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@@ -69,7 +69,7 @@
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texture.minFilter = THREE.NearestFilter;
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texture.maxFilter = THREE.NearestFilter;
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texture.format = THREE.RGBFormat;
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- texture.generateMipmaps = false;
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+ texture.frameRate = 24;
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x101010 );
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