MeshStandardMaterial: metalnessMap now modulates metalness
@@ -3,6 +3,6 @@ float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vUv );
- metalnessFactor = texelMetalness.r; // note equality, not *=
+ metalnessFactor *= texelMetalness.r;
#endif