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Updated builds.

Mr.doob 9 년 전
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41491601fb
2개의 변경된 파일296개의 추가작업 그리고 282개의 파일을 삭제
  1. 25 11
      build/three.js
  2. 271 271
      build/three.min.js

+ 25 - 11
build/three.js

@@ -16854,6 +16854,20 @@
 
 
 		var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' );
 		var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' );
 
 
+		var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
+		var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
+		var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );
+		var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );
+
+		var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
+		var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );
+		var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );
+		var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
+
+		var vertexTextures = maxVertexTextures > 0;
+		var floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
+		var floatVertexTextures = vertexTextures && floatFragmentTextures;
+
 		return {
 		return {
 
 
 			getMaxAnisotropy: getMaxAnisotropy,
 			getMaxAnisotropy: getMaxAnisotropy,
@@ -16862,19 +16876,19 @@
 			precision: precision,
 			precision: precision,
 			logarithmicDepthBuffer: logarithmicDepthBuffer,
 			logarithmicDepthBuffer: logarithmicDepthBuffer,
 
 
-			maxTextures: gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ),
-			maxVertexTextures: gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ),
-			maxTextureSize: gl.getParameter( gl.MAX_TEXTURE_SIZE ),
-			maxCubemapSize: gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ),
+			maxTextures: maxTextures,
+			maxVertexTextures: maxVertexTextures,
+			maxTextureSize: maxTextureSize,
+			maxCubemapSize: maxCubemapSize,
 
 
-			maxAttributes: gl.getParameter( gl.MAX_VERTEX_ATTRIBS ),
-			maxVertexUniforms: gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ),
-			maxVaryings: gl.getParameter( gl.MAX_VARYING_VECTORS ),
-			maxFragmentUniforms: gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ),
+			maxAttributes: maxAttributes,
+			maxVertexUniforms: maxVertexUniforms,
+			maxVaryings: maxVaryings,
+			maxFragmentUniforms: maxFragmentUniforms,
 
 
-			vertexTextures: this.maxVertexTextures > 0,
-			floatFragmentTextures: !! extensions.get( 'OES_texture_float' ),
-			floatVertexTextures: this.vertexTextures && this.floatFragmentTextures
+			vertexTextures: vertexTextures,
+			floatFragmentTextures: floatFragmentTextures,
+			floatVertexTextures: floatVertexTextures
 
 
 		};
 		};
 
 

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 271 - 271
build/three.min.js


이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.