=-h;this.n13=f*k;this.n21=m*h+p;this.n22=i*k;this.n23=n*h-q;this.n31=q*h-n;this.n32=d*k;this.n33=p*h+m;break;default:m=i*k,n=i*h,q=d*k,p=d*h,this.n11=j*k,this.n12=-j*h,this.n13=f,this.n21=n+q*f,this.n22=m-p*f,this.n23=-d*j,this.n31=p-m*f,this.n32=q+n*f,this.n33=i*j}return this},setRotationFromQuaternion:function(b){var c=
-b.x,d=b.y,f=b.z,h=b.w,i=c+c,j=d+d,k=f+f,b=c*i,m=c*j;c*=k;var n=d*j;d*=k;f*=k;i*=h;j*=h;h*=k;this.n11=1-(n+f);this.n12=m-h;this.n13=c+j;this.n21=m+h;this.n22=1-(b+f);this.n23=d-i;this.n31=c-j;this.n32=d+i;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;
-f.identity();f.setRotationFromQuaternion(c);h.setScale(d.x,d.y,d.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);i.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();
-d.y=h.length();d.z=i.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=
-b.n23*h;this.n33=b.n33*h}};
-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,q=b.n31,p=b.n32,t=b.n33,v=b.n34,B=b.n41,x=b.n42,E=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*v*x-n*t*x+n*p*E-k*v*E-m*p*F+k*t*F;c.n12=i*t*x-h*v*x-i*p*E+f*v*E+h*p*F-f*t*F;c.n13=h*n*x-i*m*x+i*k*E-f*n*E-h*k*F+f*m*F;c.n14=i*m*p-h*n*p-i*k*t+f*n*t+h*k*v-f*m*v;c.n21=n*t*B-m*v*B-n*q*E+j*v*E+m*q*F-j*t*F;c.n22=h*v*B-i*t*B+i*q*E-d*v*E-h*q*F+d*t*F;c.n23=i*m*B-h*n*B-i*j*E+d*n*E+h*j*F-d*m*F;c.n24=
-h*n*q-i*m*q+i*j*t-d*n*t-h*j*v+d*m*v;c.n31=k*v*B-n*p*B+n*q*x-j*v*x-k*q*F+j*p*F;c.n32=i*p*B-f*v*B-i*q*x+d*v*x+f*q*F-d*p*F;c.n33=h*n*B-i*k*B+i*j*x-d*n*x-f*j*F+d*k*F;c.n34=i*k*q-f*n*q-i*j*p+d*n*p+f*j*v-d*k*v;c.n41=m*p*B-k*t*B-m*q*x+j*t*x+k*q*E-j*p*E;c.n42=f*t*B-h*p*B+h*q*x-d*t*x-f*q*E+d*p*E;c.n43=h*k*B-f*m*B-h*j*x+d*m*x+f*j*E-d*k*E;c.n44=f*m*q-h*k*q+h*j*p-d*m*p-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*h;d[2]=b*i;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*n;d[7]=b*q;d[8]=b*p;return c};
-THREE.Matrix4.makeFrustum=function(b,c,d,f,h,i){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+h)/(i-h);j.n34=-2*i*h/(i-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,d,f)};
-THREE.Matrix4.makeOrtho=function(b,c,d,f,h,i){var j,k,m,n;j=new THREE.Matrix4;k=c-b;m=d-f;n=i-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+f)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((i+h)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
+c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());i.cross(h,f).normalize();this.n11=f.x;this.n12=i.x;this.n13=h.x;this.n21=f.y;this.n22=i.y;this.n23=h.y;this.n31=f.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,i=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*i;
+b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+
+d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa=
+c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,T=c.n24,R=c.n31,ka=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,e=c.n43,ua=c.n44;this.n11=d*wa+f*ja+i*R+h*S;this.n12=d*xa+f*G+i*ka+h*M;this.n13=d*qa+f*r+i*$+h*e;this.n14=d*sa+f*T+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*ka+o*M;this.n23=j*qa+k*r+p*$+o*e;this.n24=j*sa+k*T+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*ka+w*M;this.n33=q*qa+m*r+t*$+w*e;this.n34=q*sa+m*T+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*ka+D*M;
+this.n43=y*qa+C*r+E*$+D*e;this.n44=y*sa+C*T+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=
+b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return f*j*o*t-d*k*o*t-f*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-f*j*p*w+d*k*p*w+f*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+f*h*p*y-c*k*p*y-f*i*o*y+b*k*o*y+c*i*m*y-b*h*m*y-
+d*h*p*C+c*j*p*C+d*i*o*C-b*j*o*C-c*i*q*C+b*h*q*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;
+b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},
+flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=
+this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),
+b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,o*j+d,o*k-f*h,0,p*k-f*j,o*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f),f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=
+j*k,o=j*i,q=f*k,m=f*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*f-o;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23=o*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=
+h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=o+q*f,this.n22=p-m*f,this.n23=-d*j,this.n31=m-p*f,this.n32=q+o*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=
+b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(o+f);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;
+f.identity();f.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(f,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();
+d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*i;this.n23=
+b.n23*i;this.n33=b.n33*i}};
+THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+f*w*E+i*m*D-f*t*D;c.n13=i*o*C-h*p*C+h*k*E-f*o*E-i*k*D+f*p*D;c.n14=h*p*m-i*o*m-h*k*t+f*o*t+i*k*w-f*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24=
+i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-f*w*y-h*q*C+d*w*C+f*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-f*j*D+d*k*D;c.n34=h*k*q-f*o*q-h*j*m+d*o*m+f*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=f*t*y-i*m*y+i*q*C-d*t*C-f*q*E+d*m*E;c.n43=i*k*y-f*p*y-i*j*C+d*p*C+f*j*E-d*k*E;c.n44=f*p*q-i*k*q+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c};
+THREE.Matrix4.makeFrustum=function(b,c,d,f,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,f)};
+THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-f;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+f)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)===
--1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,h;d=0;for(f=this.children.length;d<f;d++){h=this.children[d];if(h.name===
-b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&
+-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,i;d=0;for(f=this.children.length;d<f;d++){i=this.children[d];if(i.name===
+b)return i;if(c&&(i=i.getChildByName(b,c),i!==void 0))return i}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,d)},addChild:function(b){console.warn("DEPRECATED: Object3D.addChild() is now Object3D.add().");this.add(b)},removeChild:function(b){console.warn("DEPRECATED: Object3D.removeChild() is now Object3D.remove().");
 this.remove(b)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,e=1,f=b.z+b.w,h=c.z+c.w,i=-b.z+b.w,j=-c.z+c.w;return f>=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,h,i=[],j,k,m=[],n,q,p=[],t,v=[],B,x,E=[],F,wa,xa=[],qa=[],ra=[],ja=new THREE.Vector4,
-G=new THREE.Vector4,u=new THREE.Matrix4,S=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(b,c){u.multiply(c.projectionMatrix,c.matrixWorldInverse);u.multiplyVector3(b);return b};this.unprojectVector=function(b,c){u.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));u.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var e,
-k;h=qa.length=0;e=b.objects;b=0;for(d=e.length;b<d;b++){k=e[b];var n;if(!(n=!k.visible))if(n=k instanceof THREE.Mesh)if(n=k.frustumCulled){a:{n=void 0;for(var m=k.matrixWorld,q=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++)if(n=L[p].x*m.n14+L[p].y*m.n24+L[p].z*m.n34+L[p].w,n<=q){n=!1;break a}n=!0}n=!n}if(!n)n=i[h]=i[h]||new THREE.RenderableObject,h++,f=n,ja.copy(k.position),u.multiplyVector3(ja),f.object=k,f.z=ja.z,qa.push(f)}j&&qa.sort(c);return qa};
-this.projectScene=function(f,h,i){var e=h.near,qa=h.far,ja,va,U,W,J,$,N,ka,sa,Q,Aa,Ja,Ta,Ka,Ba,Ea,za;wa=x=t=q=ra.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);u.multiply(h.projectionMatrix,h.matrixWorldInverse);L[0].set(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);L[1].set(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);L[2].set(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);L[3].set(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);L[4].set(u.n41-u.n31,u.n42-u.n32,
-u.n43-u.n33,u.n44-u.n34);L[5].set(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);for(ja=0;ja<6;ja++)sa=L[ja],sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z));sa=this.projectObjects(f,h,!0);f=0;for(ja=sa.length;f<ja;f++)if(Q=sa[f].object,Q.visible)if(Aa=Q.matrixWorld,Ja=Q.matrixRotationWorld,Ta=Q.materials,Ka=Q.overdraw,k=0,Q instanceof THREE.Mesh){Ba=Q.geometry;W=Ba.vertices;Ea=Ba.faces;Ba=Ba.faceVertexUvs;va=0;for(U=W.length;va<U;va++)j=b(),j.positionWorld.copy(W[va].position),Aa.multiplyVector3(j.positionWorld),
-j.positionScreen.copy(j.positionWorld),u.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>e&&j.positionScreen.z<qa;W=0;for(va=Ea.length;W<va;W++){U=Ea[W];if(U instanceof THREE.Face3)if(J=m[U.a],$=m[U.b],N=m[U.c],J.visible&&$.visible&&N.visible&&(Q.doubleSided||Q.flipSided!=(N.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(N.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-
-J.positionScreen.x)<0))ka=p[q]=p[q]||new THREE.RenderableFace3,q++,n=ka,n.v1.copy(J),n.v2.copy($),n.v3.copy(N);else continue;else if(U instanceof THREE.Face4)if(J=m[U.a],$=m[U.b],N=m[U.c],ka=m[U.d],J.visible&&$.visible&&N.visible&&ka.visible&&(Q.doubleSided||Q.flipSided!=((ka.positionScreen.x-J.positionScreen.x)*($.positionScreen.y-J.positionScreen.y)-(ka.positionScreen.y-J.positionScreen.y)*($.positionScreen.x-J.positionScreen.x)<0||($.positionScreen.x-N.positionScreen.x)*(ka.positionScreen.y-N.positionScreen.y)-
-($.positionScreen.y-N.positionScreen.y)*(ka.positionScreen.x-N.positionScreen.x)<0)))za=v[t]=v[t]||new THREE.RenderableFace4,t++,n=za,n.v1.copy(J),n.v2.copy($),n.v3.copy(N),n.v4.copy(ka);else continue;n.normalWorld.copy(U.normal);Ja.multiplyVector3(n.normalWorld);n.centroidWorld.copy(U.centroid);Aa.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);u.multiplyVector3(n.centroidScreen);N=U.vertexNormals;J=0;for($=N.length;J<$;J++)ka=n.vertexNormalsWorld[J],ka.copy(N[J]),Ja.multiplyVector3(ka);
-J=0;for($=Ba.length;J<$;J++)if(za=Ba[J][W]){N=0;for(ka=za.length;N<ka;N++)n.uvs[J][N]=za[N]}n.meshMaterials=Ta;n.faceMaterials=U.materials;n.overdraw=Ka;n.z=n.centroidScreen.z;ra.push(n)}}else if(Q instanceof THREE.Line){S.multiply(u,Aa);W=Q.geometry.vertices;J=b();J.positionScreen.copy(W[0].position);S.multiplyVector4(J.positionScreen);va=1;for(U=W.length;va<U;va++)if(J=b(),J.positionScreen.copy(W[va].position),S.multiplyVector4(J.positionScreen),$=m[k-2],T.copy(J.positionScreen),Z.copy($.positionScreen),
-d(T,Z))T.multiplyScalar(1/T.w),Z.multiplyScalar(1/Z.w),Aa=E[x]=E[x]||new THREE.RenderableLine,x++,B=Aa,B.v1.positionScreen.copy(T),B.v2.positionScreen.copy(Z),B.z=Math.max(T.z,Z.z),B.materials=Q.materials,ra.push(B)}else if(Q instanceof THREE.Particle&&(G.set(Q.matrixWorld.n14,Q.matrixWorld.n24,Q.matrixWorld.n34,1),u.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,F=Aa,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=Q.rotation.z,F.scale.x=Q.scale.x*Math.abs(F.x-
-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),F.scale.y=Q.scale.y*Math.abs(F.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),F.materials=Q.materials,ra.push(F);i&&ra.sort(c);return ra}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),i=Math.cos(d),d=Math.sin(d),j=b*c,k=f*h;this.w=j*i-k*d;this.x=j*d+k*i;this.y=f*c*i+b*h*d;this.z=b*h*i-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d);
+THREE.Projector=function(){function b(){var b=p[k]=p[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,e=1,f=b.z+b.w,h=c.z+c.w,i=-b.z+b.w,j=-c.z+c.w;return f>=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,i,h=[],j,k,p=[],o,q,m=[],t,w=[],y,C,E=[],D,wa,xa=[],qa=[],sa=[],ja=new THREE.Vector4,
+G=new THREE.Vector4,r=new THREE.Matrix4,T=new THREE.Matrix4,R=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ka=new THREE.Vector4,$=new THREE.Vector4;this.projectVector=function(b,c){r.multiply(c.projectionMatrix,c.matrixWorldInverse);r.multiplyVector3(b);return b};this.unprojectVector=function(b,c){r.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));r.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var e,
+k;i=qa.length=0;e=b.objects;b=0;for(d=e.length;b<d;b++){k=e[b];var o;if(!(o=!k.visible))if(o=k instanceof THREE.Mesh)if(o=k.frustumCulled){a:{o=void 0;for(var p=k.matrixWorld,m=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),q=0;q<6;q++)if(o=R[q].x*p.n14+R[q].y*p.n24+R[q].z*p.n34+R[q].w,o<=m){o=!1;break a}o=!0}o=!o}if(!o)o=h[i]=h[i]||new THREE.RenderableObject,i++,f=o,ja.copy(k.position),r.multiplyVector3(ja),f.object=k,f.z=ja.z,qa.push(f)}j&&qa.sort(c);return qa};
+this.projectScene=function(f,h,i){var e=h.near,qa=h.far,ja,va,N,Y,I,V,W,la,aa,J,Aa,Ia,Sa,Ja,Ba,Da,za;wa=C=t=q=sa.length=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);r.multiply(h.projectionMatrix,h.matrixWorldInverse);R[0].set(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);R[1].set(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);R[2].set(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);R[3].set(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);R[4].set(r.n41-r.n31,r.n42-r.n32,
+r.n43-r.n33,r.n44-r.n34);R[5].set(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);for(ja=0;ja<6;ja++)aa=R[ja],aa.divideScalar(Math.sqrt(aa.x*aa.x+aa.y*aa.y+aa.z*aa.z));aa=this.projectObjects(f,h,!0);f=0;for(ja=aa.length;f<ja;f++)if(J=aa[f].object,J.visible)if(Aa=J.matrixWorld,Ia=J.matrixRotationWorld,Sa=J.materials,Ja=J.overdraw,k=0,J instanceof THREE.Mesh){Ba=J.geometry;Y=Ba.vertices;Da=Ba.faces;Ba=Ba.faceVertexUvs;va=0;for(N=Y.length;va<N;va++)j=b(),j.positionWorld.copy(Y[va].position),Aa.multiplyVector3(j.positionWorld),
+j.positionScreen.copy(j.positionWorld),r.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>e&&j.positionScreen.z<qa;Y=0;for(va=Da.length;Y<va;Y++){N=Da[Y];if(N instanceof THREE.Face3)if(I=p[N.a],V=p[N.b],W=p[N.c],I.visible&&V.visible&&W.visible&&(J.doubleSided||J.flipSided!=(W.positionScreen.x-I.positionScreen.x)*(V.positionScreen.y-I.positionScreen.y)-(W.positionScreen.y-I.positionScreen.y)*(V.positionScreen.x-
+I.positionScreen.x)<0))la=m[q]=m[q]||new THREE.RenderableFace3,q++,o=la,o.v1.copy(I),o.v2.copy(V),o.v3.copy(W);else continue;else if(N instanceof THREE.Face4)if(I=p[N.a],V=p[N.b],W=p[N.c],la=p[N.d],I.visible&&V.visible&&W.visible&&la.visible&&(J.doubleSided||J.flipSided!=((la.positionScreen.x-I.positionScreen.x)*(V.positionScreen.y-I.positionScreen.y)-(la.positionScreen.y-I.positionScreen.y)*(V.positionScreen.x-I.positionScreen.x)<0||(V.positionScreen.x-W.positionScreen.x)*(la.positionScreen.y-W.positionScreen.y)-
+(V.positionScreen.y-W.positionScreen.y)*(la.positionScreen.x-W.positionScreen.x)<0)))za=w[t]=w[t]||new THREE.RenderableFace4,t++,o=za,o.v1.copy(I),o.v2.copy(V),o.v3.copy(W),o.v4.copy(la);else continue;o.normalWorld.copy(N.normal);Ia.multiplyVector3(o.normalWorld);o.centroidWorld.copy(N.centroid);Aa.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);r.multiplyVector3(o.centroidScreen);W=N.vertexNormals;I=0;for(V=W.length;I<V;I++)la=o.vertexNormalsWorld[I],la.copy(W[I]),Ia.multiplyVector3(la);
+I=0;for(V=Ba.length;I<V;I++)if(za=Ba[I][Y]){W=0;for(la=za.length;W<la;W++)o.uvs[I][W]=za[W]}o.meshMaterials=Sa;o.faceMaterials=N.materials;o.overdraw=Ja;o.z=o.centroidScreen.z;sa.push(o)}}else if(J instanceof THREE.Line){T.multiply(r,Aa);Y=J.geometry.vertices;I=b();I.positionScreen.copy(Y[0].position);T.multiplyVector4(I.positionScreen);va=1;for(N=Y.length;va<N;va++)if(I=b(),I.positionScreen.copy(Y[va].position),T.multiplyVector4(I.positionScreen),V=p[k-2],ka.copy(I.positionScreen),$.copy(V.positionScreen),
+d(ka,$))ka.multiplyScalar(1/ka.w),$.multiplyScalar(1/$.w),Aa=E[C]=E[C]||new THREE.RenderableLine,C++,y=Aa,y.v1.positionScreen.copy(ka),y.v2.positionScreen.copy($),y.z=Math.max(ka.z,$.z),y.materials=J.materials,sa.push(y)}else if(J instanceof THREE.Particle&&(G.set(J.matrixWorld.n14,J.matrixWorld.n24,J.matrixWorld.n34,1),r.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-
+(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d);
 this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
-this.x,d=this.y,f=this.z,h=this.w,i=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*i+d*k-f*j;this.y=d*b+h*j+f*i-c*k;this.z=f*b+h*k+c*j-d*i;this.w=h*b-c*i-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,h=b.z,i=this.x,j=this.y,k=this.z,m=this.w,n=m*d+j*h-k*f,q=m*f+k*d-i*h,p=m*h+i*f-j*d,d=-i*
-d-j*f-k*h;c.x=n*m+d*-i+q*-k-p*-j;c.y=q*m+d*-j+p*-i-n*-k;c.z=p*m+d*-k+n*-j-q*-i;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var i=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;h=Math.sin((1-f)*i)/j;f=Math.sin(f*i)/j;d.w=b.w*h+c.w*f;d.x=b.x*h+c.x*f;d.y=b.y*h+c.y*f;d.z=b.z*h+c.z*f;return d};
-THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,h,i){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
-THREE.Face4=function(b,c,d,f,h,i,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
-THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
-THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d<f;d++)b.multiplyVector3(this.vertices[d].position);d=0;for(f=this.faces.length;d<f;d++){var h=this.faces[d];c.multiplyVector3(h.normal);for(var i=0,j=h.vertexNormals.length;i<j;i++)c.multiplyVector3(h.vertexNormals[i]);b.multiplyVector3(h.centroid)}},computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<
+this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*f,q=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h*
+d-j*f-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d};
+THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,i,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
+THREE.Face4=function(b,c,d,f,i,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
+THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d<f;d++)b.multiplyVector3(this.vertices[d].position);d=0;for(f=this.faces.length;d<f;d++){var i=this.faces[d];c.multiplyVector3(i.normal);for(var h=0,j=i.vertexNormals.length;h<j;h++)c.multiplyVector3(i.vertexNormals[h]);b.multiplyVector3(i.centroid)}},computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<
 c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,
-d,f,h,i,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(h=this.faces.length;f<h;f++){i=this.faces[f];if(b&&i.vertexNormals.length){k.set(0,0,0);c=0;for(d=i.vertexNormals.length;c<d;c++)k.addSelf(i.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[i.a],d=this.vertices[i.b],j=this.vertices[i.c],k.sub(j.position,d.position),m.sub(c.position,d.position),k.crossSelf(m);k.isZero()||k.normalize();i.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=
+d,f,i,h,j,k=new THREE.Vector3,p=new THREE.Vector3;f=0;for(i=this.faces.length;f<i;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[h.a],d=this.vertices[h.b],j=this.vertices[h.c],k.sub(j.position,d.position),p.sub(c.position,d.position),k.crossSelf(p);k.isZero()||k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=
 Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof
 THREE.Face3?(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(f[d.a].addSelf(d.normal),f[d.b].addSelf(d.normal),f[d.c].addSelf(d.normal),f[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(f[d.a]),d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(f[d.a]),
-d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c]),d.vertexNormals[3].copy(f[d.d]))},computeTangents:function(){function b(b,e,c,d,f,h,i){k=b.vertices[e].position;m=b.vertices[c].position;n=b.vertices[d].position;q=j[f];p=j[h];t=j[i];v=m.x-k.x;B=n.x-k.x;x=m.y-k.y;E=n.y-k.y;F=m.z-k.z;wa=n.z-k.z;xa=p.u-q.u;qa=t.u-q.u;ra=p.v-q.v;ja=t.v-q.v;G=1/(xa*ja-qa*ra);T.set((ja*v-ra*B)*G,(ja*x-ra*E)*G,(ja*F-ra*wa)*G);Z.set((xa*B-qa*v)*G,(xa*E-qa*x)*G,(xa*wa-qa*F)*G);S[e].addSelf(T);S[c].addSelf(T);
-S[d].addSelf(T);L[e].addSelf(Z);L[c].addSelf(Z);L[d].addSelf(Z)}var c,d,f,h,i,j,k,m,n,q,p,t,v,B,x,E,F,wa,xa,qa,ra,ja,G,u,S=[],L=[],T=new THREE.Vector3,Z=new THREE.Vector3,ya=new THREE.Vector3,V=new THREE.Vector3,M=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)S[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)i=this.faces[c],j=this.faceVertexUvs[0][c],i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,
-i.a,i.b,i.d,0,1,3));var e=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){i=this.faces[c];for(f=0;f<i.vertexNormals.length;f++)M.copy(i.vertexNormals[f]),h=i[e[f]],u=S[h],ya.copy(u),ya.subSelf(M.multiplyScalar(M.dot(u))).normalize(),V.cross(i.vertexNormals[f],u),h=V.dot(L[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(ya.x,ya.y,ya.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+d.vertexNormals[1].copy(f[d.b]),d.vertexNormals[2].copy(f[d.c]),d.vertexNormals[3].copy(f[d.d]))},computeTangents:function(){function b(b,e,c,d,f,h,i){k=b.vertices[e].position;p=b.vertices[c].position;o=b.vertices[d].position;q=j[f];m=j[h];t=j[i];w=p.x-k.x;y=o.x-k.x;C=p.y-k.y;E=o.y-k.y;D=p.z-k.z;wa=o.z-k.z;xa=m.u-q.u;qa=t.u-q.u;sa=m.v-q.v;ja=t.v-q.v;G=1/(xa*ja-qa*sa);ka.set((ja*w-sa*y)*G,(ja*C-sa*E)*G,(ja*D-sa*wa)*G);$.set((xa*y-qa*w)*G,(xa*E-qa*C)*G,(xa*wa-qa*D)*G);T[e].addSelf(ka);T[c].addSelf(ka);
+T[d].addSelf(ka);R[e].addSelf($);R[c].addSelf($);R[d].addSelf($)}var c,d,f,i,h,j,k,p,o,q,m,t,w,y,C,E,D,wa,xa,qa,sa,ja,G,r,T=[],R=[],ka=new THREE.Vector3,$=new THREE.Vector3,ya=new THREE.Vector3,S=new THREE.Vector3,M=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)T[c]=new THREE.Vector3,R[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)h=this.faces[c],j=this.faceVertexUvs[0][c],h instanceof THREE.Face3?b(this,h.a,h.b,h.c,0,1,2):h instanceof THREE.Face4&&(b(this,h.a,h.b,h.c,0,1,2),
+b(this,h.a,h.b,h.d,0,1,3));var e=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++)M.copy(h.vertexNormals[f]),i=h[e[f]],r=T[i],ya.copy(r),ya.subSelf(M.multiplyScalar(M.dot(r))).normalize(),S.cross(h.vertexNormals[f],r),i=S.dot(R[i]),i=i<0?-1:1,h.vertexTangents[f]=new THREE.Vector4(ya.x,ya.y,ya.z,i)}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<
-this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,d){b[c]===void 0?(b[c]={set:{},array:[]},b[c].set[d]=1,b[c].array.push(d)):b[c].set[d]===void 0&&(b[c].set[d]=
-1,b[c].array.push(d))}var d,f,h,i,j,k={};d=0;for(f=this.faces.length;d<f;d++)j=this.faces[d],j instanceof THREE.Face3?(h=b(j.a,j.b),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.a,j.c),c(k,h,d)):j instanceof THREE.Face4&&(h=b(j.b,j.d),c(k,h,d),h=b(j.a,j.b),c(k,h,d),h=b(j.a,j.d),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.c,j.d),c(k,h,d));d=0;for(f=this.edges.length;d<f;d++){j=this.edges[d];h=j.vertexIndices[0];i=j.vertexIndices[1];j.faceIndices=k[b(h,i)].array;for(h=0;h<j.faceIndices.length;h++)i=j.faceIndices[h],
-j.faces.push(this.faces[i])}}};THREE.GeometryCount=0;
-THREE.Spline=function(b){function c(b,c,d,f,h,i,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*i+b*h+c}this.points=b;var d=[],f={x:0,y:0,z:0},h,i,j,k,m,n,q,p,t;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;i=Math.floor(h);j=h-i;d[0]=i==0?i:i-1;d[1]=i;d[2]=i>this.points.length-2?i:i+1;d[3]=i>this.points.length-3?i:i+2;n=this.points[d[0]];q=this.points[d[1]];
-p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;f.x=c(n.x,q.x,p.x,t.x,j,k,m);f.y=c(n.y,q.y,p.y,t.y,j,k,m);f.z=c(n.z,q.z,p.z,t.z,j,k,m);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b<d;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,d,f=c=c=0,h=new THREE.Vector3,i=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;h.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),i.copy(position),
-k+=i.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,f,h,i,j,k=[],n=new THREE.Vector3,m=this.getLength();k.push(n.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=m.chunks[c]-m.chunks[c-1];j=Math.ceil(b*d/m.total);h=(c-1)/(this.points.length-1);i=c/(this.points.length-1);for(d=1;d<j-1;d++)f=h+d*(1/j)*(i-h),position=this.getPoint(f),k.push(n.copy(position).clone());
-k.push(n.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
+this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},mergeVertices:function(){var b={},c=[],d=[],f,i=Math.pow(10,4),h,j;h=0;for(j=this.vertices.length;h<j;h++)f=this.vertices[h].position,f=[Math.round(f.x*i),Math.round(f.y*i),Math.round(f.z*i)].join("_"),
+b[f]===void 0?(b[f]=h,c.push(this.vertices[h]),d[h]=c.length-1):d[h]=d[b[f]];h=0;for(j=this.faces.length;h<j;h++){b=this.faces[h];if(b instanceof THREE.Face3)b.a=d[b.a],b.b=d[b.b],b.c=d[b.c];if(b instanceof THREE.Face4)b.a=d[b.a],b.b=d[b.b],b.c=d[b.c],b.d=d[b.d]}this.vertices=c}};THREE.GeometryCount=0;
+THREE.Spline=function(b){function c(b,c,d,f,h,i,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*i+b*h+c}this.points=b;var d=[],f={x:0,y:0,z:0},i,h,j,k,p,o,q,m,t;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){i=(this.points.length-1)*b;h=Math.floor(i);j=i-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]];
+m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(o.x,q.x,m.x,t.x,j,k,p);f.y=c(o.y,q.y,m.y,t.y,j,k,p);f.z=c(o.z,q.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b<d;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,d,f=c=c=0,h=new THREE.Vector3,i=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;h.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),i.copy(position),
+k+=i.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,f,h,i,j,k=[],o=new THREE.Vector3,p=this.getLength();k.push(o.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=p.chunks[c]-p.chunks[c-1];j=Math.ceil(b*d/p.total);h=(c-1)/(this.points.length-1);i=c/(this.points.length-1);for(d=1;d<j-1;d++)f=h+d*(1/j)*(i-h),position=this.getPoint(f),k.push(o.copy(position).clone());
+k.push(o.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
 THREE.Camera.prototype.lookAt=function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
 THREE.Camera.prototype.update=function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
-THREE.OrthographicCamera=function(b,c,d,f,h,i){THREE.Camera.call(this);this.left=b;this.right=c;this.top=d;this.bottom=f;this.near=h!==void 0?h:0.1;this.far=i!==void 0?i:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
+THREE.OrthographicCamera=function(b,c,d,f,i,h){THREE.Camera.call(this);this.left=b;this.right=c;this.top=d;this.bottom=f;this.near=i!==void 0?i:0.1;this.far=h!==void 0?h:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.PerspectiveCamera=function(b,c,d,f){THREE.Camera.call(this);this.fov=b||50;this.aspect=c||1;this.near=d!==void 0?d:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,f=b*d,b=Math.abs(b*c-f),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
-this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(b,c,d,f,h,i){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=f;this.width=h;this.height=i;this.updateProjectionMatrix()};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
+this.far)};THREE.PerspectiveCamera.prototype.setViewOffset=function(b,c,d,f,i,h){this.fullWidth=b;this.fullHeight=c;this.x=d;this.y=f;this.width=i;this.height=h;this.updateProjectionMatrix()};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0};
 THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,d,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=d!==void 0?d:0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
 THREE.Material=function(b){this.name="";this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.depthWrite=b.depthWrite!==void 0?b.depthWrite:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=
@@ -116,24 +114,24 @@ THREE.MeshShaderMaterial=function(b){console.warn("DEPRECATED: MeshShaderMateria
 THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.fog=b.fog!==void 0?b.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=b.fog!==
 void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
-THREE.Texture=function(b,c,d,f,h,i){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=h!==void 0?h:THREE.LinearFilter;this.minFilter=i!==void 0?i:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
+THREE.Texture=function(b,c,d,f,i,h){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=i!==void 0?i:THREE.LinearFilter;this.minFilter=h!==void 0?h:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
 THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,f,h,i,j,k,m){THREE.Texture.call(this,null,h,i,j,k,m);this.image={data:b,width:c,height:d};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,f,i,h,j,k,p){THREE.Texture.call(this,null,i,h,j,k,p);this.image={data:b,width:c,height:d};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[d].name]=
 d}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(f=0;f<h;f++)this.children[f].update(this.skinMatrix,
+THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,i=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<i;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}else for(f=0;f<i;f++)this.children[f].update(this.skinMatrix,
 c,d)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
-THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,f,h,i,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)h=this.geometry.bones[d],i=h.pos,j=h.rotq,k=h.scl,f=this.addBone(),f.name=h.name,f.position.set(i[0],i[1],i[2]),f.quaternion.set(j[0],j[1],j[2],j[3]),f.useQuaternion=!0,k!==void 0?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)h=this.geometry.bones[d],
-f=this.bones[d],h.parent===-1?this.addChild(f):this.bones[h.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,h=this.children.length;for(f=0;f<h;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
+THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,f,i,h,j,k;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)i=this.geometry.bones[d],h=i.pos,j=i.rotq,k=i.scl,f=this.addBone(),f.name=i.name,f.position.set(h[0],h[1],h[2]),f.quaternion.set(j[0],j[1],j[2],j[3]),f.useQuaternion=!0,k!==void 0?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)i=this.geometry.bones[d],
+f=this.bones[d],i.parent===-1?this.addChild(f):this.bones[i.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,i=this.children.length;for(f=0;f<i;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d);d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
 c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
-THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,h=this.geometry.skinIndices[b].x,i=this.geometry.skinIndices[b].y;f=new THREE.Vector3(d.x,
-d.y,d.z);this.geometry.skinVerticesA.push(c[h].multiplyVector3(f));f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[i].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
+THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],d=0;d<this.bones.length;d++)b=this.bones[d],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var d=this.geometry.vertices[b].position,i=this.geometry.skinIndices[b].x,h=this.geometry.skinIndices[b].y;f=new THREE.Vector3(d.x,
+d.y,d.z);this.geometry.skinVerticesA.push(c[i].multiplyVector3(f));f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[h].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=d,this.geometry.skinWeights[b].y+=d)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
 THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),d=0;d<this.LODs.length;d++)if(c<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:c,object3D:b});this.add(b)};
 THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
 this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
@@ -159,7 +157,7 @@ morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInflu
 default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
 shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif",
 shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"};
-THREE.UniformsUtils={merge:function(b){var c,d,f,h={};for(c=0;c<b.length;c++)for(d in f=this.clone(b[c]),f)h[d]=f[d];return h},clone:function(b){var c,d,f,h={};for(c in b)for(d in h[c]={},b[c])f=b[c][d],h[c][d]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return h}};
+THREE.UniformsUtils={merge:function(b){var c,d,f,i={};for(c=0;c<b.length;c++)for(d in f=this.clone(b[c]),f)i[d]=f[d];return i},clone:function(b){var c,d,f,i={};for(c in b)for(d in i[c]={},b[c])f=b[c][d],i[c][d]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return i}};
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",
 value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
 value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:3,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
@@ -178,120 +176,120 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
 THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(b){function c(b,c,d){var f,h,i,j=b.vertices,k=j.length,y=b.colors,n=y.length,D=b.__vertexArray,m=b.__colorArray,p=b.__sortArray,C=b.__dirtyVertices,q=b.__dirtyColors,t=b.__webglCustomAttributes,r,u;if(t)for(r in t)t[r].offset=0;if(d.sortParticles){Ga.multiplySelf(d.matrixWorld);for(f=0;f<k;f++)h=j[f].position,Sa.copy(h),Ga.multiplyVector3(Sa),p[f]=[Sa.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,i=f*3,D[i]=h.x,D[i+1]=h.y,D[i+2]=h.z;
-for(f=0;f<n;f++)i=f*3,color=y[p[f][1]],m[i]=color.r,m[i+1]=color.g,m[i+2]=color.b;if(t)for(r in t){f=t[r];y=f.value.length;for(i=0;i<y;i++){index=p[i][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")u=f.value[index];f.size===2?(f.array[n]=u.x,f.array[n+1]=u.y):f.size===3?f.type==="c"?(f.array[n]=u.r,f.array[n+1]=u.g,f.array[n+2]=u.b):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z):(f.array[n]=
-u.x,f.array[n+1]=u.y,f.array[n+2]=u.z,f.array[n+3]=u.w)}f.offset+=f.size}}}else{if(C)for(f=0;f<k;f++)h=j[f].position,i=f*3,D[i]=h.x,D[i+1]=h.y,D[i+2]=h.z;if(q)for(f=0;f<n;f++)color=y[f],i=f*3,m[i]=color.r,m[i+1]=color.g,m[i+2]=color.b;if(t)for(r in t)if(f=t[r],f.__original.needsUpdate){y=f.value.length;for(i=0;i<y;i++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[i]}else{if(f.boundTo===void 0||f.boundTo==="vertices")u=f.value[i];f.size===2?(f.array[n]=
-u.x,f.array[n+1]=u.y):f.size===3?f.type==="c"?(f.array[n]=u.r,f.array[n+1]=u.g,f.array[n+2]=u.b):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z):(f.array[n]=u.x,f.array[n+1]=u.y,f.array[n+2]=u.z,f.array[n+3]=u.w)}f.offset+=f.size}}}if(C||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,D,c);if(q||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,b.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,m,c);if(t)for(r in t)if(f=t[r],f.__original.needsUpdate||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,
-f.buffer),e.bufferData(e.ARRAY_BUFFER,f.array,c)}function d(b,c,d,f,i){f.program||M.initMaterial(f,c,d,i);if(f.morphTargets&&!i.__webglMorphTargetInfluences){i.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets);for(var h=0,j=M.maxMorphTargets;h<j;h++)i.__webglMorphTargetInfluences[h]=0}var k=!1,h=f.program,j=h.uniforms,y=f.uniforms;h!=Xa&&(e.useProgram(h),Xa=h,k=!0);if(f.id!=U)U=f.id,k=!0;if(k){e.uniformMatrix4fv(j.projectionMatrix,!1,Va);if(d&&f.fog)if(y.fogColor.value=d.color,d instanceof
-THREE.Fog)y.fogNear.value=d.near,y.fogFar.value=d.far;else if(d instanceof THREE.FogExp2)y.fogDensity.value=d.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){for(var n,D,m=0,p=0,C=0,q,t,r,v=Za,H=v.directional.colors,B=v.directional.positions,z=v.point.colors,x=v.point.positions,F=v.point.distances,E=0,K=0,d=n=r=0,k=c.length;d<k;d++)if(n=c[d],D=n.color,q=n.position,t=n.intensity,r=n.distance,n instanceof THREE.AmbientLight)m+=D.r,p+=D.g,C+=D.b;else if(n instanceof
-THREE.DirectionalLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,B[r]=q.x,B[r+1]=q.y,B[r+2]=q.z,E+=1;else if(n instanceof THREE.SpotLight)r=E*3,H[r]=D.r*t,H[r+1]=D.g*t,H[r+2]=D.b*t,D=1/q.length(),B[r]=q.x*D,B[r+1]=q.y*D,B[r+2]=q.z*D,E+=1;else if(n instanceof THREE.PointLight)n=K*3,z[n]=D.r*t,z[n+1]=D.g*t,z[n+2]=D.b*t,x[n]=q.x,x[n+1]=q.y,x[n+2]=q.z,F[K]=r,K+=1;d=E*3;for(k=H.length;d<k;d++)H[d]=0;d=K*3;for(k=z.length;d<k;d++)z[d]=0;v.point.length=K;v.directional.length=E;v.ambient[0]=m;v.ambient[1]=
-p;v.ambient[2]=C;c=Za;y.enableLighting.value=c.directional.length+c.point.length;y.ambientLightColor.value=c.ambient;y.directionalLightColor.value=c.directional.colors;y.directionalLightDirection.value=c.directional.positions;y.pointLightColor.value=c.point.colors;y.pointLightPosition.value=c.point.positions;y.pointLightDistance.value=c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)y.diffuse.value=f.color,y.opacity.value=
-f.opacity,(y.map.texture=f.map)&&y.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),y.lightMap.texture=f.lightMap,y.envMap.texture=f.envMap,y.reflectivity.value=f.reflectivity,y.refractionRatio.value=f.refractionRatio,y.combine.value=f.combine,y.useRefract.value=f.envMap&&f.envMap.mapping instanceof THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)y.diffuse.value=f.color,y.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)y.psColor.value=
-f.color,y.opacity.value=f.opacity,y.size.value=f.size,y.scale.value=Ca.height/2,y.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)y.ambient.value=f.ambient,y.specular.value=f.specular,y.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)y.mNear.value=b.near,y.mFar.value=b.far,y.opacity.value=f.opacity;else if(f instanceof THREE.MeshNormalMaterial)y.opacity.value=f.opacity;if(i.receiveShadow&&!f._shadowPass&&y.shadowMatrix){for(c=0;c<Ua.length;c++)y.shadowMatrix.value[c]=
-Ua[c],y.shadowMap.texture[c]=M.shadowMap[c];y.shadowDarkness.value=M.shadowMapDarkness;y.shadowBias.value=M.shadowMapBias}c=f.uniformsList;y=0;for(d=c.length;y<d;y++)if(p=h.uniforms[c[y][1]])if(m=c[y][0],C=m.type,k=m.value,C=="i")e.uniform1i(p,k);else if(C=="f")e.uniform1f(p,k);else if(C=="v2")e.uniform2f(p,k.x,k.y);else if(C=="v3")e.uniform3f(p,k.x,k.y,k.z);else if(C=="v4")e.uniform4f(p,k.x,k.y,k.z,k.w);else if(C=="c")e.uniform3f(p,k.r,k.g,k.b);else if(C=="fv1")e.uniform1fv(p,k);else if(C=="fv")e.uniform3fv(p,
-k);else if(C=="v3v"){if(!m._array)m._array=new Float32Array(3*k.length);C=0;for(q=k.length;C<q;C++)v=C*3,m._array[v]=k[C].x,m._array[v+1]=k[C].y,m._array[v+2]=k[C].z;e.uniform3fv(p,m._array)}else if(C=="m4"){if(!m._array)m._array=new Float32Array(16);k.flattenToArray(m._array);e.uniformMatrix4fv(p,!1,m._array)}else if(C=="m4v"){if(!m._array)m._array=new Float32Array(16*k.length);C=0;for(q=k.length;C<q;C++)k[C].flattenToArrayOffset(m._array,C*16);e.uniformMatrix4fv(p,!1,m._array)}else if(C=="t"){if(e.uniform1i(p,
-k),p=m.texture)if(p.image instanceof Array&&p.image.length==6){if(m=p,m.image.length==6)if(m.needsUpdate){if(!m.image.__webglTextureCube)m.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(k=0;k<6;k++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image[k]);u(e.TEXTURE_CUBE_MAP,m,m.image[0]);m.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}else p instanceof
-THREE.WebGLRenderTargetCube?(m=p,e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,m.__webglTexture)):S(p,k)}else if(C=="tv"){if(!m._array){m._array=[];C=0;for(q=m.texture.length;C<q;C++)m._array[C]=k+C}e.uniform1iv(p,m._array);C=0;for(q=m.texture.length;C<q;C++)(p=m.texture[C])&&S(p,m._array[C])}(f instanceof THREE.ShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&e.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof
-THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.ShaderMaterial||f.skinning)&&j.viewMatrix!==null&&e.uniformMatrix4fv(j.viewMatrix,!1,Wa);f.skinning&&(e.uniformMatrix4fv(j.cameraInverseMatrix,!1,Wa),e.uniformMatrix4fv(j.boneGlobalMatrices,!1,i.boneMatrices))}e.uniformMatrix4fv(j.modelViewMatrix,!1,i._modelViewMatrixArray);j.normalMatrix&&e.uniformMatrix3fv(j.normalMatrix,!1,i._normalMatrixArray);(f instanceof THREE.ShaderMaterial||f.envMap||f.skinning||i.receiveShadow)&&
-j.objectMatrix!==null&&e.uniformMatrix4fv(j.objectMatrix,!1,i._objectMatrixArray);return h}function f(b,c,f,i,h,j){if(i.opacity!=0){var k,f=d(b,c,f,i,j),b=f.attributes,c=!1,f=h.id*16777215+f.id;f!=W&&(W=f,c=!0);if(!i.morphTargets&&b.position>=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=i.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),
-e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var n=0,y=j.morphTargetForcedOrder,m=j.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<y.length;)e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[y[n]]),e.vertexAttribPointer(f["morphTarget"+n],3,e.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[n]=m[y[n]],n++;else{var y=[],p=-1,
-q=0,m=j.morphTargetInfluences,t,C=m.length,n=0;for(j.morphTargetBase!==-1&&(y[j.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(t=0;t<C;t++)!y[t]&&m[t]>p&&(q=t,p=m[q]);e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[q]);e.vertexAttribPointer(f["morphTarget"+n],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[n]=p;y[q]=1;p=-1;n++}}i.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=
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-0,b.count);b.count=0}function i(b){if($!=b.doubleSided)b.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),$=b.doubleSided;if(N!=b.flipSided)b.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW),N=b.flipSided}function j(b){sa!=b&&(b?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),sa=b)}function k(b){Q!=b&&(e.depthMask(b),Q=b)}function m(b,c,d){Aa!=b&&(b?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL),Aa=b);if(b&&(Ja!=c||Ta!=d))e.polygonOffset(c,d),Ja=c,Ta=d}function n(b){aa[0].set(b.n41-
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+k);else if(v=="v3v"){if(!q._array)q._array=new Float32Array(3*k.length);v=0;for(t=k.length;v<t;v++)y=v*3,q._array[y]=k[v].x,q._array[y+1]=k[v].y,q._array[y+2]=k[v].z;e.uniform3fv(m,q._array)}else if(v=="m4"){if(!q._array)q._array=new Float32Array(16);k.flattenToArray(q._array);e.uniformMatrix4fv(m,!1,q._array)}else if(v=="m4v"){if(!q._array)q._array=new Float32Array(16*k.length);v=0;for(t=k.length;v<t;v++)k[v].flattenToArrayOffset(q._array,v*16);e.uniformMatrix4fv(m,!1,q._array)}else if(v=="t"){if(e.uniform1i(m,
+k),m=q.texture)if(m.image instanceof Array&&m.image.length==6){if(q=m,q.image.length==6)if(q.needsUpdate){if(!q.image.__webglTextureCube)q.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,q.image.__webglTextureCube);for(k=0;k<6;k++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,q.image[k]);r(e.TEXTURE_CUBE_MAP,q,q.image[0]);q.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,q.image.__webglTextureCube)}else m instanceof
+THREE.WebGLRenderTargetCube?(q=m,e.activeTexture(e.TEXTURE0+k),e.bindTexture(e.TEXTURE_CUBE_MAP,q.__webglTexture)):T(m,k)}else if(v=="tv"){if(!q._array){q._array=[];v=0;for(t=q.texture.length;v<t;v++)q._array[v]=k+v}e.uniform1iv(m,q._array);v=0;for(t=q.texture.length;v<t;v++)(m=q.texture[v])&&T(m,q._array[v])}(f instanceof THREE.ShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&e.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof
+THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.ShaderMaterial||f.skinning)&&j.viewMatrix!==null&&e.uniformMatrix4fv(j.viewMatrix,!1,Va);f.skinning&&(e.uniformMatrix4fv(j.cameraInverseMatrix,!1,Va),e.uniformMatrix4fv(j.boneGlobalMatrices,!1,h.boneMatrices))}e.uniformMatrix4fv(j.modelViewMatrix,!1,h._modelViewMatrixArray);j.normalMatrix&&e.uniformMatrix3fv(j.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.ShaderMaterial||f.envMap||f.skinning||h.receiveShadow)&&
+j.objectMatrix!==null&&e.uniformMatrix4fv(j.objectMatrix,!1,h._objectMatrixArray);return i}function f(b,c,f,h,i,j){if(h.opacity!=0){var k,f=d(b,c,f,h,j),b=f.attributes,c=!1,f=i.id*16777215+f.id;f!=Y&&(Y=f,c=!0);if(!h.morphTargets&&b.position>=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=h.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]),
+e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;o<h.numSupportedMorphTargets&&o<z.length;)e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[z[o]]),e.vertexAttribPointer(f["morphTarget"+o],3,e.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[o]=q[z[o]],o++;else{var z=[],p=-1,
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+0&&(f=i.__webglCustomAttributes[k],e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[k],f.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,
+i.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,
+e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(e.lineWidth(h.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),e.drawElements(e.LINES,i.__webglLineCount,
+e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),e.drawElements(e.TRIANGLES,i.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(h.linewidth),e.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,i.__webglParticleCount),M.info.render.calls++):
+j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,
+b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m<v;m+=9)d=b.normalArray,f=d[m],h=d[m+1],i=d[m+2],j=d[m+3],z=d[m+4],q=d[m+5],k=d[m+6],o=d[m+7],p=d[m+8],f=(f+j+k)/3,h=(h+z+o)/3,i=(i+q+p)/3,d[m]=f,d[m+1]=h,d[m+2]=i,d[m+3]=f,d[m+4]=h,d[m+5]=i,d[m+6]=f,d[m+7]=h,d[m+8]=i}e.bufferData(e.ARRAY_BUFFER,b.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(c.attributes.normal);e.vertexAttribPointer(c.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,
+0,b.count);b.count=0}function h(b){if(V!=b.doubleSided)b.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),V=b.doubleSided;if(W!=b.flipSided)b.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW),W=b.flipSided}function j(b){aa!=b&&(b?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),aa=b)}function k(b){J!=b&&(e.depthMask(b),J=b)}function p(b,c,d){Aa!=b&&(b?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL),Aa=b);if(b&&(Ia!=c||Sa!=d))e.polygonOffset(c,d),Ia=c,Sa=d}function o(b){ha[0].set(b.n41-
+b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);ha[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);ha[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);ha[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);ha[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);ha[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=ha[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function q(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,
+Math.max(b.scale.y,b.scale.z)),d=0;d<6;d++)if(b=ha[d].x*c.n14+ha[d].y*c.n24+ha[d].z*c.n34+ha[d].w,b<=e)return!1;return!0}function m(b,c){b.list[b.count]=c;b.count+=1}function t(b){var c,e,d=b.object,f=b.opaque,h=b.transparent;h.count=0;b=f.count=0;for(c=d.materials.length;b<c;b++)e=d.materials[b],e.transparent?m(h,e):m(f,e)}function w(b){var c,e,d,f,h=b.object,i=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(d=h.materials.length;b<d;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=
+0;for(e=i.materials.length;c<e;c++)(f=i.materials[c])&&(f.transparent?m(k,f):m(j,f))}else(f=c)&&(f.transparent?m(k,f):m(j,f))}function y(b,c){return c.z-b.z}function C(b){var c,k,m,H=0,p,t,L,z,r=b.lights;ra||(ra=new THREE.PerspectiveCamera(M.shadowCameraFov,M.shadowMapWidth/M.shadowMapHeight,M.shadowCameraNear,M.shadowCameraFar));c=0;for(k=r.length;c<k;c++)if(m=r[c],m instanceof THREE.SpotLight&&m.castShadow){N=-1;M.shadowMap[H]||(M.shadowMap[H]=new THREE.WebGLRenderTarget(M.shadowMapWidth,M.shadowMapHeight,
+{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));Ta[H]||(Ta[H]=new THREE.Matrix4);p=M.shadowMap[H];t=Ta[H];ra.position.copy(m.position);ra.lookAt(m.target.position);ra.update(void 0,!0);b.update(void 0,!1,ra);t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiplySelf(ra.projectionMatrix);t.multiplySelf(ra.matrixWorldInverse);ra.matrixWorldInverse.flattenToArray(Va);ra.projectionMatrix.flattenToArray(Ua);Fa.multiply(ra.projectionMatrix,ra.matrixWorldInverse);
+o(Fa);M.initWebGLObjects(b);R(p);e.clearColor(1,1,1,1);M.clear();e.clearColor(X.r,X.g,X.b,Ga);t=b.__webglObjects.length;m=b.__webglObjectsImmediate.length;for(p=0;p<t;p++)L=b.__webglObjects[p],z=L.object,z.visible&&z.castShadow?!(z instanceof THREE.Mesh)||!z.frustumCulled||q(z)?(z.matrixWorld.flattenToArray(z._objectMatrixArray),D(z,ra,!1),L.render=!0):L.render=!1:L.render=!1;j(!0);G(THREE.NormalBlending);for(p=0;p<t;p++)if(L=b.__webglObjects[p],L.render)z=L.object,buffer=L.buffer,h(z),L=z.customDepthMaterial?
+z.customDepthMaterial:z.geometry.morphTargets.length?Za:Ka,f(ra,r,null,L,buffer,z);for(p=0;p<m;p++)L=b.__webglObjectsImmediate[p],z=L.object,z.visible&&z.castShadow&&(z.matrixAutoUpdate&&z.matrixWorld.flattenToArray(z._objectMatrixArray),D(z,ra,!1),h(z),program=d(ra,r,null,Ka,z),z.immediateRenderCallback?z.immediateRenderCallback(program,e,ha):z.render(function(b){i(b,program,Ka.shading)}));H++}}function E(b,c){var d,f,h;d=u.attributes;var i=u.uniforms,j=za/Da,k,z=[],o=Da*0.5,m=za*0.5,p=!0;e.useProgram(u.program);
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+f;d++)if(h=b.__webglSprites[d],h.visible&&h.opacity!=0)h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(y);d=0;for(f=b.__webglSprites.length;d<f;d++)h=b.__webglSprites[d],h.visible&&h.opacity!=0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(e.uniform1i(i.useScreenCoordinates,1),e.uniform3f(i.screenPosition,(h.position.x-o)/o,(m-h.position.y)/
+m,Math.max(0,Math.min(1,h.position.z)))):(e.uniform1i(i.useScreenCoordinates,0),e.uniform1i(i.affectedByDistance,h.affectedByDistance?1:0),e.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?za:1),z[0]=k*j*h.scale.x,z[1]=k*h.scale.y,e.uniform2f(i.uvScale,h.uvScale.x,h.uvScale.y),e.uniform2f(i.uvOffset,h.uvOffset.x,h.uvOffset.y),e.uniform2f(i.alignment,h.alignment.x,h.alignment.y),e.uniform1f(i.opacity,h.opacity),e.uniform3f(i.color,h.color.r,h.color.g,
+h.color.b),e.uniform1f(i.rotation,h.rotation),e.uniform2fv(i.scale,z),h.mergeWith3D&&!p?(e.enable(e.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(e.disable(e.DEPTH_TEST),p=!1),G(h.blending),T(h.map,0),e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0));e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(J)}function D(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
+function wa(b){var c,e,d,f;f=b.__materials;b=0;for(e=f.length;b<e;b++)if(d=f[b],d.attributes)for(c in d.attributes)if(d.attributes[c].needsUpdate)return!0;return!1}function xa(b){var c,e,d,f;f=b.__materials;b=0;for(e=f.length;b<e;b++)if(d=f[b],d.attributes)for(c in d.attributes)d.attributes[c].needsUpdate=!1}function qa(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function sa(b){function c(b){var f=[];e=0;for(d=b.length;e<d;e++)b[e]==void 0?f.push("undefined"):f.push(b[e].id);
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 delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);
 e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d]);M.info.memory.geometries--}else if(b instanceof THREE.Ribbon)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--;else if(b instanceof THREE.Line)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),
 M.info.memory.geometries--;else if(b instanceof THREE.ParticleSystem)b=b.geometry,e.deleteBuffer(b.__webglVertexBuffer),e.deleteBuffer(b.__webglColorBuffer),M.info.memory.geometries--};this.deallocateTexture=function(b){if(b.__webglInit)b.__webglInit=!1,e.deleteTexture(b.__webglTexture),M.info.memory.textures--};this.initMaterial=function(b,c,d,f){var h,i,j,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":
-b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var n=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(n.uniforms);b.vertexShader=n.vertexShader;b.fragmentShader=n.fragmentShader}var m,p,q;m=q=n=0;for(p=c.length;m<p;m++)j=c[m],j instanceof THREE.SpotLight&&q++,j instanceof THREE.DirectionalLight&&q++,j instanceof THREE.PointLight&&
-n++;n+q<=Ya?m=q:(m=Math.ceil(Ya*q/(n+q)),n=Ya-m);j={directional:m,point:n};n=q=0;for(m=c.length;n<m;n++)p=c[n],p instanceof THREE.SpotLight&&p.castShadow&&q++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var C;a:{m=b.fragmentShader;p=b.vertexShader;var n=b.uniforms,c=b.attributes,d={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:d,useFog:b.fog,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
-maxDirLights:j.directional,maxPointLights:j.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:q,alphaTest:b.alphaTest},r,f=[];k?f.push(k):(f.push(m),f.push(p));for(r in d)f.push(r),f.push(d[r]);k=f.join();r=0;for(f=ua.length;r<f;r++)if(ua[r].code==k){C=ua[r].program;break a}r=e.createProgram();f=[cb?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+d.maxDirLights,
+b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var o=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(o.uniforms);b.vertexShader=o.vertexShader;b.fragmentShader=o.fragmentShader}var m,p,q;m=q=o=0;for(p=c.length;m<p;m++)j=c[m],j instanceof THREE.SpotLight&&q++,j instanceof THREE.DirectionalLight&&q++,j instanceof THREE.PointLight&&
+o++;o+q<=Xa?m=q:(m=Math.ceil(Xa*q/(o+q)),o=Xa-m);j={directional:m,point:o};o=q=0;for(m=c.length;o<m;o++)p=c[o],p instanceof THREE.SpotLight&&p.castShadow&&q++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var v;a:{m=b.fragmentShader;p=b.vertexShader;var o=b.uniforms,c=b.attributes,d={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:d,useFog:b.fog,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
+maxDirLights:j.directional,maxPointLights:j.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:q,alphaTest:b.alphaTest},r,f=[];k?f.push(k):(f.push(m),f.push(p));for(r in d)f.push(r),f.push(d[r]);k=f.join();r=0;for(f=ua.length;r<f;r++)if(ua[r].code==k){v=ua[r].program;break a}r=e.createProgram();f=[bb?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+d.maxDirLights,
 "#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,"#define MAX_BONES "+d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.skinning?"#define USE_SKINNING":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"",d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",
-d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(r,Z("fragment",j+m));e.attachShader(r,Z("vertex",f+p));e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+
-e.getError()+"]");r.uniforms={};r.attributes={};var u,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in n)f.push(u);u=f;f=0;for(n=u.length;f<n;f++)m=u[f],r.uniforms[m]=e.getUniformLocation(r,m);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<d.maxMorphTargets;u++)f.push("morphTarget"+u);for(C in c)f.push(C);
-C=f;u=0;for(c=C.length;u<c;u++)d=C[u],r.attributes[d]=e.getAttribLocation(r,d);r.id=ua.length;ua.push({program:r,code:k});M.info.memory.programs=ua.length;C=r}b.program=C;C=b.program.attributes;C.position>=0&&e.enableVertexAttribArray(C.position);C.color>=0&&e.enableVertexAttribArray(C.color);C.normal>=0&&e.enableVertexAttribArray(C.normal);C.tangent>=0&&e.enableVertexAttribArray(C.tangent);b.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0&&(e.enableVertexAttribArray(C.skinVertexA),
-e.enableVertexAttribArray(C.skinVertexB),e.enableVertexAttribArray(C.skinIndex),e.enableVertexAttribArray(C.skinWeight));if(b.attributes)for(i in b.attributes)C[i]!==void 0&&C[i]>=0&&e.enableVertexAttribArray(C[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)u="morphTarget"+i,C[u]>=0&&(e.enableVertexAttribArray(C[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){L(b);
-this.clear(c,d,e)};this.render=function(b,c,p,r){var I,u,Fa,X,y,J,D,Qa,Ra=b.lights,C=b.fog;U=-1;this.shadowMapEnabled&&x(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Wa);c.projectionMatrix.flattenToArray(Va);Ga.multiply(c.projectionMatrix,c.matrixWorldInverse);n(Ga);this.initWebGLObjects(b);L(p);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
-y=b.__webglObjects.length;for(r=0;r<y;r++)if(I=b.__webglObjects[r],D=I.object,D.visible)if(!(D instanceof THREE.Mesh)||!D.frustumCulled||q(D)){if(D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),v(I),I.render=!0,this.sortObjects)I.object.renderDepth?I.z=I.object.renderDepth:(Sa.copy(D.position),Ga.multiplyVector3(Sa),I.z=Sa.z)}else I.render=!1;else I.render=!1;this.sortObjects&&b.__webglObjects.sort(B);J=b.__webglObjectsImmediate.length;for(r=0;r<J;r++)I=b.__webglObjectsImmediate[r],D=
-I.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),F(D,c,!0),t(I));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(r=0;r<y;r++)if(I=b.__webglObjects[r],I.render)D=I.object,Qa=I.buffer,i(D),f(c,Ra,C,b.overrideMaterial,Qa,D);for(r=0;r<J;r++)I=b.__webglObjectsImmediate[r],D=I.object,D.visible&&(i(D),u=d(c,Ra,C,b.overrideMaterial,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){h(b,u,
-La.shading)}))}else{G(THREE.NormalBlending);for(r=y-1;r>=0;r--)if(I=b.__webglObjects[r],I.render){D=I.object;Qa=I.buffer;Fa=I.opaque;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),f(c,Ra,C,X,Qa,D)}for(r=0;r<J;r++)if(I=b.__webglObjectsImmediate[r],D=I.object,D.visible){Fa=I.opaque;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),
-u=d(c,Ra,C,X,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){h(b,u,La.shading)})}for(r=0;r<y;r++)if(I=b.__webglObjects[r],I.render){D=I.object;Qa=I.buffer;Fa=I.transparent;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],G(X.blending),j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),f(c,Ra,C,X,Qa,D)}for(r=0;r<J;r++)if(I=b.__webglObjectsImmediate[r],D=I.object,D.visible){Fa=I.transparent;i(D);for(I=0;I<Fa.count;I++)X=Fa.list[I],
-G(X.blending),j(X.depthTest),k(X.depthWrite),m(X.polygonOffset,X.polygonOffsetFactor,X.polygonOffsetUnits),u=d(c,Ra,C,X,D),D.immediateRenderCallback?D.immediateRenderCallback(u,e,aa):D.render(function(b){h(b,u,La.shading)})}}b.__webglSprites.length&&E(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&T(p)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],
-f=b,h=void 0,i=void 0,j=void 0;if(!d.__webglInit)if(d.__webglInit=!0,d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray),d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups==void 0&&ra(i),i.geometryGroups){if(j=i.geometryGroups[h],!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=e.createBuffer();k.__webglNormalBuffer=e.createBuffer();
-k.__webglTangentBuffer=e.createBuffer();k.__webglColorBuffer=e.createBuffer();k.__webglUVBuffer=e.createBuffer();k.__webglUV2Buffer=e.createBuffer();k.__webglSkinVertexABuffer=e.createBuffer();k.__webglSkinVertexBBuffer=e.createBuffer();k.__webglSkinIndicesBuffer=e.createBuffer();k.__webglSkinWeightsBuffer=e.createBuffer();k.__webglFaceBuffer=e.createBuffer();k.__webglLineBuffer=e.createBuffer();if(k.numMorphTargets){var n=void 0,m=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(m=k.numMorphTargets;n<
-m;n++)k.__webglMorphTargetsBuffers.push(e.createBuffer())}M.info.memory.geometries++;for(var k=d,p=void 0,r=void 0,q=void 0,u=q=void 0,t=void 0,v=void 0,B=v=n=0,x=q=r=void 0,q=m=x=r=p=void 0,u=k.geometry,t=u.faces,x=j.faces,p=0,r=x.length;p<r;p++)q=x[p],q=t[q],q instanceof THREE.Face3?(n+=3,v+=1,B+=3):q instanceof THREE.Face4&&(n+=4,v+=2,B+=4);for(var p=j,r=k,F=x=t=void 0,H=void 0,F=void 0,q=[],t=0,x=r.materials.length;t<x;t++)if(F=r.materials[t],F instanceof THREE.MeshFaceMaterial){F=0;for(l=p.materials.length;F<
-l;F++)(H=p.materials[F])&&q.push(H)}else(H=F)&&q.push(H);p=q;j.__materials=p;a:{t=r=void 0;x=p.length;for(r=0;r<x;r++)if(t=p[r],t.map||t.lightMap||t instanceof THREE.ShaderMaterial){r=!0;break a}r=!1}a:{x=t=void 0;q=p.length;for(t=0;t<q;t++)if(x=p[t],!(x instanceof THREE.MeshBasicMaterial&&!x.envMap||x instanceof THREE.MeshDepthMaterial)){x=x&&x.shading!=void 0&&x.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}x=!1}a:{q=t=void 0;F=p.length;for(t=0;t<F;t++)if(q=p[t],q.vertexColors){q=
-q.vertexColors;break a}q=!1}j.__vertexArray=new Float32Array(n*3);if(x)j.__normalArray=new Float32Array(n*3);if(u.hasTangents)j.__tangentArray=new Float32Array(n*4);if(q)j.__colorArray=new Float32Array(n*3);if(r){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=
-new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(B*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(t=j.numMorphTargets;u<t;u++)j.__morphTargetsArrays.push(new Float32Array(n*3))}j.__needsSmoothNormals=x==THREE.SmoothShading;j.__uvType=r;j.__vertexColorType=q;j.__normalType=x;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?
-k.geometry.edgeFaces.length*6:0);j.__webglLineCount=B*2;u=0;for(t=p.length;u<t;u++)if(r=p[u],r.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in r.attributes){q=r.attributes[a];x={};for(m in q)x[m]=q[m];if(!x.__webglInitialized||x.createUniqueBuffers)x.__webglInitialized=!0,v=1,x.type==="v2"?v=2:x.type==="v3"?v=3:x.type==="v4"?v=4:x.type==="c"&&(v=3),x.size=v,x.array=new Float32Array(n*v),x.buffer=e.createBuffer(),x.buffer.belongsToAttribute=a,q.needsUpdate=!0,
-x.__original=q;j.__webglCustomAttributes[a]=x}}j.__inittedArrays=!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(d instanceof THREE.Ribbon){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglVertexCount=
+d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(r,$("fragment",j+m));e.attachShader(r,$("vertex",f+p));e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+
+e.getError()+"]");r.uniforms={};r.attributes={};var u,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in o)f.push(u);u=f;f=0;for(o=u.length;f<o;f++)m=u[f],r.uniforms[m]=e.getUniformLocation(r,m);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<d.maxMorphTargets;u++)f.push("morphTarget"+u);for(v in c)f.push(v);
+v=f;u=0;for(c=v.length;u<c;u++)d=v[u],r.attributes[d]=e.getAttribLocation(r,d);r.id=ua.length;ua.push({program:r,code:k});M.info.memory.programs=ua.length;v=r}b.program=v;v=b.program.attributes;v.position>=0&&e.enableVertexAttribArray(v.position);v.color>=0&&e.enableVertexAttribArray(v.color);v.normal>=0&&e.enableVertexAttribArray(v.normal);v.tangent>=0&&e.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(e.enableVertexAttribArray(v.skinVertexA),
+e.enableVertexAttribArray(v.skinVertexB),e.enableVertexAttribArray(v.skinIndex),e.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&e.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)u="morphTarget"+i,v[u]>=0&&(e.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){R(b);
+this.clear(c,d,e)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Va);c.projectionMatrix.flattenToArray(Ua);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
+z=b.__webglObjects.length;for(r=0;r<z;r++)if(H=b.__webglObjects[r],Q=H.object,Q.visible)if(!(Q instanceof THREE.Mesh)||!Q.frustumCulled||q(Q)){if(Q.matrixWorld.flattenToArray(Q._objectMatrixArray),D(Q,c,!0),w(H),H.render=!0,this.sortObjects)H.object.renderDepth?H.z=H.object.renderDepth:(Ra.copy(Q.position),Fa.multiplyVector3(Ra),H.z=Ra.z)}else H.render=!1;else H.render=!1;this.sortObjects&&b.__webglObjects.sort(y);I=b.__webglObjectsImmediate.length;for(r=0;r<I;r++)H=b.__webglObjectsImmediate[r],Q=
+H.object,Q.visible&&(Q.matrixAutoUpdate&&Q.matrixWorld.flattenToArray(Q._objectMatrixArray),D(Q,c,!0),t(H));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(r=0;r<z;r++)if(H=b.__webglObjects[r],H.render)Q=H.object,Pa=H.buffer,h(Q),f(c,Qa,v,b.overrideMaterial,Pa,Q);for(r=0;r<I;r++)H=b.__webglObjectsImmediate[r],Q=H.object,Q.visible&&(h(Q),u=d(c,Qa,v,b.overrideMaterial,Q),Q.immediateRenderCallback?Q.immediateRenderCallback(u,e,ha):Q.render(function(b){i(b,u,
+Ka.shading)}))}else{G(THREE.NormalBlending);for(r=z-1;r>=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H<Ea.count;H++)L=Ea.list[H],j(L.depthTest),k(L.depthWrite),p(L.polygonOffset,L.polygonOffsetFactor,L.polygonOffsetUnits),f(c,Qa,v,L,Pa,Q)}for(r=0;r<I;r++)if(H=b.__webglObjectsImmediate[r],Q=H.object,Q.visible){Ea=H.opaque;h(Q);for(H=0;H<Ea.count;H++)L=Ea.list[H],j(L.depthTest),k(L.depthWrite),p(L.polygonOffset,L.polygonOffsetFactor,L.polygonOffsetUnits),
+u=d(c,Qa,v,L,Q),Q.immediateRenderCallback?Q.immediateRenderCallback(u,e,ha):Q.render(function(b){i(b,u,Ka.shading)})}for(r=0;r<z;r++)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.transparent;h(Q);for(H=0;H<Ea.count;H++)L=Ea.list[H],G(L.blending),j(L.depthTest),k(L.depthWrite),p(L.polygonOffset,L.polygonOffsetFactor,L.polygonOffsetUnits),f(c,Qa,v,L,Pa,Q)}for(r=0;r<I;r++)if(H=b.__webglObjectsImmediate[r],Q=H.object,Q.visible){Ea=H.transparent;h(Q);for(H=0;H<Ea.count;H++)L=Ea.list[H],
+G(L.blending),j(L.depthTest),k(L.depthWrite),p(L.polygonOffset,L.polygonOffsetFactor,L.polygonOffsetUnits),u=d(c,Qa,v,L,Q),Q.immediateRenderCallback?Q.immediateRenderCallback(u,e,ha):Q.render(function(b){i(b,u,Ka.shading)})}}b.__webglSprites.length&&E(b,c);m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter&&ka(m)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],
+f=b,h=void 0,i=void 0,j=void 0;if(!d.__webglInit)if(d.__webglInit=!0,d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray),d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups==void 0&&sa(i),i.geometryGroups){if(j=i.geometryGroups[h],!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=e.createBuffer();k.__webglNormalBuffer=e.createBuffer();
+k.__webglTangentBuffer=e.createBuffer();k.__webglColorBuffer=e.createBuffer();k.__webglUVBuffer=e.createBuffer();k.__webglUV2Buffer=e.createBuffer();k.__webglSkinVertexABuffer=e.createBuffer();k.__webglSkinVertexBBuffer=e.createBuffer();k.__webglSkinIndicesBuffer=e.createBuffer();k.__webglSkinWeightsBuffer=e.createBuffer();k.__webglFaceBuffer=e.createBuffer();k.__webglLineBuffer=e.createBuffer();if(k.numMorphTargets){var o=void 0,m=void 0;k.__webglMorphTargetsBuffers=[];o=0;for(m=k.numMorphTargets;o<
+m;o++)k.__webglMorphTargetsBuffers.push(e.createBuffer())}M.info.memory.geometries++;for(var k=d,p=void 0,q=void 0,r=void 0,t=r=void 0,v=void 0,u=void 0,w=u=o=0,y=r=q=void 0,r=m=y=q=p=void 0,t=k.geometry,v=t.faces,y=j.faces,p=0,q=y.length;p<q;p++)r=y[p],r=v[r],r instanceof THREE.Face3?(o+=3,u+=1,w+=3):r instanceof THREE.Face4&&(o+=4,u+=2,w+=4);for(var p=j,q=k,C=y=v=void 0,F=void 0,C=void 0,r=[],v=0,y=q.materials.length;v<y;v++)if(C=q.materials[v],C instanceof THREE.MeshFaceMaterial){C=0;for(l=p.materials.length;C<
+l;C++)(F=p.materials[C])&&r.push(F)}else(F=C)&&r.push(F);p=r;j.__materials=p;a:{v=q=void 0;y=p.length;for(q=0;q<y;q++)if(v=p[q],v.map||v.lightMap||v instanceof THREE.ShaderMaterial){q=!0;break a}q=!1}a:{y=v=void 0;r=p.length;for(v=0;v<r;v++)if(y=p[v],!(y instanceof THREE.MeshBasicMaterial&&!y.envMap||y instanceof THREE.MeshDepthMaterial)){y=y&&y.shading!=void 0&&y.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}y=!1}a:{r=v=void 0;C=p.length;for(v=0;v<C;v++)if(r=p[v],r.vertexColors){r=
+r.vertexColors;break a}r=!1}j.__vertexArray=new Float32Array(o*3);if(y)j.__normalArray=new Float32Array(o*3);if(t.hasTangents)j.__tangentArray=new Float32Array(o*4);if(r)j.__colorArray=new Float32Array(o*3);if(q){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(o*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(o*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(o*4),j.__skinVertexBArray=
+new Float32Array(o*4),j.__skinIndexArray=new Float32Array(o*4),j.__skinWeightArray=new Float32Array(o*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(v=j.numMorphTargets;t<v;t++)j.__morphTargetsArrays.push(new Float32Array(o*3))}j.__needsSmoothNormals=y==THREE.SmoothShading;j.__uvType=q;j.__vertexColorType=r;j.__normalType=y;j.__webglFaceCount=u*3+(k.geometry.edgeFaces?
+k.geometry.edgeFaces.length*6:0);j.__webglLineCount=w*2;t=0;for(v=p.length;t<v;t++)if(q=p[t],q.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in q.attributes){r=q.attributes[a];y={};for(m in r)y[m]=r[m];if(!y.__webglInitialized||y.createUniqueBuffers)y.__webglInitialized=!0,u=1,y.type==="v2"?u=2:y.type==="v3"?u=3:y.type==="v4"?u=4:y.type==="c"&&(u=3),y.size=u,y.array=new Float32Array(o*u),y.buffer=e.createBuffer(),y.buffer.belongsToAttribute=a,r.needsUpdate=!0,
+y.__original=r;j.__webglCustomAttributes[a]=y}}j.__inittedArrays=!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(d instanceof THREE.Ribbon){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglVertexCount=
 k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.Line){if(i=d.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=e.createBuffer(),j.__webglColorBuffer=e.createBuffer(),M.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(d instanceof THREE.ParticleSystem&&(i=d.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=e.createBuffer();
-j.__webglColorBuffer=e.createBuffer();M.info.geometries++;j=i;k=d;n=j.vertices.length;j.__vertexArray=new Float32Array(n*3);j.__colorArray=new Float32Array(n*3);j.__sortArray=[];j.__webglParticleCount=n;j.__materials=k.materials;B=v=m=void 0;m=0;for(v=k.materials.length;m<v;m++)if(B=k.materials[m],B.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in B.attributes){originalAttribute=B.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
-originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(n*size),attribute.buffer=e.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributes[a]=attribute}}i.__dirtyVertices=
+j.__webglColorBuffer=e.createBuffer();M.info.geometries++;j=i;k=d;o=j.vertices.length;j.__vertexArray=new Float32Array(o*3);j.__colorArray=new Float32Array(o*3);j.__sortArray=[];j.__webglParticleCount=o;j.__materials=k.materials;w=u=m=void 0;m=0;for(u=k.materials.length;m<u;m++)if(w=k.materials[m],w.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in w.attributes){originalAttribute=w.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
+originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(o*size),attribute.buffer=e.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributes[a]=attribute}}i.__dirtyVertices=
 !0;i.__dirtyColors=!0}if(!d.__webglActive){if(d instanceof THREE.Mesh)for(h in i=d.geometry,i.geometryGroups)j=i.geometryGroups[h],ja(f.__webglObjects,j,d);else d instanceof THREE.Ribbon||d instanceof THREE.Line||d instanceof THREE.ParticleSystem?(i=d.geometry,ja(f.__webglObjects,i,d)):THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes||d.immediateRenderCallback?f.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&
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-!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d<f;d++)if(i=b.__webglObjects[d].object,m=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(n=h.geometryGroupsList.length;k<n;k++)if(j=h.geometryGroupsList[k],m=wa(j),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||m)if(m=j,v=e.DYNAMIC_DRAW,B=!h.dynamic,m.__inittedArrays){var E=p=u=void 0,z=void 0,J=E=void 0,G=void 0,Q=void 0,K=void 0,O=H=F=q=
-x=t=r=void 0,P=void 0,L=void 0,s=z=K=z=Q=G=void 0,o=void 0,A=o=s=G=void 0,R=void 0,U=A=o=s=E=E=J=K=z=A=o=s=R=A=o=s=R=A=o=s=void 0,ia=0,N=0,Z=0,$=0,V=0,S=0,Y=0,T=0,la=0,w=0,na=0,A=s=0,A=void 0,oa=m.__vertexArray,ka=m.__uvArray,ma=m.__uv2Array,W=m.__normalArray,ca=m.__tangentArray,pa=m.__colorArray,da=m.__skinVertexAArray,ea=m.__skinVertexBArray,fa=m.__skinIndexArray,ga=m.__skinWeightArray,sa=m.__morphTargetsArrays,aa=m.__webglCustomAttributes,o=void 0,ha=m.__faceArray,Da=m.__lineArray,ya=m.__needsSmoothNormals,
-t=m.__vertexColorType,r=m.__uvType,x=m.__normalType,ta=i.geometry,va=ta.__dirtyVertices,za=ta.__dirtyElements,ua=ta.__dirtyUvs,Aa=ta.__dirtyNormals,Ba=ta.__dirtyTangents,Ea=ta.__dirtyColors,Ga=ta.__dirtyMorphTargets,Ca=ta.vertices,Ha=m.faces,La=ta.faces,Ja=ta.faceVertexUvs[0],Ka=ta.faceVertexUvs[1],Na=ta.skinVerticesA,Oa=ta.skinVerticesB,Pa=ta.skinIndices,Ma=ta.skinWeights,Ia=ta.morphTargets;if(aa)for(U in aa)aa[U].offset=0,aa[U].offsetSrc=0;u=0;for(p=Ha.length;u<p;u++)if(E=Ha[u],z=La[E],Ja&&(q=Ja[E]),
-Ka&&(F=Ka[E]),E=z.vertexNormals,J=z.normal,G=z.vertexColors,Q=z.color,K=z.vertexTangents,z instanceof THREE.Face3){if(va)H=Ca[z.a].position,O=Ca[z.b].position,P=Ca[z.c].position,oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,N+=9;if(aa)for(U in aa)if(o=aa[U],o.__original.needsUpdate)s=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[s]=o.value[z.a],o.array[s+1]=o.value[z.b],o.array[s+2]=o.value[z.c]):
-o.boundTo==="faces"?(A=o.value[A],o.array[s]=A,o.array[s+1]=A,o.array[s+2]=A,o.offsetSrc++):o.boundTo==="faceVertices"&&(o.array[s]=o.value[A],o.array[s+1]=o.value[A+1],o.array[s+2]=o.value[A+2],o.offsetSrc+=3),o.offset+=3):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[z.a],O=o.value[z.b],P=o.value[z.c]):o.boundTo==="faces"?(P=O=H=A=o.value[A],o.offsetSrc++):o.boundTo==="faceVertices"&&(H=o.value[A],O=o.value[A+1],P=o.value[A+2],o.offsetSrc+=3),o.size===2?(o.array[s]=H.x,o.array[s+1]=H.y,
-o.array[s+2]=O.x,o.array[s+3]=O.y,o.array[s+4]=P.x,o.array[s+5]=P.y,o.offset+=6):o.size===3?(o.type==="c"?(o.array[s]=H.r,o.array[s+1]=H.g,o.array[s+2]=H.b,o.array[s+3]=O.r,o.array[s+4]=O.g,o.array[s+5]=O.b,o.array[s+6]=P.r,o.array[s+7]=P.g,o.array[s+8]=P.b):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=O.x,o.array[s+4]=O.y,o.array[s+5]=O.z,o.array[s+6]=P.x,o.array[s+7]=P.y,o.array[s+8]=P.z),o.offset+=9):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=H.w,o.array[s+
-4]=O.x,o.array[s+5]=O.y,o.array[s+6]=O.z,o.array[s+7]=O.w,o.array[s+8]=P.x,o.array[s+9]=P.y,o.array[s+10]=P.z,o.array[s+11]=P.w,o.offset+=12));if(Ga){s=0;for(o=Ia.length;s<o;s++)H=Ia[s].vertices[z.a].position,O=Ia[s].vertices[z.b].position,P=Ia[s].vertices[z.c].position,A=sa[s],A[na]=H.x,A[na+1]=H.y,A[na+2]=H.z,A[na+3]=O.x,A[na+4]=O.y,A[na+5]=O.z,A[na+6]=P.x,A[na+7]=P.y,A[na+8]=P.z;na+=9}if(Ma.length)s=Ma[z.a],o=Ma[z.b],A=Ma[z.c],ga[w]=s.x,ga[w+1]=s.y,ga[w+2]=s.z,ga[w+3]=s.w,ga[w+4]=o.x,ga[w+5]=o.y,
-ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+11]=A.w,s=Pa[z.a],o=Pa[z.b],A=Pa[z.c],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,s=Na[z.a],o=Na[z.b],A=Na[z.c],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,s=Oa[z.a],o=Oa[z.b],A=Oa[z.c],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=1,ea[w+4]=o.x,
-ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=A.z,ea[w+11]=1,w+=12;if(Ea&&t)G.length==3&&t==THREE.VertexColors?(z=G[0],s=G[1],o=G[2]):o=s=z=Q,pa[la]=z.r,pa[la+1]=z.g,pa[la+2]=z.b,pa[la+3]=s.r,pa[la+4]=s.g,pa[la+5]=s.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,la+=9;if(Ba&&ta.hasTangents)G=K[0],Q=K[1],z=K[2],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=Q.x,ca[Y+5]=Q.y,ca[Y+6]=Q.z,ca[Y+7]=Q.w,ca[Y+8]=z.x,ca[Y+9]=z.y,ca[Y+10]=z.z,ca[Y+11]=z.w,Y+=12;if(Aa&&x)if(E.length==3&&
-ya)for(K=0;K<3;K++)J=E[K],W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;else for(K=0;K<3;K++)W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;if(ua&&q!==void 0&&r)for(K=0;K<3;K++)E=q[K],ka[Z]=E.u,ka[Z+1]=E.v,Z+=2;if(ua&&F!==void 0&&r)for(K=0;K<3;K++)E=F[K],ma[$]=E.u,ma[$+1]=E.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+2,V+=3,Da[T]=ia,Da[T+1]=ia+1,Da[T+2]=ia,Da[T+3]=ia+2,Da[T+4]=ia+1,Da[T+5]=ia+2,T+=6,ia+=3)}else if(z instanceof THREE.Face4){if(va)H=Ca[z.a].position,O=Ca[z.b].position,P=Ca[z.c].position,L=Ca[z.d].position,
-oa[N]=H.x,oa[N+1]=H.y,oa[N+2]=H.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,oa[N+9]=L.x,oa[N+10]=L.y,oa[N+11]=L.z,N+=12;if(aa)for(U in aa)if(o=aa[U],o.__original.needsUpdate)s=o.offset,A=o.offsetSrc,o.size===1?(o.boundTo===void 0||o.boundTo==="vertices"?(o.array[s]=o.value[z.a],o.array[s+1]=o.value[z.b],o.array[s+2]=o.value[z.c],o.array[s+3]=o.value[z.d]):o.boundTo==="faces"?(A=o.value[A],o.array[s]=A,o.array[s+1]=A,o.array[s+2]=A,o.array[s+3]=A,o.offsetSrc++):o.boundTo===
-"faceVertices"&&(o.array[s]=o.value[A],o.array[s+1]=o.value[A+1],o.array[s+2]=o.value[A+2],o.array[s+3]=o.value[A+3],o.offsetSrc+=4),o.offset+=4):(o.boundTo===void 0||o.boundTo==="vertices"?(H=o.value[z.a],O=o.value[z.b],P=o.value[z.c],L=o.value[z.d]):o.boundTo==="faces"?(L=P=O=H=A=o.value[A],o.offsetSrc++):o.boundTo==="faceVertices"&&(H=o.value[A],O=o.value[A+1],P=o.value[A+2],L=o.value[A+3],o.offsetSrc+=4),o.size===2?(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=O.x,o.array[s+3]=O.y,o.array[s+4]=
-P.x,o.array[s+5]=P.y,o.array[s+6]=L.x,o.array[s+7]=L.y,o.offset+=8):o.size===3?(o.type==="c"?(o.array[s]=H.r,o.array[s+1]=H.g,o.array[s+2]=H.b,o.array[s+3]=O.r,o.array[s+4]=O.g,o.array[s+5]=O.b,o.array[s+6]=P.r,o.array[s+7]=P.g,o.array[s+8]=P.b,o.array[s+9]=L.r,o.array[s+10]=L.g,o.array[s+11]=L.b):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=O.x,o.array[s+4]=O.y,o.array[s+5]=O.z,o.array[s+6]=P.x,o.array[s+7]=P.y,o.array[s+8]=P.z,o.array[s+9]=L.x,o.array[s+10]=L.y,o.array[s+11]=L.z),
-o.offset+=12):(o.array[s]=H.x,o.array[s+1]=H.y,o.array[s+2]=H.z,o.array[s+3]=H.w,o.array[s+4]=O.x,o.array[s+5]=O.y,o.array[s+6]=O.z,o.array[s+7]=O.w,o.array[s+8]=P.x,o.array[s+9]=P.y,o.array[s+10]=P.z,o.array[s+11]=P.w,o.array[s+12]=L.x,o.array[s+13]=L.y,o.array[s+14]=L.z,o.array[s+15]=L.w,o.offset+=16));if(Ga){s=0;for(o=Ia.length;s<o;s++)H=Ia[s].vertices[z.a].position,O=Ia[s].vertices[z.b].position,P=Ia[s].vertices[z.c].position,L=Ia[s].vertices[z.d].position,A=sa[s],A[na]=H.x,A[na+1]=H.y,A[na+2]=
-H.z,A[na+3]=O.x,A[na+4]=O.y,A[na+5]=O.z,A[na+6]=P.x,A[na+7]=P.y,A[na+8]=P.z,A[na+9]=L.x,A[na+10]=L.y,A[na+11]=L.z;na+=12}if(Ma.length)s=Ma[z.a],o=Ma[z.b],A=Ma[z.c],R=Ma[z.d],ga[w]=s.x,ga[w+1]=s.y,ga[w+2]=s.z,ga[w+3]=s.w,ga[w+4]=o.x,ga[w+5]=o.y,ga[w+6]=o.z,ga[w+7]=o.w,ga[w+8]=A.x,ga[w+9]=A.y,ga[w+10]=A.z,ga[w+11]=A.w,ga[w+12]=R.x,ga[w+13]=R.y,ga[w+14]=R.z,ga[w+15]=R.w,s=Pa[z.a],o=Pa[z.b],A=Pa[z.c],R=Pa[z.d],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=o.x,fa[w+5]=o.y,fa[w+6]=o.z,fa[w+7]=o.w,
-fa[w+8]=A.x,fa[w+9]=A.y,fa[w+10]=A.z,fa[w+11]=A.w,fa[w+12]=R.x,fa[w+13]=R.y,fa[w+14]=R.z,fa[w+15]=R.w,s=Na[z.a],o=Na[z.b],A=Na[z.c],R=Na[z.d],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=o.x,da[w+5]=o.y,da[w+6]=o.z,da[w+7]=1,da[w+8]=A.x,da[w+9]=A.y,da[w+10]=A.z,da[w+11]=1,da[w+12]=R.x,da[w+13]=R.y,da[w+14]=R.z,da[w+15]=1,s=Oa[z.a],o=Oa[z.b],A=Oa[z.c],z=Oa[z.d],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=1,ea[w+4]=o.x,ea[w+5]=o.y,ea[w+6]=o.z,ea[w+7]=1,ea[w+8]=A.x,ea[w+9]=A.y,ea[w+10]=A.z,ea[w+
-11]=1,ea[w+12]=z.x,ea[w+13]=z.y,ea[w+14]=z.z,ea[w+15]=1,w+=16;if(Ea&&t)G.length==4&&t==THREE.VertexColors?(z=G[0],s=G[1],o=G[2],G=G[3]):G=o=s=z=Q,pa[la]=z.r,pa[la+1]=z.g,pa[la+2]=z.b,pa[la+3]=s.r,pa[la+4]=s.g,pa[la+5]=s.b,pa[la+6]=o.r,pa[la+7]=o.g,pa[la+8]=o.b,pa[la+9]=G.r,pa[la+10]=G.g,pa[la+11]=G.b,la+=12;if(Ba&&ta.hasTangents)G=K[0],Q=K[1],z=K[2],K=K[3],ca[Y]=G.x,ca[Y+1]=G.y,ca[Y+2]=G.z,ca[Y+3]=G.w,ca[Y+4]=Q.x,ca[Y+5]=Q.y,ca[Y+6]=Q.z,ca[Y+7]=Q.w,ca[Y+8]=z.x,ca[Y+9]=z.y,ca[Y+10]=z.z,ca[Y+11]=z.w,
-ca[Y+12]=K.x,ca[Y+13]=K.y,ca[Y+14]=K.z,ca[Y+15]=K.w,Y+=16;if(Aa&&x)if(E.length==4&&ya)for(K=0;K<4;K++)J=E[K],W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;else for(K=0;K<4;K++)W[S]=J.x,W[S+1]=J.y,W[S+2]=J.z,S+=3;if(ua&&q!==void 0&&r)for(K=0;K<4;K++)E=q[K],ka[Z]=E.u,ka[Z+1]=E.v,Z+=2;if(ua&&F!==void 0&&r)for(K=0;K<4;K++)E=F[K],ma[$]=E.u,ma[$+1]=E.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+3,ha[V+3]=ia+1,ha[V+4]=ia+2,ha[V+5]=ia+3,V+=6,Da[T]=ia,Da[T+1]=ia+1,Da[T+2]=ia,Da[T+3]=ia+3,Da[T+4]=ia+1,Da[T+5]=ia+2,Da[T+
-6]=ia+2,Da[T+7]=ia+3,T+=8,ia+=4)}va&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,oa,v));if(aa)for(U in aa)o=aa[U],o.__original.needsUpdate&&(e.bindBuffer(e.ARRAY_BUFFER,o.buffer),e.bufferData(e.ARRAY_BUFFER,o.array,v));if(Ga){s=0;for(o=Ia.length;s<o;s++)e.bindBuffer(e.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[s]),e.bufferData(e.ARRAY_BUFFER,sa[s],v)}Ea&&la>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,v));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,
-m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,W,v));Ba&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,v));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,v));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,ma,v));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha,v),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),
-e.bufferData(e.ELEMENT_ARRAY_BUFFER,Da,v));w>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,v),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,v));B&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,
-delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=
-i.colors;r=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<r;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;
-if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=u=B=B=void 0;p=i.vertices;n=i.colors;r=p.length;m=n.length;t=i.__vertexArray;v=i.__colorArray;x=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B<r;B++)u=p[B].position,k=B*3,t[k]=u.x,t[k+1]=u.y,t[k+2]=u.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,t,j)}if(x){for(B=0;B<m;B++)color=n[B],k=B*3,v[k]=color.r,v[k+1]=color.g,v[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-v,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,m=wa(h),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||m)&&c(h,e.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,xa(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),b=="back"?e.cullFace(e.BACK):b=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return cb}};
+!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d<f;d++)if(i=b.__webglObjects[d].object,m=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(o=h.geometryGroupsList.length;k<o;k++)if(j=h.geometryGroupsList[k],m=wa(j),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||m)if(m=j,u=e.DYNAMIC_DRAW,w=!h.dynamic,m.__inittedArrays){var D=p=t=void 0,A=void 0,G=D=void 0,E=void 0,I=void 0,K=void 0,O=F=C=r=
+y=v=q=void 0,P=void 0,J=void 0,s=A=K=A=I=E=void 0,n=void 0,B=n=s=E=void 0,R=void 0,U=B=n=s=D=D=G=K=A=B=n=s=R=B=n=s=R=B=n=s=void 0,ia=0,N=0,W=0,$=0,V=0,S=0,Z=0,T=0,ma=0,x=0,na=0,B=s=0,B=void 0,oa=m.__vertexArray,ka=m.__uvArray,la=m.__uv2Array,Y=m.__normalArray,ca=m.__tangentArray,pa=m.__colorArray,da=m.__skinVertexAArray,ea=m.__skinVertexBArray,fa=m.__skinIndexArray,ga=m.__skinWeightArray,ra=m.__morphTargetsArrays,aa=m.__webglCustomAttributes,n=void 0,ha=m.__faceArray,X=m.__lineArray,ya=m.__needsSmoothNormals,
+v=m.__vertexColorType,q=m.__uvType,y=m.__normalType,ta=i.geometry,va=ta.__dirtyVertices,za=ta.__dirtyElements,ua=ta.__dirtyUvs,Aa=ta.__dirtyNormals,Ba=ta.__dirtyTangents,Da=ta.__dirtyColors,Fa=ta.__dirtyMorphTargets,Ca=ta.vertices,Ga=m.faces,Ka=ta.faces,Ia=ta.faceVertexUvs[0],Ja=ta.faceVertexUvs[1],Ma=ta.skinVerticesA,Na=ta.skinVerticesB,Oa=ta.skinIndices,La=ta.skinWeights,Ha=ta.morphTargets;if(aa)for(U in aa)aa[U].offset=0,aa[U].offsetSrc=0;t=0;for(p=Ga.length;t<p;t++)if(D=Ga[t],A=Ka[D],Ia&&(r=Ia[D]),
+Ja&&(C=Ja[D]),D=A.vertexNormals,G=A.normal,E=A.vertexColors,I=A.color,K=A.vertexTangents,A instanceof THREE.Face3){if(va)F=Ca[A.a].position,O=Ca[A.b].position,P=Ca[A.c].position,oa[N]=F.x,oa[N+1]=F.y,oa[N+2]=F.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,N+=9;if(aa)for(U in aa)if(n=aa[U],n.__original.needsUpdate)s=n.offset,B=n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[A.a],n.array[s+1]=n.value[A.b],n.array[s+2]=n.value[A.c]):
+n.boundTo==="faces"?(B=n.value[B],n.array[s]=B,n.array[s+1]=B,n.array[s+2]=B,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[s]=n.value[B],n.array[s+1]=n.value[B+1],n.array[s+2]=n.value[B+2],n.offsetSrc+=3),n.offset+=3):(n.boundTo===void 0||n.boundTo==="vertices"?(F=n.value[A.a],O=n.value[A.b],P=n.value[A.c]):n.boundTo==="faces"?(P=O=F=B=n.value[B],n.offsetSrc++):n.boundTo==="faceVertices"&&(F=n.value[B],O=n.value[B+1],P=n.value[B+2],n.offsetSrc+=3),n.size===2?(n.array[s]=F.x,n.array[s+1]=F.y,
+n.array[s+2]=O.x,n.array[s+3]=O.y,n.array[s+4]=P.x,n.array[s+5]=P.y,n.offset+=6):n.size===3?(n.type==="c"?(n.array[s]=F.r,n.array[s+1]=F.g,n.array[s+2]=F.b,n.array[s+3]=O.r,n.array[s+4]=O.g,n.array[s+5]=O.b,n.array[s+6]=P.r,n.array[s+7]=P.g,n.array[s+8]=P.b):(n.array[s]=F.x,n.array[s+1]=F.y,n.array[s+2]=F.z,n.array[s+3]=O.x,n.array[s+4]=O.y,n.array[s+5]=O.z,n.array[s+6]=P.x,n.array[s+7]=P.y,n.array[s+8]=P.z),n.offset+=9):(n.array[s]=F.x,n.array[s+1]=F.y,n.array[s+2]=F.z,n.array[s+3]=F.w,n.array[s+
+4]=O.x,n.array[s+5]=O.y,n.array[s+6]=O.z,n.array[s+7]=O.w,n.array[s+8]=P.x,n.array[s+9]=P.y,n.array[s+10]=P.z,n.array[s+11]=P.w,n.offset+=12));if(Fa){s=0;for(n=Ha.length;s<n;s++)F=Ha[s].vertices[A.a].position,O=Ha[s].vertices[A.b].position,P=Ha[s].vertices[A.c].position,B=ra[s],B[na]=F.x,B[na+1]=F.y,B[na+2]=F.z,B[na+3]=O.x,B[na+4]=O.y,B[na+5]=O.z,B[na+6]=P.x,B[na+7]=P.y,B[na+8]=P.z;na+=9}if(La.length)s=La[A.a],n=La[A.b],B=La[A.c],ga[x]=s.x,ga[x+1]=s.y,ga[x+2]=s.z,ga[x+3]=s.w,ga[x+4]=n.x,ga[x+5]=n.y,
+ga[x+6]=n.z,ga[x+7]=n.w,ga[x+8]=B.x,ga[x+9]=B.y,ga[x+10]=B.z,ga[x+11]=B.w,s=Oa[A.a],n=Oa[A.b],B=Oa[A.c],fa[x]=s.x,fa[x+1]=s.y,fa[x+2]=s.z,fa[x+3]=s.w,fa[x+4]=n.x,fa[x+5]=n.y,fa[x+6]=n.z,fa[x+7]=n.w,fa[x+8]=B.x,fa[x+9]=B.y,fa[x+10]=B.z,fa[x+11]=B.w,s=Ma[A.a],n=Ma[A.b],B=Ma[A.c],da[x]=s.x,da[x+1]=s.y,da[x+2]=s.z,da[x+3]=1,da[x+4]=n.x,da[x+5]=n.y,da[x+6]=n.z,da[x+7]=1,da[x+8]=B.x,da[x+9]=B.y,da[x+10]=B.z,da[x+11]=1,s=Na[A.a],n=Na[A.b],B=Na[A.c],ea[x]=s.x,ea[x+1]=s.y,ea[x+2]=s.z,ea[x+3]=1,ea[x+4]=n.x,
+ea[x+5]=n.y,ea[x+6]=n.z,ea[x+7]=1,ea[x+8]=B.x,ea[x+9]=B.y,ea[x+10]=B.z,ea[x+11]=1,x+=12;if(Da&&v)E.length==3&&v==THREE.VertexColors?(A=E[0],s=E[1],n=E[2]):n=s=A=I,pa[ma]=A.r,pa[ma+1]=A.g,pa[ma+2]=A.b,pa[ma+3]=s.r,pa[ma+4]=s.g,pa[ma+5]=s.b,pa[ma+6]=n.r,pa[ma+7]=n.g,pa[ma+8]=n.b,ma+=9;if(Ba&&ta.hasTangents)E=K[0],I=K[1],A=K[2],ca[Z]=E.x,ca[Z+1]=E.y,ca[Z+2]=E.z,ca[Z+3]=E.w,ca[Z+4]=I.x,ca[Z+5]=I.y,ca[Z+6]=I.z,ca[Z+7]=I.w,ca[Z+8]=A.x,ca[Z+9]=A.y,ca[Z+10]=A.z,ca[Z+11]=A.w,Z+=12;if(Aa&&y)if(D.length==3&&
+ya)for(K=0;K<3;K++)G=D[K],Y[S]=G.x,Y[S+1]=G.y,Y[S+2]=G.z,S+=3;else for(K=0;K<3;K++)Y[S]=G.x,Y[S+1]=G.y,Y[S+2]=G.z,S+=3;if(ua&&r!==void 0&&q)for(K=0;K<3;K++)D=r[K],ka[W]=D.u,ka[W+1]=D.v,W+=2;if(ua&&C!==void 0&&q)for(K=0;K<3;K++)D=C[K],la[$]=D.u,la[$+1]=D.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+2,V+=3,X[T]=ia,X[T+1]=ia+1,X[T+2]=ia,X[T+3]=ia+2,X[T+4]=ia+1,X[T+5]=ia+2,T+=6,ia+=3)}else if(A instanceof THREE.Face4){if(va)F=Ca[A.a].position,O=Ca[A.b].position,P=Ca[A.c].position,J=Ca[A.d].position,oa[N]=
+F.x,oa[N+1]=F.y,oa[N+2]=F.z,oa[N+3]=O.x,oa[N+4]=O.y,oa[N+5]=O.z,oa[N+6]=P.x,oa[N+7]=P.y,oa[N+8]=P.z,oa[N+9]=J.x,oa[N+10]=J.y,oa[N+11]=J.z,N+=12;if(aa)for(U in aa)if(n=aa[U],n.__original.needsUpdate)s=n.offset,B=n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[A.a],n.array[s+1]=n.value[A.b],n.array[s+2]=n.value[A.c],n.array[s+3]=n.value[A.d]):n.boundTo==="faces"?(B=n.value[B],n.array[s]=B,n.array[s+1]=B,n.array[s+2]=B,n.array[s+3]=B,n.offsetSrc++):n.boundTo===
+"faceVertices"&&(n.array[s]=n.value[B],n.array[s+1]=n.value[B+1],n.array[s+2]=n.value[B+2],n.array[s+3]=n.value[B+3],n.offsetSrc+=4),n.offset+=4):(n.boundTo===void 0||n.boundTo==="vertices"?(F=n.value[A.a],O=n.value[A.b],P=n.value[A.c],J=n.value[A.d]):n.boundTo==="faces"?(J=P=O=F=B=n.value[B],n.offsetSrc++):n.boundTo==="faceVertices"&&(F=n.value[B],O=n.value[B+1],P=n.value[B+2],J=n.value[B+3],n.offsetSrc+=4),n.size===2?(n.array[s]=F.x,n.array[s+1]=F.y,n.array[s+2]=O.x,n.array[s+3]=O.y,n.array[s+4]=
+P.x,n.array[s+5]=P.y,n.array[s+6]=J.x,n.array[s+7]=J.y,n.offset+=8):n.size===3?(n.type==="c"?(n.array[s]=F.r,n.array[s+1]=F.g,n.array[s+2]=F.b,n.array[s+3]=O.r,n.array[s+4]=O.g,n.array[s+5]=O.b,n.array[s+6]=P.r,n.array[s+7]=P.g,n.array[s+8]=P.b,n.array[s+9]=J.r,n.array[s+10]=J.g,n.array[s+11]=J.b):(n.array[s]=F.x,n.array[s+1]=F.y,n.array[s+2]=F.z,n.array[s+3]=O.x,n.array[s+4]=O.y,n.array[s+5]=O.z,n.array[s+6]=P.x,n.array[s+7]=P.y,n.array[s+8]=P.z,n.array[s+9]=J.x,n.array[s+10]=J.y,n.array[s+11]=J.z),
+n.offset+=12):(n.array[s]=F.x,n.array[s+1]=F.y,n.array[s+2]=F.z,n.array[s+3]=F.w,n.array[s+4]=O.x,n.array[s+5]=O.y,n.array[s+6]=O.z,n.array[s+7]=O.w,n.array[s+8]=P.x,n.array[s+9]=P.y,n.array[s+10]=P.z,n.array[s+11]=P.w,n.array[s+12]=J.x,n.array[s+13]=J.y,n.array[s+14]=J.z,n.array[s+15]=J.w,n.offset+=16));if(Fa){s=0;for(n=Ha.length;s<n;s++)F=Ha[s].vertices[A.a].position,O=Ha[s].vertices[A.b].position,P=Ha[s].vertices[A.c].position,J=Ha[s].vertices[A.d].position,B=ra[s],B[na]=F.x,B[na+1]=F.y,B[na+2]=
+F.z,B[na+3]=O.x,B[na+4]=O.y,B[na+5]=O.z,B[na+6]=P.x,B[na+7]=P.y,B[na+8]=P.z,B[na+9]=J.x,B[na+10]=J.y,B[na+11]=J.z;na+=12}if(La.length)s=La[A.a],n=La[A.b],B=La[A.c],R=La[A.d],ga[x]=s.x,ga[x+1]=s.y,ga[x+2]=s.z,ga[x+3]=s.w,ga[x+4]=n.x,ga[x+5]=n.y,ga[x+6]=n.z,ga[x+7]=n.w,ga[x+8]=B.x,ga[x+9]=B.y,ga[x+10]=B.z,ga[x+11]=B.w,ga[x+12]=R.x,ga[x+13]=R.y,ga[x+14]=R.z,ga[x+15]=R.w,s=Oa[A.a],n=Oa[A.b],B=Oa[A.c],R=Oa[A.d],fa[x]=s.x,fa[x+1]=s.y,fa[x+2]=s.z,fa[x+3]=s.w,fa[x+4]=n.x,fa[x+5]=n.y,fa[x+6]=n.z,fa[x+7]=n.w,
+fa[x+8]=B.x,fa[x+9]=B.y,fa[x+10]=B.z,fa[x+11]=B.w,fa[x+12]=R.x,fa[x+13]=R.y,fa[x+14]=R.z,fa[x+15]=R.w,s=Ma[A.a],n=Ma[A.b],B=Ma[A.c],R=Ma[A.d],da[x]=s.x,da[x+1]=s.y,da[x+2]=s.z,da[x+3]=1,da[x+4]=n.x,da[x+5]=n.y,da[x+6]=n.z,da[x+7]=1,da[x+8]=B.x,da[x+9]=B.y,da[x+10]=B.z,da[x+11]=1,da[x+12]=R.x,da[x+13]=R.y,da[x+14]=R.z,da[x+15]=1,s=Na[A.a],n=Na[A.b],B=Na[A.c],A=Na[A.d],ea[x]=s.x,ea[x+1]=s.y,ea[x+2]=s.z,ea[x+3]=1,ea[x+4]=n.x,ea[x+5]=n.y,ea[x+6]=n.z,ea[x+7]=1,ea[x+8]=B.x,ea[x+9]=B.y,ea[x+10]=B.z,ea[x+
+11]=1,ea[x+12]=A.x,ea[x+13]=A.y,ea[x+14]=A.z,ea[x+15]=1,x+=16;if(Da&&v)E.length==4&&v==THREE.VertexColors?(A=E[0],s=E[1],n=E[2],E=E[3]):E=n=s=A=I,pa[ma]=A.r,pa[ma+1]=A.g,pa[ma+2]=A.b,pa[ma+3]=s.r,pa[ma+4]=s.g,pa[ma+5]=s.b,pa[ma+6]=n.r,pa[ma+7]=n.g,pa[ma+8]=n.b,pa[ma+9]=E.r,pa[ma+10]=E.g,pa[ma+11]=E.b,ma+=12;if(Ba&&ta.hasTangents)E=K[0],I=K[1],A=K[2],K=K[3],ca[Z]=E.x,ca[Z+1]=E.y,ca[Z+2]=E.z,ca[Z+3]=E.w,ca[Z+4]=I.x,ca[Z+5]=I.y,ca[Z+6]=I.z,ca[Z+7]=I.w,ca[Z+8]=A.x,ca[Z+9]=A.y,ca[Z+10]=A.z,ca[Z+11]=A.w,
+ca[Z+12]=K.x,ca[Z+13]=K.y,ca[Z+14]=K.z,ca[Z+15]=K.w,Z+=16;if(Aa&&y)if(D.length==4&&ya)for(K=0;K<4;K++)G=D[K],Y[S]=G.x,Y[S+1]=G.y,Y[S+2]=G.z,S+=3;else for(K=0;K<4;K++)Y[S]=G.x,Y[S+1]=G.y,Y[S+2]=G.z,S+=3;if(ua&&r!==void 0&&q)for(K=0;K<4;K++)D=r[K],ka[W]=D.u,ka[W+1]=D.v,W+=2;if(ua&&C!==void 0&&q)for(K=0;K<4;K++)D=C[K],la[$]=D.u,la[$+1]=D.v,$+=2;za&&(ha[V]=ia,ha[V+1]=ia+1,ha[V+2]=ia+3,ha[V+3]=ia+1,ha[V+4]=ia+2,ha[V+5]=ia+3,V+=6,X[T]=ia,X[T+1]=ia+1,X[T+2]=ia,X[T+3]=ia+3,X[T+4]=ia+1,X[T+5]=ia+2,X[T+6]=
+ia+2,X[T+7]=ia+3,T+=8,ia+=4)}va&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,oa,u));if(aa)for(U in aa)n=aa[U],n.__original.needsUpdate&&(e.bindBuffer(e.ARRAY_BUFFER,n.buffer),e.bufferData(e.ARRAY_BUFFER,n.array,u));if(Fa){s=0;for(n=Ha.length;s<n;s++)e.bindBuffer(e.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[s]),e.bufferData(e.ARRAY_BUFFER,ra[s],u)}Da&&ma>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,u));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,
+m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,Y,u));Ba&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,u));ua&&W>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,u));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,la,u));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha,u),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),
+e.bufferData(e.ELEMENT_ARRAY_BUFFER,X,u));x>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,
+delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o=
+i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w<q;w++)t=p[w].position,k=w*3,v[k]=t.x,v[k+1]=t.y,v[k+2]=t.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}if(y){for(w=0;w<m;w++)color=o[w],k=w*3,u[k]=color.r,u[k+1]=color.g,u[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,u,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){h=i.geometry;
+if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o=i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w<q;w++)t=p[w].position,k=w*3,v[k]=t.x,v[k+1]=t.y,v[k+2]=t.z;e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,v,j)}if(y){for(w=0;w<m;w++)color=o[w],k=w*3,u[k]=color.r,u[k+1]=color.g,u[k+2]=color.b;e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
+u,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem)h=i.geometry,m=wa(h),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||m)&&c(h,e.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,xa(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),b=="back"?e.cullFace(e.BACK):b=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return bb}};
 THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
 THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var b=new THREE.WebGLRenderTarget(this.width,this.height);b.wrapS=this.wrapS;b.wrapT=this.wrapT;b.magFilter=this.magFilter;b.minFilter=this.minFilter;b.offset.copy(this.offset);b.repeat.copy(this.repeat);b.format=this.format;b.type=this.type;b.depthBuffer=this.depthBuffer;b.stencilBuffer=this.stencilBuffer;return b};THREE.WebGLRenderTargetCube=function(b,c,d){THREE.WebGLRenderTarget.call(this,b,c,d);this.activeCubeFace=0};

+ 1 - 1
examples/js/postprocessing/EffectComposer.js

@@ -132,5 +132,5 @@ THREE.EffectComposer.scene.add( THREE.EffectComposer.quad );
 
 // shared ortho camera
 
-THREE.EffectComposer.camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
+THREE.EffectComposer.camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
 

+ 37 - 66
examples/misc_camera_roll.html

@@ -34,24 +34,27 @@
 		<div id="container"></div>
 		<div id="info">
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - roll camera example</br>
-			WASD move, RF up/down, QE roll,	mouse look around 
+			WASD move, RF up/down, QE roll,	mouse look around
 		</div>
 
 		<script src="../build/Three.js"></script>
-		
+
+		<script src="js/Detector.js"></script>
+		<script src="js/RequestAnimationFrame.js"></script>
 		<script src="js/Stats.js"></script>
 
 		<script>
-		
-			var statsEnabled = true;
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 
-			var camera, scene, renderer;
+			var camera, controls, scene, renderer;
 
 			var cross;
 
 			init();
+			animate();
 
 			function init() {
 
@@ -59,68 +62,43 @@
 
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
-				
-				camera = new THREE.RollCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
-				camera.movementSpeed = 100;
-				camera.lookSpeed = 3;
-				camera.constrainVertical = [ -0.5, 0.5 ];
-				//camera.autoForward = true;
+
+				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
+
+				controls = new THREE.RollControls( camera );
+
+				controls.movementSpeed = 100;
+				controls.lookSpeed = 3;
+				controls.constrainVertical = [ -0.5, 0.5 ];
+				//controls.autoForward = true;
 
 				// world
 
 				var cube = new THREE.CubeGeometry( 20, 60, 20 );
-				
+
 				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
-				
+
 				var material =  new THREE.MeshLambertMaterial( { color:0xffffff } );
 
 				for( var i = 0; i < 500; i++ ) {
-					
+
 					var mesh = new THREE.Mesh( cube, material );
 					mesh.position.set(( Math.random() - 0.5 ) * 1000,
 									  ( Math.random() - 0.5 ) * 1000,
 									  ( Math.random() - 0.5 ) * 1000 );
-									  
+
 					mesh.updateMatrix();
 					mesh.matrixAutoUpdate = false;
 					scene.add( mesh );
-					
-				}
-
-
-				// create cross
 
-				/*
-				cross = new THREE.Object3D();
-				cross.scale.set( 0.5, 0.5, 0.5 );
-				cross.matrixAutoUpdate = false;
-
-				var material = new THREE.MeshPhongMaterial( { color:0xff0000 } );
-				var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material );
-				mesh.position.x = 20;
-				cross.add( mesh );
-
-				var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } );
-				var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material );
-				mesh.position.y = 20;
-				cross.add( mesh );
-
-				var material = new THREE.MeshPhongMaterial( { color:0x0000ff } );
-				var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material );
-				mesh.position.z = 20;
-				
-				cross.add( mesh );
-				camera.add( cross );
+				}
 
-				*/
-				
 				scene.add( camera );
 
-
-				// lights				
+				// lights
 
 				light = new THREE.DirectionalLight( 0xffffff );
 				light.position.set( 1, 1, 1 );
@@ -143,39 +121,32 @@
 				container = document.getElementById( 'container' );
 				container.appendChild( renderer.domElement );
 
-				if ( statsEnabled ) {
-
-					stats = new Stats();
-					stats.domElement.style.position = 'absolute';
-					stats.domElement.style.top = '0px';
-					stats.domElement.style.zIndex = 100;
-					container.appendChild( stats.domElement );
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
 
-				}
+			}
 
-				setInterval( loop, 1000 / 60 );
+			function animate() {
 
-			}
+				requestAnimationFrame( animate );
 
+				render();
+				stats.update();
 
-			function loop() {
+			}
 
-				/*
-				cross.matrix.copy( camera.matrix );
-				cross.matrix.n14 = 0;
-				cross.matrix.n24 = 0;
-				cross.matrix.n34 = -200;
-				cross.matrixWorldNeedsUpdate = true;
-				*/
+			function render() {
 
+				controls.update();
 				renderer.render( scene, camera );
 
-				if ( statsEnabled ) stats.update();
-
 			}
 
 
 		</script>
 
 	</body>
-</html>
+</html>

+ 154 - 73
examples/misc_camera_trackball.html

@@ -34,24 +34,142 @@
 		<div id="container"></div>
 		<div id="info">
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - trackball camera example</br>
-			MOVE mouse & press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan
+			MOVE mouse &amp; press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan
 		</div>
 
 		<script src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="../src/Three.js"></script>
+		<script type="text/javascript" src="../src/core/Color.js"></script>
+		<script type="text/javascript" src="../src/core/Vector2.js"></script>
+		<script type="text/javascript" src="../src/core/Vector3.js"></script>
+		<script type="text/javascript" src="../src/core/Vector4.js"></script>
+		<script type="text/javascript" src="../src/core/Ray.js"></script>
+		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Object3D.js"></script>
+		<script type="text/javascript" src="../src/core/Projector.js"></script>
+		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
+		<script type="text/javascript" src="../src/core/Vertex.js"></script>
+		<script type="text/javascript" src="../src/core/Face3.js"></script>
+		<script type="text/javascript" src="../src/core/Face4.js"></script>
+		<script type="text/javascript" src="../src/core/UV.js"></script>
+		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/core/Spline.js"></script>
+		<script type="text/javascript" src="../src/core/Edge.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
+		<script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/lights/SpotLight.js"></script>
+		<script type="text/javascript" src="../src/materials/Material.js"></script>
+		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/textures/Texture.js"></script>
+		<script type="text/javascript" src="../src/textures/DataTexture.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Bone.js"></script>
+		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
+		<script type="text/javascript" src="../src/objects/LOD.js"></script>
+		<script type="text/javascript" src="../src/objects/Sprite.js"></script>
+		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
+		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
+		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
+		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
+		<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Path.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
+		<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/RequestAnimationFrame.js"></script>
 		<script src="js/Stats.js"></script>
 
 		<script>
-		
-			var statsEnabled = true;
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 
-			var camera, scene, renderer;
+			var camera, controls, scene, renderer;
 
 			var cross;
 
 			init();
+			animate();
 
 			function init() {
 
@@ -60,78 +178,46 @@
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
 
-				camera = new THREE.TrackballCamera({
-
-					fov: 60, 
-					aspect: window.innerWidth / window.innerHeight,
-					near: 1,
-					far: 1e3,
-
-					rotateSpeed: 1.0,
-					zoomSpeed: 1.2,
-					panSpeed: 0.8,
+				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.z = 500;
 
-					noZoom: false,
-					noPan: false,
+				controls = new THREE.TrackballControls( camera );
 
-					staticMoving: true,
-					dynamicDampingFactor: 0.3,
+				controls.rotateSpeed = 1.0;
+				controls.zoomSpeed = 1.2;
+				controls.panSpeed = 0.8;
 
-					keys: [ 65, 83, 68 ]
+				controls.noZoom = false;
+				controls.noPan = false;
 
-				});
+				controls.staticMoving = true;
+				controls.dynamicDampingFactor = 0.3;
 
-				camera.position.z = 500;
+				controls.keys = [ 65, 83, 68 ];
 
 				// world
 
 				var cube = new THREE.CubeGeometry( 20, 60, 20 );
-				
+
 				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
-				
-				var material =  new THREE.MeshLambertMaterial( { color:0xffffff } );
 
-				for( var i = 0; i < 500; i++ ) {
-					
+				var material =  new THREE.MeshLambertMaterial( { color: 0xffffff } );
+
+				for( var i = 0; i < 500; i ++ ) {
+
 					var mesh = new THREE.Mesh( cube, material );
 					mesh.position.set(( Math.random() - 0.5 ) * 1000,
 									  ( Math.random() - 0.5 ) * 1000,
 									  ( Math.random() - 0.5 ) * 1000 );
-									  
+
 					mesh.updateMatrix();
 					mesh.matrixAutoUpdate = false;
 					scene.add( mesh );
-					
-				}
-
-
-				// create cross
 
-				/*
-				cross = new THREE.Object3D();
-				cross.scale.set( 0.5, 0.5, 0.5 );
-				cross.matrixAutoUpdate = false;
-
-				var material = new THREE.MeshPhongMaterial( { color:0xff0000 } );
-				var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material );
-				mesh.position.x = 20;
-				cross.add( mesh );
-
-				var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } );
-				var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material );
-				mesh.position.y = 20;
-				cross.add( mesh );
-
-				var material = new THREE.MeshPhongMaterial( { color:0x0000ff } );
-				var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material );
-				mesh.position.z = 20;
-
-				cross.add( mesh );
-				camera.add( cross );
-				*/
+				}
 
 
 				// lights
@@ -157,34 +243,29 @@
 				container = document.getElementById( 'container' );
 				container.appendChild( renderer.domElement );
 
-				if ( statsEnabled ) {
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
 
-					stats = new Stats();
-					stats.domElement.style.position = 'absolute';
-					stats.domElement.style.top = '0px';
-					stats.domElement.style.zIndex = 100;
-					container.appendChild( stats.domElement );
 
-				}
+			}
 
-				setInterval( loop, 1000 / 60 );
 
-			}
+			function animate() {
 
+				requestAnimationFrame( animate );
 
-			function loop() {
+				render();
+				stats.update();
 
-				/*
-				cross.matrix.copy( camera.matrix );
-				cross.matrix.n14 = 0;
-				cross.matrix.n24 = 0;
-				cross.matrix.n34 = -200;
-				cross.matrixWorldNeedsUpdate = true;
-				*/
+			}
 
-				renderer.render( scene, camera );
+			function render() {
 
-				if ( statsEnabled ) stats.update();
+				controls.update();
+				renderer.render( scene, camera );
 
 			}
 

+ 6 - 3
examples/misc_lights_test.html

@@ -48,7 +48,7 @@
 
 			var container, stats;
 
-			var camera, scene, canvasRenderer, webglRenderer;
+			var camera, scene, target, canvasRenderer, webglRenderer;
 
 			var mesh, zmesh, lightMesh, geometry;
 
@@ -79,9 +79,10 @@
 				container = document.createElement('div');
 				document.body.appendChild(container);
 
-				camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
+				camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
 				camera.position.z = 500;
-				camera.useTarget = true;
+
+				target = new THREE.Vector3( 0, 0, 0 );
 
 				scene = new THREE.Scene();
 
@@ -195,6 +196,8 @@
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
 
+				camera.lookAt( target );
+
 				for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
 
 					if ( i%3 == 1 )

+ 1 - 1
examples/misc_lookat.html

@@ -133,7 +133,7 @@
 
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-				camera.lookAt( scene.center );
+				camera.lookAt( scene.origin );
 
 				renderer.render( scene, camera );
 

+ 25 - 19
examples/misc_materials_multimaterials.html

@@ -53,7 +53,7 @@
 			var container;
 			var stats;
 
-			var camera;
+			var camera, target;
 			var scene;
 			var canvasRenderer, webglRenderer;
 
@@ -84,12 +84,13 @@
 
 			function init() {
 
-				container = document.createElement('div');
-				document.body.appendChild(container);
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
 
-				camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
+				camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
 				camera.position.z = 500;
-				camera.useTarget = true;
+
+				target = new THREE.Vector3( 0, 0, 0 );
 
 				scene = new THREE.Scene();
 
@@ -99,15 +100,15 @@
 
 				for ( var i = 0; i < 10; i ++ ) {
 
-					//mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( ) );
 					mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true,  wireframeLinewidth: 1.5 } ) ] );
-					//mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0x00aa00, wireframe: true,  wireframeLinewidth: 1.5 } ) );
-					//mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { wireframe: true,  wireframeLinewidth: 2.5 } ) );
+
 					mesh.position.x = 500 * ( Math.random() - 0.5 );
 					mesh.position.y = 500 * ( Math.random() - 0.5 );
 					mesh.position.z = 500 * ( Math.random() - 0.5 );
-					mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
-					scene.add(mesh);
+
+					mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
+
+					scene.add( mesh );
 
 				}
 
@@ -118,15 +119,14 @@
 				scene.add( ambient );
 
 				directionalLight = new THREE.DirectionalLight( 0xffffff );
-				directionalLight.position.y = -70;
-				directionalLight.position.z = 100;
+				directionalLight.position.set( 0, -70, 100 );
 				directionalLight.position.normalize();
 				scene.add( directionalLight );
 
 				mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
+				mesh.scale.set( 0.1, 0.1, 0.1 );
 				mesh.position.set( 0, 0, 120 );
-				scene.add(mesh);
+				scene.add( mesh );
 
 				if ( render_gl ) {
 					try {
@@ -184,18 +184,23 @@
 				xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
 				xc1.fillRect(40, 70, 60, 50);
 
-				for(var i=0;i<500;i++) {
+				for( var i = 0; i < 500; i ++ ) {
+
 					xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
-					xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
+					xc1.fillRect( 40+60*Math.random(), 118+10*Math.random(), 2, 10 );
+
 				}
 
 				var x2 = document.createElement( "canvas" );
 				var xc2 = x2.getContext("2d");
 				x2.width = x2.height = 128;
 				xc2.fillStyle = "rgba(0,0,0,0.5)";
-				for(var i=0;i<14;i++) {
-					xc2.fillRect(0, 5+i*4, 54, 2);
-					xc2.fillRect(i*4, 5, 2, 54);
+
+				for( var i = 0; i < 14; i ++ ) {
+
+					xc2.fillRect( 0, 5+i*4, 54, 2 );
+					xc2.fillRect( i*4, 5, 2, 54 );
+
 				}
 
 				var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ), transparent: true } );
@@ -289,6 +294,7 @@
 
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+				camera.lookAt( target );
 
 				if ( render_canvas ) canvasRenderer.render( scene, camera );
 				if ( render_gl && has_gl ) webglRenderer.render( scene, camera );

+ 13 - 9
examples/misc_sound.html

@@ -52,7 +52,7 @@
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container;
-			var camera, scene, renderer;
+			var camera, controls, scene, renderer;
 			var light, pointLight;
 
 			var mesh;
@@ -106,19 +106,21 @@
 
 				container = document.getElementById( 'container' );
 
-				scene  = new THREE.Scene();
+				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
 
-				camera = new THREE.FirstPersonCamera( {
-					fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
-					movementSpeed: 70, lookSpeed: 0.05, noFly: true, lookVertical: false
-				} );
-
+				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.set( 0, 25, 0 );
 
+				controls = new THREE.FirstPersonControls( camera );
+
+				controls.movementSpeed = 70;
+				controls.lookSpeed = 0.05;
+				controls.noFly = true;
+				controls.lookVertical = false;
+
 				light = new THREE.DirectionalLight( 0xffffff );
-				light.position.set( 0, 0.5, 1 );
-				light.position.normalize();
+				light.position.set( 0, 0.5, 1 ).normalize();
 				scene.add( light );
 
 				var sphere = new THREE.SphereGeometry( 20, 32, 16 );
@@ -190,6 +192,8 @@
 
 				var time = new Date().getTime() * 0.005;
 
+				controls.update();
+
 				material_sphere1.color.setHSV( 0.0, 0.3 + 0.7 * ( 1 + Math.cos(time) ) / 2, 1 );
 				material_sphere2.color.setHSV( 0.1, 0.3 + 0.7 * ( 1 + Math.sin(time) ) / 2, 1 );
 

+ 4 - 6
examples/misc_ubiquity_test.html

@@ -44,12 +44,11 @@
 
 			function init() {
 
-				container = document.createElement('div');
-				document.body.appendChild(container);
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
 
-				camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
+				camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
 				camera.position.z = 500;
-				camera.useTarget = true;
 
 				scene = new THREE.Scene();
 
@@ -177,10 +176,9 @@
 
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-				camera.updateMatrix();
+				camera.lookAt( scene.position );
 
 				mesh.rotation.y += 0.01;
-				mesh.updateMatrix();
 
 				/*
 				qrcode.rotation.x += 0.01;

+ 3 - 5
examples/webgl_animation_skinning.html

@@ -75,10 +75,8 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.Camera( 25, window.innerWidth / height, 1, 10000 );
-				camera.position.y = 185;
-				camera.position.z = 2500;
-				camera.useTarget = true;
+				camera = new THREE.PerspectiveCamera( 25, window.innerWidth / height, 1, 10000 );
+				camera.position.set( 0, 185, 2500 );
 
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0xffffff, 0.0003 );
@@ -213,7 +211,7 @@
 				oldTime = time;
 
 				camera.position.x += ( mouseX - camera.position.x ) * 0.05;
-				//camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
+				camera.lookAt( scene.position );
 
 				if ( buffalos && playback ) {
 

+ 4 - 5
examples/webgl_collada.html

@@ -50,11 +50,8 @@
 				container = document.createElement( 'div' );
 				document.body.appendChild( container );
 
-				camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
-				camera.position.x = 2;
-				camera.position.y = 2;
-				camera.position.z = 3;
-				camera.useTarget = true;
+				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.set( 2, 2, 3 );
 
 				scene = new THREE.Scene();
 
@@ -154,6 +151,8 @@
 				camera.position.y = 2;
 				camera.position.z = Math.sin( timer ) * 10;
 
+				camera.lookAt( scene.position );
+
 				particleLight.position.x = Math.sin( timer * 4 ) * 3009;
 				particleLight.position.y = Math.cos( timer * 5 ) * 4000;
 				particleLight.position.z = Math.cos( timer * 4 ) * 3009;

+ 3 - 2
examples/webgl_collisions_box.html

@@ -54,9 +54,8 @@
 
 				info = document.getElementById("info");
 
-				camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.z = - 500;
-				camera.useTarget = true;
 
 				scene = new THREE.Scene();
 
@@ -138,6 +137,8 @@
 				cube.position.x = Math.sin(bounce) * 100;
 				bounce += 0.01;
 
+				camera.lookAt( scene.position );
+
 				renderer.render( scene, camera );
 
 				stats.update();

+ 15 - 14
examples/webgl_collisions_mesh.html

@@ -1,10 +1,10 @@
 <!doctype html>
 <html lang="en">
-	<head> 
-		<title>three.js webgl - intersection: ray with mesh (through box)</title> 
+	<head>
+		<title>three.js webgl - intersection: ray with mesh (through box)</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style> 
+		<style>
 			body {
 				font-family: Monospace;
 				background-color: #f0f0f0;
@@ -37,11 +37,11 @@
 			}
 		</style>
 
-		<script src="../build/Three.js"></script> 
+		<script src="../build/Three.js"></script>
 		<script src="js/RequestAnimationFrame.js"></script>
 		<script src="js/Stats.js"></script>
 
-		<script> 
+		<script>
 
 			var camera, scene, projector, renderer,
 			info, mouse = { x: 0, y: 0 }, sun, loader, stats;
@@ -60,9 +60,8 @@
 
 				info = document.getElementById("info");
 
-				camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.z = camdist;
-				camera.useTarget = true;
 
 				loader = new THREE.JSONLoader();
 
@@ -95,7 +94,7 @@
 
 			function loadCube(p) {
 
-				var onGeometry = function( geometry ) {	
+				var onGeometry = function( geometry ) {
 
 					var sx = 300;
 					var sy = 240;
@@ -173,7 +172,7 @@
 
 			function onDocumentMouseMove( event ) {
 
-				event.preventDefault();	
+				event.preventDefault();
 				mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
 				mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
 
@@ -214,7 +213,9 @@
 
 				camera.position.x = camdist * Math.cos( theta );
 				camera.position.z = camdist * Math.sin( theta );
-				camera.position.y = camdist/2 * Math.sin( theta * 2) ;
+				camera.position.y = camdist/2 * Math.sin( theta * 2 );
+
+				camera.lookAt( scene.position );
 
 				sun.position.copy( camera.position );
 				sun.position.normalize();
@@ -236,11 +237,11 @@
 
 		</script>
 
-	</head> 
+	</head>
 
-	<body onload="init();"> 
+	<body onload="init();">
 		<div id="info"></div>
 		<div id="options"></div>
-	</body> 
+	</body>
 
-</html> 
+</html>

+ 18 - 17
examples/webgl_collisions_normal.html

@@ -1,10 +1,10 @@
 <!doctype html>
 <html lang="en">
-	<head> 
-		<title>three.js webgl - intersection: ray/mesh readinf normal</title> 
+	<head>
+		<title>three.js webgl - intersection: ray/mesh readinf normal</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style> 
+		<style>
 			body {
 				font-family: Monospace;
 				background-color: #f0f0f0;
@@ -37,11 +37,11 @@
 			}
 		</style>
 
-		<script src="../build/Three.js"></script> 
+		<script src="../build/Three.js"></script>
 		<script src="js/RequestAnimationFrame.js"></script>
 		<script src="js/Stats.js"></script>
 
-		<script> 
+		<script>
 
 			var camera, scene, projector, renderer,
 			info, mouse = { x: 0, y: 0 }, sun, loader, stats, line;
@@ -60,9 +60,8 @@
 
 				info = document.getElementById("info");
 
-				camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.z = camdist;
-				camera.useTarget = true;
 
 				loader = new THREE.JSONLoader(  );
 
@@ -102,15 +101,15 @@
 
 			}
 
-			function loadCube(p) {
+			function loadCube( p ) {
 
-				var onGeometry = function( geometry ) {	
+				var onGeometry = function( geometry ) {
 
 					var sx = 300;
 					var sy = 240;
 					var sz = 300;
 
-					addCube( new THREE.Vector3(	0,	0,	0), geometry );
+					addCube( new THREE.Vector3(	0, 0, 0 ), geometry );
 
 				};
 
@@ -135,7 +134,7 @@
 
 			function onDocumentMouseMove( event ) {
 
-				event.preventDefault();	
+				event.preventDefault();
 				mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
 				mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
 
@@ -171,7 +170,7 @@
 					var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar(c.distance) );
 					line.geometry.vertices[0].position = poi;
 					line.geometry.vertices[1].position = poi.clone().addSelf(c.normal.multiplyScalar(100));
-					line.geometry.__dirtyVertices = true; 
+					line.geometry.__dirtyVertices = true;
 					line.geometry.__dirtyElements = true;
 
 					c.mesh.materials[ 0 ].color.setHex( 0xbb0000 );
@@ -184,7 +183,9 @@
 
 				camera.position.x = camdist * Math.cos( theta );
 				camera.position.z = camdist * Math.sin( theta );
-				camera.position.y = camdist/2 * Math.sin( theta * 2) ;
+				camera.position.y = camdist/2 * Math.sin( theta * 2 );
+
+				camera.lookAt( scene.position );
 
 				sun.position.copy( camera.position );
 				sun.position.normalize();
@@ -206,11 +207,11 @@
 
 		</script>
 
-	</head> 
+	</head>
 
-	<body onload="init();"> 
+	<body onload="init();">
 		<div id="info"></div>
 		<div id="options"></div>
-	</body> 
+	</body>
 
-</html> 
+</html>

+ 34 - 19
examples/webgl_collisions_primitives.html

@@ -57,27 +57,26 @@
 
 			function init () {
 
-				container = document.createElement('div');
-				document.body.appendChild(container);
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
 
-				info = document.getElementById("info");
+				info = document.getElementById( "info" );
 
-				camera = new THREE.Camera(40, window.innerWidth / window.innerHeight, 1, 10000);
-				camera.useTarget = true;
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
 
 				scene = new THREE.Scene();
 
 				projector = new THREE.Projector();
 
 				renderer = new THREE.WebGLRenderer();
-				renderer.setSize(window.innerWidth, window.innerHeight);
-				container.appendChild(renderer.domElement);
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
 
-				var ambientLight = new THREE.AmbientLight(0x606060);
-				scene.add(ambientLight);
+				var ambientLight = new THREE.AmbientLight( 0x606060 );
+				scene.add( ambientLight );
 
-				sun = new THREE.DirectionalLight(0xffffff);
-				scene.add(sun);
+				sun = new THREE.DirectionalLight( 0xffffff );
+				scene.add( sun );
 
 				makeWall(240);
 				makeWall(120);
@@ -106,26 +105,36 @@
 			}
 
 			function makeWall(z){
+
 				var mx = 120 * 2;
-				for (var i = -mx; i <= mx; i += 120) {
-					for (var j = -mx; j <= mx; j += 120) {
-					if (Math.random() > 0.5)
-						createCube(100, new THREE.Vector3(j, i, z));
+
+				for ( var i = -mx; i <= mx; i += 120 ) {
+
+					for ( var j = -mx; j <= mx; j += 120 ) {
+
+					if ( Math.random() > 0.5 )
+						createCube( 100, new THREE.Vector3( j, i, z ) );
 					else
-						createSphere(50, new THREE.Vector3(j, i, z));
+						createSphere( 50, new THREE.Vector3( j, i, z ) );
+
 					}
+
 				}
+
 			}
 
-			function createCube(s, p){
+			function createCube( s, p ) {
+
 				var cube = new THREE.Mesh(new THREE.CubeGeometry( s, s, s ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
 				cube.position = p;
 				scene.add(cube);
 				geoms.push(cube);
 				THREE.Collisions.colliders.push(THREE.CollisionUtils.MeshAABB(cube, p));
+
 			}
 
-			function createSphere(rad, p){
+			function createSphere( rad, p ) {
+
 				var sphere = new THREE.Mesh( new THREE.SphereGeometry( rad, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
 				sphere.position = p;
 				scene.add(sphere);
@@ -134,12 +143,15 @@
 				var sc = new THREE.SphereCollider(p, rad);
 				sc.mesh = sphere;
 				THREE.Collisions.colliders.push(sc);
+
 			}
 
 			function onDocumentMouseMove(event){
+
 				event.preventDefault();
 				mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
 				mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
+
 			}
 
 			function animate(){
@@ -203,7 +215,10 @@
 				camera.position.x = camdist * Math.cos(theta);
 				camera.position.z = camdist * Math.sin(theta);
 				camera.position.y = camdist / 2 * Math.sin(theta * 2);
-				sun.position = camera.position.clone();
+
+				camera.lookAt( scene.position );
+
+				sun.position.copy( camera.position );
 				sun.position.normalize();
 				theta += 0.005;
 

+ 22 - 22
examples/webgl_collisions_reaction.html

@@ -61,13 +61,10 @@
 
 				info = document.getElementById("info");
 
-				camera = new THREE.Camera(40, window.innerWidth / window.innerHeight, 1, 10000);
-				camera.position.y = 120;
-				camera.position.x = 300;
-				camera.position.z = 0;
-				camera.useTarget = true;
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.set( 300, 120, 0 );
 
-				mouse2d = new THREE.Vector3(0, 0, 1);
+				mouse2d = new THREE.Vector3( 0, 0, 1 );
 
 				loader = new THREE.Loader(true);
 
@@ -114,8 +111,10 @@
 				cube.position = p;
 				cube.rotation.y = ry;
 				scene.add(cube);
+
 				THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
 				cubes.push(cube);
+
 				return cube;
 
 			}
@@ -129,45 +128,46 @@
 
 			}
 
-			function animate(){
-
-				requestAnimationFrame(animate);
+			function animate() {
 
-				for (var i = 0; i < cubes.length; i++) {
-					cubes[i].materials[0].color = new THREE.Color(0x003300);
-				}
+				requestAnimationFrame( animate );
 
-				var ray = new THREE.Ray( sphere.position, new THREE.Vector3(0,0,1) );
+				var ray = new THREE.Ray( sphere.position, new THREE.Vector3( 0, 0, 1 ) );
 
 				//debugNormal.position = sphere.position;
 
+				var c = THREE.Collisions.rayCastNearest( ray );
 
+				if ( !c || c.distance > speed ) {
 
-				var c = THREE.Collisions.rayCastNearest(ray);
-
-				if (!c || c.distance > speed) {
 					sphere.position.z += speed;
+
 				}
 
-				if(c && c.normal) {
-					info.innerHTML = vts(c.normal);
+				if( c && c.normal ) {
+
+					info.innerHTML = vts( c.normal );
+
 					var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar( c.distance ) );
-					debugNormal.geometry.vertices[0].position = poi.clone().addSelf( new THREE.Vector3(2,2,2) );
+					debugNormal.geometry.vertices[0].position = poi.clone().addSelf( new THREE.Vector3( 2, 2, 2 ) );
 					debugNormal.geometry.vertices[1].position = poi.clone().addSelf( c.normal.clone() );
+
 				}
 
-				if (sphere.position.z > range) sphere.position = new THREE.Vector3(0,0,0);
+				if ( sphere.position.z > range ) sphere.position.set( 0, 0, 0);
 
 				camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
 				camera.position.y = Math.cos(mouse2d.y * Math.PI) * 300;
 				camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300 +  Math.sin(mouse2d.y * Math.PI) * 300;
 
-				renderer.render(scene, camera);
+				camera.lookAt( scene.position );
+
+				renderer.render( scene, camera );
 
 			}
 
 			function vts(v) {
-			
+
 				if (!v)
 					return "undefined<br>";
 				else

+ 4 - 5
examples/webgl_collisions_terrain.html

@@ -55,9 +55,8 @@
 
 				info = document.getElementById("info");
 
-				camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.y = 120;
-				camera.useTarget = true;
 
 				mouse2d = new THREE.Vector3( 0, 0, 1 );
 
@@ -85,10 +84,9 @@
 
 				loadCube();
 
-
-
 				container.onmousemove = onDocumentMouseMove;
 				animate();
+
 			}
 
 			function loadCube(p) {
@@ -109,6 +107,7 @@
 			}
 
 			function animate() {
+
 				requestAnimationFrame( animate );
 
 				ray.origin.x = radius * Math.cos(theta);
@@ -124,7 +123,7 @@
 
 				theta += speed;
 
-				camera.target.position.copy( sphere.position );
+				camera.lookAt( sphere.position );
 
 				renderer.render( scene, camera );
 			}

+ 36 - 34
examples/webgl_collisions_trigger.html

@@ -48,7 +48,7 @@
 
 		<script>
 
-			var camera, scene, renderer, info, mouse2d, sun, loader, sphere;
+			var camera, cameraTarget, scene, renderer, info, mouse2d, sun, loader, sphere;
 
 			var range = 400, speed = 1, sphereSize = 4;
 
@@ -61,11 +61,8 @@
 
 				info = document.getElementById("info");
 
-				camera = new THREE.Camera(40, window.innerWidth / window.innerHeight, 1, 10000);
-				camera.position.y = 120;
-				camera.position.x = 300;
-				camera.position.z = 0;
-				camera.useTarget = true;
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.set( 300, 120, 0 );
 
 				mouse2d = new THREE.Vector3( 0, 0, 1 );
 
@@ -77,15 +74,15 @@
 				scene.add( sphere );
 
 				renderer = new THREE.WebGLRenderer();
-				renderer.setSize(window.innerWidth, window.innerHeight);
-				container.appendChild(renderer.domElement);
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
 
-				var ambientLight = new THREE.AmbientLight(0xdddddd);
-				scene.add(ambientLight);
+				var ambientLight = new THREE.AmbientLight( 0xdddddd );
+				scene.add( ambientLight );
 
-				sun = new THREE.DirectionalLight(0xffffff);
-				sun.position = new THREE.Vector3(1, -1, 1).normalize();
-				scene.add(sun);
+				sun = new THREE.DirectionalLight( 0xffffff );
+				sun.position.set( 1, -1, 1 ).normalize();
+				scene.add( sun );
 
 				createObstacles();
 
@@ -96,24 +93,27 @@
 
 			function createObstacles(){
 
-				createCube(100, 50, 10, new THREE.Vector3(0, 0, 100));
-				camera.target = createCube(100, 50, 10, new THREE.Vector3(0, 0, 200));
+				createCube( 100, 50, 10, new THREE.Vector3(0, 0, 100) );
+
+				cameraTarget = createCube( 100, 50, 10, new THREE.Vector3( 0, 0, 200 )) ;
+
 				createCube(100, 50, 10, new THREE.Vector3(0, 0, 300));
 
 			}
 
-			function createCube(sx, sy, sz, p) {
+			function createCube( sx, sy, sz, p ) {
 
-				var cube = new THREE.Mesh(new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
+				var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
 				cube.position = p;
-				scene.add(cube);
-				THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
-				cubes.push(cube);
+				scene.add( cube );
+
+				THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB( cube ) );
+				cubes.push( cube );
 				return cube;
 
 			}
 
-			function onDocumentMouseMove(event){
+			function onDocumentMouseMove( event ){
 
 				event.preventDefault();
 				mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
@@ -124,28 +124,28 @@
 
 			function animate() {
 
-				requestAnimationFrame(animate);
+				requestAnimationFrame( animate );
 
 				sphere.position.z += speed;
 
-				if(sphere.position.z > range) sphere.position.z = 0;
+				if( sphere.position.z > range ) sphere.position.z = 0;
+
+				for ( var i = 0; i < cubes.length; i++ ) {
+
+					cubes[ i ].materials[ 0 ].color.setHex( 0x003300 );
 
-				for (var i = 0; i < cubes.length; i++) {
-				
-					cubes[i].materials[0].color = new THREE.Color(0x003300);
-				
 				}
 
-				var ray = new THREE.Ray( sphere.position, new THREE.Vector3(0,0,1) );
+				var ray = new THREE.Ray( sphere.position, new THREE.Vector3( 0, 0, 1 ) );
+
+				var c = THREE.Collisions.rayCastNearest( ray );
 
-				var c = THREE.Collisions.rayCastNearest(ray);
-				
-				if (c && c.distance == -1) {
+				if ( c && c.distance == -1 ) {
 
 					info.innerHTML = "Colliding!";
-					c.mesh.materials[0].color = new THREE.Color(0xff0000);
+					c.mesh.materials[ 0 ].color.setHex( 0xff0000 );
 
-				} else if(c && c.distance >= 0) {
+				} else if( c && c.distance >= 0 ) {
 
 					info.innerHTML = "Approaching @ " + c.distance;
 
@@ -158,7 +158,9 @@
 				camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
 				camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300;
 
-				renderer.render(scene, camera);
+				camera.lookAt( cameraTarget.position );
+
+				renderer.render( scene, camera );
 
 			}
 

+ 1 - 1
examples/webgl_custom_attributes.html

@@ -102,7 +102,7 @@
 
 		function init() {
 
-			camera = new THREE.Camera( 30, WIDTH / HEIGHT, 1, 10000 );
+			camera = new THREE.PerspectiveCamera( 30, WIDTH / HEIGHT, 1, 10000 );
 			camera.position.z = 300;
 
 			scene = new THREE.Scene();

+ 1 - 1
examples/webgl_custom_attributes_particles.html

@@ -98,7 +98,7 @@
 
 		function init() {
 
-			camera = new THREE.Camera( 40, WIDTH / HEIGHT, 1, 10000 );
+			camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 10000 );
 			camera.position.z = 300;
 
 			scene = new THREE.Scene();

+ 1 - 1
examples/webgl_custom_attributes_particles2.html

@@ -94,7 +94,7 @@
 
 		function init() {
 
-			camera = new THREE.Camera( 45, WIDTH / HEIGHT, 1, 10000 );
+			camera = new THREE.PerspectiveCamera( 45, WIDTH / HEIGHT, 1, 10000 );
 			camera.position.z = 300;
 
 			scene = new THREE.Scene();

+ 1 - 1
examples/webgl_custom_attributes_particles3.html

@@ -102,7 +102,7 @@
 
 		function init() {
 
-			camera = new THREE.Camera( 40, WIDTH / HEIGHT, 1, 1000 );
+			camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 1000 );
 			camera.position.z = 500;
 
 			scene = new THREE.Scene();

+ 13 - 17
examples/webgl_flycamera_earth.html

@@ -71,7 +71,7 @@
 			var SCREEN_WIDTH  = window.innerWidth;
 
 			var container, stats;
-			var camera, scene, sceneCube, renderer;
+			var camera, controls, scene, sceneCube, renderer;
 			var geometry, meshPlanet, meshClouds, meshMoon;
 			var dirLight, pointLight, ambientLight;
 			var lastUpdate = new Date().getTime();
@@ -86,28 +86,23 @@
 				container = document.createElement( 'div' );
 				document.body.appendChild( container );
 
-				camera = new THREE.FlyCamera({
+				camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
+				camera.position.z = radius * 5;
 
-						fov: 25,
-						aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
-						movementSpeed: 1000,
-						domElement: container,
-						rollSpeed: Math.PI / 24,
-						autoForward: false,
-						dragToLook: false,
-						near: 50,
-						far: 1e7
+				controls = new THREE.FlyControls( camera );
 
-				});
+				controls.movementSpeed = 1000;
+				controls.domElement = container;
+				controls.rollSpeed = Math.PI / 24;
+				controls.autoForward = false;
+				controls.dragToLook = false
 
-				camera.position.z = radius * 5;
 
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
 
 				dirLight = new THREE.DirectionalLight( 0xffffff );
-				dirLight.position.set( -1, 0, 1 );
-				dirLight.position.normalize();
+				dirLight.position.set( -1, 0, 1 ).normalize();
 				scene.add( dirLight );
 
 				ambientLight = new THREE.AmbientLight( 0x000000 );
@@ -229,7 +224,7 @@
 
 				}
 
-				renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
+				renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 				renderer.sortObjects = false;
 
@@ -322,7 +317,8 @@
 
 				}
 
-				camera.movementSpeed = 0.33 * d;
+				controls.movementSpeed = 0.33 * d;
+				controls.update();
 
 				renderer.clear();
 				composer.render( delta );

+ 1 - 1
examples/webgl_geometries.html

@@ -137,7 +137,7 @@
 
 				camera.position.x = Math.cos( timer ) * 800;
 				camera.position.z = Math.sin( timer ) * 800;
-				camera.lookAt( scene.center );
+				camera.lookAt( scene.position );
 
 				for ( var i = 0, l = group.children.length; i < l; i++ ) {
 

+ 6 - 5
examples/webgl_geometry_blenderexport_colors.html

@@ -62,15 +62,13 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.z = 1800;
-				camera.useTarget = true;
 
 				scene = new THREE.Scene();
 
 				light = new THREE.DirectionalLight( 0xffffff );
-				light.position.set( 0, 0, 1 );
-				light.position.normalize();
+				light.position.set( 0, 0, 1 ).normalize();
 				scene.add( light );
 
 				var loader = new THREE.JSONLoader();
@@ -140,13 +138,16 @@
 				camera.position.x += ( mouseX - camera.position.x ) * 0.05;
 				camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
 
+				camera.lookAt( scene.position );
+
 				if ( mesh ) {
 
 					mesh.rotation.x += 0.01;
 					mesh.rotation.y += 0.01;
 				}
-				
+
 				if ( mesh2 ) {
+
 					mesh2.rotation.x += 0.01;
 					mesh2.rotation.y += 0.01;
 

+ 7 - 8
examples/webgl_geometry_minecraft.html

@@ -60,7 +60,7 @@
 
 			var container, stats;
 
-			var camera, scene, renderer;
+			var camera, controls, scene, renderer;
 
 			var mesh;
 
@@ -76,14 +76,13 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.FirstPersonCamera( {
+				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
 
-					fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
-					movementSpeed: 1000, lookSpeed: 0.125, noFly: false, lookVertical: true
+				controls = new THREE.FirstPersonControls( camera );
 
-				} );
-
-				camera.target.position.z = - 100;
+				controls.movementSpeed = 1000;
+				controls.lookSpeed = 0.125;
+				controls.lookVertical = true;
 
 				scene = new THREE.Scene();
 
@@ -117,7 +116,6 @@
 				var geometry = new THREE.Geometry();
 
 				camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
-				camera.target.position.y = camera.position.y;
 
 				for ( var z = 0; z < worldDepth; z ++ ) {
 
@@ -235,6 +233,7 @@
 
 			function render() {
 
+				controls.update();
 				renderer.render( scene, camera );
 
 			}

+ 11 - 11
examples/webgl_geometry_minecraft_ao.html

@@ -69,7 +69,7 @@
 
 			var container, stats;
 
-			var camera, scene, renderer;
+			var camera, controls, scene, renderer;
 
 			var mesh, mat;
 
@@ -84,18 +84,17 @@
 
 				container = document.getElementById( 'container' );
 
-				camera = new THREE.FirstPersonCamera( {
-
-					fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
-					constrainVertical: true, verticalMin: 1.1, verticalMax: 2.2,
-					movementSpeed: 1000, lookSpeed: 0.125, noFly: false, lookVertical: true, autoForward: false
-
-				} );
+				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 );
+				camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
 
-				camera.target.position.z = - 100;
+				controls = new THREE.FirstPersonControls( camera );
 
-				camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
-				camera.target.position.y = camera.position.y;
+				controls.movementSpeed = 1000;
+				controls.lookSpeed = 0.125;
+				controls.lookVertical = true;
+				controls.constrainVertical = true;
+				controls.verticalMin = 1.1;
+				controls.verticalMax = 2.2;
 
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0xffffff, 0.00015 );
@@ -803,6 +802,7 @@
 
 			function render() {
 
+				controls.update();
 				renderer.render( scene, camera );
 
 			}

+ 16 - 11
examples/webgl_materials_cubemap_dynamic.html

@@ -86,7 +86,7 @@
 
 			var container, stats;
 
-			var camera, scene, renderer;
+			var camera, cameraTarget, scene, renderer;
 			var renderTarget, renderTargetParameters;
 
 			var spotLight, ambientLight;
@@ -142,10 +142,11 @@
 
 				// SCENE CAMERA
 
-				camera = new THREE.Camera( 18, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
-				camera.useTarget = true;
+				camera = new THREE.PerspectiveCamera( 18, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
 				camera.position.set( 2000, 0, 2000 );
 
+				cameraTarget = new THREE.Vector3( 0, 0, 0 );
+
 				// SCENE
 
 				scene = new THREE.Scene();
@@ -606,9 +607,9 @@
 					near = bb.y[ 1 ] + margin * depth,
 					far  = bb.y[ 0 ] - margin * depth;
 
-				var topCamera = new THREE.OrthoCamera( left, right, top, bottom, near, far );
-				topCamera.useTarget = true;
+				var topCamera = new THREE.OrthographicCamera( left, right, top, bottom, near, far );
 				topCamera.position.y = bb.y[ 1 ];
+				topCamera.lookAt( shadowScene.position );
 
 				var renderShadow = new THREE.RenderPass( shadowScene, topCamera );
 
@@ -655,8 +656,10 @@
 					camera.position.set( 350, 500, 2200 );
 					//camera.position.set( 0, 3000, -500 );
 
-					camera.target.position.z = 500;
-					camera.target.position.y = 150;
+					cameraTarget.z = 500;
+					cameraTarget.y = 150;
+
+					camera.lookAt( cameraTarget );
 
 				}
 
@@ -710,7 +713,7 @@
 
 					}
 
-					camera.target.position.set( 0, 150, 500 );
+					cameraTarget.set( 0, 150, 500 );
 
 				} else {
 
@@ -719,7 +722,7 @@
 					oldCar.root.remove( camera );
 
 					camera.position.set( 2000, 0, 2000 );
-					camera.target.position.set( 0, 0, 0 );
+					cameraTarget.set( 0, 0, 0 );
 
 					spotLight.position.set( 0, 1800, 1500 );
 
@@ -967,8 +970,8 @@
 
 				if ( ! FOLLOW_CAMERA ) {
 
-					camera.target.position.x = currentCar.root.position.x;
-					camera.target.position.z = currentCar.root.position.z;
+					cameraTarget.x = currentCar.root.position.x;
+					cameraTarget.z = currentCar.root.position.z;
 
 				} else {
 
@@ -1007,6 +1010,8 @@
 				renderer.autoClear = false;
 				renderer.shadowMapEnabled = true;
 
+				camera.lookAt( cameraTarget );
+
 				renderer.clear();
 				composer.render( 0.1 );
 

+ 2 - 2
examples/webgl_postprocessing.html

@@ -117,10 +117,10 @@
 
 				container = document.getElementById( 'container' );
 
-				cameraOrtho = new THREE.OrthoCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
+				cameraOrtho = new THREE.OrthographicCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
 				cameraOrtho.position.z = 100;
 
-				cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
+				cameraPerspective = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
 				cameraPerspective.position.z = 900;
 
 				//

+ 3 - 2
examples/webgl_ribbons.html

@@ -76,9 +76,8 @@
 				container = document.createElement( 'div' );
 				document.body.appendChild( container );
 
-				camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
+				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
 				camera.position.z = 1200;
-				camera.useTarget = true;
 
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
@@ -265,6 +264,8 @@
 				camera.position.x += ( mouseX - camera.position.x ) * 0.036;
 				camera.position.y += ( - mouseY - camera.position.y ) * 0.036;
 
+				camera.lookAt( scene.position );
+
 				for ( i = -n; i < n; i ++ ) {
 
 					i2 = i + n;

+ 17 - 9
examples/webgl_shadowmap.html

@@ -53,7 +53,7 @@
 			var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
 			var FLOOR = -250;
 
-			var camera, scene, renderer;
+			var camera, controls, scene, renderer;
 			var container, stats;
 
 			var NEAR = 5, FAR = 3000;
@@ -75,16 +75,20 @@
 
 				// SCENE CAMERA
 
-				camera = new THREE.FirstPersonCamera( {
+				camera = new THREE.PerspectiveCamera( 23, SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
+				camera.position.set( 700, 50, 1900 );
 
-					fov: 23, aspect: SCREEN_WIDTH / SCREEN_HEIGHT, near: NEAR, far: FAR,
-					lookSpeed: 0.0125, movementSpeed: 500, noFly: false, lookVertical: true,
-					constrainVertical: true, verticalMin: 1.5, verticalMax: 2.0
+				controls = new THREE.FirstPersonControls( camera );
 
-				} );
+				controls.lookSpeed = 0.0125;
+				controls.movementSpeed = 500;
+				controls.noFly = false;
+				controls.lookVertical = true;
+				controls.constrainVertical = true;
+				controls.verticalMin = 1.5;
+				controls.verticalMax = 2.0;
 
-				camera.position.set( 700, 50, 1900 );
-				camera.lon = -110;
+				controls.lon = -110;
 
 				// SCENE
 
@@ -141,7 +145,7 @@
 
 			function createHUD() {
 
-				cameraOrtho = new THREE.OrthoCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2,  SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
+				cameraOrtho = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2,  SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
 				cameraOrtho.position.z = 10;
 
 				var shader = THREE.ShaderExtras[ "screen" ];
@@ -157,6 +161,8 @@
 				sceneHUD = new THREE.Scene();
 				sceneHUD.add( hudMesh );
 
+				cameraOrtho.lookAt( sceneHUD.position );
+
 			}
 
 			function createScene( ) {
@@ -400,6 +406,8 @@
 
 				for ( var i = 0; i < morphs.length; i++ ) updateMorph( morphs[ i ] );
 
+				controls.update();
+
 				renderer.clear();
 				renderer.render( scene, camera );
 

+ 19 - 28
examples/webgl_trackballcamera_earth.html

@@ -31,6 +31,7 @@
 		</style>
 
 		<script src="../build/Three.js"></script>
+
 		<script src="js/Detector.js"></script>
 		<script src="js/RequestAnimationFrame.js"></script>
 		<script src="js/Stats.js"></script>
@@ -58,7 +59,7 @@
 
 			container, stats,
 
-			camera, scene, renderer,
+			camera, controls, scene, renderer,
 			geometry, meshPlanet, meshClouds, meshMoon,
 			dirLight, ambientLight,
 
@@ -83,49 +84,37 @@
 				container = document.createElement( 'div' );
 				document.body.appendChild( container );
 
-
 				scene = new THREE.Scene();
 
-
 				renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
 				renderer.setSize( width, height );
 				renderer.sortObjects = false;
 				renderer.autoClear = false;
-				container.appendChild( renderer.domElement );
-
-
-				camera = new THREE.TrackballCamera({
-
-					fov: 25,
-					aspect: width / height,
-					near: 50,
-					far: 1e7,
 
-					rotateSpeed: 1.0,
-					zoomSpeed: 1.2,
-					panSpeed: 0.2,
-
-					noZoom: false,
-					noPan: false,
+				container.appendChild( renderer.domElement );
 
-					staticMoving: false,
-					dynamicDampingFactor: 0.3,
+				camera = new THREE.PerspectiveCamera( 25, width / height, 50, 1e7 );
+				camera.position.z = radius * 7;
 
-					minDistance: radius * 1.1,
-					maxDistance: radius * 100,
+				controls = new THREE.TrackballControls( camera, renderer.domElement );
 
-					keys: [ 65, 83, 68 ], // [ rotateKey, zoomKey, panKey ],
+				controls.rotateSpeed = 1.0;
+				controls.zoomSpeed = 1.2;
+				controls.panSpeed = 0.2;
 
-					domElement: renderer.domElement,
+				controls.noZoom = false;
+				controls.noPan = false;
 
-				});
+				controls.staticMoving = false;
+				controls.dynamicDampingFactor = 0.3;
 
-				camera.position.z = radius * 7;
+				controls.minDistance = radius * 1.1;
+				controls.maxDistance = radius * 100;
 
+				controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ]
 
 				dirLight = new THREE.DirectionalLight( 0xFFFFFF );
-				dirLight.position.set( -1, 0, 1 );
-				dirLight.position.normalize();
+				dirLight.position.set( -1, 0, 1 ).normalize();
 				scene.add( dirLight );
 
 				var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
@@ -289,6 +278,8 @@
 				);
 				meshMoon.rotation.y -= angle;
 
+				controls.update();
+
 				renderer.clear();
 				renderer.render( scene, camera );
 

+ 28 - 19
src/extras/cameras/CubeCamera.js

@@ -9,19 +9,19 @@ THREE.CubeCamera = function ( near, far, height, resolution ) {
 
 	var fov = 90, aspect = 1;
 
-	this.cameraPX = new THREE.Camera( fov, aspect, near, far );
-	this.cameraNX = new THREE.Camera( fov, aspect, near, far );
-	this.cameraPY = new THREE.Camera( fov, aspect, near, far );
-	this.cameraNY = new THREE.Camera( fov, aspect, near, far );
-	this.cameraPZ = new THREE.Camera( fov, aspect, near, far );
-	this.cameraNZ = new THREE.Camera( fov, aspect, near, far );
-
-	this.cameraPX.useTarget = true;
-	this.cameraNX.useTarget = true;
-	this.cameraPY.useTarget = true;
-	this.cameraNY.useTarget = true;
-	this.cameraPZ.useTarget = true;
-	this.cameraNZ.useTarget = true;
+	this.cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far );
+	this.cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far );
+	this.cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far );
+	this.cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far );
+	this.cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far );
+	this.cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far );
+
+	this.cameraPXTarget = new THREE.Vector3( 0, 0, 0 );
+	this.cameraNXTarget = new THREE.Vector3( 0, 0, 0 );
+	this.cameraPYTarget = new THREE.Vector3( 0, 0, 0 );
+	this.cameraNYTarget = new THREE.Vector3( 0, 0, 0 );
+	this.cameraPZTarget = new THREE.Vector3( 0, 0, 0 );
+	this.cameraNZTarget = new THREE.Vector3( 0, 0, 0 );
 
 	this.height = height;
 	this.position = new THREE.Vector3( 0, height, 0 );
@@ -44,14 +44,23 @@ THREE.CubeCamera = function ( near, far, height, resolution ) {
 		this.position.x = position.x;
 		this.position.z = position.z;
 
-		this.cameraPX.target.position.add( this.position, new THREE.Vector3( -1,  0,  0 ) );
-		this.cameraNX.target.position.add( this.position, new THREE.Vector3(  1,  0,  0 ) );
+		this.cameraPXTarget.add( this.position, new THREE.Vector3( -1,  0,  0 ) );
+		this.cameraNXTarget.add( this.position, new THREE.Vector3(  1,  0,  0 ) );
 
-		this.cameraPY.target.position.add( this.position, new THREE.Vector3(  0,  1,  0 ) );
-		this.cameraNY.target.position.add( this.position, new THREE.Vector3(  0, -1,  0 ) );
+		this.cameraPYTarget.add( this.position, new THREE.Vector3(  0,  1,  0 ) );
+		this.cameraNYTarget.add( this.position, new THREE.Vector3(  0, -1,  0 ) );
 
-		this.cameraPZ.target.position.add( this.position, new THREE.Vector3(  0,  0,  1 ) );
-		this.cameraNZ.target.position.add( this.position, new THREE.Vector3(  0,  0, -1 ) );
+		this.cameraPZTarget.add( this.position, new THREE.Vector3(  0,  0,  1 ) );
+		this.cameraNZTarget.add( this.position, new THREE.Vector3(  0,  0, -1 ) );
+
+		this.cameraPX.lookAt( this.cameraPXTarget );
+		this.cameraNX.lookAt( this.cameraNXTarget );
+
+		this.cameraPY.lookAt( this.cameraPYTarget );
+		this.cameraNY.lookAt( this.cameraNYTarget );
+
+		this.cameraPZ.lookAt( this.cameraPZTarget );
+		this.cameraNZ.lookAt( this.cameraNZTarget );
 
 	};
 

+ 37 - 26
src/extras/controls/FirstPersonControls.js

@@ -4,9 +4,12 @@
  * @author paulirish / http://paulirish.com/
  */
 
-THREE.FirstPersonControls = function ( object ) {
+THREE.FirstPersonControls = function ( object, domElement ) {
 
 	this.object = object;
+	this.target = new THREE.Vector3( 0, 0, 0 );
+
+	this.domElement = ( domElement !== undefined ) ? domElement : document;
 
 	this.movementSpeed = 1.0;
 	this.lookSpeed = 0.005;
@@ -25,8 +28,6 @@ THREE.FirstPersonControls = function ( object ) {
 	this.verticalMin = 0;
 	this.verticalMax = Math.PI;
 
-	this.domElement = document;
-
 	this.lastUpdate = new Date().getTime();
 	this.tdiff = 0;
 
@@ -49,18 +50,24 @@ THREE.FirstPersonControls = function ( object ) {
 	this.mouseDragOn = false;
 
 	if ( this.domElement === document ) {
+
 		this.viewHalfX = window.innerWidth / 2;
 		this.viewHalfY = window.innerHeight / 2;
+
 	} else {
+
 		this.viewHalfX = this.domElement.offsetWidth / 2;
 		this.viewHalfY = this.domElement.offsetHeight / 2;
 		this.domElement.setAttribute( 'tabindex', -1 );
+
 	}
 
 	this.onMouseDown = function ( event ) {
 
 		if ( this.domElement !== document ) {
+
 			this.domElement.focus();
+
 		}
 
 		event.preventDefault();
@@ -104,11 +111,15 @@ THREE.FirstPersonControls = function ( object ) {
 	this.onMouseMove = function ( event ) {
 
 		if ( this.domElement === document ) {
+
 			this.mouseX = event.pageX - this.viewHalfX;
 			this.mouseY = event.pageY - this.viewHalfY;
+
 		} else {
+
 			this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
 			this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
+
 		}
 
 	};
@@ -118,19 +129,19 @@ THREE.FirstPersonControls = function ( object ) {
 		switch( event.keyCode ) {
 
 			case 38: /*up*/
-			case 87: /*W*/ this.object.moveForward = true; break;
+			case 87: /*W*/ this.moveForward = true; break;
 
 			case 37: /*left*/
-			case 65: /*A*/ this.object.moveLeft = true; break;
+			case 65: /*A*/ this.moveLeft = true; break;
 
 			case 40: /*down*/
-			case 83: /*S*/ this.object.moveBackward = true; break;
+			case 83: /*S*/ this.moveBackward = true; break;
 
 			case 39: /*right*/
-			case 68: /*D*/ this.object.moveRight = true; break;
+			case 68: /*D*/ this.moveRight = true; break;
 
-			case 82: /*R*/ this.object.moveUp = true; break;
-			case 70: /*F*/ this.object.moveDown = true; break;
+			case 82: /*R*/ this.moveUp = true; break;
+			case 70: /*F*/ this.moveDown = true; break;
 
 			case 81: this.freeze = !this.freeze; break;
 
@@ -143,19 +154,19 @@ THREE.FirstPersonControls = function ( object ) {
 		switch( event.keyCode ) {
 
 			case 38: /*up*/
-			case 87: /*W*/ this.object.moveForward = false; break;
+			case 87: /*W*/ this.moveForward = false; break;
 
 			case 37: /*left*/
-			case 65: /*A*/ this.object.moveLeft = false; break;
+			case 65: /*A*/ this.moveLeft = false; break;
 
 			case 40: /*down*/
-			case 83: /*S*/ this.object.moveBackward = false; break;
+			case 83: /*S*/ this.moveBackward = false; break;
 
 			case 39: /*right*/
-			case 68: /*D*/ this.object.moveRight = false; break;
+			case 68: /*D*/ this.moveRight = false; break;
 
-			case 82: /*R*/ this.object.moveUp = false; break;
-			case 70: /*F*/ this.object.moveDown = false; break;
+			case 82: /*R*/ this.moveUp = false; break;
+			case 70: /*F*/ this.moveDown = false; break;
 
 		}
 
@@ -185,14 +196,14 @@ THREE.FirstPersonControls = function ( object ) {
 
 			var actualMoveSpeed = this.tdiff * this.movementSpeed;
 
-			if ( this.moveForward || ( this.autoForward && !this.moveBackward ) ) this.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
-			if ( this.moveBackward ) this.translateZ( actualMoveSpeed );
+			if ( this.moveForward || ( this.autoForward && !this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
+			if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
 
-			if ( this.moveLeft ) this.translateX( - actualMoveSpeed );
-			if ( this.moveRight ) this.translateX( actualMoveSpeed );
+			if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
+			if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
 
-			if ( this.moveUp ) this.translateY( actualMoveSpeed );
-			if ( this.moveDown ) this.translateY( - actualMoveSpeed );
+			if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
+			if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
 
 			var actualLookSpeed = this.tdiff * this.lookSpeed;
 
@@ -209,8 +220,8 @@ THREE.FirstPersonControls = function ( object ) {
 			this.phi = ( 90 - this.lat ) * Math.PI / 180;
 			this.theta = this.lon * Math.PI / 180;
 
-			var targetPosition = this.target.position,
-				position = this.position;
+			var targetPosition = this.target,
+				position = this.object.position;
 
 			targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
 			targetPosition.y = position.y + 100 * Math.cos( this.phi );
@@ -240,14 +251,14 @@ THREE.FirstPersonControls = function ( object ) {
 
 		}
 
-		var targetPosition = this.target.position,
-			position = this.position;
+		var targetPosition = this.target,
+			position = this.object.position;
 
 		targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
 		targetPosition.y = position.y + 100 * Math.cos( this.phi );
 		targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
 
-		this.supr.update.call( this );
+		this.object.lookAt( targetPosition );
 
 	};
 

+ 18 - 16
src/extras/controls/FlyControls.js

@@ -2,11 +2,14 @@
  * @author James Baicoianu / http://www.baicoianu.com/
  */
 
-THREE.FlyControls = function ( object ) {
+THREE.FlyControls = function ( object, domElement ) {
 
 	this.object = object;
 
-	this.tmpQuaternion = new THREE.Quaternion();
+	this.domElement = ( domElement !== undefined ) ? domElement : document;
+	if ( domElement ) this.domElement.setAttribute( 'tabindex', -1 );
+
+	// API
 
 	this.movementSpeed = 1.0;
 	this.rollSpeed = 0.005;
@@ -14,9 +17,13 @@ THREE.FlyControls = function ( object ) {
 	this.dragToLook = false;
 	this.autoForward = false;
 
-	this.domElement = document;
+	// disable default target object behavior
+
+	this.object.useQuaternion = true;
 
-	this.useQuaternion = true;
+	// internals
+
+	this.tmpQuaternion = new THREE.Quaternion();
 
 	this.mouseStatus = 0;
 
@@ -27,12 +34,6 @@ THREE.FlyControls = function ( object ) {
 	this.lastUpdate = -1;
 	this.tdiff = 0;
 
-	if ( this.domElement === document ) {
-
-	} else {
-		this.domElement.setAttribute( 'tabindex', -1 );
-	}
-
 	this.handleEvent = function ( event ) {
 
 		if ( typeof this[ event.type ] == 'function' ) {
@@ -111,10 +112,12 @@ THREE.FlyControls = function ( object ) {
 
 	};
 
-	this.mousedown = function(event) {
+	this.mousedown = function( event ) {
 
 		if ( this.domElement !== document ) {
+
 			this.domElement.focus();
+
 		}
 
 		event.preventDefault();
@@ -199,11 +202,10 @@ THREE.FlyControls = function ( object ) {
 		this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize();
 		this.object.quaternion.multiplySelf( this.tmpQuaternion );
 
-		this.object.matrix.setPosition( this.position );
-		this.object.matrix.setRotationFromQuaternion( this.quaternion );
+		this.object.matrix.setPosition( this.object.position );
+		this.object.matrix.setRotationFromQuaternion( this.object.quaternion );
 		this.object.matrixWorldNeedsUpdate = true;
 
-		this.supr.update.call( this );
 
 	};
 
@@ -235,14 +237,14 @@ THREE.FlyControls = function ( object ) {
 
 			return {
 				size	: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
-				offset	: [ this.domElement.offsetLeft,  this.domElement.offsetTop ] 
+				offset	: [ this.domElement.offsetLeft,  this.domElement.offsetTop ]
 			};
 
 		} else {
 
 			return {
 				size	: [ window.innerWidth, window.innerHeight ],
-				offset	: [ 0, 0 ] 
+				offset	: [ 0, 0 ]
 			};
 
 		}

+ 27 - 32
src/extras/controls/RollControls.js

@@ -3,9 +3,10 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.RollControls = function ( object ) {
+THREE.RollControls = function ( object, domElement ) {
 
 	this.object = object;
+	this.domElement = ( domElement !== undefined ) ? domElement : document;
 
 	// API
 
@@ -18,12 +19,9 @@ THREE.RollControls = function ( object ) {
 
 	this.constrainVertical = [ -0.9, 0.9 ];
 
-	this.domElement = document;
+	// disable default target object behavior
 
-	// disable default camera behavior
-
-	this.useTarget = false;
-	this.matrixAutoUpdate = false;
+	this.object.matrixAutoUpdate = false;
 
 	// internals
 
@@ -68,9 +66,9 @@ THREE.RollControls = function ( object ) {
 		var actualSpeed = this.delta * this.movementSpeed;
 		var forwardOrAuto = ( forwardSpeed > 0 || ( this.autoForward && ! ( forwardSpeed < 0 ) ) ) ? 1 : forwardSpeed;
 
-		this.translateZ( actualSpeed * forwardOrAuto );
-		this.translateX( actualSpeed * sideSpeed );
-		this.translateY( actualSpeed * upSpeed );
+		this.object.translateZ( -actualSpeed * forwardOrAuto );
+		this.object.translateX( actualSpeed * sideSpeed );
+		this.object.translateY( actualSpeed * upSpeed );
 
 		if( doRoll ) {
 
@@ -101,9 +99,9 @@ THREE.RollControls = function ( object ) {
 		xTemp.cross( yTemp, zTemp ).normalize();
 		yTemp.cross( zTemp, xTemp ).normalize();
 
-		this.matrix.n11 = xTemp.x; this.matrix.n12 = yTemp.x; this.matrix.n13 = zTemp.x;
-		this.matrix.n21 = xTemp.y; this.matrix.n22 = yTemp.y; this.matrix.n23 = zTemp.y;
-		this.matrix.n31 = xTemp.z; this.matrix.n32 = yTemp.z; this.matrix.n33 = zTemp.z;
+		this.object.matrix.n11 = xTemp.x; this.object.matrix.n12 = yTemp.x; this.object.matrix.n13 = zTemp.x;
+		this.object.matrix.n21 = xTemp.y; this.object.matrix.n22 = yTemp.y; this.object.matrix.n23 = zTemp.y;
+		this.object.matrix.n31 = xTemp.z; this.object.matrix.n32 = yTemp.z; this.object.matrix.n33 = zTemp.z;
 
 		// calculate roll matrix
 
@@ -113,42 +111,39 @@ THREE.RollControls = function ( object ) {
 
 		// multiply camera with roll
 
-		this.matrix.multiplySelf( rollMatrix );
-		this.matrixWorldNeedsUpdate = true;
+		this.object.matrix.multiplySelf( rollMatrix );
+		this.object.matrixWorldNeedsUpdate = true;
 
 		// set position
 
-		this.matrix.n14 = this.position.x;
-		this.matrix.n24 = this.position.y;
-		this.matrix.n34 = this.position.z;
-
-		// call supr
+		this.object.matrix.n14 = this.object.position.x;
+		this.object.matrix.n24 = this.object.position.y;
+		this.object.matrix.n34 = this.object.position.z;
 
-		this.supr.update.call( this );
 
 	};
 
 	this.translateX = function ( distance ) {
 
-		this.position.x += this.matrix.n11 * distance;
-		this.position.y += this.matrix.n21 * distance;
-		this.position.z += this.matrix.n31 * distance;
+		this.object.position.x += this.object.matrix.n11 * distance;
+		this.object.position.y += this.object.matrix.n21 * distance;
+		this.object.position.z += this.object.matrix.n31 * distance;
 
 	};
 
 	this.translateY = function ( distance ) {
 
-		this.position.x += this.matrix.n12 * distance;
-		this.position.y += this.matrix.n22 * distance;
-		this.position.z += this.matrix.n32 * distance;
+		this.object.position.x += this.object.matrix.n12 * distance;
+		this.object.position.y += this.object.matrix.n22 * distance;
+		this.object.position.z += this.object.matrix.n32 * distance;
 
 	};
 
 	this.translateZ = function ( distance ) {
 
-		this.position.x -= this.matrix.n13 * distance;
-		this.position.y -= this.matrix.n23 * distance;
-		this.position.z -= this.matrix.n33 * distance;
+		this.object.position.x -= this.object.matrix.n13 * distance;
+		this.object.position.y -= this.object.matrix.n23 * distance;
+		this.object.position.z -= this.object.matrix.n33 * distance;
 
 	};
 
@@ -157,7 +152,7 @@ THREE.RollControls = function ( object ) {
 
 		// please note that the amount is NOT degrees, but a scale value
 
-		xTemp.set( this.matrix.n11, this.matrix.n21, this.matrix.n31 );
+		xTemp.set( this.object.matrix.n11, this.object.matrix.n21, this.object.matrix.n31 );
 		xTemp.multiplyScalar( amount );
 
 		this.forward.subSelf( xTemp );
@@ -169,7 +164,7 @@ THREE.RollControls = function ( object ) {
 
 		// please note that the amount is NOT degrees, but a scale value
 
-		yTemp.set( this.matrix.n12, this.matrix.n22, this.matrix.n32 );
+		yTemp.set( this.object.matrix.n12, this.object.matrix.n22, this.object.matrix.n32 );
 		yTemp.multiplyScalar( amount );
 
 		this.forward.addSelf( yTemp );
@@ -270,6 +265,6 @@ THREE.RollControls = function ( object ) {
 	this.domElement.addEventListener( 'mousedown', onMouseDown, false );
 	this.domElement.addEventListener( 'mouseup', onMouseUp, false );
 	this.domElement.addEventListener( 'keydown', onKeyDown, false );
-	this.domElement.addEventListener( 'keyup', onKeyUp, false );	
+	this.domElement.addEventListener( 'keyup', onKeyUp, false );
 
 };

+ 35 - 36
src/extras/controls/TrackballControls.js

@@ -2,36 +2,35 @@
  * @author Eberhard Graether / http://egraether.com/
  */
 
-THREE.TrackballControls = function ( object ) {
-
-	// target.position is modified when panning
+THREE.TrackballControls = function ( object, domElement ) {
 
 	this.object = object;
 
-	this.domElement = parameters.domElement || document;
+	this.domElement = ( domElement !== undefined ) ? domElement : document;
 
-	this.screen = parameters.screen || { width : window.innerWidth, height : window.innerHeight, offsetLeft : 0, offsetTop : 0 };
-	this.radius = parameters.radius || ( this.screen.width + this.screen.height ) / 4;
+	// API
 
-	this.rotateSpeed = parameters.rotateSpeed || 1.0;
-	this.zoomSpeed = parameters.zoomSpeed || 1.2;
-	this.panSpeed = parameters.panSpeed || 0.3;
+	this.screen = { width: window.innerWidth, height: window.innerHeight, offsetLeft: 0, offsetTop: 0 };
+	this.radius = ( this.screen.width + this.screen.height ) / 4;
 
-	this.noZoom = parameters.noZoom || false;
-	this.noPan = parameters.noPan || false;
+	this.rotateSpeed = 1.0;
+	this.zoomSpeed = 1.2;
+	this.panSpeed = 0.3;
 
-	this.staticMoving = parameters.staticMoving || false;
-	this.dynamicDampingFactor = parameters.dynamicDampingFactor || 0.2;
+	this.noZoom = false;
+	this.noPan = false;
 
-	this.minDistance = parameters.minDistance || 0;
-	this.maxDistance = parameters.maxDistance || Infinity;
+	this.staticMoving = false;
+	this.dynamicDampingFactor = 0.2;
 
-	this.keys = parameters.keys || [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
+	this.minDistance = 0;
+	this.maxDistance = Infinity;
 
-	this.useTarget = true;
+	this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
 
+	// internals
 
-	//internals
+	this.target = new THREE.Vector3( 0, 0, 0 );
 
 	var _keyPressed = false,
 	_state = this.STATE.NONE,
@@ -89,10 +88,10 @@ THREE.TrackballControls = function ( object ) {
 
 		}
 
-		_eye = this.position.clone().subSelf( this.target.position );
+		_eye.copy( this.object.position ).subSelf( this.target );
 
-		var projection = this.up.clone().setLength( mouseOnBall.y );
-		projection.addSelf( this.up.clone().crossSelf( _eye ).setLength( mouseOnBall.x ) );
+		var projection = this.object.up.clone().setLength( mouseOnBall.y );
+		projection.addSelf( this.object.up.clone().crossSelf( _eye ).setLength( mouseOnBall.x ) );
 		projection.addSelf( _eye.setLength( mouseOnBall.z ) );
 
 		return projection;
@@ -105,15 +104,15 @@ THREE.TrackballControls = function ( object ) {
 
 		if ( angle ) {
 
-			var axis = (new THREE.Vector3()).cross( _rotateStart, _rotateEnd ).normalize(),
-			quaternion = new THREE.Quaternion();
+			var axis = ( new THREE.Vector3() ).cross( _rotateStart, _rotateEnd ).normalize(),
+				quaternion = new THREE.Quaternion();
 
 			angle *= this.rotateSpeed;
 
 			quaternion.setFromAxisAngle( axis, -angle );
 
 			quaternion.multiplyVector3( _eye );
-			quaternion.multiplyVector3( this.up );
+			quaternion.multiplyVector3( this.object.up );
 
 			quaternion.multiplyVector3( _rotateEnd );
 
@@ -162,11 +161,11 @@ THREE.TrackballControls = function ( object ) {
 
 			mouseChange.multiplyScalar( _eye.length() * this.panSpeed );
 
-			var pan = _eye.clone().crossSelf( this.up ).setLength( mouseChange.x );
-			pan.addSelf( this.up.clone().setLength( mouseChange.y ) );
+			var pan = _eye.clone().crossSelf( this.object.up ).setLength( mouseChange.x );
+			pan.addSelf( this.object.up.clone().setLength( mouseChange.y ) );
 
-			this.position.addSelf( pan );
-			this.target.position.addSelf( pan );
+			this.object.position.addSelf( pan );
+			this.target.addSelf( pan );
 
 			if ( this.staticMoving ) {
 
@@ -186,15 +185,15 @@ THREE.TrackballControls = function ( object ) {
 
 		if ( !this.noZoom || !this.noPan ) {
 
-			if ( this.position.lengthSq() > this.maxDistance * this.maxDistance ) {
+			if ( this.object.position.lengthSq() > this.maxDistance * this.maxDistance ) {
 
-				this.position.setLength( this.maxDistance );
+				this.object.position.setLength( this.maxDistance );
 
 			}
 
 			if ( _eye.lengthSq() < this.minDistance * this.minDistance ) {
 
-				this.position.add( this.target.position, _eye.setLength( this.minDistance ) );
+				this.object.position.add( this.target, _eye.setLength( this.minDistance ) );
 
 			}
 
@@ -202,9 +201,9 @@ THREE.TrackballControls = function ( object ) {
 
 	};
 
-	this.update = function( parentMatrixWorld, forceUpdate, camera ) {
+	this.update = function() {
 
-		_eye = this.position.clone().subSelf( this.target.position ),
+		_eye.copy( this.object.position ).subSelf( this.target );
 
 		this.rotateCamera();
 
@@ -220,11 +219,11 @@ THREE.TrackballControls = function ( object ) {
 
 		}
 
-		this.position.add( this.target.position, _eye );
+		this.object.position.add( this.target, _eye );
 
 		this.checkDistances();
 
-		this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera );
+		this.object.lookAt( this.target );
 
 	};
 
@@ -269,7 +268,7 @@ THREE.TrackballControls = function ( object ) {
 
 	};
 
-	function mousedown(event) {
+	function mousedown( event ) {
 
 		event.preventDefault();
 		event.stopPropagation();

+ 2 - 3
src/renderers/WebGLRenderer.js

@@ -3487,8 +3487,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( ! _cameraLight ) {
 
-			_cameraLight = new THREE.Camera( _this.shadowCameraFov, _this.shadowMapWidth / _this.shadowMapHeight, _this.shadowCameraNear, _this.shadowCameraFar );
-			_cameraLight.useTarget = true;
+			_cameraLight = new THREE.PerspectiveCamera( _this.shadowCameraFov, _this.shadowMapWidth / _this.shadowMapHeight, _this.shadowCameraNear, _this.shadowCameraFar );
 
 		}
 
@@ -3517,7 +3516,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 				shadowMatrix = _shadowMatrix[ j ];
 
 				_cameraLight.position.copy( light.position );
-				_cameraLight.target.position.copy( light.target.position );
+				_cameraLight.lookAt( light.target.position );
 
 				_cameraLight.update( undefined, true );
 

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