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@@ -217,7 +217,7 @@ THREE.WebGLProgram = ( function () {
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parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
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parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
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- renderer.extensions.get('EXT_frag_depth') ? '#define USE_LOGDEPTHBUF_EXT' : '',
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+ parameters.logarithmicDepthBuffer && renderer.extensions.get('EXT_frag_depth') ? '#define USE_LOGDEPTHBUF_EXT' : '',
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'uniform mat4 modelMatrix;',
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@@ -323,7 +323,7 @@ THREE.WebGLProgram = ( function () {
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parameters.shadowMapCascade ? '#define SHADOWMAP_CASCADE' : '',
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parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
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- renderer.extensions.get('EXT_frag_depth') ? '#define USE_LOGDEPTHBUF_EXT' : '',
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+ parameters.logarithmicDepthBuffer && renderer.extensions.get('EXT_frag_depth') ? '#define USE_LOGDEPTHBUF_EXT' : '',
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'uniform mat4 viewMatrix;',
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'uniform vec3 cameraPosition;',
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