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@@ -34,7 +34,6 @@
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<body>
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<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lookuptable - vertex color values from a range of data values.<br />
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- press A: change color map, press S: change numberOfColors, press D: toggle Legend on/off, press F: change Legend layout<br />
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</div>
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<div id="container"></div>
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@@ -42,7 +41,8 @@
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<script src="../build/three.js"></script>
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<script src="js/math/Lut.js"></script>
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<script src="js/WebGL.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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<script>
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@@ -52,267 +52,204 @@
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}
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- var container, stats;
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+ var container;
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- var camera, scene, renderer, lut, legendLayout;
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+ var perpCamera, orthoCamera, renderer, lut;
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- var mesh, material;
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+ var mesh;
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+ var scene, uiScene;
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- var colorMap;
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- var numberOfColors;
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-
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- var loader = new THREE.BufferGeometryLoader();
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+ var params;
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init();
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- animate();
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function init() {
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container = document.getElementById( 'container' );
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- // SCENE
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xffffff );
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- // CAMERA
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100 );
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- camera.position.set( 0, 0, 10 );
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+ uiScene = new THREE.Scene();
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- stats = new Stats();
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- container.appendChild( stats.dom );
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+ var width = window.innerWidth;
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+ var height = window.innerHeight;
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- // LIGHT
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- var ambientLight = new THREE.AmbientLight( 0x444444 );
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- scene.add( ambientLight );
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+ perpCamera = new THREE.PerspectiveCamera(60, width / height, 1, 100);
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+ perpCamera.position.set(0, 0, 10);
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- colorMap = 'rainbow';
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- numberOfColors = 512;
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+ // sized camera to legend dimenions
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+ orthoCamera = new THREE.OrthographicCamera( -6, 6, 2, -2, 1, 10 );
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+ orthoCamera.position.set(3, 0, 10);
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- legendLayout = 'vertical';
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+ var ambientLight = new THREE.AmbientLight( 0x444444 );
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+ scene.add( ambientLight );
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- material = new THREE.MeshLambertMaterial( {
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+ mesh = new THREE.Mesh(undefined, new THREE.MeshLambertMaterial( {
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side: THREE.DoubleSide,
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color: 0xF5F5F5,
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vertexColors: THREE.VertexColors
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- } );
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+ } ));
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+ scene.add(mesh);
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- loadModel( colorMap, numberOfColors, legendLayout );
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+ params = {
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+ numberOfColors : 16,
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+ colorMap : 'rainbow',
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+ legendLayout : 'vertical'
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+ }
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+ loadModel( );
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var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
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directionalLight.position.set( 17, 9, 30 );
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scene.add( directionalLight );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.autoClear = false;
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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- window.addEventListener( 'keydown', onKeyDown, true );
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-
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- }
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-
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- function onWindowResize() {
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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+ var controls = new THREE.OrbitControls( perpCamera, renderer.domElement );
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+ controls.addEventListener('change', render);
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- render();
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+ var gui = new dat.GUI();
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+ gui.add( params, 'legendLayout', ['vertical', 'horizontal'] ).onChange(updateLegend);
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+ gui.add( params, 'colorMap', [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ] ).onChange(updateColors);
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+ gui.add( params, 'numberOfColors', 2, 64 ).step(1).onChange(updateColors);
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}
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- function animate() {
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+ function onWindowResize() {
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+
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+ var width = window.innerWidth;
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+ var height = window.innerHeight;
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- requestAnimationFrame( animate );
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+ perpCamera.aspect = width / height;
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+ perpCamera.updateProjectionMatrix();
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+ renderer.setSize(width, height );
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render();
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- stats.update();
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}
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function render() {
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- if ( mesh !== undefined ) mesh.rotation.y += 0.01;
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-
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- renderer.render( scene, camera );
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+ renderer.clear();
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+ renderer.render( scene, perpCamera );
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+ renderer.render( uiScene, orthoCamera );
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}
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- function loadModel( colorMap, numberOfColors, legendLayout ) {
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+ function loadModel( ) {
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+ var loader = new THREE.BufferGeometryLoader();
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loader.load( 'models/json/pressure.json', function ( geometry ) {
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geometry.center();
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geometry.computeVertexNormals();
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- var lutColors = [];
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-
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- lut = new THREE.Lut( colorMap, numberOfColors );
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-
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- lut.setMax( 2000 );
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- lut.setMin( 0 );
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-
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- for ( var i = 0; i < geometry.attributes.pressure.array.length; i ++ ) {
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-
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- var colorValue = geometry.attributes.pressure.array[ i ];
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-
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- var color = lut.getColor( colorValue );
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-
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- if ( color === undefined ) {
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-
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- console.log( 'Unable to determine color for value:', colorValue );
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-
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- } else {
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-
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- lutColors[ 3 * i ] = color.r;
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- lutColors[ 3 * i + 1 ] = color.g;
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- lutColors[ 3 * i + 2 ] = color.b;
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-
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- }
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-
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- }
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-
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- geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( lutColors, 3 ) );
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- geometry.removeAttribute( 'pressure' );
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-
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- mesh = new THREE.Mesh( geometry, material );
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-
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- scene.add( mesh );
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-
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- if ( legendLayout ) {
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-
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- var legend;
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-
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- if ( legendLayout === 'horizontal' ) {
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-
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- legend = lut.setLegendOn( { 'layout': 'horizontal', 'position': { 'x': 4, 'y': 0, 'z': 0 } } );
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-
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- } else {
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-
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- legend = lut.setLegendOn();
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-
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- }
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-
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- scene.add( legend );
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-
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- var labels = lut.setLegendLabels( { 'title': 'Pressure', 'um': 'Pa', 'ticks': 5 } );
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-
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- scene.add( labels[ 'title' ] );
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-
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- for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i ++ ) {
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-
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- scene.add( labels[ 'ticks' ][ i ] );
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- scene.add( labels[ 'lines' ][ i ] );
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-
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- }
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-
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- }
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-
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+ mesh.geometry = geometry;
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+ updateColors();
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} );
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}
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- function cleanScene() {
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+ function updateColors()
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+ {
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+ var lutColors = [];
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- var elementsInTheScene = scene.children.length;
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+ lut = new THREE.Lut( params.colorMap, params.numberOfColors );
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- for ( var i = elementsInTheScene - 1; i > 0; i -- ) {
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+ lut.setMax( 2000 );
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+ lut.setMin( 0 );
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- var child = scene.children[ i ];
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+ var geometry = mesh.geometry;
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- if ( ! child.isLight ) {
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+ for ( var i = 0; i < geometry.attributes.pressure.array.length; i ++ ) {
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- scene.remove( child );
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+ var colorValue = geometry.attributes.pressure.array[ i ];
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- if ( child.isMesh || child.isLine ) {
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+ var color = lut.getColor( colorValue );
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- child.geometry.dispose();
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- child.material.dispose();
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- if ( child.material.map ) child.material.map.dispose();
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+ if ( color === undefined ) {
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+ console.log( 'Unable to determine color for value:', colorValue );
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- } else if ( child.isSprite ) {
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+ } else {
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- child.material.dispose();
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- if ( child.material.map ) child.material.map.dispose();
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-
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- }
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+ lutColors[ 3 * i ] = color.r;
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+ lutColors[ 3 * i + 1 ] = color.g;
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+ lutColors[ 3 * i + 2 ] = color.b;
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}
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}
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+ geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( lutColors, 3 ) );
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+ updateLegend();
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}
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- function onKeyDown( e ) {
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-
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- var maps = [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ];
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-
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- var colorNumbers = [ '16', '128', '256', '512' ];
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-
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- if ( e.keyCode === 65 ) {
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-
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- cleanScene();
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-
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- var index = maps.indexOf( colorMap ) >= maps.length - 1 ? 0 : maps.indexOf( colorMap ) + 1;
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+ function updateLegend()
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+ {
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+ if ( params.legendLayout ) {
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- colorMap = maps[ index ];
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+ uiScene.traverse(dispose);
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+ uiScene.children.length = 0;
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- loadModel( colorMap, numberOfColors, legendLayout );
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+ var legend;
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- } else if ( e.keyCode === 83 ) {
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+ if ( params.legendLayout === 'horizontal' ) {
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- cleanScene();
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-
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- var index = colorNumbers.indexOf( numberOfColors ) >= colorNumbers.length - 1 ? 0 : colorNumbers.indexOf( numberOfColors ) + 1;
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-
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- numberOfColors = colorNumbers[ index ];
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-
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- loadModel( colorMap, numberOfColors, legendLayout );
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-
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- } else if ( e.keyCode === 68 ) {
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-
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- if ( ! legendLayout ) {
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-
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- cleanScene();
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-
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- legendLayout = 'vertical';
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-
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- loadModel( colorMap, numberOfColors, legendLayout );
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+ legend = lut.setLegendOn( { 'layout': 'horizontal' });
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} else {
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- cleanScene();
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-
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- legendLayout = lut.setLegendOff();
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-
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- loadModel( colorMap, numberOfColors, legendLayout );
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+ legend = lut.setLegendOn();
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}
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- } else if ( e.keyCode === 70 ) {
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+ uiScene.add( legend );
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- cleanScene();
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+ var labels = lut.setLegendLabels( { 'title': 'Pressure', 'um': '[Pa]', 'ticks': 5 } );
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- if ( ! legendLayout ) return false;
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+ uiScene.add( labels[ 'title' ] );
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- lut.setLegendOff();
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+ for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i ++ ) {
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- if ( legendLayout === 'horizontal' ) {
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-
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- legendLayout = 'vertical';
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-
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- } else {
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-
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- legendLayout = 'horizontal';
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+ uiScene.add( labels[ 'ticks' ][ i ] );
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+ uiScene.add( labels[ 'lines' ][ i ] );
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}
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- loadModel( colorMap, numberOfColors, legendLayout );
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+ var box = new THREE.Box3();
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+ uiScene.traverse(function(obj)
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+ {
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+ if(obj.geometry){
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+ obj.geometry.computeBoundingBox();
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+ box.union(obj.geometry.boundingBox);
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+ }
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+ });
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+ console.log(box);
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+ render();
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}
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+
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+ }
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+ function dispose(obj)
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+ {
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+ if(obj.geometry){
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+ obj.geometry.dispose();
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+ }
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+ if(obj.material){
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+ obj.material.dispose();
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+ if(obj.material.map)
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+ {
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+ obj.material.map.dispose();
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+ }
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+ }
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}
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</script>
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