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Fix for handling face colours in default attribute value check.

MiiBond 12 years ago
parent
commit
42ada81419
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/renderers/WebGLRenderer.js

+ 1 - 0
src/renderers/WebGLRenderer.js

@@ -3051,6 +3051,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			if ( attributes.color >= 0 ) {
 
 				if ( object.geometry.faces.length && object.geometry.faces[0].vertexColors.length > 0 ||
+					object.geometry.faces[0].color ||
 					object.geometry.__webglColorBuffer ) {
 
 					_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );