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@@ -11,26 +11,31 @@
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<h1>[name]</h1>
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<h1>[name]</h1>
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- <div class="desc">todo</div>
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+ <div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
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<h2>Constructor</h2>
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<h2>Constructor</h2>
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- <h3>[name]()</h3>
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+ <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
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+ <div>
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+ geometry — An instance of [page:Geometry].<br />
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+ material — An instance of [page:Material] (optional).
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+ </div>
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<h2>Properties</h2>
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<h2>Properties</h2>
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- <h3>.[page:Vector3 todo]</h3>
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+ <h3>.[page:Geometry geometry]</h3>
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+ <div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
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- <h2>Methods</h2>
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+ <h3>.[page:Material material]</h3>
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- <h3>.todo( [page:Vector3 todo] )</h3>
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- <div>
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- todo — todo<br />
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- </div>
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+ <div>An instance of [page:Material], defining the object's appearance. Default is a [page:ParticleBasicMaterial] with randomised colour.</div>
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+ <h3>.[page:Boolean frustrumCulled]</h3>
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+
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+ <div>Specifies whether the particle system will be culled if it's outside the camera's frustum. By default this is set to false.</div>
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<h2>Source</h2>
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<h2>Source</h2>
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