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@@ -51,7 +51,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
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var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
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- var currentTextureSlot = undefined;
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+ var currentTextureSlot = null;
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var currentBoundTextures = {};
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var currentClearColor = new THREE.Vector4();
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@@ -605,7 +605,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
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this.bindTexture = function ( webglType, webglTexture ) {
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- if ( currentTextureSlot === undefined ) {
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+ if ( currentTextureSlot === null ) {
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_this.activeTexture();
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@@ -739,7 +739,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
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compressedTextureFormats = null;
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- currentTextureSlot = undefined;
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+ currentTextureSlot = null;
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currentBoundTextures = {};
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currentBlending = null;
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