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@@ -71,7 +71,6 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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var depthMaterial = depthMaterialTemplate.clone();
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depthMaterial.morphTargets = useMorphing;
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- depthMaterial.skinning = useSkinning;
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_depthMaterials[ i ] = depthMaterial;
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@@ -83,7 +82,6 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
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vertexShader: distanceShader.vertexShader,
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fragmentShader: distanceShader.fragmentShader,
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morphTargets: useMorphing,
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- skinning: useSkinning,
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clipping: true
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} );
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