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@@ -143,15 +143,15 @@ this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)t
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this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===p){var a=new THREE.RenderableVertex;m.push(a);p++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],p=0,l,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,P=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),U=new THREE.Matrix4,ea=new THREE.Matrix4,xa,Ma=new THREE.Matrix4,A=new THREE.Matrix3,ca=new THREE.Matrix3,ha=new THREE.Vector3,na=new THREE.Frustum,N=new THREE.Vector4,fa=new THREE.Vector4;
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this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ea.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ea)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ea.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ea)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
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-c)};this.projectScene=function(g,h,p,Ka){var pa=!1,ta,Z,la,W,V,ia,ga,ka,Qa,jb,oa,Wa,Ra;z=t=q=r=0;G.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();U.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,U);ca.getNormalMatrix(U);na.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
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+c)};this.projectScene=function(g,h,p,Ka){var pa=!1,ta,Z,la,W,V,ia,ga,ka,Qa,kb,oa,Wa,Ra;z=t=q=r=0;G.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();U.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,U);ca.getNormalMatrix(U);na.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
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THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=
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-f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e));Aa(f)}}};Aa(g);!0===p&&G.objects.sort(c);g=0;for(p=G.objects.length;g<p;g++)if(ka=G.objects[g].object,xa=ka.matrixWorld,j=0,ka instanceof THREE.Mesh){Qa=ka.geometry;la=Qa.vertices;jb=Qa.faces;Qa=Qa.faceVertexUvs;A.getNormalMatrix(xa);Wa=ka.material instanceof THREE.MeshFaceMaterial;Ra=!0===Wa?ka.material:null;ta=0;for(Z=la.length;ta<Z;ta++)i=b(),i.positionWorld.copy(la[ta]).applyMatrix4(xa),
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-i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);la=0;for(ta=jb.length;la<ta;la++){Z=jb[la];var Sa=!0===Wa?Ra.materials[Z.materialIndex]:ka.material;if(void 0!==Sa){ia=Sa.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],
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+f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e));Aa(f)}}};Aa(g);!0===p&&G.objects.sort(c);g=0;for(p=G.objects.length;g<p;g++)if(ka=G.objects[g].object,xa=ka.matrixWorld,j=0,ka instanceof THREE.Mesh){Qa=ka.geometry;la=Qa.vertices;kb=Qa.faces;Qa=Qa.faceVertexUvs;A.getNormalMatrix(xa);Wa=ka.material instanceof THREE.MeshFaceMaterial;Ra=!0===Wa?ka.material:null;ta=0;for(Z=la.length;ta<Z;ta++)i=b(),i.positionWorld.copy(la[ta]).applyMatrix4(xa),
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+i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);la=0;for(ta=kb.length;la<ta;la++){Z=kb[la];var Sa=!0===Wa?Ra.materials[Z.materialIndex]:ka.material;if(void 0!==Sa){ia=Sa.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],
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I[0]=W.positionScreen,I[1]=V.positionScreen,I[2]=ga.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||P.isIntersectionBox(C.setFromPoints(I)))if(pa=0>(ga.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ga.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide))r===n?(oa=new THREE.RenderableFace3,s.push(oa),n++,r++,l=oa):l=s[r++],l.v1.copy(W),l.v2.copy(V),l.v3.copy(ga);else continue;
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else continue;else if(Z instanceof THREE.Face4)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],oa=m[Z.d],M[0]=W.positionScreen,M[1]=V.positionScreen,M[2]=ga.positionScreen,M[3]=oa.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||!0===oa.visible||P.isIntersectionBox(C.setFromPoints(M)))if(pa=0>(oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)||0>(V.positionScreen.x-ga.positionScreen.x)*(oa.positionScreen.y-
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ga.positionScreen.y)-(V.positionScreen.y-ga.positionScreen.y)*(oa.positionScreen.x-ga.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide)){if(q===u){var rb=new THREE.RenderableFace4;y.push(rb);u++;q++;l=rb}else l=y[q++];l.v1.copy(W);l.v2.copy(V);l.v3.copy(ga);l.v4.copy(oa)}else continue;else continue;l.normalModel.copy(Z.normal);!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(A).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(ca);
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l.centroidModel.copy(Z.centroid).applyMatrix4(xa);ga=Z.vertexNormals;W=0;for(V=ga.length;W<V;W++)oa=l.vertexNormalsModel[W],oa.copy(ga[W]),!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&oa.negate(),oa.applyMatrix3(A).normalize(),l.vertexNormalsModelView[W].copy(oa).applyMatrix3(ca);l.vertexNormalsLength=ga.length;W=0;for(V=Qa.length;W<V;W++)if(oa=Qa[W][la],void 0!==oa){ia=0;for(ga=oa.length;ia<ga;ia++)l.uvs[W][ia]=oa[ia]}l.color=Z.color;l.material=Sa;ha.copy(l.centroidModel).applyProjection(ea);
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-l.z=ha.z;G.elements.push(l)}}}else if(ka instanceof THREE.Line){Ma.multiplyMatrices(ea,xa);la=ka.geometry.vertices;W=b();W.positionScreen.copy(la[0]).applyMatrix4(Ma);jb=ka.type===THREE.LinePieces?2:1;ta=1;for(Z=la.length;ta<Z;ta++)W=b(),W.positionScreen.copy(la[ta]).applyMatrix4(Ma),0<(ta+1)%jb||(V=m[j-2],N.copy(W.positionScreen),fa.copy(V.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Qa=new THREE.RenderableLine,E.push(Qa),J++,t++,x=Qa):x=E[t++],x.v1.positionScreen.copy(N),
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+l.z=ha.z;G.elements.push(l)}}}else if(ka instanceof THREE.Line){Ma.multiplyMatrices(ea,xa);la=ka.geometry.vertices;W=b();W.positionScreen.copy(la[0]).applyMatrix4(Ma);kb=ka.type===THREE.LinePieces?2:1;ta=1;for(Z=la.length;ta<Z;ta++)W=b(),W.positionScreen.copy(la[ta]).applyMatrix4(Ma),0<(ta+1)%kb||(V=m[j-2],N.copy(W.positionScreen),fa.copy(V.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Qa=new THREE.RenderableLine,E.push(Qa),J++,t++,x=Qa):x=E[t++],x.v1.positionScreen.copy(N),
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x.v2.positionScreen.copy(fa),x.z=Math.max(N.z,fa.z),x.material=ka.material,G.elements.push(x)))}g=0;for(p=G.sprites.length;g<p;g++)ka=G.sprites[g].object,xa=ka.matrixWorld,ka instanceof THREE.Particle&&(B.set(xa.elements[12],xa.elements[13],xa.elements[14],1),B.applyMatrix4(ea),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(pa=new THREE.RenderableParticle,H.push(pa),K++,z++,F=pa):F=H[z++],F.object=ka,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ka.rotation.z,F.scale.x=ka.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/
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(B.w+h.projectionMatrix.elements[12])),F.scale.y=ka.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ka.material,G.elements.push(F)));!0===Ka&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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@@ -281,10 +281,10 @@ THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){G!==a&&(G=t.lineWidth=a)}function e(a){L!==a&&(L=t.lineCap=a)}function f(a){B!==a&&(B=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){K!==a&&(K=t.fillStyle=a)}function i(a,
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-b){if(P!==a||C!==b)t.setLineDash([a,b]),P=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,p,l,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,P=null,C=0,I,M,U,ea,xa=new THREE.RenderableVertex,Ma=new THREE.RenderableVertex,A,ca,ha,na,N,fa,ib,Za,db,Ka,pa,ta,Z=new THREE.Color,la=new THREE.Color,W=new THREE.Color,V=new THREE.Color,
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-ia=new THREE.Color,ga=new THREE.Color,ka=new THREE.Color,Qa=new THREE.Color,jb={},oa={},Wa,Ra,Aa,Sa,rb,Ob,Lb,Pb,Tb,Ub,Ta=new THREE.Box2,va=new THREE.Box2,Ja=new THREE.Box2,sb=new THREE.Color,Na=new THREE.Color,qa=new THREE.Color,$a=new THREE.Vector3,Bb,k,Cb,Ua,kb,Va,Db=16;Bb=document.createElement("canvas");Bb.width=Bb.height=2;k=Bb.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Cb=k.getImageData(0,0,2,2);Ua=Cb.data;kb=document.createElement("canvas");kb.width=kb.height=Db;Va=kb.getContext("2d");
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-Va.translate(-Db/2,-Db/2);Va.scale(Db,Db);Db--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b){q=
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-a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;n.style.width=a+"px";n.style.height=b+"px";Ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
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+b){if(P!==a||C!==b)t.setLineDash([a,b]),P=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,p,l,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,P=null,C=0,I,M,U,ea,xa=new THREE.RenderableVertex,Ma=new THREE.RenderableVertex,A,ca,ha,na,N,fa,jb,Za,db,Ka,pa,ta,Z=new THREE.Color,la=new THREE.Color,W=new THREE.Color,V=new THREE.Color,
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+ia=new THREE.Color,ga=new THREE.Color,ka=new THREE.Color,Qa=new THREE.Color,kb={},oa={},Wa,Ra,Aa,Sa,rb,Ob,Lb,Pb,Tb,Ub,Ta=new THREE.Box2,va=new THREE.Box2,Ja=new THREE.Box2,sb=new THREE.Color,Na=new THREE.Color,qa=new THREE.Color,$a=new THREE.Vector3,Bb,k,Cb,Ua,lb,Va,Db=16;Bb=document.createElement("canvas");Bb.width=Bb.height=2;k=Bb.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Cb=k.getImageData(0,0,2,2);Ua=Cb.data;lb=document.createElement("canvas");lb.width=lb.height=Db;Va=lb.getContext("2d");
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+Va.translate(-Db/2,-Db/2);Va.scale(Db,Db);Db--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){q=
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+a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;!1!==c&&(n.style.width=a+"px",n.style.height=b+"px");Ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
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this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===va.empty()&&(va.intersect(Ta),va.expandByScalar(2),1>J&&t.clearRect(va.min.x|0,va.min.y|0,va.max.x-va.min.x|0,va.max.y-va.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(va.min.x|0,va.min.y|0,va.max.x-va.min.x|0,va.max.y-va.min.y|0)),va.makeEmpty())};this.render=function(a,n){function q(a,
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b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Qa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=$a.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Qa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=$a.getPositionFromMatrix(f.matrixWorld),h=b.dot($a.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Qa.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
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3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;ca=a.positionScreen.y;ha=d.positionScreen.x;na=d.positionScreen.y;N=e.positionScreen.x;fa=e.positionScreen.y;y(A,ca,ha,na,N,fa);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ga.copy(i.color),ka.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ga.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),q(k.v1.positionWorld,
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@@ -293,23 +293,23 @@ i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE
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i.envMap)):(Z.copy(i.color),i.vertexColors===THREE.FaceColors&&Z.multiply(k.color),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i instanceof THREE.MeshDepthMaterial?(Wa=n.near,Ra=n.far,la.r=la.g=la.b=1-j(a.positionScreen.z*a.positionScreen.w,Wa,Ra),W.r=W.g=W.b=1-j(d.positionScreen.z*d.positionScreen.w,Wa,Ra),V.r=V.g=V.b=1-j(e.positionScreen.z*e.positionScreen.w,Wa,Ra),ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)):
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i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,Z.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],la.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],V.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
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ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Ja.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,i,k,ua,j,l,m){if(!(m instanceof THREE.DataTexture||void 0===
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-m.image||0==m.image.width)){if(!0===m.needsUpdate){var p=m.wrapS==THREE.RepeatWrapping,n=m.wrapT==THREE.RepeatWrapping;jb[m.id]=t.createPattern(m.image,!0===p&&!0===n?"repeat":!0===p&&!1===n?"repeat-x":!1===p&&!0===n?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===jb[m.id]?h("rgba(0,0,0,1)"):h(jb[m.id]);var p=m.offset.x/m.repeat.x,n=m.offset.y/m.repeat.y,mb=m.image.width*m.repeat.x,q=m.image.height*m.repeat.y,g=(g+p)*mb,i=(1-i+n)*q,c=c-a,d=d-b,e=e-a,f=f-b,k=(k+p)*mb-g,ua=(1-ua+n)*q-i,j=(j+p)*mb-
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-g,l=(1-l+n)*q-i,p=k*l-j*ua;0===p?(void 0===oa[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=oa[m.id],g=4*(Math.floor(g)+Math.floor(i)*m.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(p=1/p,m=(l*c-ua*e)*p,ua=(l*d-ua*f)*p,c=(k*e-j*c)*p,d=(k*f-j*d)*p,a=a-m*g-c*i,g=b-ua*g-d*i,t.save(),t.transform(m,ua,c,d,a,g),t.fill(),t.restore())}}function J(a,
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-b,c,d,e,f,g,h,i,k,ua,j,m){var l,p;l=m.width-1;p=m.height-1;g*=l;h*=p;c-=a;d-=b;e-=a;f-=b;i=i*l-g;k=k*p-h;ua=ua*l-g;j=j*p-h;p=1/(i*j-ua*k);l=(j*c-k*e)*p;k=(j*d-k*f)*p;c=(i*e-ua*c)*p;d=(i*f-ua*d)*p;a=a-l*g-c*h;b=b-k*g-d*h;t.save();t.transform(l,k,c,d,a,b);t.clip();t.drawImage(m,0,0);t.restore()}function H(a,b,c,d){Ua[0]=255*a.r|0;Ua[1]=255*a.g|0;Ua[2]=255*a.b|0;Ua[4]=255*b.r|0;Ua[5]=255*b.g|0;Ua[6]=255*b.b|0;Ua[8]=255*c.r|0;Ua[9]=255*c.g|0;Ua[10]=255*c.b|0;Ua[12]=255*d.r|0;Ua[13]=255*d.g|0;Ua[14]=255*
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-d.b|0;k.putImageData(Cb,0,0);Va.drawImage(Bb,0,0);return kb}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;p=s.projectScene(a,n,this.sortObjects,this.sortElements);l=p.elements;r=p.lights;sb.setRGB(0,
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-0,0);Na.setRGB(0,0,0);qa.setRGB(0,0,0);for(var K=0,P=r.length;K<P;K++){var R=r[K],L=R.color;R instanceof THREE.AmbientLight?sb.add(L):R instanceof THREE.DirectionalLight?Na.add(L):R instanceof THREE.PointLight&&qa.add(L)}K=0;for(P=l.length;K<P;K++){var da=l[K],R=da.material;if(!(void 0===R||!1===R.visible)){Ja.makeEmpty();if(da instanceof THREE.RenderableParticle){I=da;I.x*=u;I.y*=x;var L=I,ua=da;b(R.opacity);c(R.blending);var ub=void 0,mb=void 0,vb=void 0,wb=void 0,Nc=da=void 0,Oc=void 0;R instanceof
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-THREE.ParticleBasicMaterial?null===R.map?(vb=ua.object.scale.x,wb=ua.object.scale.y,vb*=ua.scale.x*u,wb*=ua.scale.y*x,Ja.min.set(L.x-vb,L.y-wb),Ja.max.set(L.x+vb,L.y+wb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(vb,wb),t.fillRect(-1,-1,2,2),t.restore())):(da=R.map.image,Nc=da.width>>1,Oc=da.height>>1,vb=ua.scale.x*u,wb=ua.scale.y*x,ub=vb*Nc,mb=wb*Oc,Ja.min.set(L.x-ub,L.y-mb),Ja.max.set(L.x+ub,L.y+mb),!1===Ta.isIntersectionBox(Ja)?
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-Ja.makeEmpty():(t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(vb,-wb),t.translate(-Nc,-Oc),t.drawImage(da,0,0),t.restore())):R instanceof THREE.ParticleCanvasMaterial&&(ub=ua.scale.x*u,mb=ua.scale.y*x,Ja.min.set(L.x-ub,L.y-mb),Ja.max.set(L.x+ub,L.y+mb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(g(R.color.getStyle()),h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(ub,mb),R.program(t),t.restore()))}else if(da instanceof THREE.RenderableLine)I=da.v1,
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-M=da.v2,I.positionScreen.x*=u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ja.setFromPoints([I.positionScreen,M.positionScreen]),!0===Ta.isIntersectionBox(Ja)&&(L=I,ua=M,b(R.opacity),c(R.blending),t.beginPath(),t.moveTo(L.positionScreen.x,L.positionScreen.y),t.lineTo(ua.positionScreen.x,ua.positionScreen.y),R instanceof THREE.LineBasicMaterial?(d(R.linewidth),e(R.linecap),f(R.linejoin),g(R.color.getStyle()),t.stroke(),Ja.expandByScalar(2*R.linewidth)):R instanceof THREE.LineDashedMaterial&&
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-(d(R.linewidth),e(R.linecap),f(R.linejoin),g(R.color.getStyle()),i(R.dashSize,R.gapSize),t.stroke(),Ja.expandByScalar(2*R.linewidth),i(null,null)));else if(da instanceof THREE.RenderableFace3){I=da.v1;M=da.v2;U=da.v3;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=
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-x;!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,U.positionScreen),G(U.positionScreen,I.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&z(I,M,U,0,1,2,da,R)}else if(da instanceof THREE.RenderableFace4){I=da.v1;M=da.v2;U=da.v3;ea=da.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>
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-ea.positionScreen.z||1<ea.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=x;ea.positionScreen.x*=u;ea.positionScreen.y*=x;xa.positionScreen.copy(M.positionScreen);Ma.positionScreen.copy(ea.positionScreen);!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ea.positionScreen),G(ea.positionScreen,I.positionScreen),G(U.positionScreen,xa.positionScreen),G(U.positionScreen,
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-Ma.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen,ea.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&(L=I,ua=M,ub=U,mb=ea,vb=xa,wb=Ma,m.info.render.vertices+=4,m.info.render.faces++,b(R.opacity),c(R.blending),void 0!==R.map&&null!==R.map||void 0!==R.envMap&&null!==R.envMap?(z(L,ua,mb,0,1,3,da,R),z(vb,ub,wb,1,2,3,da,R)):(A=L.positionScreen.x,ca=L.positionScreen.y,ha=ua.positionScreen.x,na=ua.positionScreen.y,N=ub.positionScreen.x,fa=ub.positionScreen.y,ib=mb.positionScreen.x,
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-Za=mb.positionScreen.y,db=vb.positionScreen.x,Ka=vb.positionScreen.y,pa=wb.positionScreen.x,ta=wb.positionScreen.y,R instanceof THREE.MeshLambertMaterial||R instanceof THREE.MeshPhongMaterial?(ga.copy(R.color),ka.copy(R.emissive),R.vertexColors===THREE.FaceColors&&ga.multiply(da.color),!1===R.wireframe&&R.shading==THREE.SmoothShading&&4==da.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),ia.copy(sb),q(da.v1.positionWorld,da.vertexNormalsModel[0],la),q(da.v2.positionWorld,da.vertexNormalsModel[1],
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-W),q(da.v4.positionWorld,da.vertexNormalsModel[3],V),q(da.v3.positionWorld,da.vertexNormalsModel[2],ia),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ia.multiply(ga).add(ka),Aa=H(la,W,V,ia),y(A,ca,ha,na,ib,Za),J(A,ca,ha,na,ib,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,1,0,1,1,0,1,Aa)):(Z.copy(sb),q(da.centroidModel,da.normalModel,Z),Z.multiply(ga).add(ka),B(A,ca,ha,na,N,fa,ib,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):
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-F(Z))):R instanceof THREE.MeshBasicMaterial?(Z.copy(R.color),R.vertexColors===THREE.FaceColors&&Z.multiply(da.color),B(A,ca,ha,na,N,fa,ib,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R instanceof THREE.MeshNormalMaterial?(L=void 0,R.shading==THREE.FlatShading?(L=da.normalModelView,Z.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ha,na,N,fa,ib,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R.shading==
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-THREE.SmoothShading&&(L=da.vertexNormalsModelView[0],la.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[1],W.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[3],V.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[2],ia.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(la,W,V,ia),y(A,ca,ha,na,ib,Za),J(A,ca,ha,na,ib,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,1,0,1,1,0,1,Aa))):
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-R instanceof THREE.MeshDepthMaterial&&(Wa=n.near,Ra=n.far,la.r=la.g=la.b=1-j(L.positionScreen.z*L.positionScreen.w,Wa,Ra),W.r=W.g=W.b=1-j(ua.positionScreen.z*ua.positionScreen.w,Wa,Ra),V.r=V.g=V.b=1-j(mb.positionScreen.z*mb.positionScreen.w,Wa,Ra),ia.r=ia.g=ia.b=1-j(ub.positionScreen.z*ub.positionScreen.w,Wa,Ra),Aa=H(la,W,V,ia),y(A,ca,ha,na,ib,Za),J(A,ca,ha,na,ib,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,1,0,1,1,0,1,Aa))))}va.union(Ja)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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+m.image||0==m.image.width)){if(!0===m.needsUpdate){var p=m.wrapS==THREE.RepeatWrapping,eb=m.wrapT==THREE.RepeatWrapping;kb[m.id]=t.createPattern(m.image,!0===p&&!0===eb?"repeat":!0===p&&!1===eb?"repeat-x":!1===p&&!0===eb?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===kb[m.id]?h("rgba(0,0,0,1)"):h(kb[m.id]);var p=m.offset.x/m.repeat.x,eb=m.offset.y/m.repeat.y,n=m.image.width*m.repeat.x,q=m.image.height*m.repeat.y,g=(g+p)*n,i=(1-i+eb)*q,c=c-a,d=d-b,e=e-a,f=f-b,k=(k+p)*n-g,ua=(1-ua+eb)*q-i,j=(j+p)*
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+n-g,l=(1-l+eb)*q-i,p=k*l-j*ua;0===p?(void 0===oa[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=oa[m.id],g=4*(Math.floor(g)+Math.floor(i)*m.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(p=1/p,m=(l*c-ua*e)*p,ua=(l*d-ua*f)*p,c=(k*e-j*c)*p,d=(k*f-j*d)*p,a=a-m*g-c*i,g=b-ua*g-d*i,t.save(),t.transform(m,ua,c,d,a,g),t.fill(),t.restore())}}
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+function J(a,b,c,d,e,f,g,h,i,k,ua,j,m){var l,p;l=m.width-1;p=m.height-1;g*=l;h*=p;c-=a;d-=b;e-=a;f-=b;i=i*l-g;k=k*p-h;ua=ua*l-g;j=j*p-h;p=1/(i*j-ua*k);l=(j*c-k*e)*p;k=(j*d-k*f)*p;c=(i*e-ua*c)*p;d=(i*f-ua*d)*p;a=a-l*g-c*h;b=b-k*g-d*h;t.save();t.transform(l,k,c,d,a,b);t.clip();t.drawImage(m,0,0);t.restore()}function H(a,b,c,d){Ua[0]=255*a.r|0;Ua[1]=255*a.g|0;Ua[2]=255*a.b|0;Ua[4]=255*b.r|0;Ua[5]=255*b.g|0;Ua[6]=255*b.b|0;Ua[8]=255*c.r|0;Ua[9]=255*c.g|0;Ua[10]=255*c.b|0;Ua[12]=255*d.r|0;Ua[13]=255*d.g|
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+0;Ua[14]=255*d.b|0;k.putImageData(Cb,0,0);Va.drawImage(Bb,0,0);return lb}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;p=s.projectScene(a,n,this.sortObjects,this.sortElements);l=p.elements;r=p.lights;
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+sb.setRGB(0,0,0);Na.setRGB(0,0,0);qa.setRGB(0,0,0);for(var K=0,P=r.length;K<P;K++){var R=r[K],L=R.color;R instanceof THREE.AmbientLight?sb.add(L):R instanceof THREE.DirectionalLight?Na.add(L):R instanceof THREE.PointLight&&qa.add(L)}K=0;for(P=l.length;K<P;K++){var da=l[K],R=da.material;if(!(void 0===R||!1===R.visible)){Ja.makeEmpty();if(da instanceof THREE.RenderableParticle){I=da;I.x*=u;I.y*=x;var L=I,ua=da;b(R.opacity);c(R.blending);var ub=void 0,eb=void 0,vb=void 0,wb=void 0,Nc=da=void 0,Oc=void 0;
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|
+R instanceof THREE.ParticleBasicMaterial?null===R.map?(vb=ua.object.scale.x,wb=ua.object.scale.y,vb*=ua.scale.x*u,wb*=ua.scale.y*x,Ja.min.set(L.x-vb,L.y-wb),Ja.max.set(L.x+vb,L.y+wb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(vb,wb),t.fillRect(-1,-1,2,2),t.restore())):(da=R.map.image,Nc=da.width>>1,Oc=da.height>>1,vb=ua.scale.x*u,wb=ua.scale.y*x,ub=vb*Nc,eb=wb*Oc,Ja.min.set(L.x-ub,L.y-eb),Ja.max.set(L.x+ub,L.y+eb),
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|
+!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(vb,-wb),t.translate(-Nc,-Oc),t.drawImage(da,0,0),t.restore())):R instanceof THREE.ParticleCanvasMaterial&&(ub=ua.scale.x*u,eb=ua.scale.y*x,Ja.min.set(L.x-ub,L.y-eb),Ja.max.set(L.x+ub,L.y+eb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(g(R.color.getStyle()),h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(ub,eb),R.program(t),t.restore()))}else if(da instanceof
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+THREE.RenderableLine)I=da.v1,M=da.v2,I.positionScreen.x*=u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ja.setFromPoints([I.positionScreen,M.positionScreen]),!0===Ta.isIntersectionBox(Ja)&&(L=I,ua=M,b(R.opacity),c(R.blending),t.beginPath(),t.moveTo(L.positionScreen.x,L.positionScreen.y),t.lineTo(ua.positionScreen.x,ua.positionScreen.y),R instanceof THREE.LineBasicMaterial?(d(R.linewidth),e(R.linecap),f(R.linejoin),g(R.color.getStyle()),t.stroke(),Ja.expandByScalar(2*R.linewidth)):
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|
+R instanceof THREE.LineDashedMaterial&&(d(R.linewidth),e(R.linecap),f(R.linejoin),g(R.color.getStyle()),i(R.dashSize,R.gapSize),t.stroke(),Ja.expandByScalar(2*R.linewidth),i(null,null)));else if(da instanceof THREE.RenderableFace3){I=da.v1;M=da.v2;U=da.v3;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=
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|
+x;U.positionScreen.x*=u;U.positionScreen.y*=x;!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,U.positionScreen),G(U.positionScreen,I.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&z(I,M,U,0,1,2,da,R)}else if(da instanceof THREE.RenderableFace4){I=da.v1;M=da.v2;U=da.v3;ea=da.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||
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|
+1<U.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=x;ea.positionScreen.x*=u;ea.positionScreen.y*=x;xa.positionScreen.copy(M.positionScreen);Ma.positionScreen.copy(ea.positionScreen);!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ea.positionScreen),G(ea.positionScreen,I.positionScreen),G(U.positionScreen,xa.positionScreen),
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|
+G(U.positionScreen,Ma.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen,ea.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&(L=I,ua=M,ub=U,eb=ea,vb=xa,wb=Ma,m.info.render.vertices+=4,m.info.render.faces++,b(R.opacity),c(R.blending),void 0!==R.map&&null!==R.map||void 0!==R.envMap&&null!==R.envMap?(z(L,ua,eb,0,1,3,da,R),z(vb,ub,wb,1,2,3,da,R)):(A=L.positionScreen.x,ca=L.positionScreen.y,ha=ua.positionScreen.x,na=ua.positionScreen.y,N=ub.positionScreen.x,fa=ub.positionScreen.y,
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|
+jb=eb.positionScreen.x,Za=eb.positionScreen.y,db=vb.positionScreen.x,Ka=vb.positionScreen.y,pa=wb.positionScreen.x,ta=wb.positionScreen.y,R instanceof THREE.MeshLambertMaterial||R instanceof THREE.MeshPhongMaterial?(ga.copy(R.color),ka.copy(R.emissive),R.vertexColors===THREE.FaceColors&&ga.multiply(da.color),!1===R.wireframe&&R.shading==THREE.SmoothShading&&4==da.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),ia.copy(sb),q(da.v1.positionWorld,da.vertexNormalsModel[0],la),q(da.v2.positionWorld,
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|
+da.vertexNormalsModel[1],W),q(da.v4.positionWorld,da.vertexNormalsModel[3],V),q(da.v3.positionWorld,da.vertexNormalsModel[2],ia),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ia.multiply(ga).add(ka),Aa=H(la,W,V,ia),y(A,ca,ha,na,jb,Za),J(A,ca,ha,na,jb,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,1,0,1,1,0,1,Aa)):(Z.copy(sb),q(da.centroidModel,da.normalModel,Z),Z.multiply(ga).add(ka),B(A,ca,ha,na,N,fa,jb,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,
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|
+R.wireframeLinejoin):F(Z))):R instanceof THREE.MeshBasicMaterial?(Z.copy(R.color),R.vertexColors===THREE.FaceColors&&Z.multiply(da.color),B(A,ca,ha,na,N,fa,jb,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R instanceof THREE.MeshNormalMaterial?(L=void 0,R.shading==THREE.FlatShading?(L=da.normalModelView,Z.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ha,na,N,fa,jb,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):
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|
+F(Z)):R.shading==THREE.SmoothShading&&(L=da.vertexNormalsModelView[0],la.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[1],W.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[3],V.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[2],ia.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(la,W,V,ia),y(A,ca,ha,na,jb,Za),J(A,ca,ha,na,jb,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,
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|
+1,0,1,1,0,1,Aa))):R instanceof THREE.MeshDepthMaterial&&(Wa=n.near,Ra=n.far,la.r=la.g=la.b=1-j(L.positionScreen.z*L.positionScreen.w,Wa,Ra),W.r=W.g=W.b=1-j(ua.positionScreen.z*ua.positionScreen.w,Wa,Ra),V.r=V.g=V.b=1-j(eb.positionScreen.z*eb.positionScreen.w,Wa,Ra),ia.r=ia.g=ia.b=1-j(ub.positionScreen.z*ub.positionScreen.w,Wa,Ra),Aa=H(la,W,V,ia),y(A,ca,ha,na,jb,Za),J(A,ca,ha,na,jb,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,1,0,1,1,0,1,Aa))))}va.union(Ja)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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|
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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|
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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|
@@ -364,8 +364,8 @@ g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.create
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|
(a.__colorArray=new Float32Array(3*i));if(m){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(m=a.numMorphTargets;c<
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|
m;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(m=a.numMorphNormals;c<m;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var n in d.attributes){var j=d.attributes[n],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
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|
"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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|
-THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Ta[a]||(k.enableVertexAttribArray(a),Ta[a]=!0)}function i(){for(var a in Ta)Ta[a]&&(k.disableVertexAttribArray(a),Ta[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ta=Za=null,Ka=pa=V=W=oa=jb=ia=-1,$a=!0,a[d].render(b,
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|
-c,Tb,Ub),ta=Za=null,Ka=pa=V=W=oa=jb=ia=-1,$a=!0}function l(a,b,c,d,e,f,g,h){var i,k,j,m;b?(k=a.length-1,m=b=-1):(k=0,b=a.length,m=1);for(var p=k;p!==b;p+=m)if(i=a[p],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,
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|
+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Ta[a]||(k.enableVertexAttribArray(a),Ta[a]=!0)}function i(){for(var a in Ta)Ta[a]&&(k.disableVertexAttribArray(a),Ta[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ta=Za=null,Ka=pa=V=W=oa=kb=ia=-1,$a=!0,a[d].render(b,
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|
+c,Tb,Ub),ta=Za=null,Ka=pa=V=W=oa=kb=ia=-1,$a=!0}function l(a,b,c,d,e,f,g,h){var i,k,j,m;b?(k=a.length-1,m=b=-1):(k=0,b=a.length,m=1);for(var p=k;p!==b;p+=m)if(i=a[p],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,
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f,i,j,k):N.renderBuffer(d,e,f,i,j,k)}}function r(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,h,i)}}function s(a,b){var e,f,g,h;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=
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|
new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var m,p,l,q,r;j={};var s=i.morphTargets.length,
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|
t=i.morphNormals.length,u=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(m=i.faces.length;g<m;g++)p=i.faces[g],l=u?p.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=p instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&
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@@ -398,7 +398,7 @@ THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.T
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|
Na.x,Na.y,Na.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=la;a>=cc&&console.warn("WebGLRenderer: trying to use "+
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a+" texture units while this GPU supports only "+cc);la+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==Sa&&(k.lineWidth(a),Sa=a)}function K(a,b,c){Wa!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Wa=a);if(a&&(Ra!==b||Aa!==c))k.polygonOffset(b,c),Ra=b,Aa=c}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function L(a,
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|
b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(G(b)),null):c}function B(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,I(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,I(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter))):(k.texParameteri(a,
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|
-k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if(kb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,kb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,dc)),b.__oldAnisotropy=b.anisotropy}function P(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
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|
+k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if(lb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,lb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,dc)),b.__oldAnisotropy=b.anisotropy}function P(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
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b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function I(a){if(a===
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THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
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if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
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@@ -407,20 +407,20 @@ if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.Sr
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if(a===THREE.RGBA_S3TC_DXT1_Format)return Va.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Va.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Va.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),U=void 0!==a.precision?a.precision:"highp",ea=void 0!==a.alpha?a.alpha:!0,xa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ma=void 0!==
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|
a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),na=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ha.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),na=a.clearAlpha);this.domElement=
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|
M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
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|
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,fa=[],ib=0,Za=null,db=null,Ka=-1,pa=null,ta=null,Z=0,la=0,W=-1,V=-1,ia=-1,ga=-1,ka=-1,Qa=-1,jb=-1,oa=-1,Wa=null,Ra=null,Aa=null,Sa=null,rb=0,Ob=0,Lb=0,Pb=0,Tb=0,Ub=0,Ta={},va=new THREE.Frustum,Ja=new THREE.Matrix4,sb=new THREE.Matrix4,Na=new THREE.Vector3,qa=new THREE.Vector3,
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|
|
-$a=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Cb,Ua,kb,Va;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:xa,antialias:Ma,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Db){console.error(Db)}Cb=k.getExtension("OES_texture_float");
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|
-Ua=k.getExtension("OES_standard_derivatives");kb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Va=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Cb||console.log("THREE.WebGLRenderer: Float textures not supported.");Ua||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
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|
-kb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Va||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
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|
-k.ONE_MINUS_SRC_ALPHA);k.clearColor(ha.r,ha.g,ha.b,na);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Gc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Hc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=kb?k.getParameter(kb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Gc,Vb=ec&&Cb;Va&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
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|
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,fa=[],jb=0,Za=null,db=null,Ka=-1,pa=null,ta=null,Z=0,la=0,W=-1,V=-1,ia=-1,ga=-1,ka=-1,Qa=-1,kb=-1,oa=-1,Wa=null,Ra=null,Aa=null,Sa=null,rb=0,Ob=0,Lb=0,Pb=0,Tb=0,Ub=0,Ta={},va=new THREE.Frustum,Ja=new THREE.Matrix4,sb=new THREE.Matrix4,Na=new THREE.Vector3,qa=new THREE.Vector3,
|
|
|
+$a=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Cb,Ua,lb,Va;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:xa,antialias:Ma,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Db){console.error(Db)}Cb=k.getExtension("OES_texture_float");
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|
|
+Ua=k.getExtension("OES_standard_derivatives");lb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Va=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Cb||console.log("THREE.WebGLRenderer: Float textures not supported.");Ua||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
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|
+lb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Va||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
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|
+k.ONE_MINUS_SRC_ALPHA);k.clearColor(ha.r,ha.g,ha.b,na);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Gc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Hc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=lb?k.getParameter(lb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Gc,Vb=ec&&Cb;Va&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
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|
k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Mc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Jc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
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|
k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Ic=0<Kc.precision&&0<Mc.precision,fc=0<Lc.precision&&0<Jc.precision;"highp"===U&&!Ic&&(fc?(U="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(U="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===U&&!fc&&(U="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};
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|
|
-this.supportsFloatTextures=function(){return Cb};this.supportsStandardDerivatives=function(){return Ua};this.supportsCompressedTextureS3TC=function(){return Va};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return U};this.setSize=function(a,b){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;M.style.width=a+"px";M.style.height=b+"px";this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!==a?a:0;Ob=void 0!==b?b:0;Lb=void 0!==
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|
|
-c?c:M.width;Pb=void 0!==d?d:M.height;k.viewport(rb,Ob,Lb,Pb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ha.set(a);na=void 0!==b?b:1;k.clearColor(ha.r,ha.g,ha.b,na)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};this.getClearAlpha=
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|
|
-function(){return na};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Za=null;Ka=pa=oa=jb=ia=-1;$a=!0;V=W=-1;this.shadowMapPlugin.update(a,
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|
|
-b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==
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|
|
-a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<
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|
|
-f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},R=function(a){a=a.target;a.removeEventListener("dispose",R);
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|
|
-if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",pc);da(a)},da=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=
|
|
|
+this.supportsFloatTextures=function(){return Cb};this.supportsStandardDerivatives=function(){return Ua};this.supportsCompressedTextureS3TC=function(){return Va};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return U};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!==a?a:0;Ob=void 0!==b?b:0;
|
|
|
+Lb=void 0!==c?c:M.width;Pb=void 0!==d?d:M.height;k.viewport(rb,Ob,Lb,Pb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ha.set(a);na=void 0!==b?b:1;k.clearColor(ha.r,ha.g,ha.b,na)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};
|
|
|
+this.getClearAlpha=function(){return na};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Za=null;Ka=pa=oa=kb=ia=-1;$a=!0;
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|
|
+V=W=-1;this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);
|
|
|
+void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,
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|
|
+f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},R=function(a){a=a.target;a.removeEventListener("dispose",
|
|
|
+R);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",pc);da(a)},da=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=
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|
|
fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=
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|
|
k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],
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|
|
m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,
|
|
@@ -445,40 +445,40 @@ K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects
|
|
|
f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=
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|
|
void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E<F;E++)if(l=j.geometryGroupsList[E],
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|
|
n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,fa=void 0,O=void 0,U=void 0,R=void 0,P=void 0,W=void 0,V=void 0,Z=void 0,la=void 0,S=void 0,T=void 0,Q=void 0,aa=void 0,ta=void 0,
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|
|
-ca=void 0,da=void 0,Za=void 0,ea=void 0,ga=void 0,ia=void 0,ib=void 0,ha=void 0,ka=void 0,pa=void 0,na=void 0,oa=void 0,Ka=void 0,db=void 0,xa=void 0,qa=void 0,va=void 0,Aa=void 0,Qa=void 0,wa=void 0,$a=void 0,Ma=void 0,Ua=void 0,Wa=void 0,ab=void 0,jb=void 0,Xa=void 0,Ya=void 0,Ra=void 0,Sa=void 0,La=0,Pa=0,Ta=0,Va=0,xb=0,gb=0,Ba=0,lb=0,Oa=0,Y=0,ja=0,w=0,ya=void 0,bb=C.__vertexArray,kb=C.__uvArray,rb=C.__uv2Array,yb=C.__normalArray,Fa=C.__tangentArray,cb=C.__colorArray,Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,
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|
|
-Bb=C.__morphTargetsArrays,Cb=C.__morphNormalsArrays,Db=C.__webglCustomAttributesList,v=void 0,Gb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Ob=nb.elementsNeedUpdate,Lb=nb.uvsNeedUpdate,Pb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,Ub=nb.colorsNeedUpdate,ec=nb.morphTargetsNeedUpdate,Wb=nb.vertices,ra=C.faces3,sa=C.faces4,hb=nb.faces,Vb=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Xb=nb.skinIndices,Qb=nb.skinWeights,Rb=nb.morphTargets,qc=nb.morphNormals;if(nb.verticesNeedUpdate){D=0;for(A=ra.length;D<
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|
|
-A;D++)O=hb[ra[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],bb[Pa]=S.x,bb[Pa+1]=S.y,bb[Pa+2]=S.z,bb[Pa+3]=T.x,bb[Pa+4]=T.y,bb[Pa+5]=T.z,bb[Pa+6]=Q.x,bb[Pa+7]=Q.y,bb[Pa+8]=Q.z,Pa+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],bb[Pa]=S.x,bb[Pa+1]=S.y,bb[Pa+2]=S.z,bb[Pa+3]=T.x,bb[Pa+4]=T.y,bb[Pa+5]=T.z,bb[Pa+6]=Q.x,bb[Pa+7]=Q.y,bb[Pa+8]=Q.z,bb[Pa+9]=aa.x,bb[Pa+10]=aa.y,bb[Pa+11]=aa.z,Pa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,bb,G)}if(ec){ab=
|
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|
-0;for(jb=Rb.length;ab<jb;ab++){D=ja=0;for(A=ra.length;D<A;D++)Ra=ra[D],O=hb[Ra],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],Xa=Bb[ab],Xa[ja]=S.x,Xa[ja+1]=S.y,Xa[ja+2]=S.z,Xa[ja+3]=T.x,Xa[ja+4]=T.y,Xa[ja+5]=T.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,H.morphNormals&&(M?(Sa=qc[ab].vertexNormals[Ra],ea=Sa.a,ga=Sa.b,ia=Sa.c):ia=ga=ea=qc[ab].faceNormals[Ra],Ya=Cb[ab],Ya[ja]=ea.x,Ya[ja+1]=ea.y,Ya[ja+2]=ea.z,Ya[ja+3]=ga.x,Ya[ja+4]=ga.y,Ya[ja+5]=ga.z,Ya[ja+6]=ia.x,Ya[ja+7]=ia.y,Ya[ja+
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|
-8]=ia.z),ja+=9;D=0;for(A=sa.length;D<A;D++)Ra=sa[D],O=hb[Ra],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],aa=Rb[ab].vertices[O.d],Xa=Bb[ab],Xa[ja]=S.x,Xa[ja+1]=S.y,Xa[ja+2]=S.z,Xa[ja+3]=T.x,Xa[ja+4]=T.y,Xa[ja+5]=T.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,Xa[ja+9]=aa.x,Xa[ja+10]=aa.y,Xa[ja+11]=aa.z,H.morphNormals&&(M?(Sa=qc[ab].vertexNormals[Ra],ea=Sa.a,ga=Sa.b,ia=Sa.c,ib=Sa.d):ib=ia=ga=ea=qc[ab].faceNormals[Ra],Ya=Cb[ab],Ya[ja]=ea.x,Ya[ja+1]=ea.y,Ya[ja+2]=ea.z,Ya[ja+3]=ga.x,
|
|
|
-Ya[ja+4]=ga.y,Ya[ja+5]=ga.z,Ya[ja+6]=ia.x,Ya[ja+7]=ia.y,Ya[ja+8]=ia.z,Ya[ja+9]=ib.x,Ya[ja+10]=ib.y,Ya[ja+11]=ib.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,Bb[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ab]),k.bufferData(k.ARRAY_BUFFER,Cb[ab],G))}}if(Qb.length){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],oa=Qb[O.a],Ka=Qb[O.b],db=Qb[O.c],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,
|
|
|
-Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,Ha[Y+11]=db.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],oa=Qb[O.a],Ka=Qb[O.b],db=Qb[O.c],xa=Qb[O.d],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,
|
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|
+ca=void 0,da=void 0,Za=void 0,ea=void 0,ga=void 0,ia=void 0,jb=void 0,ha=void 0,ka=void 0,pa=void 0,na=void 0,oa=void 0,Ka=void 0,db=void 0,xa=void 0,qa=void 0,va=void 0,Aa=void 0,Qa=void 0,wa=void 0,$a=void 0,Ma=void 0,Ua=void 0,Wa=void 0,ab=void 0,kb=void 0,Xa=void 0,Ya=void 0,Ra=void 0,Sa=void 0,La=0,Pa=0,Ta=0,Va=0,xb=0,hb=0,Ba=0,mb=0,Oa=0,Y=0,ja=0,w=0,ya=void 0,bb=C.__vertexArray,lb=C.__uvArray,rb=C.__uv2Array,yb=C.__normalArray,Fa=C.__tangentArray,cb=C.__colorArray,Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,
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|
|
+Bb=C.__morphTargetsArrays,Cb=C.__morphNormalsArrays,Db=C.__webglCustomAttributesList,v=void 0,Gb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Ob=nb.elementsNeedUpdate,Lb=nb.uvsNeedUpdate,Pb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,Ub=nb.colorsNeedUpdate,ec=nb.morphTargetsNeedUpdate,Wb=nb.vertices,ra=C.faces3,sa=C.faces4,ib=nb.faces,Vb=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Xb=nb.skinIndices,Qb=nb.skinWeights,Rb=nb.morphTargets,qc=nb.morphNormals;if(nb.verticesNeedUpdate){D=0;for(A=ra.length;D<
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|
+A;D++)O=ib[ra[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],bb[Pa]=S.x,bb[Pa+1]=S.y,bb[Pa+2]=S.z,bb[Pa+3]=T.x,bb[Pa+4]=T.y,bb[Pa+5]=T.z,bb[Pa+6]=Q.x,bb[Pa+7]=Q.y,bb[Pa+8]=Q.z,Pa+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],bb[Pa]=S.x,bb[Pa+1]=S.y,bb[Pa+2]=S.z,bb[Pa+3]=T.x,bb[Pa+4]=T.y,bb[Pa+5]=T.z,bb[Pa+6]=Q.x,bb[Pa+7]=Q.y,bb[Pa+8]=Q.z,bb[Pa+9]=aa.x,bb[Pa+10]=aa.y,bb[Pa+11]=aa.z,Pa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,bb,G)}if(ec){ab=
|
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|
+0;for(kb=Rb.length;ab<kb;ab++){D=ja=0;for(A=ra.length;D<A;D++)Ra=ra[D],O=ib[Ra],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],Xa=Bb[ab],Xa[ja]=S.x,Xa[ja+1]=S.y,Xa[ja+2]=S.z,Xa[ja+3]=T.x,Xa[ja+4]=T.y,Xa[ja+5]=T.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,H.morphNormals&&(M?(Sa=qc[ab].vertexNormals[Ra],ea=Sa.a,ga=Sa.b,ia=Sa.c):ia=ga=ea=qc[ab].faceNormals[Ra],Ya=Cb[ab],Ya[ja]=ea.x,Ya[ja+1]=ea.y,Ya[ja+2]=ea.z,Ya[ja+3]=ga.x,Ya[ja+4]=ga.y,Ya[ja+5]=ga.z,Ya[ja+6]=ia.x,Ya[ja+7]=ia.y,Ya[ja+
|
|
|
+8]=ia.z),ja+=9;D=0;for(A=sa.length;D<A;D++)Ra=sa[D],O=ib[Ra],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],aa=Rb[ab].vertices[O.d],Xa=Bb[ab],Xa[ja]=S.x,Xa[ja+1]=S.y,Xa[ja+2]=S.z,Xa[ja+3]=T.x,Xa[ja+4]=T.y,Xa[ja+5]=T.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,Xa[ja+9]=aa.x,Xa[ja+10]=aa.y,Xa[ja+11]=aa.z,H.morphNormals&&(M?(Sa=qc[ab].vertexNormals[Ra],ea=Sa.a,ga=Sa.b,ia=Sa.c,jb=Sa.d):jb=ia=ga=ea=qc[ab].faceNormals[Ra],Ya=Cb[ab],Ya[ja]=ea.x,Ya[ja+1]=ea.y,Ya[ja+2]=ea.z,Ya[ja+3]=ga.x,
|
|
|
+Ya[ja+4]=ga.y,Ya[ja+5]=ga.z,Ya[ja+6]=ia.x,Ya[ja+7]=ia.y,Ya[ja+8]=ia.z,Ya[ja+9]=jb.x,Ya[ja+10]=jb.y,Ya[ja+11]=jb.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,Bb[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ab]),k.bufferData(k.ARRAY_BUFFER,Cb[ab],G))}}if(Qb.length){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],oa=Qb[O.a],Ka=Qb[O.b],db=Qb[O.c],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,
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|
|
+Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,Ha[Y+11]=db.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],oa=Qb[O.a],Ka=Qb[O.b],db=Qb[O.c],xa=Qb[O.d],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,
|
|
|
Ha[Y+11]=db.w,Ha[Y+12]=xa.x,Ha[Y+13]=xa.y,Ha[Y+14]=xa.z,Ha[Y+15]=xa.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Qa=Xb[O.d],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Ga[Y+12]=Qa.x,Ga[Y+13]=Qa.y,Ga[Y+14]=Qa.z,Ga[Y+15]=Qa.w,Y+=16;0<Y&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,
|
|
|
-Ha,G))}if(Ub&&K){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],P=O.vertexColors,W=O.color,3===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2]):pa=ka=ha=W,cb[Oa]=ha.r,cb[Oa+1]=ha.g,cb[Oa+2]=ha.b,cb[Oa+3]=ka.r,cb[Oa+4]=ka.g,cb[Oa+5]=ka.b,cb[Oa+6]=pa.r,cb[Oa+7]=pa.g,cb[Oa+8]=pa.b,Oa+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],P=O.vertexColors,W=O.color,4===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2],na=P[3]):na=pa=ka=ha=W,cb[Oa]=ha.r,cb[Oa+1]=ha.g,cb[Oa+2]=ha.b,cb[Oa+3]=ka.r,cb[Oa+4]=
|
|
|
-ka.g,cb[Oa+5]=ka.b,cb[Oa+6]=pa.r,cb[Oa+7]=pa.g,cb[Oa+8]=pa.b,cb[Oa+9]=na.r,cb[Oa+10]=na.g,cb[Oa+11]=na.b,Oa+=12;0<Oa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Tb&&nb.hasTangents){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Ba+=12;D=0;for(A=sa.length;D<
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|
|
-A;D++)O=hb[sa[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Za=V[3],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Fa[Ba+12]=Za.x,Fa[Ba+13]=Za.y,Fa[Ba+14]=Za.z,Fa[Ba+15]=Za.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Pb&&L){D=0;for(A=ra.length;D<A;D++)if(O=hb[ra[D]],U=O.vertexNormals,R=O.normal,3===U.length&&M)for(wa=0;3>wa;wa++)Ma=
|
|
|
-U[wa],yb[gb]=Ma.x,yb[gb+1]=Ma.y,yb[gb+2]=Ma.z,gb+=3;else for(wa=0;3>wa;wa++)yb[gb]=R.x,yb[gb+1]=R.y,yb[gb+2]=R.z,gb+=3;D=0;for(A=sa.length;D<A;D++)if(O=hb[sa[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(wa=0;4>wa;wa++)Ma=U[wa],yb[gb]=Ma.x,yb[gb+1]=Ma.y,yb[gb+2]=Ma.z,gb+=3;else for(wa=0;4>wa;wa++)yb[gb]=R.x,yb[gb+1]=R.y,yb[gb+2]=R.z,gb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,G)}if(Lb&&Vb&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],Z=Vb[fa],void 0!==
|
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|
-Z)for(wa=0;3>wa;wa++)Ua=Z[wa],kb[Ta]=Ua.x,kb[Ta+1]=Ua.y,Ta+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(wa=0;4>wa;wa++)Ua=Z[wa],kb[Ta]=Ua.x,kb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,kb,G))}if(Lb&&Pc&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],la=Pc[fa],void 0!==la)for(wa=0;3>wa;wa++)Wa=la[wa],rb[Va]=Wa.x,rb[Va+1]=Wa.y,Va+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],la=Pc[fa],void 0!==la)for(wa=0;4>wa;wa++)Wa=la[wa],rb[Va]=
|
|
|
-Wa.x,rb[Va+1]=Wa.y,Va+=2;0<Va&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Ob){D=0;for(A=ra.length;D<A;D++)Gb[xb]=La,Gb[xb+1]=La+1,Gb[xb+2]=La+2,xb+=3,tb[lb]=La,tb[lb+1]=La+1,tb[lb+2]=La,tb[lb+3]=La+2,tb[lb+4]=La+1,tb[lb+5]=La+2,lb+=6,La+=3;D=0;for(A=sa.length;D<A;D++)Gb[xb]=La,Gb[xb+1]=La+1,Gb[xb+2]=La+3,Gb[xb+3]=La+1,Gb[xb+4]=La+2,Gb[xb+5]=La+3,xb+=6,tb[lb]=La,tb[lb+1]=La+1,tb[lb+2]=La,tb[lb+3]=La+3,tb[lb+4]=La+1,tb[lb+5]=La+2,tb[lb+6]=La+2,tb[lb+7]=La+
|
|
|
-3,lb+=8,La+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Db){wa=0;for($a=Db.length;wa<$a;wa++)if(v=Db[wa],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=sa.length;D<A;D++)O=
|
|
|
-hb[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],
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|
|
-v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+
|
|
|
-4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=
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|
|
-T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=
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|
|
+Ha,G))}if(Ub&&K){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],P=O.vertexColors,W=O.color,3===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2]):pa=ka=ha=W,cb[Oa]=ha.r,cb[Oa+1]=ha.g,cb[Oa+2]=ha.b,cb[Oa+3]=ka.r,cb[Oa+4]=ka.g,cb[Oa+5]=ka.b,cb[Oa+6]=pa.r,cb[Oa+7]=pa.g,cb[Oa+8]=pa.b,Oa+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],P=O.vertexColors,W=O.color,4===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2],na=P[3]):na=pa=ka=ha=W,cb[Oa]=ha.r,cb[Oa+1]=ha.g,cb[Oa+2]=ha.b,cb[Oa+3]=ka.r,cb[Oa+4]=
|
|
|
+ka.g,cb[Oa+5]=ka.b,cb[Oa+6]=pa.r,cb[Oa+7]=pa.g,cb[Oa+8]=pa.b,cb[Oa+9]=na.r,cb[Oa+10]=na.g,cb[Oa+11]=na.b,Oa+=12;0<Oa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Tb&&nb.hasTangents){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Ba+=12;D=0;for(A=sa.length;D<
|
|
|
+A;D++)O=ib[sa[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Za=V[3],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Fa[Ba+12]=Za.x,Fa[Ba+13]=Za.y,Fa[Ba+14]=Za.z,Fa[Ba+15]=Za.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Pb&&L){D=0;for(A=ra.length;D<A;D++)if(O=ib[ra[D]],U=O.vertexNormals,R=O.normal,3===U.length&&M)for(wa=0;3>wa;wa++)Ma=
|
|
|
+U[wa],yb[hb]=Ma.x,yb[hb+1]=Ma.y,yb[hb+2]=Ma.z,hb+=3;else for(wa=0;3>wa;wa++)yb[hb]=R.x,yb[hb+1]=R.y,yb[hb+2]=R.z,hb+=3;D=0;for(A=sa.length;D<A;D++)if(O=ib[sa[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(wa=0;4>wa;wa++)Ma=U[wa],yb[hb]=Ma.x,yb[hb+1]=Ma.y,yb[hb+2]=Ma.z,hb+=3;else for(wa=0;4>wa;wa++)yb[hb]=R.x,yb[hb+1]=R.y,yb[hb+2]=R.z,hb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,G)}if(Lb&&Vb&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],Z=Vb[fa],void 0!==
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|
|
+Z)for(wa=0;3>wa;wa++)Ua=Z[wa],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(wa=0;4>wa;wa++)Ua=Z[wa],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,lb,G))}if(Lb&&Pc&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],la=Pc[fa],void 0!==la)for(wa=0;3>wa;wa++)Wa=la[wa],rb[Va]=Wa.x,rb[Va+1]=Wa.y,Va+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],la=Pc[fa],void 0!==la)for(wa=0;4>wa;wa++)Wa=la[wa],rb[Va]=
|
|
|
+Wa.x,rb[Va+1]=Wa.y,Va+=2;0<Va&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Ob){D=0;for(A=ra.length;D<A;D++)Gb[xb]=La,Gb[xb+1]=La+1,Gb[xb+2]=La+2,xb+=3,tb[mb]=La,tb[mb+1]=La+1,tb[mb+2]=La,tb[mb+3]=La+2,tb[mb+4]=La+1,tb[mb+5]=La+2,mb+=6,La+=3;D=0;for(A=sa.length;D<A;D++)Gb[xb]=La,Gb[xb+1]=La+1,Gb[xb+2]=La+3,Gb[xb+3]=La+1,Gb[xb+4]=La+2,Gb[xb+5]=La+3,xb+=6,tb[mb]=La,tb[mb+1]=La+1,tb[mb+2]=La,tb[mb+3]=La+3,tb[mb+4]=La+1,tb[mb+5]=La+2,tb[mb+6]=La+2,tb[mb+7]=La+
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|
|
+3,mb+=8,La+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Db){wa=0;for($a=Db.length;wa<$a;wa++)if(v=Db[wa],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=sa.length;D<A;D++)O=
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|
|
+ib[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],
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|
|
+v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+
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|
|
+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=
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|
|
+T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=
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|
0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],
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|
v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=
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|
-T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=
|
|
|
-Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],
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|
|
+T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=
|
|
|
+Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],
|
|
|
v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=
|
|
|
aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+
|
|
|
3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,
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|
|
delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var zb=j,rc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,jc=void 0,sc=void 0,za=void 0,tc=void 0,uc=void 0,vc=void 0,
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|
|
-cc=void 0,eb=void 0,$b=void 0,Da=void 0,ob=void 0,dc=zb.vertices,fc=zb.colors,gc=zb.normals,oc=dc.length,pc=fc.length,Gc=gc.length,wc=zb.__vertexArray,xc=zb.__colorArray,yc=zb.__normalArray,Hc=zb.colorsNeedUpdate,Ic=zb.normalsNeedUpdate,Qc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)sc=dc[hc],za=3*hc,wc[za]=sc.x,wc[za+1]=sc.y,wc[za+2]=sc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,wc,rc)}if(Hc){for(ic=0;ic<pc;ic++)tc=fc[ic],za=
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|
|
-3*ic,xc[za]=tc.r,xc[za+1]=tc.g,xc[za+2]=tc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,xc,rc)}if(Ic){for(jc=0;jc<Gc;jc++)uc=gc[jc],za=3*jc,yc[za]=uc.x,yc[za+1]=uc.y,yc[za+2]=uc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yc,rc)}if(Qc){vc=0;for(cc=Qc.length;vc<cc;vc++)if(Da=Qc[vc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(eb=0;eb<$b;eb++)Da.array[eb]=Da.value[eb];
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|
|
-else if(2===Da.size)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.r,Da.array[za+1]=ob.g,Da.array[za+2]=ob.b,za+=3;else for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,za+=3;else if(4===Da.size)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,Da.array[za+3]=ob.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,
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|
|
+cc=void 0,fb=void 0,$b=void 0,Da=void 0,ob=void 0,dc=zb.vertices,fc=zb.colors,gc=zb.normals,oc=dc.length,pc=fc.length,Gc=gc.length,wc=zb.__vertexArray,xc=zb.__colorArray,yc=zb.__normalArray,Hc=zb.colorsNeedUpdate,Ic=zb.normalsNeedUpdate,Qc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)sc=dc[hc],za=3*hc,wc[za]=sc.x,wc[za+1]=sc.y,wc[za+2]=sc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,wc,rc)}if(Hc){for(ic=0;ic<pc;ic++)tc=fc[ic],za=
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|
+3*ic,xc[za]=tc.r,xc[za+1]=tc.g,xc[za+2]=tc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,xc,rc)}if(Ic){for(jc=0;jc<Gc;jc++)uc=gc[jc],za=3*jc,yc[za]=uc.x,yc[za+1]=uc.y,yc[za+2]=uc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yc,rc)}if(Qc){vc=0;for(cc=Qc.length;vc<cc;vc++)if(Da=Qc[vc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(fb=0;fb<$b;fb++)Da.array[fb]=Da.value[fb];
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+else if(2===Da.size)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.r,Da.array[za+1]=ob.g,Da.array[za+2]=ob.b,za+=3;else for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,za+=3;else if(4===Da.size)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,Da.array[za+3]=ob.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,
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Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,rc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Ab=j,zc=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,Ac=void 0,Ia=void 0,Bc=void 0,Vc=Ab.vertices,Wc=Ab.colors,Xc=Ab.lineDistances,Jc=Vc.length,Kc=Wc.length,Lc=Xc.length,Cc=Ab.__vertexArray,Dc=Ab.__colorArray,Yc=Ab.__lineDistanceArray,
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-Mc=Ab.colorsNeedUpdate,cd=Ab.lineDistancesNeedUpdate,Rc=Ab.__webglCustomAttributesList,Ec=void 0,Zc=void 0,fb=void 0,ac=void 0,pb=void 0,Ea=void 0;if(Ab.verticesNeedUpdate){for(kc=0;kc<Jc;kc++)Ac=Vc[kc],Ia=3*kc,Cc[Ia]=Ac.x,Cc[Ia+1]=Ac.y,Cc[Ia+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,zc)}if(Mc){for(lc=0;lc<Kc;lc++)Bc=Wc[lc],Ia=3*lc,Dc[Ia]=Bc.r,Dc[Ia+1]=Bc.g,Dc[Ia+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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-Dc,zc)}if(cd){for(mc=0;mc<Lc;mc++)Yc[mc]=Xc[mc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,zc)}if(Rc){Ec=0;for(Zc=Rc.length;Ec<Zc;Ec++)if(Ea=Rc[Ec],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(fb=0;fb<ac;fb++)Ea.array[fb]=Ea.value[fb];else if(2===Ea.size)for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(fb=0;fb<ac;fb++)pb=
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-Ea.value[fb],Ea.array[Ia]=pb.r,Ea.array[Ia+1]=pb.g,Ea.array[Ia+2]=pb.b,Ia+=3;else for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ia+=3;else if(4===Ea.size)for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ea.array[Ia+3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,zc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof
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+Mc=Ab.colorsNeedUpdate,cd=Ab.lineDistancesNeedUpdate,Rc=Ab.__webglCustomAttributesList,Ec=void 0,Zc=void 0,gb=void 0,ac=void 0,pb=void 0,Ea=void 0;if(Ab.verticesNeedUpdate){for(kc=0;kc<Jc;kc++)Ac=Vc[kc],Ia=3*kc,Cc[Ia]=Ac.x,Cc[Ia+1]=Ac.y,Cc[Ia+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,zc)}if(Mc){for(lc=0;lc<Kc;lc++)Bc=Wc[lc],Ia=3*lc,Dc[Ia]=Bc.r,Dc[Ia+1]=Bc.g,Dc[Ia+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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+Dc,zc)}if(cd){for(mc=0;mc<Lc;mc++)Yc[mc]=Xc[mc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,zc)}if(Rc){Ec=0;for(Zc=Rc.length;Ec<Zc;Ec++)if(Ea=Rc[Ec],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(gb=0;gb<ac;gb++)Ea.array[gb]=Ea.value[gb];else if(2===Ea.size)for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(gb=0;gb<ac;gb++)pb=
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+Ea.value[gb],Ea.array[Ia]=pb.r,Ea.array[Ia+1]=pb.g,Ea.array[Ia+2]=pb.b,Ia+=3;else for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ia+=3;else if(4===Ea.size)for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ea.array[Ia+3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,zc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof
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THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Hb=j,Sc=k.DYNAMIC_DRAW,nc=i,qb=void 0,Ib=void 0,Jb=void 0,ba=void 0,Kb=void 0,Sb=void 0,Fc=Hb.vertices,Tc=Fc.length,Uc=Hb.colors,$c=Uc.length,Yb=Hb.__vertexArray,Zb=Hb.__colorArray,Mb=Hb.__sortArray,ad=Hb.verticesNeedUpdate,bd=Hb.colorsNeedUpdate,Nb=Hb.__webglCustomAttributesList,Eb=void 0,bc=void 0,ma=void 0,Fb=void 0,Ca=void 0,$=void 0;if(nc.sortParticles){sb.copy(Ja);sb.multiply(nc.matrixWorld);
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for(qb=0;qb<Tc;qb++)Jb=Fc[qb],Na.copy(Jb),Na.applyProjection(sb),Mb[qb]=[Na.z,qb];Mb.sort(m);for(qb=0;qb<Tc;qb++)Jb=Fc[Mb[qb][1]],ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;for(Ib=0;Ib<$c;Ib++)ba=3*Ib,Sb=Uc[Mb[Ib][1]],Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ba=0,Fb=$.value.length,1===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],$.array[ma]=$.value[Kb];else if(2===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],
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Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}else{if(ad)for(qb=0;qb<Tc;qb++)Jb=Fc[qb],
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@@ -497,9 +497,9 @@ t=["precision "+U+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_d
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c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
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"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=L("vertex",x+r);t=L("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+
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k.getError()+"]");k.deleteShader(t);k.deleteShader(x);u.uniforms={};u.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in n)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)n=y[t],u.uniforms[n]=k.getUniformLocation(u,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
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-y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=ib++;fa.push({program:u,code:p,usedTimes:1});N.info.memory.programs=fa.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
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+y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=jb++;fa.push({program:u,code:p,usedTimes:1});N.info.memory.programs=fa.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
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b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;W!==
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-b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);V!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),V=a)};this.setDepthTest=function(a){jb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),jb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==ia&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
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+b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);V!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),V=a)};this.setDepthTest=function(a){kb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),kb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==ia&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
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k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ia=a);if(a===THREE.CustomBlending){if(b!==ga&&(k.blendEquation(I(b)),ga=b),c!==ka||d!==Qa)k.blendFunc(I(c),I(d)),ka=c,Qa=d}else Qa=
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ka=ga=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",oc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
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f=I(a.type);B(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
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