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@@ -43,6 +43,7 @@ THREE.SSAARenderPass = function ( scene, camera, clearColor, clearAlpha ) {
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this.camera2 = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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this.scene2 = new THREE.Scene();
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this.quad2 = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), this.copyMaterial );
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+ this.quad2.frustumCulled = false;
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this.scene2.add( this.quad2 );
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};
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