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Docs: Use undefined instead of null. (#22796)

Michael Herzog 3 年之前
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4317b0fb0c
共有 100 個文件被更改,包括 325 次插入331 次删除
  1. 3 3
      docs/api/ar/animation/AnimationMixer.html
  2. 3 3
      docs/api/ar/animation/AnimationObjectGroup.html
  3. 4 4
      docs/api/ar/animation/KeyframeTrack.html
  4. 4 4
      docs/api/ar/animation/PropertyBinding.html
  5. 4 4
      docs/api/ar/animation/PropertyMixer.html
  6. 2 2
      docs/api/ar/animation/tracks/BooleanKeyframeTrack.html
  7. 1 1
      docs/api/ar/animation/tracks/QuaternionKeyframeTrack.html
  8. 2 2
      docs/api/ar/animation/tracks/StringKeyframeTrack.html
  9. 1 1
      docs/api/ar/audio/Audio.html
  10. 1 7
      docs/api/ar/cameras/CubeCamera.html
  11. 1 1
      docs/api/en/Template.html
  12. 3 3
      docs/api/en/animation/AnimationMixer.html
  13. 3 3
      docs/api/en/animation/AnimationObjectGroup.html
  14. 4 4
      docs/api/en/animation/KeyframeTrack.html
  15. 4 4
      docs/api/en/animation/PropertyBinding.html
  16. 4 4
      docs/api/en/animation/PropertyMixer.html
  17. 2 2
      docs/api/en/animation/tracks/BooleanKeyframeTrack.html
  18. 1 1
      docs/api/en/animation/tracks/QuaternionKeyframeTrack.html
  19. 2 2
      docs/api/en/animation/tracks/StringKeyframeTrack.html
  20. 1 1
      docs/api/en/audio/Audio.html
  21. 1 1
      docs/api/en/cameras/CubeCamera.html
  22. 3 3
      docs/api/en/cameras/OrthographicCamera.html
  23. 4 4
      docs/api/en/cameras/PerspectiveCamera.html
  24. 1 1
      docs/api/en/cameras/StereoCamera.html
  25. 1 1
      docs/api/en/core/BufferAttribute.html
  26. 10 10
      docs/api/en/core/BufferGeometry.html
  27. 2 2
      docs/api/en/core/Clock.html
  28. 3 3
      docs/api/en/core/EventDispatcher.html
  29. 4 4
      docs/api/en/core/GLBufferAttribute.html
  30. 7 7
      docs/api/en/core/InterleavedBufferAttribute.html
  31. 6 6
      docs/api/en/core/Layers.html
  32. 13 13
      docs/api/en/core/Object3D.html
  33. 2 2
      docs/api/en/core/Raycaster.html
  34. 2 2
      docs/api/en/extras/core/Curve.html
  35. 2 2
      docs/api/en/extras/core/CurvePath.html
  36. 3 3
      docs/api/en/helpers/ArrowHelper.html
  37. 1 1
      docs/api/en/helpers/AxesHelper.html
  38. 1 1
      docs/api/en/helpers/BoxHelper.html
  39. 2 2
      docs/api/en/helpers/CameraHelper.html
  40. 2 2
      docs/api/en/helpers/DirectionalLightHelper.html
  41. 2 2
      docs/api/en/helpers/HemisphereLightHelper.html
  42. 2 2
      docs/api/en/helpers/PointLightHelper.html
  43. 2 2
      docs/api/en/helpers/SpotLightHelper.html
  44. 1 1
      docs/api/en/lights/shadows/LightShadow.html
  45. 1 1
      docs/api/en/lights/shadows/PointLightShadow.html
  46. 1 1
      docs/api/en/loaders/AnimationLoader.html
  47. 1 1
      docs/api/en/loaders/AudioLoader.html
  48. 1 1
      docs/api/en/loaders/BufferGeometryLoader.html
  49. 4 4
      docs/api/en/loaders/Cache.html
  50. 1 1
      docs/api/en/loaders/ImageBitmapLoader.html
  51. 1 1
      docs/api/en/loaders/MaterialLoader.html
  52. 1 1
      docs/api/en/loaders/ObjectLoader.html
  53. 5 5
      docs/api/en/loaders/managers/LoadingManager.html
  54. 3 3
      docs/api/en/materials/Material.html
  55. 1 1
      docs/api/en/math/Interpolant.html
  56. 1 1
      docs/api/en/math/MathUtils.html
  57. 1 1
      docs/api/en/math/Matrix4.html
  58. 1 1
      docs/api/en/math/Quaternion.html
  59. 1 1
      docs/api/en/math/Vector2.html
  60. 1 1
      docs/api/en/math/Vector3.html
  61. 1 1
      docs/api/en/math/Vector4.html
  62. 1 1
      docs/api/en/math/interpolants/CubicInterpolant.html
  63. 1 1
      docs/api/en/math/interpolants/DiscreteInterpolant.html
  64. 1 1
      docs/api/en/math/interpolants/LinearInterpolant.html
  65. 1 1
      docs/api/en/math/interpolants/QuaternionLinearInterpolant.html
  66. 5 5
      docs/api/en/objects/InstancedMesh.html
  67. 1 1
      docs/api/en/objects/LOD.html
  68. 2 2
      docs/api/en/objects/Line.html
  69. 2 2
      docs/api/en/objects/Mesh.html
  70. 2 2
      docs/api/en/objects/Points.html
  71. 5 5
      docs/api/en/objects/Skeleton.html
  72. 4 4
      docs/api/en/objects/SkinnedMesh.html
  73. 1 1
      docs/api/en/objects/Sprite.html
  74. 2 2
      docs/api/en/renderers/WebGLRenderTarget.html
  75. 27 27
      docs/api/en/renderers/WebGLRenderer.html
  76. 1 1
      docs/api/en/renderers/webgl/WebGLProgram.html
  77. 2 2
      docs/api/en/textures/Texture.html
  78. 1 1
      docs/api/en/textures/VideoTexture.html
  79. 6 6
      docs/api/ko/animation/AnimationMixer.html
  80. 5 5
      docs/api/ko/animation/AnimationObjectGroup.html
  81. 5 5
      docs/api/ko/animation/KeyframeTrack.html
  82. 4 4
      docs/api/ko/animation/PropertyBinding.html
  83. 4 4
      docs/api/ko/animation/PropertyMixer.html
  84. 2 2
      docs/api/ko/animation/tracks/BooleanKeyframeTrack.html
  85. 3 3
      docs/api/ko/animation/tracks/QuaternionKeyframeTrack.html
  86. 2 2
      docs/api/ko/animation/tracks/StringKeyframeTrack.html
  87. 1 1
      docs/api/ko/audio/Audio.html
  88. 1 1
      docs/api/ko/cameras/CubeCamera.html
  89. 3 3
      docs/api/ko/cameras/OrthographicCamera.html
  90. 7 7
      docs/api/ko/cameras/PerspectiveCamera.html
  91. 2 2
      docs/api/ko/cameras/StereoCamera.html
  92. 9 9
      docs/api/ko/core/BufferAttribute.html
  93. 18 18
      docs/api/ko/core/BufferGeometry.html
  94. 2 2
      docs/api/ko/core/Clock.html
  95. 3 3
      docs/api/ko/core/EventDispatcher.html
  96. 4 4
      docs/api/ko/core/GLBufferAttribute.html
  97. 7 7
      docs/api/ko/core/InterleavedBufferAttribute.html
  98. 7 7
      docs/api/ko/core/Layers.html
  99. 13 13
      docs/api/ko/core/Object3D.html
  100. 5 5
      docs/api/ko/core/Raycaster.html

+ 3 - 3
docs/api/ar/animation/AnimationMixer.html

@@ -82,18 +82,18 @@
 			يكون هذا مفيدًا عندما تحتاج إلى الانتقال إلى وقت محدد في رسم متحرك. سيتم قياس القيمة المدخلة حسب مقياس الوقت لجهاز الخالط [page:.timeScale timeScale].
 			يكون هذا مفيدًا عندما تحتاج إلى الانتقال إلى وقت محدد في رسم متحرك. سيتم قياس القيمة المدخلة حسب مقياس الوقت لجهاز الخالط [page:.timeScale timeScale].
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheClip]([param:AnimationClip clip])</h3>
+		<h3>[method:undefined uncacheClip]([param:AnimationClip clip])</h3>
 
 
 		<p>
 		<p>
 			إلغاء تخصيص كل موارد الذاكرة لمقطع.
 			إلغاء تخصيص كل موارد الذاكرة لمقطع.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheRoot]([param:Object3D root]) </h3>
+		<h3>[method:undefined uncacheRoot]([param:Object3D root]) </h3>
 		<p>
 		<p>
 			إلغاء تخصيص كافة موارد الذاكرة لكائن جذر.
 			إلغاء تخصيص كافة موارد الذاكرة لكائن جذر.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
+		<h3>[method:undefined uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<p>
 		<p>
 			إلغاء تخصيص كل موارد الذاكرة لإجراء ما.
 			إلغاء تخصيص كل موارد الذاكرة لإجراء ما.
 		</p>
 		</p>

+ 3 - 3
docs/api/ar/animation/AnimationObjectGroup.html

@@ -56,17 +56,17 @@
 		<h2>الوظائف (Methods)</h2>
 		<h2>الوظائف (Methods)</h2>
 
 
 
 
-		<h3>[method:null add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			يضيف عددًا عشوائيًا من الكائنات إلى *AnimationObjectGroup*.
 			يضيف عددًا عشوائيًا من الكائنات إلى *AnimationObjectGroup*.
 		</p>
 		</p>
 
 
-		<h3>[method:null remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			يزيل عددًا عشوائيًا من الكائنات من *AnimationObjectGroup*.
 			يزيل عددًا عشوائيًا من الكائنات من *AnimationObjectGroup*.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			إلغاء تخصيص كافة موارد الذاكرة للكائنات التي تم تمريرها من *AnimationObjectGroup*.
 			إلغاء تخصيص كافة موارد الذاكرة للكائنات التي تم تمريرها من *AnimationObjectGroup*.
 		</p>
 		</p>

+ 4 - 4
docs/api/ar/animation/KeyframeTrack.html

@@ -136,12 +136,12 @@
 			ترجع نسخة من هذا المسار.
 			ترجع نسخة من هذا المسار.
 		</p>
 		</p>
 
 
-		<h3>[method:null createInterpolant]()</h3>
+		<h3>[method:Interpolant createInterpolant]()</h3>
 		<p>
 		<p>
 			ينشئ [page:LinearInterpolant LinearInterpolant] أو [page:CubicInterpolant CubicInterpolant] أو [page:DiscreteInterpolant DiscreteInterpolant] ، اعتمادًا على قيمة معلمة الاستيفاء التي تم تمريرها في الباني.
 			ينشئ [page:LinearInterpolant LinearInterpolant] أو [page:CubicInterpolant CubicInterpolant] أو [page:DiscreteInterpolant DiscreteInterpolant] ، اعتمادًا على قيمة معلمة الاستيفاء التي تم تمريرها في الباني.
 		</p>
 		</p>
 
 
-		<h3>[method:null getInterpolation]()</h3>
+		<h3>[method:Interpolant getInterpolation]()</h3>
 		<p>
 		<p>
 			إرجاع نوع الاستيفاء (interpolation).
 			إرجاع نوع الاستيفاء (interpolation).
 		</p>
 		</p>
@@ -156,12 +156,12 @@
 			ينشئ [page:DiscreteInterpolant DiscreteInterpolant] جديدًا من [page:KeyframeTrack.times times] و [page:KeyframeTrack.times values]. يمكن تمرير Float32Array الذي سيحصل على النتائج. وإلا فسيتم إنشاء مصفوفة جديدة بالحجم المناسب تلقائيًا.
 			ينشئ [page:DiscreteInterpolant DiscreteInterpolant] جديدًا من [page:KeyframeTrack.times times] و [page:KeyframeTrack.times values]. يمكن تمرير Float32Array الذي سيحصل على النتائج. وإلا فسيتم إنشاء مصفوفة جديدة بالحجم المناسب تلقائيًا.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
+		<h3>[method:LinearInterpolant InterpolantFactoryMethodLinear]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
 		<p>
 		<p>
 			ينشئ [page:LinearInterpolant LinearInterpolant] جديدًا من page:KeyframeTrack.times times] و [page:KeyframeTrack.times values]. يمكن تمرير Float32Array الذي سيتلقى النتائج. وإلا فسيتم إنشاء مصفوفة جديدة بالحجم المناسب تلقائيًا.
 			ينشئ [page:LinearInterpolant LinearInterpolant] جديدًا من page:KeyframeTrack.times times] و [page:KeyframeTrack.times values]. يمكن تمرير Float32Array الذي سيتلقى النتائج. وإلا فسيتم إنشاء مصفوفة جديدة بالحجم المناسب تلقائيًا.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
+		<h3>[method:CubicInterpolant InterpolantFactoryMethodSmooth]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
 		<p>
 		<p>
 			قم بإنشاء [page:CubicInterpolant CubicInterpolant] جديد من [page:KeyframeTrack.times times] و [page:KeyframeTrack.times values]. يمكن تمرير Float32Array الذي سيحصل على النتائج. وإلا فسيتم إنشاء مصفوفة جديدة بالحجم المناسب تلقائيًا.
 			قم بإنشاء [page:CubicInterpolant CubicInterpolant] جديد من [page:KeyframeTrack.times times] و [page:KeyframeTrack.times values]. يمكن تمرير Float32Array الذي سيحصل على النتائج. وإلا فسيتم إنشاء مصفوفة جديدة بالحجم المناسب تلقائيًا.
 		</p>
 		</p>

+ 4 - 4
docs/api/ar/animation/PropertyBinding.html

@@ -71,21 +71,21 @@
 
 
 		<h2>الوظائف (Methods)</h2>
 		<h2>الوظائف (Methods)</h2>
 
 
-		<h3>[method:null getValue]( [param:Array targetArray], [param:Number offset] )</h3>
+		<h3>[method:undefined getValue]( [param:Array targetArray], [param:Number offset] )</h3>
 		<p>
 		<p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
+		<h3>[method:undefined setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
 		<p>
 		<p>
 		</p>
 		</p>
 
 
-		<h3>[method:null bind]( )</h3>
+		<h3>[method:undefined bind]( )</h3>
 		<p>
 		<p>
 			إنشاء زوج getter / setter لخاصية في الرسم البياني للمشهد. تستخدم داخليا من قبل
 			إنشاء زوج getter / setter لخاصية في الرسم البياني للمشهد. تستخدم داخليا من قبل
 			[page:PropertyBinding.getValue getValue] و [page:PropertyBinding.setValue setValue].
 			[page:PropertyBinding.getValue getValue] و [page:PropertyBinding.setValue setValue].
 		</p>
 		</p>
 
 
-		<h3>[method:null unbind]( )</h3>
+		<h3>[method:undefined unbind]( )</h3>
 		<p>
 		<p>
 			تقوم بفك ربط زوج getter / setter لخاصية في الرسم البياني للمشهد.
 			تقوم بفك ربط زوج getter / setter لخاصية في الرسم البياني للمشهد.
 		</p>
 		</p>

+ 4 - 4
docs/api/ar/animation/PropertyMixer.html

@@ -65,24 +65,24 @@
 		<h2>الوظائف (Methods)</h2>
 		<h2>الوظائف (Methods)</h2>
 
 
 
 
-		<h3>[method:null accumulate]( [param:Number accuIndex], [param:Number weight] )</h3>
+		<h3>[method:undefined accumulate]( [param:Number accuIndex], [param:Number weight] )</h3>
 		<p>
 		<p>
 			تجميع البيانات في [page:PropertyMixer.buffer buffer][accuIndex] منطقة 'incoming' في 'accu[i]'.<br />
 			تجميع البيانات في [page:PropertyMixer.buffer buffer][accuIndex] منطقة 'incoming' في 'accu[i]'.<br />
 
 
 			إذا كان الوزن *0* فهذا لا يفعل شيئًا.
 			إذا كان الوزن *0* فهذا لا يفعل شيئًا.
 		</p>
 		</p>
 
 
-		<h3>[method:null apply]( [param:Number accuIndex] )</h3>
+		<h3>[method:undefined apply]( [param:Number accuIndex] )</h3>
 		<p>
 		<p>
 			تطبيق حالة [page:PropertyMixer.buffer buffer] 'accu[i]' على الربط عند اختلاف الاتهام.
 			تطبيق حالة [page:PropertyMixer.buffer buffer] 'accu[i]' على الربط عند اختلاف الاتهام.
 		</p>
 		</p>
 
 
-		<h3>[method:null saveOriginalState]( )</h3>
+		<h3>[method:undefined saveOriginalState]( )</h3>
 		<p>
 		<p>
 			تذكر حالة الملكية المقيدة وتنسخها إلى كلا المتهمين.
 			تذكر حالة الملكية المقيدة وتنسخها إلى كلا المتهمين.
 		</p>
 		</p>
 
 
-		<h3>[method:null restoreOriginalState](  )</h3>
+		<h3>[method:undefined restoreOriginalState](  )</h3>
 		<p>
 		<p>
 			تقوم بتطبيق الحالة التي تم التقاطها مسبقًا عبر 'saveOriginalState' إلى binding.
 			تقوم بتطبيق الحالة التي تم التقاطها مسبقًا عبر 'saveOriginalState' إلى binding.
 		</p>
 		</p>

+ 2 - 2
docs/api/ar/animation/tracks/BooleanKeyframeTrack.html

@@ -58,12 +58,12 @@
 			أنظر [page:KeyframeTrack] من أجل الخصائص الموروثة
 			أنظر [page:KeyframeTrack] من أجل الخصائص الموروثة
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear ]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodLinear ]()</h3>
 		<p>
 		<p>
 			قيمة هذه الوضيفة هي 'undefined'، حيث أنه لا يوجد سبب لإستعمالها على الخصائص المتفردة.
 			قيمة هذه الوضيفة هي 'undefined'، حيث أنه لا يوجد سبب لإستعمالها على الخصائص المتفردة.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth ]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodSmooth ]()</h3>
 		<p>
 		<p>
 			قيمة هذه الوضيفة هي 'undefined'، حيث أنه لا يوجد سبب لإستعمالها على الخصائص المتفردة.
 			قيمة هذه الوضيفة هي 'undefined'، حيث أنه لا يوجد سبب لإستعمالها على الخصائص المتفردة.
 		</p>
 		</p>

+ 1 - 1
docs/api/ar/animation/tracks/QuaternionKeyframeTrack.html

@@ -56,7 +56,7 @@
 			أنظر [page:KeyframeTrack] من أجل الخصائص الموروثة
 			أنظر [page:KeyframeTrack] من أجل الخصائص الموروثة
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
+		<h3>[method:QuaternionLinearInterpolant InterpolantFactoryMethodLinear]()</h3>
 		<p>
 		<p>
 			إرجاع قيمة من نوع [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] بناءا على
 			إرجاع قيمة من نوع [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] بناءا على
 			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] و
 			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] و

+ 2 - 2
docs/api/ar/animation/tracks/StringKeyframeTrack.html

@@ -61,12 +61,12 @@
 			أنظر [page:KeyframeTrack] من أجل الخصائص الموروثة
 			أنظر [page:KeyframeTrack] من أجل الخصائص الموروثة
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodLinear]()</h3>
 		<p>
 		<p>
 			قيمة هذه الطريقة هنا 'undefined' ، لأنها لا معنى لها بالنسبة للخصائص المنفصلة.
 			قيمة هذه الطريقة هنا 'undefined' ، لأنها لا معنى لها بالنسبة للخصائص المنفصلة.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodSmooth]()</h3>
 		<p>
 		<p>
 			قيمة هذه الطريقة هنا 'undefined' ، لأنها لا معنى لها بالنسبة للخصائص المنفصلة.
 			قيمة هذه الطريقة هنا 'undefined' ، لأنها لا معنى لها بالنسبة للخصائص المنفصلة.
 		</p>
 		</p>

+ 1 - 1
docs/api/ar/audio/Audio.html

@@ -151,7 +151,7 @@
 		إذا كانت [page:Audio.hasPlaybackControl hasPlaybackControl] تحمل قيمة *true* ، يقوم بإقاف التشغيل.
 		إذا كانت [page:Audio.hasPlaybackControl hasPlaybackControl] تحمل قيمة *true* ، يقوم بإقاف التشغيل.
 		</p>
 		</p>
 
 
-		<h3>[method:null onEnded]()</h3>
+		<h3>[method:undefined onEnded]()</h3>
 		<p>
 		<p>
 		يتم مناداته تلقائيًا عند انتهاء التشغيل.
 		يتم مناداته تلقائيًا عند انتهاء التشغيل.
 		</p>
 		</p>

+ 1 - 7
docs/api/ar/cameras/CubeCamera.html

@@ -70,7 +70,7 @@
 		<h2>الوظائف (Methods)</h2>
 		<h2>الوظائف (Methods)</h2>
 		<p>راجع فئة [page: Object3D] الأساسية للخصائص العامة.</p>
 		<p>راجع فئة [page: Object3D] الأساسية للخصائص العامة.</p>
 
 
-		<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
+		<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
 		<p>
 		<p>
 		renderer -- عارض WebGL الحالي <br />
 		renderer -- عارض WebGL الحالي <br />
 		scene -- المشهد الحالي
 		scene -- المشهد الحالي
@@ -79,12 +79,6 @@
 		استدعاء هذا لتحديث [page:CubeCamera.renderTarget renderTarget].
 		استدعاء هذا لتحديث [page:CubeCamera.renderTarget renderTarget].
 		</p>
 		</p>
 
 
-		<h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
-		<p>
-		قم باستدعاء هذا لمسح لون وعمق و / أو مخازن الاستنسل *stencil buffers* المؤقتة الخاصة بالهدف.
-		يتم تعيين مخزن الألوان على اللون الواضح الحالي لجهاز العرض. القيم الافتراضية هي *true*.
-		</p>
-
 		<h2>المصدر (Source)</h2>
 		<h2>المصدر (Source)</h2>
 
 
 		<p>
 		<p>

+ 1 - 1
docs/api/en/Template.html

@@ -35,7 +35,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null todo]()</h3>
+		<h3>[method:undefined todo]()</h3>
 		<p>todo</p>
 		<p>todo</p>
 		<p>todo</p>
 		<p>todo</p>
 
 

+ 3 - 3
docs/api/en/animation/AnimationMixer.html

@@ -91,18 +91,18 @@
 			This is useful when you need to jump to an exact time in an animation. The input parameter will be scaled by the mixer's [page:.timeScale timeScale].
 			This is useful when you need to jump to an exact time in an animation. The input parameter will be scaled by the mixer's [page:.timeScale timeScale].
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheClip]([param:AnimationClip clip])</h3>
+		<h3>[method:undefined uncacheClip]([param:AnimationClip clip])</h3>
 
 
 		<p>
 		<p>
 			Deallocates all memory resources for a clip. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions.
 			Deallocates all memory resources for a clip. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheRoot]([param:Object3D root]) </h3>
+		<h3>[method:undefined uncacheRoot]([param:Object3D root]) </h3>
 		<p>
 		<p>
 			Deallocates all memory resources for a root object. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions.
 			Deallocates all memory resources for a root object. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
+		<h3>[method:undefined uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<p>
 		<p>
 			Deallocates all memory resources for an action. Before using this method make sure to call [page:AnimationAction.stop]() to deactivate the action.
 			Deallocates all memory resources for an action. Before using this method make sure to call [page:AnimationAction.stop]() to deactivate the action.
 		</p>
 		</p>

+ 3 - 3
docs/api/en/animation/AnimationObjectGroup.html

@@ -60,17 +60,17 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 
 
-		<h3>[method:null add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			Adds an arbitrary number of objects to this *AnimationObjectGroup*.
 			Adds an arbitrary number of objects to this *AnimationObjectGroup*.
 		</p>
 		</p>
 
 
-		<h3>[method:null remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			Removes an arbitrary number of objects from this *AnimationObjectGroup*.
 			Removes an arbitrary number of objects from this *AnimationObjectGroup*.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			Deallocates all memory resources for the passed objects of this *AnimationObjectGroup*.
 			Deallocates all memory resources for the passed objects of this *AnimationObjectGroup*.
 		</p>
 		</p>

+ 4 - 4
docs/api/en/animation/KeyframeTrack.html

@@ -163,14 +163,14 @@
 			Returns a copy of this track.
 			Returns a copy of this track.
 		</p>
 		</p>
 
 
-		<h3>[method:null createInterpolant]()</h3>
+		<h3>[method:Interpolant createInterpolant]()</h3>
 		<p>
 		<p>
 			Creates a [page:LinearInterpolant LinearInterpolant], [page:CubicInterpolant CubicInterpolant]
 			Creates a [page:LinearInterpolant LinearInterpolant], [page:CubicInterpolant CubicInterpolant]
 			or [page:DiscreteInterpolant DiscreteInterpolant], depending on the value of the interpolation
 			or [page:DiscreteInterpolant DiscreteInterpolant], depending on the value of the interpolation
 			parameter passed in the constructor.
 			parameter passed in the constructor.
 		</p>
 		</p>
 
 
-		<h3>[method:null getInterpolation]()</h3>
+		<h3>[method:Interpolant getInterpolation]()</h3>
 		<p>
 		<p>
 			Returns the interpolation type.
 			Returns the interpolation type.
 		</p>
 		</p>
@@ -189,7 +189,7 @@
 			created automatically.
 			created automatically.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
+		<h3>[method:LinearInterpolant InterpolantFactoryMethodLinear]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
 		<p>
 		<p>
 			Creates a new [page:LinearInterpolant LinearInterpolant] from the
 			Creates a new [page:LinearInterpolant LinearInterpolant] from the
 			[page:KeyframeTrack.times times] and [page:KeyframeTrack.times values]. A Float32Array can be
 			[page:KeyframeTrack.times times] and [page:KeyframeTrack.times values]. A Float32Array can be
@@ -197,7 +197,7 @@
 			created automatically.
 			created automatically.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
+		<h3>[method:CubicInterpolant InterpolantFactoryMethodSmooth]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
 		<p>
 		<p>
 			Create a new [page:CubicInterpolant CubicInterpolant] from the
 			Create a new [page:CubicInterpolant CubicInterpolant] from the
 			[page:KeyframeTrack.times times] and [page:KeyframeTrack.times values]. A Float32Array can be
 			[page:KeyframeTrack.times times] and [page:KeyframeTrack.times values]. A Float32Array can be

+ 4 - 4
docs/api/en/animation/PropertyBinding.html

@@ -71,21 +71,21 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null getValue]( [param:Array targetArray], [param:Number offset] )</h3>
+		<h3>[method:undefined getValue]( [param:Array targetArray], [param:Number offset] )</h3>
 		<p>
 		<p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
+		<h3>[method:undefined setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
 		<p>
 		<p>
 		</p>
 		</p>
 
 
-		<h3>[method:null bind]( )</h3>
+		<h3>[method:undefined bind]( )</h3>
 		<p>
 		<p>
 			Create getter / setter pair for a property in the scene graph. Used internally by
 			Create getter / setter pair for a property in the scene graph. Used internally by
 			[page:PropertyBinding.getValue getValue] and [page:PropertyBinding.setValue setValue].
 			[page:PropertyBinding.getValue getValue] and [page:PropertyBinding.setValue setValue].
 		</p>
 		</p>
 
 
-		<h3>[method:null unbind]( )</h3>
+		<h3>[method:undefined unbind]( )</h3>
 		<p>
 		<p>
 			Unbind getter / setter pair for a property in the scene graph.
 			Unbind getter / setter pair for a property in the scene graph.
 		</p>
 		</p>

+ 4 - 4
docs/api/en/animation/PropertyMixer.html

@@ -66,24 +66,24 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 
 
-		<h3>[method:null accumulate]( [param:Number accuIndex], [param:Number weight] )</h3>
+		<h3>[method:undefined accumulate]( [param:Number accuIndex], [param:Number weight] )</h3>
 		<p>
 		<p>
 			Accumulate data in [page:PropertyMixer.buffer buffer][accuIndex] 'incoming' region into 'accu[i]'.<br />
 			Accumulate data in [page:PropertyMixer.buffer buffer][accuIndex] 'incoming' region into 'accu[i]'.<br />
 
 
 			If weight is *0* this does nothing.
 			If weight is *0* this does nothing.
 		</p>
 		</p>
 
 
-		<h3>[method:null apply]( [param:Number accuIndex] )</h3>
+		<h3>[method:undefined apply]( [param:Number accuIndex] )</h3>
 		<p>
 		<p>
 			Apply the state of [page:PropertyMixer.buffer buffer] 'accu[i]' to the binding when accus differ.
 			Apply the state of [page:PropertyMixer.buffer buffer] 'accu[i]' to the binding when accus differ.
 		</p>
 		</p>
 
 
-		<h3>[method:null saveOriginalState]( )</h3>
+		<h3>[method:undefined saveOriginalState]( )</h3>
 		<p>
 		<p>
 			Remember the state of the bound property and copy it to both accus.
 			Remember the state of the bound property and copy it to both accus.
 		</p>
 		</p>
 
 
-		<h3>[method:null restoreOriginalState](  )</h3>
+		<h3>[method:undefined restoreOriginalState](  )</h3>
 		<p>
 		<p>
 			Apply the state previously taken via 'saveOriginalState' to the binding.
 			Apply the state previously taken via 'saveOriginalState' to the binding.
 		</p>
 		</p>

+ 2 - 2
docs/api/en/animation/tracks/BooleanKeyframeTrack.html

@@ -58,12 +58,12 @@
 			See [page:KeyframeTrack] for inherited methods.
 			See [page:KeyframeTrack] for inherited methods.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear ]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodLinear ]()</h3>
 		<p>
 		<p>
 			The value of this method here is 'undefined', as it does not make sense for discrete properties.
 			The value of this method here is 'undefined', as it does not make sense for discrete properties.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth ]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodSmooth ]()</h3>
 		<p>
 		<p>
 			The value of this method here is 'undefined', as it does not make sense for discrete properties.
 			The value of this method here is 'undefined', as it does not make sense for discrete properties.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/animation/tracks/QuaternionKeyframeTrack.html

@@ -56,7 +56,7 @@
 			See [page:KeyframeTrack] for inherited methods.
 			See [page:KeyframeTrack] for inherited methods.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
+		<h3>[method:QuaternionLinearInterpolant InterpolantFactoryMethodLinear]()</h3>
 		<p>
 		<p>
 			Returns a new [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] based on the
 			Returns a new [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] based on the
 			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] and
 			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] and

+ 2 - 2
docs/api/en/animation/tracks/StringKeyframeTrack.html

@@ -61,12 +61,12 @@
 			See [page:KeyframeTrack] for inherited methods.
 			See [page:KeyframeTrack] for inherited methods.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodLinear]()</h3>
 		<p>
 		<p>
 		  The value of this method here is 'undefined', as it does not make sense for discrete properties.
 		  The value of this method here is 'undefined', as it does not make sense for discrete properties.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodSmooth]()</h3>
 		<p>
 		<p>
 		  The value of this method here is 'undefined', as it does not make sense for discrete properties.
 		  The value of this method here is 'undefined', as it does not make sense for discrete properties.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/audio/Audio.html

@@ -157,7 +157,7 @@
 		If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, pauses playback.
 		If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, pauses playback.
 		</p>
 		</p>
 
 
-		<h3>[method:null onEnded]()</h3>
+		<h3>[method:undefined onEnded]()</h3>
 		<p>
 		<p>
 		Called automatically when playback finished.
 		Called automatically when playback finished.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/cameras/CubeCamera.html

@@ -70,7 +70,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
+		<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
 		<p>
 		<p>
 		renderer -- The current WebGL renderer <br />
 		renderer -- The current WebGL renderer <br />
 		scene -- The current scene
 		scene -- The current scene

+ 3 - 3
docs/api/en/cameras/OrthographicCamera.html

@@ -101,7 +101,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Camera] class for common methods.</p>
 		<p>See the base [page:Camera] class for common methods.</p>
 
 
-		<h3>[method:null setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
+		<h3>[method:undefined setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
 		<p>
 		<p>
 		fullWidth — full width of multiview setup<br />
 		fullWidth — full width of multiview setup<br />
 		fullHeight — full height of multiview setup<br />
 		fullHeight — full height of multiview setup<br />
@@ -115,12 +115,12 @@
 			For an example on how to use it see [page:PerspectiveCamera.setViewOffset PerspectiveCamera].
 			For an example on how to use it see [page:PerspectiveCamera.setViewOffset PerspectiveCamera].
 		</p>
 		</p>
 
 
-		<h3>[method:null clearViewOffset]()</h3>
+		<h3>[method:undefined clearViewOffset]()</h3>
 		<p>
 		<p>
 		Removes any offset set by the .setViewOffset method.
 		Removes any offset set by the .setViewOffset method.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateProjectionMatrix]()</h3>
+		<h3>[method:undefined updateProjectionMatrix]()</h3>
 		<p>
 		<p>
 		Updates the camera projection matrix. Must be called after any change of parameters.
 		Updates the camera projection matrix. Must be called after any change of parameters.
 		</p>
 		</p>

+ 4 - 4
docs/api/en/cameras/PerspectiveCamera.html

@@ -104,7 +104,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Camera] class for common methods.</p>
 		<p>See the base [page:Camera] class for common methods.</p>
 
 
-		<h3>[method:null clearViewOffset]()</h3>
+		<h3>[method:undefined clearViewOffset]()</h3>
 		<p>Removes any offset set by the [page:PerspectiveCamera.setViewOffset .setViewOffset] method.</p>
 		<p>Removes any offset set by the [page:PerspectiveCamera.setViewOffset .setViewOffset] method.</p>
 
 
 		<h3>[method:Float getEffectiveFOV]()</h3>
 		<h3>[method:Float getEffectiveFOV]()</h3>
@@ -125,14 +125,14 @@
 		<h3>[method:Float getFocalLength]()</h3>
 		<h3>[method:Float getFocalLength]()</h3>
 		<p>Returns the focal length of the current .fov in respect to .filmGauge.</p>
 		<p>Returns the focal length of the current .fov in respect to .filmGauge.</p>
 
 
-		<h3>[method:null setFocalLength]( [param:Float focalLength] )</h3>
+		<h3>[method:undefined setFocalLength]( [param:Float focalLength] )</h3>
 		<p>
 		<p>
 		Sets the FOV by focal length in respect to the current [page:PerspectiveCamera.filmGauge .filmGauge].<br /><br />
 		Sets the FOV by focal length in respect to the current [page:PerspectiveCamera.filmGauge .filmGauge].<br /><br />
 
 
 		By default, the focal length is specified for a 35mm (full frame) camera.
 		By default, the focal length is specified for a 35mm (full frame) camera.
 		</p>
 		</p>
 
 
-		<h3>[method:null setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
+		<h3>[method:undefined setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
 		<p>
 		<p>
 		fullWidth — full width of multiview setup<br />
 		fullWidth — full width of multiview setup<br />
 		fullHeight — full height of multiview setup<br />
 		fullHeight — full height of multiview setup<br />
@@ -181,7 +181,7 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
 		Note there is no reason monitors have to be the same size or in a grid.
 		Note there is no reason monitors have to be the same size or in a grid.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateProjectionMatrix]()</h3>
+		<h3>[method:undefined updateProjectionMatrix]()</h3>
 		<p>
 		<p>
 		Updates the camera projection matrix. Must be called after any change of parameters.
 		Updates the camera projection matrix. Must be called after any change of parameters.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/cameras/StereoCamera.html

@@ -46,7 +46,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null update]( [param:PerspectiveCamera camera] )</h3>
+		<h3>[method:undefined update]( [param:PerspectiveCamera camera] )</h3>
 		<p>
 		<p>
 		Update the stereo cameras based on the camera passed in.
 		Update the stereo cameras based on the camera passed in.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/core/BufferAttribute.html

@@ -131,7 +131,7 @@
 			for notes on requirements if copying a TypedArray.
 			for notes on requirements if copying a TypedArray.
 		</p>
 		</p>
 
 
-		<h3>[method:null copyAt] ( [param:Integer index1], [param:BufferAttribute bufferAttribute], [param:Integer index2] ) </h3>
+		<h3>[method:this copyAt] ( [param:Integer index1], [param:BufferAttribute bufferAttribute], [param:Integer index2] ) </h3>
 		<p>Copy a vector from bufferAttribute[index2] to [page:BufferAttribute.array array][index1].</p>
 		<p>Copy a vector from bufferAttribute[index2] to [page:BufferAttribute.array array][index1].</p>
 
 
 		<h3>[method:BufferAttribute copyColorsArray]( [param:Array colors] ) </h3>
 		<h3>[method:BufferAttribute copyColorsArray]( [param:Array colors] ) </h3>

+ 10 - 10
docs/api/en/core/BufferGeometry.html

@@ -169,7 +169,7 @@
 		attributes.
 		attributes.
 		</p>
 		</p>
 
 
-		<h3>[method:null addGroup]( [param:Integer start], [param:Integer count], [param:Integer materialIndex] )</h3>
+		<h3>[method:undefined addGroup]( [param:Integer start], [param:Integer count], [param:Integer materialIndex] )</h3>
 		<p>
 		<p>
 			Adds a group to this geometry; see the [page:BufferGeometry.groups groups]
 			Adds a group to this geometry; see the [page:BufferGeometry.groups groups]
 			property for details.
 			property for details.
@@ -191,31 +191,31 @@
 		<h3>[method:BufferGeometry copy]( [param:BufferGeometry bufferGeometry] )</h3>
 		<h3>[method:BufferGeometry copy]( [param:BufferGeometry bufferGeometry] )</h3>
 		<p>Copies another BufferGeometry to this BufferGeometry.</p>
 		<p>Copies another BufferGeometry to this BufferGeometry.</p>
 
 
-		<h3>[method:null clearGroups]( )</h3>
+		<h3>[method:undefined clearGroups]( )</h3>
 		<p>Clears all groups.</p>
 		<p>Clears all groups.</p>
 
 
-		<h3>[method:null computeBoundingBox]()</h3>
+		<h3>[method:undefined computeBoundingBox]()</h3>
 		<p>
 		<p>
 		Computes bounding box of the geometry, updating [page:.boundingBox] attribute.<br />
 		Computes bounding box of the geometry, updating [page:.boundingBox] attribute.<br />
 		Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are *null*.
 		Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are *null*.
 		</p>
 		</p>
 
 
-		<h3>[method:null computeBoundingSphere]()</h3>
+		<h3>[method:undefined computeBoundingSphere]()</h3>
 		<p>
 		<p>
 		Computes bounding sphere of the geometry, updating [page:.boundingSphere] attribute.<br />
 		Computes bounding sphere of the geometry, updating [page:.boundingSphere] attribute.<br />
 		Bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are *null*.
 		Bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are *null*.
 		</p>
 		</p>
 
 
-		<h3>[method:null computeTangents]()</h3>
+		<h3>[method:undefined computeTangents]()</h3>
 		<p>
 		<p>
 		Calculates and adds a tangent attribute to this geometry.<br />
 		Calculates and adds a tangent attribute to this geometry.<br />
 		The computation is only supported for indexed geometries and if position, normal, and uv attributes are defined.
 		The computation is only supported for indexed geometries and if position, normal, and uv attributes are defined.
 		</p>
 		</p>
 
 
-		<h3>[method:null computeVertexNormals]()</h3>
+		<h3>[method:undefined computeVertexNormals]()</h3>
 		<p>Computes vertex normals by averaging face normals.</p>
 		<p>Computes vertex normals by averaging face normals.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 		Disposes the object from memory. <br />
 		Disposes the object from memory. <br />
 		You need to call this when you want the BufferGeometry removed while the application is running.
 		You need to call this when you want the BufferGeometry removed while the application is running.
@@ -238,10 +238,10 @@
 		Use [page:Object3D.lookAt] for typical real-time mesh usage.
 		Use [page:Object3D.lookAt] for typical real-time mesh usage.
 		</p>
 		</p>
 
 
-		<h3>[method:null merge]( [param:BufferGeometry bufferGeometry], [param:Integer offset] )</h3>
+		<h3>[method:this merge]( [param:BufferGeometry bufferGeometry], [param:Integer offset] )</h3>
 		<p>Merge in another BufferGeometry with an optional offset of where to start merging in.</p>
 		<p>Merge in another BufferGeometry with an optional offset of where to start merging in.</p>
 
 
-		<h3>[method:null normalizeNormals]()</h3>
+		<h3>[method:undefined normalizeNormals]()</h3>
 		<p>
 		<p>
 		Every normal vector in a geometry will have a magnitude of 1.
 		Every normal vector in a geometry will have a magnitude of 1.
 		This will correct lighting on the geometry surfaces.
 		This will correct lighting on the geometry surfaces.
@@ -277,7 +277,7 @@
 		<h3>[method:BufferGeometry setIndex] ( [param:BufferAttribute index] )</h3>
 		<h3>[method:BufferGeometry setIndex] ( [param:BufferAttribute index] )</h3>
 		<p>Set the [page:.index] buffer.</p>
 		<p>Set the [page:.index] buffer.</p>
 
 
-		<h3>[method:null setDrawRange] ( [param:Integer start], [param:Integer count] )</h3>
+		<h3>[method:undefined setDrawRange] ( [param:Integer start], [param:Integer count] )</h3>
 		<p>Set the [page:.drawRange] property. For non-indexed BufferGeometry, count is the number of vertices to render.
 		<p>Set the [page:.drawRange] property. For non-indexed BufferGeometry, count is the number of vertices to render.
 		For indexed BufferGeometry, count is the number of indices to render.</p>
 		For indexed BufferGeometry, count is the number of indices to render.</p>
 
 

+ 2 - 2
docs/api/en/core/Clock.html

@@ -55,13 +55,13 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null start]()</h3>
+		<h3>[method:undefined start]()</h3>
 		<p>
 		<p>
 		Starts clock. Also sets the [page:Clock.startTime startTime] and [page:Clock.oldTime oldTime]
 		Starts clock. Also sets the [page:Clock.startTime startTime] and [page:Clock.oldTime oldTime]
 		to the current time, sets [page:Clock.elapsedTime elapsedTime] to *0* and [page:Clock.running running] to *true*.
 		to the current time, sets [page:Clock.elapsedTime elapsedTime] to *0* and [page:Clock.running running] to *true*.
 		</p>
 		</p>
 
 
-		<h3>[method:null stop]()</h3>
+		<h3>[method:undefined stop]()</h3>
 		<p>
 		<p>
 		Stops clock and sets [page:Clock.oldTime oldTime] to the current time.
 		Stops clock and sets [page:Clock.oldTime oldTime] to the current time.
 		</p>
 		</p>

+ 3 - 3
docs/api/en/core/EventDispatcher.html

@@ -52,7 +52,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null addEventListener]( [param:String type], [param:Function listener] )</h3>
+		<h3>[method:undefined addEventListener]( [param:String type], [param:Function listener] )</h3>
 		<p>
 		<p>
 		type - The type of event to listen to.<br />
 		type - The type of event to listen to.<br />
 		listener - The function that gets called when the event is fired.
 		listener - The function that gets called when the event is fired.
@@ -70,7 +70,7 @@
 		Checks if listener is added to an event type.
 		Checks if listener is added to an event type.
 		</p>
 		</p>
 
 
-		<h3>[method:null removeEventListener]( [param:String type], [param:Function listener] )</h3>
+		<h3>[method:undefined removeEventListener]( [param:String type], [param:Function listener] )</h3>
 		<p>
 		<p>
 		type - The type of the listener that gets removed.<br />
 		type - The type of the listener that gets removed.<br />
 		listener - The listener function that gets removed.
 		listener - The listener function that gets removed.
@@ -79,7 +79,7 @@
 		Removes a listener from an event type.
 		Removes a listener from an event type.
 		</p>
 		</p>
 
 
-		<h3>[method:null dispatchEvent]( [param:Object event] )</h3>
+		<h3>[method:undefined dispatchEvent]( [param:Object event] )</h3>
 		<p>
 		<p>
 		event - The event that gets fired.
 		event - The event that gets fired.
 		</p>
 		</p>

+ 4 - 4
docs/api/en/core/GLBufferAttribute.html

@@ -86,16 +86,16 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null setBuffer]( buffer ) </h3>
+		<h3>[method:this setBuffer]( buffer ) </h3>
 		<p>Sets the *buffer* property.</p>
 		<p>Sets the *buffer* property.</p>
 
 
-		<h3>[method:null setType]( type, elementSize ) </h3>
+		<h3>[method:this setType]( type, elementSize ) </h3>
 		<p>Sets the both *type* and *elementSize* properties.</p>
 		<p>Sets the both *type* and *elementSize* properties.</p>
 
 
-		<h3>[method:null setItemSize]( itemSize ) </h3>
+		<h3>[method:this setItemSize]( itemSize ) </h3>
 		<p>Sets the *itemSize* property.</p>
 		<p>Sets the *itemSize* property.</p>
 
 
-		<h3>[method:null setCount]( count ) </h3>
+		<h3>[method:this setCount]( count ) </h3>
 		<p>Sets the *count* property.</p>
 		<p>Sets the *count* property.</p>
 
 
 		<h3>[property:Integer version]</h3>
 		<h3>[property:Integer version]</h3>

+ 7 - 7
docs/api/en/core/InterleavedBufferAttribute.html

@@ -87,25 +87,25 @@
 		<h3>[method:Number getW]( [param:Integer index] ) </h3>
 		<h3>[method:Number getW]( [param:Integer index] ) </h3>
 		<p>Returns the w component of the item at the given index.</p>
 		<p>Returns the w component of the item at the given index.</p>
 
 
-		<h3>[method:null setX]( [param:Integer index], [param:Float x] ) </h3>
+		<h3>[method:this setX]( [param:Integer index], [param:Float x] ) </h3>
 		<p>Sets the x component of the item at the given index.</p>
 		<p>Sets the x component of the item at the given index.</p>
 
 
-		<h3>[method:null setY]( [param:Integer index], [param:Float y] ) </h3>
+		<h3>[method:this setY]( [param:Integer index], [param:Float y] ) </h3>
 		<p>Sets the y component of the item at the given index.</p>
 		<p>Sets the y component of the item at the given index.</p>
 
 
-		<h3>[method:null setZ]( [param:Integer index], [param:Float z] ) </h3>
+		<h3>[method:this setZ]( [param:Integer index], [param:Float z] ) </h3>
 		<p>Sets the z component of the item at the given index.</p>
 		<p>Sets the z component of the item at the given index.</p>
 
 
-		<h3>[method:null setW]( [param:Integer index], [param:Float w] ) </h3>
+		<h3>[method:this setW]( [param:Integer index], [param:Float w] ) </h3>
 		<p>Sets the w component of the item at the given index.</p>
 		<p>Sets the w component of the item at the given index.</p>
 
 
-		<h3>[method:null setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
+		<h3>[method:this setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
 		<p>Sets the x and y components of the item at the given index.</p>
 		<p>Sets the x and y components of the item at the given index.</p>
 
 
-		<h3>[method:null setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
+		<h3>[method:this setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
 		<p>Sets the x, y and z components of the item at the given index.</p>
 		<p>Sets the x, y and z components of the item at the given index.</p>
 
 
-		<h3>[method:null setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
+		<h3>[method:this setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
 		<p>Sets the x, y, z and w components of the item at the given index.</p>
 		<p>Sets the x, y, z and w components of the item at the given index.</p>
 
 
 
 

+ 6 - 6
docs/api/en/core/Layers.html

@@ -44,21 +44,21 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null disable]( [param:Integer layer] )</h3>
+		<h3>[method:undefined disable]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - an integer from 0 to 31.<br /><br />
 			layer - an integer from 0 to 31.<br /><br />
 
 
 			Remove membership of this *layer*.
 			Remove membership of this *layer*.
 		</p>
 		</p>
 
 
-		<h3>[method:null enable]( [param:Integer layer] )</h3>
+		<h3>[method:undefined enable]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - an integer from 0 to 31.<br /><br />
 			layer - an integer from 0 to 31.<br /><br />
 
 
 			Add membership of this *layer*.
 			Add membership of this *layer*.
 		</p>
 		</p>
 
 
-		<h3>[method:null set]( [param:Integer layer] )</h3>
+		<h3>[method:undefined set]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - an integer from 0 to 31.<br /><br />
 			layer - an integer from 0 to 31.<br /><br />
 
 
@@ -72,19 +72,19 @@
 			Returns true if this and the passed *layers* object have at least one layer in common.
 			Returns true if this and the passed *layers* object have at least one layer in common.
 		</p>
 		</p>
 
 
-		<h3>[method:null toggle]( [param:Integer layer] )</h3>
+		<h3>[method:undefined toggle]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - an integer from 0 to 31.<br /><br />
 			layer - an integer from 0 to 31.<br /><br />
 
 
 			Toggle membership of *layer*.
 			Toggle membership of *layer*.
 		</p>
 		</p>
 
 
-		<h3>[method:null enableAll]()</h3>
+		<h3>[method:undefined enableAll]()</h3>
 		<p>
 		<p>
 			Add membership to all layers.
 			Add membership to all layers.
 		</p>
 		</p>
 
 
-		<h3>[method:null disableAll]()</h3>
+		<h3>[method:undefined disableAll]()</h3>
 		<p>
 		<p>
 			Remove membership from all layers.
 			Remove membership from all layers.
 		</p>
 		</p>

+ 13 - 13
docs/api/en/core/Object3D.html

@@ -214,7 +214,7 @@
 		See [page:Group] for info on manually grouping objects.
 		See [page:Group] for info on manually grouping objects.
 		</p>
 		</p>
 
 
-		<h3>[method:null applyMatrix4]( [param:Matrix4 matrix] )</h3>
+		<h3>[method:undefined applyMatrix4]( [param:Matrix4 matrix] )</h3>
 		<p>Applies the matrix transform to the object and updates the object's position, rotation and scale.</p>
 		<p>Applies the matrix transform to the object and updates the object's position, rotation and scale.</p>
 
 
 		<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
 		<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
@@ -300,8 +300,8 @@
 		Converts the vector from this object's local space to world space.
 		Converts the vector from this object's local space to world space.
 		</p>
 		</p>
 
 
-		<h3>[method:null lookAt]( [param:Vector3 vector] )<br />
-		[method:null lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
+		<h3>[method:undefined lookAt]( [param:Vector3 vector] )<br />
+		[method:undefined lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<p>
 		<p>
 		vector - A vector representing a position in world space.<br /><br />
 		vector - A vector representing a position in world space.<br /><br />
 		Optionally, the [page:.x x], [page:.y y] and [page:.z z] components of the world space position.<br /><br />
 		Optionally, the [page:.x x], [page:.y y] and [page:.z z] components of the world space position.<br /><br />
@@ -371,7 +371,7 @@
 		Rotates the object around z axis in local space.
 		Rotates the object around z axis in local space.
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromAxisAngle]( [param:Vector3 axis], [param:Float angle] )</h3>
+		<h3>[method:undefined setRotationFromAxisAngle]( [param:Vector3 axis], [param:Float angle] )</h3>
 		<p>
 		<p>
 			axis -- A normalized vector in object space. <br />
 			axis -- A normalized vector in object space. <br />
 			angle -- angle in radians<br /><br />
 			angle -- angle in radians<br /><br />
@@ -380,7 +380,7 @@
 			on the [page:.quaternion].
 			on the [page:.quaternion].
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromEuler]( [param:Euler euler] )</h3>
+		<h3>[method:undefined setRotationFromEuler]( [param:Euler euler] )</h3>
 		<p>
 		<p>
 			euler -- Euler angle specifying rotation amount.<br />
 			euler -- Euler angle specifying rotation amount.<br />
 
 
@@ -388,7 +388,7 @@
 			on the [page:.quaternion].
 			on the [page:.quaternion].
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromMatrix]( [param:Matrix4 m] )</h3>
+		<h3>[method:undefined setRotationFromMatrix]( [param:Matrix4 m] )</h3>
 		<p>
 		<p>
 			m -- rotate the quaternion by the rotation component of the matrix.<br />
 			m -- rotate the quaternion by the rotation component of the matrix.<br />
 
 
@@ -398,7 +398,7 @@
 			Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
 			Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromQuaternion]( [param:Quaternion q] )</h3>
+		<h3>[method:undefined setRotationFromQuaternion]( [param:Quaternion q] )</h3>
 		<p>
 		<p>
 			q -- normalized Quaternion.<br /><br />
 			q -- normalized Quaternion.<br /><br />
 
 
@@ -428,7 +428,7 @@
 		<h3>[method:this translateZ]( [param:Float distance] )</h3>
 		<h3>[method:this translateZ]( [param:Float distance] )</h3>
 		<p>Translates object along z axis in object space by *distance* units.</p>
 		<p>Translates object along z axis in object space by *distance* units.</p>
 
 
-		<h3>[method:null traverse]( [param:Function callback] )</h3>
+		<h3>[method:undefined traverse]( [param:Function callback] )</h3>
 		<p>
 		<p>
 		callback - A function with as first argument an object3D object.<br /><br />
 		callback - A function with as first argument an object3D object.<br /><br />
 
 
@@ -436,7 +436,7 @@
 		Note: Modifying the scene graph inside the callback is discouraged.
 		Note: Modifying the scene graph inside the callback is discouraged.
 		</p>
 		</p>
 
 
-		<h3>[method:null traverseVisible]( [param:Function callback] )</h3>
+		<h3>[method:undefined traverseVisible]( [param:Function callback] )</h3>
 		<p>
 		<p>
 		callback - A function with as first argument an object3D object.<br /><br />
 		callback - A function with as first argument an object3D object.<br /><br />
 
 
@@ -445,7 +445,7 @@
 		Note: Modifying the scene graph inside the callback is discouraged.
 		Note: Modifying the scene graph inside the callback is discouraged.
 		</p>
 		</p>
 
 
-		<h3>[method:null traverseAncestors]( [param:Function callback] )</h3>
+		<h3>[method:undefined traverseAncestors]( [param:Function callback] )</h3>
 		<p>
 		<p>
 		callback - A function with as first argument an object3D object.<br /><br />
 		callback - A function with as first argument an object3D object.<br /><br />
 
 
@@ -453,13 +453,13 @@
 		Note: Modifying the scene graph inside the callback is discouraged.
 		Note: Modifying the scene graph inside the callback is discouraged.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMatrix]()</h3>
+		<h3>[method:undefined updateMatrix]()</h3>
 		<p>Updates the local transform.</p>
 		<p>Updates the local transform.</p>
 
 
-		<h3>[method:null updateMatrixWorld]( [param:Boolean force] )</h3>
+		<h3>[method:undefined updateMatrixWorld]( [param:Boolean force] )</h3>
 		<p>Updates the global transform of the object and its descendants.</p>
 		<p>Updates the global transform of the object and its descendants.</p>
 
 
-		<h3>[method:null updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
+		<h3>[method:undefined updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
 		<p>
 		<p>
 		updateParents - recursively updates global transform of ancestors.<br />
 		updateParents - recursively updates global transform of ancestors.<br />
 		updateChildren - recursively updates global transform of descendants.<br /><br />
 		updateChildren - recursively updates global transform of descendants.<br /><br />

+ 2 - 2
docs/api/en/core/Raycaster.html

@@ -139,7 +139,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null set]( [param:Vector3 origin], [param:Vector3 direction] )</h3>
+		<h3>[method:undefined set]( [param:Vector3 origin], [param:Vector3 direction] )</h3>
 		<p>
 		<p>
 		[page:Vector3 origin] — The origin vector where the ray casts from.<br />
 		[page:Vector3 origin] — The origin vector where the ray casts from.<br />
 		[page:Vector3 direction] — The normalized direction vector that gives direction to the ray.
 		[page:Vector3 direction] — The normalized direction vector that gives direction to the ray.
@@ -148,7 +148,7 @@
 		Updates the ray with a new origin and direction. Please note that this method only copies the values from the arguments.
 		Updates the ray with a new origin and direction. Please note that this method only copies the values from the arguments.
 		</p>
 		</p>
 
 
-		<h3>[method:null setFromCamera]( [param:Vector2 coords], [param:Camera camera] )</h3>
+		<h3>[method:undefined setFromCamera]( [param:Vector2 coords], [param:Camera camera] )</h3>
 		<p>
 		<p>
 		[page:Vector2 coords] — 2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.<br />
 		[page:Vector2 coords] — 2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.<br />
 		[page:Camera camera] — camera from which the ray should originate
 		[page:Camera camera] — camera from which the ray should originate

+ 2 - 2
docs/api/en/extras/core/Curve.html

@@ -68,10 +68,10 @@
 		<h3>[method:Array getLengths]( [param:Integer divisions] )</h3>
 		<h3>[method:Array getLengths]( [param:Integer divisions] )</h3>
 		<p>Get list of cumulative segment lengths.</p>
 		<p>Get list of cumulative segment lengths.</p>
 
 
-		<h3>[method:null updateArcLengths]()</h3>
+		<h3>[method:undefined updateArcLengths]()</h3>
 		<p>
 		<p>
 			Update the cumlative segment distance cache. The method must be called every time curve parameters are changed.
 			Update the cumlative segment distance cache. The method must be called every time curve parameters are changed.
-			If an updated curve is part of a composed curve like [page:CurvePath], [page:.updateArcLengths]() must be 
+			If an updated curve is part of a composed curve like [page:CurvePath], [page:.updateArcLengths]() must be
 			called on the composed curve, too.
 			called on the composed curve, too.
 		</p>
 		</p>
 
 

+ 2 - 2
docs/api/en/extras/core/CurvePath.html

@@ -35,10 +35,10 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Curve] class for common methods.</p>
 		<p>See the base [page:Curve] class for common methods.</p>
 
 
-		<h3>[method:null add]( [param:Curve curve] )</h3>
+		<h3>[method:undefined add]( [param:Curve curve] )</h3>
 		<p>Add a curve to the [page:.curves] array.</p>
 		<p>Add a curve to the [page:.curves] array.</p>
 
 
-		<h3>[method:null closePath]()</h3>
+		<h3>[method:undefined closePath]()</h3>
 		<p>Adds a [page:LineCurve lineCurve] to close the path.</p>
 		<p>Adds a [page:LineCurve lineCurve] to close the path.</p>
 
 
 		<h3>[method:Array getCurveLengths]()</h3>
 		<h3>[method:Array getCurveLengths]()</h3>

+ 3 - 3
docs/api/en/helpers/ArrowHelper.html

@@ -59,14 +59,14 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:null setColor]([param:Color color])</h3>
+		<h3>[method:undefined setColor]([param:Color color])</h3>
 		<p>
 		<p>
 		color -- The desired color.<br /><br />
 		color -- The desired color.<br /><br />
 
 
 		Sets the color of the arrowHelper.
 		Sets the color of the arrowHelper.
 		</p>
 		</p>
 
 
-		<h3>[method:null setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
+		<h3>[method:undefined setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
 		<p>
 		<p>
 		length -- The desired length.<br />
 		length -- The desired length.<br />
 		headLength -- The length of the head of the arrow.<br />
 		headLength -- The length of the head of the arrow.<br />
@@ -75,7 +75,7 @@
 		Sets the length of the arrowhelper.
 		Sets the length of the arrowhelper.
 		</p>
 		</p>
 
 
-		<h3>[method:null setDirection]([param:Vector3 dir])</h3>
+		<h3>[method:undefined setDirection]([param:Vector3 dir])</h3>
 		<p>
 		<p>
 		dir -- The desired direction. Must be a unit vector.<br /><br />
 		dir -- The desired direction. Must be a unit vector.<br /><br />
 
 

+ 1 - 1
docs/api/en/helpers/AxesHelper.html

@@ -49,7 +49,7 @@ scene.add( axesHelper );
 		Sets the axes colors to [page:Color xAxisColor], [page:Color yAxisColor], [page:Color zAxisColor].
 		Sets the axes colors to [page:Color xAxisColor], [page:Color yAxisColor], [page:Color zAxisColor].
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 		Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
 		Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/helpers/BoxHelper.html

@@ -54,7 +54,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>
 		<p>
 			Updates the helper's geometry to match the dimensions
 			Updates the helper's geometry to match the dimensions
 			of the object, including any children. See [page:Box3.setFromObject].
 			of the object, including any children. See [page:Box3.setFromObject].

+ 2 - 2
docs/api/en/helpers/CameraHelper.html

@@ -52,7 +52,7 @@ scene.add( helper );
 
 
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
 		<p>
-			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the 
+			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
 			camera's [page:Object3D.matrixWorld matrixWorld].
 			camera's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 		</p>
 
 
@@ -64,7 +64,7 @@ scene.add( helper );
 			Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
 			Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
 		</p>
 		</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper based on the projectionMatrix of the camera.</p>
 		<p>Updates the helper based on the projectionMatrix of the camera.</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 2 - 2
docs/api/en/helpers/DirectionalLightHelper.html

@@ -67,11 +67,11 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Dispose of the directionalLightHelper.</p>
 		<p>Dispose of the directionalLightHelper.</p>
 
 
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized.</p>
 		<p>Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized.</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 2 - 2
docs/api/en/helpers/HemisphereLightHelper.html

@@ -61,10 +61,10 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Dispose of the hemisphereLightHelper.</p>
 		<p>Dispose of the hemisphereLightHelper.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper to match the position and direction of the [page:.light].</p>
 		<p>Updates the helper to match the position and direction of the [page:.light].</p>
 
 
 
 

+ 2 - 2
docs/api/en/helpers/PointLightHelper.html

@@ -69,11 +69,11 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Dispose of the pointLightHelper.</p>
 		<p>Dispose of the pointLightHelper.</p>
 
 
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper to match the position of the [page:.light].</p>
 		<p>Updates the helper to match the position of the [page:.light].</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 2 - 2
docs/api/en/helpers/SpotLightHelper.html

@@ -65,10 +65,10 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Disposes of the light helper.</p>
 		<p>Disposes of the light helper.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the light helper.</p>
 		<p>Updates the light helper.</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>

+ 1 - 1
docs/api/en/lights/shadows/LightShadow.html

@@ -110,7 +110,7 @@
 		Used internally by the renderer to extend the shadow map to contain all viewports
 		Used internally by the renderer to extend the shadow map to contain all viewports
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMatrices]( [param:Light light] )</h3>
+		<h3>[method:undefined updateMatrices]( [param:Light light] )</h3>
 		<p>
 		<p>
 		Update the matrices for the camera and shadow, used internally by the renderer.<br /><br />
 		Update the matrices for the camera and shadow, used internally by the renderer.<br /><br />
 
 

+ 1 - 1
docs/api/en/lights/shadows/PointLightShadow.html

@@ -72,7 +72,7 @@
 			See the base [page:LightShadow LightShadow] class for common methods.
 			See the base [page:LightShadow LightShadow] class for common methods.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMatrices]( [param:Light light], [param:number viewportIndex])</h3>
+		<h3>[method:undefined updateMatrices]( [param:Light light], [param:number viewportIndex])</h3>
 		<p>
 		<p>
 		Update the matrices for the camera and shadow, used internally by the renderer.<br /><br />
 		Update the matrices for the camera and shadow, used internally by the renderer.<br /><br />
 
 

+ 1 - 1
docs/api/en/loaders/AnimationLoader.html

@@ -59,7 +59,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 1 - 1
docs/api/en/loaders/AudioLoader.html

@@ -76,7 +76,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 1 - 1
docs/api/en/loaders/BufferGeometryLoader.html

@@ -68,7 +68,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d<br />

+ 4 - 4
docs/api/en/loaders/Cache.html

@@ -40,7 +40,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null add]( [param:String key], [param:Object file] )</h3>
+		<h3>[method:undefined add]( [param:String key], [param:Object file] )</h3>
 		<p>
 		<p>
 		[page:String key] — the [page:String key] to reference the cached file by.<br />
 		[page:String key] — the [page:String key] to reference the cached file by.<br />
 		[page:Object file] — The file to be cached.<br /><br />
 		[page:Object file] — The file to be cached.<br /><br />
@@ -49,21 +49,21 @@
 		it is overwritten.
 		it is overwritten.
 		</p>
 		</p>
 
 
-		<h3>[method:null get]( [param:String key] )</h3>
+		<h3>[method:Any get]( [param:String key] )</h3>
 		<p>
 		<p>
 		[page:String key] — A string key <br /><br />
 		[page:String key] — A string key <br /><br />
 
 
 		Get the value of [page:String key]. If the key does not exist *undefined* is returned.
 		Get the value of [page:String key]. If the key does not exist *undefined* is returned.
 		</p>
 		</p>
 
 
-		<h3>[method:null remove]( [param:String key] )</h3>
+		<h3>[method:undefined remove]( [param:String key] )</h3>
 		<p>
 		<p>
 		[page:String key] — A string key that references a cached file.<br /><br />
 		[page:String key] — A string key that references a cached file.<br /><br />
 
 
 		Remove the cached file associated with the key.
 		Remove the cached file associated with the key.
 		</p>
 		</p>
 
 
-		<h3>[method:null clear]()</h3>
+		<h3>[method:undefined clear]()</h3>
 		<p>Remove all values from the cache.</p>
 		<p>Remove all values from the cache.</p>
 
 
 
 

+ 1 - 1
docs/api/en/loaders/ImageBitmapLoader.html

@@ -78,7 +78,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 1 - 1
docs/api/en/loaders/MaterialLoader.html

@@ -62,7 +62,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 1 - 1
docs/api/en/loaders/ObjectLoader.html

@@ -72,7 +72,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 		<p>See the base [page:Loader] class for common methods.</p>
 
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 5 - 5
docs/api/en/loaders/managers/LoadingManager.html

@@ -171,7 +171,7 @@
 manager.addHandler( /\.tga$/i, new TGALoader() );
 manager.addHandler( /\.tga$/i, new TGALoader() );
 		</code>
 		</code>
 
 
-		<h3>[method:null getHandler]( [param:String file] )</h3>
+		<h3>[method:Loader getHandler]( [param:String file] )</h3>
 		<p>
 		<p>
 		[page:String file] — The file path.
 		[page:String file] — The file path.
 		<p>
 		<p>
@@ -193,7 +193,7 @@ manager.addHandler( /\.tga$/i, new TGALoader() );
 		URL modifier is set, returns the original URL.
 		URL modifier is set, returns the original URL.
 		</p>
 		</p>
 
 
-		<h3>[method:null setURLModifier]( [param:Function callback] )</h3>
+		<h3>[method:this setURLModifier]( [param:Function callback] )</h3>
 		<p>
 		<p>
 		[page:Function callback] — URL modifier callback. Called with [page:String url] argument, and
 		[page:Function callback] — URL modifier callback. Called with [page:String url] argument, and
 		must return [page:String resolvedURL].<br /><br />
 		must return [page:String resolvedURL].<br /><br />
@@ -210,21 +210,21 @@ manager.addHandler( /\.tga$/i, new TGALoader() );
 			them directly.</em>
 			them directly.</em>
 		</p>
 		</p>
 
 
-		<h3>[method:null itemStart]( [param:String url] )</h3>
+		<h3>[method:undefined itemStart]( [param:String url] )</h3>
 		<p>
 		<p>
 		[page:String url] — the url to load<br /><br />
 		[page:String url] — the url to load<br /><br />
 
 
 		This should be called by any loader using the manager when the loader starts loading an url.
 		This should be called by any loader using the manager when the loader starts loading an url.
 		</p>
 		</p>
 
 
-		<h3>[method:null itemEnd]( [param:String url] )</h3>
+		<h3>[method:undefined itemEnd]( [param:String url] )</h3>
 		<p>
 		<p>
 		[page:String url] — the loaded url<br /><br />
 		[page:String url] — the loaded url<br /><br />
 
 
 		This should be called by any loader using the manager when the loader ended loading an url.
 		This should be called by any loader using the manager when the loader ended loading an url.
 		</p>
 		</p>
 
 
-		<h3>[method:null itemError]( [param:String url] )</h3>
+		<h3>[method:undefined itemError]( [param:String url] )</h3>
 		<p>
 		<p>
 		[page:String url] — the loaded url<br /><br />
 		[page:String url] — the loaded url<br /><br />
 
 

+ 3 - 3
docs/api/en/materials/Material.html

@@ -324,13 +324,13 @@
 		<h3>[method:Material copy]( [param:material material] )</h3>
 		<h3>[method:Material copy]( [param:material material] )</h3>
 		<p>Copy the parameters from the passed material into this material.</p>
 		<p>Copy the parameters from the passed material into this material.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 		This disposes the material. Textures of a material don't get disposed.
 		This disposes the material. Textures of a material don't get disposed.
 		These needs to be disposed by [page:Texture Texture].
 		These needs to be disposed by [page:Texture Texture].
 		</p>
 		</p>
 
 
-		<h3>[method:null onBeforeCompile]( [param:Shader shader], [param:WebGLRenderer renderer] )</h3>
+		<h3>[method:undefined onBeforeCompile]( [param:Shader shader], [param:WebGLRenderer renderer] )</h3>
 		<p>
 		<p>
 		An optional callback that is executed immediately before the shader program is compiled.
 		An optional callback that is executed immediately before the shader program is compiled.
 		This function is called with the shader source code as a parameter. Useful for the modification of built-in materials.
 		This function is called with the shader source code as a parameter. Useful for the modification of built-in materials.
@@ -369,7 +369,7 @@
 		Unlike properties, the callback is not supported by [page:Material.clone .clone](), [page:Material.copy .copy]() and [page:Material.toJSON .toJSON]().
 		Unlike properties, the callback is not supported by [page:Material.clone .clone](), [page:Material.copy .copy]() and [page:Material.toJSON .toJSON]().
 		</p>
 		</p>
 
 
-		<h3>[method:null setValues]( [param:Object values] )</h3>
+		<h3>[method:undefined setValues]( [param:Object values] )</h3>
 		<p>
 		<p>
 		values -- a container with parameters.<br />
 		values -- a container with parameters.<br />
 		Sets the properties based on the *values*.
 		Sets the properties based on the *values*.

+ 1 - 1
docs/api/en/math/Interpolant.html

@@ -71,7 +71,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null evaluate]( [param:Number t] )</h3>
+		<h3>[method:Array evaluate]( [param:Number t] )</h3>
 		<p>
 		<p>
 		Evaluate the interpolant at position *t*.
 		Evaluate the interpolant at position *t*.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/math/MathUtils.html

@@ -134,7 +134,7 @@
 		that has zero 1st and 2nd order derivatives at x=0 and x=1.
 		that has zero 1st and 2nd order derivatives at x=0 and x=1.
 		</p>
 		</p>
 
 
-		<h3>[method:null setQuaternionFromProperEuler]( [param:Quaternion q], [param:Float a], [param:Float b], [param:Float c], [param:String order] )</h3>
+		<h3>[method:undefined setQuaternionFromProperEuler]( [param:Quaternion q], [param:Float a], [param:Float b], [param:Float c], [param:String order] )</h3>
 		<p>
 		<p>
 		[page:Quaternion q] - the quaternion to be set<br />
 		[page:Quaternion q] - the quaternion to be set<br />
 		[page:Float a] - the rotation applied to the first axis, in radians <br />
 		[page:Float a] - the rotation applied to the first axis, in radians <br />

+ 1 - 1
docs/api/en/math/Matrix4.html

@@ -139,7 +139,7 @@ m.elements = [ 11, 21, 31, 41,
 		matrix's translation component.
 		matrix's translation component.
 		</p>
 		</p>
 
 
-		<h3>[method:null decompose]( [param:Vector3 position], [param:Quaternion quaternion], [param:Vector3 scale] )</h3>
+		<h3>[method:this decompose]( [param:Vector3 position], [param:Quaternion quaternion], [param:Vector3 scale] )</h3>
 		<p>
 		<p>
 		Decomposes this matrix into its [page:Vector3 position], [page:Quaternion quaternion] and [page:Vector3 scale] components.<br/><br/>
 		Decomposes this matrix into its [page:Vector3 position], [page:Quaternion quaternion] and [page:Vector3 scale] components.<br/><br/>
 		Note: Not all matrices are decomposable in this way. For example, if an object has a non-uniformly scaled parent, then the object's world matrix may not be decomposable, and this method may not be appropriate.
 		Note: Not all matrices are decomposable in this way. For example, if an object has a non-uniformly scaled parent, then the object's world matrix may not be decomposable, and this method may not be appropriate.

+ 1 - 1
docs/api/en/math/Quaternion.html

@@ -219,7 +219,7 @@
 
 
 		<h2>Static Methods</h2>
 		<h2>Static Methods</h2>
 
 
-		<h3>[method:null slerpFlat]( [param:Array dst], [param:Integer dstOffset], [param:Array src0], [param:Integer srcOffset0], [param:Array src1], [param:Integer srcOffset1], [param:Float t] )</h3>
+		<h3>[method:undefined slerpFlat]( [param:Array dst], [param:Integer dstOffset], [param:Array src0], [param:Integer srcOffset0], [param:Array src1], [param:Integer srcOffset1], [param:Float t] )</h3>
 		<p>
 		<p>
 		[page:Array dst] - The output array.<br />
 		[page:Array dst] - The output array.<br />
 		[page:Integer dstOffset] - An offset into the output array.<br />
 		[page:Integer dstOffset] - An offset into the output array.<br />

+ 1 - 1
docs/api/en/math/Vector2.html

@@ -292,7 +292,7 @@
 		<h3>[method:this set]( [param:Float x], [param:Float y] )</h3>
 		<h3>[method:this set]( [param:Float x], [param:Float y] )</h3>
 		<p>Sets the [page:.x x] and [page:.y y] components of this vector.</p>
 		<p>Sets the [page:.x x] and [page:.y y] components of this vector.</p>
 
 
-		<h3>[method:null setComponent]( [param:Integer index], [param:Float value] )</h3>
+		<h3>[method:this setComponent]( [param:Integer index], [param:Float value] )</h3>
 		<p>
 		<p>
 		[page:Integer index] - 0 or 1.<br />
 		[page:Integer index] - 0 or 1.<br />
 		[page:Float value] - [page:Float]<br /><br />
 		[page:Float value] - [page:Float]<br /><br />

+ 1 - 1
docs/api/en/math/Vector3.html

@@ -340,7 +340,7 @@
 		<h3>[method:this set]( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<h3>[method:this set]( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<p>Sets the [page:.x x], [page:.y y] and [page:.z z] components of this vector.</p>
 		<p>Sets the [page:.x x], [page:.y y] and [page:.z z] components of this vector.</p>
 
 
-		<h3>[method:null setComponent]( [param:Integer index], [param:Float value] )</h3>
+		<h3>[method:this setComponent]( [param:Integer index], [param:Float value] )</h3>
 		<p>
 		<p>
 		[page:Integer index] - 0, 1 or 2.<br />
 		[page:Integer index] - 0, 1 or 2.<br />
 		[page:Float value] - [page:Float]<br /><br />
 		[page:Float value] - [page:Float]<br /><br />

+ 1 - 1
docs/api/en/math/Vector4.html

@@ -276,7 +276,7 @@
 			Sets the [page:.x x], [page:.y y] and [page:.z z] to the axis of rotation and [page:.w w] to the angle.
 			Sets the [page:.x x], [page:.y y] and [page:.z z] to the axis of rotation and [page:.w w] to the angle.
 		</p>
 		</p>
 
 
-		<h3>[method:null setComponent]( [param:Integer index], [param:Float value] )</h3>
+		<h3>[method:this setComponent]( [param:Integer index], [param:Float value] )</h3>
 		<p>
 		<p>
 		[page:Integer index] - 0, 1 or 2.<br />
 		[page:Integer index] - 0, 1 or 2.<br />
 		[page:Float value] - [page:Float]<br /><br />
 		[page:Float value] - [page:Float]<br /><br />

+ 1 - 1
docs/api/en/math/interpolants/CubicInterpolant.html

@@ -72,7 +72,7 @@ interpolant.evaluate( 0.5 );
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null evaluate]( [param:Number t] )</h3>
+		<h3>[method:Array evaluate]( [param:Number t] )</h3>
 		<p>
 		<p>
 		Evaluate the interpolant at position *t*.
 		Evaluate the interpolant at position *t*.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/math/interpolants/DiscreteInterpolant.html

@@ -72,7 +72,7 @@ interpolant.evaluate( 0.5 );
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null evaluate]( [param:Number t] )</h3>
+		<h3>[method:Array evaluate]( [param:Number t] )</h3>
 		<p>
 		<p>
 		Evaluate the interpolant at position *t*.
 		Evaluate the interpolant at position *t*.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/math/interpolants/LinearInterpolant.html

@@ -72,7 +72,7 @@ interpolant.evaluate( 0.5 );
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null evaluate]( [param:Number t] )</h3>
+		<h3>[method:Array evaluate]( [param:Number t] )</h3>
 		<p>
 		<p>
 		Evaluate the interpolant at position *t*.
 		Evaluate the interpolant at position *t*.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/math/interpolants/QuaternionLinearInterpolant.html

@@ -72,7 +72,7 @@ interpolant.evaluate( 0.5 );
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null evaluate]( [param:Number t] )</h3>
+		<h3>[method:Array evaluate]( [param:Number t] )</h3>
 		<p>
 		<p>
 		Evaluate the interpolant at position *t*.
 		Evaluate the interpolant at position *t*.
 		</p>
 		</p>

+ 5 - 5
docs/api/en/objects/InstancedMesh.html

@@ -63,12 +63,12 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 			Frees the internal resources of this instance.
 			Frees the internal resources of this instance.
 		</p>
 		</p>
 
 
-		<h3>[method:null getColorAt]( [param:Integer index], [param:Color color] )</h3>
+		<h3>[method:undefined getColorAt]( [param:Integer index], [param:Color color] )</h3>
 		<p>
 		<p>
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 		</p>
 		</p>
@@ -79,7 +79,7 @@
 			Get the color of the defined instance.
 			Get the color of the defined instance.
 		</p>
 		</p>
 
 
-		<h3>[method:null getMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )</h3>
+		<h3>[method:undefined getMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )</h3>
 		<p>
 		<p>
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 		</p>
 		</p>
@@ -90,7 +90,7 @@
 			Get the local transformation matrix of the defined instance.
 			Get the local transformation matrix of the defined instance.
 		</p>
 		</p>
 
 
-		<h3>[method:null setColorAt]( [param:Integer index], [param:Color color] )</h3>
+		<h3>[method:undefined setColorAt]( [param:Integer index], [param:Color color] )</h3>
 		<p>
 		<p>
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 		</p>
 		</p>
@@ -102,7 +102,7 @@
 			Make sure you set [page:.instanceColor][page:BufferAttribute.needsUpdate .needsUpdate] to true after updating all the colors.
 			Make sure you set [page:.instanceColor][page:BufferAttribute.needsUpdate .needsUpdate] to true after updating all the colors.
 		</p>
 		</p>
 
 
-		<h3>[method:null setMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )</h3>
+		<h3>[method:undefined setMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )</h3>
 		<p>
 		<p>
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 			[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
 		</p>
 		</p>

+ 1 - 1
docs/api/en/objects/LOD.html

@@ -113,7 +113,7 @@
 		Create a JSON structure with details of this LOD object.
 		Create a JSON structure with details of this LOD object.
 		</p>
 		</p>
 
 
-		<h3>[method:null update]( [param:Camera camera] )</h3>
+		<h3>[method:undefined update]( [param:Camera camera] )</h3>
 		<p>
 		<p>
 			Set the visibility of each [page:levels level]'s [page:Object3D object] based on
 			Set the visibility of each [page:levels level]'s [page:Object3D object] based on
 			distance from the [page:Camera camera].
 			distance from the [page:Camera camera].

+ 2 - 2
docs/api/en/objects/Line.html

@@ -79,7 +79,7 @@
 		Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
 		Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
 		</p>
 		</p>
 
 
-		<h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
+		<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<p>
 		<p>
 		Get intersections between a casted [page:Ray] and this Line.
 		Get intersections between a casted [page:Ray] and this Line.
 		[page:Raycaster.intersectObject] will call this method.
 		[page:Raycaster.intersectObject] will call this method.
@@ -90,7 +90,7 @@
 		Returns a clone of this Line object and its descendants.
 		Returns a clone of this Line object and its descendants.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMorphTargets]()</h3>
+		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 		Updates the morphTargets to have no influence on the object. Resets the
 		Updates the morphTargets to have no influence on the object. Resets the
 		[page:.morphTargetInfluences] and [page:.morphTargetDictionary] properties.
 		[page:.morphTargetInfluences] and [page:.morphTargetDictionary] properties.

+ 2 - 2
docs/api/en/objects/Mesh.html

@@ -67,13 +67,13 @@
 		<h3>[method:Mesh clone]()</h3>
 		<h3>[method:Mesh clone]()</h3>
 		<p>Returns a clone of this [name] object and its descendants.</p>
 		<p>Returns a clone of this [name] object and its descendants.</p>
 
 
-		<h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
+		<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<p>
 		<p>
 		Get intersections between a casted ray and this mesh.
 		Get intersections between a casted ray and this mesh.
 		[page:Raycaster.intersectObject] will call this method, but the results are not ordered.
 		[page:Raycaster.intersectObject] will call this method, but the results are not ordered.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMorphTargets]()</h3>
+		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 		Updates the morphTargets to have no influence on the object. Resets the
 		Updates the morphTargets to have no influence on the object. Resets the
 		[page:Mesh.morphTargetInfluences morphTargetInfluences] and
 		[page:Mesh.morphTargetInfluences morphTargetInfluences] and

+ 2 - 2
docs/api/en/objects/Points.html

@@ -56,7 +56,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
+		<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<p>
 		<p>
 		Get intersections between a casted ray and this Points.
 		Get intersections between a casted ray and this Points.
 		[page:Raycaster.intersectObject] will call this method.
 		[page:Raycaster.intersectObject] will call this method.
@@ -67,7 +67,7 @@
 		Returns a clone of this Points object and its descendants.
 		Returns a clone of this Points object and its descendants.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMorphTargets]()</h3>
+		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 		Updates the morphTargets to have no influence on the object. Resets the
 		Updates the morphTargets to have no influence on the object. Resets the
 		[page:Points.morphTargetInfluences morphTargetInfluences] and
 		[page:Points.morphTargetInfluences morphTargetInfluences] and

+ 5 - 5
docs/api/en/objects/Skeleton.html

@@ -91,16 +91,16 @@
 		Returns a clone of this Skeleton object.
 		Returns a clone of this Skeleton object.
 		</p>
 		</p>
 
 
-		<h3>[method:null calculateInverses]()</h3>
+		<h3>[method:undefined calculateInverses]()</h3>
 		<p>Generates the [page:.boneInverses boneInverses] array if not provided in the constructor.</p>
 		<p>Generates the [page:.boneInverses boneInverses] array if not provided in the constructor.</p>
 
 
-		<h3>[method:null computeBoneTexture]()</h3>
+		<h3>[method:this computeBoneTexture]()</h3>
 		<p>Computes an instance of [page:DataTexture] in order to pass the bone data more efficiently to the shader. The texture is assigned to [page:.boneTexture boneTexture].</p>
 		<p>Computes an instance of [page:DataTexture] in order to pass the bone data more efficiently to the shader. The texture is assigned to [page:.boneTexture boneTexture].</p>
 
 
-		<h3>[method:null pose]()</h3>
+		<h3>[method:undefined pose]()</h3>
 		<p>Returns the skeleton to the base pose.</p>
 		<p>Returns the skeleton to the base pose.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>
 		<p>
 		Updates the [page:Float32Array boneMatrices] and [page:DataTexture boneTexture] after changing the bones.
 		Updates the [page:Float32Array boneMatrices] and [page:DataTexture boneTexture] after changing the bones.
 		This is called automatically by the [page:WebGLRenderer] if the skeleton is used with a [page:SkinnedMesh].
 		This is called automatically by the [page:WebGLRenderer] if the skeleton is used with a [page:SkinnedMesh].
@@ -113,7 +113,7 @@
 		Searches through the skeleton's bone array and returns the first with a matching name.<br />
 		Searches through the skeleton's bone array and returns the first with a matching name.<br />
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 		Can be used if an instance of [name] becomes obsolete in an application. The method will free internal resources.
 		Can be used if an instance of [name] becomes obsolete in an application. The method will free internal resources.
 		</p>
 		</p>

+ 4 - 4
docs/api/en/objects/SkinnedMesh.html

@@ -123,7 +123,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
 
-		<h3>[method:null bind]( [param:Skeleton skeleton], [param:Matrix4 bindMatrix] )</h3>
+		<h3>[method:undefined bind]( [param:Skeleton skeleton], [param:Matrix4 bindMatrix] )</h3>
 		<p>
 		<p>
 		[page:Skeleton skeleton] - [page:Skeleton] created from a [page:Bone Bones] tree.<br/>
 		[page:Skeleton skeleton] - [page:Skeleton] created from a [page:Bone Bones] tree.<br/>
 		[page:Matrix4 bindMatrix] - [page:Matrix4] that represents the base transform of the skeleton.<br /><br />
 		[page:Matrix4 bindMatrix] - [page:Matrix4] that represents the base transform of the skeleton.<br /><br />
@@ -137,17 +137,17 @@
 		Returns a clone of this SkinnedMesh object and any descendants.
 		Returns a clone of this SkinnedMesh object and any descendants.
 		</p>
 		</p>
 
 
-		<h3>[method:null normalizeSkinWeights]()</h3>
+		<h3>[method:undefined normalizeSkinWeights]()</h3>
 		<p>
 		<p>
 		Normalizes the skin weights.
 		Normalizes the skin weights.
 		</p>
 		</p>
 
 
-		<h3>[method:null pose]()</h3>
+		<h3>[method:undefined pose]()</h3>
 		<p>
 		<p>
 		This method sets the skinned mesh in the rest pose (resets the pose).
 		This method sets the skinned mesh in the rest pose (resets the pose).
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMatrixWorld]( [param:Boolean force] )</h3>
+		<h3>[method:undefined updateMatrixWorld]( [param:Boolean force] )</h3>
 		<p>
 		<p>
 		Updates the [page:Matrix4 MatrixWorld].
 		Updates the [page:Matrix4 MatrixWorld].
 		</p>
 		</p>

+ 1 - 1
docs/api/en/objects/Sprite.html

@@ -68,7 +68,7 @@
 		Copies the properties of the passed sprite to this one.
 		Copies the properties of the passed sprite to this one.
 		</p>
 		</p>
 
 
-		<h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
+		<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<p>
 		<p>
 		Get intersections between a casted ray and this sprite. [page:Raycaster.intersectObject]() will call this method.
 		Get intersections between a casted ray and this sprite. [page:Raycaster.intersectObject]() will call this method.
 		The raycaster must be initialized by calling [page:Raycaster.setFromCamera]() before raycasting against sprites.
 		The raycaster must be initialized by calling [page:Raycaster.setFromCamera]() before raycasting against sprites.

+ 2 - 2
docs/api/en/renderers/WebGLRenderTarget.html

@@ -96,7 +96,7 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null setSize]( [param:Number width], [param:Number height] )</h3>
+		<h3>[method:undefined setSize]( [param:Number width], [param:Number height] )</h3>
 		<p>
 		<p>
 		Sets the size of the render target.
 		Sets the size of the render target.
 		</p>
 		</p>
@@ -111,7 +111,7 @@
 		Adopts the settings of the given render target.
 		Adopts the settings of the given render target.
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 		Dispatches a dispose event.
 		Dispatches a dispose event.
 		</p>
 		</p>

+ 27 - 27
docs/api/en/renderers/WebGLRenderer.html

@@ -271,35 +271,35 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null clear]( [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
+		<h3>[method:undefined clear]( [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
 		<p>
 		<p>
 		Tells the renderer to clear its color, depth or stencil drawing buffer(s).
 		Tells the renderer to clear its color, depth or stencil drawing buffer(s).
 			This method initializes the color buffer to the current clear color value.<br />
 			This method initializes the color buffer to the current clear color value.<br />
 		Arguments default to *true*.
 		Arguments default to *true*.
 		</p>
 		</p>
 
 
-		<h3>[method:null clearColor]( )</h3>
+		<h3>[method:undefined clearColor]( )</h3>
 		<p>Clear the color buffer. Equivalent to calling [page:WebGLRenderer.clear .clear]( true, false, false ).</p>
 		<p>Clear the color buffer. Equivalent to calling [page:WebGLRenderer.clear .clear]( true, false, false ).</p>
 
 
-		<h3>[method:null clearDepth]( )</h3>
+		<h3>[method:undefined clearDepth]( )</h3>
 		<p>Clear the depth buffer. Equivalent to calling [page:WebGLRenderer.clear .clear]( false, true, false ).</p>
 		<p>Clear the depth buffer. Equivalent to calling [page:WebGLRenderer.clear .clear]( false, true, false ).</p>
 
 
-		<h3>[method:null clearStencil]( )</h3>
+		<h3>[method:undefined clearStencil]( )</h3>
 		<p>Clear the stencil buffers. Equivalent to calling [page:WebGLRenderer.clear .clear]( false, false, true ).</p>
 		<p>Clear the stencil buffers. Equivalent to calling [page:WebGLRenderer.clear .clear]( false, false, true ).</p>
 
 
-		<h3>[method:null compile]( [param:Object3D scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined compile]( [param:Object3D scene], [param:Camera camera] )</h3>
 		<p>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</p>
 		<p>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</p>
 
 
-		<h3>[method:null copyFramebufferToTexture]( [param:Vector2 position], [param:Texture texture], [param:Number level] )</h3>
+		<h3>[method:undefined copyFramebufferToTexture]( [param:Vector2 position], [param:Texture texture], [param:Number level] )</h3>
 		<p>Copies pixels from the current WebGLFramebuffer into a 2D texture. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D WebGLRenderingContext.copyTexImage2D].</p>
 		<p>Copies pixels from the current WebGLFramebuffer into a 2D texture. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D WebGLRenderingContext.copyTexImage2D].</p>
 
 
-		<h3>[method:null copyTextureToTexture]( [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
+		<h3>[method:undefined copyTextureToTexture]( [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
 		<p>Copies all pixels of a texture to an existing texture starting from the given position. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].</p>
 		<p>Copies all pixels of a texture to an existing texture starting from the given position. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].</p>
 
 
-		<h3>[method:null copyTextureToTexture3D]( [param:Box3 sourceBox], [param:Vector3 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
+		<h3>[method:undefined copyTextureToTexture3D]( [param:Box3 sourceBox], [param:Vector3 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
 		<p>Copies the pixels of a texture in the bounds '[page:Box3 sourceBox]' in the destination texture starting from the given position. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].</p>
 		<p>Copies the pixels of a texture in the bounds '[page:Box3 sourceBox]' in the destination texture starting from the given position. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].</p>
 
 
-		<h3>[method:null dispose]( )</h3>
+		<h3>[method:undefined dispose]( )</h3>
 		<p>Dispose of the current rendering context.</p>
 		<p>Dispose of the current rendering context.</p>
 
 
 		<h3>[method:Object extensions.get]( [param:String extensionName] )</h3>
 		<h3>[method:Object extensions.get]( [param:String extensionName] )</h3>
@@ -388,20 +388,20 @@
 		Returns the viewport.
 		Returns the viewport.
 		</p>
 		</p>
 
 
-		<h3>[method:null initTexture]( [param:Texture texture] )</h3>
+		<h3>[method:undefined initTexture]( [param:Texture texture] )</h3>
 		<p> Initializes the given texture. Useful for preloading a texture rather than waiting until first render (which can cause noticeable lags due to decode and GPU upload overhead).</p>
 		<p> Initializes the given texture. Useful for preloading a texture rather than waiting until first render (which can cause noticeable lags due to decode and GPU upload overhead).</p>
 
 
-		<h3>[method:null resetGLState]( )</h3>
+		<h3>[method:undefined resetGLState]( )</h3>
 		<p>Reset the GL state to default. Called internally if the WebGL context is lost.</p>
 		<p>Reset the GL state to default. Called internally if the WebGL context is lost.</p>
 
 
-		<h3>[method:null readRenderTargetPixels]( [param:WebGLRenderTarget renderTarget], [param:Float x], [param:Float y], [param:Float width], [param:Float height], [param:TypedArray buffer], [param:Integer activeCubeFaceIndex] )</h3>
+		<h3>[method:undefined readRenderTargetPixels]( [param:WebGLRenderTarget renderTarget], [param:Float x], [param:Float y], [param:Float width], [param:Float height], [param:TypedArray buffer], [param:Integer activeCubeFaceIndex] )</h3>
 		<p>buffer - Uint8Array is the only destination type supported in all cases, other types are renderTarget and platform dependent. See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.12 WebGL spec] for details.</p>
 		<p>buffer - Uint8Array is the only destination type supported in all cases, other types are renderTarget and platform dependent. See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.12 WebGL spec] for details.</p>
 		<p>Reads the pixel data from the renderTarget into the buffer you pass in. This is a wrapper around [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/readPixels WebGLRenderingContext.readPixels]().</p>
 		<p>Reads the pixel data from the renderTarget into the buffer you pass in. This is a wrapper around [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/readPixels WebGLRenderingContext.readPixels]().</p>
 		<p>See the [example:webgl_interactive_cubes_gpu interactive / cubes / gpu] example.</p>
 		<p>See the [example:webgl_interactive_cubes_gpu interactive / cubes / gpu] example.</p>
 		<p>For reading out a [page:WebGLCubeRenderTarget WebGLCubeRenderTarget] use the optional parameter activeCubeFaceIndex to determine which face should be read.</p>
 		<p>For reading out a [page:WebGLCubeRenderTarget WebGLCubeRenderTarget] use the optional parameter activeCubeFaceIndex to determine which face should be read.</p>
 
 
 
 
-		<h3>[method:null render]( [param:Object3D scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Object3D scene], [param:Camera camera] )</h3>
 		<p>
 		<p>
 			Render a [page:Scene scene] or another type of [page:Object3D object] using a [page:Camera camera].<br />
 			Render a [page:Scene scene] or another type of [page:Object3D object] using a [page:Camera camera].<br />
 
 
@@ -412,23 +412,23 @@
 			[page:WebGLRenderer.autoClearDepth autoClearDepth] properties to false. To forcibly clear one ore more buffers call [page:WebGLRenderer.clear .clear].
 			[page:WebGLRenderer.autoClearDepth autoClearDepth] properties to false. To forcibly clear one ore more buffers call [page:WebGLRenderer.clear .clear].
 		</p>
 		</p>
 
 
-		<h3>[method:null resetState]()</h3>
+		<h3>[method:undefined resetState]()</h3>
 		<p>Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.</p>
 		<p>Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.</p>
 
 
-		<h3>[method:null setAnimationLoop]( [param:Function callback] )</h3>
+		<h3>[method:undefined setAnimationLoop]( [param:Function callback] )</h3>
 		<p>[page:Function callback] — The function will be called every available frame. If `null` is passed it will stop any already ongoing animation.</p>
 		<p>[page:Function callback] — The function will be called every available frame. If `null` is passed it will stop any already ongoing animation.</p>
 		<p>A built in function that can be used instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame requestAnimationFrame]. For WebXR projects this function must be used.</p>
 		<p>A built in function that can be used instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame requestAnimationFrame]. For WebXR projects this function must be used.</p>
 
 
-		<h3>[method:null setClearAlpha]( [param:Float alpha] )</h3>
+		<h3>[method:undefined setClearAlpha]( [param:Float alpha] )</h3>
 		<p>Sets the clear alpha. Valid input is a float between *0.0* and *1.0*.</p>
 		<p>Sets the clear alpha. Valid input is a float between *0.0* and *1.0*.</p>
 
 
-		<h3>[method:null setClearColor]( [param:Color color], [param:Float alpha] )</h3>
+		<h3>[method:undefined setClearColor]( [param:Color color], [param:Float alpha] )</h3>
 		<p>Sets the clear color and opacity.</p>
 		<p>Sets the clear color and opacity.</p>
 
 
-		<h3>[method:null setPixelRatio]( [param:number value] )</h3>
+		<h3>[method:undefined setPixelRatio]( [param:number value] )</h3>
 		<p>Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.</p>
 		<p>Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output canvas.</p>
 
 
-		<h3>[method:null setRenderTarget]( [param:WebGLRenderTarget renderTarget], [param:Integer activeCubeFace], [param:Integer activeMipmapLevel] )</h3>
+		<h3>[method:undefined setRenderTarget]( [param:WebGLRenderTarget renderTarget], [param:Integer activeCubeFace], [param:Integer activeMipmapLevel] )</h3>
 		<p>
 		<p>
 		renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated. When *null* is given, the canvas is set as the active render target instead.<br />
 		renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated. When *null* is given, the canvas is set as the active render target instead.<br />
 		activeCubeFace -- Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of [page:WebGLCubeRenderTarget] (optional).<br />
 		activeCubeFace -- Specifies the active cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) of [page:WebGLCubeRenderTarget] (optional).<br />
@@ -436,8 +436,8 @@
 		This method sets the active rendertarget.
 		This method sets the active rendertarget.
 		</p>
 		</p>
 
 
-		<h3>[method:null setScissor]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )<br />
-		[method:null setScissor]( [param:Vector4 vector] )</h3>
+		<h3>[method:undefined setScissor]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )<br />
+		[method:undefined setScissor]( [param:Vector4 vector] )</h3>
 
 
 		<p>
 		<p>
 		The x, y, width, and height parameters of the scissor region.<br />
 		The x, y, width, and height parameters of the scissor region.<br />
@@ -447,31 +447,31 @@
 		(x, y) is the lower-left corner of the scissor region.
 		(x, y) is the lower-left corner of the scissor region.
 		</p>
 		</p>
 
 
-		<h3>[method:null setScissorTest]( [param:Boolean boolean] )</h3>
+		<h3>[method:undefined setScissorTest]( [param:Boolean boolean] )</h3>
 		<p>
 		<p>
 		Enable or disable the scissor test. When this is enabled, only the pixels within the defined
 		Enable or disable the scissor test. When this is enabled, only the pixels within the defined
 			scissor area will be affected by further renderer actions.
 			scissor area will be affected by further renderer actions.
 		</p>
 		</p>
 
 
-		<h3>[method:null setOpaqueSort]( [param:Function method] )</h3>
+		<h3>[method:undefined setOpaqueSort]( [param:Function method] )</h3>
 		<p>
 		<p>
 		Sets the custom opaque sort function for the WebGLRenderLists. Pass null to use the default painterSortStable function.
 		Sets the custom opaque sort function for the WebGLRenderLists. Pass null to use the default painterSortStable function.
 		</p>
 		</p>
 
 
-		<h3>[method:null setTransparentSort]( [param:Function method] )</h3>
+		<h3>[method:undefined setTransparentSort]( [param:Function method] )</h3>
 		<p>
 		<p>
 		Sets the custom transparent sort function for the WebGLRenderLists. Pass null to use the default reversePainterSortStable function.
 		Sets the custom transparent sort function for the WebGLRenderLists. Pass null to use the default reversePainterSortStable function.
 		</p>
 		</p>
 
 
-		<h3>[method:null setSize]( [param:Integer width], [param:Integer height], [param:Boolean updateStyle] )</h3>
+		<h3>[method:undefined setSize]( [param:Integer width], [param:Integer height], [param:Boolean updateStyle] )</h3>
 		<p>
 		<p>
 		Resizes the output canvas to (width, height) with device pixel ratio taken into account,
 		Resizes the output canvas to (width, height) with device pixel ratio taken into account,
 			and also sets the viewport to fit that size, starting in (0, 0).
 			and also sets the viewport to fit that size, starting in (0, 0).
 			Setting [page:Boolean updateStyle] to false prevents any style changes to the output canvas.
 			Setting [page:Boolean updateStyle] to false prevents any style changes to the output canvas.
 		</p>
 		</p>
 
 
-		<h3>[method:null setViewport]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )<br />
-		[method:null setViewport]( [param:Vector4 vector] )</h3>
+		<h3>[method:undefined setViewport]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )<br />
+		[method:undefined setViewport]( [param:Vector4 vector] )</h3>
 
 
 		<p>
 		<p>
 		The x, y, width, and height parameters of the viewport.<br />
 		The x, y, width, and height parameters of the viewport.<br />

+ 1 - 1
docs/api/en/renderers/webgl/WebGLProgram.html

@@ -155,7 +155,7 @@
 		Returns a name-value mapping of all active vertex attribute locations.
 		Returns a name-value mapping of all active vertex attribute locations.
 		</p>
 		</p>
 
 
-		<h3>[method:null destroy]()</h3>
+		<h3>[method:undefined destroy]()</h3>
 		<p>
 		<p>
 		Destroys an instance of [name].
 		Destroys an instance of [name].
 		</p>
 		</p>

+ 2 - 2
docs/api/en/textures/Texture.html

@@ -267,7 +267,7 @@
 
 
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 
 
-		<h3>[method:null updateMatrix]()</h3>
+		<h3>[method:undefined updateMatrix]()</h3>
 		<p>
 		<p>
 		Update the texture's uv-transform [page:Texture.matrix .matrix] from the texture properties [page:Texture.offset .offset], [page:Texture.repeat .repeat],
 		Update the texture's uv-transform [page:Texture.matrix .matrix] from the texture properties [page:Texture.offset .offset], [page:Texture.repeat .repeat],
 		[page:Texture.rotation .rotation], and [page:Texture.center .center].
 		[page:Texture.rotation .rotation], and [page:Texture.center .center].
@@ -284,7 +284,7 @@
 		Convert the texture to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		Convert the texture to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 		</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 		Call [page:EventDispatcher EventDispatcher].dispatchEvent with a 'dispose' event type.
 		Call [page:EventDispatcher EventDispatcher].dispatchEvent with a 'dispose' event type.
 		</p>
 		</p>

+ 1 - 1
docs/api/en/textures/VideoTexture.html

@@ -79,7 +79,7 @@
 		See the base [page:Texture Texture] class for common methods.
 		See the base [page:Texture Texture] class for common methods.
 		</p>
 		</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>
 		<p>
 		This is called automatically and sets [property:Boolean needsUpdate] to *true* every time
 		This is called automatically and sets [property:Boolean needsUpdate] to *true* every time
 		a new frame is available.
 		a new frame is available.

+ 6 - 6
docs/api/ko/animation/AnimationMixer.html

@@ -10,7 +10,7 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			AnimationMixer는 장면에 있는 특정 오브젝트의 애니메이션 플레이어입니다. 한 장면에서 여러 개의 오브젝트들이 
+			AnimationMixer는 장면에 있는 특정 오브젝트의 애니메이션 플레이어입니다. 한 장면에서 여러 개의 오브젝트들이
 			독립적으로 움직인다면, 각각 다른 AnimationMixer가 사용되고 있다고 볼 수 있습니다.<br /><br />
 			독립적으로 움직인다면, 각각 다른 AnimationMixer가 사용되고 있다고 볼 수 있습니다.<br /><br />
 
 
 			three.js 애니메이션 시스템의 다양한 엘레먼트에 관해서는 매뉴얼의 "심화과정" 중 "애니메이션 시스템" 문서를 참고하세요.
 			three.js 애니메이션 시스템의 다양한 엘레먼트에 관해서는 매뉴얼의 "심화과정" 중 "애니메이션 시스템" 문서를 참고하세요.
@@ -38,7 +38,7 @@
 		<p>
 		<p>
 			글로벌 배속 [page:.time mixer time].<br /><br />
 			글로벌 배속 [page:.time mixer time].<br /><br />
 
 
-			참고: 믹서의 timeScale를 0으로 설정했다가 나중에 1로 설정하는 방식으로 정지/재생 기능을 
+			참고: 믹서의 timeScale를 0으로 설정했다가 나중에 1로 설정하는 방식으로 정지/재생 기능을
 			믹서를 통해 사용할 수 있습니다.
 			믹서를 통해 사용할 수 있습니다.
 		</p>
 		</p>
 
 
@@ -48,7 +48,7 @@
 
 
 		<h3>[method:AnimationAction clipAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<h3>[method:AnimationAction clipAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<p>
 		<p>
-			전달받은 클립의 [page:AnimationAction]을 리턴하며, 믹서의 루트 경로가 아닌 다른 루트 경로를 사용할 수도 있습니다. 
+			전달받은 클립의 [page:AnimationAction]을 리턴하며, 믹서의 루트 경로가 아닌 다른 루트 경로를 사용할 수도 있습니다.
 			첫 번째 파라미터는 [page:AnimationClip] 오브젝트 및 AnimationClip 이름으로 사용할 수 있습니다.<br /><br />
 			첫 번째 파라미터는 [page:AnimationClip] 오브젝트 및 AnimationClip 이름으로 사용할 수 있습니다.<br /><br />
 
 
 			클립에 동작은 설정되었는데 루트 파라미터가 아직 존재하지 않는다면, 이 메서드를 통해 자동으로 생성될 것입니다.
 			클립에 동작은 설정되었는데 루트 파라미터가 아직 존재하지 않는다면, 이 메서드를 통해 자동으로 생성될 것입니다.
@@ -86,18 +86,18 @@
 			애니메이션의 정확한 시간대로 이동할 때 유용합니다. 입력되는 파라미터는 믹서의 [page:.timeScale timeScale]의 배율을 따라갑니다.
 			애니메이션의 정확한 시간대로 이동할 때 유용합니다. 입력되는 파라미터는 믹서의 [page:.timeScale timeScale]의 배율을 따라갑니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheClip]([param:AnimationClip clip])</h3>
+		<h3>[method:undefined uncacheClip]([param:AnimationClip clip])</h3>
 
 
 		<p>
 		<p>
 			클립에 있는 모든 메모리 리소스를 할당 해제합니다.
 			클립에 있는 모든 메모리 리소스를 할당 해제합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheRoot]([param:Object3D root]) </h3>
+		<h3>[method:undefined uncacheRoot]([param:Object3D root]) </h3>
 		<p>
 		<p>
 			루트 오브젝트의 모든 메모리 리소스를 할당 해제합니다.
 			루트 오브젝트의 모든 메모리 리소스를 할당 해제합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
+		<h3>[method:undefined uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<p>
 		<p>
 			동작의 모든 메모리 리소스를 할당 해제합니다.
 			동작의 모든 메모리 리소스를 할당 해제합니다.
 		</p>
 		</p>

+ 5 - 5
docs/api/ko/animation/AnimationObjectGroup.html

@@ -17,7 +17,7 @@
 		<h2>사용:</h2>
 		<h2>사용:</h2>
 
 
 		<p class="desc">
 		<p class="desc">
-			'root'로 생성자에 넘기거나 'root'로 오브젝트를 넘기는 대신 
+			'root'로 생성자에 넘기거나 'root'로 오브젝트를 넘기는 대신
 			[page:AnimationMixer AnimationMixer]의 [page:AnimationMixer.clipAction clipAction]메서드를 통해 넘긴
 			[page:AnimationMixer AnimationMixer]의 [page:AnimationMixer.clipAction clipAction]메서드를 통해 넘긴
 			오브젝트들을 추가합니다.
 			오브젝트들을 추가합니다.
 			<br /><br />
 			<br /><br />
@@ -52,7 +52,7 @@
 
 
 		<h3>[property:String uuid]</h3>
 		<h3>[property:String uuid]</h3>
 		<p>
 		<p>
-			*AnimationObjectGroup*의 [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]. 
+			*AnimationObjectGroup*의 [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID].
 			자동으로 할당괴며 수정이 불가능합니다.
 			자동으로 할당괴며 수정이 불가능합니다.
 		</p>
 		</p>
 
 
@@ -60,17 +60,17 @@
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
 
 
-		<h3>[method:null add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			*AnimationObjectGroup*에 임의 갯수만큼의 오브젝트를 추가합니다.
 			*AnimationObjectGroup*에 임의 갯수만큼의 오브젝트를 추가합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			*AnimationObjectGroup*의 임의 갯수만큼의 오브젝트를 제거합니다.
 			*AnimationObjectGroup*의 임의 갯수만큼의 오브젝트를 제거합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
+		<h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
 		<p>
 		<p>
 			*AnimationObjectGroup*의 전달받은 오브젝트들의 모든 메모리 리소스를 할당 해제합니다.
 			*AnimationObjectGroup*의 전달받은 오브젝트들의 모든 메모리 리소스를 할당 해제합니다.
 		</p>
 		</p>

+ 5 - 5
docs/api/ko/animation/KeyframeTrack.html

@@ -82,7 +82,7 @@
 
 
 		<h3>[property:String name]</h3>
 		<h3>[property:String name]</h3>
 		<p>
 		<p>
-			트랙의 이름은 morph targets 혹은 [page:SkinnedMesh bones] 및 
+			트랙의 이름은 morph targets 혹은 [page:SkinnedMesh bones] 및
 			다른 애니메이션 오브젝트에 들어있는 값들을 참조할 수 있습니다. See
 			다른 애니메이션 오브젝트에 들어있는 값들을 참조할 수 있습니다. See
 			프로퍼티로 파싱될 수 있는 문자열 폼에 대해서는 [page:PropertyBinding.parseTrackName] 를 참고하세요.
 			프로퍼티로 파싱될 수 있는 문자열 폼에 대해서는 [page:PropertyBinding.parseTrackName] 를 참고하세요.
 		</p>
 		</p>
@@ -148,13 +148,13 @@
 			트랙의 복사본을 리턴합니다.
 			트랙의 복사본을 리턴합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null createInterpolant]()</h3>
+		<h3>[method:Interpolant createInterpolant]()</h3>
 		<p>
 		<p>
 			생성자에서 넘어온 보간법 파라미터 값에 기반한 [page:LinearInterpolant LinearInterpolant], [page:CubicInterpolant CubicInterpolant]
 			생성자에서 넘어온 보간법 파라미터 값에 기반한 [page:LinearInterpolant LinearInterpolant], [page:CubicInterpolant CubicInterpolant]
 			혹은 [page:DiscreteInterpolant DiscreteInterpolant]를 생성합니다.
 			혹은 [page:DiscreteInterpolant DiscreteInterpolant]를 생성합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null getInterpolation]()</h3>
+		<h3>[method:Interpolant getInterpolation]()</h3>
 		<p>
 		<p>
 			보간법 타입을 리턴합니다.
 			보간법 타입을 리턴합니다.
 		</p>
 		</p>
@@ -172,7 +172,7 @@
 			그렇지 않다면 적당한 크기가 자동으로 생성될 것입니다.
 			그렇지 않다면 적당한 크기가 자동으로 생성될 것입니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
+		<h3>[method:LinearInterpolant InterpolantFactoryMethodLinear]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
 		<p>
 		<p>
 			[page:KeyframeTrack.times times] 와 [page:KeyframeTrack.times values]를 통해
 			[page:KeyframeTrack.times times] 와 [page:KeyframeTrack.times values]를 통해
 			새 [page:LinearInterpolant LinearInterpolant]를 만듭니다.
 			새 [page:LinearInterpolant LinearInterpolant]를 만듭니다.
@@ -180,7 +180,7 @@
 			그렇지 않다면 적당한 크기가 자동으로 생성될 것입니다.
 			그렇지 않다면 적당한 크기가 자동으로 생성될 것입니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
+		<h3>[method:CubicInterpolant InterpolantFactoryMethodSmooth]( [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float32Array result] )</h3>
 		<p>
 		<p>
 			[page:KeyframeTrack.times times] 와 [page:KeyframeTrack.times values]를 통해
 			[page:KeyframeTrack.times times] 와 [page:KeyframeTrack.times values]를 통해
 			새 [page:CubicInterpolant CubicInterpolant]를 만듭니다.
 			새 [page:CubicInterpolant CubicInterpolant]를 만듭니다.

+ 4 - 4
docs/api/ko/animation/PropertyBinding.html

@@ -71,21 +71,21 @@
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null getValue]( [param:Array targetArray], [param:Number offset] )</h3>
+		<h3>[method:undefined getValue]( [param:Array targetArray], [param:Number offset] )</h3>
 		<p>
 		<p>
 		</p>
 		</p>
 
 
-		<h3>[method:null setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
+		<h3>[method:undefined setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
 		<p>
 		<p>
 		</p>
 		</p>
 
 
-		<h3>[method:null bind]( )</h3>
+		<h3>[method:undefined bind]( )</h3>
 		<p>
 		<p>
 			씬 그래프에 있는 프로퍼티에 대한 게터와 세터를 생성합니다. 내부적으로
 			씬 그래프에 있는 프로퍼티에 대한 게터와 세터를 생성합니다. 내부적으로
 			[page:PropertyBinding.getValue getValue] 와 [page:PropertyBinding.setValue setValue]로 사용됩니다.
 			[page:PropertyBinding.getValue getValue] 와 [page:PropertyBinding.setValue setValue]로 사용됩니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null unbind]( )</h3>
+		<h3>[method:undefined unbind]( )</h3>
 		<p>
 		<p>
 			씬 그래프에 있는 프로퍼티에 대한 게터와 세터의 연결을 끊습니다.
 			씬 그래프에 있는 프로퍼티에 대한 게터와 세터의 연결을 끊습니다.
 		</p>
 		</p>

+ 4 - 4
docs/api/ko/animation/PropertyMixer.html

@@ -66,24 +66,24 @@
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
 
 
-		<h3>[method:null accumulate]( [param:Number accuIndex], [param:Number weight] )</h3>
+		<h3>[method:undefined accumulate]( [param:Number accuIndex], [param:Number weight] )</h3>
 		<p>
 		<p>
 			[page:PropertyMixer.buffer buffer][accuIndex] 'incoming' 영역의 데이터를 'accu[i]'에 축적합니다.<br />
 			[page:PropertyMixer.buffer buffer][accuIndex] 'incoming' 영역의 데이터를 'accu[i]'에 축적합니다.<br />
 
 
 			가중치가 *0*이면 아무 동작을 하지 않습니다.
 			가중치가 *0*이면 아무 동작을 하지 않습니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null apply]( [param:Number accuIndex] )</h3>
+		<h3>[method:undefined apply]( [param:Number accuIndex] )</h3>
 		<p>
 		<p>
 			누적치가 달라지면 [page:PropertyMixer.buffer buffer] 'accu[i]'의 상태를 적용합니다.
 			누적치가 달라지면 [page:PropertyMixer.buffer buffer] 'accu[i]'의 상태를 적용합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null saveOriginalState]( )</h3>
+		<h3>[method:undefined saveOriginalState]( )</h3>
 		<p>
 		<p>
 			기본 프로퍼티의 상태를 기억하고 양 쪽의 누적치에 복사합니다.
 			기본 프로퍼티의 상태를 기억하고 양 쪽의 누적치에 복사합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null restoreOriginalState](  )</h3>
+		<h3>[method:undefined restoreOriginalState](  )</h3>
 		<p>
 		<p>
 			'saveOriginalState'로 받은 이전 상태를 다시 연결합니다.
 			'saveOriginalState'로 받은 이전 상태를 다시 연결합니다.
 		</p>
 		</p>

+ 2 - 2
docs/api/ko/animation/tracks/BooleanKeyframeTrack.html

@@ -58,12 +58,12 @@
 			상속 메서드는 [page:KeyframeTrack]를 확인하세요.
 			상속 메서드는 [page:KeyframeTrack]를 확인하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear ]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodLinear ]()</h3>
 		<p>
 		<p>
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth ]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodSmooth ]()</h3>
 		<p>
 		<p>
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 		</p>
 		</p>

+ 3 - 3
docs/api/ko/animation/tracks/QuaternionKeyframeTrack.html

@@ -56,12 +56,12 @@
 			상속 메서드는 [page:KeyframeTrack]를 참고하세요.
 			상속 메서드는 [page:KeyframeTrack]를 참고하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
+		<h3>[method:QuaternionLinearInterpolant InterpolantFactoryMethodLinear]()</h3>
 		<p>
 		<p>
-			키프레임의 [page:KeyframeTrack.values values], [page:KeyframeTrack.times times] 및 
+			키프레임의 [page:KeyframeTrack.values values], [page:KeyframeTrack.times times] 및
 			[page:KeyframeTrack.valueSize valueSize]를 기반으로
 			[page:KeyframeTrack.valueSize valueSize]를 기반으로
 			새 [page:QuaternionLinearInterpolant QuaternionLinearInterpolant]를 리턴합니다.
 			새 [page:QuaternionLinearInterpolant QuaternionLinearInterpolant]를 리턴합니다.
-			
+
 		</p>
 		</p>
 
 
 
 

+ 2 - 2
docs/api/ko/animation/tracks/StringKeyframeTrack.html

@@ -56,12 +56,12 @@
 			상속 메서드는 [page:KeyframeTrack]를 참고하세요.
 			상속 메서드는 [page:KeyframeTrack]를 참고하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodLinear]()</h3>
 		<p>
 		<p>
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null InterpolantFactoryMethodSmooth]()</h3>
+		<h3>[method:undefined InterpolantFactoryMethodSmooth]()</h3>
 		<p>
 		<p>
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 			이 메서드의 값은 'undefined'이기 때문에, 이산 프로퍼티에 영향을 미치지 않습니다.
 		</p>
 		</p>

+ 1 - 1
docs/api/ko/audio/Audio.html

@@ -154,7 +154,7 @@
 		[page:Audio.hasPlaybackControl hasPlaybackControl]가 true면, 재생을 멈춥니다.
 		[page:Audio.hasPlaybackControl hasPlaybackControl]가 true면, 재생을 멈춥니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null onEnded]()</h3>
+		<h3>[method:undefined onEnded]()</h3>
 		<p>
 		<p>
 		재생이 끝나면 자동으로 호출됩니다.
 		재생이 끝나면 자동으로 호출됩니다.
 		</p>
 		</p>

+ 1 - 1
docs/api/ko/cameras/CubeCamera.html

@@ -69,7 +69,7 @@
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 		<p>일반 메서드는 기본 [page:Object3D] 클래스를 참고하세요.</p>
 		<p>일반 메서드는 기본 [page:Object3D] 클래스를 참고하세요.</p>
 
 
-		<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
+		<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
 		<p>
 		<p>
 		renderer -- 현재의 WebGL 렌더러 <br />
 		renderer -- 현재의 WebGL 렌더러 <br />
 		scene -- 현재 장면
 		scene -- 현재 장면

+ 3 - 3
docs/api/ko/cameras/OrthographicCamera.html

@@ -98,7 +98,7 @@
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 		<p>일반적인 메서드는 기본 [page:Camera] 클래스를 참고하세요.</p>
 		<p>일반적인 메서드는 기본 [page:Camera] 클래스를 참고하세요.</p>
 
 
-		<h3>[method:null setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
+		<h3>[method:undefined setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
 		<p>
 		<p>
 		fullWidth — 멀티뷰 설정 최대 너비<br />
 		fullWidth — 멀티뷰 설정 최대 너비<br />
 		fullHeight — 멀티뷰 설정 최대 높이<br />
 		fullHeight — 멀티뷰 설정 최대 높이<br />
@@ -112,12 +112,12 @@
 			사용 예제는 [page:PerspectiveCamera.setViewOffset PerspectiveCamera]를 참고하세요.
 			사용 예제는 [page:PerspectiveCamera.setViewOffset PerspectiveCamera]를 참고하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null clearViewOffset]()</h3>
+		<h3>[method:undefined clearViewOffset]()</h3>
 		<p>
 		<p>
 		.setViewOffset 메서드로 설정된 오프셋을 모두 제거합니다.
 		.setViewOffset 메서드로 설정된 오프셋을 모두 제거합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateProjectionMatrix]()</h3>
+		<h3>[method:undefined updateProjectionMatrix]()</h3>
 		<p>
 		<p>
 		카메라 투영 매트릭스를 업데이트합니다. 파라미터 변경 후에 반드시 호출해야 합니다.
 		카메라 투영 매트릭스를 업데이트합니다. 파라미터 변경 후에 반드시 호출해야 합니다.
 		</p>
 		</p>

+ 7 - 7
docs/api/ko/cameras/PerspectiveCamera.html

@@ -50,7 +50,7 @@
 		<h2>프로퍼티</h2>
 		<h2>프로퍼티</h2>
 		<p>
 		<p>
 			일반 프로퍼티는 기본 [page:Camera] 클래스를 참고하세요.<br>
 			일반 프로퍼티는 기본 [page:Camera] 클래스를 참고하세요.<br>
-			대부분의 이 프로퍼티들은 수정한 후에 반드시 변경된 효과 적용을 위해 
+			대부분의 이 프로퍼티들은 수정한 후에 반드시 변경된 효과 적용을 위해
 			[page:PerspectiveCamera.updateProjectionMatrix .updateProjectionMatrix]를 호출해야 하는 점을 주의하세요.
 			[page:PerspectiveCamera.updateProjectionMatrix .updateProjectionMatrix]를 호출해야 하는 점을 주의하세요.
 		</p>
 		</p>
 
 
@@ -102,7 +102,7 @@
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 		<p>일반 메서드는 기본 [page:Camera] 클래스를 참고하세요.</p>
 		<p>일반 메서드는 기본 [page:Camera] 클래스를 참고하세요.</p>
 
 
-		<h3>[method:null clearViewOffset]()</h3>
+		<h3>[method:undefined clearViewOffset]()</h3>
 		<p>[page:PerspectiveCamera.setViewOffset .setViewOffset] 메서드로 설정된 오프셋을 모두 제거합니다.</p>
 		<p>[page:PerspectiveCamera.setViewOffset .setViewOffset] 메서드로 설정된 오프셋을 모두 제거합니다.</p>
 
 
 		<h3>[method:Float getEffectiveFOV]()</h3>
 		<h3>[method:Float getEffectiveFOV]()</h3>
@@ -110,27 +110,27 @@
 
 
 		<h3>[method:Float getFilmHeight]()</h3>
 		<h3>[method:Float getFilmHeight]()</h3>
 		<p>
 		<p>
-		필름에 있는 이미지의 높이를 리턴합니다. 
+		필름에 있는 이미지의 높이를 리턴합니다.
 		.aspect가 1보다 작거나 같으면(portraot 포맷) 결과는 .filmGauge와 동일합니다.
 		.aspect가 1보다 작거나 같으면(portraot 포맷) 결과는 .filmGauge와 동일합니다.
 		</p>
 		</p>
 
 
 		<h3>[method:Float getFilmWidth]()</h3>
 		<h3>[method:Float getFilmWidth]()</h3>
 		<p>
 		<p>
-		필름에 있는 이미지의 너비를 리턴합니다. 
+		필름에 있는 이미지의 너비를 리턴합니다.
 		.aspect가 1보다 크거나 같으면(landscape 포맷) 결과는 .filmGauge와 동일합니다.
 		.aspect가 1보다 크거나 같으면(landscape 포맷) 결과는 .filmGauge와 동일합니다.
 		</p>
 		</p>
 
 
 		<h3>[method:Float getFocalLength]()</h3>
 		<h3>[method:Float getFocalLength]()</h3>
 		<p>.filmGauge에 대해 현재 .fov의 초점 길이를 리턴합니다.</p>
 		<p>.filmGauge에 대해 현재 .fov의 초점 길이를 리턴합니다.</p>
 
 
-		<h3>[method:null setFocalLength]( [param:Float focalLength] )</h3>
+		<h3>[method:undefined setFocalLength]( [param:Float focalLength] )</h3>
 		<p>
 		<p>
 		현재 [page:PerspectiveCamera.filmGauge .filmGauge]에 대해 초점 길이로 FOV를 설정합니다.<br /><br />
 		현재 [page:PerspectiveCamera.filmGauge .filmGauge]에 대해 초점 길이로 FOV를 설정합니다.<br /><br />
 
 
 		기본적으로 초점 길이는 35mm(전체 프레임) 카메라로 지정됩니다.
 		기본적으로 초점 길이는 35mm(전체 프레임) 카메라로 지정됩니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
+		<h3>[method:undefined setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
 		<p>
 		<p>
 		fullWidth — 멀티뷰 설정의 최대너비<br />
 		fullWidth — 멀티뷰 설정의 최대너비<br />
 		fullHeight — 멀티뷰 설정의 최대높이<br />
 		fullHeight — 멀티뷰 설정의 최대높이<br />
@@ -179,7 +179,7 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
 		모니터들이 반드시 같은 크기나 구조여야 할 필요가 없다는 점을 참고하세요.
 		모니터들이 반드시 같은 크기나 구조여야 할 필요가 없다는 점을 참고하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateProjectionMatrix]()</h3>
+		<h3>[method:undefined updateProjectionMatrix]()</h3>
 		<p>
 		<p>
 		카메라 투영 매트릭스를 업데이트합니다. 파라미터 변경 후에 반드시 호출해야합니다.
 		카메라 투영 매트릭스를 업데이트합니다. 파라미터 변경 후에 반드시 호출해야합니다.
 		</p>
 		</p>

+ 2 - 2
docs/api/ko/cameras/StereoCamera.html

@@ -11,7 +11,7 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-		듀얼 [page:PerspectiveCamera PerspectiveCamera]로서 [link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph] 
+		듀얼 [page:PerspectiveCamera PerspectiveCamera]로서 [link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph]
 		혹은 [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier] 효과에 사용됩니다.
 		혹은 [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier] 효과에 사용됩니다.
 		</p>
 		</p>
 
 
@@ -44,7 +44,7 @@
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null update]( [param:PerspectiveCamera camera] )</h3>
+		<h3>[method:undefined update]( [param:PerspectiveCamera camera] )</h3>
 		<p>
 		<p>
 		전달받은 카메라에 기반해 스테레오 카메라를 업데이트합니다.
 		전달받은 카메라에 기반해 스테레오 카메라를 업데이트합니다.
 		</p>
 		</p>

+ 9 - 9
docs/api/ko/core/BufferAttribute.html

@@ -11,7 +11,7 @@
 
 
 		<p class="desc">
 		<p class="desc">
 		이 클래스에는 [page:BufferGeometry]와 연관된 속성 데이터(꼭짓점 위치, 면 순서, 법선, 색깔,
 		이 클래스에는 [page:BufferGeometry]와 연관된 속성 데이터(꼭짓점 위치, 면 순서, 법선, 색깔,
-		UV, 모든 커스텀 속성들 등)를 저장하고 있으며, GPU에 보다 효율적으로 데이터를 전송할 수 있게 합니다. 
+		UV, 모든 커스텀 속성들 등)를 저장하고 있으며, GPU에 보다 효율적으로 데이터를 전송할 수 있게 합니다.
 		세부사항 및 활용 예제를 확인해보세요.<br /><br />
 		세부사항 및 활용 예제를 확인해보세요.<br /><br />
 
 
 		데이터는 모든 길이가 벡터로 저장되며 ([page:BufferAttribute.itemSize itemSize]로 정의된 값),
 		데이터는 모든 길이가 벡터로 저장되며 ([page:BufferAttribute.itemSize itemSize]로 정의된 값),
@@ -23,7 +23,7 @@
 		<p>
 		<p>
 		[page:TypedArray array] -- 반드시 [link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/TypedArray TypedArray]여야 합니다.
 		[page:TypedArray array] -- 반드시 [link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/TypedArray TypedArray]여야 합니다.
 		버퍼를 시작하는데에 사용됩니다. <br />
 		버퍼를 시작하는데에 사용됩니다. <br />
-		배열에는 
+		배열에는
 	 	<code>itemSize * numVertices</code>
 	 	<code>itemSize * numVertices</code>
 		엘레먼트가 있어야 하며, numVertices는 [page:BufferGeometry BufferGeometry]와 연관된 꼭짓점의 갯수입니다.<br /><br />
 		엘레먼트가 있어야 하며, numVertices는 [page:BufferGeometry BufferGeometry]와 연관된 꼭짓점의 갯수입니다.<br /><br />
 
 
@@ -32,9 +32,9 @@
 		예를 들어 이 속성에서 3개의 벡터(위치, 법선, 색 처럼)를 저장하고 있다면, itemSize는 3이 됩니다.
 		예를 들어 이 속성에서 3개의 벡터(위치, 법선, 색 처럼)를 저장하고 있다면, itemSize는 3이 됩니다.
 		<br /><br />
 		<br /><br />
 
 
-		[page:Boolean normalized] -- (생략가능) 정수 데이터에만 적용됩니다. 버퍼에 있는 기저 데이터가 GLSL 코드에서 값으로 맵핑되는 방식입니다. 
-		예를 들어 [page:TypedArray array]가 UInt16Array의 인스턴스이고, [page:Boolean normalized]가 true면 배열에 있는 0 - +65535 값들은 
-		GLSL 속성에서 0.0f - +1.0f로 매핑될 것입니다. Int16Array (기호 있는)는 -32767 - +32767 가 -1.0f - +1.0f 로 매핑될 것입니다. 
+		[page:Boolean normalized] -- (생략가능) 정수 데이터에만 적용됩니다. 버퍼에 있는 기저 데이터가 GLSL 코드에서 값으로 맵핑되는 방식입니다.
+		예를 들어 [page:TypedArray array]가 UInt16Array의 인스턴스이고, [page:Boolean normalized]가 true면 배열에 있는 0 - +65535 값들은
+		GLSL 속성에서 0.0f - +1.0f로 매핑될 것입니다. Int16Array (기호 있는)는 -32767 - +32767 가 -1.0f - +1.0f 로 매핑될 것입니다.
 		[page:Boolean normalized]가 false라면, 값은 수정 없이 floats로 변환될 것입니다. 예) 32767은 32767.0f로 변환.
 		[page:Boolean normalized]가 false라면, 값은 수정 없이 floats로 변환될 것입니다. 예) 32767은 32767.0f로 변환.
 		</p>
 		</p>
 
 
@@ -71,7 +71,7 @@
 
 
 		<h3>[property:Boolean normalized]</h3>
 		<h3>[property:Boolean normalized]</h3>
 		<p>
 		<p>
-		버퍼에 있는 기저 데이터가 GLSL 코드에서 값으로 맵핑되는 방식입니다. 
+		버퍼에 있는 기저 데이터가 GLSL 코드에서 값으로 맵핑되는 방식입니다.
 		자세한 내용은 위의 생성자 부분을 참고하세요.
 		자세한 내용은 위의 생성자 부분을 참고하세요.
 		</p>
 		</p>
 
 
@@ -90,7 +90,7 @@
 
 
 		<h3>[property:Usage usage]</h3>
 		<h3>[property:Usage usage]</h3>
 		<p>
 		<p>
-			최적화를 목적으로 특정 데이터 저장 패턴 사용을 정의합니다. 
+			최적화를 목적으로 특정 데이터 저장 패턴 사용을 정의합니다.
 			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData WebGLRenderingContext.bufferData]()의 *usage* 파라미터에 대응됩니다.
 			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData WebGLRenderingContext.bufferData]()의 *usage* 파라미터에 대응됩니다.
 			기본값은 *THREE.StaticDrawUsage*입니다.
 			기본값은 *THREE.StaticDrawUsage*입니다.
 		</p>
 		</p>
@@ -125,7 +125,7 @@
 			를 참고해 주세요.
 			를 참고해 주세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null copyAt] ( [param:Integer index1], [param:BufferAttribute bufferAttribute], [param:Integer index2] ) </h3>
+		<h3>[method:this copyAt] ( [param:Integer index1], [param:BufferAttribute bufferAttribute], [param:Integer index2] ) </h3>
 		<p>bufferAttribute[index2]의 벡터를 [page:BufferAttribute.array array][index1]에 복사합니다.</p>
 		<p>bufferAttribute[index2]의 벡터를 [page:BufferAttribute.array array][index1]에 복사합니다.</p>
 
 
 		<h3>[method:BufferAttribute copyColorsArray]( [param:Array colors] ) </h3>
 		<h3>[method:BufferAttribute copyColorsArray]( [param:Array colors] ) </h3>
@@ -156,7 +156,7 @@
 		<p>
 		<p>
 		onUploadCallback 속성의 값을 설정합니다.<br /><br />
 		onUploadCallback 속성의 값을 설정합니다.<br /><br />
 
 
-		이 값은 [example:webgl_buffergeometry WebGL / Buffergeometry]에서 버퍼가 GPU로 전송된 후에 자유 메모리로 사용됩니다. 
+		이 값은 [example:webgl_buffergeometry WebGL / Buffergeometry]에서 버퍼가 GPU로 전송된 후에 자유 메모리로 사용됩니다.
 		</p>
 		</p>
 
 
 		<h3>[method:BufferAttribute set] ( [param:Array value], [param:Integer offset] ) </h3>
 		<h3>[method:BufferAttribute set] ( [param:Array value], [param:Integer offset] ) </h3>

+ 18 - 18
docs/api/ko/core/BufferGeometry.html

@@ -10,7 +10,7 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p>
 		<p>
-		메쉬, 선, 점 기하학의 표현입니다. 꼭짓점의 위치, 면 순서, 법선, 색상, UV, 버퍼에 있는 커스텀 속성을 포함하고 있으며, 데이터를 GPU에 전달하는 
+		메쉬, 선, 점 기하학의 표현입니다. 꼭짓점의 위치, 면 순서, 법선, 색상, UV, 버퍼에 있는 커스텀 속성을 포함하고 있으며, 데이터를 GPU에 전달하는
 		자원을 줄여줍니다.
 		자원을 줄여줍니다.
 		</p>
 		</p>
 		<p>
 		<p>
@@ -67,19 +67,19 @@
 
 
 		<h3>[property:Box3 boundingBox]</h3>
 		<h3>[property:Box3 boundingBox]</h3>
 		<p>
 		<p>
-			bufferGeometry의 바운딩 박스이며 [page:.computeBoundingBox]()로 계산할 수 있습니다. 
+			bufferGeometry의 바운딩 박스이며 [page:.computeBoundingBox]()로 계산할 수 있습니다.
 			기본값은 *null*입니다.
 			기본값은 *null*입니다.
 		</p>
 		</p>
 
 
 		<h3>[property:Sphere boundingSphere]</h3>
 		<h3>[property:Sphere boundingSphere]</h3>
 		<p>
 		<p>
-			bufferGeometry의 바운딩 스피어이며 [page:.computeBoundingSphere]()로 계산할 수 있습니다. 
+			bufferGeometry의 바운딩 스피어이며 [page:.computeBoundingSphere]()로 계산할 수 있습니다.
 			기본값은 *null*입니다.
 			기본값은 *null*입니다.
 		</p>
 		</p>
 
 
 		<h3>[property:Object drawRange]</h3>
 		<h3>[property:Object drawRange]</h3>
 		<p>
 		<p>
-			렌더링할 기하학의 부분을 정의합니다. 직접 설정하면 안되며 [page:.setDrawRange]를 사용해야 합니다. 
+			렌더링할 기하학의 부분을 정의합니다. 직접 설정하면 안되며 [page:.setDrawRange]를 사용해야 합니다.
 			기본 값은 다음과 같습니다.
 			기본 값은 다음과 같습니다.
 			<code>
 			<code>
 				{ start: 0, count: Infinity }
 				{ start: 0, count: Infinity }
@@ -96,7 +96,7 @@
 			각자의 그룹은 형태의 객체입니다:
 			각자의 그룹은 형태의 객체입니다:
 			<code>{ start: Integer, count: Integer, materialIndex: Integer }</code>
 			<code>{ start: Integer, count: Integer, materialIndex: Integer }</code>
 			start는 이 드리기 요청에서 첫 번째 엘레먼드를 지정하지만 – 첫 번째 인덱스가 없는 기하학이기때문이지만,
 			start는 이 드리기 요청에서 첫 번째 엘레먼드를 지정하지만 – 첫 번째 인덱스가 없는 기하학이기때문이지만,
-			다른 경우는 첫 번째 삼각형 인덱스입니다. Count는 몇 개의 꼭짓점(혹은 인덱스)가 포함되었는지, 
+			다른 경우는 첫 번째 삼각형 인덱스입니다. Count는 몇 개의 꼭짓점(혹은 인덱스)가 포함되었는지,
 			materialIndex는 사용할 재질 배열 인덱스를 지정합니다.
 			materialIndex는 사용할 재질 배열 인덱스를 지정합니다.
 
 
 			배열을 직접 수정하기보다는 [page:.addGroup]를 사용해 그룹을 추가합니다.
 			배열을 직접 수정하기보다는 [page:.addGroup]를 사용해 그룹을 추가합니다.
@@ -123,7 +123,7 @@
 			각각의 삼각형은 세 꼭짓점의 인덱스와 연관되어 있습니다. 이 속성은 따라서 각 삼각형 면의 각 꼭짓점의 인덱스를 저장하고 있습니다.
 			각각의 삼각형은 세 꼭짓점의 인덱스와 연관되어 있습니다. 이 속성은 따라서 각 삼각형 면의 각 꼭짓점의 인덱스를 저장하고 있습니다.
 
 
 			이 속성이 설정되어 있지 않다면, [page:WebGLRenderer renderer]는 세 연속된 위치가 단일 삼각형을 나타낸다고 추정합니다.
 			이 속성이 설정되어 있지 않다면, [page:WebGLRenderer renderer]는 세 연속된 위치가 단일 삼각형을 나타낸다고 추정합니다.
-			
+
 			기본값은 *null* 입니다.
 			기본값은 *null* 입니다.
 		</p>
 		</p>
 
 
@@ -162,17 +162,17 @@
 
 
 		<h3>[method:BufferGeometry setAttribute]( [param:String name], [param:BufferAttribute attribute] )</h3>
 		<h3>[method:BufferGeometry setAttribute]( [param:String name], [param:BufferAttribute attribute] )</h3>
 		<p>
 		<p>
-		기하학에 대한 속성을 설정합니다. [page:.attributes]의 내부 해시맵은 속성들의 반복 속도 증가를 위해 유지되기 때문에, 
+		기하학에 대한 속성을 설정합니다. [page:.attributes]의 내부 해시맵은 속성들의 반복 속도 증가를 위해 유지되기 때문에,
 		속성 프로퍼티 대신 이 메서드를 사용하세요.
 		속성 프로퍼티 대신 이 메서드를 사용하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null addGroup]( [param:Integer start], [param:Integer count], [param:Integer materialIndex] )</h3>
+		<h3>[method:undefined addGroup]( [param:Integer start], [param:Integer count], [param:Integer materialIndex] )</h3>
 		<p>
 		<p>
 			기하학에 그룹을 추가합니다; 프로퍼티 상세에 대해서는 [page:BufferGeometry.groups groups] 페이지를 참고하세요.
 			기하학에 그룹을 추가합니다; 프로퍼티 상세에 대해서는 [page:BufferGeometry.groups groups] 페이지를 참고하세요.
 		</p>
 		</p>
 
 
 
 
-		<h3>[method:null applyMatrix4]( [param:Matrix4 matrix] )</h3>
+		<h3>[method:this applyMatrix4]( [param:Matrix4 matrix] )</h3>
 		<p>꼭짓점 좌표로 직접 매트릭스 변형을 합니다.</p>
 		<p>꼭짓점 좌표로 직접 매트릭스 변형을 합니다.</p>
 
 
 		<h3>[method:BufferGeometry center] ()</h3>
 		<h3>[method:BufferGeometry center] ()</h3>
@@ -184,31 +184,31 @@
 		<h3>[method:BufferGeometry copy]( [param:BufferGeometry bufferGeometry] )</h3>
 		<h3>[method:BufferGeometry copy]( [param:BufferGeometry bufferGeometry] )</h3>
 		<p>다른 BufferGeometry를 이 BufferGeometry에 복사합니다.</p>
 		<p>다른 BufferGeometry를 이 BufferGeometry에 복사합니다.</p>
 
 
-		<h3>[method:null clearGroups]( )</h3>
+		<h3>[method:undefined clearGroups]( )</h3>
 		<p>모든 그룹을 제거합니다.</p>
 		<p>모든 그룹을 제거합니다.</p>
 
 
-		<h3>[method:null computeBoundingBox]()</h3>
+		<h3>[method:undefined computeBoundingBox]()</h3>
 		<p>
 		<p>
 		기하학의 바운딩 박스를 계산하고 [page:.boundingBox] 속성을 업데이트합니다.<br />
 		기하학의 바운딩 박스를 계산하고 [page:.boundingBox] 속성을 업데이트합니다.<br />
 		바운딩 박스는 자동으로 계산되지 않습니다. 명시적으로 계산되어야하며 그렇지 않으면 *null* 값입니다.
 		바운딩 박스는 자동으로 계산되지 않습니다. 명시적으로 계산되어야하며 그렇지 않으면 *null* 값입니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null computeBoundingSphere]()</h3>
+		<h3>[method:undefined computeBoundingSphere]()</h3>
 		<p>
 		<p>
 		기하학의 바운딩 스피어를 계산하고 [page:.boundingSphere] 속성을 업데이트합니다.<br />
 		기하학의 바운딩 스피어를 계산하고 [page:.boundingSphere] 속성을 업데이트합니다.<br />
 		바운딩 스피어는 자동으로 계산되지 않습니다. 명시적으로 계산되어야하며 그렇지 않으면 *null* 값입니다.
 		바운딩 스피어는 자동으로 계산되지 않습니다. 명시적으로 계산되어야하며 그렇지 않으면 *null* 값입니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null computeTangents]()</h3>
+		<h3>[method:undefined computeTangents]()</h3>
 		<p>
 		<p>
 		기하학에 탄젠트 속성을 계산하고 추가합니다.<br />
 		기하학에 탄젠트 속성을 계산하고 추가합니다.<br />
 		이 계산은 인덱스가 있는 기하학에만 지원되며 위치, 법선, uv 속성이 정의되어야 합니다.
 		이 계산은 인덱스가 있는 기하학에만 지원되며 위치, 법선, uv 속성이 정의되어야 합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null computeVertexNormals]()</h3>
+		<h3>[method:undefined computeVertexNormals]()</h3>
 		<p>면의 법선 평균값을 통해 꼭짓점 법선을 계산합니다.</p>
 		<p>면의 법선 평균값을 통해 꼭짓점 법선을 계산합니다.</p>
 
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>
 		<p>
 		메모리에서 객체를 정리합니다. <br />
 		메모리에서 객체를 정리합니다. <br />
 		앱이 동작중인데 BufferGeometry를 삭제하고 싶을 때 호출합니다.
 		앱이 동작중인데 BufferGeometry를 삭제하고 싶을 때 호출합니다.
@@ -231,10 +231,10 @@
 		일반적인 리얼타임 메쉬 사용은 [page:Object3D.lookAt] 을 사용하세요.
 		일반적인 리얼타임 메쉬 사용은 [page:Object3D.lookAt] 을 사용하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null merge]( [param:BufferGeometry bufferGeometry], [param:Integer offset] )</h3>
+		<h3>[method:this merge]( [param:BufferGeometry bufferGeometry], [param:Integer offset] )</h3>
 		<p>병합을 시작할 지점인 임의의 오프셋으로 다른 BufferGeometry에 병합합니다.</p>
 		<p>병합을 시작할 지점인 임의의 오프셋으로 다른 BufferGeometry에 병합합니다.</p>
 
 
-		<h3>[method:null normalizeNormals]()</h3>
+		<h3>[method:undefined normalizeNormals]()</h3>
 		<p>
 		<p>
 		기하학의 모든 법선 벡터는 1의 크기를 갖습니다.
 		기하학의 모든 법선 벡터는 1의 크기를 갖습니다.
 		기하학 표면의 광도를 수정합니다.
 		기하학 표면의 광도를 수정합니다.
@@ -270,7 +270,7 @@
 		<h3>[method:BufferGeometry setIndex] ( [param:BufferAttribute index] )</h3>
 		<h3>[method:BufferGeometry setIndex] ( [param:BufferAttribute index] )</h3>
 		<p>[page:.index] 버퍼를 설정합니다.</p>
 		<p>[page:.index] 버퍼를 설정합니다.</p>
 
 
-		<h3>[method:null setDrawRange] ( [param:Integer start], [param:Integer count] )</h3>
+		<h3>[method:undefined setDrawRange] ( [param:Integer start], [param:Integer count] )</h3>
 		<p>[page:.drawRange] 프로퍼티를 설정합니다. 인덱스가 없는 BufferGeometry에서, count는 렌더링할 꼭짓점의 수입니다.
 		<p>[page:.drawRange] 프로퍼티를 설정합니다. 인덱스가 없는 BufferGeometry에서, count는 렌더링할 꼭짓점의 수입니다.
 		인덱스가 있는 BufferGeometry에서 count는 렌더링할 인덱스의 수입니다.</p>
 		인덱스가 있는 BufferGeometry에서 count는 렌더링할 인덱스의 수입니다.</p>
 
 

+ 2 - 2
docs/api/ko/core/Clock.html

@@ -54,13 +54,13 @@
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null start]()</h3>
+		<h3>[method:undefined start]()</h3>
 		<p>
 		<p>
 		시계를 시작시킵니다. 또한 [page:Clock.startTime startTime] 및 [page:Clock.oldTime oldTime]을 현재 시간으로 업데이트하고
 		시계를 시작시킵니다. 또한 [page:Clock.startTime startTime] 및 [page:Clock.oldTime oldTime]을 현재 시간으로 업데이트하고
 		[page:Clock.elapsedTime elapsedTime] 를 *0*으로, [page:Clock.running running] *true*로 설정합니다.
 		[page:Clock.elapsedTime elapsedTime] 를 *0*으로, [page:Clock.running running] *true*로 설정합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null stop]()</h3>
+		<h3>[method:undefined stop]()</h3>
 		<p>
 		<p>
 		시계를 멈추고 [page:Clock.oldTime oldTime]을 현재 시간으로 설정합니다.
 		시계를 멈추고 [page:Clock.oldTime oldTime]을 현재 시간으로 설정합니다.
 		</p>
 		</p>

+ 3 - 3
docs/api/ko/core/EventDispatcher.html

@@ -52,7 +52,7 @@
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null addEventListener]( [param:String type], [param:Function listener] )</h3>
+		<h3>[method:undefined addEventListener]( [param:String type], [param:Function listener] )</h3>
 		<p>
 		<p>
 		type - 리스닝할 이벤트의 타입입니다.<br />
 		type - 리스닝할 이벤트의 타입입니다.<br />
 		listener - 이벤트가 작동하면 호출될 함수입니다.
 		listener - 이벤트가 작동하면 호출될 함수입니다.
@@ -70,7 +70,7 @@
 		리스너가 이벤트 타입에 추가되었는지를 체크합니다.
 		리스너가 이벤트 타입에 추가되었는지를 체크합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null removeEventListener]( [param:String type], [param:Function listener] )</h3>
+		<h3>[method:undefined removeEventListener]( [param:String type], [param:Function listener] )</h3>
 		<p>
 		<p>
 		type - 제거될 리스너의 타입입니다.<br />
 		type - 제거될 리스너의 타입입니다.<br />
 		listener - 제거될 리스너 함수입니다.
 		listener - 제거될 리스너 함수입니다.
@@ -79,7 +79,7 @@
 		이벤트 타입에서 리스너를 제거합니다.
 		이벤트 타입에서 리스너를 제거합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null dispatchEvent]( [param:Object event] )</h3>
+		<h3>[method:undefined dispatchEvent]( [param:Object event] )</h3>
 		<p>
 		<p>
 		event - 작동하는 이벤트입니다.
 		event - 작동하는 이벤트입니다.
 		</p>
 		</p>

+ 4 - 4
docs/api/ko/core/GLBufferAttribute.html

@@ -81,16 +81,16 @@
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null setBuffer]( buffer ) </h3>
+		<h3>[method:this setBuffer]( buffer ) </h3>
 		<p>*buffer* 속성을 설정합니다.</p>
 		<p>*buffer* 속성을 설정합니다.</p>
 
 
-		<h3>[method:null setType]( type, elementSize ) </h3>
+		<h3>[method:this setType]( type, elementSize ) </h3>
 		<p>*type* 및 *elementSize* 속성을 설정합니다.</p>
 		<p>*type* 및 *elementSize* 속성을 설정합니다.</p>
 
 
-		<h3>[method:null setItemSize]( itemSize ) </h3>
+		<h3>[method:this setItemSize]( itemSize ) </h3>
 		<p>*itemSize* 속성을 설정합니다.</p>
 		<p>*itemSize* 속성을 설정합니다.</p>
 
 
-		<h3>[method:null setCount]( count ) </h3>
+		<h3>[method:this setCount]( count ) </h3>
 		<p>*count* 속성을 설정합니다.</p>
 		<p>*count* 속성을 설정합니다.</p>
 
 
 		<h3>[property:Integer version]</h3>
 		<h3>[property:Integer version]</h3>

+ 7 - 7
docs/api/ko/core/InterleavedBufferAttribute.html

@@ -87,25 +87,25 @@
 		<h3>[method:Number getW]( [param:Integer index] ) </h3>
 		<h3>[method:Number getW]( [param:Integer index] ) </h3>
 		<p>해당 index의 항목의 w 컴포넌트를 리턴합니다.</p>
 		<p>해당 index의 항목의 w 컴포넌트를 리턴합니다.</p>
 
 
-		<h3>[method:null setX]( [param:Integer index], [param:Float x] ) </h3>
+		<h3>[method:this setX]( [param:Integer index], [param:Float x] ) </h3>
 		<p>해당 index의 항목의 x 컴포넌트를 설정합니다.</p>
 		<p>해당 index의 항목의 x 컴포넌트를 설정합니다.</p>
 
 
-		<h3>[method:null setY]( [param:Integer index], [param:Float y] ) </h3>
+		<h3>[method:this setY]( [param:Integer index], [param:Float y] ) </h3>
 		<p>해당 index의 항목의 y 컴포넌트를 설정합니다.</p>
 		<p>해당 index의 항목의 y 컴포넌트를 설정합니다.</p>
 
 
-		<h3>[method:null setZ]( [param:Integer index], [param:Float z] ) </h3>
+		<h3>[method:this setZ]( [param:Integer index], [param:Float z] ) </h3>
 		<p>해당 index의 항목의 z 컴포넌트를 설정합니다.</p>
 		<p>해당 index의 항목의 z 컴포넌트를 설정합니다.</p>
 
 
-		<h3>[method:null setW]( [param:Integer index], [param:Float w] ) </h3>
+		<h3>[method:this setW]( [param:Integer index], [param:Float w] ) </h3>
 		<p>해당 index의 항목의 w 컴포넌트를 설정합니다.</p>
 		<p>해당 index의 항목의 w 컴포넌트를 설정합니다.</p>
 
 
-		<h3>[method:null setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
+		<h3>[method:this setXY]( [param:Integer index], [param:Float x], [param:Float y] ) </h3>
 		<p>해당 index의 항목의 x, y 컴포넌트를 설정합니다.</p>
 		<p>해당 index의 항목의 x, y 컴포넌트를 설정합니다.</p>
 
 
-		<h3>[method:null setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
+		<h3>[method:this setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] ) </h3>
 		<p>해당 index의 항목의 x, y, z 컴포넌트를 설정합니다.</p>
 		<p>해당 index의 항목의 x, y, z 컴포넌트를 설정합니다.</p>
 
 
-		<h3>[method:null setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
+		<h3>[method:this setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) </h3>
 		<p>해당 index의 항목의 x, y, z, w 컴포넌트를 설정합니다.</p>
 		<p>해당 index의 항목의 x, y, z, w 컴포넌트를 설정합니다.</p>
 
 
 
 

+ 7 - 7
docs/api/ko/core/Layers.html

@@ -11,7 +11,7 @@
 
 
 		<p class="desc">
 		<p class="desc">
 			[page:Layers] 오브젝트는 [page:Object3D]를 1개에서 32개의 레이어에 0에서 31의 숫자로 할당합니다.
 			[page:Layers] 오브젝트는 [page:Object3D]를 1개에서 32개의 레이어에 0에서 31의 숫자로 할당합니다.
-			- 내부적으로 레이어들은 [link:https://en.wikipedia.org/wiki/Mask_(computing) bit mask]로 저장되며, 기본값으로 모든 
+			- 내부적으로 레이어들은 [link:https://en.wikipedia.org/wiki/Mask_(computing) bit mask]로 저장되며, 기본값으로 모든
 			Object3D들은 0번 레이어의 멤버입니다. <br /><br />
 			Object3D들은 0번 레이어의 멤버입니다. <br /><br />
 
 
 			가시성을 컨트롤하는데에 사용할 수 있습니다. - 카메라의 뷰가 렌더링될 때 오브젝트는 반드시 [page:Camera camera]와 가시 레이어를 공유해야합니다.<br /><br />
 			가시성을 컨트롤하는데에 사용할 수 있습니다. - 카메라의 뷰가 렌더링될 때 오브젝트는 반드시 [page:Camera camera]와 가시 레이어를 공유해야합니다.<br /><br />
@@ -43,21 +43,21 @@
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null disable]( [param:Integer layer] )</h3>
+		<h3>[method:undefined disable]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - 0부터 31까지의 정수.<br /><br />
 			layer - 0부터 31까지의 정수.<br /><br />
 
 
 			이 *layer*의 멤버 속성을 제거합니다.
 			이 *layer*의 멤버 속성을 제거합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null enable]( [param:Integer layer] )</h3>
+		<h3>[method:undefined enable]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - 0부터 31까지의 정수.<br /><br />
 			layer - 0부터 31까지의 정수.<br /><br />
 
 
 			이 *layer*에 멤버 속성을 추가합니다.
 			이 *layer*에 멤버 속성을 추가합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null set]( [param:Integer layer] )</h3>
+		<h3>[method:undefined set]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - 0부터 31까지의 정수.<br /><br />
 			layer - 0부터 31까지의 정수.<br /><br />
 
 
@@ -71,19 +71,19 @@
 			전달받은 *layers* 오브젝트가 적어도 1개 이상의 레이어를 가지고 있으면 true를 리턴합니다.
 			전달받은 *layers* 오브젝트가 적어도 1개 이상의 레이어를 가지고 있으면 true를 리턴합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null toggle]( [param:Integer layer] )</h3>
+		<h3>[method:undefined toggle]( [param:Integer layer] )</h3>
 		<p>
 		<p>
 			layer - 0부터 31까지의 정수.<br /><br />
 			layer - 0부터 31까지의 정수.<br /><br />
 
 
 			ㄴ*layer*의 멤버 속성을 전환합니다.
 			ㄴ*layer*의 멤버 속성을 전환합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null enableAll]()</h3>
+		<h3>[method:undefined enableAll]()</h3>
 		<p>
 		<p>
 			모든 레이어에 멤버 속성을 추가합니다.
 			모든 레이어에 멤버 속성을 추가합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null disableAll]()</h3>
+		<h3>[method:undefined disableAll]()</h3>
 		<p>
 		<p>
 			모든 레이어의 멤버 속성을 제거합니다.
 			모든 레이어의 멤버 속성을 제거합니다.
 		</p>
 		</p>

+ 13 - 13
docs/api/ko/core/Object3D.html

@@ -206,7 +206,7 @@
 		수동으로 객체 그룹핑을 하는 내용은 [page:Group]를 참고하세요.
 		수동으로 객체 그룹핑을 하는 내용은 [page:Group]를 참고하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null applyMatrix4]( [param:Matrix4 matrix] )</h3>
+		<h3>[method:undefined applyMatrix4]( [param:Matrix4 matrix] )</h3>
 		<p>매트릭스 변환을 객체에 적용하고 객체의 위치, 회전 및 스케일을 업데이트합니다.</p>
 		<p>매트릭스 변환을 객체에 적용하고 객체의 위치, 회전 및 스케일을 업데이트합니다.</p>
 
 
 		<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
 		<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
@@ -291,8 +291,8 @@
 		이 객체의 로컬 스페이스를 월드 스페이스로 전환합니다.
 		이 객체의 로컬 스페이스를 월드 스페이스로 전환합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null lookAt]( [param:Vector3 vector] )<br />
-		[method:null lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
+		<h3>[method:undefined lookAt]( [param:Vector3 vector] )<br />
+		[method:undefined lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<p>
 		<p>
 		vector - 로컬 스페이스에서의 위치를 나타내는 벡터입니다.<br /><br />
 		vector - 로컬 스페이스에서의 위치를 나타내는 벡터입니다.<br /><br />
 		부가적으로, 월드 스페이스의 [page:.x x], [page:.y y] 및 [page:.z z] 위치 컴포넌트를 설정할 수 있습니다.<br /><br />
 		부가적으로, 월드 스페이스의 [page:.x x], [page:.y y] 및 [page:.z z] 위치 컴포넌트를 설정할 수 있습니다.<br /><br />
@@ -361,7 +361,7 @@
 		로컬 스페이스에서 z 축을 기준으로 회전시킵니다.
 		로컬 스페이스에서 z 축을 기준으로 회전시킵니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromAxisAngle]( [param:Vector3 axis], [param:Float angle] )</h3>
+		<h3>[method:undefined setRotationFromAxisAngle]( [param:Vector3 axis], [param:Float angle] )</h3>
 		<p>
 		<p>
 			axis -- 오브젝트 스페이스의 정규화 벡터입니다. <br />
 			axis -- 오브젝트 스페이스의 정규화 벡터입니다. <br />
 			angle -- 라디안 각도입니다<br /><br />
 			angle -- 라디안 각도입니다<br /><br />
@@ -369,14 +369,14 @@
 			[page:.quaternion]에서 [page:Quaternion.setFromAxisAngle setFromAxisAngle]( [page:Float axis], [page:Float angle] )를 호출합니다.
 			[page:.quaternion]에서 [page:Quaternion.setFromAxisAngle setFromAxisAngle]( [page:Float axis], [page:Float angle] )를 호출합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromEuler]( [param:Euler euler] )</h3>
+		<h3>[method:undefined setRotationFromEuler]( [param:Euler euler] )</h3>
 		<p>
 		<p>
 			euler -- 회전 정도를 나타내는 오일러 각입니다.<br />
 			euler -- 회전 정도를 나타내는 오일러 각입니다.<br />
 
 
 			 [page:Quaternion.setRotationFromEuler setRotationFromEuler]( [page:Euler euler])를 호출합니다.
 			 [page:Quaternion.setRotationFromEuler setRotationFromEuler]( [page:Euler euler])를 호출합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromMatrix]( [param:Matrix4 m] )</h3>
+		<h3>[method:undefined setRotationFromMatrix]( [param:Matrix4 m] )</h3>
 		<p>
 		<p>
 			m -- 매트릭스의 회전 컴포넌트만큼 쿼터니언을 회전시킵니다.<br />
 			m -- 매트릭스의 회전 컴포넌트만큼 쿼터니언을 회전시킵니다.<br />
 
 
@@ -385,7 +385,7 @@
 			m의 상위 3x3은 순수 회전 매트릭스(예를 들어 스케일이 없는 매트릭스)로 가정합니다.
 			m의 상위 3x3은 순수 회전 매트릭스(예를 들어 스케일이 없는 매트릭스)로 가정합니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null setRotationFromQuaternion]( [param:Quaternion q] )</h3>
+		<h3>[method:undefined setRotationFromQuaternion]( [param:Quaternion q] )</h3>
 		<p>
 		<p>
 			q -- 정규화 쿼터니언입니다.<br /><br />
 			q -- 정규화 쿼터니언입니다.<br /><br />
 
 
@@ -415,7 +415,7 @@
 		<h3>[method:this translateZ]( [param:Float distance] )</h3>
 		<h3>[method:this translateZ]( [param:Float distance] )</h3>
 		<p>객체 스페이스에서 *distance*만큼 객체를 z축으로 이동시킵니다.</p>
 		<p>객체 스페이스에서 *distance*만큼 객체를 z축으로 이동시킵니다.</p>
 
 
-		<h3>[method:null traverse]( [param:Function callback] )</h3>
+		<h3>[method:undefined traverse]( [param:Function callback] )</h3>
 		<p>
 		<p>
 		callback - object3D 객체의 첫 번째 인자 함수입니다.<br /><br />
 		callback - object3D 객체의 첫 번째 인자 함수입니다.<br /><br />
 
 
@@ -423,7 +423,7 @@
 		주의: 콜백에서 씬 그래프를 수정하는 것은 허용되지 않습니다.
 		주의: 콜백에서 씬 그래프를 수정하는 것은 허용되지 않습니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null traverseVisible]( [param:Function callback] )</h3>
+		<h3>[method:undefined traverseVisible]( [param:Function callback] )</h3>
 		<p>
 		<p>
 		callback - object3D 객체의 첫 번째 인자 함수입니다.<br /><br />
 		callback - object3D 객체의 첫 번째 인자 함수입니다.<br /><br />
 
 
@@ -432,7 +432,7 @@
 		주의: 콜백에서 씬 그래프를 수정하는 것은 허용되지 않습니다.
 		주의: 콜백에서 씬 그래프를 수정하는 것은 허용되지 않습니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null traverseAncestors]( [param:Function callback] )</h3>
+		<h3>[method:undefined traverseAncestors]( [param:Function callback] )</h3>
 		<p>
 		<p>
 		callback - object3D 객체의 첫 번째 인자 함수입니다.<br /><br />
 		callback - object3D 객체의 첫 번째 인자 함수입니다.<br /><br />
 
 
@@ -440,13 +440,13 @@
 		주의: 콜백에서 씬 그래프를 수정하는 것은 허용되지 않습니다.
 		주의: 콜백에서 씬 그래프를 수정하는 것은 허용되지 않습니다.
 		</p>
 		</p>
 
 
-		<h3>[method:null updateMatrix]()</h3>
+		<h3>[method:undefined updateMatrix]()</h3>
 		<p>로컬 변형을 업데이트합니다.</p>
 		<p>로컬 변형을 업데이트합니다.</p>
 
 
-		<h3>[method:null updateMatrixWorld]( [param:Boolean force] )</h3>
+		<h3>[method:undefined updateMatrixWorld]( [param:Boolean force] )</h3>
 		<p>객체와 자식들의 글로벌 변형을 업데이트합니다.</p>
 		<p>객체와 자식들의 글로벌 변형을 업데이트합니다.</p>
 
 
-		<h3>[method:null updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
+		<h3>[method:undefined updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
 		<p>
 		<p>
 		updateParents - 재귀적으로 부모의 글로벌 변형을 업데이트합니다.<br />
 		updateParents - 재귀적으로 부모의 글로벌 변형을 업데이트합니다.<br />
 		updateChildren - 재귀적으로 자식의 글로벌 변형을 업데이트합니다.<br /><br />
 		updateChildren - 재귀적으로 자식의 글로벌 변형을 업데이트합니다.<br /><br />

+ 5 - 5
docs/api/ko/core/Raycaster.html

@@ -97,7 +97,7 @@
 
 
 		<h3>[property:Camera camera]</h3>
 		<h3>[property:Camera camera]</h3>
 		<p>
 		<p>
-		[page:Sprites]같은 빌보드객체처럼 뷰에 의존하는 객체에 대항 레이캐스팅 시에 사용되는 카메라입니다. 
+		[page:Sprites]같은 빌보드객체처럼 뷰에 의존하는 객체에 대항 레이캐스팅 시에 사용되는 카메라입니다.
 		이 값은 수동으로 설정하거나 "setFromCamera"를 호출해야 합니다.
 		이 값은 수동으로 설정하거나 "setFromCamera"를 호출해야 합니다.
 
 
 		기본값은 null입니다.
 		기본값은 null입니다.
@@ -137,7 +137,7 @@
 
 
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 
 
-		<h3>[method:null set]( [param:Vector3 origin], [param:Vector3 direction] )</h3>
+		<h3>[method:undefined set]( [param:Vector3 origin], [param:Vector3 direction] )</h3>
 		<p>
 		<p>
 		[page:Vector3 origin] — 레이캐스팅이 활용되는 시점 벡터입니다.<br />
 		[page:Vector3 origin] — 레이캐스팅이 활용되는 시점 벡터입니다.<br />
 		[page:Vector3 direction] — 레이 방향을 정하는 정규화된 방향 벡터입니다.
 		[page:Vector3 direction] — 레이 방향을 정하는 정규화된 방향 벡터입니다.
@@ -146,7 +146,7 @@
 		새 시점과 방향으로 레이를 업데이트합니다. 이 메서드는 인자의 값만을 복사한다는 점에 주의하세요.
 		새 시점과 방향으로 레이를 업데이트합니다. 이 메서드는 인자의 값만을 복사한다는 점에 주의하세요.
 		</p>
 		</p>
 
 
-		<h3>[method:null setFromCamera]( [param:Vector2 coords], [param:Camera camera] )</h3>
+		<h3>[method:undefined setFromCamera]( [param:Vector2 coords], [param:Camera camera] )</h3>
 		<p>
 		<p>
 		[page:Vector2 coords] — 마우스의 2D 좌표이며 정규화 디바이스 좌표입니다(NDC)---X 및 Y 컴포넌트는 -1 과 1 사이입니다.<br />
 		[page:Vector2 coords] — 마우스의 2D 좌표이며 정규화 디바이스 좌표입니다(NDC)---X 및 Y 컴포넌트는 -1 과 1 사이입니다.<br />
 		[page:Camera camera] — 레이의 시점이 되는 카메라입니다.
 		[page:Camera camera] — 레이의 시점이 되는 카메라입니다.
@@ -181,8 +181,8 @@
 		*Raycaster*는 레이가 객체에 교차하는지 아닌지 판단할 때의 전달받은 객체의 [page:Object3D.raycast raycast] 메서드를 대신합니다. 이는 [page:Line lines]과 [page:Points pointclouds]와 달리 [page:Mesh meshes]가 레이캐스팅에 다르게 반응할 수 있게 합니다.
 		*Raycaster*는 레이가 객체에 교차하는지 아닌지 판단할 때의 전달받은 객체의 [page:Object3D.raycast raycast] 메서드를 대신합니다. 이는 [page:Line lines]과 [page:Points pointclouds]와 달리 [page:Mesh meshes]가 레이캐스팅에 다르게 반응할 수 있게 합니다.
 		</p>
 		</p>
 		<p>
 		<p>
-		메쉬의 면은 [page:.ray ray]의 시점에서 탐지 가능할 수 있도록 마주보고 있어야 하는 것에 주의하세요; 
-		면의 뒤쪽을 통과하는 레이 교차는 탐지디지 않을 것입니다. 
+		메쉬의 면은 [page:.ray ray]의 시점에서 탐지 가능할 수 있도록 마주보고 있어야 하는 것에 주의하세요;
+		면의 뒤쪽을 통과하는 레이 교차는 탐지디지 않을 것입니다.
 		객체의 양 면을 레이캐스팅하고 싶다면, [page:Mesh.material material]의 [page:Material.side side] 프로퍼티를 *THREE.DoubleSide*로 설정해야합니다.
 		객체의 양 면을 레이캐스팅하고 싶다면, [page:Mesh.material material]의 [page:Material.side side] 프로퍼티를 *THREE.DoubleSide*로 설정해야합니다.
 		</p>
 		</p>
 
 

部分文件因文件數量過多而無法顯示