ソースを参照

Garbage collection friendlier normalMatrix in Projector.

Small fix to #2610
alteredq 12 年 前
コミット
4210428787
3 ファイル変更205 行追加207 行削除
  1. 6 7
      build/three.js
  2. 193 193
      build/three.min.js
  3. 6 7
      src/core/Projector.js

+ 6 - 7
build/three.js

@@ -3773,6 +3773,7 @@ THREE.Projector = function() {
 
 	_viewProjectionMatrix = new THREE.Matrix4(),
 	_modelViewProjectionMatrix = new THREE.Matrix4(),
+	_normalMatrix = new THREE.Matrix3(),
 
 	_frustum = new THREE.Frustum(),
 
@@ -3924,13 +3925,11 @@ THREE.Projector = function() {
 
 		var near = camera.near, far = camera.far, visible = false,
 		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
-		modelMatrix, rotationMatrix,
+		modelMatrix,
 		geometry, geometryMaterials, vertices, vertex, vertexPositionScreen,
 		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
 		v1, v2, v3, v4, isFaceMaterial, material, side;
 
-		rotationMatrix = new THREE.Matrix3();
-
 		_face3Count = 0;
 		_face4Count = 0;
 		_lineCount = 0;
@@ -3966,8 +3965,8 @@ THREE.Projector = function() {
 				faces = geometry.faces;
 				faceVertexUvs = geometry.faceVertexUvs;
 
-				rotationMatrix.getInverse( modelMatrix );
-				rotationMatrix.transpose();
+				_normalMatrix.getInverse( modelMatrix );
+				_normalMatrix.transpose();
 
 				isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
 				side = object.material.side;
@@ -4071,7 +4070,7 @@ THREE.Projector = function() {
 					_face.normalWorld.copy( face.normal );
 
 					if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) _face.normalWorld.negate();
-					rotationMatrix.multiplyVector3( _face.normalWorld ).normalize();
+					_normalMatrix.multiplyVector3( _face.normalWorld ).normalize();
 
 					_face.centroidWorld.copy( face.centroid );
 					modelMatrix.multiplyVector3( _face.centroidWorld );
@@ -4088,7 +4087,7 @@ THREE.Projector = function() {
 
 						if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) normal.negate();
 
-						rotationMatrix.multiplyVector3( normal ).normalize();
+						_normalMatrix.multiplyVector3( normal ).normalize();
 
 					}
 

+ 193 - 193
build/three.min.js

@@ -35,7 +35,7 @@ var b=1/b,m=this.elements;m[0]=b*a;m[1]=b*c;m[2]=b*d;m[3]=b*e;m[4]=b*f;m[5]=b*g;
 THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,n,l,o,p,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==m?m:1,n||0,l||0,o||0,p||0,void 0!==q?q:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,o,p,q){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=m;t[14]=n;t[3]=l;t[7]=o;t[11]=p;t[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],o=c[2],p=c[6],q=c[10],t=c[14],r=c[3],A=c[7],u=c[11],c=c[15],s=d[0],D=d[4],z=d[8],
-w=d[12],v=d[1],C=d[5],E=d[9],H=d[13],P=d[2],B=d[6],K=d[10],I=d[14],G=d[3],L=d[7],O=d[11],d=d[15];e[0]=f*s+g*v+h*P+i*G;e[4]=f*D+g*C+h*B+i*L;e[8]=f*z+g*E+h*K+i*O;e[12]=f*w+g*H+h*I+i*d;e[1]=j*s+m*v+n*P+l*G;e[5]=j*D+m*C+n*B+l*L;e[9]=j*z+m*E+n*K+l*O;e[13]=j*w+m*H+n*I+l*d;e[2]=o*s+p*v+q*P+t*G;e[6]=o*D+p*C+q*B+t*L;e[10]=o*z+p*E+q*K+t*O;e[14]=o*w+p*H+q*I+t*d;e[3]=r*s+A*v+u*P+c*G;e[7]=r*D+A*C+u*B+c*L;e[11]=r*z+A*E+u*K+c*O;e[15]=r*w+A*H+u*I+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+w=d[12],v=d[1],C=d[5],E=d[9],G=d[13],L=d[2],B=d[6],J=d[10],H=d[14],I=d[3],O=d[7],N=d[11],d=d[15];e[0]=f*s+g*v+h*L+i*I;e[4]=f*D+g*C+h*B+i*O;e[8]=f*z+g*E+h*J+i*N;e[12]=f*w+g*G+h*H+i*d;e[1]=j*s+m*v+n*L+l*I;e[5]=j*D+m*C+n*B+l*O;e[9]=j*z+m*E+n*J+l*N;e[13]=j*w+m*G+n*H+l*d;e[2]=o*s+p*v+q*L+t*I;e[6]=o*D+p*C+q*B+t*O;e[10]=o*z+p*E+q*J+t*N;e[14]=o*w+p*G+q*H+t*d;e[3]=r*s+A*v+u*L+c*I;e[7]=r*D+A*C+u*B+c*O;e[11]=r*z+A*E+u*J+c*N;e[15]=r*w+A*G+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
 c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
 this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
@@ -61,8 +61,8 @@ THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
 (function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3;new a.Vector3;var f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=new a.Vector3,j=new a.Vector3,m=new a.Vector3,n=function(a,b,c){i.sub(c,a);var d=i.dot(b),a=j.add(a,m.copy(b).multiplyScalar(d));return c.distanceTo(a)},l=function(a,b,c,d){i.sub(d,b);j.sub(c,b);m.sub(a,
 b);var a=i.dot(i),b=i.dot(j),c=i.dot(m),e=j.dot(j),d=j.dot(m),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},o=function(h,i,j){if(h instanceof a.Particle){var m=n(i.origin,i.direction,h.matrixWorld.getPosition());if(m>h.scale.x)return j;j.push({distance:m,point:h.position,face:null,object:h})}else if(h instanceof a.Mesh){var o=h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis(),m=n(i.origin,i.direction,h.matrixWorld.getPosition());if(m>o)return j;var o=h.geometry,
-p=o.vertices,D=h.geometry.materials,z=h.material instanceof a.MeshFaceMaterial,m=h.material.side,w,v,C,E=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var H=0,P=o.faces.length;H<P;H++){var B=o.faces[H],m=!0===z?D[B.materialIndex]:h.material;if(void 0!==m&&(m=m.side,e.sub(B.centroid,c),v=B.normal,w=d.dot(v),!(Math.abs(w)<E)&&(v=v.dot(e)/w,!(0>v)&&(m===a.DoubleSide||
-(m===a.FrontSide?0>w:0<w)))))if(f.add(c,d.multiplyScalar(v)),B instanceof a.Face3)m=p[B.a],w=p[B.b],v=p[B.c],l(f,m,w,v)&&(w=h.matrixWorld.multiplyVector3(f.clone()),m=b.distanceTo(w),m<i.near||m>i.far||j.push({distance:m,point:w,face:B,faceIndex:H,object:h}));else if(B instanceof a.Face4&&(m=p[B.a],w=p[B.b],v=p[B.c],C=p[B.d],l(f,m,w,C)||l(f,w,v,C)))w=h.matrixWorld.multiplyVector3(f.clone()),m=b.distanceTo(w),m<i.near||m>i.far||j.push({distance:m,point:w,face:B,faceIndex:H,object:h})}}},p=function(a,
+p=o.vertices,D=h.geometry.materials,z=h.material instanceof a.MeshFaceMaterial,m=h.material.side,w,v,C,E=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var G=0,L=o.faces.length;G<L;G++){var B=o.faces[G],m=!0===z?D[B.materialIndex]:h.material;if(void 0!==m&&(m=m.side,e.sub(B.centroid,c),v=B.normal,w=d.dot(v),!(Math.abs(w)<E)&&(v=v.dot(e)/w,!(0>v)&&(m===a.DoubleSide||
+(m===a.FrontSide?0>w:0<w)))))if(f.add(c,d.multiplyScalar(v)),B instanceof a.Face3)m=p[B.a],w=p[B.b],v=p[B.c],l(f,m,w,v)&&(w=h.matrixWorld.multiplyVector3(f.clone()),m=b.distanceTo(w),m<i.near||m>i.far||j.push({distance:m,point:w,face:B,faceIndex:G,object:h}));else if(B instanceof a.Face4&&(m=p[B.a],w=p[B.b],v=p[B.c],C=p[B.d],l(f,m,w,C)||l(f,w,v,C)))w=h.matrixWorld.multiplyVector3(f.clone()),m=b.distanceTo(w),m<i.near||m>i.far||j.push({distance:m,point:w,face:B,faceIndex:G,object:h})}}},p=function(a,
 b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)o(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&p(a,this,c);o(a,this,c);c.sort(h);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)o(a[d],this,c),!0===b&&p(a[d],this,c);c.sort(h);return c}})(THREE);
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,m,n){h=!1;b=f;c=g;d=m;e=n;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
 g?e:g);a()};this.add3Points=function(f,g,m,n,l,o){!0===h?(h=!1,b=f<m?f<l?f:l:m<l?m:l,c=g<n?g<o?g:o:n<o?n:o,d=f>m?f>l?f:l:m>l?m:l,e=g>n?g>o?g:o:n>o?n:o):(b=f<m?f<l?f<b?f:b:l<b?l:b:m<l?m<b?m:b:l<b?l:b,c=g<n?g<o?g<c?g:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c,d=f>m?f>l?f>d?f:d:l>d?l:d:m>l?m>d?m:d:l>d?l:d,e=g>n?g>o?g>e?g:e:o>e?o:e:n>o?n>e?n:e:o>e?o:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
@@ -79,18 +79,18 @@ this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldN
 a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
 return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
 THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;m.push(a);n++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,o,p=[],q=0,t,r=[],A=0,u,s,D=[],z=0,w,v,C=[],E=0,H={objects:[],sprites:[],lights:[],elements:[]},P=new THREE.Vector3,B=new THREE.Vector4,K=new THREE.Matrix4,I=new THREE.Matrix4,G=new THREE.Frustum,L=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};this.unprojectVector=
-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,N){var Q=h.near,$=h.far,J=!1,ia,T,ja,Y,ea,ba,aa,ha,Ma,Na,Ga,Oa,xa,ya,xb,Va;Na=new THREE.Matrix3;v=s=t=o=0;H.elements.length=0;g.updateMatrixWorld();
-void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);K.multiply(h.projectionMatrix,h.matrixWorldInverse);G.setFromMatrix(K);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===G.contains(f))e=a(),e.object=f,null!==f.renderDepth?
-e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),K.multiplyVector3(P),e.z=P.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),K.multiplyVector3(P),e.z=P.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),K.multiplyVector3(P),e.z=P.z),H.objects.push(e));fb(f)}}};fb(g);!0===n&&H.objects.sort(c);g=0;for(n=H.objects.length;g<
-n;g++)if(ha=H.objects[g].object,Ma=ha.matrixWorld,j=0,ha instanceof THREE.Mesh){Ga=ha.geometry;Oa=ha.geometry.materials;ja=Ga.vertices;xa=Ga.faces;Ga=Ga.faceVertexUvs;Na.getInverse(Ma);Na.transpose();xb=ha.material instanceof THREE.MeshFaceMaterial;ia=0;for(T=ja.length;ia<T;ia++)i=b(),i.positionWorld.copy(ja[ia]),Ma.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),K.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
-i.visible=i.positionScreen.z>Q&&i.positionScreen.z<$;ja=0;for(ia=xa.length;ja<ia;ja++)if(T=xa[ja],Va=!0===xb?Oa[T.materialIndex]:ha.material,void 0!==Va){ba=Va.side;if(T instanceof THREE.Face3)if(Y=m[T.a],ea=m[T.b],aa=m[T.c],!0===Y.visible&&!0===ea.visible&&!0===aa.visible)if(J=0>(aa.positionScreen.x-Y.positionScreen.x)*(ea.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ea.positionScreen.x-Y.positionScreen.x),ba===THREE.DoubleSide||J===(ba===THREE.FrontSide))o===q?
-(ya=new THREE.RenderableFace3,p.push(ya),q++,o++,l=ya):l=p[o++],l.v1.copy(Y),l.v2.copy(ea),l.v3.copy(aa);else continue;else continue;else if(T instanceof THREE.Face4)if(Y=m[T.a],ea=m[T.b],aa=m[T.c],ya=m[T.d],!0===Y.visible&&!0===ea.visible&&!0===aa.visible&&!0===ya.visible)if(J=0>(ya.positionScreen.x-Y.positionScreen.x)*(ea.positionScreen.y-Y.positionScreen.y)-(ya.positionScreen.y-Y.positionScreen.y)*(ea.positionScreen.x-Y.positionScreen.x)||0>(ea.positionScreen.x-aa.positionScreen.x)*(ya.positionScreen.y-
-aa.positionScreen.y)-(ea.positionScreen.y-aa.positionScreen.y)*(ya.positionScreen.x-aa.positionScreen.x),ba===THREE.DoubleSide||J===(ba===THREE.FrontSide)){if(t===A){var kb=new THREE.RenderableFace4;r.push(kb);A++;t++;l=kb}else l=r[t++];l.v1.copy(Y);l.v2.copy(ea);l.v3.copy(aa);l.v4.copy(ya)}else continue;else continue;l.normalWorld.copy(T.normal);!1===J&&(ba===THREE.BackSide||ba===THREE.DoubleSide)&&l.normalWorld.negate();Na.multiplyVector3(l.normalWorld).normalize();l.centroidWorld.copy(T.centroid);
-Ma.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);K.multiplyVector3(l.centroidScreen);aa=T.vertexNormals;Y=0;for(ea=aa.length;Y<ea;Y++)ya=l.vertexNormalsWorld[Y],ya.copy(aa[Y]),!1===J&&(ba===THREE.BackSide||ba===THREE.DoubleSide)&&ya.negate(),Na.multiplyVector3(ya).normalize();l.vertexNormalsLength=aa.length;Y=0;for(ea=Ga.length;Y<ea;Y++)if(ya=Ga[Y][ja],void 0!==ya){ba=0;for(aa=ya.length;ba<aa;ba++)l.uvs[Y][ba]=ya[ba]}l.color=T.color;l.material=Va;l.z=l.centroidScreen.z;H.elements.push(l)}}else if(ha instanceof
-THREE.Line){I.multiply(K,Ma);ja=ha.geometry.vertices;Y=b();Y.positionScreen.copy(ja[0]);I.multiplyVector4(Y.positionScreen);Ma=ha.type===THREE.LinePieces?2:1;ia=1;for(T=ja.length;ia<T;ia++)Y=b(),Y.positionScreen.copy(ja[ia]),I.multiplyVector4(Y.positionScreen),0<(ia+1)%Ma||(ea=m[j-2],L.copy(Y.positionScreen),O.copy(ea.positionScreen),!0===d(L,O)&&(L.multiplyScalar(1/L.w),O.multiplyScalar(1/O.w),s===z?(Oa=new THREE.RenderableLine,D.push(Oa),z++,s++,u=Oa):u=D[s++],u.v1.positionScreen.copy(L),u.v2.positionScreen.copy(O),
-u.z=Math.max(L.z,O.z),u.material=ha.material,H.elements.push(u)))}g=0;for(n=H.sprites.length;g<n;g++)ha=H.sprites[g].object,Ma=ha.matrixWorld,ha instanceof THREE.Particle&&(B.set(Ma.elements[12],Ma.elements[13],Ma.elements[14],1),K.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===E?(Q=new THREE.RenderableParticle,C.push(Q),E++,v++,w=Q):w=C[v++],w.object=ha,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=ha.rotation.z,w.scale.x=ha.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),
-w.scale.y=ha.scale.y*Math.abs(w.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=ha.material,H.elements.push(w)));!0===N&&H.elements.sort(c);return H}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,o,p=[],q=0,t,r=[],A=0,u,s,D=[],z=0,w,v,C=[],E=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,J=new THREE.Matrix4,H=new THREE.Matrix4,I=new THREE.Matrix3,O=new THREE.Frustum,N=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};
+this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,S){var $=h.near,K=h.far,ja=!1,Q,ha,da,Y,aa,ba,ia,ya,Na,za,Oa,Aa,pa,xb,Va;v=s=t=o=0;G.elements.length=0;g.updateMatrixWorld();
+void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);O.setFromMatrix(J);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===O.contains(f))e=a(),e.object=f,null!==f.renderDepth?
+e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),J.multiplyVector3(L),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),J.multiplyVector3(L),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),J.multiplyVector3(L),e.z=L.z),G.objects.push(e));fb(f)}}};fb(g);!0===n&&G.objects.sort(c);g=0;for(n=G.objects.length;g<
+n;g++)if(ya=G.objects[g].object,Na=ya.matrixWorld,j=0,ya instanceof THREE.Mesh){za=ya.geometry;Oa=ya.geometry.materials;da=za.vertices;Aa=za.faces;za=za.faceVertexUvs;I.getInverse(Na);I.transpose();xb=ya.material instanceof THREE.MeshFaceMaterial;Q=0;for(ha=da.length;Q<ha;Q++)i=b(),i.positionWorld.copy(da[Q]),Na.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=
+i.positionScreen.z>$&&i.positionScreen.z<K;da=0;for(Q=Aa.length;da<Q;da++)if(ha=Aa[da],Va=!0===xb?Oa[ha.materialIndex]:ya.material,void 0!==Va){ba=Va.side;if(ha instanceof THREE.Face3)if(Y=m[ha.a],aa=m[ha.b],ia=m[ha.c],!0===Y.visible&&!0===aa.visible&&!0===ia.visible)if(ja=0>(ia.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(ia.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x),ba===THREE.DoubleSide||ja===(ba===THREE.FrontSide))o===q?(pa=
+new THREE.RenderableFace3,p.push(pa),q++,o++,l=pa):l=p[o++],l.v1.copy(Y),l.v2.copy(aa),l.v3.copy(ia);else continue;else continue;else if(ha instanceof THREE.Face4)if(Y=m[ha.a],aa=m[ha.b],ia=m[ha.c],pa=m[ha.d],!0===Y.visible&&!0===aa.visible&&!0===ia.visible&&!0===pa.visible)if(ja=0>(pa.positionScreen.x-Y.positionScreen.x)*(aa.positionScreen.y-Y.positionScreen.y)-(pa.positionScreen.y-Y.positionScreen.y)*(aa.positionScreen.x-Y.positionScreen.x)||0>(aa.positionScreen.x-ia.positionScreen.x)*(pa.positionScreen.y-
+ia.positionScreen.y)-(aa.positionScreen.y-ia.positionScreen.y)*(pa.positionScreen.x-ia.positionScreen.x),ba===THREE.DoubleSide||ja===(ba===THREE.FrontSide)){if(t===A){var kb=new THREE.RenderableFace4;r.push(kb);A++;t++;l=kb}else l=r[t++];l.v1.copy(Y);l.v2.copy(aa);l.v3.copy(ia);l.v4.copy(pa)}else continue;else continue;l.normalWorld.copy(ha.normal);!1===ja&&(ba===THREE.BackSide||ba===THREE.DoubleSide)&&l.normalWorld.negate();I.multiplyVector3(l.normalWorld).normalize();l.centroidWorld.copy(ha.centroid);
+Na.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);J.multiplyVector3(l.centroidScreen);ia=ha.vertexNormals;Y=0;for(aa=ia.length;Y<aa;Y++)pa=l.vertexNormalsWorld[Y],pa.copy(ia[Y]),!1===ja&&(ba===THREE.BackSide||ba===THREE.DoubleSide)&&pa.negate(),I.multiplyVector3(pa).normalize();l.vertexNormalsLength=ia.length;Y=0;for(aa=za.length;Y<aa;Y++)if(pa=za[Y][da],void 0!==pa){ba=0;for(ia=pa.length;ba<ia;ba++)l.uvs[Y][ba]=pa[ba]}l.color=ha.color;l.material=Va;l.z=l.centroidScreen.z;
+G.elements.push(l)}}else if(ya instanceof THREE.Line){H.multiply(J,Na);da=ya.geometry.vertices;Y=b();Y.positionScreen.copy(da[0]);H.multiplyVector4(Y.positionScreen);Na=ya.type===THREE.LinePieces?2:1;Q=1;for(ha=da.length;Q<ha;Q++)Y=b(),Y.positionScreen.copy(da[Q]),H.multiplyVector4(Y.positionScreen),0<(Q+1)%Na||(aa=m[j-2],N.copy(Y.positionScreen),M.copy(aa.positionScreen),!0===d(N,M)&&(N.multiplyScalar(1/N.w),M.multiplyScalar(1/M.w),s===z?(Oa=new THREE.RenderableLine,D.push(Oa),z++,s++,u=Oa):u=D[s++],
+u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(M),u.z=Math.max(N.z,M.z),u.material=ya.material,G.elements.push(u)))}g=0;for(n=G.sprites.length;g<n;g++)ya=G.sprites[g].object,Na=ya.matrixWorld,ya instanceof THREE.Particle&&(B.set(Na.elements[12],Na.elements[13],Na.elements[14],1),J.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===E?($=new THREE.RenderableParticle,C.push($),E++,v++,w=$):w=C[v++],w.object=ya,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=ya.rotation.z,w.scale.x=ya.scale.x*Math.abs(w.x-
+(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),w.scale.y=ya.scale.y*Math.abs(w.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=ya.material,G.elements.push(w)));!0===S&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
 h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
 return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
@@ -113,9 +113,9 @@ new THREE.Vector3]:c instanceof THREE.Face4&&(c.vertexNormals=[new THREE.Vector3
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],
 i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];
-j=a.vertices[d];m=g[e];n=g[f];l=g[v];o=i.x-h.x;p=j.x-h.x;q=i.y-h.y;t=j.y-h.y;r=i.z-h.z;A=j.z-h.z;u=n.u-m.u;s=l.u-m.u;D=n.v-m.v;z=l.v-m.v;w=1/(u*z-s*D);H.set((z*o-D*p)*w,(z*q-D*t)*w,(z*r-D*A)*w);P.set((u*p-s*o)*w,(u*t-s*q)*w,(u*A-s*r)*w);C[b].addSelf(H);C[c].addSelf(H);C[d].addSelf(H);E[b].addSelf(P);E[c].addSelf(P);E[d].addSelf(P)}var b,c,d,e,f,g,h,i,j,m,n,l,o,p,q,t,r,A,u,s,D,z,w,v,C=[],E=[],H=new THREE.Vector3,P=new THREE.Vector3,B=new THREE.Vector3,K=new THREE.Vector3,I=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,E[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)I.copy(f.vertexNormals[d]),e=f[G[d]],v=C[e],B.copy(v),B.subSelf(I.multiplyScalar(I.dot(v))).normalize(),
-K.cross(f.vertexNormals[d],v),e=K.dot(E[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=
+j=a.vertices[d];m=g[e];n=g[f];l=g[v];o=i.x-h.x;p=j.x-h.x;q=i.y-h.y;t=j.y-h.y;r=i.z-h.z;A=j.z-h.z;u=n.u-m.u;s=l.u-m.u;D=n.v-m.v;z=l.v-m.v;w=1/(u*z-s*D);G.set((z*o-D*p)*w,(z*q-D*t)*w,(z*r-D*A)*w);L.set((u*p-s*o)*w,(u*t-s*q)*w,(u*A-s*r)*w);C[b].addSelf(G);C[c].addSelf(G);C[d].addSelf(G);E[b].addSelf(L);E[c].addSelf(L);E[d].addSelf(L)}var b,c,d,e,f,g,h,i,j,m,n,l,o,p,q,t,r,A,u,s,D,z,w,v,C=[],E=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,E[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[I[d]],v=C[e],B.copy(v),B.subSelf(H.multiplyScalar(H.dot(v))).normalize(),
+J.cross(f.vertexNormals[d],v),e=J.dot(E[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=
 this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},
 mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==
 e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.GeometryIdCount=0;THREE.GeometryLibrary=[];
@@ -124,10 +124,10 @@ THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:fun
 max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
 if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.offsets,f=this.attributes.index.array,
 g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,o,p=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],o=g[3*i+2],p.set(n,l,o),n=g[3*j],l=g[3*j+1],o=g[3*j+2],q.set(n,l,o),n=g[3*m],l=g[3*m+1],o=g[3*m+2],t.set(n,l,o),r.sub(t,q),A.sub(p,q),r.crossSelf(A),h[3*i]+=r.x,h[3*i+1]+=r.y,h[3*i+
-2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*m]+=r.x,h[3*m+1]+=r.y,h[3*m+2]+=r.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],o=h[a+2],c=1/Math.sqrt(n*n+l*l+o*o),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){S.x=d[3*a];S.y=d[3*a+1];S.z=d[3*a+2];M.copy(S);Q=i[a];O.copy(Q);O.subSelf(S.multiplyScalar(S.dot(Q))).normalize();R.cross(M,Q);$=R.dot(j[a]);N=0>$?-1:1;h[4*a]=O.x;h[4*a+1]=O.y;h[4*a+2]=O.z;h[4*a+3]=N}if(void 0===this.attributes.index||void 0===
+2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*m]+=r.x,h[3*m+1]+=r.y,h[3*m+2]+=r.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],o=h[a+2],c=1/Math.sqrt(n*n+l*l+o*o),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){T.x=d[3*a];T.y=d[3*a+1];T.z=d[3*a+2];R.copy(T);S=i[a];N.copy(S);N.subSelf(T.multiplyScalar(T.dot(S))).normalize();M.cross(R,S);$=M.dot(j[a]);P=0>$?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=P}if(void 0===this.attributes.index||void 0===
 this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
-i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,o,p,q,t,r,A,u,s,D,z,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,E,H,P,B,K,I,G=this.offsets;H=0;for(P=G.length;H<P;++H){E=G[H].start;B=G[H].count;var L=G[H].index;C=E;for(E+=B;C<E;C+=3)B=L+b[C],K=L+b[C+1],I=L+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],o=c[3*K],p=c[3*K+1],q=c[3*K+2],t=c[3*I],r=c[3*I+1],A=c[3*I+2],u=e[2*B],s=e[2*B+1],D=e[2*K],z=e[2*K+1],w=e[2*I],v=e[2*I+1],o-=m,m=t-m,p-=n,n=r-n,q-=l,l=A-l,D-=u,u=w-u,z-=s,s=v-
-s,v=1/(D*s-u*z),f.set((s*o-z*m)*v,(s*p-z*n)*v,(s*q-z*l)*v),g.set((D*m-u*o)*v,(D*n-u*p)*v,(D*l-u*q)*v),i[B].addSelf(f),i[K].addSelf(f),i[I].addSelf(f),j[B].addSelf(g),j[K].addSelf(g),j[I].addSelf(g)}var O=new THREE.Vector3,R=new THREE.Vector3,S=new THREE.Vector3,M=new THREE.Vector3,N,Q,$;H=0;for(P=G.length;H<P;++H){E=G[H].start;B=G[H].count;L=G[H].index;C=E;for(E+=B;C<E;C+=3)B=L+b[C],K=L+b[C+1],I=L+b[C+2],a(B),a(K),a(I)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);
+i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,o,p,q,t,r,A,u,s,D,z,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,E,G,L,B,J,H,I=this.offsets;G=0;for(L=I.length;G<L;++G){E=I[G].start;B=I[G].count;var O=I[G].index;C=E;for(E+=B;C<E;C+=3)B=O+b[C],J=O+b[C+1],H=O+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],o=c[3*J],p=c[3*J+1],q=c[3*J+2],t=c[3*H],r=c[3*H+1],A=c[3*H+2],u=e[2*B],s=e[2*B+1],D=e[2*J],z=e[2*J+1],w=e[2*H],v=e[2*H+1],o-=m,m=t-m,p-=n,n=r-n,q-=l,l=A-l,D-=u,u=w-u,z-=s,s=v-
+s,v=1/(D*s-u*z),f.set((s*o-z*m)*v,(s*p-z*n)*v,(s*q-z*l)*v),g.set((D*m-u*o)*v,(D*n-u*p)*v,(D*l-u*q)*v),i[B].addSelf(f),i[J].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[J].addSelf(g),j[H].addSelf(g)}var N=new THREE.Vector3,M=new THREE.Vector3,T=new THREE.Vector3,R=new THREE.Vector3,P,S,$;G=0;for(L=I.length;G<L;++G){E=I[G].start;B=I[G].count;O=I[G].index;C=E;for(E+=B;C<E;C+=3)B=O+b[C],J=O+b[C+1],H=O+b[C+2],a(B),a(J),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);
 -1!==a&&THREE.GeometryLibrary.splice(a,1)}};
 THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
 f+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,n.x,l.x,g,h,i);d.y=b(j.y,m.y,n.y,l.y,g,h,i);d.z=b(j.z,m.z,n.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
@@ -156,14 +156,14 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
 2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,o,p,q,t,r,A,u,s;function D(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[3*d];f=l[3*d+1];g=l[3*d+2];h=L[2*e];e=L[2*e+1];i=L[2*f];j=L[2*f+1];f=L[2*g];m=L[2*g+1];g=K.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
-m));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,m,l,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=L[2*e];e=L[2*e+1];j=L[2*f];l=L[2*f+1];m=L[2*g];n=L[2*g+1];g=L[2*h];f=L[2*h+1];h=K.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,l));p.push(new THREE.UV(m,n));p.push(new THREE.UV(g,f));h.push(p)}}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
-K.faces.push(new THREE.Face3(e,f,g,null,null,h))}function H(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],K.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function P(b,c,d,e){for(var f,g,h,i,j,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];m=d[3*e+1];l=d[3*e+2];i=n[e];var o=G[3*m],p=G[3*m+1];m=G[3*m+2];var q=G[3*l],r=
-G[3*l+1];l=G[3*l+2];K.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,m),new THREE.Vector3(q,r,l)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,m,l,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];m=d[4*e];l=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*l],r=G[3*l+1];l=G[3*l+2];var t=G[3*n],s=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];K.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(G[3*m],G[3*m+1],G[3*m+2]),new THREE.Vector3(q,r,l),new THREE.Vector3(t,s,n),new THREE.Vector3(u,v,o)],null,j))}}var K=this,I=0,G=[],L=[],O,R,S;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(K,d,b);s=a;R=I;b=new Uint8Array(s,R,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[R+A]);c=z(s,R+12);z(s,R+13);z(s,R+14);z(s,R+15);e=z(s,R+16);i=z(s,R+17);j=z(s,R+18);m=z(s,R+19);n=w(s,R+20);l=w(s,R+20+4);o=w(s,R+20+8);p=w(s,R+20+12);q=w(s,R+20+16);t=w(s,R+20+20);r=
-w(s,R+20+24);A=w(s,R+20+28);b=w(s,R+20+32);u=w(s,R+20+36);s=w(s,R+20+40);I+=c;R=3*e+m;S=4*e+m;O=p*R;c=q*(R+3*i);e=t*(R+3*j);m=r*(R+3*i+3*j);R=A*S;i=b*(S+4*i);j=u*(S+4*j);S=I;var I=new Float32Array(a,I,3*n),M,N,Q,$;for(M=0;M<n;M++)N=I[3*M],Q=I[3*M+1],$=I[3*M+2],K.vertices.push(new THREE.Vector3(N,Q,$));n=I=S+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){I=new Int8Array(a,I,3*l);for(S=0;S<l;S++)M=I[3*S],N=I[3*S+1],Q=I[3*S+2],G.push(M/127,N/127,Q/127)}I=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=I+=D(3*l);if(o){I=
-new Float32Array(a,I,2*o);for(n=0;n<o;n++)S=I[2*n],M=I[2*n+1],L.push(S,M)}o=I=l+2*o*Float32Array.BYTES_PER_ELEMENT;O=o+O+D(2*p);l=O+c+D(2*q);c=l+e+D(2*t);e=c+m+D(2*r);R=e+R+D(2*A);m=R+i+D(2*b);i=m+j+D(2*u);t&&(j=l+3*t*Uint32Array.BYTES_PER_ELEMENT,E(t,l,j+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,j));r&&(t=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=t+3*r*Uint32Array.BYTES_PER_ELEMENT,P(r,c,t,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));u&&(r=m+4*u*Uint32Array.BYTES_PER_ELEMENT,H(u,m,r+4*u*Uint32Array.BYTES_PER_ELEMENT),
-C(u,r));s&&(u=i+4*s*Uint32Array.BYTES_PER_ELEMENT,r=u+4*s*Uint32Array.BYTES_PER_ELEMENT,B(s,i,u,r+4*s*Uint32Array.BYTES_PER_ELEMENT),C(s,r));p&&E(p,o,o+3*p*Uint32Array.BYTES_PER_ELEMENT);q&&(p=O+3*q*Uint32Array.BYTES_PER_ELEMENT,P(q,O,p,p+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&H(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=R+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,R,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,o,p,q,t,r,A,u,s;function D(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[3*d];f=l[3*d+1];g=l[3*d+2];h=O[2*e];e=O[2*e+1];i=O[2*f];j=O[2*f+1];f=O[2*g];m=O[2*g+1];g=J.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
+m));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,m,l,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=O[2*e];e=O[2*e+1];j=O[2*f];l=O[2*f+1];m=O[2*g];n=O[2*g+1];g=O[2*h];f=O[2*h+1];h=J.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,l));p.push(new THREE.UV(m,n));p.push(new THREE.UV(g,f));h.push(p)}}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
+J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function L(b,c,d,e){for(var f,g,h,i,j,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];m=d[3*e+1];l=d[3*e+2];i=n[e];var o=I[3*m],p=I[3*m+1];m=I[3*m+2];var q=I[3*l],r=
+I[3*l+1];l=I[3*l+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(I[3*j],I[3*j+1],I[3*j+2]),new THREE.Vector3(o,p,m),new THREE.Vector3(q,r,l)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,m,l,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];m=d[4*e];l=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=I[3*l],r=I[3*l+1];l=I[3*l+2];var t=I[3*n],s=I[3*n+1];n=I[3*n+2];var u=I[3*o],v=I[3*o+1];o=I[3*o+2];J.faces.push(new THREE.Face4(f,
+g,h,i,[new THREE.Vector3(I[3*m],I[3*m+1],I[3*m+2]),new THREE.Vector3(q,r,l),new THREE.Vector3(t,s,n),new THREE.Vector3(u,v,o)],null,j))}}var J=this,H=0,I=[],O=[],N,M,T;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(J,d,b);s=a;M=H;b=new Uint8Array(s,M,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[M+A]);c=z(s,M+12);z(s,M+13);z(s,M+14);z(s,M+15);e=z(s,M+16);i=z(s,M+17);j=z(s,M+18);m=z(s,M+19);n=w(s,M+20);l=w(s,M+20+4);o=w(s,M+20+8);p=w(s,M+20+12);q=w(s,M+20+16);t=w(s,M+20+20);r=
+w(s,M+20+24);A=w(s,M+20+28);b=w(s,M+20+32);u=w(s,M+20+36);s=w(s,M+20+40);H+=c;M=3*e+m;T=4*e+m;N=p*M;c=q*(M+3*i);e=t*(M+3*j);m=r*(M+3*i+3*j);M=A*T;i=b*(T+4*i);j=u*(T+4*j);T=H;var H=new Float32Array(a,H,3*n),R,P,S,$;for(R=0;R<n;R++)P=H[3*R],S=H[3*R+1],$=H[3*R+2],J.vertices.push(new THREE.Vector3(P,S,$));n=H=T+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){H=new Int8Array(a,H,3*l);for(T=0;T<l;T++)R=H[3*T],P=H[3*T+1],S=H[3*T+2],I.push(R/127,P/127,S/127)}H=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=H+=D(3*l);if(o){H=
+new Float32Array(a,H,2*o);for(n=0;n<o;n++)T=H[2*n],R=H[2*n+1],O.push(T,R)}o=H=l+2*o*Float32Array.BYTES_PER_ELEMENT;N=o+N+D(2*p);l=N+c+D(2*q);c=l+e+D(2*t);e=c+m+D(2*r);M=e+M+D(2*A);m=M+i+D(2*b);i=m+j+D(2*u);t&&(j=l+3*t*Uint32Array.BYTES_PER_ELEMENT,E(t,l,j+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,j));r&&(t=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=t+3*r*Uint32Array.BYTES_PER_ELEMENT,L(r,c,t,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));u&&(r=m+4*u*Uint32Array.BYTES_PER_ELEMENT,G(u,m,r+4*u*Uint32Array.BYTES_PER_ELEMENT),
+C(u,r));s&&(u=i+4*s*Uint32Array.BYTES_PER_ELEMENT,r=u+4*s*Uint32Array.BYTES_PER_ELEMENT,B(s,i,u,r+4*s*Uint32Array.BYTES_PER_ELEMENT),C(s,r));p&&E(p,o,o+3*p*Uint32Array.BYTES_PER_ELEMENT);q&&(p=N+3*q*Uint32Array.BYTES_PER_ELEMENT,L(q,N,p,p+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&G(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=M+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,M,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
 e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
@@ -190,26 +190,26 @@ d.morphTargets[f].vertices=[];l=d.morphTargets[f].vertices;j=a.morphTargets[f].v
 d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
 THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(M.scene,Q.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);E=M.materials[e.materials[0]];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,E,e)),l.load(d(e.url,Q.urlBaseType))):
-l.options?l.load(d(e.url,Q.urlBaseType),h(c,a,E,e)):l.load(d(e.url,Q.urlBaseType),h(c,a,E,e),i)}else if(void 0!==e.geometry){if(C=M.geometries[e.geometry])g=!1,E=M.materials[e.materials[0]],(g=E instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,s=e.rotation,D=e.quaternion,z=e.scale,r=e.matrix,D=0,0===e.materials.length&&(E=new THREE.MeshFaceMaterial),1<e.materials.length&&(E=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,E):e.morph?(g=new THREE.MorphAnimMesh(C,E),void 0!==
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(R.scene,S.objects)}function f(a,b){for(var c in b)if(void 0===R.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);E=R.materials[e.materials[0]];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,E,e)),l.load(d(e.url,S.urlBaseType))):
+l.options?l.load(d(e.url,S.urlBaseType),h(c,a,E,e)):l.load(d(e.url,S.urlBaseType),h(c,a,E,e),i)}else if(void 0!==e.geometry){if(C=R.geometries[e.geometry])g=!1,E=R.materials[e.materials[0]],(g=E instanceof THREE.ShaderMaterial)&&C.computeTangents(),u=e.position,s=e.rotation,D=e.quaternion,z=e.scale,r=e.matrix,D=0,0===e.materials.length&&(E=new THREE.MeshFaceMaterial),1<e.materials.length&&(E=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(C,E):e.morph?(g=new THREE.MorphAnimMesh(C,E),void 0!==
 e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),E.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,E),g.name=c,r?(g.matrixAutoUpdate=!1,g.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(g.position.set(u[0],u[1],u[2]),D?(g.quaternion.set(D[0],D[1],D[2],D[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2])),g.visible=e.visible,g.castShadow=
-e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),M.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(I=void 0!==e.color?e.color:16777215,G=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,K=new THREE.DirectionalLight(I,G),K.position.set(u[0],u[1],u[2]),e.target&&(N.push({object:K,targetName:e.target}),K.target=null)):"PointLight"===e.type?(u=e.position,A=e.distance,K=new THREE.PointLight(I,G,A),K.position.set(u[0],u[1],
-u[2])):"AmbientLight"===e.type&&(K=new THREE.AmbientLight(I)),a.add(K),K.name=c,M.lights[c]=K,M.objects[c]=K):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?H=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(H=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,H.position.set(u[0],u[1],u[2]),a.add(H),H.name=c,M.cameras[c]=H,M.objects[c]=H):(u=e.position,s=e.rotation,D=e.quaternion,
-z=e.scale,D=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),D?(g.quaternion.set(D[0],D[1],D[2],D[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){M.geometries[a]=b;e();L-=1;m.onLoadComplete();j()}}function h(a,
-b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=f;e();L-=1;m.onLoadComplete();j()}}function i(a){return function(b){M.geometries[a]=b}}function j(){m.callbackProgress({totalModels:R,totalTextures:S,loadedModels:R-L,loadedTextures:S-
-O},M);m.onLoadProgress();if(0===L&&0===O){for(var a=0;a<N.length;a++){var c=N[a],d=M.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,M.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(M)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,o,p,q,t,r,A,u,s,D,z,w,v,C,E,H,P,B,K,I,G,L,O,R,S,M,N=[],Q=a,$;for($ in this.geometryHandlerMap)a=this.geometryHandlerMap[$].loaderClass,this.geometryHandlerMap[$].loaderObject=new a;for($ in this.hierarchyHandlerMap)a=
-this.hierarchyHandlerMap[$].loaderClass,this.hierarchyHandlerMap[$].loaderObject=new a;O=L=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&($=Q.transform.position,a=Q.transform.rotation,c=Q.transform.scale,$&&M.scene.position.set($[0],$[1],$[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),$||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();$=function(a){return function(){O-=
-a;j();m.onLoadComplete()}};for(p in Q.fogs)a=Q.fogs[p],"linear"===a.type?P=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(P=new THREE.FogExp2(0,a.density)),w=a.color,P.color.setRGB(w[0],w[1],w[2]),M.fogs[p]=P;for(l in Q.geometries)t=Q.geometries[l],t.type in this.geometryHandlerMap&&(L+=1,m.onLoadStart());for(var J in Q.objects)p=Q.objects[J],p.type&&p.type in this.hierarchyHandlerMap&&(L+=1,m.onLoadStart());R=L;for(l in Q.geometries)if(t=Q.geometries[l],"cube"===t.type)C=new THREE.CubeGeometry(t.width,
-t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments,null,t.flipped,t.sides),M.geometries[l]=C;else if("plane"===t.type)C=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),M.geometries[l]=C;else if("sphere"===t.type)C=new THREE.SphereGeometry(t.radius,t.widthSegments,t.heightSegments),M.geometries[l]=C;else if("cylinder"===t.type)C=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),M.geometries[l]=C;else if("torus"===t.type)C=new THREE.TorusGeometry(t.radius,
-t.tube,t.segmentsR,t.segmentsT),M.geometries[l]=C;else if("icosahedron"===t.type)C=new THREE.IcosahedronGeometry(t.radius,t.subdivisions),M.geometries[l]=C;else if(t.type in this.geometryHandlerMap){J={};for(B in t)"type"!==B&&"url"!==B&&(J[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,Q.urlBaseType),g(l),J)}else"embedded"===t.type&&(J=Q.embeds[t.id],J.metadata=Q.metadata,J&&this.geometryHandlerMap.ascii.loaderObject.createModel(J,i(l),""));for(q in Q.textures)if(l=Q.textures[q],
-l.url instanceof Array){O+=l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else O+=1,m.onLoadStart();S=O;for(q in Q.textures){l=Q.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){J=l.url.length;p=[];for(B=0;B<J;B++)p[B]=d(l.url[B],Q.urlBaseType);B=(B=p[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(p,l.mapping,$(J)):THREE.ImageUtils.loadTextureCube(p,l.mapping,$(J))}else{B=l.url.toLowerCase().endsWith(".dds");
-J=d(l.url,Q.urlBaseType);p=$(1);B=B?THREE.ImageUtils.loadCompressedTexture(J,l.mapping,p):THREE.ImageUtils.loadTexture(J,l.mapping,p);void 0!==THREE[l.minFilter]&&(B.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(B.magFilter=THREE[l.magFilter]);l.anisotropy&&(B.anisotropy=l.anisotropy);if(l.repeat&&(B.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))B.wrapT=THREE.RepeatWrapping;l.offset&&B.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&
-(J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==J[l.wrap[0]]&&(B.wrapS=J[l.wrap[0]]),void 0!==J[l.wrap[1]]))B.wrapT=J[l.wrap[1]]}M.textures[q]=B}for(o in Q.materials){r=Q.materials[o];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=M.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]="double"==r.parameters[v]?THREE.DoubleSide:"back"==
+e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),R.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,I=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,J=new THREE.DirectionalLight(H,I),J.position.set(u[0],u[1],u[2]),e.target&&(P.push({object:J,targetName:e.target}),J.target=null)):"PointLight"===e.type?(u=e.position,A=e.distance,J=new THREE.PointLight(H,I,A),J.position.set(u[0],u[1],
+u[2])):"AmbientLight"===e.type&&(J=new THREE.AmbientLight(H)),a.add(J),J.name=c,R.lights[c]=J,R.objects[c]=J):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?G=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(G=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,G.position.set(u[0],u[1],u[2]),a.add(G),G.name=c,R.cameras[c]=G,R.objects[c]=G):(u=e.position,s=e.rotation,D=e.quaternion,
+z=e.scale,D=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),D?(g.quaternion.set(D[0],D[1],D[2],D[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),R.objects[c]=g,R.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){R.geometries[a]=b;e();O-=1;m.onLoadComplete();j()}}function h(a,
+b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);R.objects[a]=f;e();O-=1;m.onLoadComplete();j()}}function i(a){return function(b){R.geometries[a]=b}}function j(){m.callbackProgress({totalModels:M,totalTextures:T,loadedModels:M-O,loadedTextures:T-
+N},R);m.onLoadProgress();if(0===O&&0===N){for(var a=0;a<P.length;a++){var c=P[a],d=R.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,R.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(R)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,o,p,q,t,r,A,u,s,D,z,w,v,C,E,G,L,B,J,H,I,O,N,M,T,R,P=[],S=a,$;for($ in this.geometryHandlerMap)a=this.geometryHandlerMap[$].loaderClass,this.geometryHandlerMap[$].loaderObject=new a;for($ in this.hierarchyHandlerMap)a=
+this.hierarchyHandlerMap[$].loaderClass,this.hierarchyHandlerMap[$].loaderObject=new a;N=O=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(S.transform&&($=S.transform.position,a=S.transform.rotation,c=S.transform.scale,$&&R.scene.position.set($[0],$[1],$[2]),a&&R.scene.rotation.set(a[0],a[1],a[2]),c&&R.scene.scale.set(c[0],c[1],c[2]),$||a||c))R.scene.updateMatrix(),R.scene.updateMatrixWorld();$=function(a){return function(){N-=
+a;j();m.onLoadComplete()}};for(p in S.fogs)a=S.fogs[p],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),w=a.color,L.color.setRGB(w[0],w[1],w[2]),R.fogs[p]=L;for(l in S.geometries)t=S.geometries[l],t.type in this.geometryHandlerMap&&(O+=1,m.onLoadStart());for(var K in S.objects)p=S.objects[K],p.type&&p.type in this.hierarchyHandlerMap&&(O+=1,m.onLoadStart());M=O;for(l in S.geometries)if(t=S.geometries[l],"cube"===t.type)C=new THREE.CubeGeometry(t.width,
+t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments,null,t.flipped,t.sides),R.geometries[l]=C;else if("plane"===t.type)C=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),R.geometries[l]=C;else if("sphere"===t.type)C=new THREE.SphereGeometry(t.radius,t.widthSegments,t.heightSegments),R.geometries[l]=C;else if("cylinder"===t.type)C=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),R.geometries[l]=C;else if("torus"===t.type)C=new THREE.TorusGeometry(t.radius,
+t.tube,t.segmentsR,t.segmentsT),R.geometries[l]=C;else if("icosahedron"===t.type)C=new THREE.IcosahedronGeometry(t.radius,t.subdivisions),R.geometries[l]=C;else if(t.type in this.geometryHandlerMap){K={};for(B in t)"type"!==B&&"url"!==B&&(K[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,S.urlBaseType),g(l),K)}else"embedded"===t.type&&(K=S.embeds[t.id],K.metadata=S.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(l),""));for(q in S.textures)if(l=S.textures[q],
+l.url instanceof Array){N+=l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else N+=1,m.onLoadStart();T=N;for(q in S.textures){l=S.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){K=l.url.length;p=[];for(B=0;B<K;B++)p[B]=d(l.url[B],S.urlBaseType);B=(B=p[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(p,l.mapping,$(K)):THREE.ImageUtils.loadTextureCube(p,l.mapping,$(K))}else{B=l.url.toLowerCase().endsWith(".dds");
+K=d(l.url,S.urlBaseType);p=$(1);B=B?THREE.ImageUtils.loadCompressedTexture(K,l.mapping,p):THREE.ImageUtils.loadTexture(K,l.mapping,p);void 0!==THREE[l.minFilter]&&(B.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(B.magFilter=THREE[l.magFilter]);l.anisotropy&&(B.anisotropy=l.anisotropy);if(l.repeat&&(B.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))B.wrapT=THREE.RepeatWrapping;l.offset&&B.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&
+(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[l.wrap[0]]&&(B.wrapS=K[l.wrap[0]]),void 0!==K[l.wrap[1]]))B.wrapT=K[l.wrap[1]]}R.textures[q]=B}for(o in S.materials){r=S.materials[o];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=R.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]="double"==r.parameters[v]?THREE.DoubleSide:"back"==
 r.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?r.parameters[v]=r.parameters[v]in THREE?THREE[r.parameters[v]]:THREE.NormalBlending:"combine"===v?r.parameters[v]="MixOperation"==r.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==r.parameters[v]?r.parameters[v]=THREE.FaceColors:r.parameters[v]&&(r.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=r.parameters[v],r.parameters[v]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==r.parameters.opacity&&1>r.parameters.opacity&&
-(r.parameters.transparent=!0);r.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,$=THREE.UniformsUtils.clone(q.uniforms),l=r.parameters.color,B=r.parameters.specular,J=r.parameters.ambient,p=r.parameters.shininess,$.tNormal.value=M.textures[r.parameters.normalMap],r.parameters.normalScale&&$.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&($.tDiffuse.value=r.parameters.map,$.enableDiffuse.value=!0),r.parameters.envMap&&($.tCube.value=r.parameters.envMap,
-$.enableReflection.value=!0,$.uReflectivity.value=r.parameters.reflectivity),r.parameters.lightMap&&($.tAO.value=r.parameters.lightMap,$.enableAO.value=!0),r.parameters.specularMap&&($.tSpecular.value=M.textures[r.parameters.specularMap],$.enableSpecular.value=!0),r.parameters.displacementMap&&($.tDisplacement.value=M.textures[r.parameters.displacementMap],$.enableDisplacement.value=!0,$.uDisplacementBias.value=r.parameters.displacementBias,$.uDisplacementScale.value=r.parameters.displacementScale),
-$.uDiffuseColor.value.setHex(l),$.uSpecularColor.value.setHex(B),$.uAmbientColor.value.setHex(J),$.uShininess.value=p,r.parameters.opacity&&($.uOpacity.value=r.parameters.opacity),E=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:$,lights:!0,fog:!0})):E=new THREE[r.type](r.parameters);M.materials[o]=E}e();M.cameras&&Q.defaults.camera&&(M.currentCamera=M.cameras[Q.defaults.camera]);M.fogs&&Q.defaults.fog&&(M.scene.fog=M.fogs[Q.defaults.fog]);w=Q.defaults.bgcolor;
-M.bgColor=new THREE.Color;M.bgColor.setRGB(w[0],w[1],w[2]);M.bgColorAlpha=Q.defaults.bgalpha;m.callbackSync(M);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+(r.parameters.transparent=!0);r.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,$=THREE.UniformsUtils.clone(q.uniforms),l=r.parameters.color,B=r.parameters.specular,K=r.parameters.ambient,p=r.parameters.shininess,$.tNormal.value=R.textures[r.parameters.normalMap],r.parameters.normalScale&&$.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&($.tDiffuse.value=r.parameters.map,$.enableDiffuse.value=!0),r.parameters.envMap&&($.tCube.value=r.parameters.envMap,
+$.enableReflection.value=!0,$.uReflectivity.value=r.parameters.reflectivity),r.parameters.lightMap&&($.tAO.value=r.parameters.lightMap,$.enableAO.value=!0),r.parameters.specularMap&&($.tSpecular.value=R.textures[r.parameters.specularMap],$.enableSpecular.value=!0),r.parameters.displacementMap&&($.tDisplacement.value=R.textures[r.parameters.displacementMap],$.enableDisplacement.value=!0,$.uDisplacementBias.value=r.parameters.displacementBias,$.uDisplacementScale.value=r.parameters.displacementScale),
+$.uDiffuseColor.value.setHex(l),$.uSpecularColor.value.setHex(B),$.uAmbientColor.value.setHex(K),$.uShininess.value=p,r.parameters.opacity&&($.uOpacity.value=r.parameters.opacity),E=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:$,lights:!0,fog:!0})):E=new THREE[r.type](r.parameters);R.materials[o]=E}e();R.cameras&&S.defaults.camera&&(R.currentCamera=R.cameras[S.defaults.camera]);R.fogs&&S.defaults.fog&&(R.scene.fog=R.fogs[S.defaults.fog]);w=S.defaults.bgcolor;
+R.bgColor=new THREE.Color;R.bgColor.setRGB(w[0],w[1],w[2]);R.bgColorAlpha=S.defaults.bgalpha;m.callbackSync(R);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
 THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -277,34 +277,34 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===t
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
 THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){s!==a&&(s=q.strokeStyle=a)}function e(a){D!==a&&(D=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
-document.createElement("canvas"),n,l,o,p,q=m.getContext("2d"),t=new THREE.Color(0),r=0,A=1,u=0,s=null,D=null,z=null,w=null,v=null,C,E,H,P,B=new THREE.RenderableVertex,K=new THREE.RenderableVertex,I,G,L,O,R,S,M,N,Q,$,J,ia,T=new THREE.Color,ja=new THREE.Color,Y=new THREE.Color,ea=new THREE.Color,ba=new THREE.Color,aa=new THREE.Color,ha=new THREE.Color,Ma={},Na={},Ga,Oa,xa,ya,xb,Va,fb,kb,Bb,Cb,eb=new THREE.Rectangle,Ra=new THREE.Rectangle,Ha=new THREE.Rectangle,lb=!1,Ka=new THREE.Color,$a=new THREE.Color,
-db=new THREE.Color,ka=new THREE.Vector3,ab,bb,mb,na,gb,qb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);mb=bb.getImageData(0,0,2,2);na=mb.data;gb=document.createElement("canvas");gb.width=gb.height=a;qb=gb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;o=
+document.createElement("canvas"),n,l,o,p,q=m.getContext("2d"),t=new THREE.Color(0),r=0,A=1,u=0,s=null,D=null,z=null,w=null,v=null,C,E,G,L,B=new THREE.RenderableVertex,J=new THREE.RenderableVertex,H,I,O,N,M,T,R,P,S,$,K,ja,Q=new THREE.Color,ha=new THREE.Color,da=new THREE.Color,Y=new THREE.Color,aa=new THREE.Color,ba=new THREE.Color,ia=new THREE.Color,ya={},Na={},za,Oa,Aa,pa,xb,Va,fb,kb,Bb,Cb,eb=new THREE.Rectangle,Ra=new THREE.Rectangle,Ia=new THREE.Rectangle,lb=!1,La=new THREE.Color,$a=new THREE.Color,
+db=new THREE.Color,ka=new THREE.Vector3,ab,bb,mb,ua,gb,qb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);mb=bb.getImageData(0,0,2,2);ua=mb.data;gb=document.createElement("canvas");gb.width=gb.height=a;qb=gb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;o=
 Math.floor(n/2);p=Math.floor(l/2);m.width=n;m.height=l;eb.set(-o,-p,o,p);Ra.set(-o,-p,o,p);A=1;u=0;v=w=z=D=s=null};this.setClearColor=function(a,b){t.copy(a);r=void 0!==b?b:1;Ra.set(-o,-p,o,p)};this.setClearColorHex=function(a,b){t.setHex(a);r=void 0!==b?b:1;Ra.set(-o,-p,o,p)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,o,p);!1===Ra.isEmpty()&&(Ra.minSelf(eb),Ra.inflate(2),1>r&&q.clearRect(Math.floor(Ra.getX()),Math.floor(Ra.getY()),Math.floor(Ra.getWidth()),
 Math.floor(Ra.getHeight())),0<r&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+r+")"),q.fillRect(Math.floor(Ra.getX()),Math.floor(Ra.getY()),Math.floor(Ra.getWidth()),Math.floor(Ra.getHeight()))),Ra.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ka.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);I=a.positionScreen.x;G=a.positionScreen.y;L=d.positionScreen.x;O=d.positionScreen.y;R=e.positionScreen.x;S=e.positionScreen.y;r(I,G,L,O,R,S);(j instanceof
-THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(aa.copy(j.color),ha.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(aa.r*=i.color.r,aa.g*=i.color.g,aa.b*=i.color.b),!0===lb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ja.r=Y.r=ea.r=Ka.r,ja.g=Y.g=ea.g=Ka.g,ja.b=Y.b=ea.b=Ka.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],ja),m(i.v2.positionWorld,i.vertexNormalsWorld[1],Y),m(i.v3.positionWorld,i.vertexNormalsWorld[2],ea),
-ja.r=ja.r*aa.r+ha.r,ja.g=ja.g*aa.g+ha.g,ja.b=ja.b*aa.b+ha.b,Y.r=Y.r*aa.r+ha.r,Y.g=Y.g*aa.g+ha.g,Y.b=Y.b*aa.b+ha.b,ea.r=ea.r*aa.r+ha.r,ea.g=ea.g*aa.g+ha.g,ea.b=ea.b*aa.b+ha.b,ba.r=0.5*(Y.r+ea.r),ba.g=0.5*(Y.g+ea.g),ba.b=0.5*(Y.b+ea.b),xa=wc(ja,Y,ea,ba),ma(I,G,L,O,R,S,0,0,1,0,0,1,xa)):(T.r=Ka.r,T.g=Ka.g,T.b=Ka.b,m(i.centroidWorld,i.normalWorld,T),T.r=T.r*aa.r+ha.r,T.g=T.g*aa.g+ha.g,T.b=T.b*aa.b+ha.b,!0===j.wireframe?s(T,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(T)):!0===j.wireframe?
-s(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(ya=i.uvs[0],A(I,G,L,O,R,S,ya[g].u,ya[g].v,ya[h].u,ya[h].v,ya[k].u,ya[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ka.copy(i.vertexNormalsWorld[g]),xb=0.5*(ka.x*a.elements[0]+ka.y*
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-b)}function u(a){e(a.getContextStyle());q.fill()}function A(a,b,c,d,f,g,h,k,i,j,l,m,ma){if(!(ma instanceof THREE.DataTexture||void 0===ma.image||0==ma.image.width)){if(!0===ma.needsUpdate){var n=ma.wrapS==THREE.RepeatWrapping,nb=ma.wrapT==THREE.RepeatWrapping;Ma[ma.id]=q.createPattern(ma.image,!0===n&&!0===nb?"repeat":!0===n&&!1===nb?"repeat-x":!1===n&&!0===nb?"repeat-y":"no-repeat");ma.needsUpdate=!1}void 0===Ma[ma.id]?e("rgba(0,0,0,1)"):e(Ma[ma.id]);var n=ma.offset.x/ma.repeat.x,nb=ma.offset.y/
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-2]/255),u(T)):(n=1/n,ma=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*c)*n,d=(i*g-l*d)*n,a=a-ma*h-c*k,h=b-j*h-d*k,q.save(),q.transform(ma,j,c,d,a,h),q.fill(),q.restore())}}function ma(a,b,c,d,e,f,g,h,k,i,j,l,m){var ma,n;ma=m.width-1;n=m.height-1;g*=ma;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*ma-g;i=i*n-h;j=j*ma-g;l=l*n-h;n=1/(k*l-j*i);ma=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-ma*g-c*h;b=b-i*g-d*h;q.save();q.transform(ma,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function wc(a,b,c,d){na[0]=255*
-a.r|0;na[1]=255*a.g|0;na[2]=255*a.b|0;na[4]=255*b.r|0;na[5]=255*b.g|0;na[6]=255*b.b|0;na[8]=255*c.r|0;na[9]=255*c.g|0;na[10]=255*c.b|0;na[12]=255*d.r|0;na[13]=255*d.g|0;na[14]=255*d.b|0;bb.putImageData(mb,0,0);qb.drawImage(ab,0,0);return gb}function nb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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-T.b*=oa.color.b),t(I,G,L,O,R,S,M,N),!0===da.wireframe?s(T,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):u(T)):da instanceof THREE.MeshNormalMaterial?(T.r=gc(oa.normalWorld.x),T.g=gc(oa.normalWorld.y),T.b=gc(oa.normalWorld.z),t(I,G,L,O,R,S,M,N),!0===da.wireframe?s(T,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):u(T)):da instanceof THREE.MeshDepthMaterial&&(Ga=l.near,Oa=l.far,ja.r=ja.g=ja.b=1-nb(pa.positionScreen.z,Ga,Oa),Y.r=Y.g=Y.b=1-nb(D.positionScreen.z,Ga,Oa),
-ea.r=ea.g=ea.b=1-nb(Ab.positionScreen.z,Ga,Oa),ba.r=ba.g=ba.b=1-nb(zb.positionScreen.z,Ga,Oa),xa=wc(ja,Y,ea,ba),r(I,G,L,O,M,N),ma(I,G,L,O,M,N,0,0,1,0,0,1,xa),r(Q,$,R,S,J,ia),ma(Q,$,R,S,J,ia,1,0,1,1,0,1,xa));Ra.addRectangle(Ha)}q.setTransform(1,0,0,1,0,0)}}};
+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ka.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;I=a.positionScreen.y;O=d.positionScreen.x;N=d.positionScreen.y;M=e.positionScreen.x;T=e.positionScreen.y;r(H,I,O,N,M,T);(j instanceof
+THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(ba.copy(j.color),ia.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(ba.r*=i.color.r,ba.g*=i.color.g,ba.b*=i.color.b),!0===lb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ha.r=da.r=Y.r=La.r,ha.g=da.g=Y.g=La.g,ha.b=da.b=Y.b=La.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],ha),m(i.v2.positionWorld,i.vertexNormalsWorld[1],da),m(i.v3.positionWorld,i.vertexNormalsWorld[2],
+Y),ha.r=ha.r*ba.r+ia.r,ha.g=ha.g*ba.g+ia.g,ha.b=ha.b*ba.b+ia.b,da.r=da.r*ba.r+ia.r,da.g=da.g*ba.g+ia.g,da.b=da.b*ba.b+ia.b,Y.r=Y.r*ba.r+ia.r,Y.g=Y.g*ba.g+ia.g,Y.b=Y.b*ba.b+ia.b,aa.r=0.5*(da.r+Y.r),aa.g=0.5*(da.g+Y.g),aa.b=0.5*(da.b+Y.b),Aa=wc(ha,da,Y,aa),ma(H,I,O,N,M,T,0,0,1,0,0,1,Aa)):(Q.r=La.r,Q.g=La.g,Q.b=La.b,m(i.centroidWorld,i.normalWorld,Q),Q.r=Q.r*ba.r+ia.r,Q.g=Q.g*ba.g+ia.g,Q.b=Q.b*ba.b+ia.b,!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q)):!0===j.wireframe?
+s(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(pa=i.uvs[0],A(H,I,O,N,M,T,pa[g].u,pa[g].v,pa[h].u,pa[h].v,pa[k].u,pa[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ka.copy(i.vertexNormalsWorld[g]),xb=0.5*(ka.x*a.elements[0]+ka.y*
+a.elements[4]+ka.z*a.elements[8])+0.5,Va=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[h]),fb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,kb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,ka.copy(i.vertexNormalsWorld[k]),Bb=0.5*(ka.x*a.elements[0]+ka.y*a.elements[4]+ka.z*a.elements[8])+0.5,Cb=0.5*(ka.x*a.elements[1]+ka.y*a.elements[5]+ka.z*a.elements[9])+0.5,A(H,I,O,N,M,T,xb,Va,fb,kb,Bb,Cb,j.envMap)):(Q.copy(j.color),
+j.vertexColors===THREE.FaceColors&&(Q.r*=i.color.r,Q.g*=i.color.g,Q.b*=i.color.b),!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q)):j instanceof THREE.MeshDepthMaterial?(za=l.near,Oa=l.far,ha.r=ha.g=ha.b=1-nb(a.positionScreen.z,za,Oa),da.r=da.g=da.b=1-nb(d.positionScreen.z,za,Oa),Y.r=Y.g=Y.b=1-nb(e.positionScreen.z,za,Oa),aa.r=0.5*(da.r+Y.r),aa.g=0.5*(da.g+Y.g),aa.b=0.5*(da.b+Y.b),Aa=wc(ha,da,Y,aa),ma(H,I,O,N,M,T,0,0,1,0,0,1,Aa)):j instanceof THREE.MeshNormalMaterial&&
+(Q.r=gc(i.normalWorld.x),Q.g=gc(i.normalWorld.y),Q.b=gc(i.normalWorld.z),!0===j.wireframe?s(Q,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(Q))}function r(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function t(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function s(a,b,c,e){z!==b&&(z=q.lineWidth=b);w!==c&&(w=q.lineCap=c);v!==e&&(v=q.lineJoin=e);d(a.getContextStyle());q.stroke();Ia.inflate(2*
+b)}function u(a){e(a.getContextStyle());q.fill()}function A(a,b,c,d,f,g,h,k,i,j,l,m,ma){if(!(ma instanceof THREE.DataTexture||void 0===ma.image||0==ma.image.width)){if(!0===ma.needsUpdate){var n=ma.wrapS==THREE.RepeatWrapping,nb=ma.wrapT==THREE.RepeatWrapping;ya[ma.id]=q.createPattern(ma.image,!0===n&&!0===nb?"repeat":!0===n&&!1===nb?"repeat-x":!1===n&&!0===nb?"repeat-y":"no-repeat");ma.needsUpdate=!1}void 0===ya[ma.id]?e("rgba(0,0,0,1)"):e(ya[ma.id]);var n=ma.offset.x/ma.repeat.x,nb=ma.offset.y/
+ma.repeat.y,o=ma.image.width*ma.repeat.x,p=ma.image.height*ma.repeat.y,h=(h+n)*o,k=(1-k+nb)*p,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*o-h,j=(1-j+nb)*p-k,l=(l+n)*o-h,m=(1-m+nb)*p-k,n=i*m-l*j;0===n?(void 0===Na[ma.id]&&(b=document.createElement("canvas"),b.width=ma.image.width,b.height=ma.image.height,b=b.getContext("2d"),b.drawImage(ma.image,0,0),Na[ma.id]=b.getImageData(0,0,ma.image.width,ma.image.height).data),b=Na[ma.id],h=4*(Math.floor(h)+Math.floor(k)*ma.image.width),Q.setRGB(b[h]/255,b[h+1]/255,b[h+
+2]/255),u(Q)):(n=1/n,ma=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*c)*n,d=(i*g-l*d)*n,a=a-ma*h-c*k,h=b-j*h-d*k,q.save(),q.transform(ma,j,c,d,a,h),q.fill(),q.restore())}}function ma(a,b,c,d,e,f,g,h,k,i,j,l,m){var ma,n;ma=m.width-1;n=m.height-1;g*=ma;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*ma-g;i=i*n-h;j=j*ma-g;l=l*n-h;n=1/(k*l-j*i);ma=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-ma*g-c*h;b=b-i*g-d*h;q.save();q.transform(ma,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function wc(a,b,c,d){ua[0]=255*
+a.r|0;ua[1]=255*a.g|0;ua[2]=255*a.b|0;ua[4]=255*b.r|0;ua[5]=255*b.g|0;ua[6]=255*b.b|0;ua[8]=255*c.r|0;ua[9]=255*c.g|0;ua[10]=255*c.b|0;ua[12]=255*d.r|0;ua[13]=255*d.g|0;ua[14]=255*d.b|0;bb.putImageData(mb,0,0);qb.drawImage(ab,0,0);return gb}function nb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{var Yb,xc,na,ea;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,o,p);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;lb=0<i.length;if(!0===lb){La.setRGB(0,0,0);$a.setRGB(0,0,0);db.setRGB(0,0,0);Yb=0;for(xc=i.length;Yb<xc;Yb++){ea=i[Yb];var oa=ea.color;ea instanceof THREE.AmbientLight?(La.r+=oa.r,La.g+=oa.g,La.b+=oa.b):ea instanceof THREE.DirectionalLight?($a.r+=oa.r,$a.g+=oa.g,$a.b+=oa.b):ea instanceof THREE.PointLight&&
+(db.r+=oa.r,db.g+=oa.g,db.b+=oa.b)}}Yb=0;for(xc=h.length;Yb<xc;Yb++)if(na=h[Yb],ea=na.material,!(void 0===ea||!1===ea.visible)){Ia.empty();if(na instanceof THREE.RenderableParticle){C=na;C.x*=o;C.y*=p;var oa=C,D=na;b(ea.opacity);c(ea.blending);var zb=void 0,Ab=void 0,rb=void 0,sb=void 0,hc=na=void 0,Pc=void 0;ea instanceof THREE.ParticleBasicMaterial?null===ea.map?(rb=D.object.scale.x,sb=D.object.scale.y,rb*=D.scale.x*o,sb*=D.scale.y*p,Ia.set(oa.x-rb,oa.y-sb,oa.x+rb,oa.y+sb),!1!==eb.intersects(Ia)&&
+(e(ea.color.getContextStyle()),q.save(),q.translate(oa.x,oa.y),q.rotate(-D.rotation),q.scale(rb,sb),q.fillRect(-1,-1,2,2),q.restore())):(na=ea.map.image,hc=na.width>>1,Pc=na.height>>1,rb=D.scale.x*o,sb=D.scale.y*p,zb=rb*hc,Ab=sb*Pc,Ia.set(oa.x-zb,oa.y-Ab,oa.x+zb,oa.y+Ab),!1!==eb.intersects(Ia)&&(q.save(),q.translate(oa.x,oa.y),q.rotate(-D.rotation),q.scale(rb,-sb),q.translate(-hc,-Pc),q.drawImage(na,0,0),q.restore())):ea instanceof THREE.ParticleCanvasMaterial&&(zb=D.scale.x*o,Ab=D.scale.y*p,Ia.set(oa.x-
+zb,oa.y-Ab,oa.x+zb,oa.y+Ab),!1!==eb.intersects(Ia)&&(d(ea.color.getContextStyle()),e(ea.color.getContextStyle()),q.save(),q.translate(oa.x,oa.y),q.rotate(-D.rotation),q.scale(zb,Ab),ea.program(q),q.restore()))}else if(na instanceof THREE.RenderableLine){if(C=na.v1,E=na.v2,C.positionScreen.x*=o,C.positionScreen.y*=p,E.positionScreen.x*=o,E.positionScreen.y*=p,Ia.addPoint(C.positionScreen.x,C.positionScreen.y),Ia.addPoint(E.positionScreen.x,E.positionScreen.y),!0===eb.intersects(Ia)&&(oa=C,D=E,b(ea.opacity),
+c(ea.blending),q.beginPath(),q.moveTo(oa.positionScreen.x,oa.positionScreen.y),q.lineTo(D.positionScreen.x,D.positionScreen.y),ea instanceof THREE.LineBasicMaterial))oa=ea.linewidth,z!==oa&&(z=q.lineWidth=oa),oa=ea.linecap,w!==oa&&(w=q.lineCap=oa),oa=ea.linejoin,v!==oa&&(v=q.lineJoin=oa),d(ea.color.getContextStyle()),q.stroke(),Ia.inflate(2*ea.linewidth)}else if(na instanceof THREE.RenderableFace3)C=na.v1,E=na.v2,G=na.v3,C.positionScreen.x*=o,C.positionScreen.y*=p,E.positionScreen.x*=o,E.positionScreen.y*=
+p,G.positionScreen.x*=o,G.positionScreen.y*=p,!0===ea.overdraw&&(Xb(C.positionScreen,E.positionScreen),Xb(E.positionScreen,G.positionScreen),Xb(G.positionScreen,C.positionScreen)),Ia.add3Points(C.positionScreen.x,C.positionScreen.y,E.positionScreen.x,E.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===eb.intersects(Ia)&&n(C,E,G,0,1,2,na,ea,a);else if(na instanceof THREE.RenderableFace4&&(C=na.v1,E=na.v2,G=na.v3,L=na.v4,C.positionScreen.x*=o,C.positionScreen.y*=p,E.positionScreen.x*=o,E.positionScreen.y*=
+p,G.positionScreen.x*=o,G.positionScreen.y*=p,L.positionScreen.x*=o,L.positionScreen.y*=p,B.positionScreen.copy(E.positionScreen),J.positionScreen.copy(L.positionScreen),!0===ea.overdraw&&(Xb(C.positionScreen,E.positionScreen),Xb(E.positionScreen,L.positionScreen),Xb(L.positionScreen,C.positionScreen),Xb(G.positionScreen,B.positionScreen),Xb(G.positionScreen,J.positionScreen)),Ia.addPoint(C.positionScreen.x,C.positionScreen.y),Ia.addPoint(E.positionScreen.x,E.positionScreen.y),Ia.addPoint(G.positionScreen.x,
+G.positionScreen.y),Ia.addPoint(L.positionScreen.x,L.positionScreen.y),!0===eb.intersects(Ia)))(oa=C,D=E,zb=G,Ab=L,rb=B,sb=J,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ea.opacity),c(ea.blending),void 0!==ea.map&&null!==ea.map||void 0!==ea.envMap&&null!==ea.envMap)?(n(oa,D,Ab,0,1,3,na,ea,hc),n(rb,zb,sb,1,2,3,na,ea,hc)):(H=oa.positionScreen.x,I=oa.positionScreen.y,O=D.positionScreen.x,N=D.positionScreen.y,M=zb.positionScreen.x,T=zb.positionScreen.y,R=Ab.positionScreen.x,P=Ab.positionScreen.y,
+S=rb.positionScreen.x,$=rb.positionScreen.y,K=sb.positionScreen.x,ja=sb.positionScreen.y,ea instanceof THREE.MeshLambertMaterial||ea instanceof THREE.MeshPhongMaterial)?(ba.copy(ea.color),ia.copy(ea.emissive),ea.vertexColors===THREE.FaceColors&&(ba.r*=na.color.r,ba.g*=na.color.g,ba.b*=na.color.b),!0===lb)?!1===ea.wireframe&&ea.shading==THREE.SmoothShading&&4==na.vertexNormalsLength?(ha.r=da.r=Y.r=aa.r=La.r,ha.g=da.g=Y.g=aa.g=La.g,ha.b=da.b=Y.b=aa.b=La.b,m(na.v1.positionWorld,na.vertexNormalsWorld[0],
+ha),m(na.v2.positionWorld,na.vertexNormalsWorld[1],da),m(na.v4.positionWorld,na.vertexNormalsWorld[3],Y),m(na.v3.positionWorld,na.vertexNormalsWorld[2],aa),ha.r=ha.r*ba.r+ia.r,ha.g=ha.g*ba.g+ia.g,ha.b=ha.b*ba.b+ia.b,da.r=da.r*ba.r+ia.r,da.g=da.g*ba.g+ia.g,da.b=da.b*ba.b+ia.b,Y.r=Y.r*ba.r+ia.r,Y.g=Y.g*ba.g+ia.g,Y.b=Y.b*ba.b+ia.b,aa.r=aa.r*ba.r+ia.r,aa.g=aa.g*ba.g+ia.g,aa.b=aa.b*ba.b+ia.b,Aa=wc(ha,da,Y,aa),r(H,I,O,N,R,P),ma(H,I,O,N,R,P,0,0,1,0,0,1,Aa),r(S,$,M,T,K,ja),ma(S,$,M,T,K,ja,1,0,1,1,0,1,Aa)):
+(Q.r=La.r,Q.g=La.g,Q.b=La.b,m(na.centroidWorld,na.normalWorld,Q),Q.r=Q.r*ba.r+ia.r,Q.g=Q.g*ba.g+ia.g,Q.b=Q.b*ba.b+ia.b,t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):(Q.r=ba.r+ia.r,Q.g=ba.g+ia.g,Q.b=ba.b+ia.b,t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):ea instanceof THREE.MeshBasicMaterial?(Q.copy(ea.color),ea.vertexColors===THREE.FaceColors&&(Q.r*=na.color.r,Q.g*=na.color.g,
+Q.b*=na.color.b),t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):ea instanceof THREE.MeshNormalMaterial?(Q.r=gc(na.normalWorld.x),Q.g=gc(na.normalWorld.y),Q.b=gc(na.normalWorld.z),t(H,I,O,N,M,T,R,P),!0===ea.wireframe?s(Q,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(Q)):ea instanceof THREE.MeshDepthMaterial&&(za=l.near,Oa=l.far,ha.r=ha.g=ha.b=1-nb(oa.positionScreen.z,za,Oa),da.r=da.g=da.b=1-nb(D.positionScreen.z,za,
+Oa),Y.r=Y.g=Y.b=1-nb(Ab.positionScreen.z,za,Oa),aa.r=aa.g=aa.b=1-nb(zb.positionScreen.z,za,Oa),Aa=wc(ha,da,Y,aa),r(H,I,O,N,R,P),ma(H,I,O,N,R,P,0,0,1,0,0,1,Aa),r(S,$,M,T,K,ja),ma(S,$,M,T,K,ja,1,0,1,1,0,1,Aa));Ra.addRectangle(Ia)}q.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
@@ -362,142 +362,142 @@ h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d],f=3*d,l
 g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],
 h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,
 g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function m(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function n(a,
-b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)aa=ja=null,ea=ba=Ga=Na=fb=Va=Oa=-1,gb=!0,a[d].render(b,c,$a,db),aa=ja=null,ea=ba=Ga=Na=fb=Va=Oa=-1,gb=!0}function o(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&J.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);J.setDepthTest(k.depthTest);J.setDepthWrite(k.depthWrite);C(k.polygonOffset,
-k.polygonOffsetFactor,k.polygonOffsetUnits)}J.setMaterialFaces(k);j instanceof THREE.BufferGeometry?J.renderBufferDirect(d,e,f,k,j,i):J.renderBuffer(d,e,f,k,j,i)}}function p(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&J.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);J.setDepthTest(h.depthTest);J.setDepthWrite(h.depthWrite);C(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}J.renderImmediateObject(c,
-d,e,h,k)}}function q(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function s(a,b,c,d,e){Ma=0;d.needsUpdate&&(d.program&&J.deallocateMaterial(d),J.initMaterial(d,b,c,e),d.needsUpdate=
-!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ja&&(k.useProgram(g),ja=g,f=!0);d.id!==ea&&(ea=d.id,f=!0);if(f||a!==aa)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==aa&&(aa=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=D();k.uniform1i(h.boneTexture,j);J.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
-!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(gb){for(var l=0,m=0,n=0,o,p,q,r=qb,t=r.directional.colors,s=r.directional.positions,u=r.point.colors,z=r.point.positions,A=r.point.distances,B=r.spot.colors,C=r.spot.positions,E=r.spot.distances,H=r.spot.directions,T=
-r.spot.angles,K=r.spot.exponents,N=r.hemi.skyColors,Y=r.hemi.groundColors,Q=r.hemi.positions,O=0,L=0,M=0,R=0,ha=0,$=0,ba=0,ca=0,S=p=0,c=S=S=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,q=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(J.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b)):j instanceof THREE.DirectionalLight?(ha+=1,j.visible&&(p=3*O,J.gammaInput?w(t,p,o,q*q):v(t,p,o,q),na.copy(j.matrixWorld.getPosition()),na.subSelf(j.target.matrixWorld.getPosition()),
-na.normalize(),s[p]=na.x,s[p+1]=na.y,s[p+2]=na.z,O+=1)):j instanceof THREE.PointLight?($+=1,j.visible&&(S=3*L,J.gammaInput?w(u,S,o,q*q):v(u,S,o,q),q=j.matrixWorld.getPosition(),z[S]=q.x,z[S+1]=q.y,z[S+2]=q.z,A[L]=p,L+=1)):j instanceof THREE.SpotLight?(ba+=1,j.visible&&(S=3*M,J.gammaInput?w(B,S,o,q*q):v(B,S,o,q),q=j.matrixWorld.getPosition(),C[S]=q.x,C[S+1]=q.y,C[S+2]=q.z,E[M]=p,na.copy(q),na.subSelf(j.target.matrixWorld.getPosition()),na.normalize(),H[S]=na.x,H[S+1]=na.y,H[S+2]=na.z,T[M]=Math.cos(j.angle),
-K[M]=j.exponent,M+=1)):j instanceof THREE.HemisphereLight&&(ca+=1,j.visible&&(o=j.color,p=j.groundColor,S=3*R,J.gammaInput?(q*=q,w(N,S,o,q),w(Y,S,p,q)):(v(N,S,o,q),v(Y,S,p,q)),na.copy(j.matrixWorld.getPosition()),na.normalize(),Q[S]=na.x,Q[S+1]=na.y,Q[S+2]=na.z,R+=1)));c=3*O;for(f=Math.max(t.length,3*ha);c<f;c++)t[c]=0;c=3*O;for(f=Math.max(s.length,3*ha);c<f;c++)s[c]=0;c=3*L;for(f=Math.max(u.length,3*$);c<f;c++)u[c]=0;c=3*L;for(f=Math.max(z.length,3*$);c<f;c++)z[c]=0;c=L;for(f=Math.max(A.length,$);c<
-f;c++)A[c]=0;c=3*M;for(f=Math.max(B.length,3*ba);c<f;c++)B[c]=0;c=3*M;for(f=Math.max(C.length,3*ba);c<f;c++)C[c]=0;c=3*M;for(f=Math.max(H.length,3*ba);c<f;c++)H[c]=0;c=M;for(f=Math.max(T.length,ba);c<f;c++)T[c]=0;c=M;for(f=Math.max(K.length,ba);c<f;c++)K[c]=0;c=M;for(f=Math.max(E.length,ba);c<f;c++)E[c]=0;c=3*R;for(f=Math.max(N.length,3*ca);c<f;c++)N[c]=0;c=3*R;for(f=Math.max(Y.length,3*ca);c<f;c++)Y[c]=0;c=3*R;for(f=Math.max(Q.length,3*ca);c<f;c++)Q[c]=0;r.directional.length=O;r.point.length=L;r.spot.length=
-M;r.hemi.length=R;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;gb=!1}c=qb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;
-i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;J.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;
-i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ia;d.map?ia=d.map:d.specularMap?ia=d.specularMap:d.normalMap?ia=d.normalMap:d.bumpMap&&(ia=d.bumpMap);void 0!==ia&&(c=ia.offset,ia=ia.repeat,i.offsetRepeat.value.set(c.x,c.y,ia.x,ia.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;
-i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=
-d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,J.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
-i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ia=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[ia]=
-j.shadowMap,i.shadowMapSize.value[ia]=j.shadowMapSize,i.shadowMatrix.value[ia]=j.shadowMatrix,i.shadowDarkness.value[ia]=j.shadowDarkness,i.shadowBias.value[ia]=j.shadowBias,ia++}b=d.uniformsList;i=0;for(ia=b.length;i<ia;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,
+b){return b[1]-a[1]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ba=ha=null,Y=aa=za=Na=fb=Va=Oa=-1,gb=!0,a[d].render(b,c,$a,db),ba=ha=null,Y=aa=za=Na=fb=Va=Oa=-1,gb=!0}function o(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&K.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);K.setDepthTest(k.depthTest);K.setDepthWrite(k.depthWrite);C(k.polygonOffset,
+k.polygonOffsetFactor,k.polygonOffsetUnits)}K.setMaterialFaces(k);j instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,k,j,i):K.renderBuffer(d,e,f,k,j,i)}}function p(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&K.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);K.setDepthTest(h.depthTest);K.setDepthWrite(h.depthWrite);C(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,
+d,e,h,k)}}function q(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function s(a,b,c,d,e){ya=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=
+!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ha&&(k.useProgram(g),ha=g,f=!0);d.id!==Y&&(Y=d.id,f=!0);if(f||a!==ba)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ba&&(ba=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=D();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
+!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(gb){for(var l=0,m=0,n=0,o,p,q,r=qb,t=r.directional.colors,s=r.directional.positions,u=r.point.colors,z=r.point.positions,A=r.point.distances,B=r.spot.colors,C=r.spot.positions,E=r.spot.distances,G=r.spot.directions,Q=
+r.spot.angles,J=r.spot.exponents,P=r.hemi.skyColors,N=r.hemi.groundColors,S=r.hemi.positions,M=0,R=0,O=0,da=0,ia=0,$=0,aa=0,ca=0,T=p=0,c=T=T=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,q=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(K.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(p=3*M,K.gammaInput?w(t,p,o,q*q):v(t,p,o,q),ua.copy(j.matrixWorld.getPosition()),ua.subSelf(j.target.matrixWorld.getPosition()),
+ua.normalize(),s[p]=ua.x,s[p+1]=ua.y,s[p+2]=ua.z,M+=1)):j instanceof THREE.PointLight?($+=1,j.visible&&(T=3*R,K.gammaInput?w(u,T,o,q*q):v(u,T,o,q),q=j.matrixWorld.getPosition(),z[T]=q.x,z[T+1]=q.y,z[T+2]=q.z,A[R]=p,R+=1)):j instanceof THREE.SpotLight?(aa+=1,j.visible&&(T=3*O,K.gammaInput?w(B,T,o,q*q):v(B,T,o,q),q=j.matrixWorld.getPosition(),C[T]=q.x,C[T+1]=q.y,C[T+2]=q.z,E[O]=p,ua.copy(q),ua.subSelf(j.target.matrixWorld.getPosition()),ua.normalize(),G[T]=ua.x,G[T+1]=ua.y,G[T+2]=ua.z,Q[O]=Math.cos(j.angle),
+J[O]=j.exponent,O+=1)):j instanceof THREE.HemisphereLight&&(ca+=1,j.visible&&(o=j.color,p=j.groundColor,T=3*da,K.gammaInput?(q*=q,w(P,T,o,q),w(N,T,p,q)):(v(P,T,o,q),v(N,T,p,q)),ua.copy(j.matrixWorld.getPosition()),ua.normalize(),S[T]=ua.x,S[T+1]=ua.y,S[T+2]=ua.z,da+=1)));c=3*M;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*M;for(f=Math.max(s.length,3*ia);c<f;c++)s[c]=0;c=3*R;for(f=Math.max(u.length,3*$);c<f;c++)u[c]=0;c=3*R;for(f=Math.max(z.length,3*$);c<f;c++)z[c]=0;c=R;for(f=Math.max(A.length,
+$);c<f;c++)A[c]=0;c=3*O;for(f=Math.max(B.length,3*aa);c<f;c++)B[c]=0;c=3*O;for(f=Math.max(C.length,3*aa);c<f;c++)C[c]=0;c=3*O;for(f=Math.max(G.length,3*aa);c<f;c++)G[c]=0;c=O;for(f=Math.max(Q.length,aa);c<f;c++)Q[c]=0;c=O;for(f=Math.max(J.length,aa);c<f;c++)J[c]=0;c=O;for(f=Math.max(E.length,aa);c<f;c++)E[c]=0;c=3*da;for(f=Math.max(P.length,3*ca);c<f;c++)P[c]=0;c=3*da;for(f=Math.max(N.length,3*ca);c<f;c++)N[c]=0;c=3*da;for(f=Math.max(S.length,3*ca);c<f;c++)S[c]=0;r.directional.length=M;r.point.length=
+R;r.spot.length=O;r.hemi.length=da;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;gb=!1}c=qb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=
+c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=
+d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ja;d.map?ja=d.map:d.specularMap?ja=d.specularMap:d.normalMap?ja=d.normalMap:d.bumpMap&&(ja=d.bumpMap);void 0!==ja&&(c=ja.offset,ja=ja.repeat,i.offsetRepeat.value.set(c.x,c.y,ja.x,ja.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=
+d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,
+i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=I.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
+i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ja=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[ja]=
+j.shadowMap,i.shadowMapSize.value[ja]=j.shadowMapSize,i.shadowMatrix.value[ja]=j.shadowMatrix,i.shadowDarkness.value[ja]=j.shadowDarkness,i.shadowBias.value[ja]=j.shadowBias,ja++}b=d.uniformsList;i=0;for(ja=b.length;i<ja;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,
 j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;
 k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,
-16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=D(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)J.autoScaleCubemaps&&!f?(m=j,n=l,r=c.image[l],
-s=Oc,r.width<=s&&r.height<=s||(u=Math.max(r.width,r.height),t=Math.floor(r.width*s/u),s=Math.floor(r.height*s/u),u=document.createElement("canvas"),u.width=t,u.height=s,u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,t,s),r=u),m[n]=r):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=I(c.format);r=I(c.type);P(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){s=j[l].mipmaps;u=0;for(z=s.length;u<z;u++)t=s[u],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,u,n,
-t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):J.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=
-c.value.length;l<m;l++)c._array[l]=D();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&J.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,
-!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function D(){var a=Ma;a>=vc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+vc);Ma+=1;return a}function z(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);
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-k.TEXTURE_MAG_FILTER,K(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,K(b.minFilter)));if(yb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,yb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,
-a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function I(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;
+16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=D(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(m=j,n=l,r=c.image[l],
+s=Oc,r.width<=s&&r.height<=s||(u=Math.max(r.width,r.height),t=Math.floor(r.width*s/u),s=Math.floor(r.height*s/u),u=document.createElement("canvas"),u.width=t,u.height=s,u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,t,s),r=u),m[n]=r):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=H(c.format);r=H(c.type);L(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){s=j[l].mipmaps;u=0;for(z=s.length;u<z;u++)t=s[u],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,u,n,
+t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=
+c.value.length;l<m;l++)c._array[l]=D();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&K.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,
+!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function D(){var a=ya;a>=vc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+vc);ya+=1;return a}function z(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);
+a._normalMatrix.transpose()}function w(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){kb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),kb=a);if(a&&(Bb!==b||Cb!==c))k.polygonOffset(b,c),Bb=b,Cb=c}function E(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function G(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));
+k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(E(b)),null):c}function L(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,
+k.TEXTURE_MAG_FILTER,J(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,J(b.minFilter)));if(yb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,yb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,
+a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;
 if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;
 if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===
 THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===
 THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;
-if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=void 0!==a.precision?a.precision:"highp",O=void 0!==a.alpha?a.alpha:!0,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,S=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.preserveDrawingBuffer?
-a.preserveDrawingBuffer:!1,Q=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),$=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,ia=[],T=0,ja=null,Y=null,ea=-1,ba=null,aa=null,ha=0,Ma=0,Na=-1,Ga=-1,Oa=-1,xa=-1,ya=-1,xb=-1,Va=-1,fb=-1,kb=null,Bb=null,Cb=null,eb=null,Ra=0,Ha=0,lb=0,Ka=0,$a=0,db=0,ka=new THREE.Frustum,ab=new THREE.Matrix4,bb=new THREE.Matrix4,mb=new THREE.Vector4,na=new THREE.Vector3,
-gb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,yb,pb;try{if(!(k=G.getContext("experimental-webgl",{alpha:O,premultipliedAlpha:R,antialias:S,stencil:M,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");
-O=k.getExtension("OES_standard_derivatives");yb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");O||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
-yb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,$);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
-O=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=yb?k.getParameter(yb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<O,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,
-b,c,d){Ra=void 0!==a?a:0;Ha=void 0!==b?b:0;lb=void 0!==c?c:G.width;Ka=void 0!==d?d:G.height;k.viewport(Ra,Ha,lb,Ka)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);$=b;k.clearColor(Q.r,Q.g,Q.b,$)};this.setClearColor=function(a,b){Q.copy(a);$=b;k.clearColor(Q.r,Q.g,Q.b,$)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return $};this.clear=
+if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),O=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,M=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.preserveDrawingBuffer?
+a.preserveDrawingBuffer:!1,S=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),$=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=I;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,ja=[],Q=0,ha=null,da=null,Y=-1,aa=null,ba=null,ia=0,ya=0,Na=-1,za=-1,Oa=-1,Aa=-1,pa=-1,xb=-1,Va=-1,fb=-1,kb=null,Bb=null,Cb=null,eb=null,Ra=0,Ia=0,lb=0,La=0,$a=0,db=0,ka=new THREE.Frustum,ab=new THREE.Matrix4,bb=new THREE.Matrix4,mb=new THREE.Vector4,ua=new THREE.Vector3,
+gb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,yb,pb;try{if(!(k=I.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:M,antialias:T,stencil:R,preserveDrawingBuffer:P})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");
+N=k.getExtension("OES_standard_derivatives");yb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");N||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
+yb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(S.r,S.g,S.b,$);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
+N=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=yb?k.getParameter(yb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<N,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){I.width=a;I.height=b;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(a,
+b,c,d){Ra=void 0!==a?a:0;Ia=void 0!==b?b:0;lb=void 0!==c?c:I.width;La=void 0!==d?d:I.height;k.viewport(Ra,Ia,lb,La)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){S.setHex(a);$=b;k.clearColor(S.r,S.g,S.b,$)};this.setClearColor=function(a,b){S.copy(a);$=b;k.clearColor(S.r,S.g,S.b,$)};this.getClearColor=function(){return S};this.getClearAlpha=function(){return $};this.clear=
 function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,
 delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);
-k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);J.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),J.info.memory.geometries--):a instanceof
-THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),J.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),J.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),J.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&
-a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=ia.length;a<c;a++)if(d=ia[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=
-ia.length;a<c;a++)d=ia[a],d.program!==b&&e.push(d);ia=e;k.deleteProgram(b);J.info.memory.programs--}}};this.updateShadowMap=function(a,b){ja=null;ea=ba=fb=Va=Oa=-1;gb=!0;Ga=Na=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&
+k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);K.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),K.info.memory.geometries--):a instanceof
+THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),K.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),K.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),K.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&
+a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=ja.length;a<c;a++)if(d=ja[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=
+ja.length;a<c;a++)d=ja[a],d.program!==b&&e.push(d);ja=e;k.deleteProgram(b);K.info.memory.programs--}}};this.updateShadowMap=function(a,b){ha=null;Y=aa=fb=Va=Oa=-1;gb=!0;za=Na=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&
 (a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+
 5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,
-2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=s(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ba&&(ba=d,b=!0),f instanceof
+2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=s(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==aa&&(aa=d,b=!0),f instanceof
 THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,
 !1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);
-J.info.render.calls++;J.info.render.vertices+=f[d].count;J.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),J.info.render.calls++,J.info.render.points+=h.numItems/3)};this.renderBuffer=
-function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=s(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ba&&(ba=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&
+K.info.render.calls++;K.info.render.vertices+=f[d].count;K.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),K.info.render.calls++,K.info.render.points+=h.numItems/3)};this.renderBuffer=
+function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=s(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&
 (k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,
 !1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<
 h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,
 4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),
 k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==eb&&(k.lineWidth(d),eb=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,
-0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==eb&&(k.lineWidth(d),eb=d),k.drawArrays(f,0,e.__webglLineCount),J.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),J.info.render.calls++,
-J.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),J.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ea=-1;gb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));
-b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ab.multiply(b.projectionMatrix,b.matrixWorldInverse);ka.setFromMatrix(ab);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);
+0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==eb&&(k.lineWidth(d),eb=d),k.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),K.info.render.calls++,
+K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;Y=-1;gb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));
+b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ab.multiply(b.projectionMatrix,b.matrixWorldInverse);ka.setFromMatrix(ab);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);
 (this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ka.contains(g))){z(g,b);var n=f,q=n.object,r=n.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=
 null))):s&&(s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(mb.copy(g.matrixWorld.getPosition()),ab.multiplyVector3(mb),f.z=mb.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(z(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,
 this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),o(a.__webglObjects,!1,"",b,i,j,!0,d),p(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),o(a.__webglObjects,!0,"opaque",b,i,j,!1),p(a.__webglObjectsImmediate,"opaque",b,i,j,!1),o(a.__webglObjects,!1,"transparent",b,i,j,!0),p(a.__webglObjectsImmediate,"transparent",b,i,j,!0));
 l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=
-s(a,b,c,d,e);ba=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ka):e.render(function(a){J.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,m=void 0,n=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof
-THREE.Mesh)if(n=b.geometry,n instanceof THREE.Geometry){if(void 0===n.geometryGroups){var p=n,s=void 0,v=void 0,w=void 0,z=void 0,B=void 0,D=void 0,C=void 0,E={},H=p.morphTargets.length,I=p.morphNormals.length;p.geometryGroups={};s=0;for(v=p.faces.length;s<v;s++)w=p.faces[s],z=w.materialIndex,D=void 0!==z?z:-1,void 0===E[D]&&(E[D]={hash:D,counter:0}),C=E[D].hash+"_"+E[D].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I}),
-B=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[C].vertices+B&&(E[D].counter+=1,C=E[D].hash+"_"+E[D].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I})),w instanceof THREE.Face3?p.geometryGroups[C].faces3.push(s):p.geometryGroups[C].faces4.push(s),p.geometryGroups[C].vertices+=B;p.geometryGroupsList=[];var T=void 0;for(T in p.geometryGroups)p.geometryGroups[T].id=ha++,p.geometryGroupsList.push(p.geometryGroups[T])}for(m in n.geometryGroups)if(o=
-n.geometryGroups[m],!o.__webglVertexBuffer){var G=o;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var K=void 0,N=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=
-[];K=0;for(N=G.numMorphTargets;K<N;K++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];K=0;for(N=G.numMorphNormals;K<N;K++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}J.info.memory.geometries++;d(o,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=
-b.geometry,!n.__webglVertexBuffer){var Y=n;Y.__webglVertexBuffer=k.createBuffer();Y.__webglColorBuffer=k.createBuffer();Y.__webglNormalBuffer=k.createBuffer();J.info.memory.geometries++;var Q=n,O=b,M=Q.vertices.length;Q.__vertexArray=new Float32Array(3*M);Q.__colorArray=new Float32Array(3*M);Q.__normalArray=new Float32Array(3*M);Q.__webglVertexCount=M;c(Q,O);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var P=
-n;P.__webglVertexBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();P.__webglLineDistanceBuffer=k.createBuffer();J.info.memory.geometries++;var L=n,ea=b,R=L.vertices.length;L.__vertexArray=new Float32Array(3*R);L.__colorArray=new Float32Array(3*R);L.__lineDistanceArray=new Float32Array(1*R);L.__webglLineCount=R;c(L,ea);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(n=b.geometry,!n.__webglVertexBuffer))if(n instanceof
-THREE.Geometry){var aa=n;aa.__webglVertexBuffer=k.createBuffer();aa.__webglColorBuffer=k.createBuffer();J.info.memory.geometries++;var S=n,ja=b,$=S.vertices.length;S.__vertexArray=new Float32Array(3*$);S.__colorArray=new Float32Array(3*$);S.__sortArray=[];S.__webglParticleCount=$;c(S,ja);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&h(n);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(n=b.geometry,n instanceof THREE.BufferGeometry)q(l.__webglObjects,n,b);
-else for(m in n.geometryGroups)o=n.geometryGroups[m],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(n=b.geometry,q(l.__webglObjects,n,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ba=
-a.__objectsRemoved[0],ia=a;ba instanceof THREE.Mesh||ba instanceof THREE.ParticleSystem||ba instanceof THREE.Ribbon||ba instanceof THREE.Line?A(ia.__webglObjects,ba):ba instanceof THREE.Sprite?u(ia.__webglSprites,ba):ba instanceof THREE.LensFlare?u(ia.__webglFlares,ba):(ba instanceof THREE.ImmediateRenderObject||ba.immediateRenderCallback)&&A(ia.__webglObjectsImmediate,ba);ba.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ma=0,ya=a.__webglObjects.length;Ma<ya;Ma++){var na=a.__webglObjects[Ma].object,
-ca=na.geometry,Ga=void 0,Na=void 0,ka=void 0;if(na instanceof THREE.Mesh)if(ca instanceof THREE.BufferGeometry)(ca.verticesNeedUpdate||ca.elementsNeedUpdate||ca.uvsNeedUpdate||ca.normalsNeedUpdate||ca.colorsNeedUpdate||ca.tangentsNeedUpdate)&&j(ca,k.DYNAMIC_DRAW,!ca.dynamic),ca.verticesNeedUpdate=!1,ca.elementsNeedUpdate=!1,ca.uvsNeedUpdate=!1,ca.normalsNeedUpdate=!1,ca.colorsNeedUpdate=!1,ca.tangentsNeedUpdate=!1;else{for(var Ha=0,Oa=ca.geometryGroupsList.length;Ha<Oa;Ha++)if(Ga=ca.geometryGroupsList[Ha],
-ka=e(na,Ga),ca.buffersNeedUpdate&&d(Ga,na),Na=ka.attributes&&t(ka),ca.verticesNeedUpdate||ca.morphTargetsNeedUpdate||ca.elementsNeedUpdate||ca.uvsNeedUpdate||ca.normalsNeedUpdate||ca.colorsNeedUpdate||ca.tangentsNeedUpdate||Na){var ra=Ga,Ka=na,xa=k.DYNAMIC_DRAW,Ra=!ca.dynamic,Va=ka;if(ra.__inittedArrays){var eb=f(Va),gb=Va.vertexColors?Va.vertexColors:!1,xb=g(Va),fb=eb===THREE.SmoothShading,F=void 0,Z=void 0,$a=void 0,U=void 0,db=void 0,ab=void 0,Db=void 0,mb=void 0,bb=void 0,kb=void 0,lb=void 0,
-V=void 0,W=void 0,X=void 0,qa=void 0,Eb=void 0,Fb=void 0,Gb=void 0,pb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,qb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,yb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Bb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Cb=void 0,ua=void 0,ec=void 0,Zb=void 0,ic=void 0,jc=void 0,Sa=void 0,fc=void 0,Pa=void 0,Qa=void 0,$b=void 0,Ub=void 0,Ia=0,La=0,Vb=0,Wb=0,tb=0,Ya=0,za=0,cb=0,Ja=0,ga=0,la=0,y=0,va=void 0,Ta=ra.__vertexArray,nc=ra.__uvArray,oc=ra.__uv2Array,ub=ra.__normalArray,Ca=ra.__tangentArray,
-Ua=ra.__colorArray,Da=ra.__skinIndexArray,Ea=ra.__skinWeightArray,Qc=ra.__morphTargetsArrays,Rc=ra.__morphNormalsArrays,Sc=ra.__webglCustomAttributesList,x=void 0,Tb=ra.__faceArray,ob=ra.__lineArray,hb=Ka.geometry,vc=hb.elementsNeedUpdate,mc=hb.uvsNeedUpdate,Nc=hb.normalsNeedUpdate,Oc=hb.tangentsNeedUpdate,fd=hb.colorsNeedUpdate,gd=hb.morphTargetsNeedUpdate,cc=hb.vertices,sa=ra.faces3,ta=ra.faces4,Za=hb.faces,Tc=hb.faceVertexUvs[0],Uc=hb.faceVertexUvs[1],dc=hb.skinIndices,ac=hb.skinWeights,bc=hb.morphTargets,
-yc=hb.morphNormals;if(hb.verticesNeedUpdate){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],V=cc[U.a],W=cc[U.b],X=cc[U.c],Ta[La]=V.x,Ta[La+1]=V.y,Ta[La+2]=V.z,Ta[La+3]=W.x,Ta[La+4]=W.y,Ta[La+5]=W.z,Ta[La+6]=X.x,Ta[La+7]=X.y,Ta[La+8]=X.z,La+=9;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],V=cc[U.a],W=cc[U.b],X=cc[U.c],qa=cc[U.d],Ta[La]=V.x,Ta[La+1]=V.y,Ta[La+2]=V.z,Ta[La+3]=W.x,Ta[La+4]=W.y,Ta[La+5]=W.z,Ta[La+6]=X.x,Ta[La+7]=X.y,Ta[La+8]=X.z,Ta[La+9]=qa.x,Ta[La+10]=qa.y,Ta[La+11]=qa.z,La+=12;k.bindBuffer(k.ARRAY_BUFFER,
-ra.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,xa)}if(gd){Sa=0;for(fc=bc.length;Sa<fc;Sa++){F=la=0;for(Z=sa.length;F<Z;F++)$b=sa[F],U=Za[$b],V=bc[Sa].vertices[U.a],W=bc[Sa].vertices[U.b],X=bc[Sa].vertices[U.c],Pa=Qc[Sa],Pa[la]=V.x,Pa[la+1]=V.y,Pa[la+2]=V.z,Pa[la+3]=W.x,Pa[la+4]=W.y,Pa[la+5]=W.z,Pa[la+6]=X.x,Pa[la+7]=X.y,Pa[la+8]=X.z,Va.morphNormals&&(fb?(Ub=yc[Sa].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c):Jb=Ib=Hb=yc[Sa].faceNormals[$b],Qa=Rc[Sa],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+
+s(a,b,c,d,e);aa=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ka):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,m=void 0,n=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof
+THREE.Mesh)if(n=b.geometry,n instanceof THREE.Geometry){if(void 0===n.geometryGroups){var p=n,s=void 0,v=void 0,w=void 0,z=void 0,B=void 0,D=void 0,C=void 0,E={},G=p.morphTargets.length,H=p.morphNormals.length;p.geometryGroups={};s=0;for(v=p.faces.length;s<v;s++)w=p.faces[s],z=w.materialIndex,D=void 0!==z?z:-1,void 0===E[D]&&(E[D]={hash:D,counter:0}),C=E[D].hash+"_"+E[D].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H}),
+B=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[C].vertices+B&&(E[D].counter+=1,C=E[D].hash+"_"+E[D].counter,void 0===p.geometryGroups[C]&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H})),w instanceof THREE.Face3?p.geometryGroups[C].faces3.push(s):p.geometryGroups[C].faces4.push(s),p.geometryGroups[C].vertices+=B;p.geometryGroupsList=[];var I=void 0;for(I in p.geometryGroups)p.geometryGroups[I].id=ia++,p.geometryGroupsList.push(p.geometryGroups[I])}for(m in n.geometryGroups)if(o=
+n.geometryGroups[m],!o.__webglVertexBuffer){var Q=o;Q.__webglVertexBuffer=k.createBuffer();Q.__webglNormalBuffer=k.createBuffer();Q.__webglTangentBuffer=k.createBuffer();Q.__webglColorBuffer=k.createBuffer();Q.__webglUVBuffer=k.createBuffer();Q.__webglUV2Buffer=k.createBuffer();Q.__webglSkinIndicesBuffer=k.createBuffer();Q.__webglSkinWeightsBuffer=k.createBuffer();Q.__webglFaceBuffer=k.createBuffer();Q.__webglLineBuffer=k.createBuffer();var J=void 0,Y=void 0;if(Q.numMorphTargets){Q.__webglMorphTargetsBuffers=
+[];J=0;for(Y=Q.numMorphTargets;J<Y;J++)Q.__webglMorphTargetsBuffers.push(k.createBuffer())}if(Q.numMorphNormals){Q.__webglMorphNormalsBuffers=[];J=0;for(Y=Q.numMorphNormals;J<Y;J++)Q.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=
+b.geometry,!n.__webglVertexBuffer){var P=n;P.__webglVertexBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();P.__webglNormalBuffer=k.createBuffer();K.info.memory.geometries++;var L=n,O=b,S=L.vertices.length;L.__vertexArray=new Float32Array(3*S);L.__colorArray=new Float32Array(3*S);L.__normalArray=new Float32Array(3*S);L.__webglVertexCount=S;c(L,O);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var N=
+n;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglLineDistanceBuffer=k.createBuffer();K.info.memory.geometries++;var M=n,R=b,da=M.vertices.length;M.__vertexArray=new Float32Array(3*da);M.__colorArray=new Float32Array(3*da);M.__lineDistanceArray=new Float32Array(1*da);M.__webglLineCount=da;c(M,R);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(n=b.geometry,!n.__webglVertexBuffer))if(n instanceof
+THREE.Geometry){var ha=n;ha.__webglVertexBuffer=k.createBuffer();ha.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var T=n,$=b,ba=T.vertices.length;T.__vertexArray=new Float32Array(3*ba);T.__colorArray=new Float32Array(3*ba);T.__sortArray=[];T.__webglParticleCount=ba;c(T,$);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&h(n);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(n=b.geometry,n instanceof THREE.BufferGeometry)q(l.__webglObjects,n,
+b);else for(m in n.geometryGroups)o=n.geometryGroups[m],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(n=b.geometry,q(l.__webglObjects,n,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=
+a.__objectsRemoved[0],ja=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof THREE.Ribbon||aa instanceof THREE.Line?A(ja.__webglObjects,aa):aa instanceof THREE.Sprite?u(ja.__webglSprites,aa):aa instanceof THREE.LensFlare?u(ja.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&A(ja.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var ya=0,Na=a.__webglObjects.length;ya<Na;ya++){var pa=a.__webglObjects[ya].object,
+ca=pa.geometry,ua=void 0,za=void 0,ka=void 0;if(pa instanceof THREE.Mesh)if(ca instanceof THREE.BufferGeometry)(ca.verticesNeedUpdate||ca.elementsNeedUpdate||ca.uvsNeedUpdate||ca.normalsNeedUpdate||ca.colorsNeedUpdate||ca.tangentsNeedUpdate)&&j(ca,k.DYNAMIC_DRAW,!ca.dynamic),ca.verticesNeedUpdate=!1,ca.elementsNeedUpdate=!1,ca.uvsNeedUpdate=!1,ca.normalsNeedUpdate=!1,ca.colorsNeedUpdate=!1,ca.tangentsNeedUpdate=!1;else{for(var Ia=0,Oa=ca.geometryGroupsList.length;Ia<Oa;Ia++)if(ua=ca.geometryGroupsList[Ia],
+ka=e(pa,ua),ca.buffersNeedUpdate&&d(ua,pa),za=ka.attributes&&t(ka),ca.verticesNeedUpdate||ca.morphTargetsNeedUpdate||ca.elementsNeedUpdate||ca.uvsNeedUpdate||ca.normalsNeedUpdate||ca.colorsNeedUpdate||ca.tangentsNeedUpdate||za){var ra=ua,La=pa,Aa=k.DYNAMIC_DRAW,Ra=!ca.dynamic,Va=ka;if(ra.__inittedArrays){var eb=f(Va),gb=Va.vertexColors?Va.vertexColors:!1,xb=g(Va),fb=eb===THREE.SmoothShading,F=void 0,Z=void 0,$a=void 0,U=void 0,db=void 0,ab=void 0,Db=void 0,mb=void 0,bb=void 0,kb=void 0,lb=void 0,
+V=void 0,W=void 0,X=void 0,qa=void 0,Eb=void 0,Fb=void 0,Gb=void 0,pb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,qb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,yb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Bb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Cb=void 0,va=void 0,ec=void 0,Zb=void 0,ic=void 0,jc=void 0,Sa=void 0,fc=void 0,Pa=void 0,Qa=void 0,$b=void 0,Ub=void 0,Ja=0,Ma=0,Vb=0,Wb=0,tb=0,Ya=0,Ba=0,cb=0,Ka=0,ga=0,la=0,y=0,wa=void 0,Ta=ra.__vertexArray,nc=ra.__uvArray,oc=ra.__uv2Array,ub=ra.__normalArray,Ea=ra.__tangentArray,
+Ua=ra.__colorArray,Fa=ra.__skinIndexArray,Ga=ra.__skinWeightArray,Qc=ra.__morphTargetsArrays,Rc=ra.__morphNormalsArrays,Sc=ra.__webglCustomAttributesList,x=void 0,Tb=ra.__faceArray,ob=ra.__lineArray,hb=La.geometry,vc=hb.elementsNeedUpdate,mc=hb.uvsNeedUpdate,Nc=hb.normalsNeedUpdate,Oc=hb.tangentsNeedUpdate,fd=hb.colorsNeedUpdate,gd=hb.morphTargetsNeedUpdate,cc=hb.vertices,sa=ra.faces3,ta=ra.faces4,Za=hb.faces,Tc=hb.faceVertexUvs[0],Uc=hb.faceVertexUvs[1],dc=hb.skinIndices,ac=hb.skinWeights,bc=hb.morphTargets,
+yc=hb.morphNormals;if(hb.verticesNeedUpdate){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],V=cc[U.a],W=cc[U.b],X=cc[U.c],Ta[Ma]=V.x,Ta[Ma+1]=V.y,Ta[Ma+2]=V.z,Ta[Ma+3]=W.x,Ta[Ma+4]=W.y,Ta[Ma+5]=W.z,Ta[Ma+6]=X.x,Ta[Ma+7]=X.y,Ta[Ma+8]=X.z,Ma+=9;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],V=cc[U.a],W=cc[U.b],X=cc[U.c],qa=cc[U.d],Ta[Ma]=V.x,Ta[Ma+1]=V.y,Ta[Ma+2]=V.z,Ta[Ma+3]=W.x,Ta[Ma+4]=W.y,Ta[Ma+5]=W.z,Ta[Ma+6]=X.x,Ta[Ma+7]=X.y,Ta[Ma+8]=X.z,Ta[Ma+9]=qa.x,Ta[Ma+10]=qa.y,Ta[Ma+11]=qa.z,Ma+=12;k.bindBuffer(k.ARRAY_BUFFER,
+ra.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,Aa)}if(gd){Sa=0;for(fc=bc.length;Sa<fc;Sa++){F=la=0;for(Z=sa.length;F<Z;F++)$b=sa[F],U=Za[$b],V=bc[Sa].vertices[U.a],W=bc[Sa].vertices[U.b],X=bc[Sa].vertices[U.c],Pa=Qc[Sa],Pa[la]=V.x,Pa[la+1]=V.y,Pa[la+2]=V.z,Pa[la+3]=W.x,Pa[la+4]=W.y,Pa[la+5]=W.z,Pa[la+6]=X.x,Pa[la+7]=X.y,Pa[la+8]=X.z,Va.morphNormals&&(fb?(Ub=yc[Sa].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c):Jb=Ib=Hb=yc[Sa].faceNormals[$b],Qa=Rc[Sa],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+
 3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z),la+=9;F=0;for(Z=ta.length;F<Z;F++)$b=ta[F],U=Za[$b],V=bc[Sa].vertices[U.a],W=bc[Sa].vertices[U.b],X=bc[Sa].vertices[U.c],qa=bc[Sa].vertices[U.d],Pa=Qc[Sa],Pa[la]=V.x,Pa[la+1]=V.y,Pa[la+2]=V.z,Pa[la+3]=W.x,Pa[la+4]=W.y,Pa[la+5]=W.z,Pa[la+6]=X.x,Pa[la+7]=X.y,Pa[la+8]=X.z,Pa[la+9]=qa.x,Pa[la+10]=qa.y,Pa[la+11]=qa.z,Va.morphNormals&&(fb?(Ub=yc[Sa].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c,qb=Ub.d):qb=Jb=Ib=Hb=yc[Sa].faceNormals[$b],
-Qa=Rc[Sa],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z,Qa[la+9]=qb.x,Qa[la+10]=qb.y,Qa[la+11]=qb.z),la+=12;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphTargetsBuffers[Sa]);k.bufferData(k.ARRAY_BUFFER,Qc[Sa],xa);Va.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphNormalsBuffers[Sa]),k.bufferData(k.ARRAY_BUFFER,Rc[Sa],xa))}}if(ac.length){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],Nb=ac[U.a],Ob=ac[U.b],Pb=ac[U.c],Ea[ga]=
-Nb.x,Ea[ga+1]=Nb.y,Ea[ga+2]=Nb.z,Ea[ga+3]=Nb.w,Ea[ga+4]=Ob.x,Ea[ga+5]=Ob.y,Ea[ga+6]=Ob.z,Ea[ga+7]=Ob.w,Ea[ga+8]=Pb.x,Ea[ga+9]=Pb.y,Ea[ga+10]=Pb.z,Ea[ga+11]=Pb.w,Qb=dc[U.a],Rb=dc[U.b],Sb=dc[U.c],Da[ga]=Qb.x,Da[ga+1]=Qb.y,Da[ga+2]=Qb.z,Da[ga+3]=Qb.w,Da[ga+4]=Rb.x,Da[ga+5]=Rb.y,Da[ga+6]=Rb.z,Da[ga+7]=Rb.w,Da[ga+8]=Sb.x,Da[ga+9]=Sb.y,Da[ga+10]=Sb.z,Da[ga+11]=Sb.w,ga+=12;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],Nb=ac[U.a],Ob=ac[U.b],Pb=ac[U.c],Bb=ac[U.d],Ea[ga]=Nb.x,Ea[ga+1]=Nb.y,Ea[ga+2]=Nb.z,Ea[ga+3]=
-Nb.w,Ea[ga+4]=Ob.x,Ea[ga+5]=Ob.y,Ea[ga+6]=Ob.z,Ea[ga+7]=Ob.w,Ea[ga+8]=Pb.x,Ea[ga+9]=Pb.y,Ea[ga+10]=Pb.z,Ea[ga+11]=Pb.w,Ea[ga+12]=Bb.x,Ea[ga+13]=Bb.y,Ea[ga+14]=Bb.z,Ea[ga+15]=Bb.w,Qb=dc[U.a],Rb=dc[U.b],Sb=dc[U.c],Cb=dc[U.d],Da[ga]=Qb.x,Da[ga+1]=Qb.y,Da[ga+2]=Qb.z,Da[ga+3]=Qb.w,Da[ga+4]=Rb.x,Da[ga+5]=Rb.y,Da[ga+6]=Rb.z,Da[ga+7]=Rb.w,Da[ga+8]=Sb.x,Da[ga+9]=Sb.y,Da[ga+10]=Sb.z,Da[ga+11]=Sb.w,Da[ga+12]=Cb.x,Da[ga+13]=Cb.y,Da[ga+14]=Cb.z,Da[ga+15]=Cb.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinIndicesBuffer),
-k.bufferData(k.ARRAY_BUFFER,Da,xa),k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,xa))}if(fd&&gb){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],Db=U.vertexColors,mb=U.color,3===Db.length&&gb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2]):Mb=Lb=Kb=mb,Ua[Ja]=Kb.r,Ua[Ja+1]=Kb.g,Ua[Ja+2]=Kb.b,Ua[Ja+3]=Lb.r,Ua[Ja+4]=Lb.g,Ua[Ja+5]=Lb.b,Ua[Ja+6]=Mb.r,Ua[Ja+7]=Mb.g,Ua[Ja+8]=Mb.b,Ja+=9;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],Db=U.vertexColors,mb=U.color,4===Db.length&&
-gb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2],yb=Db[3]):yb=Mb=Lb=Kb=mb,Ua[Ja]=Kb.r,Ua[Ja+1]=Kb.g,Ua[Ja+2]=Kb.b,Ua[Ja+3]=Lb.r,Ua[Ja+4]=Lb.g,Ua[Ja+5]=Lb.b,Ua[Ja+6]=Mb.r,Ua[Ja+7]=Mb.g,Ua[Ja+8]=Mb.b,Ua[Ja+9]=yb.r,Ua[Ja+10]=yb.g,Ua[Ja+11]=yb.b,Ja+=12;0<Ja&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ua,xa))}if(Oc&&hb.hasTangents){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],bb=U.vertexTangents,Eb=bb[0],Fb=bb[1],Gb=bb[2],Ca[za]=Eb.x,Ca[za+1]=Eb.y,Ca[za+2]=Eb.z,Ca[za+
-3]=Eb.w,Ca[za+4]=Fb.x,Ca[za+5]=Fb.y,Ca[za+6]=Fb.z,Ca[za+7]=Fb.w,Ca[za+8]=Gb.x,Ca[za+9]=Gb.y,Ca[za+10]=Gb.z,Ca[za+11]=Gb.w,za+=12;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],bb=U.vertexTangents,Eb=bb[0],Fb=bb[1],Gb=bb[2],pb=bb[3],Ca[za]=Eb.x,Ca[za+1]=Eb.y,Ca[za+2]=Eb.z,Ca[za+3]=Eb.w,Ca[za+4]=Fb.x,Ca[za+5]=Fb.y,Ca[za+6]=Fb.z,Ca[za+7]=Fb.w,Ca[za+8]=Gb.x,Ca[za+9]=Gb.y,Ca[za+10]=Gb.z,Ca[za+11]=Gb.w,Ca[za+12]=pb.x,Ca[za+13]=pb.y,Ca[za+14]=pb.z,Ca[za+15]=pb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglTangentBuffer);
-k.bufferData(k.ARRAY_BUFFER,Ca,xa)}if(Nc&&eb){F=0;for(Z=sa.length;F<Z;F++)if(U=Za[sa[F]],db=U.vertexNormals,ab=U.normal,3===db.length&&fb)for(ua=0;3>ua;ua++)Zb=db[ua],ub[Ya]=Zb.x,ub[Ya+1]=Zb.y,ub[Ya+2]=Zb.z,Ya+=3;else for(ua=0;3>ua;ua++)ub[Ya]=ab.x,ub[Ya+1]=ab.y,ub[Ya+2]=ab.z,Ya+=3;F=0;for(Z=ta.length;F<Z;F++)if(U=Za[ta[F]],db=U.vertexNormals,ab=U.normal,4===db.length&&fb)for(ua=0;4>ua;ua++)Zb=db[ua],ub[Ya]=Zb.x,ub[Ya+1]=Zb.y,ub[Ya+2]=Zb.z,Ya+=3;else for(ua=0;4>ua;ua++)ub[Ya]=ab.x,ub[Ya+1]=ab.y,ub[Ya+
-2]=ab.z,Ya+=3;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,xa)}if(mc&&Tc&&xb){F=0;for(Z=sa.length;F<Z;F++)if($a=sa[F],kb=Tc[$a],void 0!==kb)for(ua=0;3>ua;ua++)ic=kb[ua],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;F=0;for(Z=ta.length;F<Z;F++)if($a=ta[F],kb=Tc[$a],void 0!==kb)for(ua=0;4>ua;ua++)ic=kb[ua],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,xa))}if(mc&&Uc&&xb){F=0;for(Z=sa.length;F<Z;F++)if($a=
-sa[F],lb=Uc[$a],void 0!==lb)for(ua=0;3>ua;ua++)jc=lb[ua],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;F=0;for(Z=ta.length;F<Z;F++)if($a=ta[F],lb=Uc[$a],void 0!==lb)for(ua=0;4>ua;ua++)jc=lb[ua],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;0<Wb&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,xa))}if(vc){F=0;for(Z=sa.length;F<Z;F++)Tb[tb]=Ia,Tb[tb+1]=Ia+1,Tb[tb+2]=Ia+2,tb+=3,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+2,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,cb+=6,Ia+=3;F=0;for(Z=ta.length;F<Z;F++)Tb[tb]=
-Ia,Tb[tb+1]=Ia+1,Tb[tb+2]=Ia+3,Tb[tb+3]=Ia+1,Tb[tb+4]=Ia+2,Tb[tb+5]=Ia+3,tb+=6,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+3,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,ob[cb+6]=Ia+2,ob[cb+7]=Ia+3,cb+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Tb,xa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,xa)}if(Sc){ua=0;for(ec=Sc.length;ua<ec;ua++)if(x=Sc[ua],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===
-x.boundTo||"vertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],x.array[y]=x.value[U.a],x.array[y+1]=x.value[U.b],x.array[y+2]=x.value[U.c],y+=3;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],x.array[y]=x.value[U.a],x.array[y+1]=x.value[U.b],x.array[y+2]=x.value[U.c],x.array[y+3]=x.value[U.d],y+=4}else{if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=x.value[sa[F]],x.array[y]=va,x.array[y+1]=va,x.array[y+2]=va,y+=3;F=0;for(Z=ta.length;F<Z;F++)va=x.value[ta[F]],x.array[y]=va,x.array[y+1]=
-va,x.array[y+2]=va,x.array[y+3]=va,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],qa=x.value[U.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+
-6]=qa.x,x.array[y+7]=qa.y,y+=8}else{if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=x.value[sa[F]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;F=0;for(Z=ta.length;F<Z;F++)qa=X=W=V=va=x.value[ta[F]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=qa.x,x.array[y+7]=qa.y,y+=8}}else if(3===x.size){var fa;fa="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||
+Qa=Rc[Sa],Qa[la]=Hb.x,Qa[la+1]=Hb.y,Qa[la+2]=Hb.z,Qa[la+3]=Ib.x,Qa[la+4]=Ib.y,Qa[la+5]=Ib.z,Qa[la+6]=Jb.x,Qa[la+7]=Jb.y,Qa[la+8]=Jb.z,Qa[la+9]=qb.x,Qa[la+10]=qb.y,Qa[la+11]=qb.z),la+=12;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphTargetsBuffers[Sa]);k.bufferData(k.ARRAY_BUFFER,Qc[Sa],Aa);Va.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphNormalsBuffers[Sa]),k.bufferData(k.ARRAY_BUFFER,Rc[Sa],Aa))}}if(ac.length){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],Nb=ac[U.a],Ob=ac[U.b],Pb=ac[U.c],Ga[ga]=
+Nb.x,Ga[ga+1]=Nb.y,Ga[ga+2]=Nb.z,Ga[ga+3]=Nb.w,Ga[ga+4]=Ob.x,Ga[ga+5]=Ob.y,Ga[ga+6]=Ob.z,Ga[ga+7]=Ob.w,Ga[ga+8]=Pb.x,Ga[ga+9]=Pb.y,Ga[ga+10]=Pb.z,Ga[ga+11]=Pb.w,Qb=dc[U.a],Rb=dc[U.b],Sb=dc[U.c],Fa[ga]=Qb.x,Fa[ga+1]=Qb.y,Fa[ga+2]=Qb.z,Fa[ga+3]=Qb.w,Fa[ga+4]=Rb.x,Fa[ga+5]=Rb.y,Fa[ga+6]=Rb.z,Fa[ga+7]=Rb.w,Fa[ga+8]=Sb.x,Fa[ga+9]=Sb.y,Fa[ga+10]=Sb.z,Fa[ga+11]=Sb.w,ga+=12;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],Nb=ac[U.a],Ob=ac[U.b],Pb=ac[U.c],Bb=ac[U.d],Ga[ga]=Nb.x,Ga[ga+1]=Nb.y,Ga[ga+2]=Nb.z,Ga[ga+3]=
+Nb.w,Ga[ga+4]=Ob.x,Ga[ga+5]=Ob.y,Ga[ga+6]=Ob.z,Ga[ga+7]=Ob.w,Ga[ga+8]=Pb.x,Ga[ga+9]=Pb.y,Ga[ga+10]=Pb.z,Ga[ga+11]=Pb.w,Ga[ga+12]=Bb.x,Ga[ga+13]=Bb.y,Ga[ga+14]=Bb.z,Ga[ga+15]=Bb.w,Qb=dc[U.a],Rb=dc[U.b],Sb=dc[U.c],Cb=dc[U.d],Fa[ga]=Qb.x,Fa[ga+1]=Qb.y,Fa[ga+2]=Qb.z,Fa[ga+3]=Qb.w,Fa[ga+4]=Rb.x,Fa[ga+5]=Rb.y,Fa[ga+6]=Rb.z,Fa[ga+7]=Rb.w,Fa[ga+8]=Sb.x,Fa[ga+9]=Sb.y,Fa[ga+10]=Sb.z,Fa[ga+11]=Sb.w,Fa[ga+12]=Cb.x,Fa[ga+13]=Cb.y,Fa[ga+14]=Cb.z,Fa[ga+15]=Cb.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinIndicesBuffer),
+k.bufferData(k.ARRAY_BUFFER,Fa,Aa),k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,Aa))}if(fd&&gb){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],Db=U.vertexColors,mb=U.color,3===Db.length&&gb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2]):Mb=Lb=Kb=mb,Ua[Ka]=Kb.r,Ua[Ka+1]=Kb.g,Ua[Ka+2]=Kb.b,Ua[Ka+3]=Lb.r,Ua[Ka+4]=Lb.g,Ua[Ka+5]=Lb.b,Ua[Ka+6]=Mb.r,Ua[Ka+7]=Mb.g,Ua[Ka+8]=Mb.b,Ka+=9;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],Db=U.vertexColors,mb=U.color,4===Db.length&&
+gb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2],yb=Db[3]):yb=Mb=Lb=Kb=mb,Ua[Ka]=Kb.r,Ua[Ka+1]=Kb.g,Ua[Ka+2]=Kb.b,Ua[Ka+3]=Lb.r,Ua[Ka+4]=Lb.g,Ua[Ka+5]=Lb.b,Ua[Ka+6]=Mb.r,Ua[Ka+7]=Mb.g,Ua[Ka+8]=Mb.b,Ua[Ka+9]=yb.r,Ua[Ka+10]=yb.g,Ua[Ka+11]=yb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ua,Aa))}if(Oc&&hb.hasTangents){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],bb=U.vertexTangents,Eb=bb[0],Fb=bb[1],Gb=bb[2],Ea[Ba]=Eb.x,Ea[Ba+1]=Eb.y,Ea[Ba+2]=Eb.z,Ea[Ba+
+3]=Eb.w,Ea[Ba+4]=Fb.x,Ea[Ba+5]=Fb.y,Ea[Ba+6]=Fb.z,Ea[Ba+7]=Fb.w,Ea[Ba+8]=Gb.x,Ea[Ba+9]=Gb.y,Ea[Ba+10]=Gb.z,Ea[Ba+11]=Gb.w,Ba+=12;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],bb=U.vertexTangents,Eb=bb[0],Fb=bb[1],Gb=bb[2],pb=bb[3],Ea[Ba]=Eb.x,Ea[Ba+1]=Eb.y,Ea[Ba+2]=Eb.z,Ea[Ba+3]=Eb.w,Ea[Ba+4]=Fb.x,Ea[Ba+5]=Fb.y,Ea[Ba+6]=Fb.z,Ea[Ba+7]=Fb.w,Ea[Ba+8]=Gb.x,Ea[Ba+9]=Gb.y,Ea[Ba+10]=Gb.z,Ea[Ba+11]=Gb.w,Ea[Ba+12]=pb.x,Ea[Ba+13]=pb.y,Ea[Ba+14]=pb.z,Ea[Ba+15]=pb.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglTangentBuffer);
+k.bufferData(k.ARRAY_BUFFER,Ea,Aa)}if(Nc&&eb){F=0;for(Z=sa.length;F<Z;F++)if(U=Za[sa[F]],db=U.vertexNormals,ab=U.normal,3===db.length&&fb)for(va=0;3>va;va++)Zb=db[va],ub[Ya]=Zb.x,ub[Ya+1]=Zb.y,ub[Ya+2]=Zb.z,Ya+=3;else for(va=0;3>va;va++)ub[Ya]=ab.x,ub[Ya+1]=ab.y,ub[Ya+2]=ab.z,Ya+=3;F=0;for(Z=ta.length;F<Z;F++)if(U=Za[ta[F]],db=U.vertexNormals,ab=U.normal,4===db.length&&fb)for(va=0;4>va;va++)Zb=db[va],ub[Ya]=Zb.x,ub[Ya+1]=Zb.y,ub[Ya+2]=Zb.z,Ya+=3;else for(va=0;4>va;va++)ub[Ya]=ab.x,ub[Ya+1]=ab.y,ub[Ya+
+2]=ab.z,Ya+=3;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,Aa)}if(mc&&Tc&&xb){F=0;for(Z=sa.length;F<Z;F++)if($a=sa[F],kb=Tc[$a],void 0!==kb)for(va=0;3>va;va++)ic=kb[va],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;F=0;for(Z=ta.length;F<Z;F++)if($a=ta[F],kb=Tc[$a],void 0!==kb)for(va=0;4>va;va++)ic=kb[va],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,Aa))}if(mc&&Uc&&xb){F=0;for(Z=sa.length;F<Z;F++)if($a=
+sa[F],lb=Uc[$a],void 0!==lb)for(va=0;3>va;va++)jc=lb[va],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;F=0;for(Z=ta.length;F<Z;F++)if($a=ta[F],lb=Uc[$a],void 0!==lb)for(va=0;4>va;va++)jc=lb[va],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;0<Wb&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,Aa))}if(vc){F=0;for(Z=sa.length;F<Z;F++)Tb[tb]=Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+2,tb+=3,ob[cb]=Ja,ob[cb+1]=Ja+1,ob[cb+2]=Ja,ob[cb+3]=Ja+2,ob[cb+4]=Ja+1,ob[cb+5]=Ja+2,cb+=6,Ja+=3;F=0;for(Z=ta.length;F<Z;F++)Tb[tb]=
+Ja,Tb[tb+1]=Ja+1,Tb[tb+2]=Ja+3,Tb[tb+3]=Ja+1,Tb[tb+4]=Ja+2,Tb[tb+5]=Ja+3,tb+=6,ob[cb]=Ja,ob[cb+1]=Ja+1,ob[cb+2]=Ja,ob[cb+3]=Ja+3,ob[cb+4]=Ja+1,ob[cb+5]=Ja+2,ob[cb+6]=Ja+2,ob[cb+7]=Ja+3,cb+=8,Ja+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Tb,Aa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,Aa)}if(Sc){va=0;for(ec=Sc.length;va<ec;va++)if(x=Sc[va],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===
+x.boundTo||"vertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],x.array[y]=x.value[U.a],x.array[y+1]=x.value[U.b],x.array[y+2]=x.value[U.c],y+=3;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],x.array[y]=x.value[U.a],x.array[y+1]=x.value[U.b],x.array[y+2]=x.value[U.c],x.array[y+3]=x.value[U.d],y+=4}else{if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)wa=x.value[sa[F]],x.array[y]=wa,x.array[y+1]=wa,x.array[y+2]=wa,y+=3;F=0;for(Z=ta.length;F<Z;F++)wa=x.value[ta[F]],x.array[y]=wa,x.array[y+1]=
+wa,x.array[y+2]=wa,x.array[y+3]=wa,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],qa=x.value[U.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+
+6]=qa.x,x.array[y+7]=qa.y,y+=8}else{if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=wa=x.value[sa[F]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;F=0;for(Z=ta.length;F<Z;F++)qa=X=W=V=wa=x.value[ta[F]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=qa.x,x.array[y+7]=qa.y,y+=8}}else if(3===x.size){var fa;fa="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||
 "vertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)U=Za[sa[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],y+=9;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],qa=x.value[U.d],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+
-4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],x.array[y+9]=qa[fa[0]],x.array[y+10]=qa[fa[1]],x.array[y+11]=qa[fa[2]],y+=12}else if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=x.value[sa[F]],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],y+=9;F=0;for(Z=ta.length;F<Z;F++)qa=X=W=V=va=x.value[ta[F]],
-x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],x.array[y+9]=qa[fa[0]],x.array[y+10]=qa[fa[1]],x.array[y+11]=qa[fa[2]],y+=12}else if("faceVertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=x.value[sa[F]],V=va[0],W=va[1],X=va[2],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],
-x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],y+=9;F=0;for(Z=ta.length;F<Z;F++)va=x.value[ta[F]],V=va[0],W=va[1],X=va[2],qa=va[3],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],x.array[y+9]=qa[fa[0]],x.array[y+10]=qa[fa[1]],x.array[y+11]=qa[fa[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for(Z=sa.length;F<
+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],x.array[y+9]=qa[fa[0]],x.array[y+10]=qa[fa[1]],x.array[y+11]=qa[fa[2]],y+=12}else if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=wa=x.value[sa[F]],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],y+=9;F=0;for(Z=ta.length;F<Z;F++)qa=X=W=V=wa=x.value[ta[F]],
+x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],x.array[y+9]=qa[fa[0]],x.array[y+10]=qa[fa[1]],x.array[y+11]=qa[fa[2]],y+=12}else if("faceVertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)wa=x.value[sa[F]],V=wa[0],W=wa[1],X=wa[2],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],
+x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],y+=9;F=0;for(Z=ta.length;F<Z;F++)wa=x.value[ta[F]],V=wa[0],W=wa[1],X=wa[2],qa=wa[3],x.array[y]=V[fa[0]],x.array[y+1]=V[fa[1]],x.array[y+2]=V[fa[2]],x.array[y+3]=W[fa[0]],x.array[y+4]=W[fa[1]],x.array[y+5]=W[fa[2]],x.array[y+6]=X[fa[0]],x.array[y+7]=X[fa[1]],x.array[y+8]=X[fa[2]],x.array[y+9]=qa[fa[0]],x.array[y+10]=qa[fa[1]],x.array[y+11]=qa[fa[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){F=0;for(Z=sa.length;F<
 Z;F++)U=Za[sa[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;F=0;for(Z=ta.length;F<Z;F++)U=Za[ta[F]],V=x.value[U.a],W=x.value[U.b],X=x.value[U.c],qa=x.value[U.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+
-7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=qa.x,x.array[y+13]=qa.y,x.array[y+14]=qa.z,x.array[y+15]=qa.w,y+=16}else if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=x.value[sa[F]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;F=0;for(Z=ta.length;F<Z;F++)qa=X=W=V=va=x.value[ta[F]],
-x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=qa.x,x.array[y+13]=qa.y,x.array[y+14]=qa.z,x.array[y+15]=qa.w,y+=16}else if("faceVertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=x.value[sa[F]],V=va[0],W=va[1],X=va[2],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+
-6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;F=0;for(Z=ta.length;F<Z;F++)va=x.value[ta[F]],V=va[0],W=va[1],X=va[2],qa=va[3],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=qa.x,x.array[y+13]=qa.y,x.array[y+14]=qa.z,x.array[y+15]=qa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);
-k.bufferData(k.ARRAY_BUFFER,x.array,xa)}}Ra&&(delete ra.__inittedArrays,delete ra.__colorArray,delete ra.__normalArray,delete ra.__tangentArray,delete ra.__uvArray,delete ra.__uv2Array,delete ra.__faceArray,delete ra.__vertexArray,delete ra.__lineArray,delete ra.__skinIndexArray,delete ra.__skinWeightArray)}}ca.verticesNeedUpdate=!1;ca.morphTargetsNeedUpdate=!1;ca.elementsNeedUpdate=!1;ca.uvsNeedUpdate=!1;ca.normalsNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.tangentsNeedUpdate=!1;ca.buffersNeedUpdate=
-!1;ka.attributes&&r(ka)}else if(na instanceof THREE.Ribbon){ka=e(na,ca);Na=ka.attributes&&t(ka);if(ca.verticesNeedUpdate||ca.colorsNeedUpdate||ca.normalsNeedUpdate||Na){var vb=ca,zc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,Ac=void 0,wa=void 0,Bc=void 0,Cc=void 0,Dc=void 0,Xc=void 0,Wa=void 0,kc=void 0,Aa=void 0,ib=void 0,Yc=vb.vertices,Zc=vb.colors,$c=vb.normals,hd=Yc.length,id=Zc.length,jd=$c.length,Ec=vb.__vertexArray,Fc=vb.__colorArray,Gc=vb.__normalArray,kd=vb.colorsNeedUpdate,ld=vb.normalsNeedUpdate,
-Vc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<hd;pc++)Ac=Yc[pc],wa=3*pc,Ec[wa]=Ac.x,Ec[wa+1]=Ac.y,Ec[wa+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,zc)}if(kd){for(qc=0;qc<id;qc++)Bc=Zc[qc],wa=3*qc,Fc[wa]=Bc.r,Fc[wa+1]=Bc.g,Fc[wa+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,zc)}if(ld){for(rc=0;rc<jd;rc++)Cc=$c[rc],wa=3*rc,Gc[wa]=Cc.x,Gc[wa+1]=Cc.y,Gc[wa+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,
-vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,zc)}if(Vc){Dc=0;for(Xc=Vc.length;Dc<Xc;Dc++)if(Aa=Vc[Dc],Aa.needsUpdate&&(void 0===Aa.boundTo||"vertices"===Aa.boundTo)){wa=0;kc=Aa.value.length;if(1===Aa.size)for(Wa=0;Wa<kc;Wa++)Aa.array[Wa]=Aa.value[Wa];else if(2===Aa.size)for(Wa=0;Wa<kc;Wa++)ib=Aa.value[Wa],Aa.array[wa]=ib.x,Aa.array[wa+1]=ib.y,wa+=2;else if(3===Aa.size)if("c"===Aa.type)for(Wa=0;Wa<kc;Wa++)ib=Aa.value[Wa],Aa.array[wa]=ib.r,Aa.array[wa+1]=ib.g,Aa.array[wa+2]=ib.b,wa+=3;else for(Wa=
-0;Wa<kc;Wa++)ib=Aa.value[Wa],Aa.array[wa]=ib.x,Aa.array[wa+1]=ib.y,Aa.array[wa+2]=ib.z,wa+=3;else if(4===Aa.size)for(Wa=0;Wa<kc;Wa++)ib=Aa.value[Wa],Aa.array[wa]=ib.x,Aa.array[wa+1]=ib.y,Aa.array[wa+2]=ib.z,Aa.array[wa+3]=ib.w,wa+=4;k.bindBuffer(k.ARRAY_BUFFER,Aa.buffer);k.bufferData(k.ARRAY_BUFFER,Aa.array,zc)}}}ca.verticesNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.normalsNeedUpdate=!1;ka.attributes&&r(ka)}else if(na instanceof THREE.Line){ka=e(na,ca);Na=ka.attributes&&t(ka);if(ca.verticesNeedUpdate||
-ca.colorsNeedUpdate||ca.lineDistancesNeedUpdate||Na){var wb=ca,Hc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,uc=void 0,Ic=void 0,Fa=void 0,Jc=void 0,ad=wb.vertices,bd=wb.colors,cd=wb.lineDistances,md=ad.length,nd=bd.length,od=cd.length,Kc=wb.__vertexArray,Lc=wb.__colorArray,dd=wb.__lineDistanceArray,pd=wb.colorsNeedUpdate,qd=wb.lineDistancesNeedUpdate,Wc=wb.__webglCustomAttributesList,Mc=void 0,ed=void 0,Xa=void 0,lc=void 0,jb=void 0,Ba=void 0;if(wb.verticesNeedUpdate){for(sc=0;sc<md;sc++)Ic=ad[sc],Fa=3*
-sc,Kc[Fa]=Ic.x,Kc[Fa+1]=Ic.y,Kc[Fa+2]=Ic.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,Hc)}if(pd){for(tc=0;tc<nd;tc++)Jc=bd[tc],Fa=3*tc,Lc[Fa]=Jc.r,Lc[Fa+1]=Jc.g,Lc[Fa+2]=Jc.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,Hc)}if(qd){for(uc=0;uc<od;uc++)dd[uc]=cd[uc];k.bindBuffer(k.ARRAY_BUFFER,wb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,dd,Hc)}if(Wc){Mc=0;for(ed=Wc.length;Mc<ed;Mc++)if(Ba=Wc[Mc],Ba.needsUpdate&&
-(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){Fa=0;lc=Ba.value.length;if(1===Ba.size)for(Xa=0;Xa<lc;Xa++)Ba.array[Xa]=Ba.value[Xa];else if(2===Ba.size)for(Xa=0;Xa<lc;Xa++)jb=Ba.value[Xa],Ba.array[Fa]=jb.x,Ba.array[Fa+1]=jb.y,Fa+=2;else if(3===Ba.size)if("c"===Ba.type)for(Xa=0;Xa<lc;Xa++)jb=Ba.value[Xa],Ba.array[Fa]=jb.r,Ba.array[Fa+1]=jb.g,Ba.array[Fa+2]=jb.b,Fa+=3;else for(Xa=0;Xa<lc;Xa++)jb=Ba.value[Xa],Ba.array[Fa]=jb.x,Ba.array[Fa+1]=jb.y,Ba.array[Fa+2]=jb.z,Fa+=3;else if(4===Ba.size)for(Xa=
-0;Xa<lc;Xa++)jb=Ba.value[Xa],Ba.array[Fa]=jb.x,Ba.array[Fa+1]=jb.y,Ba.array[Fa+2]=jb.z,Ba.array[Fa+3]=jb.w,Fa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,Hc)}}}ca.verticesNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.lineDistancesNeedUpdate=!1;ka.attributes&&r(ka)}else na instanceof THREE.ParticleSystem&&(ca instanceof THREE.BufferGeometry?((ca.verticesNeedUpdate||ca.colorsNeedUpdate)&&j(ca,k.DYNAMIC_DRAW,!ca.dynamic),ca.verticesNeedUpdate=!1,ca.colorsNeedUpdate=!1):(ka=
-e(na,ca),Na=ka.attributes&&t(ka),(ca.verticesNeedUpdate||ca.colorsNeedUpdate||na.sortParticles||Na)&&i(ca,k.DYNAMIC_DRAW,na),ca.verticesNeedUpdate=!1,ca.colorsNeedUpdate=!1,ka.attributes&&r(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof
+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=qa.x,x.array[y+13]=qa.y,x.array[y+14]=qa.z,x.array[y+15]=qa.w,y+=16}else if("faces"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=wa=x.value[sa[F]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;F=0;for(Z=ta.length;F<Z;F++)qa=X=W=V=wa=x.value[ta[F]],
+x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=qa.x,x.array[y+13]=qa.y,x.array[y+14]=qa.z,x.array[y+15]=qa.w,y+=16}else if("faceVertices"===x.boundTo){F=0;for(Z=sa.length;F<Z;F++)wa=x.value[sa[F]],V=wa[0],W=wa[1],X=wa[2],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+
+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;F=0;for(Z=ta.length;F<Z;F++)wa=x.value[ta[F]],V=wa[0],W=wa[1],X=wa[2],qa=wa[3],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=qa.x,x.array[y+13]=qa.y,x.array[y+14]=qa.z,x.array[y+15]=qa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);
+k.bufferData(k.ARRAY_BUFFER,x.array,Aa)}}Ra&&(delete ra.__inittedArrays,delete ra.__colorArray,delete ra.__normalArray,delete ra.__tangentArray,delete ra.__uvArray,delete ra.__uv2Array,delete ra.__faceArray,delete ra.__vertexArray,delete ra.__lineArray,delete ra.__skinIndexArray,delete ra.__skinWeightArray)}}ca.verticesNeedUpdate=!1;ca.morphTargetsNeedUpdate=!1;ca.elementsNeedUpdate=!1;ca.uvsNeedUpdate=!1;ca.normalsNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.tangentsNeedUpdate=!1;ca.buffersNeedUpdate=
+!1;ka.attributes&&r(ka)}else if(pa instanceof THREE.Ribbon){ka=e(pa,ca);za=ka.attributes&&t(ka);if(ca.verticesNeedUpdate||ca.colorsNeedUpdate||ca.normalsNeedUpdate||za){var vb=ca,zc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,Ac=void 0,xa=void 0,Bc=void 0,Cc=void 0,Dc=void 0,Xc=void 0,Wa=void 0,kc=void 0,Ca=void 0,ib=void 0,Yc=vb.vertices,Zc=vb.colors,$c=vb.normals,hd=Yc.length,id=Zc.length,jd=$c.length,Ec=vb.__vertexArray,Fc=vb.__colorArray,Gc=vb.__normalArray,kd=vb.colorsNeedUpdate,ld=vb.normalsNeedUpdate,
+Vc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<hd;pc++)Ac=Yc[pc],xa=3*pc,Ec[xa]=Ac.x,Ec[xa+1]=Ac.y,Ec[xa+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,zc)}if(kd){for(qc=0;qc<id;qc++)Bc=Zc[qc],xa=3*qc,Fc[xa]=Bc.r,Fc[xa+1]=Bc.g,Fc[xa+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,zc)}if(ld){for(rc=0;rc<jd;rc++)Cc=$c[rc],xa=3*rc,Gc[xa]=Cc.x,Gc[xa+1]=Cc.y,Gc[xa+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,
+vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,zc)}if(Vc){Dc=0;for(Xc=Vc.length;Dc<Xc;Dc++)if(Ca=Vc[Dc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){xa=0;kc=Ca.value.length;if(1===Ca.size)for(Wa=0;Wa<kc;Wa++)Ca.array[Wa]=Ca.value[Wa];else if(2===Ca.size)for(Wa=0;Wa<kc;Wa++)ib=Ca.value[Wa],Ca.array[xa]=ib.x,Ca.array[xa+1]=ib.y,xa+=2;else if(3===Ca.size)if("c"===Ca.type)for(Wa=0;Wa<kc;Wa++)ib=Ca.value[Wa],Ca.array[xa]=ib.r,Ca.array[xa+1]=ib.g,Ca.array[xa+2]=ib.b,xa+=3;else for(Wa=
+0;Wa<kc;Wa++)ib=Ca.value[Wa],Ca.array[xa]=ib.x,Ca.array[xa+1]=ib.y,Ca.array[xa+2]=ib.z,xa+=3;else if(4===Ca.size)for(Wa=0;Wa<kc;Wa++)ib=Ca.value[Wa],Ca.array[xa]=ib.x,Ca.array[xa+1]=ib.y,Ca.array[xa+2]=ib.z,Ca.array[xa+3]=ib.w,xa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,zc)}}}ca.verticesNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.normalsNeedUpdate=!1;ka.attributes&&r(ka)}else if(pa instanceof THREE.Line){ka=e(pa,ca);za=ka.attributes&&t(ka);if(ca.verticesNeedUpdate||
+ca.colorsNeedUpdate||ca.lineDistancesNeedUpdate||za){var wb=ca,Hc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,uc=void 0,Ic=void 0,Ha=void 0,Jc=void 0,ad=wb.vertices,bd=wb.colors,cd=wb.lineDistances,md=ad.length,nd=bd.length,od=cd.length,Kc=wb.__vertexArray,Lc=wb.__colorArray,dd=wb.__lineDistanceArray,pd=wb.colorsNeedUpdate,qd=wb.lineDistancesNeedUpdate,Wc=wb.__webglCustomAttributesList,Mc=void 0,ed=void 0,Xa=void 0,lc=void 0,jb=void 0,Da=void 0;if(wb.verticesNeedUpdate){for(sc=0;sc<md;sc++)Ic=ad[sc],Ha=3*
+sc,Kc[Ha]=Ic.x,Kc[Ha+1]=Ic.y,Kc[Ha+2]=Ic.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,Hc)}if(pd){for(tc=0;tc<nd;tc++)Jc=bd[tc],Ha=3*tc,Lc[Ha]=Jc.r,Lc[Ha+1]=Jc.g,Lc[Ha+2]=Jc.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,Hc)}if(qd){for(uc=0;uc<od;uc++)dd[uc]=cd[uc];k.bindBuffer(k.ARRAY_BUFFER,wb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,dd,Hc)}if(Wc){Mc=0;for(ed=Wc.length;Mc<ed;Mc++)if(Da=Wc[Mc],Da.needsUpdate&&
+(void 0===Da.boundTo||"vertices"===Da.boundTo)){Ha=0;lc=Da.value.length;if(1===Da.size)for(Xa=0;Xa<lc;Xa++)Da.array[Xa]=Da.value[Xa];else if(2===Da.size)for(Xa=0;Xa<lc;Xa++)jb=Da.value[Xa],Da.array[Ha]=jb.x,Da.array[Ha+1]=jb.y,Ha+=2;else if(3===Da.size)if("c"===Da.type)for(Xa=0;Xa<lc;Xa++)jb=Da.value[Xa],Da.array[Ha]=jb.r,Da.array[Ha+1]=jb.g,Da.array[Ha+2]=jb.b,Ha+=3;else for(Xa=0;Xa<lc;Xa++)jb=Da.value[Xa],Da.array[Ha]=jb.x,Da.array[Ha+1]=jb.y,Da.array[Ha+2]=jb.z,Ha+=3;else if(4===Da.size)for(Xa=
+0;Xa<lc;Xa++)jb=Da.value[Xa],Da.array[Ha]=jb.x,Da.array[Ha+1]=jb.y,Da.array[Ha+2]=jb.z,Da.array[Ha+3]=jb.w,Ha+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,Hc)}}}ca.verticesNeedUpdate=!1;ca.colorsNeedUpdate=!1;ca.lineDistancesNeedUpdate=!1;ka.attributes&&r(ka)}else pa instanceof THREE.ParticleSystem&&(ca instanceof THREE.BufferGeometry?((ca.verticesNeedUpdate||ca.colorsNeedUpdate)&&j(ca,k.DYNAMIC_DRAW,!ca.dynamic),ca.verticesNeedUpdate=!1,ca.colorsNeedUpdate=!1):(ka=
+e(pa,ca),za=ka.attributes&&t(ka),(ca.verticesNeedUpdate||ca.colorsNeedUpdate||pa.sortParticles||za)&&i(ca,k.DYNAMIC_DRAW,pa),ca.verticesNeedUpdate=!1,ca.colorsNeedUpdate=!1,ka.attributes&&r(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof
 THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var o=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&
 o++);e=p;f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);n=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var s;
 a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
 morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,
-d=[];m?d.push(m):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(u=ia.length;t<u;t++)if(d=ia[t],d.code===m){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+L+" float;",u,ec?"#define VERTEX_TEXTURES":"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
+d=[];m?d.push(m):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(u=ja.length;t<u;t++)if(d=ja[t],d.code===m){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+O+" float;",u,ec?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
 "","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?
 "#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
 "",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-u=["precision "+L+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+u=["precision "+O+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=H("fragment",u+q);t=H("vertex",t+r);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=G("fragment",u+q);t=G("vertex",t+r);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
 ", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
-w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(s in b)t.push(s);s=t;w=0;for(b=s.length;w<b;w++)t=s[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=T++;ia.push({program:v,code:m,usedTimes:1});J.info.memory.programs=ia.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);0<=s.lineDistance&&k.enableVertexAttribArray(s.lineDistance);
+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(s in b)t.push(s);s=t;w=0;for(b=s.length;w<b;w++)t=s[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=Q++;ja.push({program:v,code:m,usedTimes:1});K.info.memory.programs=ja.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);0<=s.lineDistance&&k.enableVertexAttribArray(s.lineDistance);
 a.skinning&&(0<=s.skinIndex&&0<=s.skinWeight)&&(k.enableVertexAttribArray(s.skinIndex),k.enableVertexAttribArray(s.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==s[j]&&0<=s[j]&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+
 j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Na!==b&&(b?k.disable(k.CULL_FACE):
-k.enable(k.CULL_FACE),Na=b);Ga!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Ga=a)};this.setDepthTest=function(a){Va!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Va=a)};this.setDepthWrite=function(a){fb!==a&&(k.depthMask(a),fb=a)};this.setBlending=function(a,b,c,d){a!==Oa&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),
-k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==xa&&(k.blendEquation(I(b)),xa=b),c!==ya||d!==xb)k.blendFunc(I(c),I(d)),ya=c,xb=d}else xb=ya=xa=null};this.setTexture=
-function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),J.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),f=I(a.type);P(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<
+k.enable(k.CULL_FACE),Na=b);za!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),za=a)};this.setDepthTest=function(a){Va!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Va=a)};this.setDepthWrite=function(a){fb!==a&&(k.depthMask(a),fb=a)};this.setBlending=function(a,b,c,d){a!==Oa&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),
+k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Aa&&(k.blendEquation(H(b)),Aa=b),c!==pa||d!==xb)k.blendFunc(H(c),H(d)),pa=c,xb=d}else xb=pa=Aa=null};this.setTexture=
+function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),K.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);L(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<
 h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===
-a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);P(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
-a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),P(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,
-k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lb,a=Ka,d=Ra,e=Ha);b!==Y&&(k.bindFramebuffer(k.FRAMEBUFFER,
-b),k.viewport(d,e,c,a),Y=b);$a=c;db=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);L(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
+a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),L(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,
+k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lb,a=La,d=Ra,e=Ia);b!==da&&(k.bindFramebuffer(k.FRAMEBUFFER,
+b),k.viewport(d,e,c,a),da=b);$a=c;db=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
@@ -550,7 +550,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 c+d;m=b[a++]*c;o=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(o,p,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,n,o,i);THREE.Shape.Utils.b2(A,l,p,m)}}break;case "b":i=b[a++]*c+d;m=b[a++]*c;o=b[a++]*c+d;p=b[a++]*-c;q=b[a++]*c+d;t=b[a++]*-c;e.bezierCurveTo(i,m,o,p,q,t);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){A=g/h;THREE.Shape.Utils.b3(A,n,o,q,i);THREE.Shape.Utils.b3(A,l,p,t,m)}}}}}return{offset:r.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var o=i,p=j,q=m,t=e,r=g,A=void 0,u=void 0,s=void 0,D=void 0,z=void 0,
-w=void 0,v=void 0,C=void 0,E=void 0,u=l[r[o]].x,s=l[r[o]].y,D=l[r[p]].x,z=l[r[p]].y,w=l[r[q]].x,v=l[r[q]].y;if(1E-10>(D-u)*(v-s)-(z-s)*(w-u))l=false;else{for(A=0;A<t;A++)if(!(A==o||A==p||A==q)){var C=l[r[A]].x,E=l[r[A]].y,H=void 0,P=void 0,B=void 0,K=void 0,I=void 0,G=void 0,L=void 0,O=void 0,R=void 0,S=void 0,M=void 0,N=void 0,H=B=I=void 0,H=w-D,P=v-z,B=u-w,K=s-v,I=D-u,G=z-s,L=C-u,O=E-s,R=C-D,S=E-z,M=C-w,N=E-v,H=H*S-P*R,I=I*O-G*L,B=B*N-K*M;if(H>=0&&B>=0&&I>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
+w=void 0,v=void 0,C=void 0,E=void 0,u=l[r[o]].x,s=l[r[o]].y,D=l[r[p]].x,z=l[r[p]].y,w=l[r[q]].x,v=l[r[q]].y;if(1E-10>(D-u)*(v-s)-(z-s)*(w-u))l=false;else{for(A=0;A<t;A++)if(!(A==o||A==p||A==q)){var C=l[r[A]].x,E=l[r[A]].y,G=void 0,L=void 0,B=void 0,J=void 0,H=void 0,I=void 0,O=void 0,N=void 0,M=void 0,T=void 0,R=void 0,P=void 0,G=B=H=void 0,G=w-D,L=v-z,B=u-w,J=s-v,H=D-u,I=z-s,O=C-u,N=E-s,M=C-D,T=E-z,R=C-w,P=E-v,G=G*T-L*M,H=H*N-I*O,B=B*P-J*R;if(G>=0&&B>=0&&H>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
 a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
@@ -636,8 +636,8 @@ THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a
 THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
 f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,t=m+1,L=e/l,O=f/m,R=new THREE.Vector3;R[i]=g>0?1:-1;for(e=0;e<t;e++)for(f=0;f<q;f++){var S=new THREE.Vector3;S[a]=(f*L-n)*c;S[b]=(e*O-o)*d;S[i]=g;j.vertices.push(S)}for(e=
-0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(R);a.vertexNormals.push(R.clone(),R.clone(),R.clone(),R.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,t=m+1,O=e/l,N=f/m,M=new THREE.Vector3;M[i]=g>0?1:-1;for(e=0;e<t;e++)for(f=0;f<q;f++){var T=new THREE.Vector3;T[a]=(f*O-n)*c;T[b]=(e*N-o)*d;T[i]=g;j.vertices.push(T)}for(e=
+0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(M);a.vertexNormals.push(M.clone(),M.clone(),M.clone(),M.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
 2,b=this.height/2,c=this.depth/2,m,n,l,o,p,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(g)}m=0;o=1;n=2;p=3;l=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,m);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,o);this.sides.py&&i("x","z",1,1,this.width,this.depth,
 b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,p);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,l);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],o=i/e,p=o*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,t=new THREE.Vector3;t.x=p*Math.sin(q*Math.PI*2);t.y=-o*c+g;t.z=p*Math.cos(q*Math.PI*2);this.vertices.push(t);n.push(this.vertices.length-1);l.push(new THREE.UV(q,1-o))}j.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();l=
@@ -646,13 +646,13 @@ this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();l=this.ve
 -1,0);u=new THREE.Vector3(0,-1,0);D=m[i][h+1].clone();z=m[i][h].clone();w=new THREE.UV(z.u,1);this.faces.push(new THREE.Face3(o,p,q,[r,A,u]));this.faceVertexUvs[0].push([D,z,w])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(N=c.length;--N>=0;){e=N;f=N-1;f<0&&(f=
-c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=R*g,j=R*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,u=f,n=n+H,i=i+H,o=o+H,j=j+H;E.faces.push(new THREE.Face4(n,i,o,j,null,null,r));n=A.generateSideWallUV(E,a,p,b,n,i,o,j,q,s,t,u);E.faceVertexUvs[0].push(n)}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+H;d=d+H;e=e+H;E.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?A.generateBottomUV(E,a,b,c,d,e):A.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(P=c.length;--P>=0;){e=P;f=P-1;f<0&&(f=
+c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=M*g,j=M*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,u=f,n=n+G,i=i+G,o=o+G,j=j+G;E.faces.push(new THREE.Face4(n,i,o,j,null,null,r));n=A.generateSideWallUV(E,a,p,b,n,i,o,j,q,s,t,u);E.faceVertexUvs[0].push(n)}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+G;d=d+G;e=e+G;E.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?A.generateBottomUV(E,a,b,c,d,e):A.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}
 var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,o=b.extrudePath,p,q=false,t=b.material,r=b.extrudeMaterial,A=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,s,D,z;if(o){p=o.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(o,l,
-false);s=new THREE.Vector3;D=new THREE.Vector3;z=new THREE.Vector3}if(!n)j=i=m=0;var w,v,C,E=this,H=this.vertices.length,o=a.extractPoints(),P=o.shape,o=o.holes,B=!THREE.Shape.Utils.isClockWise(P);if(B){P=P.reverse();v=0;for(C=o.length;v<C;v++){w=o[v];THREE.Shape.Utils.isClockWise(w)&&(o[v]=w.reverse())}B=false}var K=THREE.Shape.Utils.triangulateShape(P,o),B=P;v=0;for(C=o.length;v<C;v++){w=o[v];P=P.concat(w)}var I,G,L,O,R=P.length,S=K.length,M=[],N=0,Q=B.length;I=Q-1;for(G=N+1;N<Q;N++,I++,G++){I===
-Q&&(I=0);G===Q&&(G=0);M[N]=d(B[N],B[I],B[G])}var $=[],J,ia=M.concat();v=0;for(C=o.length;v<C;v++){w=o[v];J=[];N=0;Q=w.length;I=Q-1;for(G=N+1;N<Q;N++,I++,G++){I===Q&&(I=0);G===Q&&(G=0);J[N]=d(w[N],w[I],w[G])}$.push(J);ia=ia.concat(J)}for(I=0;I<m;I++){w=I/m;L=i*(1-w);G=j*Math.sin(w*Math.PI/2);N=0;for(Q=B.length;N<Q;N++){O=c(B[N],M[N],G);f(O.x,O.y,-L)}v=0;for(C=o.length;v<C;v++){w=o[v];J=$[v];N=0;for(Q=w.length;N<Q;N++){O=c(w[N],J[N],G);f(O.x,O.y,-L)}}}G=j;for(N=0;N<R;N++){O=n?c(P[N],ia[N],G):P[N];if(q){D.copy(u.normals[0]).multiplyScalar(O.x);
-s.copy(u.binormals[0]).multiplyScalar(O.y);z.copy(p[0]).addSelf(D).addSelf(s);f(z.x,z.y,z.z)}else f(O.x,O.y,0)}for(w=1;w<=l;w++)for(N=0;N<R;N++){O=n?c(P[N],ia[N],G):P[N];if(q){D.copy(u.normals[w]).multiplyScalar(O.x);s.copy(u.binormals[w]).multiplyScalar(O.y);z.copy(p[w]).addSelf(D).addSelf(s);f(z.x,z.y,z.z)}else f(O.x,O.y,h/l*w)}for(I=m-1;I>=0;I--){w=I/m;L=i*(1-w);G=j*Math.sin(w*Math.PI/2);N=0;for(Q=B.length;N<Q;N++){O=c(B[N],M[N],G);f(O.x,O.y,h+L)}v=0;for(C=o.length;v<C;v++){w=o[v];J=$[v];N=0;for(Q=
-w.length;N<Q;N++){O=c(w[N],J[N],G);q?f(O.x,O.y+p[l-1].y,p[l-1].x+L):f(O.x,O.y,h+L)}}}if(n){i=R*0;for(N=0;N<S;N++){h=K[N];g(h[2]+i,h[1]+i,h[0]+i,true)}i=R*(l+m*2);for(N=0;N<S;N++){h=K[N];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(N=0;N<S;N++){h=K[N];g(h[2],h[1],h[0],true)}for(N=0;N<S;N++){h=K[N];g(h[0]+R*l,h[1]+R*l,h[2]+R*l,false)}}h=0;e(B,h);h=h+B.length;v=0;for(C=o.length;v<C;v++){w=o[v];e(w,h);h=h+w.length}};
+false);s=new THREE.Vector3;D=new THREE.Vector3;z=new THREE.Vector3}if(!n)j=i=m=0;var w,v,C,E=this,G=this.vertices.length,o=a.extractPoints(),L=o.shape,o=o.holes,B=!THREE.Shape.Utils.isClockWise(L);if(B){L=L.reverse();v=0;for(C=o.length;v<C;v++){w=o[v];THREE.Shape.Utils.isClockWise(w)&&(o[v]=w.reverse())}B=false}var J=THREE.Shape.Utils.triangulateShape(L,o),B=L;v=0;for(C=o.length;v<C;v++){w=o[v];L=L.concat(w)}var H,I,O,N,M=L.length,T=J.length,R=[],P=0,S=B.length;H=S-1;for(I=P+1;P<S;P++,H++,I++){H===
+S&&(H=0);I===S&&(I=0);R[P]=d(B[P],B[H],B[I])}var $=[],K,ja=R.concat();v=0;for(C=o.length;v<C;v++){w=o[v];K=[];P=0;S=w.length;H=S-1;for(I=P+1;P<S;P++,H++,I++){H===S&&(H=0);I===S&&(I=0);K[P]=d(w[P],w[H],w[I])}$.push(K);ja=ja.concat(K)}for(H=0;H<m;H++){w=H/m;O=i*(1-w);I=j*Math.sin(w*Math.PI/2);P=0;for(S=B.length;P<S;P++){N=c(B[P],R[P],I);f(N.x,N.y,-O)}v=0;for(C=o.length;v<C;v++){w=o[v];K=$[v];P=0;for(S=w.length;P<S;P++){N=c(w[P],K[P],I);f(N.x,N.y,-O)}}}I=j;for(P=0;P<M;P++){N=n?c(L[P],ja[P],I):L[P];if(q){D.copy(u.normals[0]).multiplyScalar(N.x);
+s.copy(u.binormals[0]).multiplyScalar(N.y);z.copy(p[0]).addSelf(D).addSelf(s);f(z.x,z.y,z.z)}else f(N.x,N.y,0)}for(w=1;w<=l;w++)for(P=0;P<M;P++){N=n?c(L[P],ja[P],I):L[P];if(q){D.copy(u.normals[w]).multiplyScalar(N.x);s.copy(u.binormals[w]).multiplyScalar(N.y);z.copy(p[w]).addSelf(D).addSelf(s);f(z.x,z.y,z.z)}else f(N.x,N.y,h/l*w)}for(H=m-1;H>=0;H--){w=H/m;O=i*(1-w);I=j*Math.sin(w*Math.PI/2);P=0;for(S=B.length;P<S;P++){N=c(B[P],R[P],I);f(N.x,N.y,h+O)}v=0;for(C=o.length;v<C;v++){w=o[v];K=$[v];P=0;for(S=
+w.length;P<S;P++){N=c(w[P],K[P],I);q?f(N.x,N.y+p[l-1].y,p[l-1].x+O):f(N.x,N.y,h+O)}}}if(n){i=M*0;for(P=0;P<T;P++){h=J[P];g(h[2]+i,h[1]+i,h[0]+i,true)}i=M*(l+m*2);for(P=0;P<T;P++){h=J[P];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(P=0;P<T;P++){h=J[P];g(h[2],h[1],h[0],true)}for(P=0;P<T;P++){h=J[P];g(h[0]+M*l,h[1]+M*l,h[2]+M*l,false)}}h=0;e(B,h);h=h+B.length;v=0;for(C=o.length;v<C;v++){w=o[v];e(w,h);h=h+w.length}};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,m=a.vertices[g].y,
 g=a.vertices[g].z,n=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(m,1-g),new THREE.UV(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -725,13 +725,13 @@ THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useO
 THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){g[a]===void 0&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.a);b(f,c)}else if(e instanceof THREE.Face4){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.d);b(f,c);f=h(e.d,e.a);b(f,c)}}return g};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){m.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,l){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
 1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[r]=o}}i.push(n);if(m.supportUVs){g=[f(a,""),f(b,l),f(d,l),f(e,l)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+l):c("c :( ",d+":"+l):c("b :( ",b+":"+l):c("a :( ",a+":"+l)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+p.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
-c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,o=a.vertices,p=a.faces,q=o.length,h=o.concat(),t=[],r={},A={},u={},s,D,z,w,v,C=a.faceVertexUvs[0],E;c("originalFaces, uvs, originalVerticesLength",p.length,C.length,q);if(m.supportUVs){s=0;for(D=C.length;s<D;s++){z=0;for(w=C[s].length;z<w;z++){E=p[s]["abcd".charAt(z)];g(E,s,C[s][z])}}}if(C.length==0)m.supportUVs=false;s=0;for(var H in u)s++;if(!s){m.supportUVs=false;c("no uvs")}s=
-0;for(D=p.length;s<D;s++){v=p[s];t.push(v.centroid);h.push(v.centroid);if(m.supportUVs){w=new THREE.UV;if(v instanceof THREE.Face3){w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u;w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v;w.u=w.u/3;w.v=w.v/3}else if(v instanceof THREE.Face4){w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u+f(v.d,s).u;w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v+f(v.d,s).v;w.u=w.u/4;w.v=w.v/4}g(q+s,"",w)}}var l=l(a),P;D=0;var B,K;H={};C={};for(s in l){E=l[s];B=s.split("_");K=B[0];B=B[1];z=K;v=[K,B];H[z]===void 0&&(H[z]=
-[]);H[z].push(v);z=B;v=[K,B];H[z]===void 0&&(H[z]=[]);H[z].push(v);z=0;for(w=E.length;z<w;z++){v=E[z];P=K;var I=v,G=s;C[P]===void 0&&(C[P]={});C[P][I]=G;P=B;I=s;C[P]===void 0&&(C[P]={});C[P][v]=I}E.length<2&&(A[s]=true)}for(s in l){E=l[s];v=E[0];P=E[1];B=s.split("_");K=B[0];B=B[1];w=new THREE.Vector3;b(E.length>0,"an edge without faces?!");if(E.length==1){w.addSelf(o[K]);w.addSelf(o[B]);w.multiplyScalar(0.5)}else{w.addSelf(t[v]);w.addSelf(t[P]);w.addSelf(o[K]);w.addSelf(o[B]);w.multiplyScalar(0.25)}r[s]=
-q+p.length+D;h.push(w);D++;if(m.supportUVs){w=new THREE.UV;w.u=f(K,v).u+f(B,v).u;w.v=f(K,v).v+f(B,v).v;w.u=w.u/2;w.v=w.v/2;g(r[s],v,w);if(E.length>=2){b(E.length==2,"did we plan for more than 2 edges?");w=new THREE.UV;w.u=f(K,P).u+f(B,P).u;w.v=f(K,P).v+f(B,P).v;w.u=w.u/2;w.v=w.v/2;g(r[s],P,w)}}}c("-- Step 2 done");var L,O;w=["123","12","2","23"];P=["123","23","3","31"];var I=["123","31","1","12"],G=["1234","12","2","23"],R=["1234","23","3","34"],S=["1234","34","4","41"],M=["1234","41","1","12"];s=
-0;for(D=t.length;s<D;s++){v=p[s];E=q+s;if(v instanceof THREE.Face3){K=n(v.a,v.b);B=n(v.b,v.c);L=n(v.c,v.a);e(E,r[K],v.b,r[B],v,w,s);e(E,r[B],v.c,r[L],v,P,s);e(E,r[L],v.a,r[K],v,I,s)}else if(v instanceof THREE.Face4){K=n(v.a,v.b);B=n(v.b,v.c);L=n(v.c,v.d);O=n(v.d,v.a);e(E,r[K],v.b,r[B],v,G,s);e(E,r[B],v.c,r[L],v,R,s);e(E,r[L],v.d,r[O],v,S,s);e(E,r[O],v.a,r[K],v,M,s)}else c("face should be a face!",v)}r=new THREE.Vector3;v=new THREE.Vector3;s=0;for(D=o.length;s<D;s++)if(H[s]!==void 0){r.set(0,0,0);
-v.set(0,0,0);B=new THREE.Vector3(0,0,0);E=0;for(z in C[s]){r.addSelf(t[z]);E++}P=0;K=H[s].length;w=E!=K;for(z=0;z<K;z++)A[n(H[s][z][0],H[s][z][1])]&&P++;r.divideScalar(E);P=0;if(w){for(z=0;z<K;z++){E=H[s][z];if(I=l[n(E[0],E[1])].length==1){E=o[E[0]].clone().addSelf(o[E[1]]).divideScalar(2);v.addSelf(E);P++}}v.divideScalar(4);b(P==2,"should have only 2 boundary edges")}else{for(z=0;z<K;z++){E=H[s][z];E=o[E[0]].clone().addSelf(o[E[1]]).divideScalar(2);v.addSelf(E)}v.divideScalar(K)}B.addSelf(o[s]);
-if(w){B.divideScalar(2);B.addSelf(v)}else{B.multiplyScalar(K-3);B.addSelf(r);B.addSelf(v.multiplyScalar(2));B.divideScalar(K)}h[s]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
+c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,o=a.vertices,p=a.faces,q=o.length,h=o.concat(),t=[],r={},A={},u={},s,D,z,w,v,C=a.faceVertexUvs[0],E;c("originalFaces, uvs, originalVerticesLength",p.length,C.length,q);if(m.supportUVs){s=0;for(D=C.length;s<D;s++){z=0;for(w=C[s].length;z<w;z++){E=p[s]["abcd".charAt(z)];g(E,s,C[s][z])}}}if(C.length==0)m.supportUVs=false;s=0;for(var G in u)s++;if(!s){m.supportUVs=false;c("no uvs")}s=
+0;for(D=p.length;s<D;s++){v=p[s];t.push(v.centroid);h.push(v.centroid);if(m.supportUVs){w=new THREE.UV;if(v instanceof THREE.Face3){w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u;w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v;w.u=w.u/3;w.v=w.v/3}else if(v instanceof THREE.Face4){w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u+f(v.d,s).u;w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v+f(v.d,s).v;w.u=w.u/4;w.v=w.v/4}g(q+s,"",w)}}var l=l(a),L;D=0;var B,J;G={};C={};for(s in l){E=l[s];B=s.split("_");J=B[0];B=B[1];z=J;v=[J,B];G[z]===void 0&&(G[z]=
+[]);G[z].push(v);z=B;v=[J,B];G[z]===void 0&&(G[z]=[]);G[z].push(v);z=0;for(w=E.length;z<w;z++){v=E[z];L=J;var H=v,I=s;C[L]===void 0&&(C[L]={});C[L][H]=I;L=B;H=s;C[L]===void 0&&(C[L]={});C[L][v]=H}E.length<2&&(A[s]=true)}for(s in l){E=l[s];v=E[0];L=E[1];B=s.split("_");J=B[0];B=B[1];w=new THREE.Vector3;b(E.length>0,"an edge without faces?!");if(E.length==1){w.addSelf(o[J]);w.addSelf(o[B]);w.multiplyScalar(0.5)}else{w.addSelf(t[v]);w.addSelf(t[L]);w.addSelf(o[J]);w.addSelf(o[B]);w.multiplyScalar(0.25)}r[s]=
+q+p.length+D;h.push(w);D++;if(m.supportUVs){w=new THREE.UV;w.u=f(J,v).u+f(B,v).u;w.v=f(J,v).v+f(B,v).v;w.u=w.u/2;w.v=w.v/2;g(r[s],v,w);if(E.length>=2){b(E.length==2,"did we plan for more than 2 edges?");w=new THREE.UV;w.u=f(J,L).u+f(B,L).u;w.v=f(J,L).v+f(B,L).v;w.u=w.u/2;w.v=w.v/2;g(r[s],L,w)}}}c("-- Step 2 done");var O,N;w=["123","12","2","23"];L=["123","23","3","31"];var H=["123","31","1","12"],I=["1234","12","2","23"],M=["1234","23","3","34"],T=["1234","34","4","41"],R=["1234","41","1","12"];s=
+0;for(D=t.length;s<D;s++){v=p[s];E=q+s;if(v instanceof THREE.Face3){J=n(v.a,v.b);B=n(v.b,v.c);O=n(v.c,v.a);e(E,r[J],v.b,r[B],v,w,s);e(E,r[B],v.c,r[O],v,L,s);e(E,r[O],v.a,r[J],v,H,s)}else if(v instanceof THREE.Face4){J=n(v.a,v.b);B=n(v.b,v.c);O=n(v.c,v.d);N=n(v.d,v.a);e(E,r[J],v.b,r[B],v,I,s);e(E,r[B],v.c,r[O],v,M,s);e(E,r[O],v.d,r[N],v,T,s);e(E,r[N],v.a,r[J],v,R,s)}else c("face should be a face!",v)}r=new THREE.Vector3;v=new THREE.Vector3;s=0;for(D=o.length;s<D;s++)if(G[s]!==void 0){r.set(0,0,0);
+v.set(0,0,0);B=new THREE.Vector3(0,0,0);E=0;for(z in C[s]){r.addSelf(t[z]);E++}L=0;J=G[s].length;w=E!=J;for(z=0;z<J;z++)A[n(G[s][z][0],G[s][z][1])]&&L++;r.divideScalar(E);L=0;if(w){for(z=0;z<J;z++){E=G[s][z];if(H=l[n(E[0],E[1])].length==1){E=o[E[0]].clone().addSelf(o[E[1]]).divideScalar(2);v.addSelf(E);L++}}v.divideScalar(4);b(L==2,"should have only 2 boundary edges")}else{for(z=0;z<J;z++){E=G[s][z];E=o[E[0]].clone().addSelf(o[E[1]]).divideScalar(2);v.addSelf(E)}v.divideScalar(J)}B.addSelf(o[s]);
+if(w){B.divideScalar(2);B.addSelf(v)}else{B.multiplyScalar(J-3);B.addSelf(r);B.addSelf(v.multiplyScalar(2));B.divideScalar(J)}h[s]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -747,11 +747,11 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;e[p++]=0;e[p++]=1;e[p++]=2;e[p++]=0;e[p++]=2;e[p++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;m=a(THREE.ShaderFlares.lensFlare)}else{j=true;m=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};l={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");l.renderType=b.getUniformLocation(m,"renderType");l.map=b.getUniformLocation(m,"map");l.occlusionMap=b.getUniformLocation(m,"occlusionMap");l.opacity=b.getUniformLocation(m,"opacity");l.color=b.getUniformLocation(m,
-"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");o=false};this.render=function(a,d,e,r){var a=a.__webglFlares,A=a.length;if(A){var u=new THREE.Vector3,s=r/e,D=e*0.5,z=r*0.5,w=16/r,v=new THREE.Vector2(w*s,w),C=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),H=l,w=n;b.useProgram(m);if(!o){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);o=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var P,B,K,I,G;for(P=0;P<A;P++){w=16/r;v.set(w*s,w);I=a[P];u.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);C.copy(u);E.x=C.x*D+D;E.y=C.y*z+z;if(j||E.x>0&&E.x<e&&E.y>0&&
-E.y<r){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,E.x-8,E.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,v.x,v.y);b.uniform3f(H.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,E.x-8,E.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);I.positionScreen.copy(C);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);B=0;for(K=I.lensFlares.length;B<K;B++){G=I.lensFlares[B];if(G.opacity>0.001&&G.scale>0.001){C.x=G.x;C.y=G.y;C.z=G.z;w=G.size*G.scale/r;v.x=w*s;v.y=w;b.uniform3f(H.screenPosition,C.x,C.y,C.z);b.uniform2f(H.scale,v.x,v.y);b.uniform1f(H.rotation,G.rotation);b.uniform1f(H.opacity,G.opacity);
-b.uniform3f(H.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");o=false};this.render=function(a,d,e,r){var a=a.__webglFlares,A=a.length;if(A){var u=new THREE.Vector3,s=r/e,D=e*0.5,z=r*0.5,w=16/r,v=new THREE.Vector2(w*s,w),C=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),G=l,w=n;b.useProgram(m);if(!o){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);o=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(w.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(w.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var L,B,J,H,I;for(L=0;L<A;L++){w=16/r;v.set(w*s,w);H=a[L];u.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);C.copy(u);E.x=C.x*D+D;E.y=C.y*z+z;if(j||E.x>0&&E.x<e&&E.y>0&&
+E.y<r){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,E.x-8,E.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,v.x,v.y);b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,E.x-8,E.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);H.positionScreen.copy(C);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(J=H.lensFlares.length;B<J;B++){I=H.lensFlares[B];if(I.opacity>0.001&&I.scale>0.001){C.x=I.x;C.y=I.y;C.z=I.z;w=I.size*I.scale/r;v.x=w*s;v.y=w;b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.uniform2f(G.scale,v.x,v.y);b.uniform1f(G.rotation,I.rotation);b.uniform1f(G.opacity,I.opacity);
+b.uniform3f(G.color,I.color.r,I.color.g,I.color.b);c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst);c.setTexture(I.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,o,p,q,t,r,A,u,s,D=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=m.__lights.length;l<o;l++){p=m.__lights[l];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(t=0;t<p.shadowCascadeCount;t++){var z;if(p.shadowCascadeArray[t])z=p.shadowCascadeArray[t];else{s=p;A=t;z=new THREE.DirectionalLight;z.isVirtual=true;z.onlyShadow=true;z.castShadow=true;z.shadowCameraNear=s.shadowCameraNear;z.shadowCameraFar=s.shadowCameraFar;z.shadowCameraLeft=s.shadowCameraLeft;z.shadowCameraRight=

+ 6 - 7
src/core/Projector.js

@@ -20,6 +20,7 @@ THREE.Projector = function() {
 
 	_viewProjectionMatrix = new THREE.Matrix4(),
 	_modelViewProjectionMatrix = new THREE.Matrix4(),
+	_normalMatrix = new THREE.Matrix3(),
 
 	_frustum = new THREE.Frustum(),
 
@@ -171,13 +172,11 @@ THREE.Projector = function() {
 
 		var near = camera.near, far = camera.far, visible = false,
 		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
-		modelMatrix, rotationMatrix,
+		modelMatrix,
 		geometry, geometryMaterials, vertices, vertex, vertexPositionScreen,
 		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
 		v1, v2, v3, v4, isFaceMaterial, material, side;
 
-		rotationMatrix = new THREE.Matrix3();
-
 		_face3Count = 0;
 		_face4Count = 0;
 		_lineCount = 0;
@@ -213,8 +212,8 @@ THREE.Projector = function() {
 				faces = geometry.faces;
 				faceVertexUvs = geometry.faceVertexUvs;
 
-				rotationMatrix.getInverse( modelMatrix );
-				rotationMatrix.transpose();
+				_normalMatrix.getInverse( modelMatrix );
+				_normalMatrix.transpose();
 
 				isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
 				side = object.material.side;
@@ -318,7 +317,7 @@ THREE.Projector = function() {
 					_face.normalWorld.copy( face.normal );
 
 					if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) _face.normalWorld.negate();
-					rotationMatrix.multiplyVector3( _face.normalWorld ).normalize();
+					_normalMatrix.multiplyVector3( _face.normalWorld ).normalize();
 
 					_face.centroidWorld.copy( face.centroid );
 					modelMatrix.multiplyVector3( _face.centroidWorld );
@@ -335,7 +334,7 @@ THREE.Projector = function() {
 
 						if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) normal.negate();
 
-						rotationMatrix.multiplyVector3( normal ).normalize();
+						_normalMatrix.multiplyVector3( normal ).normalize();
 
 					}