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@@ -4,13 +4,13 @@ let vector3;
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const getDirectionVector = ( light, camera, directionVector ) => {
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- vector3 ||= new Vector3();
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+ vector3 || ( vector3 = new Vector3() );
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directionVector.setFromMatrixPosition( light.matrixWorld );
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vector3.setFromMatrixPosition( light.target.matrixWorld );
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directionVector.sub( vector3 );
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directionVector.transformDirection( camera.matrixWorldInverse );
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-}
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+};
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export default getDirectionVector;
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