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@@ -1,6 +1,7 @@
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/**
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* @author aleeper / http://adamleeper.com/
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* @author mrdoob / http://mrdoob.com/
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+ * @author gero3 / https://github.com/gero3
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*
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
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*
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@@ -31,165 +32,249 @@ THREE.STLLoader.prototype = {
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addEventListener: THREE.EventDispatcher.prototype.addEventListener,
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hasEventListener: THREE.EventDispatcher.prototype.hasEventListener,
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removeEventListener: THREE.EventDispatcher.prototype.removeEventListener,
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- dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent,
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-
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- load: function ( url, callback ) {
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-
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- var scope = this;
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- var request = new XMLHttpRequest();
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+ dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent
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+};
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- request.addEventListener( 'load', function ( event ) {
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+THREE.STLLoader.prototype.load = function (url) {
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+ var scope = this;
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+ console.log("Attempting to load URL: [" + url + "]");
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+
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+ var xhr = new XMLHttpRequest();
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+
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+ function onloaded( event ) {
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+
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+ if ( event.target.status === 200 || event.target.status === 0 ) {
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+ var data = event.target.responseText;
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+ return scope.dispatchEvent({
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+ type: 'load',
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+ content: scope.parse(data)
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+ });
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+ } else {
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+
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+ scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']',
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+ response: event.target.responseText } );
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+
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+ }
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+
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+ }
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+
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+ xhr.addEventListener( 'load', onloaded, false );
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+
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+ xhr.addEventListener( 'progress', function ( event ) {
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+
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+ scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
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+
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+ }, false );
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+
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+ xhr.addEventListener( 'error', function () {
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+
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+ scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
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+
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+ }, false );
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+
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+ xhr.overrideMimeType('text/plain; charset=x-user-defined');
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+ xhr.open( 'GET', url, true );
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+ xhr.send( null );
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+};
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- var geometry = scope.parse( event.target.response );
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+THREE.STLLoader.prototype.parse = function (data) {
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+ var isBinary,
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+ _this = this;
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+ isBinary = function (data) {
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+ // TODO: Is this safer then the previous check which is checking
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+ // if solid is at the start of ASCII file???
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+ var expect, face_size, n_faces, reader;
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+ reader = new THREE.STLLoader.BinaryReader(data);
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+ reader.seek(80);
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+ face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
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+ n_faces = reader.readUInt32();
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+ expect = 80 + (32 / 8) + (n_faces * face_size);
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+ return expect === reader.getSize();
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+ };
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+ if (isBinary(data)) {
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+ return this.parseBinary(data);
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+ } else {
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+ return this.parseASCII(data);
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+ }
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+};
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- scope.dispatchEvent( { type: 'load', content: geometry } );
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+THREE.STLLoader.prototype.parseBinary = function (data) {
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+ var face, geometry, n_faces, readFloat3, reader, _fn, _i;
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+ reader = new THREE.STLLoader.BinaryReader(data);
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+ readFloat3 = function () {
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+ return [reader.readFloat(), reader.readFloat(), reader.readFloat()];
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+ };
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+ reader.seek(80);
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+ n_faces = reader.readUInt32();
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+ geometry = new THREE.Geometry();
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+ _fn = function (face) {
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+ var length, normal, v1, _j;
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+ v1 = readFloat3();
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+ normal = new THREE.Vector3(v1[0],v1[1],v1[2]);
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+ for (_j = 1; _j <= 3; _j++) {
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+ v1 = readFloat3();
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+ geometry.vertices.push(new THREE.Vector3(v1[0],v1[1],v1[2]));
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+ }
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+ reader.readUInt16();
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+ length = geometry.vertices.length;
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+ return geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
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+ };
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+ for (face = _i = 0; 0 <= n_faces ? _i < n_faces : _i > n_faces; face = 0 <= n_faces ? ++_i : --_i) {
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+ _fn(face);
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+ }
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+ geometry.computeCentroids();
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+ geometry.computeBoundingBox();
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+ geometry.computeBoundingSphere();
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+ return geometry;
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+};
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- if ( callback ) callback( geometry );
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+THREE.STLLoader.prototype.parseASCII = function (data) {
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+ var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
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+ geometry = new THREE.Geometry();
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+ patternFace = /facet([\s\S]*?)endfacet/g;
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+ while (((result = patternFace.exec(data)) != null)) {
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+ text = result[0];
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+ patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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+ while (((result = patternNormal.exec(text)) != null)) {
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+ normal = new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5]));
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+ }
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+ patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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+ while (((result = patternVertex.exec(text)) != null)) {
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+ geometry.vertices.push(new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5])));
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+ }
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+ length = geometry.vertices.length;
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+ geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
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+ }
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+ geometry.computeCentroids();
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+ geometry.computeBoundingBox();
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+ geometry.computeBoundingSphere();
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+ return geometry;
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+};
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- }, false );
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- request.addEventListener( 'progress', function ( event ) {
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+// BinaryReader
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+// Refactored by Vjeux <[email protected]>
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+// http://blog.vjeux.com/2010/javascript/javascript-binary-reader.html
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- scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
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+// Original
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+//+ Jonas Raoni Soares Silva
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+//@ http://jsfromhell.com/classes/binary-parser [rev. #1]
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- }, false );
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+THREE.STLLoader.BinaryReader = function (data) {
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+ this._buffer = data;
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+ this._pos = 0;
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+};
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- request.addEventListener( 'error', function () {
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+THREE.STLLoader.BinaryReader.prototype = {
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- scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
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+ /* Public */
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- }, false );
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+ readInt8: function (){ return this._decodeInt(8, true); },
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+ readUInt8: function (){ return this._decodeInt(8, false); },
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+ readInt16: function (){ return this._decodeInt(16, true); },
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+ readUInt16: function (){ return this._decodeInt(16, false); },
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+ readInt32: function (){ return this._decodeInt(32, true); },
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+ readUInt32: function (){ return this._decodeInt(32, false); },
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- request.open( 'GET', url, true );
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- request.responseType = "arraybuffer";
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- request.send( null );
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+ readFloat: function (){ return this._decodeFloat(23, 8); },
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+ readDouble: function (){ return this._decodeFloat(52, 11); },
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+ readChar: function () { return this.readString(1); },
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+ readString: function (length) {
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+ this._checkSize(length * 8);
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+ var result = this._buffer.substr(this._pos, length);
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+ this._pos += length;
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+ return result;
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},
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- bin2str: function (buf) {
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-
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- var array_buffer = new Uint8Array(buf);
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- var str = '';
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- for(var i = 0; i < buf.byteLength; i++) {
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- str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
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- }
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- return str
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-
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+ seek: function (pos) {
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+ this._pos = pos;
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+ this._checkSize(0);
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},
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- isASCII: function(buf){
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-
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- var dv = new DataView(buf);
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- var str = '';
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- for(var i = 0; i < 5; i++) {
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- str += String.fromCharCode(dv.getUint8(i, true)); // assume little-endian
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- }
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- return (str.toLowerCase() === 'solid'); // All ASCII stl files begin with 'solid'
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-
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+ getPosition: function () {
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+ return this._pos;
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},
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- parse: function (buf) {
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-
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- if( this.isASCII(buf) )
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- {
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- var str = this.bin2str(buf);
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- return this.parseASCII(str);
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- }
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- else
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- {
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- return this.parseBinary(buf);
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- }
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-
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+ getSize: function () {
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+ return this._buffer.length;
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},
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- parseASCII: function ( data ) {
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-
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- var geometry = new THREE.Geometry();
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-
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- var patternFace = /facet([\s\S]*?)endfacet/g;
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- var result;
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-
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- while ( ( result = patternFace.exec( data ) ) != null ) {
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-
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- var text = result[ 0 ];
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-
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- // Normal
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- var patternNormal = /normal[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
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-
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- while ( ( result = patternNormal.exec( text ) ) != null ) {
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-
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- var normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
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-
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- }
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-
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- // Vertex
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- var patternVertex = /vertex[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
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-
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- while ( ( result = patternVertex.exec( text ) ) != null ) {
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-
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- geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
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+ /* Private */
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+
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+ _decodeFloat: function(precisionBits, exponentBits){
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+ var length = precisionBits + exponentBits + 1;
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+ var size = length >> 3;
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+ this._checkSize(length);
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+
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+ var bias = Math.pow(2, exponentBits - 1) - 1;
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+ var signal = this._readBits(precisionBits + exponentBits, 1, size);
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+ var exponent = this._readBits(precisionBits, exponentBits, size);
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+ var significand = 0;
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+ var divisor = 2;
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+ // var curByte = length + (-precisionBits >> 3) - 1;
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+ var curByte = 0;
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+ do {
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+ var byteValue = this._readByte(++curByte, size);
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+ var startBit = precisionBits % 8 || 8;
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+ var mask = 1 << startBit;
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+ while (mask >>= 1) {
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+ if (byteValue & mask) {
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+ significand += 1 / divisor;
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+ }
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+ divisor *= 2;
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}
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+ } while (precisionBits -= startBit);
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- var len = geometry.vertices.length;
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- geometry.faces.push( new THREE.Face3( len - 3, len - 2, len - 1, normal ) );
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-
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- }
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-
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- geometry.computeCentroids();
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- geometry.computeBoundingSphere();
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-
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- return geometry;
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+ this._pos += size;
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+ return exponent == (bias << 1) + 1 ? significand ? NaN : signal ? -Infinity : +Infinity
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+ : (1 + signal * -2) * (exponent || significand ? !exponent ? Math.pow(2, -bias + 1) * significand
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+ : Math.pow(2, exponent - bias) * (1 + significand) : 0);
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},
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- parseBinary: function (buf) {
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-
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- // STL binary format specification, as per http://en.wikipedia.org/wiki/STL_(file_format)
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- //
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- // UINT8[80] – Header
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- // UINT32 – Number of triangles
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- //
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- // foreach triangle
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- // REAL32[3] – Normal vector
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- // REAL32[3] – Vertex 1
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- // REAL32[3] – Vertex 2
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- // REAL32[3] – Vertex 3
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- // UINT16 – Attribute byte count
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- // end
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- //
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+ _decodeInt: function(bits, signed){
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+ var x = this._readBits(0, bits, bits / 8), max = Math.pow(2, bits);
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+ var result = signed && x >= max / 2 ? x - max : x;
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- var geometry = new THREE.Geometry();
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-
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- var headerLength = 80;
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- var dataOffset = 84;
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- var faceLength = 12*4 + 2;
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-
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- var le = true; // is little-endian // This might be processor dependent...
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-
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- // var header = new Uint8Array(buf, 0, headerLength); // not presently used
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- var dvTriangleCount = new DataView(buf, headerLength, 4);
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- var numTriangles = dvTriangleCount.getUint32(0, le);
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+ this._pos += bits / 8;
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+ return result;
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+ },
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- for (var i = 0; i < numTriangles; i++) {
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+ //shl fix: Henri Torgemane ~1996 (compressed by Jonas Raoni)
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+ _shl: function (a, b){
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+ for (++b; --b; a = ((a %= 0x7fffffff + 1) & 0x40000000) == 0x40000000 ? a * 2 : (a - 0x40000000) * 2 + 0x7fffffff + 1);
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+ return a;
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+ },
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- var dv = new DataView(buf, dataOffset + i*faceLength, faceLength);
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+ _readByte: function (i, size) {
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+ return this._buffer.charCodeAt(this._pos + size - i - 1) & 0xff;
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+ },
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- var normal = new THREE.Vector3( dv.getFloat32(0, le), dv.getFloat32(4, le), dv.getFloat32(8, le) );
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+ _readBits: function (start, length, size) {
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+ var offsetLeft = (start + length) % 8;
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+ var offsetRight = start % 8;
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+ var curByte = size - (start >> 3) - 1;
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+ var lastByte = size + (-(start + length) >> 3);
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+ var diff = curByte - lastByte;
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- for(var v = 3; v < 12; v+=3) {
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+ var sum = (this._readByte(curByte, size) >> offsetRight) & ((1 << (diff ? 8 - offsetRight : length)) - 1);
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- geometry.vertices.push( new THREE.Vector3( dv.getFloat32(v*4, le), dv.getFloat32((v+1)*4, le), dv.getFloat32( (v+2)*4, le ) ) );
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+ if (diff && offsetLeft) {
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+ sum += (this._readByte(lastByte++, size) & ((1 << offsetLeft) - 1)) << (diff-- << 3) - offsetRight;
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+ }
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- }
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- var len = geometry.vertices.length;
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- geometry.faces.push( new THREE.Face3( len - 3, len - 2, len - 1, normal ) );
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+ while (diff) {
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+ sum += this._shl(this._readByte(lastByte++, size), (diff-- << 3) - offsetRight);
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}
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- geometry.computeCentroids();
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- geometry.computeBoundingSphere();
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+ return sum;
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+ },
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- return geometry;
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+ _checkSize: function (neededBits) {
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+ if (!(this._pos + Math.ceil(neededBits / 8) < this._buffer.length)) {
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+ throw new Error("Index out of bound");
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+ }
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|
}
|
|
|
-
|
|
|
};
|