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@@ -1468,11 +1468,9 @@ THREE.GLTFLoader = ( function () {
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// BufferGeometry caching
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this.primitiveCache = {};
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- this.useImageBitmap = typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false;
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-
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// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
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// expensive work of uploading a texture to the GPU off the main thread.
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- if ( this.useImageBitmap ) {
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+ if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
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this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
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@@ -1956,7 +1954,6 @@ THREE.GLTFLoader = ( function () {
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var parser = this;
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var json = this.json;
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var options = this.options;
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- var useImageBitmap = this.useImageBitmap;
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var textureLoader = this.textureLoader;
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var URL = self.URL || self.webkitURL;
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