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Document ParticleSystem

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  1. 13 8
      docs/api/objects/ParticleSystem.html

+ 13 - 8
docs/api/objects/ParticleSystem.html

@@ -11,26 +11,31 @@
 
 
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<div class="desc">todo</div>
+		<div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
 
 
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
-		<h3>[name]()</h3>
+		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
 
 
+		<div>
+		geometry — An instance of [page:Geometry].<br />
+		material — An instance of [page:Material] (optional).
+		</div>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Geometry geometry]</h3>
 
 
+		<div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
 
 
-		<h2>Methods</h2>
+		<h3>.[page:Material material]</h3>
 
 
-		<h3>.todo( [page:Vector3 todo] )</h3>
-		<div>
-		todo — todo<br />
-		</div>
+		<div>An instance of [page:Material], defining the object's appearance. Default is a [page:ParticleBasicMaterial] with randomised colour.</div>
 
 
+		<h3>.[page:Boolean frustrumCulled]</h3>
+		
+		<div>Specifies whether the particle system will be culled if it's outside the camera's frustum. By default this is set to false.</div>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>