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@@ -248,7 +248,7 @@ THREE.WebGLRenderer3 = function ( parameters ) {
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this.render = function ( scene, camera ) {
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- this.clear();
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+ if ( this.autoClear === true ) this.clear();
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scene.updateMatrixWorld();
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@@ -263,6 +263,8 @@ THREE.WebGLRenderer3 = function ( parameters ) {
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var object = scene.children[ i ];
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+ if ( object.visible === false ) continue;
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+
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if ( object instanceof THREE.Mesh ) {
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var program = getProgram( object.material );
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