Ver Fonte

Revert "Instanced mesh docs update frustum culled (#27735)" (#27742)

This reverts commit 0a6558999c0f52e084bcf38df004d26bdae5c79d.
Michael Herzog há 1 ano atrás
pai
commit
419f661c2e
1 ficheiros alterados com 5 adições e 10 exclusões
  1. 5 10
      docs/api/en/objects/InstancedMesh.html

+ 5 - 10
docs/api/en/objects/InstancedMesh.html

@@ -44,16 +44,14 @@
 
 		<h3>[property:Box3 boundingBox]</h3>
 		<p>
-			This bounding box encloses all instances of the [name]. If you transform any
-			instances, you are responsible for updating the bounding box as needed. Can be
-			calculated with [page:.computeBoundingBox](). Default is `null`.
+			This bounding box encloses all instances of the [name]. Can be calculated
+			with [page:.computeBoundingBox](). Default is `null`.
 		</p>
 
 		<h3>[property:Sphere boundingSphere]</h3>
 		<p>
-			This bounding sphere encloses all instances of the [name]. If you transform any
-			instances, you are responsible for updating the bounding sphere as needed. Can
-			be calculated with [page:.computeBoundingSphere](). Default is `null`.
+			This bounding sphere encloses all instances of the [name]. Can be
+			calculated with [page:.computeBoundingSphere](). Default is `null`.
 		</p>
 
 		<h3>[property:Integer count]</h3>
@@ -181,10 +179,7 @@
 		<p>
 			Sets the given local transformation matrix to the defined instance. Make
 			sure you set [page:.instanceMatrix][page:BufferAttribute.needsUpdate .needsUpdate] 
-			to true after updating all the matrices. The bounding volumes should be updated
-			whenever instances are transformed. Depending on how you transform instances, the
-			bounds can be larger or smaller than before and the bounding volumes should
-			reflect that.
+			to true after updating all the matrices.
 		</p>
 
 		<h3>