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@@ -62,7 +62,6 @@
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var clock = new THREE.Clock();
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- var shouldSphereFollowMouse = true;
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var helper;
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init();
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@@ -77,7 +76,7 @@
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scene = new THREE.Scene();
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controls = new THREE.OrbitControls(camera);
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- controls.center.set(0.0, 100.0, 0.0);
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+ controls.center.set( 0.0, 100.0, 0.0 );
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controls.userPanSpeed = 100;
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data = generateHeight( worldWidth, worldDepth );
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@@ -138,8 +137,6 @@
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renderer.setSize( window.innerWidth, window.innerHeight );
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- controls.handleResize();
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-
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}
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function generateHeight( width, height ) {
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@@ -250,31 +247,28 @@
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function onMouseMove( event ) {
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- if ( shouldSphereFollowMouse ) {
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-
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- var mouseX = ( event.clientX / window.innerWidth ) * 2 - 1;
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- var mouseY = -( event.clientY / window.innerHeight ) * 2 + 1;
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+ var mouseX = ( event.clientX / window.innerWidth ) * 2 - 1;
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+ var mouseY = -( event.clientY / window.innerHeight ) * 2 + 1;
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- var vector = new THREE.Vector3( mouseX, mouseY, camera.near );
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- // Convert the [-1, 1] screen coordinate into a world coordinate on the near plane
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- vector.unproject( camera );
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+ var vector = new THREE.Vector3( mouseX, mouseY, camera.near );
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+ // Convert the [-1, 1] screen coordinate into a world coordinate on the near plane
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+ vector.unproject( camera );
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- var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
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+ var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
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- // See if the ray from the camera into the world hits one of our meshes
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- var intersects = raycaster.intersectObject( mesh );
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- lastIntersects = intersects;
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+ // See if the ray from the camera into the world hits one of our meshes
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+ var intersects = raycaster.intersectObject( mesh );
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- // Toggle rotation bool for meshes that we clicked
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- if ( intersects.length > 0 ) {
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+ // Toggle rotation bool for meshes that we clicked
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+ if ( intersects.length > 0 ) {
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- helper.position.set( 0, 0, 0 );
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- helper.lookAt( intersects[ 0 ].face.normal );
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+ helper.position.set( 0, 0, 0 );
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+ helper.lookAt( intersects[ 0 ].face.normal );
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- helper.position.copy( intersects[ 0 ].point );
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+ helper.position.copy( intersects[ 0 ].point );
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- }
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}
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+
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}
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</script>
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