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@@ -16,36 +16,36 @@ subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this}
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setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,e){var f,e=e.matrixWorld.getPosition();f=e.clone().subSelf(b).dot(c);b=b.clone().addSelf(c.clone().multiplyScalar(f));return e.distanceTo(b)}function e(b,c,e,f){var f=f.clone().subSelf(c),
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,e){var f,e=e.matrixWorld.getPosition();f=e.clone().subSelf(b).dot(c);b=b.clone().addSelf(c.clone().multiplyScalar(f));return e.distanceTo(b)}function e(b,c,e,f){var f=f.clone().subSelf(c),
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e=e.clone().subSelf(c),g=b.clone().subSelf(c),b=f.dot(f),c=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-c*c),h=(h*f-c*e)*g,b=(b*e-c*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,k,
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e=e.clone().subSelf(c),g=b.clone().subSelf(c),b=f.dot(f),c=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-c*c),h=(h*f-c*e)*g,b=(b*e-c*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,k,
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-t,o,p,n,v,u,x=b.geometry,w=x.vertices,B=[],f=0;for(g=x.faces.length;f<g;f++)if(j=x.faces[f],v=this.origin.clone(),u=this.direction.clone(),o=b.matrixWorld,h=o.multiplyVector3(w[j.a].position.clone()),k=o.multiplyVector3(w[j.b].position.clone()),t=o.multiplyVector3(w[j.c].position.clone()),o=j instanceof THREE.Face4?o.multiplyVector3(w[j.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),n=u.dot(p),b.doubleSided||(b.flipSided?n>0:n<0))if(p=p.dot((new THREE.Vector3).sub(h,
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-v))/n,v=v.addSelf(u.multiplyScalar(p)),j instanceof THREE.Face3)e(v,h,k,t)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j));else if(j instanceof THREE.Face4&&(e(v,h,k,o)||e(v,k,t,o)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j);return B}else return[]}};
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-THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,p,n){k=!1;c=h;e=j;f=p;g=n;b()};this.addPoint=function(h,j){k?(k=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
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-function(h,j,p,n,v,u){k?(k=!1,c=h<p?h<v?h:v:p<v?p:v,e=j<n?j<u?j:u:n<u?n:u,f=h>p?h>v?h:v:p>v?p:v,g=j>n?j>u?j:u:n>u?n:u):(c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c,e=j<n?j<u?j<e?j:e:u<e?u:e:n<u?n<e?n:e:u<e?u:e,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=j>n?j>u?j>g?j:g:u>g?u:g:n>u?n>g?n:g:u>g?u:g);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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+n,o,p,u,v,t,y=b.geometry,w=y.vertices,A=[],f=0;for(g=y.faces.length;f<g;f++)if(j=y.faces[f],v=this.origin.clone(),t=this.direction.clone(),o=b.matrixWorld,h=o.multiplyVector3(w[j.a].position.clone()),k=o.multiplyVector3(w[j.b].position.clone()),n=o.multiplyVector3(w[j.c].position.clone()),o=j instanceof THREE.Face4?o.multiplyVector3(w[j.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),u=t.dot(p),b.doubleSided||(b.flipSided?u>0:u<0))if(p=p.dot((new THREE.Vector3).sub(h,
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+v))/u,v=v.addSelf(t.multiplyScalar(p)),j instanceof THREE.Face3)e(v,h,k,n)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},A.push(j));else if(j instanceof THREE.Face4&&(e(v,h,k,o)||e(v,k,n,o)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},A.push(j);return A}else return[]}};
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+THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,p,u){k=!1;c=h;e=j;f=p;g=u;b()};this.addPoint=function(h,j){k?(k=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
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+function(h,j,p,u,v,t){k?(k=!1,c=h<p?h<v?h:v:p<v?p:v,e=j<u?j<t?j:t:u<t?u:t,f=h>p?h>v?h:v:p>v?p:v,g=j>u?j>t?j:t:u>t?u:t):(c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c,e=j<u?j<t?j<e?j:e:t<e?t:e:u<t?u<e?u:e:t<e?t:e,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=j>u?j>t?j>g?j:g:t>g?t:g:u>t?u>g?u:g:t>g?t:g);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;g=f=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;g=f=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,k,t,o,p,n,v,u,x,w){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,k||0,t||0,o||0,p||1,n||0,v||0,u||0,x||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,k,t,o,p,n,v,u,x,w){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=k;this.n31=t;this.n32=o;this.n33=p;this.n34=n;this.n41=v;this.n42=u;this.n43=x;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,k,n,o,p,u,v,t,y,w){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,k||0,n||0,o||0,p||1,u||0,v||0,t||0,y||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,k,n,o,p,u,v,t,y,w){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=k;this.n31=n;this.n32=o;this.n33=p;this.n34=u;this.n41=v;this.n42=t;this.n43=y;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;
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c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;
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b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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-e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,t=b.n23,o=b.n24,p=b.n31,n=b.n32,v=b.n33,u=b.n34,x=b.n41,w=b.n42,B=b.n43,y=b.n44,F=c.n11,A=c.n12,
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-I=c.n13,H=c.n14,G=c.n21,L=c.n22,D=c.n23,C=c.n24,X=c.n31,J=c.n32,K=c.n33,N=c.n34,m=c.n41,U=c.n42,T=c.n43,W=c.n44;this.n11=e*F+f*G+g*X+j*m;this.n12=e*A+f*L+g*J+j*U;this.n13=e*I+f*D+g*K+j*T;this.n14=e*H+f*C+g*N+j*W;this.n21=h*F+k*G+t*X+o*m;this.n22=h*A+k*L+t*J+o*U;this.n23=h*I+k*D+t*K+o*T;this.n24=h*H+k*C+t*N+o*W;this.n31=p*F+n*G+v*X+u*m;this.n32=p*A+n*L+v*J+u*U;this.n33=p*I+n*D+v*K+u*T;this.n34=p*H+n*C+v*N+u*W;this.n41=x*F+w*G+B*X+y*m;this.n42=x*A+w*L+B*J+y*U;this.n43=x*I+w*D+B*K+y*T;this.n44=x*H+w*
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-C+B*N+y*W;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
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-b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,k=this.n24,t=this.n31,o=this.n32,p=this.n33,n=this.n34,v=this.n41,u=this.n42,x=this.n43,w=this.n44;return f*h*o*v-e*k*o*v-f*j*p*v+c*k*p*v+e*j*n*v-c*h*n*v-f*h*t*u+e*k*t*u+f*g*p*u-b*k*p*u-e*g*n*u+b*h*n*u+f*j*t*x-c*k*t*x-f*g*o*x+b*k*o*x+c*g*n*x-b*j*n*x-e*j*t*w+c*h*t*w+e*g*o*w-b*h*o*w-c*g*p*w+b*j*p*w},
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+e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,n=b.n23,o=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,y=b.n41,w=b.n42,A=b.n43,x=b.n44,G=c.n11,D=c.n12,
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|
|
|
+I=c.n13,J=c.n14,C=c.n21,B=c.n22,L=c.n23,E=c.n24,V=c.n31,H=c.n32,S=c.n33,K=c.n34,Q=c.n41,m=c.n42,T=c.n43,X=c.n44;this.n11=e*G+f*C+g*V+j*Q;this.n12=e*D+f*B+g*H+j*m;this.n13=e*I+f*L+g*S+j*T;this.n14=e*J+f*E+g*K+j*X;this.n21=h*G+k*C+n*V+o*Q;this.n22=h*D+k*B+n*H+o*m;this.n23=h*I+k*L+n*S+o*T;this.n24=h*J+k*E+n*K+o*X;this.n31=p*G+u*C+v*V+t*Q;this.n32=p*D+u*B+v*H+t*m;this.n33=p*I+u*L+v*S+t*T;this.n34=p*J+u*E+v*K+t*X;this.n41=y*G+w*C+A*V+x*Q;this.n42=y*D+w*B+A*H+x*m;this.n43=y*I+w*L+A*S+x*T;this.n44=y*J+w*
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|
|
|
+E+A*K+x*X;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
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|
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|
+b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,k=this.n24,n=this.n31,o=this.n32,p=this.n33,u=this.n34,v=this.n41,t=this.n42,y=this.n43,w=this.n44;return f*h*o*v-e*k*o*v-f*j*p*v+c*k*p*v+e*j*u*v-c*h*u*v-f*h*n*t+e*k*n*t+f*g*p*t-b*k*p*t-e*g*u*t+b*h*u*t+f*j*n*y-c*k*n*y-f*g*o*y+b*k*o*y+c*g*u*y-b*j*u*y-e*j*n*w+c*h*n*w+e*g*o*w-b*h*o*w-c*g*p*w+b*j*p*w},
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|
transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
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|
transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
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|
b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;
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|
b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;
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|
b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;
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|
b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;
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|
b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,
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|
b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,
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|
-0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,k=b.z,t=g*j,o=g*h;this.set(t*j+e,t*h-f*k,t*k+f*h,0,t*h+f*k,o*h+e,o*k-f*j,0,t*k-f*h,o*k+f*j,g*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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|
-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var t=
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|
-h*k,o=h*g,p=f*k,n=f*g;this.n11=t+n*e;this.n12=p*e-o;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=o*e-p;this.n32=n+t*e;this.n33=j*h;break;case "ZXY":t=h*k;o=h*g;p=f*k;n=f*g;this.n11=t-n*e;this.n12=-j*g;this.n13=p+o*e;this.n21=o+p*e;this.n22=j*k;this.n23=n-t*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":t=j*k;o=j*g;p=e*k;n=e*g;this.n11=h*k;this.n12=p*f-o;this.n13=t*f+n;this.n21=h*g;this.n22=n*f+t;this.n23=o*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":t=j*h;o=
|
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|
-j*f;p=e*h;n=e*f;this.n11=h*k;this.n12=n-t*g;this.n13=p*g+o;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=o*g+p;this.n33=t-n*g;break;case "XZY":t=j*h;o=j*f;p=e*h;n=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=t*g+n;this.n22=j*k;this.n23=o*g-p;this.n31=p*g-o;this.n32=e*k;this.n33=n*g+t;break;default:t=j*k,o=j*g,p=e*k,n=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=o+p*f,this.n22=t-n*f,this.n23=-e*h,this.n31=n-t*f,this.n32=p+o*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=
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|
|
|
-b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,t=c*h;c*=k;var o=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(o+f);this.n12=t-g;this.n13=c+h;this.n21=t+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;
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|
|
|
|
+0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,k=b.z,n=g*j,o=g*h;this.set(n*j+e,n*h-f*k,n*k+f*h,0,n*h+f*k,o*h+e,o*k-f*j,0,n*k-f*h,o*k+f*j,g*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
|
|
|
|
+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var n=
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|
|
|
+h*k,o=h*g,p=f*k,u=f*g;this.n11=n+u*e;this.n12=p*e-o;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=o*e-p;this.n32=u+n*e;this.n33=j*h;break;case "ZXY":n=h*k;o=h*g;p=f*k;u=f*g;this.n11=n-u*e;this.n12=-j*g;this.n13=p+o*e;this.n21=o+p*e;this.n22=j*k;this.n23=u-n*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":n=j*k;o=j*g;p=e*k;u=e*g;this.n11=h*k;this.n12=p*f-o;this.n13=n*f+u;this.n21=h*g;this.n22=u*f+n;this.n23=o*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":n=j*h;o=
|
|
|
|
+j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=u-n*g;this.n13=p*g+o;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=o*g+p;this.n33=n-u*g;break;case "XZY":n=j*h;o=j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=n*g+u;this.n22=j*k;this.n23=o*g-p;this.n31=p*g-o;this.n32=e*k;this.n33=u*g+n;break;default:n=j*k,o=j*g,p=e*k,u=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=o+p*f,this.n22=n-u*f,this.n23=-e*h,this.n31=u-n*f,this.n32=p+o*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=
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|
|
+b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,n=c*h;c*=k;var o=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(o+f);this.n12=n-g;this.n13=c+h;this.n21=n+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;
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f.identity();f.setRotationFromQuaternion(c);g.setScale(e.x,e.y,e.z);this.multiply(f,g);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);j.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();
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|
f.identity();f.setRotationFromQuaternion(c);g.setScale(e.x,e.y,e.z);this.multiply(f,g);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);j.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();
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|
e.y=g.length();e.z=j.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=
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|
e.y=g.length();e.z=j.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=
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b.n23*g;this.n33=b.n33*g}};
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b.n23*g;this.n33=b.n33*g}};
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-THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,t=b.n23,o=b.n24,p=b.n31,n=b.n32,v=b.n33,u=b.n34,x=b.n41,w=b.n42,B=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*u*w-o*v*w+o*n*B-k*u*B-t*n*y+k*v*y;c.n12=j*v*w-g*u*w-j*n*B+f*u*B+g*n*y-f*v*y;c.n13=g*o*w-j*t*w+j*k*B-f*o*B-g*k*y+f*t*y;c.n14=j*t*n-g*o*n-j*k*v+f*o*v+g*k*u-f*t*u;c.n21=o*v*x-t*u*x-o*p*B+h*u*B+t*p*y-h*v*y;c.n22=g*u*x-j*v*x+j*p*B-e*u*B-g*p*y+e*v*y;c.n23=j*t*x-g*o*x-j*h*B+e*o*B+g*h*y-e*t*y;c.n24=
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-g*o*p-j*t*p+j*h*v-e*o*v-g*h*u+e*t*u;c.n31=k*u*x-o*n*x+o*p*w-h*u*w-k*p*y+h*n*y;c.n32=j*n*x-f*u*x-j*p*w+e*u*w+f*p*y-e*n*y;c.n33=g*o*x-j*k*x+j*h*w-e*o*w-f*h*y+e*k*y;c.n34=j*k*p-f*o*p-j*h*n+e*o*n+f*h*u-e*k*u;c.n41=t*n*x-k*v*x-t*p*w+h*v*w+k*p*B-h*n*B;c.n42=f*v*x-g*n*x+g*p*w-e*v*w-f*p*B+e*n*B;c.n43=g*k*x-f*t*x-g*h*w+e*t*w+f*h*B-e*k*B;c.n44=f*t*p-g*k*p+g*h*n-e*t*n-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,n=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*t;e[6]=b*o;e[7]=b*p;e[8]=b*n;return c};
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+THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,n=b.n23,o=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,y=b.n41,w=b.n42,A=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*t*w-o*v*w+o*u*A-k*t*A-n*u*x+k*v*x;c.n12=j*v*w-g*t*w-j*u*A+f*t*A+g*u*x-f*v*x;c.n13=g*o*w-j*n*w+j*k*A-f*o*A-g*k*x+f*n*x;c.n14=j*n*u-g*o*u-j*k*v+f*o*v+g*k*t-f*n*t;c.n21=o*v*y-n*t*y-o*p*A+h*t*A+n*p*x-h*v*x;c.n22=g*t*y-j*v*y+j*p*A-e*t*A-g*p*x+e*v*x;c.n23=j*n*y-g*o*y-j*h*A+e*o*A+g*h*x-e*n*x;c.n24=
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+g*o*p-j*n*p+j*h*v-e*o*v-g*h*t+e*n*t;c.n31=k*t*y-o*u*y+o*p*w-h*t*w-k*p*x+h*u*x;c.n32=j*u*y-f*t*y-j*p*w+e*t*w+f*p*x-e*u*x;c.n33=g*o*y-j*k*y+j*h*w-e*o*w-f*h*x+e*k*x;c.n34=j*k*p-f*o*p-j*h*u+e*o*u+f*h*t-e*k*t;c.n41=n*u*y-k*v*y-n*p*w+h*v*w+k*p*A-h*u*A;c.n42=f*v*y-g*u*y+g*p*w-e*v*w-f*p*A+e*u*A;c.n43=g*k*y-f*n*y-g*h*w+e*n*w+f*h*A-e*k*A;c.n44=f*n*p-g*k*p+g*h*u-e*n*u-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*n;e[6]=b*o;e[7]=b*p;e[8]=b*u;return c};
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THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
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THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
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-THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,k,t,o;h=new THREE.Matrix4;k=c-b;t=e-f;o=j-g;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+b)/k);h.n21=0;h.n22=2/t;h.n23=0;h.n24=-((e+f)/t);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((j+g)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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+THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,k,n,o;h=new THREE.Matrix4;k=c-b;n=e-f;o=j-g;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+b)/k);h.n21=0;h.n22=2/n;h.n23=0;h.n24=-((e+f)/n);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((j+g)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
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THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
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this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""};
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this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""};
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THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
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THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
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@@ -55,26 +55,26 @@ this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matri
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),j=Math.cos(e),e=Math.sin(e),h=b*c,k=f*g;this.w=h*j-k*e;this.x=h*e+k*j;this.y=f*c*j+b*g*e;this.z=b*g*j-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),j=Math.cos(e),e=Math.sin(e),h=b*c,k=f*g;this.w=h*j-k*e;this.x=h*e+k*j;this.y=f*c*j+b*g*e;this.z=b*g*j-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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-this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,k=b.z,b=b.w;this.x=c*b+g*j+e*k-f*h;this.y=e*b+g*h+f*j-c*k;this.z=f*b+g*k+c*h-e*j;this.w=g*b-c*j-e*h-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,k=this.z,t=this.w,o=t*e+h*g-k*f,p=t*f+k*e-j*g,n=t*g+j*f-h*e,e=-j*
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-e-h*f-k*g;c.x=o*t+e*-j+p*-k-n*-h;c.y=p*t+e*-h+n*-j-o*-k;c.z=n*t+e*-k+o*-h-p*-j;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};
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+this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,k=b.z,b=b.w;this.x=c*b+g*j+e*k-f*h;this.y=e*b+g*h+f*j-c*k;this.z=f*b+g*k+c*h-e*j;this.w=g*b-c*j-e*h-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,k=this.z,n=this.w,o=n*e+h*g-k*f,p=n*f+k*e-j*g,u=n*g+j*f-h*e,e=-j*
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+e-h*f-k*g;c.x=o*n+e*-j+p*-k-u*-h;c.y=p*n+e*-h+u*-j-o*-k;c.z=u*n+e*-k+o*-h-p*-j;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};
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THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
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THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),
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THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),
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-e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,k=new THREE.Vector3,t=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){k.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)k.addSelf(j.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],k.sub(h.position,e.position),t.sub(c.position,e.position),k.crossSelf(t);k.isZero()||
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+e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){k.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)k.addSelf(j.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],k.sub(h.position,e.position),n.sub(c.position,e.position),k.crossSelf(n);k.isZero()||
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k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,g,j,m){k=b.vertices[c].position;t=b.vertices[e].position;o=b.vertices[f].position;p=h[g];n=h[j];v=h[m];u=t.x-k.x;x=o.x-k.x;w=t.y-k.y;B=o.y-k.y;y=t.z-k.z;F=o.z-k.z;A=n.u-p.u;I=v.u-p.u;H=n.v-p.v;G=v.v-p.v;L=1/(A*G-I*H);J.set((G*u-H*x)*
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-L,(G*w-H*B)*L,(G*y-H*F)*L);K.set((A*x-I*u)*L,(A*B-I*w)*L,(A*F-I*y)*L);C[c].addSelf(J);C[e].addSelf(J);C[f].addSelf(J);X[c].addSelf(K);X[e].addSelf(K);X[f].addSelf(K)}var c,e,f,g,j,h,k,t,o,p,n,v,u,x,w,B,y,F,A,I,H,G,L,D,C=[],X=[],J=new THREE.Vector3,K=new THREE.Vector3,N=new THREE.Vector3,m=new THREE.Vector3,U=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)C[c]=new THREE.Vector3,X[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
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-THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var T=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)U.copy(j.vertexNormals[f]),g=j[T[f]],D=C[g],N.copy(D),N.subSelf(U.multiplyScalar(U.dot(D))).normalize(),m.cross(j.vertexNormals[f],D),g=m.dot(X[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(N.x,N.y,N.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,g,j,m){k=b.vertices[c].position;n=b.vertices[e].position;o=b.vertices[f].position;p=h[g];u=h[j];v=h[m];t=n.x-k.x;y=o.x-k.x;w=n.y-k.y;A=o.y-k.y;x=n.z-k.z;G=o.z-k.z;D=u.u-p.u;I=v.u-p.u;J=u.v-p.v;C=v.v-p.v;B=1/(D*C-I*J);H.set((C*t-J*y)*
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+B,(C*w-J*A)*B,(C*x-J*G)*B);S.set((D*y-I*t)*B,(D*A-I*w)*B,(D*G-I*x)*B);E[c].addSelf(H);E[e].addSelf(H);E[f].addSelf(H);V[c].addSelf(S);V[e].addSelf(S);V[f].addSelf(S)}var c,e,f,g,j,h,k,n,o,p,u,v,t,y,w,A,x,G,D,I,J,C,B,L,E=[],V=[],H=new THREE.Vector3,S=new THREE.Vector3,K=new THREE.Vector3,Q=new THREE.Vector3,m=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)E[c]=new THREE.Vector3,V[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
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+THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var T=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)m.copy(j.vertexNormals[f]),g=j[T[f]],L=E[g],K.copy(L),K.subSelf(m.multiplyScalar(m.dot(L))).normalize(),Q.cross(j.vertexNormals[f],L),g=Q.dot(V[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(K.x,K.y,K.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,e){b[c]===
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,e){b[c]===
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void 0?(b[c]={set:{},array:[]},b[c].set[e]=1,b[c].array.push(e)):b[c].set[e]===void 0&&(b[c].set[e]=1,b[c].array.push(e))}var e,f,g,j,h,k={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.a,h.c),c(k,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(k,g,e),g=b(h.a,h.b),c(k,g,e),g=b(h.a,h.d),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.c,h.d),c(k,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
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void 0?(b[c]={set:{},array:[]},b[c].set[e]=1,b[c].array.push(e)):b[c].set[e]===void 0&&(b[c].set[e]=1,b[c].array.push(e))}var e,f,g,j,h,k={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.a,h.c),c(k,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(k,g,e),g=b(h.a,h.b),c(k,g,e),g=b(h.a,h.d),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.c,h.d),c(k,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
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h.faceIndices=k[b(g,j)].array;for(g=0;g<h.faceIndices.length;g++)j=h.faceIndices[g],h.faces.push(this.faces[j])}}};THREE.GeometryIdCounter=0;
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h.faceIndices=k[b(g,j)].array;for(g=0;g<h.faceIndices.length;g++)j=h.faceIndices[g],h.faces.push(this.faces[j])}}};THREE.GeometryIdCounter=0;
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-THREE.Spline=function(b){function c(b,c,e,f,h,g,j){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*j+(-3*(c-e)-2*b-f)*g+b*h+c}this.points=b;var e=[],f={x:0,y:0,z:0},g,j,h,k,t,o,p,n,v;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;j=Math.floor(g);h=g-j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>this.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;o=this.points[e[0]];p=this.points[e[1]];
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-n=this.points[e[2]];v=this.points[e[3]];k=h*h;t=h*k;f.x=c(o.x,p.x,n.x,v.x,h,k,t);f.y=c(o.y,p.y,n.y,v.y,h,k,t);f.z=c(o.z,p.z,n.z,v.z,h,k,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b<e;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,e,f=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);e=this.points.length*b;h.copy(this.points[0]);for(b=1;b<e;b++)c=b/e,position=this.getPoint(c),g.copy(position),
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-k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,e,f,h,g,j,k=[],t=new THREE.Vector3,n=this.getLength();k.push(t.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){e=n.chunks[c]-n.chunks[c-1];j=Math.ceil(b*e/n.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(e=1;e<j-1;e++)f=h+e*(1/j)*(g-h),position=this.getPoint(f),k.push(t.copy(position).clone());
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-k.push(t.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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|
+THREE.Spline=function(b){function c(b,c,e,f,h,g,j){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*j+(-3*(c-e)-2*b-f)*g+b*h+c}this.points=b;var e=[],f={x:0,y:0,z:0},g,j,h,k,n,o,p,u,v;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;j=Math.floor(g);h=g-j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>this.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;o=this.points[e[0]];p=this.points[e[1]];
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+u=this.points[e[2]];v=this.points[e[3]];k=h*h;n=h*k;f.x=c(o.x,p.x,u.x,v.x,h,k,n);f.y=c(o.y,p.y,u.y,v.y,h,k,n);f.z=c(o.z,p.z,u.z,v.z,h,k,n);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b<e;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,e,f=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);e=this.points.length*b;h.copy(this.points[0]);for(b=1;b<e;b++)c=b/e,position=this.getPoint(c),g.copy(position),
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+k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,e,f,h,g,j,k=[],n=new THREE.Vector3,u=this.getLength();k.push(n.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){e=u.chunks[c]-u.chunks[c-1];j=Math.ceil(b*e/u.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(e=1;e<j-1;e++)f=h+e*(1/j)*(g-h),position=this.getPoint(f),k.push(n.copy(position).clone());
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+k.push(n.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.Camera.prototype.setViewOffset=function(b,c,e,f,g,j){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=g;this.height=j;this.updateProjectionMatrix()};
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THREE.Camera.prototype.setViewOffset=function(b,c,e,f,g,j){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=g;this.height=j;this.updateProjectionMatrix()};
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@@ -103,7 +103,7 @@ THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this
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THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
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THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
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THREE.Texture=function(b,c,e,f,g,j){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=j!==void 0?j:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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THREE.Texture=function(b,c,e,f,g,j){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=j!==void 0?j:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;
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-THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,g,j,h,k,t){THREE.Texture.call(this,null,g,j,h,k,t);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};
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+THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,g,j,h,k,n){THREE.Texture.call(this,null,g,j,h,k,n);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};
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THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.DataTexture.prototype={clone:function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;
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THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.DataTexture.prototype={clone:function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;
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THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
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THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
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THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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@@ -129,58 +129,58 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
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THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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-THREE.Projector=function(){function b(){var b=t[k]=t[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,h=b.z+b.w,g=c.z+c.w,j=-b.z+b.w,k=-c.z+c.w;return h>=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?e=Math.max(e,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),f<e?!1:(b.lerpSelf(c,e),c.lerpSelf(b,1-f),!0))}var f,g,j=[],h,k,t=[],o,p,n=[],v,u=[],x,w,B=[],y,F,A=[],I=new THREE.Vector4,H=new THREE.Vector4,
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-G=new THREE.Matrix4,L=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,X=new THREE.Vector4;this.projectVector=function(b,c){G.multiply(c.projectionMatrix,c.matrixWorldInverse);G.multiplyVector3(b);return b};this.unprojectVector=function(b,c){G.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));G.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],k,t,n;g=0;t=
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-b.objects;b=0;for(k=t.length;b<k;b++){n=t[b];var o;if(!(o=!n.visible))if(o=n instanceof THREE.Mesh){a:{o=void 0;for(var u=n.matrixWorld,p=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),v=0;v<6;v++)if(o=D[v].x*u.n14+D[v].y*u.n24+D[v].z*u.n34+D[v].w,o<=p){o=!1;break a}o=!0}o=!o}if(!o)o=j[g]=j[g]||new THREE.RenderableObject,g++,f=o,I.copy(n.position),G.multiplyVector3(I),f.object=n,f.z=I.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var m=[],
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-I=g.near,T=g.far,W,R,Z,ha,V,ca,ia,da,$,P,fa,aa,ja,la,Y,Q,ma;F=w=v=p=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);G.multiply(g.projectionMatrix,g.matrixWorldInverse);D[0].set(G.n41-G.n11,G.n42-G.n12,G.n43-G.n13,G.n44-G.n14);D[1].set(G.n41+G.n11,G.n42+G.n12,G.n43+G.n13,G.n44+G.n14);D[2].set(G.n41+G.n21,G.n42+G.n22,G.n43+G.n23,G.n44+G.n24);D[3].set(G.n41-G.n21,G.n42-G.n22,G.n43-G.n23,G.n44-G.n24);D[4].set(G.n41-G.n31,G.n42-G.n32,G.n43-G.n33,G.n44-G.n34);D[5].set(G.n41+G.n31,G.n42+
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-G.n32,G.n43+G.n33,G.n44+G.n34);for(W=0;W<6;W++)$=D[W],$.divideScalar(Math.sqrt($.x*$.x+$.y*$.y+$.z*$.z));$=this.projectObjects(f,g,!0);f=0;for(W=$.length;f<W;f++)if(P=$[f].object,P.visible)if(fa=P.matrixWorld,aa=P.matrixRotationWorld,ja=P.materials,la=P.overdraw,k=0,P instanceof THREE.Mesh){Y=P.geometry;ha=Y.vertices;Q=Y.faces;Y=Y.faceVertexUvs;R=0;for(Z=ha.length;R<Z;R++)h=b(),h.positionWorld.copy(ha[R].position),fa.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),G.multiplyVector4(h.positionScreen),
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-h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>I&&h.positionScreen.z<T;ha=0;for(R=Q.length;ha<R;ha++){Z=Q[ha];if(Z instanceof THREE.Face3)if(V=t[Z.a],ca=t[Z.b],ia=t[Z.c],V.visible&&ca.visible&&ia.visible&&(P.doubleSided||P.flipSided!=(ia.positionScreen.x-V.positionScreen.x)*(ca.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(ca.positionScreen.x-V.positionScreen.x)<0))da=n[p]=n[p]||new THREE.RenderableFace3,
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-p++,o=da,o.v1.copy(V),o.v2.copy(ca),o.v3.copy(ia);else continue;else if(Z instanceof THREE.Face4)if(V=t[Z.a],ca=t[Z.b],ia=t[Z.c],da=t[Z.d],V.visible&&ca.visible&&ia.visible&&da.visible&&(P.doubleSided||P.flipSided!=((da.positionScreen.x-V.positionScreen.x)*(ca.positionScreen.y-V.positionScreen.y)-(da.positionScreen.y-V.positionScreen.y)*(ca.positionScreen.x-V.positionScreen.x)<0||(ca.positionScreen.x-ia.positionScreen.x)*(da.positionScreen.y-ia.positionScreen.y)-(ca.positionScreen.y-ia.positionScreen.y)*
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-(da.positionScreen.x-ia.positionScreen.x)<0)))ma=u[v]=u[v]||new THREE.RenderableFace4,v++,o=ma,o.v1.copy(V),o.v2.copy(ca),o.v3.copy(ia),o.v4.copy(da);else continue;o.normalWorld.copy(Z.normal);aa.multiplyVector3(o.normalWorld);o.centroidWorld.copy(Z.centroid);fa.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);G.multiplyVector3(o.centroidScreen);ia=Z.vertexNormals;V=0;for(ca=ia.length;V<ca;V++)da=o.vertexNormalsWorld[V],da.copy(ia[V]),aa.multiplyVector3(da);V=0;for(ca=Y.length;V<
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-ca;V++)if(ma=Y[V][ha]){ia=0;for(da=ma.length;ia<da;ia++)o.uvs[V][ia]=ma[ia]}o.meshMaterials=ja;o.faceMaterials=Z.materials;o.overdraw=la;o.z=o.centroidScreen.z;m.push(o)}}else if(P instanceof THREE.Line){L.multiply(G,fa);ha=P.geometry.vertices;V=b();V.positionScreen.copy(ha[0].position);L.multiplyVector4(V.positionScreen);R=1;for(Z=ha.length;R<Z;R++)if(V=b(),V.positionScreen.copy(ha[R].position),L.multiplyVector4(V.positionScreen),ca=t[k-2],C.copy(V.positionScreen),X.copy(ca.positionScreen),e(C,X))C.multiplyScalar(1/
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-C.w),X.multiplyScalar(1/X.w),fa=B[w]=B[w]||new THREE.RenderableLine,w++,x=fa,x.v1.positionScreen.copy(C),x.v2.positionScreen.copy(X),x.z=Math.max(C.z,X.z),x.materials=P.materials,m.push(x)}else if(P instanceof THREE.Particle&&(H.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),G.multiplyVector4(H),H.z/=H.w,H.z>0&&H.z<1))fa=A[F]=A[F]||new THREE.RenderableParticle,F++,y=fa,y.x=H.x/H.w,y.y=H.y/H.w,y.z=H.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x-(H.x+g.projectionMatrix.n11)/
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-(H.w+g.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(H.y+g.projectionMatrix.n22)/(H.w+g.projectionMatrix.n24)),y.materials=P.materials,m.push(y);j&&m.sort(c);return m}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var t,o,p,n,v,u,x,w;b=c.projectScene(e,f);t=0;for(o=b.length;t<o;t++)if(v=b[t],v instanceof THREE.RenderableParticle){x=v.x*g+g;w=v.y*j+j;p=0;for(n=v.material.length;p<n;p++)if(u=v.material[p],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=x+"px",u.style.top=w+"px"}}};
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-THREE.CanvasRenderer=function(b){function c(b){if(B!=b)u.globalAlpha=B=b}function e(b){if(y!=b){switch(b){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}y=b}}function f(b){if(F!=b)u.strokeStyle=F=b}function g(b){if(A!=b)u.fillStyle=A=b}var j=this,h=null,k=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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-o,p,n,v,u=t.getContext("2d"),x=new THREE.Color(0),w=0,B=1,y=0,F=null,A=null,I=null,H=null,G=null,L,D,C,X,J=new THREE.RenderableVertex,K=new THREE.RenderableVertex,N,m,U,T,W,R,Z,ha,V,ca,ia,da,$=new THREE.Color(0),P=new THREE.Color(0),fa=new THREE.Color(0),aa=new THREE.Color(0),ja=new THREE.Color(0),la=[],Y,Q,ma,ka,na,ua,Ia,Ja,Ka,va,ya=new THREE.Rectangle,ea=new THREE.Rectangle,ta=new THREE.Rectangle,Ea=!1,qa=new THREE.Color,oa=new THREE.Color,Ga=new THREE.Color,Da=new THREE.Color,M=new THREE.Vector3,
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-za,ga,Ya,Aa,Ba,Va,b=16;za=document.createElement("canvas");za.width=za.height=2;ga=za.getContext("2d");ga.fillStyle="rgba(0,0,0,1)";ga.fillRect(0,0,2,2);Ya=ga.getImageData(0,0,2,2);Aa=Ya.data;Ba=document.createElement("canvas");Ba.width=Ba.height=b;Va=Ba.getContext("2d");Va.translate(-b/2,-b/2);Va.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,c){o=b;p=c;n=Math.floor(o/2);v=Math.floor(p/2);t.width=o;t.height=
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-p;ya.set(-n,-v,n,v);ea.set(-n,-v,n,v);B=1;y=0;G=H=I=A=F=null};this.setClearColor=function(b,c){x.copy(b);w=c;ea.set(-n,-v,n,v)};this.setClearColorHex=function(b,c){x.setHex(b);w=c;ea.set(-n,-v,n,v)};this.clear=function(){u.setTransform(1,0,0,-1,n,v);ea.isEmpty()||(ea.minSelf(ya),ea.inflate(2),w<1&&u.clearRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight())),w>0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(x.r*255)+","+Math.floor(x.g*255)+","+
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|
-Math.floor(x.b*255)+","+w+")"),u.fillRect(Math.floor(ea.getX()),Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(b,t){function o(b){var c,e,f,h=b.lights;oa.setRGB(0,0,0);Ga.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=h.length;b<c;b++)e=h[b],f=e.color,e instanceof THREE.AmbientLight?(oa.r+=f.r,oa.g+=f.g,oa.b+=f.b):e instanceof THREE.DirectionalLight?(Ga.r+=f.r,Ga.g+=f.g,Ga.b+=f.b):e instanceof THREE.PointLight&&(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b)}
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|
-function p(b,c,e,f){var h,g,j,k,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],j=g.color,g instanceof THREE.DirectionalLight?(k=e.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=e.dot(M.sub(g.position,c).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(c.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function x(b,h,j){c(j.opacity);e(j.blending);var k,m,t,o,p,ga;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)o=
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|
-j.map.image,p=o.width>>1,ga=o.height>>1,j=h.scale.x*n,t=h.scale.y*v,k=j*p,m=t*ga,ta.set(b.x-k,b.y-m,b.x+k,b.y+m),ya.instersects(ta)&&(u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(j,-t),u.translate(-p,-ga),u.drawImage(o,0,0),u.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*n,m=h.scale.y*v,ta.set(b.x-k,b.y-m,b.x+k,b.y+m),ya.instersects(ta)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(k,
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-m),j.program(u),u.restore()))}function w(b,h,g,j){c(j.opacity);e(j.blending);u.beginPath();u.moveTo(b.positionScreen.x,b.positionScreen.y);u.lineTo(h.positionScreen.x,h.positionScreen.y);u.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(I!=b)u.lineWidth=I=b;b=j.linecap;if(H!=b)u.lineCap=H=b;b=j.linejoin;if(G!=b)u.lineJoin=G=b;f(j.color.getContextStyle());u.stroke();ta.inflate(j.linewidth*2)}}function B(b,f,h,g,k,n,o,u,ga){j.data.vertices+=3;j.data.faces++;c(u.opacity);e(u.blending);
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|
-N=b.positionScreen.x;m=b.positionScreen.y;U=f.positionScreen.x;T=f.positionScreen.y;W=h.positionScreen.x;R=h.positionScreen.y;A(N,m,U,T,W,R);if(u instanceof THREE.MeshBasicMaterial)if(u.map)u.map.mapping instanceof THREE.UVMapping&&(ka=o.uvs[0],Za(N,m,U,T,W,R,ka[g].u,ka[g].v,ka[k].u,ka[k].v,ka[n].u,ka[n].v,u.map));else if(u.envMap){if(u.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,M.copy(o.vertexNormalsWorld[0]),na=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,ua=-(M.x*
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-b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,M.copy(o.vertexNormalsWorld[1]),Ia=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,Ja=-(M.x*b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,M.copy(o.vertexNormalsWorld[2]),Ka=(M.x*b.n11+M.y*b.n12+M.z*b.n13)*0.5+0.5,va=-(M.x*b.n21+M.y*b.n22+M.z*b.n23)*0.5+0.5,Za(N,m,U,T,W,R,na,ua,Ia,Ja,Ka,va,u.envMap)}else u.wireframe?La(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma(u.color);else if(u instanceof THREE.MeshLambertMaterial)u.map&&!u.wireframe&&(u.map.mapping instanceof
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-THREE.UVMapping&&(ka=o.uvs[0],Za(N,m,U,T,W,R,ka[g].u,ka[g].v,ka[k].u,ka[k].v,ka[n].u,ka[n].v,u.map)),e(THREE.SubtractiveBlending)),Ea?!u.wireframe&&u.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(P.r=fa.r=aa.r=oa.r,P.g=fa.g=aa.g=oa.g,P.b=fa.b=aa.b=oa.b,p(ga,o.v1.positionWorld,o.vertexNormalsWorld[0],P),p(ga,o.v2.positionWorld,o.vertexNormalsWorld[1],fa),p(ga,o.v3.positionWorld,o.vertexNormalsWorld[2],aa),ja.r=(fa.r+aa.r)*0.5,ja.g=(fa.g+aa.g)*0.5,ja.b=(fa.b+aa.b)*0.5,ma=Wa(P,fa,aa,
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-ja),Ta(N,m,U,T,W,R,0,0,1,0,0,1,ma)):(qa.r=oa.r,qa.g=oa.g,qa.b=oa.b,p(ga,o.centroidWorld,o.normalWorld,qa),$.r=Math.max(0,Math.min(u.color.r*qa.r,1)),$.g=Math.max(0,Math.min(u.color.g*qa.g,1)),$.b=Math.max(0,Math.min(u.color.b*qa.b,1)),u.wireframe?La($,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma($)):u.wireframe?La(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma(u.color);else if(u instanceof THREE.MeshDepthMaterial)Y=t.near,Q=t.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,
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-Y,Q),fa.r=fa.g=fa.b=1-Oa(f.positionScreen.z,Y,Q),aa.r=aa.g=aa.b=1-Oa(h.positionScreen.z,Y,Q),ja.r=(fa.r+aa.r)*0.5,ja.g=(fa.g+aa.g)*0.5,ja.b=(fa.b+aa.b)*0.5,ma=Wa(P,fa,aa,ja),Ta(N,m,U,T,W,R,0,0,1,0,0,1,ma);else if(u instanceof THREE.MeshNormalMaterial)$.r=Ua(o.normalWorld.x),$.g=Ua(o.normalWorld.y),$.b=Ua(o.normalWorld.z),u.wireframe?La($,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ma($)}function y(b,f,h,g,k,o,u,n,ga){j.data.vertices+=4;j.data.faces++;c(n.opacity);e(n.blending);if(n.map||
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|
-n.envMap)B(b,f,g,0,1,3,u,n,ga),B(k,h,o,1,2,3,u,n,ga);else if(N=b.positionScreen.x,m=b.positionScreen.y,U=f.positionScreen.x,T=f.positionScreen.y,W=h.positionScreen.x,R=h.positionScreen.y,Z=g.positionScreen.x,ha=g.positionScreen.y,V=k.positionScreen.x,ca=k.positionScreen.y,ia=o.positionScreen.x,da=o.positionScreen.y,n instanceof THREE.MeshBasicMaterial)F(N,m,U,T,W,R,Z,ha),n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color);else if(n instanceof THREE.MeshLambertMaterial)Ea?
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|
-!n.wireframe&&n.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==4?(P.r=fa.r=aa.r=ja.r=oa.r,P.g=fa.g=aa.g=ja.g=oa.g,P.b=fa.b=aa.b=ja.b=oa.b,p(ga,u.v1.positionWorld,u.vertexNormalsWorld[0],P),p(ga,u.v2.positionWorld,u.vertexNormalsWorld[1],fa),p(ga,u.v4.positionWorld,u.vertexNormalsWorld[3],aa),p(ga,u.v3.positionWorld,u.vertexNormalsWorld[2],ja),ma=Wa(P,fa,aa,ja),A(N,m,U,T,Z,ha),Ta(N,m,U,T,Z,ha,0,0,1,0,0,1,ma),A(V,ca,W,R,ia,da),Ta(V,ca,W,R,ia,da,1,0,1,1,0,1,ma)):(qa.r=oa.r,qa.g=oa.g,qa.b=
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|
-oa.b,p(ga,u.centroidWorld,u.normalWorld,qa),$.r=Math.max(0,Math.min(n.color.r*qa.r,1)),$.g=Math.max(0,Math.min(n.color.g*qa.g,1)),$.b=Math.max(0,Math.min(n.color.b*qa.b,1)),F(N,m,U,T,W,R,Z,ha),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($)):(F(N,m,U,T,W,R,Z,ha),n.wireframe?La(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma(n.color));else if(n instanceof THREE.MeshNormalMaterial)$.r=Ua(u.normalWorld.x),$.g=Ua(u.normalWorld.y),$.b=Ua(u.normalWorld.z),
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|
-F(N,m,U,T,W,R,Z,ha),n.wireframe?La($,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ma($);else if(n instanceof THREE.MeshDepthMaterial)Y=t.near,Q=t.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,Y,Q),fa.r=fa.g=fa.b=1-Oa(f.positionScreen.z,Y,Q),aa.r=aa.g=aa.b=1-Oa(g.positionScreen.z,Y,Q),ja.r=ja.g=ja.b=1-Oa(h.positionScreen.z,Y,Q),ma=Wa(P,fa,aa,ja),A(N,m,U,T,Z,ha),Ta(N,m,U,T,Z,ha,0,0,1,0,0,1,ma),A(V,ca,W,R,ia,da),Ta(V,ca,W,R,ia,da,1,0,1,1,0,1,ma)}function A(b,c,e,f,h,g){u.beginPath();u.moveTo(b,
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|
-c);u.lineTo(e,f);u.lineTo(h,g);u.lineTo(b,c);u.closePath()}function F(b,c,e,f,h,g,j,k){u.beginPath();u.moveTo(b,c);u.lineTo(e,f);u.lineTo(h,g);u.lineTo(j,k);u.lineTo(b,c);u.closePath()}function La(b,c,e,h){if(I!=c)u.lineWidth=I=c;if(H!=e)u.lineCap=H=e;if(G!=h)u.lineJoin=G=h;f(b.getContextStyle());u.stroke();ta.inflate(c*2)}function Ma(b){g(b.getContextStyle());u.fill()}function Za(b,c,e,f,h,j,k,m,n,t,o,p,ga){if(ga.image.width!=0){if(ga.needsUpdate==!0||la[ga.id]==void 0){var v=ga.wrapS==THREE.RepeatWrapping,
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|
-Ba=ga.wrapT==THREE.RepeatWrapping;la[ga.id]=u.createPattern(ga.image,v&&Ba?"repeat":v&&!Ba?"repeat-x":!v&&Ba?"repeat-y":"no-repeat");ga.needsUpdate=!1}g(la[ga.id]);var v=ga.offset.x/ga.repeat.x,Ba=ga.offset.y/ga.repeat.y,x=(ga.image.width-1)*ga.repeat.x,ga=(ga.image.height-1)*ga.repeat.y,k=(k+v)*x,m=(m+Ba)*ga,n=(n+v)*x,t=(t+Ba)*ga,o=(o+v)*x,p=(p+Ba)*ga;e-=b;f-=c;h-=b;j-=c;n-=k;t-=m;o-=k;p-=m;v=1/(n*p-o*t);ga=(p*e-t*h)*v;t=(p*f-t*j)*v;e=(n*h-o*e)*v;f=(n*j-o*f)*v;b=b-ga*k-e*m;c=c-t*k-f*m;u.save();u.transform(ga,
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|
-t,e,f,b,c);u.fill();u.restore()}}function Ta(b,c,e,f,h,g,j,k,m,n,t,o,p){var ga,v;ga=p.width-1;v=p.height-1;j*=ga;k*=v;m*=ga;n*=v;t*=ga;o*=v;e-=b;f-=c;h-=b;g-=c;m-=j;n-=k;t-=j;o-=k;v=1/(m*o-t*n);ga=(o*e-n*h)*v;n=(o*f-n*g)*v;e=(m*h-t*e)*v;f=(m*g-t*f)*v;b=b-ga*j-e*k;c=c-n*j-f*k;u.save();u.transform(ga,n,e,f,b,c);u.clip();u.drawImage(p,0,0);u.restore()}function Wa(b,c,e,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),m=~~(e.r*255),n=~~(e.g*255),e=~~(e.b*255),
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|
-t=~~(f.r*255),o=~~(f.g*255),f=~~(f.b*255);Aa[0]=h<0?0:h>255?255:h;Aa[1]=g<0?0:g>255?255:g;Aa[2]=b<0?0:b>255?255:b;Aa[4]=j<0?0:j>255?255:j;Aa[5]=k<0?0:k>255?255:k;Aa[6]=c<0?0:c>255?255:c;Aa[8]=m<0?0:m>255?255:m;Aa[9]=n<0?0:n>255?255:n;Aa[10]=e<0?0:e>255?255:e;Aa[12]=t<0?0:t>255?255:t;Aa[13]=o<0?0:o>255?255:o;Aa[14]=f<0?0:f>255?255:f;ga.putImageData(Ya,0,0);Va.drawImage(za,0,0);return Ba}function Oa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Ua(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Na(b,
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|
|
-c){var e=c.x-b.x,f=c.y-b.y,h=e*e+f*f;h!=0&&(h=1/Math.sqrt(h),e*=h,f*=h,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Xa,$a,pa,Ca,E,z,S,wa;this.autoClear?this.clear():u.setTransform(1,0,0,-1,n,v);j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,t,this.sortElements);(Ea=b.lights.length>0)&&o(b);Xa=0;for($a=h.length;Xa<$a;Xa++){pa=h[Xa];ta.empty();if(pa instanceof THREE.RenderableParticle){L=pa;L.x*=n;L.y*=v;Ca=0;for(E=pa.materials.length;Ca<E;)wa=pa.materials[Ca++],wa.opacity!=0&&x(L,pa,wa,b)}else if(pa instanceof
|
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|
|
-THREE.RenderableLine){if(L=pa.v1,D=pa.v2,L.positionScreen.x*=n,L.positionScreen.y*=v,D.positionScreen.x*=n,D.positionScreen.y*=v,ta.addPoint(L.positionScreen.x,L.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ya.instersects(ta)){Ca=0;for(E=pa.materials.length;Ca<E;)wa=pa.materials[Ca++],wa.opacity!=0&&w(L,D,pa,wa,b)}}else if(pa instanceof THREE.RenderableFace3){if(L=pa.v1,D=pa.v2,C=pa.v3,L.positionScreen.x*=n,L.positionScreen.y*=v,D.positionScreen.x*=n,D.positionScreen.y*=v,
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|
|
|
-C.positionScreen.x*=n,C.positionScreen.y*=v,pa.overdraw&&(Na(L.positionScreen,D.positionScreen),Na(D.positionScreen,C.positionScreen),Na(C.positionScreen,L.positionScreen)),ta.add3Points(L.positionScreen.x,L.positionScreen.y,D.positionScreen.x,D.positionScreen.y,C.positionScreen.x,C.positionScreen.y),ya.instersects(ta)){Ca=0;for(E=pa.meshMaterials.length;Ca<E;)if(wa=pa.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(S=pa.faceMaterials.length;z<S;)(wa=pa.faceMaterials[z++])&&wa.opacity!=
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|
-0&&B(L,D,C,0,1,2,pa,wa,b)}else wa.opacity!=0&&B(L,D,C,0,1,2,pa,wa,b)}}else if(pa instanceof THREE.RenderableFace4&&(L=pa.v1,D=pa.v2,C=pa.v3,X=pa.v4,L.positionScreen.x*=n,L.positionScreen.y*=v,D.positionScreen.x*=n,D.positionScreen.y*=v,C.positionScreen.x*=n,C.positionScreen.y*=v,X.positionScreen.x*=n,X.positionScreen.y*=v,J.positionScreen.copy(D.positionScreen),K.positionScreen.copy(X.positionScreen),pa.overdraw&&(Na(L.positionScreen,D.positionScreen),Na(D.positionScreen,X.positionScreen),Na(X.positionScreen,
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|
|
|
-L.positionScreen),Na(C.positionScreen,J.positionScreen),Na(C.positionScreen,K.positionScreen)),ta.addPoint(L.positionScreen.x,L.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ta.addPoint(C.positionScreen.x,C.positionScreen.y),ta.addPoint(X.positionScreen.x,X.positionScreen.y),ya.instersects(ta))){Ca=0;for(E=pa.meshMaterials.length;Ca<E;)if(wa=pa.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(S=pa.faceMaterials.length;z<S;)(wa=pa.faceMaterials[z++])&&wa.opacity!=
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|
-0&&y(L,D,C,X,J,K,pa,wa,b)}else wa.opacity!=0&&y(L,D,C,X,J,K,pa,wa,b)}ea.addRectangle(ta)}u.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function b(b,c,e){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=c.normalWorld.dot(g.position)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j)):g instanceof THREE.PointLight&&(X.sub(g.position,c.centroidWorld),X.normalize(),j=c.normalWorld.dot(X)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j))}function c(c,e,h,k,n,o){j.data.vertices+=3;j.data.faces++;N=f(m++);N.setAttribute("d",
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|
|
-"M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?I.copy(n.color):n instanceof THREE.MeshLambertMaterial?A?(H.r=G.r,H.g=G.g,H.b=G.b,b(o,k,H),I.r=Math.max(0,Math.min(n.color.r*H.r,1)),I.g=Math.max(0,Math.min(n.color.g*H.g,1)),I.b=Math.max(0,Math.min(n.color.b*H.b,1))):I.copy(n.color):n instanceof THREE.MeshDepthMaterial?(C=1-n.__2near/(n.__farPlusNear-k.z*n.__farMinusNear),
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|
-I.setRGB(C,C,C)):n instanceof THREE.MeshNormalMaterial&&I.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));n.wireframe?N.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):N.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(N)}function e(c,e,h,k,n,o,u){j.data.vertices+=4;j.data.faces++;
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|
|
-N=f(m++);N.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");o instanceof THREE.MeshBasicMaterial?I.copy(o.color):o instanceof THREE.MeshLambertMaterial?A?(H.r=G.r,H.g=G.g,H.b=G.b,b(u,n,H),I.r=Math.max(0,Math.min(o.color.r*H.r,1)),I.g=Math.max(0,Math.min(o.color.g*H.g,1)),I.b=Math.max(0,Math.min(o.color.b*H.b,1))):I.copy(o.color):o instanceof
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|
-THREE.MeshDepthMaterial?(C=1-o.__2near/(o.__farPlusNear-n.z*o.__farMinusNear),I.setRGB(C,C,C)):o instanceof THREE.MeshNormalMaterial&&I.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));o.wireframe?N.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+o.wireframeLinewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframeLinecap+"; stroke-linejoin: "+o.wireframeLinejoin):N.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+
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|
|
|
-o.opacity);t.appendChild(N)}function f(b){J[b]==null&&(J[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),T==0&&J[b].setAttribute("shape-rendering","crispEdges"));return J[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,k=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,n,v,u,x,w,B,y=new THREE.Rectangle,F=new THREE.Rectangle,A=!1,I=new THREE.Color(16777215),H=new THREE.Color(16777215),G=new THREE.Color(0),L=new THREE.Color(0),
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|
-D=new THREE.Color(0),C,X=new THREE.Vector3,J=[],K=[],N,m,U,T=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":T=1;break;case "low":T=0}};this.setSize=function(b,c){o=b;p=c;n=o/2;v=p/2;t.setAttribute("viewBox",-n+" "+-v+" "+o+" "+p);t.setAttribute("width",o);t.setAttribute("height",p);y.set(-n,-v,n,v)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=
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|
|
|
-function(b,f){var g,o,p,I,H,J,C,P;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,f,this.sortElements);U=m=0;if(A=b.lights.length>0){C=b.lights;G.setRGB(0,0,0);L.setRGB(0,0,0);D.setRGB(0,0,0);g=0;for(o=C.length;g<o;g++)p=C[g],I=p.color,p instanceof THREE.AmbientLight?(G.r+=I.r,G.g+=I.g,G.b+=I.b):p instanceof THREE.DirectionalLight?(L.r+=I.r,L.g+=I.g,L.b+=I.b):p instanceof THREE.PointLight&&(D.r+=I.r,D.g+=I.g,D.b+=I.b)}g=0;for(o=h.length;g<o;g++)if(C=h[g],F.empty(),
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|
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|
-C instanceof THREE.RenderableParticle){u=C;u.x*=n;u.y*=-v;p=0;for(I=C.materials.length;p<I;)p++}else if(C instanceof THREE.RenderableLine){if(u=C.v1,x=C.v2,u.positionScreen.x*=n,u.positionScreen.y*=-v,x.positionScreen.x*=n,x.positionScreen.y*=-v,F.addPoint(u.positionScreen.x,u.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),y.instersects(F)){p=0;for(I=C.materials.length;p<I;)if((P=C.materials[p++])&&P.opacity!=0){H=u;J=x;var fa=U++;K[fa]==null&&(K[fa]=document.createElementNS("http://www.w3.org/2000/svg",
|
|
|
|
-"line"),T==0&&K[fa].setAttribute("shape-rendering","crispEdges"));N=K[fa];N.setAttribute("x1",H.positionScreen.x);N.setAttribute("y1",H.positionScreen.y);N.setAttribute("x2",J.positionScreen.x);N.setAttribute("y2",J.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(N.setAttribute("style","fill: none; stroke: "+P.color.getContextStyle()+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),t.appendChild(N))}}}else if(C instanceof
|
|
|
|
-THREE.RenderableFace3){if(u=C.v1,x=C.v2,w=C.v3,u.positionScreen.x*=n,u.positionScreen.y*=-v,x.positionScreen.x*=n,x.positionScreen.y*=-v,w.positionScreen.x*=n,w.positionScreen.y*=-v,F.addPoint(u.positionScreen.x,u.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),F.addPoint(w.positionScreen.x,w.positionScreen.y),y.instersects(F)){p=0;for(I=C.meshMaterials.length;p<I;)if(P=C.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){H=0;for(J=C.faceMaterials.length;H<J;)(P=C.faceMaterials[H++])&&
|
|
|
|
-P.opacity!=0&&c(u,x,w,C,P,b)}else P&&P.opacity!=0&&c(u,x,w,C,P,b)}}else if(C instanceof THREE.RenderableFace4&&(u=C.v1,x=C.v2,w=C.v3,B=C.v4,u.positionScreen.x*=n,u.positionScreen.y*=-v,x.positionScreen.x*=n,x.positionScreen.y*=-v,w.positionScreen.x*=n,w.positionScreen.y*=-v,B.positionScreen.x*=n,B.positionScreen.y*=-v,F.addPoint(u.positionScreen.x,u.positionScreen.y),F.addPoint(x.positionScreen.x,x.positionScreen.y),F.addPoint(w.positionScreen.x,w.positionScreen.y),F.addPoint(B.positionScreen.x,B.positionScreen.y),
|
|
|
|
-y.instersects(F))){p=0;for(I=C.meshMaterials.length;p<I;)if(P=C.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){H=0;for(J=C.faceMaterials.length;H<J;)(P=C.faceMaterials[H++])&&P.opacity!=0&&e(u,x,w,B,C,P,b)}else P&&P.opacity!=0&&e(u,x,w,B,C,P,b)}}};
|
|
|
|
|
|
+THREE.Projector=function(){function b(){var b=n[k]=n[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,h=b.z+b.w,g=c.z+c.w,j=-b.z+b.w,k=-c.z+c.w;return h>=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?e=Math.max(e,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),f<e?!1:(b.lerpSelf(c,e),c.lerpSelf(b,1-f),!0))}var f,g,j=[],h,k,n=[],o,p,u=[],v,t=[],y,w,A=[],x,G,D=[],I=new THREE.Vector4,J=new THREE.Vector4,
|
|
|
|
+C=new THREE.Matrix4,B=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],E=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(b,c){C.multiply(c.projectionMatrix,c.matrixWorldInverse);C.multiplyVector3(b);return b};this.unprojectVector=function(b,c){C.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));C.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],k,m,n;g=0;m=
|
|
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|
+b.objects;b=0;for(k=m.length;b<k;b++){n=m[b];var u;if(!(u=!n.visible))if(u=n instanceof THREE.Mesh){a:{u=void 0;for(var o=n.matrixWorld,t=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),p=0;p<6;p++)if(u=L[p].x*o.n14+L[p].y*o.n24+L[p].z*o.n34+L[p].w,u<=t){u=!1;break a}u=!0}u=!u}if(!u)u=j[g]=j[g]||new THREE.RenderableObject,g++,f=u,I.copy(n.position),C.multiplyVector3(I),f.object=n,f.z=I.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var I=[],
|
|
|
|
+m=g.near,T=g.far,X,M,W,ha,ca,fa,ga,$,Y,P,ea,Z,da,ia,U,ja,pa;G=w=v=p=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);C.multiply(g.projectionMatrix,g.matrixWorldInverse);L[0].set(C.n41-C.n11,C.n42-C.n12,C.n43-C.n13,C.n44-C.n14);L[1].set(C.n41+C.n11,C.n42+C.n12,C.n43+C.n13,C.n44+C.n14);L[2].set(C.n41+C.n21,C.n42+C.n22,C.n43+C.n23,C.n44+C.n24);L[3].set(C.n41-C.n21,C.n42-C.n22,C.n43-C.n23,C.n44-C.n24);L[4].set(C.n41-C.n31,C.n42-C.n32,C.n43-C.n33,C.n44-C.n34);L[5].set(C.n41+C.n31,C.n42+
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|
|
|
+C.n32,C.n43+C.n33,C.n44+C.n34);for(X=0;X<6;X++)Y=L[X],Y.divideScalar(Math.sqrt(Y.x*Y.x+Y.y*Y.y+Y.z*Y.z));Y=this.projectObjects(f,g,!0);f=0;for(X=Y.length;f<X;f++)if(P=Y[f].object,P.visible)if(ea=P.matrixWorld,Z=P.matrixRotationWorld,da=P.materials,ia=P.overdraw,k=0,P instanceof THREE.Mesh){U=P.geometry;ha=U.vertices;ja=U.faces;U=U.faceVertexUvs;M=0;for(W=ha.length;M<W;M++)h=b(),h.positionWorld.copy(ha[M].position),ea.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),C.multiplyVector4(h.positionScreen),
|
|
|
|
+h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>m&&h.positionScreen.z<T;ha=0;for(M=ja.length;ha<M;ha++){W=ja[ha];if(W instanceof THREE.Face3)if(ca=n[W.a],fa=n[W.b],ga=n[W.c],ca.visible&&fa.visible&&ga.visible&&(P.doubleSided||P.flipSided!=(ga.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-(ga.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0))$=u[p]=u[p]||new THREE.RenderableFace3,
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|
|
|
+p++,o=$,o.v1.copy(ca),o.v2.copy(fa),o.v3.copy(ga);else continue;else if(W instanceof THREE.Face4)if(ca=n[W.a],fa=n[W.b],ga=n[W.c],$=n[W.d],ca.visible&&fa.visible&&ga.visible&&$.visible&&(P.doubleSided||P.flipSided!=(($.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-($.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0||(fa.positionScreen.x-ga.positionScreen.x)*($.positionScreen.y-ga.positionScreen.y)-(fa.positionScreen.y-ga.positionScreen.y)*
|
|
|
|
+($.positionScreen.x-ga.positionScreen.x)<0)))pa=t[v]=t[v]||new THREE.RenderableFace4,v++,o=pa,o.v1.copy(ca),o.v2.copy(fa),o.v3.copy(ga),o.v4.copy($);else continue;o.normalWorld.copy(W.normal);Z.multiplyVector3(o.normalWorld);o.centroidWorld.copy(W.centroid);ea.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);C.multiplyVector3(o.centroidScreen);ga=W.vertexNormals;ca=0;for(fa=ga.length;ca<fa;ca++)$=o.vertexNormalsWorld[ca],$.copy(ga[ca]),Z.multiplyVector3($);ca=0;for(fa=U.length;ca<
|
|
|
|
+fa;ca++)if(pa=U[ca][ha]){ga=0;for($=pa.length;ga<$;ga++)o.uvs[ca][ga]=pa[ga]}o.meshMaterials=da;o.faceMaterials=W.materials;o.overdraw=ia;o.z=o.centroidScreen.z;I.push(o)}}else if(P instanceof THREE.Line){B.multiply(C,ea);ha=P.geometry.vertices;ca=b();ca.positionScreen.copy(ha[0].position);B.multiplyVector4(ca.positionScreen);M=1;for(W=ha.length;M<W;M++)if(ca=b(),ca.positionScreen.copy(ha[M].position),B.multiplyVector4(ca.positionScreen),fa=n[k-2],E.copy(ca.positionScreen),V.copy(fa.positionScreen),
|
|
|
|
+e(E,V))E.multiplyScalar(1/E.w),V.multiplyScalar(1/V.w),ea=A[w]=A[w]||new THREE.RenderableLine,w++,y=ea,y.v1.positionScreen.copy(E),y.v2.positionScreen.copy(V),y.z=Math.max(E.z,V.z),y.materials=P.materials,I.push(y)}else if(P instanceof THREE.Particle&&(J.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),C.multiplyVector4(J),J.z/=J.w,J.z>0&&J.z<1))ea=D[G]=D[G]||new THREE.RenderableParticle,G++,x=ea,x.x=J.x/J.w,x.y=J.y/J.w,x.z=J.z,x.rotation=P.rotation.z,x.scale.x=P.scale.x*Math.abs(x.x-
|
|
|
|
+(J.x+g.projectionMatrix.n11)/(J.w+g.projectionMatrix.n14)),x.scale.y=P.scale.y*Math.abs(x.y-(J.y+g.projectionMatrix.n22)/(J.w+g.projectionMatrix.n24)),x.materials=P.materials,I.push(x);j&&I.sort(c);return I}};
|
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var n,o,p,u,v,t,y,w;b=c.projectScene(e,f);n=0;for(o=b.length;n<o;n++)if(v=b[n],v instanceof THREE.RenderableParticle){y=v.x*g+g;w=v.y*j+j;p=0;for(u=v.material.length;p<u;p++)if(t=v.material[p],t instanceof THREE.ParticleDOMMaterial)t=t.domElement,t.style.left=y+"px",t.style.top=w+"px"}}};
|
|
|
|
+THREE.CanvasRenderer=function(b){function c(b){if(A!=b)t.globalAlpha=A=b}function e(b){if(x!=b){switch(b){case THREE.NormalBlending:t.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:t.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:t.globalCompositeOperation="darker"}x=b}}function f(b){if(G!=b)t.strokeStyle=G=b}function g(b){if(D!=b)t.fillStyle=D=b}var j=this,h=null,k=new THREE.Projector,b=b||{},n=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
|
|
|
|
+o,p,u,v,t=n.getContext("2d"),y=new THREE.Color(0),w=0,A=1,x=0,G=null,D=null,I=null,J=null,C=null,B,L,E,V,H=new THREE.RenderableVertex,S=new THREE.RenderableVertex,K,Q,m,T,X,M,W,ha,ca,fa,ga,$,Y=new THREE.Color(0),P=new THREE.Color(0),ea=new THREE.Color(0),Z=new THREE.Color(0),da=new THREE.Color(0),ia=[],U,ja,pa,la,ma,Fa,ya,Ia,Ja,Ta,ra=new THREE.Rectangle,na=new THREE.Rectangle,aa=new THREE.Rectangle,xa=!1,va=new THREE.Color,oa=new THREE.Color,Da=new THREE.Color,Ga=new THREE.Color,sa=new THREE.Vector3,
|
|
|
|
+R,Aa,ka,za,Wa,Ba,b=16;R=document.createElement("canvas");R.width=R.height=2;Aa=R.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);ka=Aa.getImageData(0,0,2,2);za=ka.data;Wa=document.createElement("canvas");Wa.width=Wa.height=b;Ba=Wa.getContext("2d");Ba.translate(-b/2,-b/2);Ba.scale(b,b);b--;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,c){o=b;p=c;u=Math.floor(o/2);v=Math.floor(p/2);n.width=o;n.height=
|
|
|
|
+p;ra.set(-u,-v,u,v);na.set(-u,-v,u,v);A=1;x=0;C=J=I=D=G=null};this.setClearColor=function(b,c){y.copy(b);w=c;na.set(-u,-v,u,v)};this.setClearColorHex=function(b,c){y.setHex(b);w=c;na.set(-u,-v,u,v)};this.clear=function(){t.setTransform(1,0,0,-1,u,v);na.isEmpty()||(na.minSelf(ra),na.inflate(2),w<1&&t.clearRect(Math.floor(na.getX()),Math.floor(na.getY()),Math.floor(na.getWidth()),Math.floor(na.getHeight())),w>0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+
|
|
|
|
+Math.floor(y.b*255)+","+w+")"),t.fillRect(Math.floor(na.getX()),Math.floor(na.getY()),Math.floor(na.getWidth()),Math.floor(na.getHeight()))),na.empty())};this.render=function(b,n){function o(b){var c,e,f,h=b.lights;oa.setRGB(0,0,0);Da.setRGB(0,0,0);Ga.setRGB(0,0,0);b=0;for(c=h.length;b<c;b++)e=h[b],f=e.color,e instanceof THREE.AmbientLight?(oa.r+=f.r,oa.g+=f.g,oa.b+=f.b):e instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):e instanceof THREE.PointLight&&(Ga.r+=f.r,Ga.g+=f.g,Ga.b+=f.b)}
|
|
|
|
+function p(b,c,e,f){var h,g,j,k,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],j=g.color,g instanceof THREE.DirectionalLight?(k=e.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=e.dot(sa.sub(g.position,c).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(c.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function y(b,h,j){c(j.opacity);e(j.blending);var k,m,n,o,p,ka;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)o=
|
|
|
|
+j.map.image,p=o.width>>1,ka=o.height>>1,j=h.scale.x*u,n=h.scale.y*v,k=j*p,m=n*ka,aa.set(b.x-k,b.y-m,b.x+k,b.y+m),ra.instersects(aa)&&(t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(j,-n),t.translate(-p,-ka),t.drawImage(o,0,0),t.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*u,m=h.scale.y*v,aa.set(b.x-k,b.y-m,b.x+k,b.y+m),ra.instersects(aa)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(k,
|
|
|
|
+m),j.program(t),t.restore()))}function w(b,h,g,j){c(j.opacity);e(j.blending);t.beginPath();t.moveTo(b.positionScreen.x,b.positionScreen.y);t.lineTo(h.positionScreen.x,h.positionScreen.y);t.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(I!=b)t.lineWidth=I=b;b=j.linecap;if(J!=b)t.lineCap=J=b;b=j.linejoin;if(C!=b)t.lineJoin=C=b;f(j.color.getContextStyle());t.stroke();aa.inflate(j.linewidth*2)}}function A(b,f,h,g,k,u,o,t,ka){j.data.vertices+=3;j.data.faces++;c(t.opacity);e(t.blending);
|
|
|
|
+K=b.positionScreen.x;Q=b.positionScreen.y;m=f.positionScreen.x;T=f.positionScreen.y;X=h.positionScreen.x;M=h.positionScreen.y;D(K,Q,m,T,X,M);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(la=o.uvs[0],Za(K,Q,m,T,X,M,la[g].u,la[g].v,la[k].u,la[k].v,la[u].u,la[u].v,t.map));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=n.matrixWorldInverse,sa.copy(o.vertexNormalsWorld[0]),ma=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Fa=
|
|
|
|
+-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,sa.copy(o.vertexNormalsWorld[1]),ya=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Ia=-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,sa.copy(o.vertexNormalsWorld[2]),Ja=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Ta=-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,Za(K,Q,m,T,X,M,ma,Fa,ya,Ia,Ja,Ta,t.envMap)}else t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&
|
|
|
|
+(t.map.mapping instanceof THREE.UVMapping&&(la=o.uvs[0],Za(K,Q,m,T,X,M,la[g].u,la[g].v,la[k].u,la[k].v,la[u].u,la[u].v,t.map)),e(THREE.SubtractiveBlending)),xa?!t.wireframe&&t.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(P.r=ea.r=Z.r=oa.r,P.g=ea.g=Z.g=oa.g,P.b=ea.b=Z.b=oa.b,p(ka,o.v1.positionWorld,o.vertexNormalsWorld[0],P),p(ka,o.v2.positionWorld,o.vertexNormalsWorld[1],ea),p(ka,o.v3.positionWorld,o.vertexNormalsWorld[2],Z),da.r=(ea.r+Z.r)*0.5,da.g=(ea.g+Z.g)*0.5,da.b=(ea.b+Z.b)*
|
|
|
|
+0.5,pa=Xa(P,ea,Z,da),Ua(K,Q,m,T,X,M,0,0,1,0,0,1,pa)):(va.r=oa.r,va.g=oa.g,va.b=oa.b,p(ka,o.centroidWorld,o.normalWorld,va),Y.r=Math.max(0,Math.min(t.color.r*va.r,1)),Y.g=Math.max(0,Math.min(t.color.g*va.g,1)),Y.b=Math.max(0,Math.min(t.color.b*va.b,1)),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y)):t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color);else if(t instanceof THREE.MeshDepthMaterial)U=n.near,ja=n.far,P.r=P.g=
|
|
|
|
+P.b=1-Oa(b.positionScreen.z,U,ja),ea.r=ea.g=ea.b=1-Oa(f.positionScreen.z,U,ja),Z.r=Z.g=Z.b=1-Oa(h.positionScreen.z,U,ja),da.r=(ea.r+Z.r)*0.5,da.g=(ea.g+Z.g)*0.5,da.b=(ea.b+Z.b)*0.5,pa=Xa(P,ea,Z,da),Ua(K,Q,m,T,X,M,0,0,1,0,0,1,pa);else if(t instanceof THREE.MeshNormalMaterial)Y.r=Va(o.normalWorld.x),Y.g=Va(o.normalWorld.y),Y.b=Va(o.normalWorld.z),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y)}function x(b,f,h,g,k,u,o,t,ka){j.data.vertices+=4;j.data.faces++;c(t.opacity);
|
|
|
|
+e(t.blending);if(t.map||t.envMap)A(b,f,g,0,1,3,o,t,ka),A(k,h,u,1,2,3,o,t,ka);else if(K=b.positionScreen.x,Q=b.positionScreen.y,m=f.positionScreen.x,T=f.positionScreen.y,X=h.positionScreen.x,M=h.positionScreen.y,W=g.positionScreen.x,ha=g.positionScreen.y,ca=k.positionScreen.x,fa=k.positionScreen.y,ga=u.positionScreen.x,$=u.positionScreen.y,t instanceof THREE.MeshBasicMaterial)G(K,Q,m,T,X,M,W,ha),t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color);else if(t instanceof
|
|
|
|
+THREE.MeshLambertMaterial)xa?!t.wireframe&&t.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==4?(P.r=ea.r=Z.r=da.r=oa.r,P.g=ea.g=Z.g=da.g=oa.g,P.b=ea.b=Z.b=da.b=oa.b,p(ka,o.v1.positionWorld,o.vertexNormalsWorld[0],P),p(ka,o.v2.positionWorld,o.vertexNormalsWorld[1],ea),p(ka,o.v4.positionWorld,o.vertexNormalsWorld[3],Z),p(ka,o.v3.positionWorld,o.vertexNormalsWorld[2],da),pa=Xa(P,ea,Z,da),D(K,Q,m,T,W,ha),Ua(K,Q,m,T,W,ha,0,0,1,0,0,1,pa),D(ca,fa,X,M,ga,$),Ua(ca,fa,X,M,ga,$,1,0,1,1,0,1,pa)):(va.r=
|
|
|
|
+oa.r,va.g=oa.g,va.b=oa.b,p(ka,o.centroidWorld,o.normalWorld,va),Y.r=Math.max(0,Math.min(t.color.r*va.r,1)),Y.g=Math.max(0,Math.min(t.color.g*va.g,1)),Y.b=Math.max(0,Math.min(t.color.b*va.b,1)),G(K,Q,m,T,X,M,W,ha),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y)):(G(K,Q,m,T,X,M,W,ha),t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color));else if(t instanceof THREE.MeshNormalMaterial)Y.r=Va(o.normalWorld.x),Y.g=Va(o.normalWorld.y),
|
|
|
|
+Y.b=Va(o.normalWorld.z),G(K,Q,m,T,X,M,W,ha),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y);else if(t instanceof THREE.MeshDepthMaterial)U=n.near,ja=n.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,U,ja),ea.r=ea.g=ea.b=1-Oa(f.positionScreen.z,U,ja),Z.r=Z.g=Z.b=1-Oa(g.positionScreen.z,U,ja),da.r=da.g=da.b=1-Oa(h.positionScreen.z,U,ja),pa=Xa(P,ea,Z,da),D(K,Q,m,T,W,ha),Ua(K,Q,m,T,W,ha,0,0,1,0,0,1,pa),D(ca,fa,X,M,ga,$),Ua(ca,fa,X,M,ga,$,1,0,1,1,0,1,pa)}function D(b,c,e,f,
|
|
|
|
+h,g){t.beginPath();t.moveTo(b,c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(b,c);t.closePath()}function G(b,c,e,f,h,g,j,k){t.beginPath();t.moveTo(b,c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(j,k);t.lineTo(b,c);t.closePath()}function Ka(b,c,e,h){if(I!=c)t.lineWidth=I=c;if(J!=e)t.lineCap=J=e;if(C!=h)t.lineJoin=C=h;f(b.getContextStyle());t.stroke();aa.inflate(c*2)}function La(b){g(b.getContextStyle());t.fill()}function Za(b,c,e,f,h,j,k,m,n,o,u,p,ka){if(ka.image.width!=0){if(ka.needsUpdate==!0||ia[ka.id]==void 0){var v=
|
|
|
|
+ka.wrapS==THREE.RepeatWrapping,Ba=ka.wrapT==THREE.RepeatWrapping;ia[ka.id]=t.createPattern(ka.image,v&&Ba?"repeat":v&&!Ba?"repeat-x":!v&&Ba?"repeat-y":"no-repeat");ka.needsUpdate=!1}g(ia[ka.id]);var v=ka.offset.x/ka.repeat.x,Ba=ka.offset.y/ka.repeat.y,y=(ka.image.width-1)*ka.repeat.x,ka=(ka.image.height-1)*ka.repeat.y,k=(k+v)*y,m=(m+Ba)*ka,n=(n+v)*y,o=(o+Ba)*ka,u=(u+v)*y,p=(p+Ba)*ka;e-=b;f-=c;h-=b;j-=c;n-=k;o-=m;u-=k;p-=m;v=1/(n*p-u*o);ka=(p*e-o*h)*v;o=(p*f-o*j)*v;e=(n*h-u*e)*v;f=(n*j-u*f)*v;b=b-
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|
|
|
+ka*k-e*m;c=c-o*k-f*m;t.save();t.transform(ka,o,e,f,b,c);t.fill();t.restore()}}function Ua(b,c,e,f,h,g,j,k,m,n,o,u,ka){var p,v;p=ka.width-1;v=ka.height-1;j*=p;k*=v;m*=p;n*=v;o*=p;u*=v;e-=b;f-=c;h-=b;g-=c;m-=j;n-=k;o-=j;u-=k;v=1/(m*u-o*n);p=(u*e-n*h)*v;n=(u*f-n*g)*v;e=(m*h-o*e)*v;f=(m*g-o*f)*v;b=b-p*j-e*k;c=c-n*j-f*k;t.save();t.transform(p,n,e,f,b,c);t.clip();t.drawImage(ka,0,0);t.restore()}function Xa(b,c,e,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),
|
|
|
|
+m=~~(e.r*255),n=~~(e.g*255),e=~~(e.b*255),t=~~(f.r*255),o=~~(f.g*255),f=~~(f.b*255);za[0]=h<0?0:h>255?255:h;za[1]=g<0?0:g>255?255:g;za[2]=b<0?0:b>255?255:b;za[4]=j<0?0:j>255?255:j;za[5]=k<0?0:k>255?255:k;za[6]=c<0?0:c>255?255:c;za[8]=m<0?0:m>255?255:m;za[9]=n<0?0:n>255?255:n;za[10]=e<0?0:e>255?255:e;za[12]=t<0?0:t>255?255:t;za[13]=o<0?0:o>255?255:o;za[14]=f<0?0:f>255?255:f;Aa.putImageData(ka,0,0);Ba.drawImage(R,0,0);return Wa}function Oa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Va(b){b=(b+
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|
|
|
+1)*0.5;return b<0?0:b>1?1:b}function Ma(b,c){var e=c.x-b.x,f=c.y-b.y,h=e*e+f*f;h!=0&&(h=1/Math.sqrt(h),e*=h,f*=h,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Ya,$a,qa,Ca,Na,F,z,N;this.autoClear?this.clear():t.setTransform(1,0,0,-1,u,v);j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,n,this.sortElements);(xa=b.lights.length>0)&&o(b);Ya=0;for($a=h.length;Ya<$a;Ya++){qa=h[Ya];aa.empty();if(qa instanceof THREE.RenderableParticle){B=qa;B.x*=u;B.y*=v;Ca=0;for(Na=qa.materials.length;Ca<Na;)N=qa.materials[Ca++],
|
|
|
|
+N.opacity!=0&&y(B,qa,N,b)}else if(qa instanceof THREE.RenderableLine){if(B=qa.v1,L=qa.v2,B.positionScreen.x*=u,B.positionScreen.y*=v,L.positionScreen.x*=u,L.positionScreen.y*=v,aa.addPoint(B.positionScreen.x,B.positionScreen.y),aa.addPoint(L.positionScreen.x,L.positionScreen.y),ra.instersects(aa)){Ca=0;for(Na=qa.materials.length;Ca<Na;)N=qa.materials[Ca++],N.opacity!=0&&w(B,L,qa,N,b)}}else if(qa instanceof THREE.RenderableFace3){if(B=qa.v1,L=qa.v2,E=qa.v3,B.positionScreen.x*=u,B.positionScreen.y*=
|
|
|
|
+v,L.positionScreen.x*=u,L.positionScreen.y*=v,E.positionScreen.x*=u,E.positionScreen.y*=v,qa.overdraw&&(Ma(B.positionScreen,L.positionScreen),Ma(L.positionScreen,E.positionScreen),Ma(E.positionScreen,B.positionScreen)),aa.add3Points(B.positionScreen.x,B.positionScreen.y,L.positionScreen.x,L.positionScreen.y,E.positionScreen.x,E.positionScreen.y),ra.instersects(aa)){Ca=0;for(Na=qa.meshMaterials.length;Ca<Na;)if(N=qa.meshMaterials[Ca++],N instanceof THREE.MeshFaceMaterial){F=0;for(z=qa.faceMaterials.length;F<
|
|
|
|
+z;)(N=qa.faceMaterials[F++])&&N.opacity!=0&&A(B,L,E,0,1,2,qa,N,b)}else N.opacity!=0&&A(B,L,E,0,1,2,qa,N,b)}}else if(qa instanceof THREE.RenderableFace4&&(B=qa.v1,L=qa.v2,E=qa.v3,V=qa.v4,B.positionScreen.x*=u,B.positionScreen.y*=v,L.positionScreen.x*=u,L.positionScreen.y*=v,E.positionScreen.x*=u,E.positionScreen.y*=v,V.positionScreen.x*=u,V.positionScreen.y*=v,H.positionScreen.copy(L.positionScreen),S.positionScreen.copy(V.positionScreen),qa.overdraw&&(Ma(B.positionScreen,L.positionScreen),Ma(L.positionScreen,
|
|
|
|
+V.positionScreen),Ma(V.positionScreen,B.positionScreen),Ma(E.positionScreen,H.positionScreen),Ma(E.positionScreen,S.positionScreen)),aa.addPoint(B.positionScreen.x,B.positionScreen.y),aa.addPoint(L.positionScreen.x,L.positionScreen.y),aa.addPoint(E.positionScreen.x,E.positionScreen.y),aa.addPoint(V.positionScreen.x,V.positionScreen.y),ra.instersects(aa))){Ca=0;for(Na=qa.meshMaterials.length;Ca<Na;)if(N=qa.meshMaterials[Ca++],N instanceof THREE.MeshFaceMaterial){F=0;for(z=qa.faceMaterials.length;F<
|
|
|
|
+z;)(N=qa.faceMaterials[F++])&&N.opacity!=0&&x(B,L,E,V,H,S,qa,N,b)}else N.opacity!=0&&x(B,L,E,V,H,S,qa,N,b)}na.addRectangle(aa)}t.setTransform(1,0,0,1,0,0)}};
|
|
|
|
+THREE.SVGRenderer=function(){function b(b,c,e){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=c.normalWorld.dot(g.position)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j)):g instanceof THREE.PointLight&&(V.sub(g.position,c.centroidWorld),V.normalize(),j=c.normalWorld.dot(V)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j))}function c(c,e,h,k,m,t){j.data.vertices+=3;j.data.faces++;K=f(Q++);K.setAttribute("d",
|
|
|
|
+"M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?I.copy(m.color):m instanceof THREE.MeshLambertMaterial?D?(J.r=C.r,J.g=C.g,J.b=C.b,b(t,k,J),I.r=Math.max(0,Math.min(m.color.r*J.r,1)),I.g=Math.max(0,Math.min(m.color.g*J.g,1)),I.b=Math.max(0,Math.min(m.color.b*J.b,1))):I.copy(m.color):m instanceof THREE.MeshDepthMaterial?(E=1-m.__2near/(m.__farPlusNear-k.z*m.__farMinusNear),
|
|
|
|
+I.setRGB(E,E,E)):m instanceof THREE.MeshNormalMaterial&&I.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));m.wireframe?K.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):K.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+m.opacity);n.appendChild(K)}function e(c,e,h,k,m,t,o){j.data.vertices+=4;j.data.faces++;
|
|
|
|
+K=f(Q++);K.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?I.copy(t.color):t instanceof THREE.MeshLambertMaterial?D?(J.r=C.r,J.g=C.g,J.b=C.b,b(o,m,J),I.r=Math.max(0,Math.min(t.color.r*J.r,1)),I.g=Math.max(0,Math.min(t.color.g*J.g,1)),I.b=Math.max(0,Math.min(t.color.b*J.b,1))):I.copy(t.color):t instanceof
|
|
|
|
+THREE.MeshDepthMaterial?(E=1-t.__2near/(t.__farPlusNear-m.z*t.__farMinusNear),I.setRGB(E,E,E)):t instanceof THREE.MeshNormalMaterial&&I.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));t.wireframe?K.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):K.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+
|
|
|
|
+t.opacity);n.appendChild(K)}function f(b){H[b]==null&&(H[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),T==0&&H[b].setAttribute("shape-rendering","crispEdges"));return H[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,u,v,t,y,w,A,x=new THREE.Rectangle,G=new THREE.Rectangle,D=!1,I=new THREE.Color(16777215),J=new THREE.Color(16777215),C=new THREE.Color(0),B=new THREE.Color(0),
|
|
|
|
+L=new THREE.Color(0),E,V=new THREE.Vector3,H=[],S=[],K,Q,m,T=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":T=1;break;case "low":T=0}};this.setSize=function(b,c){o=b;p=c;u=o/2;v=p/2;n.setAttribute("viewBox",-u+" "+-v+" "+o+" "+p);n.setAttribute("width",o);n.setAttribute("height",p);x.set(-u,-v,u,v)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=
|
|
|
|
+function(b,f){var g,o,p,I,J,H,E,P;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,f,this.sortElements);m=Q=0;if(D=b.lights.length>0){E=b.lights;C.setRGB(0,0,0);B.setRGB(0,0,0);L.setRGB(0,0,0);g=0;for(o=E.length;g<o;g++)p=E[g],I=p.color,p instanceof THREE.AmbientLight?(C.r+=I.r,C.g+=I.g,C.b+=I.b):p instanceof THREE.DirectionalLight?(B.r+=I.r,B.g+=I.g,B.b+=I.b):p instanceof THREE.PointLight&&(L.r+=I.r,L.g+=I.g,L.b+=I.b)}g=0;for(o=h.length;g<o;g++)if(E=h[g],G.empty(),
|
|
|
|
+E instanceof THREE.RenderableParticle){t=E;t.x*=u;t.y*=-v;p=0;for(I=E.materials.length;p<I;)p++}else if(E instanceof THREE.RenderableLine){if(t=E.v1,y=E.v2,t.positionScreen.x*=u,t.positionScreen.y*=-v,y.positionScreen.x*=u,y.positionScreen.y*=-v,G.addPoint(t.positionScreen.x,t.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),x.instersects(G)){p=0;for(I=E.materials.length;p<I;)if((P=E.materials[p++])&&P.opacity!=0){J=t;H=y;var ea=m++;S[ea]==null&&(S[ea]=document.createElementNS("http://www.w3.org/2000/svg",
|
|
|
|
+"line"),T==0&&S[ea].setAttribute("shape-rendering","crispEdges"));K=S[ea];K.setAttribute("x1",J.positionScreen.x);K.setAttribute("y1",J.positionScreen.y);K.setAttribute("x2",H.positionScreen.x);K.setAttribute("y2",H.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(K.setAttribute("style","fill: none; stroke: "+P.color.getContextStyle()+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),n.appendChild(K))}}}else if(E instanceof
|
|
|
|
+THREE.RenderableFace3){if(t=E.v1,y=E.v2,w=E.v3,t.positionScreen.x*=u,t.positionScreen.y*=-v,y.positionScreen.x*=u,y.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,G.addPoint(t.positionScreen.x,t.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),G.addPoint(w.positionScreen.x,w.positionScreen.y),x.instersects(G)){p=0;for(I=E.meshMaterials.length;p<I;)if(P=E.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){J=0;for(H=E.faceMaterials.length;J<H;)(P=E.faceMaterials[J++])&&
|
|
|
|
+P.opacity!=0&&c(t,y,w,E,P,b)}else P&&P.opacity!=0&&c(t,y,w,E,P,b)}}else if(E instanceof THREE.RenderableFace4&&(t=E.v1,y=E.v2,w=E.v3,A=E.v4,t.positionScreen.x*=u,t.positionScreen.y*=-v,y.positionScreen.x*=u,y.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,A.positionScreen.x*=u,A.positionScreen.y*=-v,G.addPoint(t.positionScreen.x,t.positionScreen.y),G.addPoint(y.positionScreen.x,y.positionScreen.y),G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(A.positionScreen.x,A.positionScreen.y),
|
|
|
|
+x.instersects(G))){p=0;for(I=E.meshMaterials.length;p<I;)if(P=E.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){J=0;for(H=E.faceMaterials.length;J<H;)(P=E.faceMaterials[J++])&&P.opacity!=0&&e(t,y,w,A,E,P,b)}else P&&P.opacity!=0&&e(t,y,w,A,E,P,b)}}};
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|
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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|
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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|
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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|
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
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@@ -216,133 +216,135 @@ THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderCh
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"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function c(b,c,e){var f,h,g,j=b.vertices,k=j.length,n=b.colors,o=n.length,t=b.__vertexArray,u=b.__colorArray,p=b.__sortArray,v=b.__dirtyVertices,x=b.__dirtyColors,w=b.__webglCustomAttributes,B,y;if(w)for(B in w)w[B].offset=0;if(e.sortParticles){Y.multiplySelf(e.matrixWorld);for(f=0;f<k;f++)h=j[f].position,ka.copy(h),Y.multiplyVector3(ka),p[f]=[ka.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;
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-for(f=0;f<o;f++)g=f*3,color=n[p[f][1]],u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(B in w){f=w[B];n=f.value.length;for(g=0;g<n;g++){index=p[g][1];o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[o]=y.x,f.array[o+1]=y.y):f.size===3?f.type==="c"?(f.array[o]=y.r,f.array[o+1]=y.g,f.array[o+2]=y.b):(f.array[o]=y.x,f.array[o+1]=y.y,f.array[o+2]=y.z):(f.array[o]=
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-y.x,f.array[o+1]=y.y,f.array[o+2]=y.z,f.array[o+3]=y.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<k;f++)h=j[f].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;if(x)for(f=0;f<o;f++)color=n[f],g=f*3,u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(B in w)if(f=w[B],f.__original.needsUpdate){n=f.value.length;for(g=0;g<n;g++){o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[g];f.size===2?(f.array[o]=
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-y.x,f.array[o+1]=y.y):f.size===3?f.type==="c"?(f.array[o]=y.r,f.array[o+1]=y.g,f.array[o+2]=y.b):(f.array[o]=y.x,f.array[o+1]=y.y,f.array[o+2]=y.z):(f.array[o]=y.x,f.array[o+1]=y.y,f.array[o+2]=y.z,f.array[o+3]=y.w)}f.offset+=f.size}}}if(v||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,t,c);if(x||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,u,c);if(w)for(B in w)if(f=w[B],f.__original.needsUpdate||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,
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-f.buffer),m.bufferData(m.ARRAY_BUFFER,f.array,c)}function e(b,c,e,f,g){f.program||N.initMaterial(f,c,e,g);if(f.morphTargets&&!g.__webglMorphTargetInfluences){g.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets);for(var h=0,j=N.maxMorphTargets;h<j;h++)g.__webglMorphTargetInfluences[h]=0}var h=f.program,j=h.uniforms,k=f.uniforms;h!=T&&(m.useProgram(h),T=h);m.uniformMatrix4fv(j.projectionMatrix,!1,Q);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof
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-THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(k.fogColor.value=e.color,e instanceof THREE.Fog)k.fogNear.value=e.near,k.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)k.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var n,o,t,u=0,p=0,v=0,x,y,w,B=na,A=B.directional.colors,F=B.directional.positions,I=B.point.colors,Y=B.point.positions,G=B.point.distances,
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-H=0,C=0,e=o=w=0;for(n=c.length;e<n;e++)if(o=c[e],t=o.color,x=o.position,y=o.intensity,w=o.distance,o instanceof THREE.AmbientLight)u+=t.r,p+=t.g,v+=t.b;else if(o instanceof THREE.DirectionalLight)w=H*3,A[w]=t.r*y,A[w+1]=t.g*y,A[w+2]=t.b*y,F[w]=x.x,F[w+1]=x.y,F[w+2]=x.z,H+=1;else if(o instanceof THREE.SpotLight)w=H*3,A[w]=t.r*y,A[w+1]=t.g*y,A[w+2]=t.b*y,t=1/x.length(),F[w]=x.x*t,F[w+1]=x.y*t,F[w+2]=x.z*t,H+=1;else if(o instanceof THREE.PointLight)o=C*3,I[o]=t.r*y,I[o+1]=t.g*y,I[o+2]=t.b*y,Y[o]=x.x,
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-Y[o+1]=x.y,Y[o+2]=x.z,G[C]=w,C+=1;for(e=H*3;e<A.length;e++)A[e]=0;for(e=C*3;e<I.length;e++)I[e]=0;B.point.length=C;B.directional.length=H;B.ambient[0]=u;B.ambient[1]=p;B.ambient[2]=v;c=na;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
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+THREE.WebGLRenderer=function(b){function c(b,c,e){var f,h,g,j=b.vertices,k=j.length,t=b.colors,n=t.length,o=b.__vertexArray,u=b.__colorArray,p=b.__sortArray,v=b.__dirtyVertices,y=b.__dirtyColors,w=b.__webglCustomAttributes,A,x;if(w)for(A in w)w[A].offset=0;if(e.sortParticles){ja.multiplySelf(e.matrixWorld);for(f=0;f<k;f++)h=j[f].position,ma.copy(h),ja.multiplyVector3(ma),p[f]=[ma.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;
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+for(f=0;f<n;f++)g=f*3,color=t[p[f][1]],u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(A in w){f=w[A];t=f.value.length;for(g=0;g<t;g++){index=p[g][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")x=f.value[index];f.size===2?(f.array[n]=x.x,f.array[n+1]=x.y):f.size===3?f.type==="c"?(f.array[n]=x.r,f.array[n+1]=x.g,f.array[n+2]=x.b):(f.array[n]=x.x,f.array[n+1]=x.y,f.array[n+2]=x.z):(f.array[n]=
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+x.x,f.array[n+1]=x.y,f.array[n+2]=x.z,f.array[n+3]=x.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<k;f++)h=j[f].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;if(y)for(f=0;f<n;f++)color=t[f],g=f*3,u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(A in w)if(f=w[A],f.__original.needsUpdate){t=f.value.length;for(g=0;g<t;g++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")x=f.value[g];f.size===2?(f.array[n]=
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+x.x,f.array[n+1]=x.y):f.size===3?f.type==="c"?(f.array[n]=x.r,f.array[n+1]=x.g,f.array[n+2]=x.b):(f.array[n]=x.x,f.array[n+1]=x.y,f.array[n+2]=x.z):(f.array[n]=x.x,f.array[n+1]=x.y,f.array[n+2]=x.z,f.array[n+3]=x.w)}f.offset+=f.size}}}if(v||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,o,c);if(y||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,u,c);if(w)for(A in w)if(f=w[A],f.__original.needsUpdate||e.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,
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+f.buffer),m.bufferData(m.ARRAY_BUFFER,f.array,c)}function e(b,c,e,f,g){f.program||Q.initMaterial(f,c,e,g);if(f.morphTargets&&!g.__webglMorphTargetInfluences){g.__webglMorphTargetInfluences=new Float32Array(Q.maxMorphTargets);for(var h=0,j=Q.maxMorphTargets;h<j;h++)g.__webglMorphTargetInfluences[h]=0}var h=f.program,j=h.uniforms,k=f.uniforms;h!=X&&(m.useProgram(h),X=h);m.uniformMatrix4fv(j.projectionMatrix,!1,pa);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
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+f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(k.fogColor.value=e.color,e instanceof THREE.Fog)k.fogNear.value=e.near,k.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)k.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var n,t,o,u=0,p=0,v=0,y,x,w,A=Fa,D=A.directional.colors,G=A.directional.positions,I=A.point.colors,U=A.point.positions,C=A.point.distances,
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+J=0,E=0,e=t=w=0;for(n=c.length;e<n;e++)if(t=c[e],o=t.color,y=t.position,x=t.intensity,w=t.distance,t instanceof THREE.AmbientLight)u+=o.r,p+=o.g,v+=o.b;else if(t instanceof THREE.DirectionalLight)w=J*3,D[w]=o.r*x,D[w+1]=o.g*x,D[w+2]=o.b*x,G[w]=y.x,G[w+1]=y.y,G[w+2]=y.z,J+=1;else if(t instanceof THREE.SpotLight)w=J*3,D[w]=o.r*x,D[w+1]=o.g*x,D[w+2]=o.b*x,o=1/y.length(),G[w]=y.x*o,G[w+1]=y.y*o,G[w+2]=y.z*o,J+=1;else if(t instanceof THREE.PointLight)t=E*3,I[t]=o.r*x,I[t+1]=o.g*x,I[t+2]=o.b*x,U[t]=y.x,
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+U[t+1]=y.y,U[t+2]=y.z,C[E]=w,E+=1;for(e=J*3;e<D.length;e++)D[e]=0;for(e=E*3;e<I.length;e++)I[e]=0;A.point.length=E;A.directional.length=J;A.ambient[0]=u;A.ambient[1]=p;A.ambient[2]=v;c=Fa;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
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c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
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c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
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-THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ua.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
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-f.opacity;else if(f instanceof THREE.MeshNormalMaterial)k.opacity.value=f.opacity;if(g.receiveShadow&&!f._shadowPass&&k.shadowMatrix){for(c=0;c<ta.length;c++)k.shadowMatrix.value[c]=ta[c],k.shadowMap.texture[c]=N.shadowMap[c];k.shadowDarkness.value=N.shadowMapDarkness;k.shadowBias.value=N.shadowMapBias}for(var J in k)if(n=h.uniforms[J])if(e=k[J],u=e.type,c=e.value,u=="i")m.uniform1i(n,c);else if(u=="f")m.uniform1f(n,c);else if(u=="v2")m.uniform2f(n,c.x,c.y);else if(u=="v3")m.uniform3f(n,c.x,c.y,c.z);
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-else if(u=="v4")m.uniform4f(n,c.x,c.y,c.z,c.w);else if(u=="c")m.uniform3f(n,c.r,c.g,c.b);else if(u=="fv1")m.uniform1fv(n,c);else if(u=="fv")m.uniform3fv(n,c);else if(u=="v3v"){if(!e._array)e._array=new Float32Array(3*c.length);u=0;for(p=c.length;u<p;u++)v=u*3,e._array[v]=c[u].x,e._array[v+1]=c[u].y,e._array[v+2]=c[u].z;m.uniform3fv(n,e._array)}else if(u=="m4"){if(!e._array)e._array=new Float32Array(16);c.flattenToArray(e._array);m.uniformMatrix4fv(n,!1,e._array)}else if(u=="m4v"){if(!e._array)e._array=
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-new Float32Array(16*c.length);u=0;for(p=c.length;u<p;u++)c[u].flattenToArrayOffset(e._array,u*16);m.uniformMatrix4fv(n,!1,e._array)}else if(u=="t"){if(m.uniform1i(n,c),n=e.texture)if(n.image instanceof Array&&n.image.length==6){if(e=n,e.image.length==6){if(e.needsUpdate){if(e.__webglInit){m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(n=0;n<6;++n)m.texSubImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,m.RGBA,m.UNSIGNED_BYTE,e.image[n])}else{e.image.__webglTextureCube=m.createTexture();
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-m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(n=0;n<6;++n)m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,m.RGBA,m.RGBA,m.UNSIGNED_BYTE,e.image[n]);e.__webglInit=!0}L(m.TEXTURE_CUBE_MAP,e,e.image[0]);m.bindTexture(m.TEXTURE_CUBE_MAP,null);e.needsUpdate=!1}m.activeTexture(m.TEXTURE0+c);m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else D(n,c)}else if(u=="tv"){if(!e._array){e._array=[];u=0;for(p=e.texture.length;u<p;u++)e._array[u]=c+u}m.uniform1iv(n,e._array);u=0;
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-for(p=e.texture.length;u<p;u++)(n=e.texture[u])&&D(n,e._array[u])}m.uniformMatrix4fv(j.modelViewMatrix,!1,g._modelViewMatrixArray);m.uniformMatrix3fv(j.normalMatrix,!1,g._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&m.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||g.receiveShadow)&&j.objectMatrix!==null&&m.uniformMatrix4fv(j.objectMatrix,
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-!1,g._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&j.viewMatrix!==null&&m.uniformMatrix4fv(j.viewMatrix,!1,ma);f.skinning&&(m.uniformMatrix4fv(j.cameraInverseMatrix,!1,ma),m.uniformMatrix4fv(j.boneGlobalMatrices,!1,g.boneMatrices));return h}function f(b,c,f,g,h,j){if(g.opacity!=0){var k,b=e(b,c,f,g,j).attributes;if(!g.morphTargets&&b.position>=0)m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer),
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-m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0);else if(j.morphTargetBase){c=g.program.attributes;j.morphTargetBase!==-1?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):c.position>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,n=j.morphTargetForcedOrder,o=j.morphTargetInfluences;f<g.numSupportedMorphTargets&&
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|
-f<n.length;)m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[n[f]]),m.vertexAttribPointer(c["morphTarget"+f],3,m.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[f]=o[n[f]],f++;else{var n=[],u=-1,t=0,o=j.morphTargetInfluences,p,v=o.length,f=0;for(j.morphTargetBase!==-1&&(n[j.morphTargetBase]=!0);f<g.numSupportedMorphTargets;){for(p=0;p<v;p++)!n[p]&&o[p]>u&&(t=p,u=o[t]);m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[t]);m.vertexAttribPointer(c["morphTarget"+f],3,m.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=
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-u;n[t]=1;u=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&m.uniform1fv(g.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=0&&(c=h.__webglCustomAttributes[k],m.bindBuffer(m.ARRAY_BUFFER,c.buffer),m.vertexAttribPointer(b[k],c.size,m.FLOAT,!1,0,0));b.color>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0));b.normal>=0&&(m.bindBuffer(m.ARRAY_BUFFER,
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|
-h.__webglNormalBuffer),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));b.tangent>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglTangentBuffer),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglUVBuffer),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(b.uv)):m.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglUV2Buffer),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,
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-0),m.enableVertexAttribArray(b.uv2)):m.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexABuffer),m.vertexAttribPointer(b.skinVertexA,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),m.vertexAttribPointer(b.skinVertexB,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,
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-h.__webglSkinWeightsBuffer),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(m.lineWidth(g.wireframeLinewidth),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),m.drawElements(m.LINES,h.__webglLineCount,m.UNSIGNED_SHORT,0)):(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),m.drawElements(m.TRIANGLES,h.__webglFaceCount,m.UNSIGNED_SHORT,0)),N.data.vertices+=h.__webglFaceCount,N.data.faces+=h.__webglFaceCount/3,N.data.drawCalls++):j instanceof
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|
-THREE.Line?(j=j.type==THREE.LineStrip?m.LINE_STRIP:m.LINES,m.lineWidth(g.linewidth),m.drawArrays(j,0,h.__webglLineCount),N.data.drawCalls++):j instanceof THREE.ParticleSystem?(m.drawArrays(m.POINTS,0,h.__webglParticleCount),N.data.drawCalls++):j instanceof THREE.Ribbon&&(m.drawArrays(m.TRIANGLE_STRIP,0,h.__webglVertexCount),N.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=m.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=m.createBuffer();b.hasPos&&
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|
|
|
-(m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,b.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(c.attributes.position),m.vertexAttribPointer(c.attributes.position,3,m.FLOAT,!1,0,0));if(b.hasNormal){m.bindBuffer(m.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,j,k,n,o,u,t,p,v=b.count*3;for(p=0;p<v;p+=9)e=b.normalArray,f=e[p],h=e[p+1],g=e[p+2],j=e[p+3],n=e[p+4],u=e[p+5],k=e[p+6],o=e[p+7],t=e[p+8],f=(f+j+k)/3,h=(h+n+o)/3,g=(g+u+t)/3,e[p]=
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|
-f,e[p+1]=h,e[p+2]=g,e[p+3]=f,e[p+4]=h,e[p+5]=g,e[p+6]=f,e[p+7]=h,e[p+8]=g}m.bufferData(m.ARRAY_BUFFER,b.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(c.attributes.normal);m.vertexAttribPointer(c.attributes.normal,3,m.FLOAT,!1,0,0)}m.drawArrays(m.TRIANGLES,0,b.count);b.count=0}function j(b){if(Z!=b.doubleSided)b.doubleSided?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Z=b.doubleSided;if(ha!=b.flipSided)b.flipSided?m.frontFace(m.CW):m.frontFace(m.CCW),ha=b.flipSided}function h(b){ca!=b&&(b?
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|
-m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ca=b)}function k(b,c,e){ia!=b&&(b?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ia=b);if(b&&(da!=c||$!=e))m.polygonOffset(c,e),da=c,$=e}function t(b){la[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);la[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);la[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);la[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);la[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-
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|
|
-b.n34);la[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=la[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function o(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=la[f].x*c.n14+la[f].y*c.n24+la[f].z*c.n34+la[f].w,b<=e)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function n(b){var c,e,f=b.object,h=b.opaque,g=b.transparent;g.count=0;b=h.count=0;for(c=f.materials.length;b<
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|
|
|
-c;b++)e=f.materials[b],e.transparent?p(g,e):p(h,e)}function v(b){var c,e,f,h,g=b.object,j=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=g.materials.length;b<f;b++)if(c=g.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<e;c++)(h=j.materials[c])&&(h.transparent?p(m,h):p(k,h))}else(h=c)&&(h.transparent?p(m,h):p(k,h))}function u(b,c){return c.z-b.z}function x(b,c){var k,n,u,p=0,v,x,w,y,A=b.lights;ea||(ea=new THREE.Camera(N.shadowCameraFov,c.aspect,N.shadowCameraNear,
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|
|
|
-N.shadowCameraFar));k=0;for(n=A.length;k<n;k++)if(u=A[k],u instanceof THREE.SpotLight&&u.castShadow){N.shadowMap[p]||(N.shadowMap[p]=new THREE.WebGLRenderTarget(N.shadowMapWidth,N.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ta[p]||(ta[p]=new THREE.Matrix4);v=N.shadowMap[p];x=ta[p];ea.position.copy(u.position);ea.target.position.copy(u.target.position);ea.update(void 0,!0);b.update(void 0,!1,ea);x.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,
|
|
|
|
-0,1);x.multiplySelf(ea.projectionMatrix);x.multiplySelf(ea.matrixWorldInverse);ea.matrixWorldInverse.flattenToArray(ma);ea.projectionMatrix.flattenToArray(Q);Y.multiply(ea.projectionMatrix,ea.matrixWorldInverse);t(Y);N.initWebGLObjects(b);C(v);m.clearColor(1,1,1,1);N.clear();m.clearColor(va.r,va.g,va.b,ya);x=b.__webglObjects.length;u=b.__webglObjectsImmediate.length;for(v=0;v<x;v++)w=b.__webglObjects[v],y=w.object,y.visible&&y.castShadow?!(y instanceof THREE.Mesh)||o(y)?(y.matrixWorld.flattenToArray(y._objectMatrixArray),
|
|
|
|
-B(y,ea,!1),w.render=!0):w.render=!1:w.render=!1;h(!0);G(THREE.NormalBlending);for(v=0;v<x;v++)if(w=b.__webglObjects[v],w.render)y=w.object,buffer=w.buffer,j(y),w=y.customDepthMaterial?y.customDepthMaterial:y.geometry.morphTargets.length?oa:qa,f(ea,A,null,w,buffer,y);for(v=0;v<u;v++)w=b.__webglObjectsImmediate[v],y=w.object,y.visible&&y.castShadow&&(y.matrixAutoUpdate&&y.matrixWorld.flattenToArray(y._objectMatrixArray),B(y,ea,!1),j(y),program=e(ea,A,null,qa,y),y.render(function(b){g(b,program,qa.shading)}));
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|
|
|
-p++}}function w(b,c){var e,f,h;e=M.attributes;var g=M.uniforms,j=ja/aa,k,n=[],o=aa*0.5,t=ja*0.5,p=!0;m.useProgram(M.program);T=M.program;ca=V=-1;za||(m.enableVertexAttribArray(M.attributes.position),m.enableVertexAttribArray(M.attributes.uv),za=!0);m.disable(m.CULL_FACE);m.enable(m.BLEND);m.depthMask(!0);m.bindBuffer(m.ARRAY_BUFFER,M.vertexBuffer);m.vertexAttribPointer(e.position,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(e.uv,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,M.elementBuffer);
|
|
|
|
-m.uniformMatrix4fv(g.projectionMatrix,!1,Q);m.activeTexture(m.TEXTURE0);m.uniform1i(g.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(u);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(m.uniform1i(g.useScreenCoordinates,
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|
|
|
-1),m.uniform3f(g.screenPosition,(h.position.x-o)/o,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(m.uniform1i(g.useScreenCoordinates,0),m.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),m.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?ja:1),n[0]=k*j*h.scale.x,n[1]=k*h.scale.y,m.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),m.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),m.uniform2f(g.alignment,h.alignment.x,h.alignment.y),
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|
|
|
-m.uniform1f(g.opacity,h.opacity),m.uniform1f(g.rotation,h.rotation),m.uniform2fv(g.scale,n),h.mergeWith3D&&!p?(m.enable(m.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(m.disable(m.DEPTH_TEST),p=!1),G(h.blending),D(h.map,0),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0));m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(R)}function B(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
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|
|
|
-function y(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function F(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function A(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function I(b){function c(b){var h=[];e=0;for(f=b.length;e<f;e++)b[e]==void 0?h.push("undefined"):h.push(b[e].id);return h.join("_")}
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|
-var e,f,h,g,j,k,m,n,o={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=c(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:u}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+j>65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],
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|
|
|
-materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function H(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=V){switch(b){case THREE.AdditiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE);break;case THREE.SubtractiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,
|
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|
|
-m.SRC_COLOR);break;default:m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)}V=b}}function L(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(m.texParameteri(b,m.TEXTURE_WRAP_S,K(c.wrapS)),m.texParameteri(b,m.TEXTURE_WRAP_T,K(c.wrapT)),m.texParameteri(b,m.TEXTURE_MAG_FILTER,K(c.magFilter)),m.texParameteri(b,m.TEXTURE_MIN_FILTER,K(c.minFilter)),m.generateMipmap(b)):(m.texParameteri(b,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),
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|
|
-m.texParameteri(b,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(b,m.TEXTURE_MAG_FILTER,J(c.magFilter)),m.texParameteri(b,m.TEXTURE_MIN_FILTER,J(c.minFilter)))}function D(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=m.createTexture(),b.__webglInit=!0;m.bindTexture(m.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?m.texImage2D(m.TEXTURE_2D,0,K(b.format),b.image.width,b.image.height,0,K(b.format),m.UNSIGNED_BYTE,b.image.data):m.texImage2D(m.TEXTURE_2D,0,m.RGBA,m.RGBA,m.UNSIGNED_BYTE,
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|
|
-b.image);L(m.TEXTURE_2D,b,b.image);m.bindTexture(m.TEXTURE_2D,null);b.needsUpdate=!1}m.activeTexture(m.TEXTURE0+c);m.bindTexture(m.TEXTURE_2D,b.__webglTexture)}function C(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=m.createFramebuffer();b.__webglRenderbuffer=m.createRenderbuffer();b.__webglTexture=m.createTexture();m.bindTexture(m.TEXTURE_2D,b.__webglTexture);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,
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|
|
-K(b.wrapS));m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,K(b.wrapT));m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,K(b.magFilter));m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,K(b.minFilter));m.texImage2D(m.TEXTURE_2D,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null);m.bindRenderbuffer(m.RENDERBUFFER,b.__webglRenderbuffer);m.bindFramebuffer(m.FRAMEBUFFER,b.__webglFramebuffer);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,m.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&
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|
|
-!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,b.__webglRenderbuffer)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height);m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,
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|
-null);m.bindFramebuffer(m.FRAMEBUFFER,null)}var c,e;b?(c=b.__webglFramebuffer,e=b.width,b=b.height):(c=null,e=aa,b=ja);c!=W&&(m.bindFramebuffer(m.FRAMEBUFFER,c),m.viewport(P,fa,e,b),W=c)}function X(b,c){var e;b=="fragment"?e=m.createShader(m.FRAGMENT_SHADER):b=="vertex"&&(e=m.createShader(m.VERTEX_SHADER));m.shaderSource(e,c);m.compileShader(e);if(!m.getShaderParameter(e,m.COMPILE_STATUS))return console.error(m.getShaderInfoLog(e)),console.error(c),null;return e}function J(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return m.NEAREST;
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|
|
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|
+THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ya.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
|
|
|
|
+f.opacity;else if(f instanceof THREE.MeshNormalMaterial)k.opacity.value=f.opacity;if(g.receiveShadow&&!f._shadowPass&&k.shadowMatrix){for(c=0;c<xa.length;c++)k.shadowMatrix.value[c]=xa[c],k.shadowMap.texture[c]=Q.shadowMap[c];k.shadowDarkness.value=Q.shadowMapDarkness;k.shadowBias.value=Q.shadowMapBias}for(var ja in k)if(n=h.uniforms[ja])if(e=k[ja],u=e.type,c=e.value,u=="i")m.uniform1i(n,c);else if(u=="f")m.uniform1f(n,c);else if(u=="v2")m.uniform2f(n,c.x,c.y);else if(u=="v3")m.uniform3f(n,c.x,c.y,
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|
|
|
+c.z);else if(u=="v4")m.uniform4f(n,c.x,c.y,c.z,c.w);else if(u=="c")m.uniform3f(n,c.r,c.g,c.b);else if(u=="fv1")m.uniform1fv(n,c);else if(u=="fv")m.uniform3fv(n,c);else if(u=="v3v"){if(!e._array)e._array=new Float32Array(3*c.length);u=0;for(p=c.length;u<p;u++)v=u*3,e._array[v]=c[u].x,e._array[v+1]=c[u].y,e._array[v+2]=c[u].z;m.uniform3fv(n,e._array)}else if(u=="m4"){if(!e._array)e._array=new Float32Array(16);c.flattenToArray(e._array);m.uniformMatrix4fv(n,!1,e._array)}else if(u=="m4v"){if(!e._array)e._array=
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|
+new Float32Array(16*c.length);u=0;for(p=c.length;u<p;u++)c[u].flattenToArrayOffset(e._array,u*16);m.uniformMatrix4fv(n,!1,e._array)}else if(u=="t"){if(m.uniform1i(n,c),n=e.texture)if(n.image instanceof Array&&n.image.length==6){if(e=n,e.image.length==6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=m.createTexture();m.activeTexture(m.TEXTURE0+c);m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(c=0;c<6;c++)m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,
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|
+m.RGBA,m.RGBA,m.UNSIGNED_BYTE,e.image[c]);B(m.TEXTURE_CUBE_MAP,e,e.image[0]);e.needsUpdate=!1}else m.activeTexture(m.TEXTURE0+c),m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(e=n,m.activeTexture(m.TEXTURE0+c),m.bindTexture(m.TEXTURE_CUBE_MAP,e.__webglTexture)):L(n,c)}else if(u=="tv"){if(!e._array){e._array=[];u=0;for(p=e.texture.length;u<p;u++)e._array[u]=c+u}m.uniform1iv(n,e._array);u=0;for(p=e.texture.length;u<p;u++)(n=e.texture[u])&&
|
|
|
|
+L(n,e._array[u])}m.uniformMatrix4fv(j.modelViewMatrix,!1,g._modelViewMatrixArray);m.uniformMatrix3fv(j.normalMatrix,!1,g._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&m.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||g.receiveShadow)&&j.objectMatrix!==null&&m.uniformMatrix4fv(j.objectMatrix,!1,g._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||
|
|
|
|
+f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&j.viewMatrix!==null&&m.uniformMatrix4fv(j.viewMatrix,!1,la);f.skinning&&(m.uniformMatrix4fv(j.cameraInverseMatrix,!1,la),m.uniformMatrix4fv(j.boneGlobalMatrices,!1,g.boneMatrices));return h}function f(b,c,f,g,h,j){if(g.opacity!=0){var k,b=e(b,c,f,g,j).attributes;if(!g.morphTargets&&b.position>=0)m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0);else if(j.morphTargetBase){c=
|
|
|
|
+g.program.attributes;j.morphTargetBase!==-1?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):c.position>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,n=j.morphTargetForcedOrder,t=j.morphTargetInfluences;f<g.numSupportedMorphTargets&&f<n.length;)m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[n[f]]),m.vertexAttribPointer(c["morphTarget"+
|
|
|
|
+f],3,m.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[f]=t[n[f]],f++;else{var n=[],o=-1,u=0,t=j.morphTargetInfluences,p,v=t.length,f=0;for(j.morphTargetBase!==-1&&(n[j.morphTargetBase]=!0);f<g.numSupportedMorphTargets;){for(p=0;p<v;p++)!n[p]&&t[p]>o&&(u=p,o=t[u]);m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[u]);m.vertexAttribPointer(c["morphTarget"+f],3,m.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=o;n[u]=1;o=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&m.uniform1fv(g.program.uniforms.morphTargetInfluences,
|
|
|
|
+j.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=0&&(c=h.__webglCustomAttributes[k],m.bindBuffer(m.ARRAY_BUFFER,c.buffer),m.vertexAttribPointer(b[k],c.size,m.FLOAT,!1,0,0));b.color>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0));b.normal>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglNormalBuffer),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));b.tangent>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglTangentBuffer),
|
|
|
|
+m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglUVBuffer),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(b.uv)):m.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglUV2Buffer),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(b.uv2)):m.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=
|
|
|
|
+0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexABuffer),m.vertexAttribPointer(b.skinVertexA,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),m.vertexAttribPointer(b.skinVertexB,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(m.lineWidth(g.wireframeLinewidth),
|
|
|
|
+m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),m.drawElements(m.LINES,h.__webglLineCount,m.UNSIGNED_SHORT,0)):(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),m.drawElements(m.TRIANGLES,h.__webglFaceCount,m.UNSIGNED_SHORT,0)),Q.data.vertices+=h.__webglFaceCount,Q.data.faces+=h.__webglFaceCount/3,Q.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?m.LINE_STRIP:m.LINES,m.lineWidth(g.linewidth),m.drawArrays(j,0,h.__webglLineCount),Q.data.drawCalls++):j instanceof
|
|
|
|
+THREE.ParticleSystem?(m.drawArrays(m.POINTS,0,h.__webglParticleCount),Q.data.drawCalls++):j instanceof THREE.Ribbon&&(m.drawArrays(m.TRIANGLE_STRIP,0,h.__webglVertexCount),Q.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=m.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=m.createBuffer();b.hasPos&&(m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,b.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(c.attributes.position),
|
|
|
|
+m.vertexAttribPointer(c.attributes.position,3,m.FLOAT,!1,0,0));if(b.hasNormal){m.bindBuffer(m.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,j,k,n,t,o,u,p,v=b.count*3;for(p=0;p<v;p+=9)e=b.normalArray,f=e[p],h=e[p+1],g=e[p+2],j=e[p+3],n=e[p+4],o=e[p+5],k=e[p+6],t=e[p+7],u=e[p+8],f=(f+j+k)/3,h=(h+n+t)/3,g=(g+o+u)/3,e[p]=f,e[p+1]=h,e[p+2]=g,e[p+3]=f,e[p+4]=h,e[p+5]=g,e[p+6]=f,e[p+7]=h,e[p+8]=g}m.bufferData(m.ARRAY_BUFFER,b.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(c.attributes.normal);
|
|
|
|
+m.vertexAttribPointer(c.attributes.normal,3,m.FLOAT,!1,0,0)}m.drawArrays(m.TRIANGLES,0,b.count);b.count=0}function j(b){if(ha!=b.doubleSided)b.doubleSided?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),ha=b.doubleSided;if(ca!=b.flipSided)b.flipSided?m.frontFace(m.CW):m.frontFace(m.CCW),ca=b.flipSided}function h(b){ga!=b&&(b?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ga=b)}function k(b,c,e){$!=b&&(b?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),$=b);if(b&&(Y!=c||P!=e))m.polygonOffset(c,
|
|
|
|
+e),Y=c,P=e}function n(b){U[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);U[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);U[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);U[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);U[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);U[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=U[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function o(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*
|
|
|
|
+Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=U[f].x*c.n14+U[f].y*c.n24+U[f].z*c.n34+U[f].w,b<=e)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function u(b){var c,e,f=b.object,h=b.opaque,g=b.transparent;g.count=0;b=h.count=0;for(c=f.materials.length;b<c;b++)e=f.materials[b],e.transparent?p(g,e):p(h,e)}function v(b){var c,e,f,h,g=b.object,j=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=g.materials.length;b<f;b++)if(c=g.materials[b],c instanceof
|
|
|
|
+THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<e;c++)(h=j.materials[c])&&(h.transparent?p(m,h):p(k,h))}else(h=c)&&(h.transparent?p(m,h):p(k,h))}function t(b,c){return c.z-b.z}function y(b,c){var k,t,u,p=0,v,y,w,x,D=b.lights;aa||(aa=new THREE.Camera(Q.shadowCameraFov,c.aspect,Q.shadowCameraNear,Q.shadowCameraFar));k=0;for(t=D.length;k<t;k++)if(u=D[k],u instanceof THREE.SpotLight&&u.castShadow){Q.shadowMap[p]||(Q.shadowMap[p]=new THREE.WebGLRenderTarget(Q.shadowMapWidth,Q.shadowMapHeight,{minFilter:THREE.LinearFilter,
|
|
|
|
+magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));xa[p]||(xa[p]=new THREE.Matrix4);v=Q.shadowMap[p];y=xa[p];aa.position.copy(u.position);aa.target.position.copy(u.target.position);aa.update(void 0,!0);b.update(void 0,!1,aa);y.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);y.multiplySelf(aa.projectionMatrix);y.multiplySelf(aa.matrixWorldInverse);aa.matrixWorldInverse.flattenToArray(la);aa.projectionMatrix.flattenToArray(pa);ja.multiply(aa.projectionMatrix,aa.matrixWorldInverse);n(ja);Q.initWebGLObjects(b);
|
|
|
|
+E(v);m.clearColor(1,1,1,1);Q.clear();m.clearColor(ra.r,ra.g,ra.b,na);y=b.__webglObjects.length;u=b.__webglObjectsImmediate.length;for(v=0;v<y;v++)w=b.__webglObjects[v],x=w.object,x.visible&&x.castShadow?!(x instanceof THREE.Mesh)||o(x)?(x.matrixWorld.flattenToArray(x._objectMatrixArray),A(x,aa,!1),w.render=!0):w.render=!1:w.render=!1;h(!0);C(THREE.NormalBlending);for(v=0;v<y;v++)if(w=b.__webglObjects[v],w.render)x=w.object,buffer=w.buffer,j(x),w=x.customDepthMaterial?x.customDepthMaterial:x.geometry.morphTargets.length?
|
|
|
|
+Da:oa,f(aa,D,null,w,buffer,x);for(v=0;v<u;v++)w=b.__webglObjectsImmediate[v],x=w.object,x.visible&&x.castShadow&&(x.matrixAutoUpdate&&x.matrixWorld.flattenToArray(x._objectMatrixArray),A(x,aa,!1),j(x),program=e(aa,D,null,oa,x),x.render(function(b){g(b,program,oa.shading)}));p++}}function w(b,c){var e,f,h;e=R.attributes;var g=R.uniforms,j=ia/da,k,n=[],u=da*0.5,o=ia*0.5,p=!0;m.useProgram(R.program);X=R.program;ga=fa=-1;Aa||(m.enableVertexAttribArray(R.attributes.position),m.enableVertexAttribArray(R.attributes.uv),
|
|
|
|
+Aa=!0);m.disable(m.CULL_FACE);m.enable(m.BLEND);m.depthMask(!0);m.bindBuffer(m.ARRAY_BUFFER,R.vertexBuffer);m.vertexAttribPointer(e.position,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(e.uv,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,R.elementBuffer);m.uniformMatrix4fv(g.projectionMatrix,!1,pa);m.activeTexture(m.TEXTURE0);m.uniform1i(g.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,
|
|
|
|
+h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(t);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(m.uniform1i(g.useScreenCoordinates,1),m.uniform3f(g.screenPosition,(h.position.x-u)/u,(o-h.position.y)/o,Math.max(0,Math.min(1,h.position.z)))):(m.uniform1i(g.useScreenCoordinates,0),m.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),m.uniformMatrix4fv(g.modelViewMatrix,
|
|
|
|
+!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?ia:1),n[0]=k*j*h.scale.x,n[1]=k*h.scale.y,m.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),m.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),m.uniform2f(g.alignment,h.alignment.x,h.alignment.y),m.uniform1f(g.opacity,h.opacity),m.uniform1f(g.rotation,h.rotation),m.uniform2fv(g.scale,n),h.mergeWith3D&&!p?(m.enable(m.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(m.disable(m.DEPTH_TEST),p=!1),C(h.blending),L(h.map,0),m.drawElements(m.TRIANGLES,
|
|
|
|
+6,m.UNSIGNED_SHORT,0));m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(W)}function A(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function x(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function G(b){var c,e,f,h;h=b.__materials;b=0;for(e=
|
|
|
|
+h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function D(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function I(b){function c(b){var h=[];e=0;for(f=b.length;e<f;e++)b[e]==void 0?h.push("undefined"):h.push(b[e].id);return h.join("_")}var e,f,h,g,j,k,m,n,t={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=c(k),t[m]==void 0&&(t[m]={hash:m,counter:0}),
|
|
|
|
+n=t[m].hash+"_"+t[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:u}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+j>65535&&(t[m].counter+=1,n=t[m].hash+"_"+t[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function J(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],
|
|
|
|
+count:0}})}function C(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE);break;case THREE.SubtractiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.SRC_COLOR);break;default:m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)}fa=b}}function B(b,c,e){(e.width&
|
|
|
|
+e.width-1)==0&&(e.height&e.height-1)==0?(m.texParameteri(b,m.TEXTURE_WRAP_S,K(c.wrapS)),m.texParameteri(b,m.TEXTURE_WRAP_T,K(c.wrapT)),m.texParameteri(b,m.TEXTURE_MAG_FILTER,K(c.magFilter)),m.texParameteri(b,m.TEXTURE_MIN_FILTER,K(c.minFilter)),m.generateMipmap(b)):(m.texParameteri(b,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(b,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(b,m.TEXTURE_MAG_FILTER,S(c.magFilter)),m.texParameteri(b,m.TEXTURE_MIN_FILTER,S(c.minFilter)))}function L(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=
|
|
|
|
+m.createTexture(),b.__webglInit=!0;m.bindTexture(m.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?m.texImage2D(m.TEXTURE_2D,0,K(b.format),b.image.width,b.image.height,0,K(b.format),m.UNSIGNED_BYTE,b.image.data):m.texImage2D(m.TEXTURE_2D,0,m.RGBA,m.RGBA,m.UNSIGNED_BYTE,b.image);B(m.TEXTURE_2D,b,b.image);m.bindTexture(m.TEXTURE_2D,null);b.needsUpdate=!1}m.activeTexture(m.TEXTURE0+c);m.bindTexture(m.TEXTURE_2D,b.__webglTexture)}function E(b){var c=b instanceof THREE.WebGLRenderTargetCube;
|
|
|
|
+if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=m.createRenderbuffer();b.__webglTexture=m.createTexture();if(c){m.bindTexture(m.TEXTURE_CUBE_MAP,b.__webglTexture);B(m.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=m.createFramebuffer(),m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null)}else b.__webglFramebuffer=
|
|
|
|
+m.createFramebuffer(),m.bindTexture(m.TEXTURE_2D,b.__webglTexture),B(m.TEXTURE_2D,b,b),m.texImage2D(m.TEXTURE_2D,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null);m.bindRenderbuffer(m.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)m.bindFramebuffer(m.FRAMEBUFFER,b.__webglFramebuffer[e]),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,m.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else m.bindFramebuffer(m.FRAMEBUFFER,b.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,
|
|
|
|
+m.COLOR_ATTACHMENT0,m.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,b.__webglRenderbuffer)):m.renderbufferStorage(m.RENDERBUFFER,
|
|
|
|
+m.RGBA4,b.width,b.height);c?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height):(c=null,e=da,b=ia);c!=M&&(m.bindFramebuffer(m.FRAMEBUFFER,c),m.viewport(ea,Z,e,b),M=c)}function V(b){b instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,b.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,
|
|
|
|
+null)):(m.bindTexture(m.TEXTURE_2D,b.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))}function H(b,c){var e;b=="fragment"?e=m.createShader(m.FRAGMENT_SHADER):b=="vertex"&&(e=m.createShader(m.VERTEX_SHADER));m.shaderSource(e,c);m.compileShader(e);if(!m.getShaderParameter(e,m.COMPILE_STATUS))return console.error(m.getShaderInfoLog(e)),console.error(c),null;return e}function S(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return m.NEAREST;
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|
default:return m.LINEAR}}function K(b){switch(b){case THREE.RepeatWrapping:return m.REPEAT;case THREE.ClampToEdgeWrapping:return m.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return m.MIRRORED_REPEAT;case THREE.NearestFilter:return m.NEAREST;case THREE.NearestMipMapNearestFilter:return m.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return m.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return m.LINEAR;case THREE.LinearMipMapNearestFilter:return m.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return m.LINEAR_MIPMAP_LINEAR;
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default:return m.LINEAR}}function K(b){switch(b){case THREE.RepeatWrapping:return m.REPEAT;case THREE.ClampToEdgeWrapping:return m.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return m.MIRRORED_REPEAT;case THREE.NearestFilter:return m.NEAREST;case THREE.NearestMipMapNearestFilter:return m.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return m.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return m.LINEAR;case THREE.LinearMipMapNearestFilter:return m.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return m.LINEAR_MIPMAP_LINEAR;
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|
case THREE.ByteType:return m.BYTE;case THREE.UnsignedByteType:return m.UNSIGNED_BYTE;case THREE.ShortType:return m.SHORT;case THREE.UnsignedShortType:return m.UNSIGNED_SHORT;case THREE.IntType:return m.INT;case THREE.UnsignedShortType:return m.UNSIGNED_INT;case THREE.FloatType:return m.FLOAT;case THREE.AlphaFormat:return m.ALPHA;case THREE.RGBFormat:return m.RGB;case THREE.RGBAFormat:return m.RGBA;case THREE.LuminanceFormat:return m.LUMINANCE;case THREE.LuminanceAlphaFormat:return m.LUMINANCE_ALPHA}return 0}
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|
case THREE.ByteType:return m.BYTE;case THREE.UnsignedByteType:return m.UNSIGNED_BYTE;case THREE.ShortType:return m.SHORT;case THREE.UnsignedShortType:return m.UNSIGNED_SHORT;case THREE.IntType:return m.INT;case THREE.UnsignedShortType:return m.UNSIGNED_INT;case THREE.FloatType:return m.FLOAT;case THREE.AlphaFormat:return m.ALPHA;case THREE.RGBFormat:return m.RGB;case THREE.RGBAFormat:return m.RGBA;case THREE.LuminanceFormat:return m.LUMINANCE;case THREE.LuminanceAlphaFormat:return m.LUMINANCE_ALPHA}return 0}
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|
-var N=this,m,U=[],T=null,W=null,R=!0,Z=null,ha=null,V=null,ca=null,ia=null,da=null,$=null,P=0,fa=0,aa=0,ja=0,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Y=new THREE.Matrix4,Q=new Float32Array(16),ma=new Float32Array(16),ka=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ua=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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|
-Ia=b.stencil!==void 0?b.stencil:!0,Ja=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Ka=b.antialias!==void 0?b.antialias:!1,va=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ya=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ua;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=
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|
-512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ea,ta=[],b=THREE.ShaderLib.depthRGBA,Ea=THREE.UniformsUtils.clone(b.uniforms),qa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ea}),oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ea,morphTargets:!0});qa._shadowPass=!0;oa._shadowPass=!0;try{if(!(m=
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|
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|
-ua.getContext("experimental-webgl",{antialias:Ka,stencil:Ia,preserveDrawingBuffer:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+m.getParameter(m.VERSION)+" | "+m.getParameter(m.VENDOR)+" | "+m.getParameter(m.RENDERER)+" | "+m.getParameter(m.SHADING_LANGUAGE_VERSION))}catch(Ga){console.error(Ga)}m.clearColor(0,0,0,1);m.clearDepth(1);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);
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|
-m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.clearColor(va.r,va.g,va.b,ya);this.context=m;var Da=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,M={};M.vertices=new Float32Array(16);M.faces=new Uint16Array(6);i=0;M.vertices[i++]=-1;M.vertices[i++]=-1;M.vertices[i++]=0;M.vertices[i++]=1;M.vertices[i++]=1;M.vertices[i++]=-1;M.vertices[i++]=1;M.vertices[i++]=1;M.vertices[i++]=1;M.vertices[i++]=1;M.vertices[i++]=1;M.vertices[i++]=0;M.vertices[i++]=-1;M.vertices[i++]=1;M.vertices[i++]=0;i=M.vertices[i++]=
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|
-0;M.faces[i++]=0;M.faces[i++]=1;M.faces[i++]=2;M.faces[i++]=0;M.faces[i++]=2;M.faces[i++]=3;M.vertexBuffer=m.createBuffer();M.elementBuffer=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,M.vertexBuffer);m.bufferData(m.ARRAY_BUFFER,M.vertices,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,M.elementBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,M.faces,m.STATIC_DRAW);M.program=m.createProgram();m.attachShader(M.program,X("fragment",THREE.ShaderLib.sprite.fragmentShader));m.attachShader(M.program,X("vertex",
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|
-THREE.ShaderLib.sprite.vertexShader));m.linkProgram(M.program);M.attributes={};M.uniforms={};M.attributes.position=m.getAttribLocation(M.program,"position");M.attributes.uv=m.getAttribLocation(M.program,"uv");M.uniforms.uvOffset=m.getUniformLocation(M.program,"uvOffset");M.uniforms.uvScale=m.getUniformLocation(M.program,"uvScale");M.uniforms.rotation=m.getUniformLocation(M.program,"rotation");M.uniforms.scale=m.getUniformLocation(M.program,"scale");M.uniforms.alignment=m.getUniformLocation(M.program,
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|
|
-"alignment");M.uniforms.map=m.getUniformLocation(M.program,"map");M.uniforms.opacity=m.getUniformLocation(M.program,"opacity");M.uniforms.useScreenCoordinates=m.getUniformLocation(M.program,"useScreenCoordinates");M.uniforms.affectedByDistance=m.getUniformLocation(M.program,"affectedByDistance");M.uniforms.screenPosition=m.getUniformLocation(M.program,"screenPosition");M.uniforms.modelViewMatrix=m.getUniformLocation(M.program,"modelViewMatrix");M.uniforms.projectionMatrix=m.getUniformLocation(M.program,
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|
|
-"projectionMatrix");var za=!1;this.setSize=function(b,c){ua.width=b;ua.height=c;this.setViewport(0,0,ua.width,ua.height)};this.setViewport=function(b,c,e,f){P=b;fa=c;aa=e;ja=f;m.viewport(P,fa,aa,ja)};this.setScissor=function(b,c,e,f){m.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){R=b;m.depthMask(b)};this.setClearColorHex=function(b,c){va.setHex(b);ya=c;m.clearColor(va.r,va.g,va.b,ya)};this.setClearColor=
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|
|
-function(b,c){va.copy(b);ya=c;m.clearColor(va.r,va.g,va.b,ya)};this.clear=function(){m.clear(m.COLOR_BUFFER_BIT|m.DEPTH_BUFFER_BIT|m.STENCIL_BUFFER_BIT)};this.getContext=function(){return m};this.initMaterial=function(b,c,e,f){var h,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?
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|
|
|
-j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var n,o,u;n=u=k=0;for(o=c.length;n<o;n++)g=c[n],g instanceof THREE.SpotLight&&u++,g instanceof THREE.DirectionalLight&&u++,g instanceof THREE.PointLight&&k++;k+u<=_maxLights?n=u:(n=Math.ceil(_maxLights*u/(k+u)),k=_maxLights-n);g={directional:n,point:k};k=u=0;for(n=c.length;k<n;k++)o=
|
|
|
|
-c[k],o instanceof THREE.SpotLight&&o.castShadow&&u++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var p;a:{n=b.fragmentShader;o=b.vertexShader;var k=b.uniforms,c=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&
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|
|
|
-f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:u,alphaTest:b.alphaTest},v,f=[];j?f.push(j):(f.push(n),f.push(o));for(v in e)f.push(v),f.push(e[v]);j=f.join();v=0;for(f=U.length;v<f;v++)if(U[v].code==j){p=U[v].program;break a}v=m.createProgram();f=[Da?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
|
|
|
|
|
|
+var Q=this,m,T=[],X=null,M=null,W=!0,ha=null,ca=null,fa=null,ga=null,$=null,Y=null,P=null,ea=0,Z=0,da=0,ia=0,U=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,pa=new Float32Array(16),la=new Float32Array(16),ma=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ya=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
|
|
|
|
+Ia=b.stencil!==void 0?b.stencil:!0,Ja=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Ta=b.antialias!==void 0?b.antialias:!1,ra=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ya;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=
|
|
|
|
+512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var aa,xa=[],b=THREE.ShaderLib.depthRGBA,va=THREE.UniformsUtils.clone(b.uniforms),oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:va}),Da=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:va,morphTargets:!0});oa._shadowPass=!0;Da._shadowPass=!0;try{if(!(m=
|
|
|
|
+ya.getContext("experimental-webgl",{antialias:Ta,stencil:Ia,preserveDrawingBuffer:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+m.getParameter(m.VERSION)+" | "+m.getParameter(m.VENDOR)+" | "+m.getParameter(m.RENDERER)+" | "+m.getParameter(m.SHADING_LANGUAGE_VERSION))}catch(Ga){console.error(Ga)}m.clearColor(0,0,0,1);m.clearDepth(1);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);
|
|
|
|
+m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.clearColor(ra.r,ra.g,ra.b,na);this.context=m;var sa=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,R={};R.vertices=new Float32Array(16);R.faces=new Uint16Array(6);i=0;R.vertices[i++]=-1;R.vertices[i++]=-1;R.vertices[i++]=0;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=-1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=0;R.vertices[i++]=-1;R.vertices[i++]=1;R.vertices[i++]=0;i=R.vertices[i++]=
|
|
|
|
+0;R.faces[i++]=0;R.faces[i++]=1;R.faces[i++]=2;R.faces[i++]=0;R.faces[i++]=2;R.faces[i++]=3;R.vertexBuffer=m.createBuffer();R.elementBuffer=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,R.vertexBuffer);m.bufferData(m.ARRAY_BUFFER,R.vertices,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,R.elementBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,R.faces,m.STATIC_DRAW);R.program=m.createProgram();m.attachShader(R.program,H("fragment",THREE.ShaderLib.sprite.fragmentShader));m.attachShader(R.program,H("vertex",
|
|
|
|
+THREE.ShaderLib.sprite.vertexShader));m.linkProgram(R.program);R.attributes={};R.uniforms={};R.attributes.position=m.getAttribLocation(R.program,"position");R.attributes.uv=m.getAttribLocation(R.program,"uv");R.uniforms.uvOffset=m.getUniformLocation(R.program,"uvOffset");R.uniforms.uvScale=m.getUniformLocation(R.program,"uvScale");R.uniforms.rotation=m.getUniformLocation(R.program,"rotation");R.uniforms.scale=m.getUniformLocation(R.program,"scale");R.uniforms.alignment=m.getUniformLocation(R.program,
|
|
|
|
+"alignment");R.uniforms.map=m.getUniformLocation(R.program,"map");R.uniforms.opacity=m.getUniformLocation(R.program,"opacity");R.uniforms.useScreenCoordinates=m.getUniformLocation(R.program,"useScreenCoordinates");R.uniforms.affectedByDistance=m.getUniformLocation(R.program,"affectedByDistance");R.uniforms.screenPosition=m.getUniformLocation(R.program,"screenPosition");R.uniforms.modelViewMatrix=m.getUniformLocation(R.program,"modelViewMatrix");R.uniforms.projectionMatrix=m.getUniformLocation(R.program,
|
|
|
|
+"projectionMatrix");var Aa=!1;this.setSize=function(b,c){ya.width=b;ya.height=c;this.setViewport(0,0,ya.width,ya.height)};this.setViewport=function(b,c,e,f){ea=b;Z=c;da=e;ia=f;m.viewport(ea,Z,da,ia)};this.setScissor=function(b,c,e,f){m.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){W=b;m.depthMask(b)};this.setClearColorHex=function(b,c){ra.setHex(b);na=c;m.clearColor(ra.r,ra.g,ra.b,na)};this.setClearColor=
|
|
|
|
+function(b,c){ra.copy(b);na=c;m.clearColor(ra.r,ra.g,ra.b,na)};this.clear=function(){m.clear(m.COLOR_BUFFER_BIT|m.DEPTH_BUFFER_BIT|m.STENCIL_BUFFER_BIT)};this.getContext=function(){return m};this.initMaterial=function(b,c,e,f){var h,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?
|
|
|
|
+j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var n,t,u;n=u=k=0;for(t=c.length;n<t;n++)g=c[n],g instanceof THREE.SpotLight&&u++,g instanceof THREE.DirectionalLight&&u++,g instanceof THREE.PointLight&&k++;k+u<=_maxLights?n=u:(n=Math.ceil(_maxLights*u/(k+u)),k=_maxLights-n);g={directional:n,point:k};k=u=0;for(n=c.length;k<n;k++)t=
|
|
|
|
+c[k],t instanceof THREE.SpotLight&&t.castShadow&&u++;var o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var p;a:{n=b.fragmentShader;t=b.vertexShader;var k=b.uniforms,c=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&
|
|
|
|
+f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:u,alphaTest:b.alphaTest},v,f=[];j?f.push(j):(f.push(n),f.push(t));for(v in e)f.push(v),f.push(e[v]);j=f.join();v=0;for(f=T.length;v<f;v++)if(T[v].code==j){p=T[v].program;break a}v=m.createProgram();f=[sa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
|
|
e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
|
|
g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
|
|
-"",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m.attachShader(v,X("fragment",g+n));m.attachShader(v,X("vertex",f+o));m.linkProgram(v);m.getProgramParameter(v,m.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(v,m.VALIDATE_STATUS)+", gl error ["+m.getError()+"]");v.uniforms=
|
|
|
|
-{};v.attributes={};var y,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(y in k)f.push(y);y=f;f=0;for(k=y.length;f<k;f++)n=y[f],v.uniforms[n]=m.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(y=0;y<e.maxMorphTargets;y++)f.push("morphTarget"+y);for(p in c)f.push(p);p=f;y=0;for(c=p.length;y<c;y++)e=
|
|
|
|
-p[y],v.attributes[e]=m.getAttribLocation(v,e);U.push({program:v,code:j});p=v}b.program=p;p=b.program.attributes;p.position>=0&&m.enableVertexAttribArray(p.position);p.color>=0&&m.enableVertexAttribArray(p.color);p.normal>=0&&m.enableVertexAttribArray(p.normal);p.tangent>=0&&m.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(m.enableVertexAttribArray(p.skinVertexA),m.enableVertexAttribArray(p.skinVertexB),m.enableVertexAttribArray(p.skinIndex),
|
|
|
|
-m.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(h in b.attributes)p[h]!==void 0&&p[h]>=0&&m.enableVertexAttribArray(p[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)y="morphTarget"+h,p[y]>=0&&(m.enableVertexAttribArray(p[y]),b.numSupportedMorphTargets++)};this.render=function(b,c,p,y){var A,F,I,H,J,L,D,P,K=b.lights,M=b.fog;this.shadowMapEnabled&&x(b,c);N.data.vertices=0;N.data.faces=0;N.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
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|
|
|
-!1,c);c.matrixWorldInverse.flattenToArray(ma);c.projectionMatrix.flattenToArray(Q);Y.multiply(c.projectionMatrix,c.matrixWorldInverse);t(Y);this.initWebGLObjects(b);C(p);(this.autoClear||y)&&this.clear();J=b.__webglObjects.length;for(y=0;y<J;y++)if(A=b.__webglObjects[y],D=A.object,D.visible)if(!(D instanceof THREE.Mesh)||o(D)){if(D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,c,!0),v(A),A.render=!0,this.sortObjects)A.object.renderDepth?A.z=A.object.renderDepth:(ka.copy(D.position),Y.multiplyVector3(ka),
|
|
|
|
-A.z=ka.z)}else A.render=!1;else A.render=!1;this.sortObjects&&b.__webglObjects.sort(u);L=b.__webglObjectsImmediate.length;for(y=0;y<L;y++)A=b.__webglObjectsImmediate[y],D=A.object,D.visible&&(D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray),B(D,c,!0),n(A));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(y=0;y<J;y++)if(A=b.__webglObjects[y],A.render)D=A.object,P=A.buffer,j(D),f(c,K,M,b.overrideMaterial,P,D);for(y=0;y<L;y++)A=b.__webglObjectsImmediate[y],
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|
|
-D=A.object,D.visible&&(j(D),F=e(c,K,M,b.overrideMaterial,D),D.render(function(c){g(c,F,b.overrideMaterial.shading)}))}else{G(THREE.NormalBlending);for(y=J-1;y>=0;y--)if(A=b.__webglObjects[y],A.render){D=A.object;P=A.buffer;I=A.opaque;j(D);for(A=0;A<I.count;A++)H=I.list[A],h(H.depthTest),k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),f(c,K,M,H,P,D)}for(y=0;y<L;y++)if(A=b.__webglObjectsImmediate[y],D=A.object,D.visible){I=A.opaque;j(D);for(A=0;A<I.count;A++)H=I.list[A],h(H.depthTest),
|
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|
-k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),F=e(c,K,M,H,D),D.render(function(b){g(b,F,H.shading)})}for(y=0;y<J;y++)if(A=b.__webglObjects[y],A.render){D=A.object;P=A.buffer;I=A.transparent;j(D);for(A=0;A<I.count;A++)H=I.list[A],G(H.blending),h(H.depthTest),k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),f(c,K,M,H,P,D)}for(y=0;y<L;y++)if(A=b.__webglObjectsImmediate[y],D=A.object,D.visible){I=A.transparent;j(D);for(A=0;A<I.count;A++)H=I.list[A],G(H.blending),h(H.depthTest),
|
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|
-k(H.polygonOffset,H.polygonOffsetFactor,H.polygonOffsetUnits),F=e(c,K,M,H,D),D.render(function(b){g(b,F,H.shading)})}}b.__webglSprites.length&&w(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(m.bindTexture(m.TEXTURE_2D,p.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
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|
-f=b,h=void 0,g=void 0,j=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(h in g=e.geometry,g.geometryGroups==void 0&&I(g),g.geometryGroups){j=g.geometryGroups[h];if(!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=m.createBuffer();k.__webglNormalBuffer=m.createBuffer();
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|
-k.__webglTangentBuffer=m.createBuffer();k.__webglColorBuffer=m.createBuffer();k.__webglUVBuffer=m.createBuffer();k.__webglUV2Buffer=m.createBuffer();k.__webglSkinVertexABuffer=m.createBuffer();k.__webglSkinVertexBBuffer=m.createBuffer();k.__webglSkinIndicesBuffer=m.createBuffer();k.__webglSkinWeightsBuffer=m.createBuffer();k.__webglFaceBuffer=m.createBuffer();k.__webglLineBuffer=m.createBuffer();if(k.numMorphTargets){var n=void 0,o=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(o=k.numMorphTargets;n<
|
|
|
|
-o;n++)k.__webglMorphTargetsBuffers.push(m.createBuffer())}for(var k=j,n=e,u=void 0,t=void 0,p=void 0,v=p=void 0,x=void 0,w=void 0,B=w=o=0,Y=p=t=void 0,G=Y=t=u=void 0,p=void 0,v=n.geometry,x=v.faces,Y=k.faces,u=0,t=Y.length;u<t;u++)p=Y[u],p=x[p],p instanceof THREE.Face3?(o+=3,w+=1,B+=3):p instanceof THREE.Face4&&(o+=4,w+=2,B+=4);for(var u=k,t=n,C=Y=x=void 0,D=void 0,C=void 0,p=[],x=0,Y=t.materials.length;x<Y;x++)if(C=t.materials[x],C instanceof THREE.MeshFaceMaterial){C=0;for(l=u.materials.length;C<
|
|
|
|
-l;C++)(D=u.materials[C])&&p.push(D)}else(D=C)&&p.push(D);u=p;k.__materials=u;a:{x=t=void 0;Y=u.length;for(t=0;t<Y;t++)if(x=u[t],x.map||x.lightMap||x instanceof THREE.MeshShaderMaterial){t=!0;break a}t=!1}a:{Y=x=void 0;p=u.length;for(x=0;x<p;x++)if(Y=u[x],!(Y instanceof THREE.MeshBasicMaterial&&!Y.envMap||Y instanceof THREE.MeshDepthMaterial)){Y=Y&&Y.shading!=void 0&&Y.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}Y=!1}a:{p=x=void 0;C=u.length;for(x=0;x<C;x++)if(p=u[x],
|
|
|
|
-p.vertexColors){p=p.vertexColors;break a}p=!1}k.__vertexArray=new Float32Array(o*3);if(Y)k.__normalArray=new Float32Array(o*3);if(v.hasTangents)k.__tangentArray=new Float32Array(o*4);if(p)k.__colorArray=new Float32Array(o*3);if(t){if(v.faceUvs.length>0||v.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),
|
|
|
|
-k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(w*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(B*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];v=0;for(x=k.numMorphTargets;v<x;v++)k.__morphTargetsArrays.push(new Float32Array(o*3))}k.__needsSmoothNormals=Y==THREE.SmoothShading;k.__uvType=t;k.__vertexColorType=p;k.__normalType=Y;k.__webglFaceCount=
|
|
|
|
-w*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0);k.__webglLineCount=B*2;v=0;for(x=u.length;v<x;v++)if(t=u[v],t.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in t.attributes){p=t.attributes[a];Y={};for(G in p)Y[G]=p[G];if(!Y.__webglInitialized||Y.createUniqueBuffers)Y.__webglInitialized=!0,w=1,Y.type==="v2"?w=2:Y.type==="v3"?w=3:Y.type==="v4"?w=4:Y.type==="c"&&(w=3),Y.size=w,Y.array=new Float32Array(o*w),Y.buffer=m.createBuffer(),Y.buffer.belongsToAttribute=
|
|
|
|
-a,p.needsUpdate=!0,Y.__original=p;k.__webglCustomAttributes[a]=Y}}k.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}H(f.__webglObjects,j,e)}else if(e instanceof THREE.Ribbon){g=e.geometry;if(!g.__webglVertexBuffer)h=g,h.__webglVertexBuffer=m.createBuffer(),h.__webglColorBuffer=m.createBuffer(),h=g,j=h.vertices.length,h.__vertexArray=new Float32Array(j*3),h.__colorArray=new Float32Array(j*
|
|
|
|
-3),h.__webglVertexCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(f.__webglObjects,g,e)}else if(e instanceof THREE.Line){g=e.geometry;if(!g.__webglVertexBuffer)h=g,h.__webglVertexBuffer=m.createBuffer(),h.__webglColorBuffer=m.createBuffer(),h=g,j=h.vertices.length,h.__vertexArray=new Float32Array(j*3),h.__colorArray=new Float32Array(j*3),h.__webglLineCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(f.__webglObjects,g,e)}else if(e instanceof THREE.ParticleSystem){g=e.geometry;if(!g.__webglVertexBuffer){h=
|
|
|
|
-g;h.__webglVertexBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h=g;j=e;k=h.vertices.length;h.__vertexArray=new Float32Array(k*3);h.__colorArray=new Float32Array(k*3);h.__sortArray=[];h.__webglParticleCount=k;h.__materials=j.materials;G=o=n=void 0;n=0;for(o=j.materials.length;n<o;n++)if(G=j.materials[n],G.attributes){if(h.__webglCustomAttributes===void 0)h.__webglCustomAttributes={};for(a in G.attributes){originalAttribute=G.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
|
|
|
|
-originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=m.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;h.__webglCustomAttributes[a]=attribute}}g.__dirtyVertices=
|
|
|
|
-!0;g.__dirtyColors=!0}H(f.__webglObjects,g,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){f=b.__objectsRemoved[0];e=b;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)A(e.__webglObjects,f);else if(f instanceof
|
|
|
|
-THREE.Sprite){e=e.__webglSprites;g=void 0;for(g=e.length-1;g>=0;g--)e[g]==f&&e.splice(g,1)}else f instanceof THREE.MarchingCubes&&A(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(h=b.__webglObjects[e].object,n=k=g=j=void 0,h instanceof THREE.Mesh){g=h.geometry;for(j in g.geometryGroups)if(k=g.geometryGroups[j],n=y(k),g.__dirtyVertices||g.__dirtyMorphTargets||g.__dirtyElements||g.__dirtyUvs||g.__dirtyNormals||g.__dirtyColors||g.__dirtyTangents||
|
|
|
|
-n)if(n=k,o=m.DYNAMIC_DRAW,G=!g.dynamic,n.__inittedArrays){var J=B=w=void 0,Q=void 0,L=J=void 0,P=void 0,N=void 0,K=void 0,M=D=C=p=Y=x=t=u=v=void 0,E=Q=K=Q=N=P=void 0,z=void 0,S=z=E=P=void 0,ma=void 0,R=S=z=E=J=J=L=K=Q=S=z=E=ma=S=z=E=ma=S=z=E=void 0,ka=0,V=0,fa=0,X=0,T=0,U=0,aa=0,ja=0,W=0,O=0,Z=0,S=E=0,S=void 0,$=n.__vertexArray,ha=n.__uvArray,ia=n.__uv2Array,la=n.__normalArray,ca=n.__tangentArray,da=n.__colorArray,na=n.__skinVertexAArray,ea=n.__skinVertexBArray,ra=n.__skinIndexArray,sa=n.__skinWeightArray,
|
|
|
|
-ta=n.__morphTargetsArrays,ua=n.__webglCustomAttributes,z=void 0,qa=n.__faceArray,oa=n.__lineArray,va=n.__needsSmoothNormals,u=n.__vertexColorType,v=n.__uvType,t=n.__normalType,xa=h.geometry,ya=xa.__dirtyVertices,Ia=xa.__dirtyElements,za=xa.__dirtyUvs,Ja=xa.__dirtyNormals,Ka=xa.__dirtyTangents,Da=xa.__dirtyColors,Ea=xa.__dirtyMorphTargets,Pa=xa.vertices,Ga=n.faces,cb=xa.faces,ab=xa.faceVertexUvs[0],bb=xa.faceVertexUvs[1],Qa=xa.skinVerticesA,Ra=xa.skinVerticesB,Sa=xa.skinIndices,Ha=xa.skinWeights,Fa=
|
|
|
|
-xa.morphTargets;if(ua)for(R in ua)ua[R].offset=0,ua[R].offsetSrc=0;w=0;for(B=Ga.length;w<B;w++)if(J=Ga[w],Q=cb[J],ab&&(x=ab[J]),bb&&(Y=bb[J]),J=Q.vertexNormals,L=Q.normal,P=Q.vertexColors,N=Q.color,K=Q.vertexTangents,Q instanceof THREE.Face3){if(ya)p=Pa[Q.a].position,C=Pa[Q.b].position,D=Pa[Q.c].position,$[V]=p.x,$[V+1]=p.y,$[V+2]=p.z,$[V+3]=C.x,$[V+4]=C.y,$[V+5]=C.z,$[V+6]=D.x,$[V+7]=D.y,$[V+8]=D.z,V+=9;if(ua)for(R in ua)if(z=ua[R],z.__original.needsUpdate)E=z.offset,S=z.offsetSrc,z.size===1?(z.boundTo===
|
|
|
|
-void 0||z.boundTo==="vertices"?(z.array[E]=z.value[Q.a],z.array[E+1]=z.value[Q.b],z.array[E+2]=z.value[Q.c]):z.boundTo==="faces"?(S=z.value[S],z.array[E]=S,z.array[E+1]=S,z.array[E+2]=S,z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[E]=z.value[S],z.array[E+1]=z.value[S+1],z.array[E+2]=z.value[S+2],z.offsetSrc+=3),z.offset+=3):(z.boundTo===void 0||z.boundTo==="vertices"?(p=z.value[Q.a],C=z.value[Q.b],D=z.value[Q.c]):z.boundTo==="faces"?(D=C=p=S=z.value[S],z.offsetSrc++):z.boundTo==="faceVertices"&&
|
|
|
|
-(p=z.value[S],C=z.value[S+1],D=z.value[S+2],z.offsetSrc+=3),z.size===2?(z.array[E]=p.x,z.array[E+1]=p.y,z.array[E+2]=C.x,z.array[E+3]=C.y,z.array[E+4]=D.x,z.array[E+5]=D.y,z.offset+=6):z.size===3?(z.type==="c"?(z.array[E]=p.r,z.array[E+1]=p.g,z.array[E+2]=p.b,z.array[E+3]=C.r,z.array[E+4]=C.g,z.array[E+5]=C.b,z.array[E+6]=D.r,z.array[E+7]=D.g,z.array[E+8]=D.b):(z.array[E]=p.x,z.array[E+1]=p.y,z.array[E+2]=p.z,z.array[E+3]=C.x,z.array[E+4]=C.y,z.array[E+5]=C.z,z.array[E+6]=D.x,z.array[E+7]=D.y,z.array[E+
|
|
|
|
-8]=D.z),z.offset+=9):(z.array[E]=p.x,z.array[E+1]=p.y,z.array[E+2]=p.z,z.array[E+3]=p.w,z.array[E+4]=C.x,z.array[E+5]=C.y,z.array[E+6]=C.z,z.array[E+7]=C.w,z.array[E+8]=D.x,z.array[E+9]=D.y,z.array[E+10]=D.z,z.array[E+11]=D.w,z.offset+=12));if(Ea){E=0;for(z=Fa.length;E<z;E++)p=Fa[E].vertices[Q.a].position,C=Fa[E].vertices[Q.b].position,D=Fa[E].vertices[Q.c].position,S=ta[E],S[Z]=p.x,S[Z+1]=p.y,S[Z+2]=p.z,S[Z+3]=C.x,S[Z+4]=C.y,S[Z+5]=C.z,S[Z+6]=D.x,S[Z+7]=D.y,S[Z+8]=D.z;Z+=9}if(Ha.length)E=Ha[Q.a],
|
|
|
|
-z=Ha[Q.b],S=Ha[Q.c],sa[O]=E.x,sa[O+1]=E.y,sa[O+2]=E.z,sa[O+3]=E.w,sa[O+4]=z.x,sa[O+5]=z.y,sa[O+6]=z.z,sa[O+7]=z.w,sa[O+8]=S.x,sa[O+9]=S.y,sa[O+10]=S.z,sa[O+11]=S.w,E=Sa[Q.a],z=Sa[Q.b],S=Sa[Q.c],ra[O]=E.x,ra[O+1]=E.y,ra[O+2]=E.z,ra[O+3]=E.w,ra[O+4]=z.x,ra[O+5]=z.y,ra[O+6]=z.z,ra[O+7]=z.w,ra[O+8]=S.x,ra[O+9]=S.y,ra[O+10]=S.z,ra[O+11]=S.w,E=Qa[Q.a],z=Qa[Q.b],S=Qa[Q.c],na[O]=E.x,na[O+1]=E.y,na[O+2]=E.z,na[O+3]=1,na[O+4]=z.x,na[O+5]=z.y,na[O+6]=z.z,na[O+7]=1,na[O+8]=S.x,na[O+9]=S.y,na[O+10]=S.z,na[O+11]=
|
|
|
|
-1,E=Ra[Q.a],z=Ra[Q.b],S=Ra[Q.c],ea[O]=E.x,ea[O+1]=E.y,ea[O+2]=E.z,ea[O+3]=1,ea[O+4]=z.x,ea[O+5]=z.y,ea[O+6]=z.z,ea[O+7]=1,ea[O+8]=S.x,ea[O+9]=S.y,ea[O+10]=S.z,ea[O+11]=1,O+=12;if(Da&&u)P.length==3&&u==THREE.VertexColors?(Q=P[0],E=P[1],z=P[2]):z=E=Q=N,da[W]=Q.r,da[W+1]=Q.g,da[W+2]=Q.b,da[W+3]=E.r,da[W+4]=E.g,da[W+5]=E.b,da[W+6]=z.r,da[W+7]=z.g,da[W+8]=z.b,W+=9;if(Ka&&xa.hasTangents)P=K[0],N=K[1],Q=K[2],ca[aa]=P.x,ca[aa+1]=P.y,ca[aa+2]=P.z,ca[aa+3]=P.w,ca[aa+4]=N.x,ca[aa+5]=N.y,ca[aa+6]=N.z,ca[aa+7]=
|
|
|
|
-N.w,ca[aa+8]=Q.x,ca[aa+9]=Q.y,ca[aa+10]=Q.z,ca[aa+11]=Q.w,aa+=12;if(Ja&&t)if(J.length==3&&va)for(K=0;K<3;K++)L=J[K],la[U]=L.x,la[U+1]=L.y,la[U+2]=L.z,U+=3;else for(K=0;K<3;K++)la[U]=L.x,la[U+1]=L.y,la[U+2]=L.z,U+=3;if(za&&x!==void 0&&v)for(K=0;K<3;K++)J=x[K],ha[fa]=J.u,ha[fa+1]=J.v,fa+=2;if(za&&Y!==void 0&&v)for(K=0;K<3;K++)J=Y[K],ia[X]=J.u,ia[X+1]=J.v,X+=2;Ia&&(qa[T]=ka,qa[T+1]=ka+1,qa[T+2]=ka+2,T+=3,oa[ja]=ka,oa[ja+1]=ka+1,oa[ja+2]=ka,oa[ja+3]=ka+2,oa[ja+4]=ka+1,oa[ja+5]=ka+2,ja+=6,ka+=3)}else if(Q instanceof
|
|
|
|
-THREE.Face4){if(ya)p=Pa[Q.a].position,C=Pa[Q.b].position,D=Pa[Q.c].position,M=Pa[Q.d].position,$[V]=p.x,$[V+1]=p.y,$[V+2]=p.z,$[V+3]=C.x,$[V+4]=C.y,$[V+5]=C.z,$[V+6]=D.x,$[V+7]=D.y,$[V+8]=D.z,$[V+9]=M.x,$[V+10]=M.y,$[V+11]=M.z,V+=12;if(ua)for(R in ua)if(z=ua[R],z.__original.needsUpdate)E=z.offset,S=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[E]=z.value[Q.a],z.array[E+1]=z.value[Q.b],z.array[E+2]=z.value[Q.c],z.array[E+3]=z.value[Q.d]):z.boundTo==="faces"?(S=z.value[S],
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|
|
|
-z.array[E]=S,z.array[E+1]=S,z.array[E+2]=S,z.array[E+3]=S,z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[E]=z.value[S],z.array[E+1]=z.value[S+1],z.array[E+2]=z.value[S+2],z.array[E+3]=z.value[S+3],z.offsetSrc+=4),z.offset+=4):(z.boundTo===void 0||z.boundTo==="vertices"?(p=z.value[Q.a],C=z.value[Q.b],D=z.value[Q.c],M=z.value[Q.d]):z.boundTo==="faces"?(M=D=C=p=S=z.value[S],z.offsetSrc++):z.boundTo==="faceVertices"&&(p=z.value[S],C=z.value[S+1],D=z.value[S+2],M=z.value[S+3],z.offsetSrc+=4),z.size===
|
|
|
|
-2?(z.array[E]=p.x,z.array[E+1]=p.y,z.array[E+2]=C.x,z.array[E+3]=C.y,z.array[E+4]=D.x,z.array[E+5]=D.y,z.array[E+6]=M.x,z.array[E+7]=M.y,z.offset+=8):z.size===3?(z.type==="c"?(z.array[E]=p.r,z.array[E+1]=p.g,z.array[E+2]=p.b,z.array[E+3]=C.r,z.array[E+4]=C.g,z.array[E+5]=C.b,z.array[E+6]=D.r,z.array[E+7]=D.g,z.array[E+8]=D.b,z.array[E+9]=M.r,z.array[E+10]=M.g,z.array[E+11]=M.b):(z.array[E]=p.x,z.array[E+1]=p.y,z.array[E+2]=p.z,z.array[E+3]=C.x,z.array[E+4]=C.y,z.array[E+5]=C.z,z.array[E+6]=D.x,z.array[E+
|
|
|
|
-7]=D.y,z.array[E+8]=D.z,z.array[E+9]=M.x,z.array[E+10]=M.y,z.array[E+11]=M.z),z.offset+=12):(z.array[E]=p.x,z.array[E+1]=p.y,z.array[E+2]=p.z,z.array[E+3]=p.w,z.array[E+4]=C.x,z.array[E+5]=C.y,z.array[E+6]=C.z,z.array[E+7]=C.w,z.array[E+8]=D.x,z.array[E+9]=D.y,z.array[E+10]=D.z,z.array[E+11]=D.w,z.array[E+12]=M.x,z.array[E+13]=M.y,z.array[E+14]=M.z,z.array[E+15]=M.w,z.offset+=16));if(Ea){E=0;for(z=Fa.length;E<z;E++)p=Fa[E].vertices[Q.a].position,C=Fa[E].vertices[Q.b].position,D=Fa[E].vertices[Q.c].position,
|
|
|
|
-M=Fa[E].vertices[Q.d].position,S=ta[E],S[Z]=p.x,S[Z+1]=p.y,S[Z+2]=p.z,S[Z+3]=C.x,S[Z+4]=C.y,S[Z+5]=C.z,S[Z+6]=D.x,S[Z+7]=D.y,S[Z+8]=D.z,S[Z+9]=M.x,S[Z+10]=M.y,S[Z+11]=M.z;Z+=12}if(Ha.length)E=Ha[Q.a],z=Ha[Q.b],S=Ha[Q.c],ma=Ha[Q.d],sa[O]=E.x,sa[O+1]=E.y,sa[O+2]=E.z,sa[O+3]=E.w,sa[O+4]=z.x,sa[O+5]=z.y,sa[O+6]=z.z,sa[O+7]=z.w,sa[O+8]=S.x,sa[O+9]=S.y,sa[O+10]=S.z,sa[O+11]=S.w,sa[O+12]=ma.x,sa[O+13]=ma.y,sa[O+14]=ma.z,sa[O+15]=ma.w,E=Sa[Q.a],z=Sa[Q.b],S=Sa[Q.c],ma=Sa[Q.d],ra[O]=E.x,ra[O+1]=E.y,ra[O+2]=
|
|
|
|
-E.z,ra[O+3]=E.w,ra[O+4]=z.x,ra[O+5]=z.y,ra[O+6]=z.z,ra[O+7]=z.w,ra[O+8]=S.x,ra[O+9]=S.y,ra[O+10]=S.z,ra[O+11]=S.w,ra[O+12]=ma.x,ra[O+13]=ma.y,ra[O+14]=ma.z,ra[O+15]=ma.w,E=Qa[Q.a],z=Qa[Q.b],S=Qa[Q.c],ma=Qa[Q.d],na[O]=E.x,na[O+1]=E.y,na[O+2]=E.z,na[O+3]=1,na[O+4]=z.x,na[O+5]=z.y,na[O+6]=z.z,na[O+7]=1,na[O+8]=S.x,na[O+9]=S.y,na[O+10]=S.z,na[O+11]=1,na[O+12]=ma.x,na[O+13]=ma.y,na[O+14]=ma.z,na[O+15]=1,E=Ra[Q.a],z=Ra[Q.b],S=Ra[Q.c],Q=Ra[Q.d],ea[O]=E.x,ea[O+1]=E.y,ea[O+2]=E.z,ea[O+3]=1,ea[O+4]=z.x,ea[O+
|
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|
-5]=z.y,ea[O+6]=z.z,ea[O+7]=1,ea[O+8]=S.x,ea[O+9]=S.y,ea[O+10]=S.z,ea[O+11]=1,ea[O+12]=Q.x,ea[O+13]=Q.y,ea[O+14]=Q.z,ea[O+15]=1,O+=16;if(Da&&u)P.length==4&&u==THREE.VertexColors?(Q=P[0],E=P[1],z=P[2],P=P[3]):P=z=E=Q=N,da[W]=Q.r,da[W+1]=Q.g,da[W+2]=Q.b,da[W+3]=E.r,da[W+4]=E.g,da[W+5]=E.b,da[W+6]=z.r,da[W+7]=z.g,da[W+8]=z.b,da[W+9]=P.r,da[W+10]=P.g,da[W+11]=P.b,W+=12;if(Ka&&xa.hasTangents)P=K[0],N=K[1],Q=K[2],K=K[3],ca[aa]=P.x,ca[aa+1]=P.y,ca[aa+2]=P.z,ca[aa+3]=P.w,ca[aa+4]=N.x,ca[aa+5]=N.y,ca[aa+6]=
|
|
|
|
-N.z,ca[aa+7]=N.w,ca[aa+8]=Q.x,ca[aa+9]=Q.y,ca[aa+10]=Q.z,ca[aa+11]=Q.w,ca[aa+12]=K.x,ca[aa+13]=K.y,ca[aa+14]=K.z,ca[aa+15]=K.w,aa+=16;if(Ja&&t)if(J.length==4&&va)for(K=0;K<4;K++)L=J[K],la[U]=L.x,la[U+1]=L.y,la[U+2]=L.z,U+=3;else for(K=0;K<4;K++)la[U]=L.x,la[U+1]=L.y,la[U+2]=L.z,U+=3;if(za&&x!==void 0&&v)for(K=0;K<4;K++)J=x[K],ha[fa]=J.u,ha[fa+1]=J.v,fa+=2;if(za&&Y!==void 0&&v)for(K=0;K<4;K++)J=Y[K],ia[X]=J.u,ia[X+1]=J.v,X+=2;Ia&&(qa[T]=ka,qa[T+1]=ka+1,qa[T+2]=ka+3,qa[T+3]=ka+1,qa[T+4]=ka+2,qa[T+5]=
|
|
|
|
-ka+3,T+=6,oa[ja]=ka,oa[ja+1]=ka+1,oa[ja+2]=ka,oa[ja+3]=ka+3,oa[ja+4]=ka+1,oa[ja+5]=ka+2,oa[ja+6]=ka+2,oa[ja+7]=ka+3,ja+=8,ka+=4)}ya&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,$,o));if(ua)for(R in ua)z=ua[R],z.__original.needsUpdate&&(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,z.array,o));if(Ea){E=0;for(z=Fa.length;E<z;E++)m.bindBuffer(m.ARRAY_BUFFER,n.__webglMorphTargetsBuffers[E]),m.bufferData(m.ARRAY_BUFFER,ta[E],o)}Da&&W>0&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
|
-n.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,da,o));Ja&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglNormalBuffer),m.bufferData(m.ARRAY_BUFFER,la,o));Ka&&xa.hasTangents&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglTangentBuffer),m.bufferData(m.ARRAY_BUFFER,ca,o));za&&fa>0&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,ha,o));za&&X>0&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ia,o));Ia&&(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,n.__webglFaceBuffer),
|
|
|
|
-m.bufferData(m.ELEMENT_ARRAY_BUFFER,qa,o),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,oa,o));O>0&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinVertexABuffer),m.bufferData(m.ARRAY_BUFFER,na,o),m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinVertexBBuffer),m.bufferData(m.ARRAY_BUFFER,ea,o),m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,ra,o),m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
|
-sa,o));G&&(delete n.__inittedArrays,delete n.__colorArray,delete n.__normalArray,delete n.__tangentArray,delete n.__uvArray,delete n.__uv2Array,delete n.__faceArray,delete n.__vertexArray,delete n.__lineArray,delete n.__skinVertexAArray,delete n.__skinVertexBArray,delete n.__skinIndexArray,delete n.__skinWeightArray)}g.__dirtyVertices=!1;g.__dirtyMorphTargets=!1;g.__dirtyElements=!1;g.__dirtyUvs=!1;g.__dirtyNormals=!1;g.__dirtyTangents=!1;g.__dirtyColors=!1;F(k)}else if(h instanceof THREE.Ribbon){g=
|
|
|
|
-h.geometry;if(g.__dirtyVertices||g.__dirtyColors){h=g;j=m.DYNAMIC_DRAW;k=B=w=w=void 0;v=h.vertices;n=h.colors;u=v.length;o=n.length;t=h.__vertexArray;G=h.__colorArray;x=h.__dirtyColors;if(h.__dirtyVertices){for(w=0;w<u;w++)B=v[w].position,k=w*3,t[k]=B.x,t[k+1]=B.y,t[k+2]=B.z;m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,t,j)}if(x){for(w=0;w<o;w++)color=n[w],k=w*3,G[k]=color.r,G[k+1]=color.g,G[k+2]=color.b;m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,
|
|
|
|
-G,j)}}g.__dirtyVertices=!1;g.__dirtyColors=!1}else if(h instanceof THREE.Line){g=h.geometry;if(g.__dirtyVertices||g.__dirtyColors){h=g;j=m.DYNAMIC_DRAW;k=B=w=w=void 0;v=h.vertices;n=h.colors;u=v.length;o=n.length;t=h.__vertexArray;G=h.__colorArray;x=h.__dirtyColors;if(h.__dirtyVertices){for(w=0;w<u;w++)B=v[w].position,k=w*3,t[k]=B.x,t[k+1]=B.y,t[k+2]=B.z;m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,t,j)}if(x){for(w=0;w<o;w++)color=n[w],k=w*3,G[k]=color.r,G[k+1]=color.g,
|
|
|
|
-G[k+2]=color.b;m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,G,j)}}g.__dirtyVertices=!1;g.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem)g=h.geometry,n=y(g),(g.__dirtyVertices||g.__dirtyColors||h.sortParticles||n)&&c(g,m.DYNAMIC_DRAW,h),g.__dirtyVertices=!1,g.__dirtyColors=!1,F(g)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?m.frontFace(m.CCW):m.frontFace(m.CW),b=="back"?m.cullFace(m.BACK):b=="front"?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),
|
|
|
|
-m.enable(m.CULL_FACE)):m.disable(m.CULL_FACE)};this.supportsVertexTextures=function(){return Da}};
|
|
|
|
|
|
+"",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m.attachShader(v,H("fragment",g+n));m.attachShader(v,H("vertex",f+t));m.linkProgram(v);m.getProgramParameter(v,m.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(v,m.VALIDATE_STATUS)+", gl error ["+m.getError()+"]");v.uniforms=
|
|
|
|
+{};v.attributes={};var x,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in k)f.push(x);x=f;f=0;for(k=x.length;f<k;f++)n=x[f],v.uniforms[n]=m.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<e.maxMorphTargets;x++)f.push("morphTarget"+x);for(p in c)f.push(p);p=f;x=0;for(c=p.length;x<c;x++)e=
|
|
|
|
+p[x],v.attributes[e]=m.getAttribLocation(v,e);T.push({program:v,code:j});p=v}b.program=p;p=b.program.attributes;p.position>=0&&m.enableVertexAttribArray(p.position);p.color>=0&&m.enableVertexAttribArray(p.color);p.normal>=0&&m.enableVertexAttribArray(p.normal);p.tangent>=0&&m.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(m.enableVertexAttribArray(p.skinVertexA),m.enableVertexAttribArray(p.skinVertexB),m.enableVertexAttribArray(p.skinIndex),
|
|
|
|
+m.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(h in b.attributes)p[h]!==void 0&&p[h]>=0&&m.enableVertexAttribArray(p[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)x="morphTarget"+h,p[x]>=0&&(m.enableVertexAttribArray(p[x]),b.numSupportedMorphTargets++)};this.render=function(b,c,m,p){var x,D,G,I,U,J,H,B,L=b.lights,P=b.fog;this.shadowMapEnabled&&y(b,c);Q.data.vertices=0;Q.data.faces=0;Q.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
|
|
|
|
+!1,c);c.matrixWorldInverse.flattenToArray(la);c.projectionMatrix.flattenToArray(pa);ja.multiply(c.projectionMatrix,c.matrixWorldInverse);n(ja);this.initWebGLObjects(b);E(m);(this.autoClear||p)&&this.clear();U=b.__webglObjects.length;for(p=0;p<U;p++)if(x=b.__webglObjects[p],H=x.object,H.visible)if(!(H instanceof THREE.Mesh)||o(H)){if(H.matrixWorld.flattenToArray(H._objectMatrixArray),A(H,c,!0),v(x),x.render=!0,this.sortObjects)x.object.renderDepth?x.z=x.object.renderDepth:(ma.copy(H.position),ja.multiplyVector3(ma),
|
|
|
|
+x.z=ma.z)}else x.render=!1;else x.render=!1;this.sortObjects&&b.__webglObjects.sort(t);J=b.__webglObjectsImmediate.length;for(p=0;p<J;p++)x=b.__webglObjectsImmediate[p],H=x.object,H.visible&&(H.matrixAutoUpdate&&H.matrixWorld.flattenToArray(H._objectMatrixArray),A(H,c,!0),u(x));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);C(b.overrideMaterial.blending);for(p=0;p<U;p++)if(x=b.__webglObjects[p],x.render)H=x.object,B=x.buffer,j(H),f(c,L,P,b.overrideMaterial,B,H);for(p=0;p<J;p++)x=b.__webglObjectsImmediate[p],
|
|
|
|
+H=x.object,H.visible&&(j(H),D=e(c,L,P,b.overrideMaterial,H),H.render(function(c){g(c,D,b.overrideMaterial.shading)}))}else{C(THREE.NormalBlending);for(p=U-1;p>=0;p--)if(x=b.__webglObjects[p],x.render){H=x.object;B=x.buffer;G=x.opaque;j(H);for(x=0;x<G.count;x++)I=G.list[x],h(I.depthTest),k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,L,P,I,B,H)}for(p=0;p<J;p++)if(x=b.__webglObjectsImmediate[p],H=x.object,H.visible){G=x.opaque;j(H);for(x=0;x<G.count;x++)I=G.list[x],h(I.depthTest),
|
|
|
|
+k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),D=e(c,L,P,I,H),H.render(function(b){g(b,D,I.shading)})}for(p=0;p<U;p++)if(x=b.__webglObjects[p],x.render){H=x.object;B=x.buffer;G=x.transparent;j(H);for(x=0;x<G.count;x++)I=G.list[x],C(I.blending),h(I.depthTest),k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,L,P,I,B,H)}for(p=0;p<J;p++)if(x=b.__webglObjectsImmediate[p],H=x.object,H.visible){G=x.transparent;j(H);for(x=0;x<G.count;x++)I=G.list[x],C(I.blending),h(I.depthTest),
|
|
|
|
+k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),D=e(c,L,P,I,H),H.render(function(b){g(b,D,I.shading)})}}b.__webglSprites.length&&w(b,c);m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter&&V(m)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],f=b,h=void 0,g=void 0,j=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,
|
|
|
|
+e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(h in g=e.geometry,g.geometryGroups==void 0&&I(g),g.geometryGroups){j=g.geometryGroups[h];if(!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=m.createBuffer();k.__webglNormalBuffer=m.createBuffer();k.__webglTangentBuffer=m.createBuffer();k.__webglColorBuffer=m.createBuffer();k.__webglUVBuffer=
|
|
|
|
+m.createBuffer();k.__webglUV2Buffer=m.createBuffer();k.__webglSkinVertexABuffer=m.createBuffer();k.__webglSkinVertexBBuffer=m.createBuffer();k.__webglSkinIndicesBuffer=m.createBuffer();k.__webglSkinWeightsBuffer=m.createBuffer();k.__webglFaceBuffer=m.createBuffer();k.__webglLineBuffer=m.createBuffer();if(k.numMorphTargets){var n=void 0,t=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(t=k.numMorphTargets;n<t;n++)k.__webglMorphTargetsBuffers.push(m.createBuffer())}for(var k=j,n=e,p=void 0,u=void 0,
|
|
|
|
+o=void 0,v=o=void 0,y=void 0,w=void 0,A=w=t=0,U=o=u=void 0,H=U=u=p=void 0,o=void 0,v=n.geometry,y=v.faces,U=k.faces,p=0,u=U.length;p<u;p++)o=U[p],o=y[o],o instanceof THREE.Face3?(t+=3,w+=1,A+=3):o instanceof THREE.Face4&&(t+=4,w+=2,A+=4);for(var p=k,u=n,C=U=y=void 0,E=void 0,C=void 0,o=[],y=0,U=u.materials.length;y<U;y++)if(C=u.materials[y],C instanceof THREE.MeshFaceMaterial){C=0;for(l=p.materials.length;C<l;C++)(E=p.materials[C])&&o.push(E)}else(E=C)&&o.push(E);p=o;k.__materials=p;a:{y=u=void 0;
|
|
|
|
+U=p.length;for(u=0;u<U;u++)if(y=p[u],y.map||y.lightMap||y instanceof THREE.MeshShaderMaterial){u=!0;break a}u=!1}a:{U=y=void 0;o=p.length;for(y=0;y<o;y++)if(U=p[y],!(U instanceof THREE.MeshBasicMaterial&&!U.envMap||U instanceof THREE.MeshDepthMaterial)){U=U&&U.shading!=void 0&&U.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}U=!1}a:{o=y=void 0;C=p.length;for(y=0;y<C;y++)if(o=p[y],o.vertexColors){o=o.vertexColors;break a}o=!1}k.__vertexArray=new Float32Array(t*3);if(U)k.__normalArray=
|
|
|
|
+new Float32Array(t*3);if(v.hasTangents)k.__tangentArray=new Float32Array(t*4);if(o)k.__colorArray=new Float32Array(t*3);if(u){if(v.faceUvs.length>0||v.faceVertexUvs.length>0)k.__uvArray=new Float32Array(t*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(t*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(t*4),k.__skinVertexBArray=new Float32Array(t*4),k.__skinIndexArray=new Float32Array(t*4),k.__skinWeightArray=
|
|
|
|
+new Float32Array(t*4);k.__faceArray=new Uint16Array(w*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(A*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];v=0;for(y=k.numMorphTargets;v<y;v++)k.__morphTargetsArrays.push(new Float32Array(t*3))}k.__needsSmoothNormals=U==THREE.SmoothShading;k.__uvType=u;k.__vertexColorType=o;k.__normalType=U;k.__webglFaceCount=w*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0);k.__webglLineCount=A*2;v=0;for(y=p.length;v<
|
|
|
|
+y;v++)if(u=p[v],u.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in u.attributes){o=u.attributes[a];U={};for(H in o)U[H]=o[H];if(!U.__webglInitialized||U.createUniqueBuffers)U.__webglInitialized=!0,w=1,U.type==="v2"?w=2:U.type==="v3"?w=3:U.type==="v4"?w=4:U.type==="c"&&(w=3),U.size=w,U.array=new Float32Array(t*w),U.buffer=m.createBuffer(),U.buffer.belongsToAttribute=a,o.needsUpdate=!0,U.__original=o;k.__webglCustomAttributes[a]=U}}k.__inittedArrays=!0;g.__dirtyVertices=
|
|
|
|
+!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}J(f.__webglObjects,j,e)}else if(e instanceof THREE.Ribbon){g=e.geometry;if(!g.__webglVertexBuffer)h=g,h.__webglVertexBuffer=m.createBuffer(),h.__webglColorBuffer=m.createBuffer(),h=g,j=h.vertices.length,h.__vertexArray=new Float32Array(j*3),h.__colorArray=new Float32Array(j*3),h.__webglVertexCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;J(f.__webglObjects,g,e)}else if(e instanceof
|
|
|
|
+THREE.Line){g=e.geometry;if(!g.__webglVertexBuffer)h=g,h.__webglVertexBuffer=m.createBuffer(),h.__webglColorBuffer=m.createBuffer(),h=g,j=h.vertices.length,h.__vertexArray=new Float32Array(j*3),h.__colorArray=new Float32Array(j*3),h.__webglLineCount=j,g.__dirtyVertices=!0,g.__dirtyColors=!0;J(f.__webglObjects,g,e)}else if(e instanceof THREE.ParticleSystem){g=e.geometry;if(!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h=g;j=e;k=h.vertices.length;
|
|
|
|
+h.__vertexArray=new Float32Array(k*3);h.__colorArray=new Float32Array(k*3);h.__sortArray=[];h.__webglParticleCount=k;h.__materials=j.materials;H=t=n=void 0;n=0;for(t=j.materials.length;n<t;n++)if(H=j.materials[n],H.attributes){if(h.__webglCustomAttributes===void 0)h.__webglCustomAttributes={};for(a in H.attributes){originalAttribute=H.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=
|
|
|
|
+!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=m.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;h.__webglCustomAttributes[a]=attribute}}g.__dirtyVertices=!0;g.__dirtyColors=!0}J(f.__webglObjects,g,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?
|
|
|
|
+f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){f=b.__objectsRemoved[0];e=b;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)D(e.__webglObjects,f);else if(f instanceof THREE.Sprite){e=e.__webglSprites;g=void 0;for(g=e.length-1;g>=0;g--)e[g]==f&&e.splice(g,1)}else f instanceof
|
|
|
|
+THREE.MarchingCubes&&D(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(h=b.__webglObjects[e].object,n=k=g=j=void 0,h instanceof THREE.Mesh){g=h.geometry;for(j in g.geometryGroups)if(k=g.geometryGroups[j],n=x(k),g.__dirtyVertices||g.__dirtyMorphTargets||g.__dirtyElements||g.__dirtyUvs||g.__dirtyNormals||g.__dirtyColors||g.__dirtyTangents||n)if(n=k,t=m.DYNAMIC_DRAW,H=!g.dynamic,n.__inittedArrays){var ja=A=w=void 0,B=void 0,L=ja=void 0,P=void 0,
|
|
|
|
+pa=void 0,K=void 0,M=E=C=o=U=y=u=p=v=void 0,F=B=K=B=pa=P=void 0,z=void 0,N=z=F=P=void 0,Q=void 0,S=N=z=F=ja=ja=L=K=B=N=z=F=Q=N=z=F=Q=N=z=F=void 0,la=0,R=0,ea=0,ca=0,V=0,T=0,Z=0,X=0,da=0,O=0,W=0,N=F=0,N=void 0,Y=n.__vertexArray,ga=n.__uvArray,ha=n.__uv2Array,fa=n.__normalArray,ma=n.__tangentArray,$=n.__colorArray,ia=n.__skinVertexAArray,aa=n.__skinVertexBArray,ta=n.__skinIndexArray,ua=n.__skinWeightArray,sa=n.__morphTargetsArrays,na=n.__webglCustomAttributes,z=void 0,ra=n.__faceArray,oa=n.__lineArray,
|
|
|
|
+ya=n.__needsSmoothNormals,p=n.__vertexColorType,v=n.__uvType,u=n.__normalType,wa=h.geometry,Fa=wa.__dirtyVertices,va=wa.__dirtyElements,xa=wa.__dirtyUvs,Aa=wa.__dirtyNormals,Ia=wa.__dirtyTangents,Ja=wa.__dirtyColors,Da=wa.__dirtyMorphTargets,Pa=wa.vertices,Ga=n.faces,Ta=wa.faces,ab=wa.faceVertexUvs[0],bb=wa.faceVertexUvs[1],Qa=wa.skinVerticesA,Ra=wa.skinVerticesB,Sa=wa.skinIndices,Ha=wa.skinWeights,Ea=wa.morphTargets;if(na)for(S in na)na[S].offset=0,na[S].offsetSrc=0;w=0;for(A=Ga.length;w<A;w++)if(ja=
|
|
|
|
+Ga[w],B=Ta[ja],ab&&(y=ab[ja]),bb&&(U=bb[ja]),ja=B.vertexNormals,L=B.normal,P=B.vertexColors,pa=B.color,K=B.vertexTangents,B instanceof THREE.Face3){if(Fa)o=Pa[B.a].position,C=Pa[B.b].position,E=Pa[B.c].position,Y[R]=o.x,Y[R+1]=o.y,Y[R+2]=o.z,Y[R+3]=C.x,Y[R+4]=C.y,Y[R+5]=C.z,Y[R+6]=E.x,Y[R+7]=E.y,Y[R+8]=E.z,R+=9;if(na)for(S in na)if(z=na[S],z.__original.needsUpdate)F=z.offset,N=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[F]=z.value[B.a],z.array[F+1]=z.value[B.b],z.array[F+
|
|
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|
+2]=z.value[B.c]):z.boundTo==="faces"?(N=z.value[N],z.array[F]=N,z.array[F+1]=N,z.array[F+2]=N,z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[F]=z.value[N],z.array[F+1]=z.value[N+1],z.array[F+2]=z.value[N+2],z.offsetSrc+=3),z.offset+=3):(z.boundTo===void 0||z.boundTo==="vertices"?(o=z.value[B.a],C=z.value[B.b],E=z.value[B.c]):z.boundTo==="faces"?(E=C=o=N=z.value[N],z.offsetSrc++):z.boundTo==="faceVertices"&&(o=z.value[N],C=z.value[N+1],E=z.value[N+2],z.offsetSrc+=3),z.size===2?(z.array[F]=o.x,
|
|
|
|
+z.array[F+1]=o.y,z.array[F+2]=C.x,z.array[F+3]=C.y,z.array[F+4]=E.x,z.array[F+5]=E.y,z.offset+=6):z.size===3?(z.type==="c"?(z.array[F]=o.r,z.array[F+1]=o.g,z.array[F+2]=o.b,z.array[F+3]=C.r,z.array[F+4]=C.g,z.array[F+5]=C.b,z.array[F+6]=E.r,z.array[F+7]=E.g,z.array[F+8]=E.b):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+3]=C.x,z.array[F+4]=C.y,z.array[F+5]=C.z,z.array[F+6]=E.x,z.array[F+7]=E.y,z.array[F+8]=E.z),z.offset+=9):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+
|
|
|
|
+3]=o.w,z.array[F+4]=C.x,z.array[F+5]=C.y,z.array[F+6]=C.z,z.array[F+7]=C.w,z.array[F+8]=E.x,z.array[F+9]=E.y,z.array[F+10]=E.z,z.array[F+11]=E.w,z.offset+=12));if(Da){F=0;for(z=Ea.length;F<z;F++)o=Ea[F].vertices[B.a].position,C=Ea[F].vertices[B.b].position,E=Ea[F].vertices[B.c].position,N=sa[F],N[W]=o.x,N[W+1]=o.y,N[W+2]=o.z,N[W+3]=C.x,N[W+4]=C.y,N[W+5]=C.z,N[W+6]=E.x,N[W+7]=E.y,N[W+8]=E.z;W+=9}if(Ha.length)F=Ha[B.a],z=Ha[B.b],N=Ha[B.c],ua[O]=F.x,ua[O+1]=F.y,ua[O+2]=F.z,ua[O+3]=F.w,ua[O+4]=z.x,ua[O+
|
|
|
|
+5]=z.y,ua[O+6]=z.z,ua[O+7]=z.w,ua[O+8]=N.x,ua[O+9]=N.y,ua[O+10]=N.z,ua[O+11]=N.w,F=Sa[B.a],z=Sa[B.b],N=Sa[B.c],ta[O]=F.x,ta[O+1]=F.y,ta[O+2]=F.z,ta[O+3]=F.w,ta[O+4]=z.x,ta[O+5]=z.y,ta[O+6]=z.z,ta[O+7]=z.w,ta[O+8]=N.x,ta[O+9]=N.y,ta[O+10]=N.z,ta[O+11]=N.w,F=Qa[B.a],z=Qa[B.b],N=Qa[B.c],ia[O]=F.x,ia[O+1]=F.y,ia[O+2]=F.z,ia[O+3]=1,ia[O+4]=z.x,ia[O+5]=z.y,ia[O+6]=z.z,ia[O+7]=1,ia[O+8]=N.x,ia[O+9]=N.y,ia[O+10]=N.z,ia[O+11]=1,F=Ra[B.a],z=Ra[B.b],N=Ra[B.c],aa[O]=F.x,aa[O+1]=F.y,aa[O+2]=F.z,aa[O+3]=1,aa[O+
|
|
|
|
+4]=z.x,aa[O+5]=z.y,aa[O+6]=z.z,aa[O+7]=1,aa[O+8]=N.x,aa[O+9]=N.y,aa[O+10]=N.z,aa[O+11]=1,O+=12;if(Ja&&p)P.length==3&&p==THREE.VertexColors?(B=P[0],F=P[1],z=P[2]):z=F=B=pa,$[da]=B.r,$[da+1]=B.g,$[da+2]=B.b,$[da+3]=F.r,$[da+4]=F.g,$[da+5]=F.b,$[da+6]=z.r,$[da+7]=z.g,$[da+8]=z.b,da+=9;if(Ia&&wa.hasTangents)P=K[0],pa=K[1],B=K[2],ma[Z]=P.x,ma[Z+1]=P.y,ma[Z+2]=P.z,ma[Z+3]=P.w,ma[Z+4]=pa.x,ma[Z+5]=pa.y,ma[Z+6]=pa.z,ma[Z+7]=pa.w,ma[Z+8]=B.x,ma[Z+9]=B.y,ma[Z+10]=B.z,ma[Z+11]=B.w,Z+=12;if(Aa&&u)if(ja.length==
|
|
|
|
+3&&ya)for(K=0;K<3;K++)L=ja[K],fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;else for(K=0;K<3;K++)fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;if(xa&&y!==void 0&&v)for(K=0;K<3;K++)ja=y[K],ga[ea]=ja.u,ga[ea+1]=ja.v,ea+=2;if(xa&&U!==void 0&&v)for(K=0;K<3;K++)ja=U[K],ha[ca]=ja.u,ha[ca+1]=ja.v,ca+=2;va&&(ra[V]=la,ra[V+1]=la+1,ra[V+2]=la+2,V+=3,oa[X]=la,oa[X+1]=la+1,oa[X+2]=la,oa[X+3]=la+2,oa[X+4]=la+1,oa[X+5]=la+2,X+=6,la+=3)}else if(B instanceof THREE.Face4){if(Fa)o=Pa[B.a].position,C=Pa[B.b].position,E=Pa[B.c].position,
|
|
|
|
+M=Pa[B.d].position,Y[R]=o.x,Y[R+1]=o.y,Y[R+2]=o.z,Y[R+3]=C.x,Y[R+4]=C.y,Y[R+5]=C.z,Y[R+6]=E.x,Y[R+7]=E.y,Y[R+8]=E.z,Y[R+9]=M.x,Y[R+10]=M.y,Y[R+11]=M.z,R+=12;if(na)for(S in na)if(z=na[S],z.__original.needsUpdate)F=z.offset,N=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[F]=z.value[B.a],z.array[F+1]=z.value[B.b],z.array[F+2]=z.value[B.c],z.array[F+3]=z.value[B.d]):z.boundTo==="faces"?(N=z.value[N],z.array[F]=N,z.array[F+1]=N,z.array[F+2]=N,z.array[F+3]=N,z.offsetSrc++):
|
|
|
|
+z.boundTo==="faceVertices"&&(z.array[F]=z.value[N],z.array[F+1]=z.value[N+1],z.array[F+2]=z.value[N+2],z.array[F+3]=z.value[N+3],z.offsetSrc+=4),z.offset+=4):(z.boundTo===void 0||z.boundTo==="vertices"?(o=z.value[B.a],C=z.value[B.b],E=z.value[B.c],M=z.value[B.d]):z.boundTo==="faces"?(M=E=C=o=N=z.value[N],z.offsetSrc++):z.boundTo==="faceVertices"&&(o=z.value[N],C=z.value[N+1],E=z.value[N+2],M=z.value[N+3],z.offsetSrc+=4),z.size===2?(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=C.x,z.array[F+3]=C.y,
|
|
|
|
+z.array[F+4]=E.x,z.array[F+5]=E.y,z.array[F+6]=M.x,z.array[F+7]=M.y,z.offset+=8):z.size===3?(z.type==="c"?(z.array[F]=o.r,z.array[F+1]=o.g,z.array[F+2]=o.b,z.array[F+3]=C.r,z.array[F+4]=C.g,z.array[F+5]=C.b,z.array[F+6]=E.r,z.array[F+7]=E.g,z.array[F+8]=E.b,z.array[F+9]=M.r,z.array[F+10]=M.g,z.array[F+11]=M.b):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+3]=C.x,z.array[F+4]=C.y,z.array[F+5]=C.z,z.array[F+6]=E.x,z.array[F+7]=E.y,z.array[F+8]=E.z,z.array[F+9]=M.x,z.array[F+10]=M.y,z.array[F+
|
|
|
|
+11]=M.z),z.offset+=12):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+3]=o.w,z.array[F+4]=C.x,z.array[F+5]=C.y,z.array[F+6]=C.z,z.array[F+7]=C.w,z.array[F+8]=E.x,z.array[F+9]=E.y,z.array[F+10]=E.z,z.array[F+11]=E.w,z.array[F+12]=M.x,z.array[F+13]=M.y,z.array[F+14]=M.z,z.array[F+15]=M.w,z.offset+=16));if(Da){F=0;for(z=Ea.length;F<z;F++)o=Ea[F].vertices[B.a].position,C=Ea[F].vertices[B.b].position,E=Ea[F].vertices[B.c].position,M=Ea[F].vertices[B.d].position,N=sa[F],N[W]=o.x,N[W+1]=o.y,
|
|
|
|
+N[W+2]=o.z,N[W+3]=C.x,N[W+4]=C.y,N[W+5]=C.z,N[W+6]=E.x,N[W+7]=E.y,N[W+8]=E.z,N[W+9]=M.x,N[W+10]=M.y,N[W+11]=M.z;W+=12}if(Ha.length)F=Ha[B.a],z=Ha[B.b],N=Ha[B.c],Q=Ha[B.d],ua[O]=F.x,ua[O+1]=F.y,ua[O+2]=F.z,ua[O+3]=F.w,ua[O+4]=z.x,ua[O+5]=z.y,ua[O+6]=z.z,ua[O+7]=z.w,ua[O+8]=N.x,ua[O+9]=N.y,ua[O+10]=N.z,ua[O+11]=N.w,ua[O+12]=Q.x,ua[O+13]=Q.y,ua[O+14]=Q.z,ua[O+15]=Q.w,F=Sa[B.a],z=Sa[B.b],N=Sa[B.c],Q=Sa[B.d],ta[O]=F.x,ta[O+1]=F.y,ta[O+2]=F.z,ta[O+3]=F.w,ta[O+4]=z.x,ta[O+5]=z.y,ta[O+6]=z.z,ta[O+7]=z.w,
|
|
|
|
+ta[O+8]=N.x,ta[O+9]=N.y,ta[O+10]=N.z,ta[O+11]=N.w,ta[O+12]=Q.x,ta[O+13]=Q.y,ta[O+14]=Q.z,ta[O+15]=Q.w,F=Qa[B.a],z=Qa[B.b],N=Qa[B.c],Q=Qa[B.d],ia[O]=F.x,ia[O+1]=F.y,ia[O+2]=F.z,ia[O+3]=1,ia[O+4]=z.x,ia[O+5]=z.y,ia[O+6]=z.z,ia[O+7]=1,ia[O+8]=N.x,ia[O+9]=N.y,ia[O+10]=N.z,ia[O+11]=1,ia[O+12]=Q.x,ia[O+13]=Q.y,ia[O+14]=Q.z,ia[O+15]=1,F=Ra[B.a],z=Ra[B.b],N=Ra[B.c],B=Ra[B.d],aa[O]=F.x,aa[O+1]=F.y,aa[O+2]=F.z,aa[O+3]=1,aa[O+4]=z.x,aa[O+5]=z.y,aa[O+6]=z.z,aa[O+7]=1,aa[O+8]=N.x,aa[O+9]=N.y,aa[O+10]=N.z,aa[O+
|
|
|
|
+11]=1,aa[O+12]=B.x,aa[O+13]=B.y,aa[O+14]=B.z,aa[O+15]=1,O+=16;if(Ja&&p)P.length==4&&p==THREE.VertexColors?(B=P[0],F=P[1],z=P[2],P=P[3]):P=z=F=B=pa,$[da]=B.r,$[da+1]=B.g,$[da+2]=B.b,$[da+3]=F.r,$[da+4]=F.g,$[da+5]=F.b,$[da+6]=z.r,$[da+7]=z.g,$[da+8]=z.b,$[da+9]=P.r,$[da+10]=P.g,$[da+11]=P.b,da+=12;if(Ia&&wa.hasTangents)P=K[0],pa=K[1],B=K[2],K=K[3],ma[Z]=P.x,ma[Z+1]=P.y,ma[Z+2]=P.z,ma[Z+3]=P.w,ma[Z+4]=pa.x,ma[Z+5]=pa.y,ma[Z+6]=pa.z,ma[Z+7]=pa.w,ma[Z+8]=B.x,ma[Z+9]=B.y,ma[Z+10]=B.z,ma[Z+11]=B.w,ma[Z+
|
|
|
|
+12]=K.x,ma[Z+13]=K.y,ma[Z+14]=K.z,ma[Z+15]=K.w,Z+=16;if(Aa&&u)if(ja.length==4&&ya)for(K=0;K<4;K++)L=ja[K],fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;else for(K=0;K<4;K++)fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;if(xa&&y!==void 0&&v)for(K=0;K<4;K++)ja=y[K],ga[ea]=ja.u,ga[ea+1]=ja.v,ea+=2;if(xa&&U!==void 0&&v)for(K=0;K<4;K++)ja=U[K],ha[ca]=ja.u,ha[ca+1]=ja.v,ca+=2;va&&(ra[V]=la,ra[V+1]=la+1,ra[V+2]=la+3,ra[V+3]=la+1,ra[V+4]=la+2,ra[V+5]=la+3,V+=6,oa[X]=la,oa[X+1]=la+1,oa[X+2]=la,oa[X+3]=la+3,oa[X+4]=la+1,
|
|
|
|
+oa[X+5]=la+2,oa[X+6]=la+2,oa[X+7]=la+3,X+=8,la+=4)}Fa&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,Y,t));if(na)for(S in na)z=na[S],z.__original.needsUpdate&&(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,z.array,t));if(Da){F=0;for(z=Ea.length;F<z;F++)m.bindBuffer(m.ARRAY_BUFFER,n.__webglMorphTargetsBuffers[F]),m.bufferData(m.ARRAY_BUFFER,sa[F],t)}Ja&&da>0&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,$,t));Aa&&
|
|
|
|
+(m.bindBuffer(m.ARRAY_BUFFER,n.__webglNormalBuffer),m.bufferData(m.ARRAY_BUFFER,fa,t));Ia&&wa.hasTangents&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglTangentBuffer),m.bufferData(m.ARRAY_BUFFER,ma,t));xa&&ea>0&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,ga,t));xa&&ca>0&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ha,t));va&&(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,n.__webglFaceBuffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,ra,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
|
+n.__webglLineBuffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,oa,t));O>0&&(m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinVertexABuffer),m.bufferData(m.ARRAY_BUFFER,ia,t),m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinVertexBBuffer),m.bufferData(m.ARRAY_BUFFER,aa,t),m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,ta,t),m.bindBuffer(m.ARRAY_BUFFER,n.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,ua,t));H&&(delete n.__inittedArrays,delete n.__colorArray,delete n.__normalArray,
|
|
|
|
+delete n.__tangentArray,delete n.__uvArray,delete n.__uv2Array,delete n.__faceArray,delete n.__vertexArray,delete n.__lineArray,delete n.__skinVertexAArray,delete n.__skinVertexBArray,delete n.__skinIndexArray,delete n.__skinWeightArray)}g.__dirtyVertices=!1;g.__dirtyMorphTargets=!1;g.__dirtyElements=!1;g.__dirtyUvs=!1;g.__dirtyNormals=!1;g.__dirtyTangents=!1;g.__dirtyColors=!1;G(k)}else if(h instanceof THREE.Ribbon){g=h.geometry;if(g.__dirtyVertices||g.__dirtyColors){h=g;j=m.DYNAMIC_DRAW;k=A=w=w=
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|
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|
+void 0;v=h.vertices;n=h.colors;p=v.length;t=n.length;u=h.__vertexArray;H=h.__colorArray;y=h.__dirtyColors;if(h.__dirtyVertices){for(w=0;w<p;w++)A=v[w].position,k=w*3,u[k]=A.x,u[k+1]=A.y,u[k+2]=A.z;m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,u,j)}if(y){for(w=0;w<t;w++)color=n[w],k=w*3,H[k]=color.r,H[k+1]=color.g,H[k+2]=color.b;m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,H,j)}}g.__dirtyVertices=!1;g.__dirtyColors=!1}else if(h instanceof
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+THREE.Line){g=h.geometry;if(g.__dirtyVertices||g.__dirtyColors){h=g;j=m.DYNAMIC_DRAW;k=A=w=w=void 0;v=h.vertices;n=h.colors;p=v.length;t=n.length;u=h.__vertexArray;H=h.__colorArray;y=h.__dirtyColors;if(h.__dirtyVertices){for(w=0;w<p;w++)A=v[w].position,k=w*3,u[k]=A.x,u[k+1]=A.y,u[k+2]=A.z;m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,u,j)}if(y){for(w=0;w<t;w++)color=n[w],k=w*3,H[k]=color.r,H[k+1]=color.g,H[k+2]=color.b;m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer);
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+m.bufferData(m.ARRAY_BUFFER,H,j)}}g.__dirtyVertices=!1;g.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem)g=h.geometry,n=x(g),(g.__dirtyVertices||g.__dirtyColors||h.sortParticles||n)&&c(g,m.DYNAMIC_DRAW,h),g.__dirtyVertices=!1,g.__dirtyColors=!1,G(g)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?m.frontFace(m.CCW):m.frontFace(m.CW),b=="back"?m.cullFace(m.BACK):b=="front"?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE)):m.disable(m.CULL_FACE)};this.supportsVertexTextures=
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+function(){return sa}};
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THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
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THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
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-THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
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|
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+THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.WebGLRenderTargetCube=function(b,c,e){THREE.WebGLRenderTarget.call(this,b,c,e);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
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|
+THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
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THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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|
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,j=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==j)h=e=0;else{var k=j-h,h=k/j,e=e==j?(f-g)/k:f==j?2+(g-e)/k:4+(e-f)/k;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c},
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THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,j=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==j)h=e=0;else{var k=j-h,h=k/j,e=e==j?(f-g)/k:f==j?2+(g-e)/k:4+(e-f)/k;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c},
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clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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|
clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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-THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,k=b.faces,t=g.faces,o=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,n=h.length;p<n;p++){var v=new THREE.Vertex(h[p].position.clone());e&&c.matrix.multiplyVector3(v.position);j.push(v)}p=0;for(n=t.length;p<n;p++){var h=t[p],u,x,w=h.vertexNormals,v=h.vertexColors;h instanceof THREE.Face3?u=new THREE.Face3(h.a+f,h.b+f,h.c+
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|
-f):h instanceof THREE.Face4&&(u=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));u.normal.copy(h.normal);e=0;for(j=w.length;e<j;e++)x=w[e],u.vertexNormals.push(x.clone());u.color.copy(h.color);e=0;for(j=v.length;e<j;e++)x=v[e],u.vertexColors.push(x.clone());u.materials=h.materials.slice();u.centroid.copy(h.centroid);k.push(u)}p=0;for(n=g.length;p<n;p++){f=g[p];k=[];e=0;for(j=f.length;e<j;e++)k.push(new THREE.UV(f[e].u,f[e].v));o.push(k)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
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|
-j=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var k=g[b],t,o,p=k.vertexNormals,n=k.vertexColors;k instanceof THREE.Face3?t=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(t=new THREE.Face4(k.a,k.b,k.c,k.d));t.normal.copy(k.normal);f=0;for(h=p.length;f<h;f++)o=p[f],t.vertexNormals.push(o.clone());t.color.copy(k.color);f=0;for(h=n.length;f<h;f++)o=n[f],t.vertexColors.push(o.clone());t.materials=k.materials.slice();
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|
-t.centroid.copy(k.centroid);c.faces.push(t)}b=0;for(e=j.length;b<e;b++){g=j[b];t=[];f=0;for(h=g.length;f<h;f++)t.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(t)}return c},randomPointInTriangle:function(b,c,e){var f,g,j,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();f+g>1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b,
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|
|
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|
+THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,k=b.faces,n=g.faces,o=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,u=h.length;p<u;p++){var v=new THREE.Vertex(h[p].position.clone());e&&c.matrix.multiplyVector3(v.position);j.push(v)}p=0;for(u=n.length;p<u;p++){var h=n[p],t,y,w=h.vertexNormals,v=h.vertexColors;h instanceof THREE.Face3?t=new THREE.Face3(h.a+f,h.b+f,h.c+
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|
|
|
+f):h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));t.normal.copy(h.normal);e=0;for(j=w.length;e<j;e++)y=w[e],t.vertexNormals.push(y.clone());t.color.copy(h.color);e=0;for(j=v.length;e<j;e++)y=v[e],t.vertexColors.push(y.clone());t.materials=h.materials.slice();t.centroid.copy(h.centroid);k.push(t)}p=0;for(u=g.length;p<u;p++){f=g[p];k=[];e=0;for(j=f.length;e<j;e++)k.push(new THREE.UV(f[e].u,f[e].v));o.push(k)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
|
|
|
|
+j=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var k=g[b],n,o,p=k.vertexNormals,u=k.vertexColors;k instanceof THREE.Face3?n=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(n=new THREE.Face4(k.a,k.b,k.c,k.d));n.normal.copy(k.normal);f=0;for(h=p.length;f<h;f++)o=p[f],n.vertexNormals.push(o.clone());n.color.copy(k.color);f=0;for(h=u.length;f<h;f++)o=u[f],n.vertexColors.push(o.clone());n.materials=k.materials.slice();
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|
|
|
+n.centroid.copy(k.centroid);c.faces.push(n)}b=0;for(e=j.length;b<e;b++){g=j[b];n=[];f=0;for(h=g.length;f<h;f++)n.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(n)}return c},randomPointInTriangle:function(b,c,e){var f,g,j,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();f+g>1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b,
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|
c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f,
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|
c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f,
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|
-g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,g,c):THREE.GeometryUtils.randomPointInTriangle(g,j,c)}},randomPointsInGeometry:function(b,c){function e(b){function c(e,f){if(f<e)return e;var h=e+Math.floor((f-e)/2);return o[h]>b?c(e,h-1):o[h]<b?c(h+1,f):h}return c(0,o.length-1)}var f,g,j=b.faces,h=b.vertices,k=j.length,t=0,o=[],p,n,v,u;for(g=0;g<k;g++){f=j[g];if(f instanceof THREE.Face3)p=h[f.a].position,n=h[f.b].position,
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|
-v=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(p,n,v);else if(f instanceof THREE.Face4)p=h[f.a].position,n=h[f.b].position,v=h[f.c].position,u=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(p,n,u),f._area2=THREE.GeometryUtils.triangleArea(n,v,u),f._area=f._area1+f._area2;t+=f._area;o[g]=t}f=[];h={};for(g=0;g<c;g++)k=THREE.GeometryUtils.random()*t,k=e(k),f[g]=THREE.GeometryUtils.randomPointInFace(j[k],b,!0),h[k]?h[k]+=1:h[k]=1;return f},triangleArea:function(b,c,e){var f,g=THREE.GeometryUtils.__v1;
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|
|
|
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|
+g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,g,c):THREE.GeometryUtils.randomPointInTriangle(g,j,c)}},randomPointsInGeometry:function(b,c){function e(b){function c(e,f){if(f<e)return e;var h=e+Math.floor((f-e)/2);return o[h]>b?c(e,h-1):o[h]<b?c(h+1,f):h}return c(0,o.length-1)}var f,g,j=b.faces,h=b.vertices,k=j.length,n=0,o=[],p,u,v,t;for(g=0;g<k;g++){f=j[g];if(f instanceof THREE.Face3)p=h[f.a].position,u=h[f.b].position,
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|
+v=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(p,u,v);else if(f instanceof THREE.Face4)p=h[f.a].position,u=h[f.b].position,v=h[f.c].position,t=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(p,u,t),f._area2=THREE.GeometryUtils.triangleArea(u,v,t),f._area=f._area1+f._area2;n+=f._area;o[g]=n}f=[];h={};for(g=0;g<c;g++)k=THREE.GeometryUtils.random()*n,k=e(k),f[g]=THREE.GeometryUtils.randomPointInFace(j[k],b,!0),h[k]?h[k]+=1:h[k]=1;return f},triangleArea:function(b,c,e){var f,g=THREE.GeometryUtils.__v1;
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|
g.sub(b,c);f=g.length();g.sub(b,e);b=g.length();g.sub(c,e);e=g.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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|
g.sub(b,c);f=g.length();g.sub(b,e);b=g.length();g.sub(c,e);e=g.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,g=new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return g},loadTextureCube:function(b,c,e){var f,g=[],j=new THREE.Texture(g,c),c=g.loadCount=0;for(f=b.length;c<f;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)j.needsUpdate=!0;e&&e(this)},g[c].crossOrigin="",g[c].src=b[c];return j},getNormalMap:function(b,c){var e=function(b){var c=Math.sqrt(b[0]*b[0]+b[1]*b[1]+
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THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,g=new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return g},loadTextureCube:function(b,c,e){var f,g=[],j=new THREE.Texture(g,c),c=g.loadCount=0;for(f=b.length;c<f;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)j.needsUpdate=!0;e&&e(this)},g[c].crossOrigin="",g[c].src=b[c];return j},getNormalMap:function(b,c){var e=function(b){var c=Math.sqrt(b[0]*b[0]+b[1]*b[1]+
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-b[2]*b[2]);return[b[0]/c,b[1]/c,b[2]/c]};c|=1;var f=b.width,g=b.height,j=document.createElement("canvas");j.width=f;j.height=g;var h=j.getContext("2d");h.drawImage(b,0,0);for(var k=h.getImageData(0,0,f,g).data,t=h.createImageData(f,g),o=t.data,p=0;p<f;p++)for(var n=1;n<g;n++){var v=n-1<0?g-1:n-1,u=(n+1)%g,x=p-1<0?f-1:p-1,w=(p+1)%f,B=[],y=[0,0,k[(n*f+p)*4]/255*c];B.push([-1,0,k[(n*f+x)*4]/255*c]);B.push([-1,-1,k[(v*f+x)*4]/255*c]);B.push([0,-1,k[(v*f+p)*4]/255*c]);B.push([1,-1,k[(v*f+w)*4]/255*c]);
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-B.push([1,0,k[(n*f+w)*4]/255*c]);B.push([1,1,k[(u*f+w)*4]/255*c]);B.push([0,1,k[(u*f+p)*4]/255*c]);B.push([-1,1,k[(u*f+x)*4]/255*c]);v=[];x=B.length;for(u=0;u<x;u++){var w=B[u],F=B[(u+1)%x],w=[w[0]-y[0],w[1]-y[1],w[2]-y[2]],F=[F[0]-y[0],F[1]-y[1],F[2]-y[2]];v.push(e([w[1]*F[2]-w[2]*F[1],w[2]*F[0]-w[0]*F[2],w[0]*F[1]-w[1]*F[0]]))}B=[0,0,0];for(u=0;u<v.length;u++)B[0]+=v[u][0],B[1]+=v[u][1],B[2]+=v[u][2];B[0]/=v.length;B[1]/=v.length;B[2]/=v.length;y=(n*f+p)*4;o[y]=(B[0]+1)/2*255|0;o[y+1]=(B[1]+0.5)*
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-255|0;o[y+2]=B[2]*255|0;o[y+3]=255}h.putImageData(t,0,0);return j}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,g=b.children.length;for(f=0;f<g;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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+b[2]*b[2]);return[b[0]/c,b[1]/c,b[2]/c]};c|=1;var f=b.width,g=b.height,j=document.createElement("canvas");j.width=f;j.height=g;var h=j.getContext("2d");h.drawImage(b,0,0);for(var k=h.getImageData(0,0,f,g).data,n=h.createImageData(f,g),o=n.data,p=0;p<f;p++)for(var u=1;u<g;u++){var v=u-1<0?g-1:u-1,t=(u+1)%g,y=p-1<0?f-1:p-1,w=(p+1)%f,A=[],x=[0,0,k[(u*f+p)*4]/255*c];A.push([-1,0,k[(u*f+y)*4]/255*c]);A.push([-1,-1,k[(v*f+y)*4]/255*c]);A.push([0,-1,k[(v*f+p)*4]/255*c]);A.push([1,-1,k[(v*f+w)*4]/255*c]);
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+A.push([1,0,k[(u*f+w)*4]/255*c]);A.push([1,1,k[(t*f+w)*4]/255*c]);A.push([0,1,k[(t*f+p)*4]/255*c]);A.push([-1,1,k[(t*f+y)*4]/255*c]);v=[];y=A.length;for(t=0;t<y;t++){var w=A[t],G=A[(t+1)%y],w=[w[0]-x[0],w[1]-x[1],w[2]-x[2]],G=[G[0]-x[0],G[1]-x[1],G[2]-x[2]];v.push(e([w[1]*G[2]-w[2]*G[1],w[2]*G[0]-w[0]*G[2],w[0]*G[1]-w[1]*G[0]]))}A=[0,0,0];for(t=0;t<v.length;t++)A[0]+=v[t][0],A[1]+=v[t][1],A[2]+=v[t][2];A[0]/=v.length;A[1]/=v.length;A[2]/=v.length;x=(u*f+p)*4;o[x]=(A[0]+1)/2*255|0;o[x+1]=(A[1]+0.5)*
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+255|0;o[x+2]=A[2]*255|0;o[x+3]=255}h.putImageData(n,0,0);return j}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,g=b.children.length;for(f=0;f<g;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",
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@@ -355,20 +357,20 @@ film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0}
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,e,f,g,j=2*Math.ceil(b*3)+1;j>25&&(j=25);g=(j-1)*0.5;e=Array(j);for(c=f=0;c<j;++c)e[c]=Math.exp(-((c-g)*(c-g))/(2*b*b)),f+=e[c];for(c=0;c<j;++c)e[c]/=f;return e}};
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,e,f,g,j=2*Math.ceil(b*3)+1;j>25&&(j=25);g=(j-1)*0.5;e=Array(j);for(c=f=0;c<j;++c)e[c]=Math.exp(-((c-g)*(c-g))/(2*b*b)),f+=e[c];for(c=0;c<j;++c)e[c]/=f;return e}};
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THREE.AnimationHandler=function(){var b=[],c={},e={update:function(c){for(var e=0;e<b.length;e++)b[e].update(c)},addToUpdate:function(c){b.indexOf(c)===-1&&b.push(c)},removeFromUpdate:function(c){c=b.indexOf(c);c!==-1&&b.splice(c,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time<
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THREE.AnimationHandler=function(){var b=[],c={},e={update:function(c){for(var e=0;e<b.length;e++)b[e].update(c)},addToUpdate:function(c){b.indexOf(c)===-1&&b.push(c)},removeFromUpdate:function(c){c=b.indexOf(c);c!==-1&&b.splice(c,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time<
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-0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var k=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){k={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var t=0;t<b.hierarchy[e].keys[f].morphTargets.length;t++){var o=b.hierarchy[e].keys[f].morphTargets[t];k[o]=-1}b.hierarchy[e].usedMorphTargets=k;for(f=0;f<b.hierarchy[e].keys.length;f++){var p=
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-{};for(o in k){for(t=0;t<b.hierarchy[e].keys[f].morphTargets.length;t++)if(b.hierarchy[e].keys[f].morphTargets[t]===o){p[o]=b.hierarchy[e].keys[f].morphTargetsInfluences[t];break}t===b.hierarchy[e].keys[f].morphTargets.length&&(p[o]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=p}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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+0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var k=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){k={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var n=0;n<b.hierarchy[e].keys[f].morphTargets.length;n++){var o=b.hierarchy[e].keys[f].morphTargets[n];k[o]=-1}b.hierarchy[e].usedMorphTargets=k;for(f=0;f<b.hierarchy[e].keys.length;f++){var p=
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+{};for(o in k){for(n=0;n<b.hierarchy[e].keys[f].morphTargets.length;n++)if(b.hierarchy[e].keys[f].morphTargets[n]===o){p[o]=b.hierarchy[e].keys[f].morphTargetsInfluences[n];break}n===b.hierarchy[e].keys[f].morphTargets.length&&(p[o]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=p}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(e=0;e<b.hierarchy.length;e++)b.JIT.hierarchy.push(Array(f));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var e=[];if(b instanceof THREE.SkinnedMesh)for(var c=0;c<b.bones.length;c++)e.push(b.bones[c]);else f(b,e);return e}},f=function(b,e){e.push(b);for(var c=0;c<b.children.length;c++)f(b.children[c],e)};e.LINEAR=0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=
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b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(e=0;e<b.hierarchy.length;e++)b.JIT.hierarchy.push(Array(f));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var e=[];if(b instanceof THREE.SkinnedMesh)for(var c=0;c<b.bones.length;c++)e.push(b.bones[c]);else f(b,e);return e}},f=function(b,e){e.push(b);for(var c=0;c<b.children.length;c++)f(b.children[c],e)};e.LINEAR=0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=
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2;return e}();THREE.Animation=function(b,c,e,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=e!==void 0?e:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==void 0?f:!0;this.points=[];this.target=new THREE.Vector3};
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2;return e}();THREE.Animation=function(b,c,e,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=e!==void 0?e:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==void 0?f:!0;this.points=[];this.target=new THREE.Vector3};
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THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,g;for(e=0;e<f;e++){g=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
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THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,g;for(e=0;e<f;e++){g=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
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THREE.Bone?g.skinMatrix:g.matrix;var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Bone?g.skinMatrix:g.matrix;var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,j,h,k,t,o,p=this.data.JIT.hierarchy,n,v;this.currentTime+=b*this.timeScale;v=this.currentTime;n=this.currentTime%=this.data.length;o=parseInt(Math.min(n*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,x=this.hierarchy.length;u<x;u++)if(b=this.hierarchy[u],t=b.animationCache,this.JITCompile&&p[u][o]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=p[u][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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-!1):(b.matrix=p[u][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var w=0;w<3;w++){e=c[w];h=t.prevKey[e];k=t.nextKey[e];if(k.time<=v){if(n<v)if(this.loop){h=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(e,u,1);k.time<n;)h=k,k=this.getNextKeyWith(e,u,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(e,u,k.index+1);while(k.time<
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-n)}t.prevKey[e]=h;t.nextKey[e]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(n-h.time)/(k.time-h.time);g=h[e];j=k[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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-this.getPrevKeyWith("pos",u,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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-"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u<this.hierarchy.length;u++)p[u][o]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
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-THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,j,h,k,t,o;g=(b.length-1)*c;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];k=b[e[1]];t=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],k[0],t[0],o[0],g,e,h);f[1]=this.interpolate(j[1],k[1],t[1],o[1],g,e,h);f[2]=this.interpolate(j[2],k[2],t[2],o[2],g,e,h);return f};
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+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,j,h,k,n,o,p=this.data.JIT.hierarchy,u,v;this.currentTime+=b*this.timeScale;v=this.currentTime;u=this.currentTime%=this.data.length;o=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,y=this.hierarchy.length;t<y;t++)if(b=this.hierarchy[t],n=b.animationCache,this.JITCompile&&p[t][o]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=p[t][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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+!1):(b.matrix=p[t][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var w=0;w<3;w++){e=c[w];h=n.prevKey[e];k=n.nextKey[e];if(k.time<=v){if(u<v)if(this.loop){h=this.data.hierarchy[t].keys[0];for(k=this.getNextKeyWith(e,t,1);k.time<u;)h=k,k=this.getNextKeyWith(e,t,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(e,t,k.index+1);while(k.time<
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+u)}n.prevKey[e]=h;n.nextKey[e]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-h.time)/(k.time-h.time);g=h[e];j=k[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+t),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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+this.getPrevKeyWith("pos",t,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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+"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;t<this.hierarchy.length;t++)p[t][o]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
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+THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,j,h,k,n,o;g=(b.length-1)*c;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];k=b[e[1]];n=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],k[0],n[0],o[0],g,e,h);f[1]=this.interpolate(j[1],k[1],n[1],o[1],g,e,h);f[2]=this.interpolate(j[2],k[2],n[2],o[2],g,e,h);return f};
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THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
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THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
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@@ -381,14 +383,14 @@ this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown
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1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*
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1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*
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Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
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Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
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THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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-THREE.PathCamera=function(b){function c(b,c,e,f){var h={name:e,fps:0.6,length:f,hierarchy:[]},g,j=c.getControlPointsArray(),k=c.getLength(),t=j.length,F=0;g=t-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:f,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<t-1;g++)F=f*k.chunks[g]/k.total,c.keys[g]={time:F,pos:j[g]};h.hierarchy[0]=c;THREE.AnimationHandler.add(h);return new THREE.Animation(b,e,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,c){var e,
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+THREE.PathCamera=function(b){function c(b,c,e,f){var h={name:e,fps:0.6,length:f,hierarchy:[]},g,j=c.getControlPointsArray(),k=c.getLength(),n=j.length,G=0;g=n-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:f,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<n-1;g++)G=f*k.chunks[g]/k.total,c.keys[g]={time:G,pos:j[g]};h.hierarchy[0]=c;THREE.AnimationHandler.add(h);return new THREE.Animation(b,e,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,c){var e,
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f,h=new THREE.Geometry;for(e=0;e<b.points.length*c;e++)f=e/(b.points.length*c),f=b.getPoint(f),h.vertices[e]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,g);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
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f,h=new THREE.Geometry;for(e=0;e<b.points.length*c;e++)f=e/(b.points.length*c),f=b.getPoint(f),h.vertices[e]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,g);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
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16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,g),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
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16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,g),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
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this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
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this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
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void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
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void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
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window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,j=Math.PI/180;this.update=function(b,c,e){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*j;this.theta=this.lon*j;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi=
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window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,j=Math.PI/180;this.update=function(b,c,e){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*j;this.theta=this.lon*j;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi=
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TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,e)};this.onMouseMove=function(b){this.mouseX=
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TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,e)};this.onMouseMove=function(b){this.mouseX=
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-b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),t=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(t,h);b.position.set(0,10,0);this.animation=
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+b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,h);b.position.set(0,10,0);this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),
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!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
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THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
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@@ -401,27 +403,27 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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-THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,t=!1,o=1,p=0,n=0,v=0,u=0,x=0,w=window.innerWidth/2,B=window.innerHeight/2;this.update=
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-function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*n);this.translateY(b*v);t&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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+THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,n=!1,o=1,p=0,u=0,v=0,t=0,y=0,w=window.innerWidth/2,A=window.innerHeight/2;this.update=
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+function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*t),this.rotateVertically(b*y));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*u);this.translateY(b*v);n&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
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else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){j.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);j.multiplyScalar(b);this.forward.addSelf(j);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){j.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);j.multiplyScalar(b);this.forward.addSelf(j);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-function(b){u=(b.clientX-w)/window.innerWidth;x=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:n=-1;break;
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-case 40:case 83:p=-1;break;case 39:case 68:n=1;break;case 81:t=!0;o=1;break;case 69:t=!0;o=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:n=0;break;case 40:case 83:p=0;break;case 39:case 68:n=0;break;case 81:t=!1;break;case 69:t=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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+function(b){t=(b.clientX-w)/window.innerWidth;y=(b.clientY-A)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:u=-1;break;
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+case 40:case 83:p=-1;break;case 39:case 68:u=1;break;case 81:n=!0;o=1;break;case 69:n=!0;o=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:u=0;break;case 40:case 83:p=0;break;case 39:case 68:u=0;break;case 81:n=!1;break;case 69:n=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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-!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector2,t=new THREE.Vector2,o=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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+!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector2,n=new THREE.Vector2,o=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f};
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this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f};
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-this.rotateCamera=function(){var b=Math.acos(j.dot(h)/j.length()/h.length());if(b){var c=(new THREE.Vector3).cross(j,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?j=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(t.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?k=t:k.y+=(t.y-k.y)*this.dynamicDampingFactor)};
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+this.rotateCamera=function(){var b=Math.acos(j.dot(h)/j.length()/h.length());if(b){var c=(new THREE.Vector3).cross(j,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?j=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(n.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?k=n:k.y+=(n.y-k.y)*this.dynamicDampingFactor)};
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this.panCamera=function(){var b=p.clone().subSelf(o);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?o=p:o.addSelf(b.sub(p,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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this.panCamera=function(){var b=p.clone().subSelf(o);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?o=p:o.addSelf(b.sub(p,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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g.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,g.setLength(this.minDistance))};this.update=function(b,c,e){g=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,g);this.checkDistances();this.supr.update.call(this,b,c,e)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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g.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,g.setLength(this.minDistance))};this.update=function(b,c,e){g=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,g);this.checkDistances();this.supr.update.call(this,b,c,e)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-c(this,function(b){e&&(j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=t=this.getMouseOnScreen(b.clientX,b.clientY),o=p=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?t=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(p=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
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-b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?k=t=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(o=p=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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+c(this,function(b){e&&(j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=n=this.getMouseOnScreen(b.clientX,b.clientY),o=p=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?n=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(p=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
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+b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?k=n=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(o=p=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
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this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};
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THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};
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THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e};THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};
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THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e};THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};
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THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),g,j=0;c.push(0);for(g=1;g<=b;g++)e=this.getPoint(g/b),j+=e.distanceTo(f),c.push(j),f=e;return this.cacheArcLengths=c};
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THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),g,j=0;c.push(0);for(g=1;g<=b;g++)e=this.getPoint(g/b),j+=e.distanceTo(f),c.push(j),f=e;return this.cacheArcLengths=c};
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-THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,g=e.length,j;j=c?c:b*e[g-1];time=Date.now();for(var h=0,k=g-1,t;h<=k;)if(f=Math.floor(h+(k-h)/2),t=e[f]-j,t<0)h=f+1;else if(t>0)k=f-1;else{k=f;break}f=k;if(e[f]==j)return f/(g-1);h=e[f];return e=(f+(j-h)/(e[f+1]-h))/(g-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)};
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+THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,g=e.length,j;j=c?c:b*e[g-1];time=Date.now();for(var h=0,k=g-1,n;h<=k;)if(f=Math.floor(h+(k-h)/2),n=e[f]-j,n<0)h=f+1;else if(n>0)k=f-1;else{k=f;break}f=k;if(e[f]==j)return f/(g-1);h=e[f];return e=(f+(j-h)/(e[f+1]-h))/(g-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)};
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THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve;
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THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve;
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THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b};
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THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b};
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THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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@@ -436,142 +438,142 @@ THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constru
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THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};
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THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};
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THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]};
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THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);return this.cacheLengths=b};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);return this.cacheLengths=b};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var j,h,k,t;t=new THREE.Vector2;h=0;for(k=b.length;h<k;h++){j=b[h];if(j.x>c)c=j.x;else if(j.x<f)f=j.x;if(j.y>e)e=j.y;else if(j.y<e)g=j.y;t.addSelf(j.x,j.y)}return{minX:f,minY:g,maxX:c,maxY:e,centroid:t.divideScalar(k)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var j,h,k,n;n=new THREE.Vector2;h=0;for(k=b.length;h<k;h++){j=b[h];if(j.x>c)c=j.x;else if(j.x<f)f=j.x;if(j.y>e)e=j.y;else if(j.y<e)g=j.y;n.addSelf(j.x,j.y)}return{minX:f,minY:g,maxX:c,maxY:e,centroid:n.divideScalar(k)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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THREE.CurvePath.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.CurvePath.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(b){this.bends.push(b)};
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THREE.CurvePath.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.CurvePath.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(b){this.bends.push(b)};
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THREE.CurvePath.prototype.getTransformedPoints=function(b,c){var e=this.getPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(b,c){var e=this.getSpacedPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};
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THREE.CurvePath.prototype.getTransformedPoints=function(b,c){var e=this.getPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(b,c){var e=this.getSpacedPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};
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-THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,g,j,h,k,t;f=0;for(g=b.length;f<g;f++)j=b[f],h=j.x,k=j.y,t=h/e.maxX,t=c.getUtoTmapping(t,h),h=c.getPoint(t),k=c.getNormalVector(t).multiplyScalar(k),j.x=h.x+k.x,j.y=h.y+k.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
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+THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,g,j,h,k,n;f=0;for(g=b.length;f<g;f++)j=b[f],h=j.x,k=j.y,n=h/e.maxX,n=c.getUtoTmapping(n,h),h=c.getPoint(n),k=c.getNormalVector(n).multiplyScalar(k),j.x=h.x+k.x,j.y=h.y+k.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
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THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(b){this.moveTo(b[0].x,b[0].y);var c,e=b.length;for(c=1;c<e;c++)this.lineTo(b[c].x,b[c].y)};THREE.Path.prototype.moveTo=function(){var b=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:b})};
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THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(b){this.moveTo(b[0].x,b[0].y);var c,e=b.length;for(c=1;c<e;c++)this.lineTo(b[c].x,b[c].y)};THREE.Path.prototype.moveTo=function(){var b=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:b})};
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THREE.Path.prototype.lineTo=function(b,c){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(b,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:e})};
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THREE.Path.prototype.lineTo=function(b,c){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(b,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:e})};
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THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var g=Array.prototype.slice.call(arguments),j=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(j[j.length-2],j[j.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:g})};
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THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var g=Array.prototype.slice.call(arguments),j=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(j[j.length-2],j[j.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:g})};
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THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(g,j)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(g,j)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,j));this.actions.push({action:THREE.PathActions.ARC,args:h})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,j));this.actions.push({action:THREE.PathActions.ARC,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c};
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THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c};
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-THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,k,t,o,p,n,v,u,x,w;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=j[2];t=j[3];n=j[0];v=j[1];e.length>0?(h=e[e.length-1],u=h.x,x=h.y):(h=this.actions[f-1].args,u=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b2(w,u,n,k),w=THREE.Shape.Utils.b2(w,x,v,
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-t),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=j[4];t=j[5];n=j[0];v=j[1];o=j[2];p=j[3];e.length>0?(h=e[e.length-1],u=h.x,x=h.y):(h=this.actions[f-1].args,u=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b3(w,u,n,o,k),w=THREE.Shape.Utils.b3(w,x,v,p,t),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
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-for(h=1;h<=w;h++)e.push(j.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;k=j[0];t=j[1];o=j[2];n=j[3];w=j[4];v=!!j[5];p=h[h.length-2];u=h[h.length-1];h.length==0&&(p=u=0);x=w-n;var B=b*2;for(h=1;h<=B;h++)w=h/B,v||(w=1-w),w=n+w*x,j=p+k+o*Math.cos(w),w=u+t+o*Math.sin(w),e.push(new THREE.Vector2(j,w))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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-THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),k,t,o,p,n;k=0;for(t=h.length;k<t;k++)o=h[k],p=o.x,n=o.y,o.x=b*p+c*n+e,o.y=f*n+g*p+j;return h};
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+THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,k,n,o,p,u,v,t,y,w;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=j[2];n=j[3];u=j[0];v=j[1];e.length>0?(h=e[e.length-1],t=h.x,y=h.y):(h=this.actions[f-1].args,t=h[h.length-2],y=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b2(w,t,u,k),w=THREE.Shape.Utils.b2(w,y,v,
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+n),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=j[4];n=j[5];u=j[0];v=j[1];o=j[2];p=j[3];e.length>0?(h=e[e.length-1],t=h.x,y=h.y):(h=this.actions[f-1].args,t=h[h.length-2],y=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b3(w,t,u,o,k),w=THREE.Shape.Utils.b3(w,y,v,p,n),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
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+for(h=1;h<=w;h++)e.push(j.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;k=j[0];n=j[1];o=j[2];u=j[3];w=j[4];v=!!j[5];p=h[h.length-2];t=h[h.length-1];h.length==0&&(p=t=0);y=w-u;var A=b*2;for(h=1;h<=A;h++)w=h/A,v||(w=1-w),w=u+w*y,j=p+k+o*Math.cos(w),w=t+n+o*Math.sin(w),e.push(new THREE.Vector2(j,w))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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+THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),k,n,o,p,u;k=0;for(n=h.length;k<n;k++)o=h[k],p=o.x,u=o.y,o.x=b*p+c*u+e,o.y=f*u+g*p+j;return h};
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THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,g,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";f=
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THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,g,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";f=
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this.getPoints();b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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this.getPoints();b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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THREE.Path.prototype.toShapes=function(){var b,c,e,f,g=[],j=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&j.actions.length!=0&&(g.push(j),j=new THREE.Path),j[e].apply(j,f);j.actions.length!=0&&g.push(j);if(g.length==0)return[];var h,j=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&j.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
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THREE.Path.prototype.toShapes=function(){var b,c,e,f,g=[],j=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&j.actions.length!=0&&(g.push(j),j=new THREE.Path),j[e].apply(j,f);j.actions.length!=0&&g.push(j);if(g.length==0)return[];var h,j=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&j.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
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f.curves):h.holes.push(f);j.push(h)}else{h=new THREE.Shape;b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,j.push(h),h=new THREE.Shape):h.holes.push(f)}return j};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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f.curves):h.holes.push(f);j.push(h)}else{h=new THREE.Shape;b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,j.push(h),h=new THREE.Shape):h.holes.push(f)}return j};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}};
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THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}};
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THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}};
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THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}};
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-THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,k,t,o,p,n,v,u,x=[];for(t=0;t<c.length;t++){o=c[t];f=f.concat(o);j=Number.POSITIVE_INFINITY;for(g=0;g<o.length;g++){v=o[g];u=[];for(n=0;n<e.length;n++)p=e[n],p=v.distanceToSquared(p),u.push(p),p<j&&(j=p,h=g,k=n)}g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;var w=[o[h],e[k],e[g]];n=THREE.FontUtils.Triangulate.area(w);var B=[o[h],o[j],e[k]];v=THREE.FontUtils.Triangulate.area(B);u=k;p=h;k+=1;h+=-1;k<0&&(k+=e.length);k%=
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-e.length;h<0&&(h+=o.length);h%=o.length;g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;w=[o[h],e[k],e[g]];w=THREE.FontUtils.Triangulate.area(w);B=[o[h],o[j],e[k]];B=THREE.FontUtils.Triangulate.area(B);n+v>w+B&&(k=u,h=p,k<0&&(k+=e.length),k%=e.length,h<0&&(h+=o.length),h%=o.length,g=k-1>=0?k-1:e.length-1,j=h-1>=0?h-1:o.length-1);n=e.slice(0,k);v=e.slice(k);u=o.slice(h);p=o.slice(0,h);j=[o[h],o[j],e[k]];x.push([o[h],e[k],e[g]]);x.push(j);e=n.concat(u).concat(p).concat(v)}return{shape:e,isolatedPts:x,
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-allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,k,t,o={};j=0;for(h=f.length;j<h;j++)t=f[j].x+":"+f[j].y,o[t]!==void 0&&console.log("Duplicate point",t),o[t]=j;j=0;for(h=e.length;j<h;j++){k=e[j];for(f=0;f<3;f++)t=k[f].x+":"+k[f].y,t=o[t],t!==void 0&&(k[f]=t)}j=0;for(h=g.length;j<h;j++){k=g[j];for(f=0;f<3;f++)t=k[f].x+":"+k[f].y,t=o[t],t!==void 0&&(k[f]=t)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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+THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,k,n,o,p,u,v,t,y=[];for(n=0;n<c.length;n++){o=c[n];f=f.concat(o);j=Number.POSITIVE_INFINITY;for(g=0;g<o.length;g++){v=o[g];t=[];for(u=0;u<e.length;u++)p=e[u],p=v.distanceToSquared(p),t.push(p),p<j&&(j=p,h=g,k=u)}g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;var w=[o[h],e[k],e[g]];u=THREE.FontUtils.Triangulate.area(w);var A=[o[h],o[j],e[k]];v=THREE.FontUtils.Triangulate.area(A);t=k;p=h;k+=1;h+=-1;k<0&&(k+=e.length);k%=
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+e.length;h<0&&(h+=o.length);h%=o.length;g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;w=[o[h],e[k],e[g]];w=THREE.FontUtils.Triangulate.area(w);A=[o[h],o[j],e[k]];A=THREE.FontUtils.Triangulate.area(A);u+v>w+A&&(k=t,h=p,k<0&&(k+=e.length),k%=e.length,h<0&&(h+=o.length),h%=o.length,g=k-1>=0?k-1:e.length-1,j=h-1>=0?h-1:o.length-1);u=e.slice(0,k);v=e.slice(k);t=o.slice(h);p=o.slice(0,h);j=[o[h],o[j],e[k]];y.push([o[h],e[k],e[g]]);y.push(j);e=u.concat(t).concat(p).concat(v)}return{shape:e,isolatedPts:y,
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+allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,k,n,o={};j=0;for(h=f.length;j<h;j++)n=f[j].x+":"+f[j].y,o[n]!==void 0&&console.log("Duplicate point",n),o[n]=j;j=0;for(h=e.length;j<h;j++){k=e[j];for(f=0;f<3;f++)n=k[f].x+":"+k[f].y,n=o[n],n!==void 0&&(k[f]=n)}j=0;for(h=g.length;j<h;j++){k=g[j];for(f=0;f<3;f++)n=k[f].x+":"+k[f].y,n=o[n],n!==void 0&&(k[f]=n)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
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0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
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THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
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THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
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THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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-THREE.CubeGeometry=function(b,c,e,f,g,j,h,k,t){function o(b,c,e,h,k,n,o,t){var u,v,w=f||1,x=g||1,K=k/2,N=n/2,m=p.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",x=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var U=w+1,T=x+1;k/=w;var W=n/x;for(v=0;v<T;v++)for(n=0;n<U;n++){var R=new THREE.Vector3;R[b]=(n*k-K)*e;R[c]=(v*W-N)*h;R[u]=o;p.vertices.push(new THREE.Vertex(R))}for(v=0;v<x;v++)for(n=0;n<w;n++)p.faces.push(new THREE.Face4(n+U*v+
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-m,n+U*(v+1)+m,n+1+U*(v+1)+m,n+1+U*v+m,null,null,t)),p.faceVertexUvs[0].push([new THREE.UV(n/w,v/x),new THREE.UV(n/w,(v+1)/x),new THREE.UV((n+1)/w,(v+1)/x),new THREE.UV((n+1)/w,v/x)])}THREE.Geometry.call(this);var p=this,n=b/2,v=c/2,u=e/2,k=k?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(t!=void 0)for(var w in t)this.sides[w]!=void 0&&(this.sides[w]=
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-t[w]);this.sides.px&&o("z","y",1*k,-1,e,c,-n,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,e,c,n,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,e,v,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,e,-v,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=p.vertices.length;e<f;e++){for(var h=p.vertices[e],g=!1,j=0,k=b.length;j<k;j++){var n=b[j];if(h.position.x==n.position.x&&
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+THREE.CubeGeometry=function(b,c,e,f,g,j,h,k,n){function o(b,c,e,h,k,n,o,t){var u,v,w=f||1,y=g||1,S=k/2,K=n/2,Q=p.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",y=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var m=w+1,T=y+1;k/=w;var X=n/y;for(v=0;v<T;v++)for(n=0;n<m;n++){var M=new THREE.Vector3;M[b]=(n*k-S)*e;M[c]=(v*X-K)*h;M[u]=o;p.vertices.push(new THREE.Vertex(M))}for(v=0;v<y;v++)for(n=0;n<w;n++)p.faces.push(new THREE.Face4(n+m*v+
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+Q,n+m*(v+1)+Q,n+1+m*(v+1)+Q,n+1+m*v+Q,null,null,t)),p.faceVertexUvs[0].push([new THREE.UV(n/w,v/y),new THREE.UV(n/w,(v+1)/y),new THREE.UV((n+1)/w,(v+1)/y),new THREE.UV((n+1)/w,v/y)])}THREE.Geometry.call(this);var p=this,u=b/2,v=c/2,t=e/2,k=k?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=void 0)for(var w in n)this.sides[w]!=void 0&&(this.sides[w]=
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+n[w]);this.sides.px&&o("z","y",1*k,-1,e,c,-u,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,e,c,u,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,e,v,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,e,-v,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,t,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-t,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=p.vertices.length;e<f;e++){for(var h=p.vertices[e],g=!1,j=0,k=b.length;j<k;j++){var n=b[j];if(h.position.x==n.position.x&&
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|
h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=p.faces.length;e<f;e++)h=p.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];p.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=p.faces.length;e<f;e++)h=p.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];p.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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|
-THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var k=this,t,o=Math.PI*2,p=f/2;for(t=0;t<b;t++)h(Math.sin(o*t/b)*c,Math.cos(o*t/b)*c,-p);for(t=0;t<b;t++)h(Math.sin(o*t/b)*e,Math.cos(o*t/b)*e,p);var n,v,u,x,w=c-e;for(t=0;t<b;t++)n=new THREE.Vector3,n.copy(k.vertices[t].position),n.z=w,n.normalize(),v=new THREE.Vector3,v.copy(k.vertices[t+b].position),v.z=w,v.normalize(),u=new THREE.Vector3,u.copy(k.vertices[b+
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|
-(t+1)%b].position),u.z=w,u.normalize(),x=new THREE.Vector3,x.copy(k.vertices[(t+1)%b].position),x.z=w,x.normalize(),k.faces.push(new THREE.Face4(t,t+b,b+(t+1)%b,(t+1)%b,[n,v,u,x]));if(e>0){e=new THREE.Vector3(0,0,-1);h(0,0,-p-(j||0));for(t=b;t<b+b/2;t++)k.faces.push(new THREE.Face4(2*b,(2*t-2*b)%b,(2*t-2*b+1)%b,(2*t-2*b+2)%b,[e,e,e,e]))}if(c>0){c=new THREE.Vector3(0,0,1);h(0,0,p+(g||0));for(t=b+b/2;t<2*b;t++)k.faces.push(new THREE.Face4(2*b+1,(2*t-2*b+2)%b+b,(2*t-2*b+1)%b+b,(2*t-2*b)%b+b,[c,c,c,c]))}t=
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|
-0;for(b=this.faces.length;t<b;t++)g=[],p=this.faces[t],c=this.vertices[p.a],j=this.vertices[p.b],e=this.vertices[p.c],n=this.vertices[p.d],g.push(new THREE.UV(0.5+Math.atan2(c.position.x,c.position.y)/o,0.5+c.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/o,0.5+j.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/o,0.5+e.position.z/f)),p instanceof THREE.Face4&&g.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/o,0.5+n.position.z/
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|
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|
+THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var k=this,n,o=Math.PI*2,p=f/2;for(n=0;n<b;n++)h(Math.sin(o*n/b)*c,Math.cos(o*n/b)*c,-p);for(n=0;n<b;n++)h(Math.sin(o*n/b)*e,Math.cos(o*n/b)*e,p);var u,v,t,y,w=c-e;for(n=0;n<b;n++)u=new THREE.Vector3,u.copy(k.vertices[n].position),u.z=w,u.normalize(),v=new THREE.Vector3,v.copy(k.vertices[n+b].position),v.z=w,v.normalize(),t=new THREE.Vector3,t.copy(k.vertices[b+
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+(n+1)%b].position),t.z=w,t.normalize(),y=new THREE.Vector3,y.copy(k.vertices[(n+1)%b].position),y.z=w,y.normalize(),k.faces.push(new THREE.Face4(n,n+b,b+(n+1)%b,(n+1)%b,[u,v,t,y]));if(e>0){e=new THREE.Vector3(0,0,-1);h(0,0,-p-(j||0));for(n=b;n<b+b/2;n++)k.faces.push(new THREE.Face4(2*b,(2*n-2*b)%b,(2*n-2*b+1)%b,(2*n-2*b+2)%b,[e,e,e,e]))}if(c>0){c=new THREE.Vector3(0,0,1);h(0,0,p+(g||0));for(n=b+b/2;n<2*b;n++)k.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b,[c,c,c,c]))}n=
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|
+0;for(b=this.faces.length;n<b;n++)g=[],p=this.faces[n],c=this.vertices[p.a],j=this.vertices[p.b],e=this.vertices[p.c],u=this.vertices[p.d],g.push(new THREE.UV(0.5+Math.atan2(c.position.x,c.position.y)/o,0.5+c.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/o,0.5+j.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/o,0.5+e.position.z/f)),p instanceof THREE.Face4&&g.push(new THREE.UV(0.5+Math.atan2(u.position.x,u.position.y)/o,0.5+u.position.z/
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f)),this.faceVertexUvs[0].push(g);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)g=b[e],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};
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f)),this.faceVertexUvs[0].push(g);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)g=b[e],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};
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THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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-THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,h=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,m=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);h.set(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();g.set(-f.y,f.x);j.set(h.y,-h.x);k.copy(b).addSelf(g);m.copy(b).addSelf(j);if(k.equals(m))return j.clone();
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-k.copy(c).addSelf(g);m.copy(e).addSelf(j);g=f.dot(j);j=m.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(J=b.length;--J>=0;){ia=J;da=J-1;da<0&&(da=b.length-
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|
-1);for(var c=0,e=u+p*2,c=0;c<e;c++){var f=W*c,h=W*(c+1),g=$+ia+f,j=$+ia+h,m=g,f=$+da+f,h=$+da+h,n=j;m+=X;f+=X;h+=X;n+=X;C.faces.push(new THREE.Face4(m,f,h,n,null,null,I));I&&(m=c/e,f=(c+1)/e,h=k+t*2,g=(C.vertices[g].position.z+t)/h,j=(C.vertices[j].position.z+t)/h,C.faceVertexUvs[0].push([new THREE.UV(g,m),new THREE.UV(j,m),new THREE.UV(j,f),new THREE.UV(g,f)]))}}}function j(b,c,e){C.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=X;c+=X;e+=X;C.faces.push(new THREE.Face3(b,
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-c,e,null,null,A));if(A){var f=H.maxY,h=H.maxX,g=C.vertices[c].position.x,c=C.vertices[c].position.y,j=C.vertices[e].position.x,e=C.vertices[e].position.y;C.faceVertexUvs[0].push([new THREE.UV(C.vertices[b].position.x/h,C.vertices[b].position.y/f),new THREE.UV(g/h,c/f),new THREE.UV(j/h,e/f)])}}var k=c.amount!==void 0?c.amount:100,t=c.bevelThickness!==void 0?c.bevelThickness:6,o=c.bevelSize!==void 0?c.bevelSize:t-2,p=c.bevelSegments!==void 0?c.bevelSegments:3,n=c.bevelEnabled!==void 0?c.bevelEnabled:
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|
-!0,v=c.curveSegments!==void 0?c.curveSegments:12,u=c.steps!==void 0?c.steps:1,x=c.bendPath,w=c.extrudePath,B,y=!1,F=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,A=c.material,I=c.extrudeMaterial,H=this.shapebb;if(w)B=w.getPoints(v),u=B.length,y=!0,n=!1;n||(o=t=p=0);var G,L,D,C=this,X=this.vertices.length;x&&b.addWrapPath(x);v=F?b.extractAllSpacedPoints(v):b.extractAllPoints(v);x=v.shape;v=v.holes;if(w=!THREE.Shape.Utils.isClockWise(x)){x=x.reverse();L=0;for(D=v.length;L<D;L++)G=v[L],THREE.Shape.Utils.isClockWise(G)&&
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-(v[L]=G.reverse());w=!1}w=THREE.Shape.Utils.triangulateShape(x,v);F=x;L=0;for(D=v.length;L<D;L++)G=v[L],x=x.concat(G);var J,K,N,m,U,T,W=x.length,R=w.length,Z=[];J=0;K=F.length;ia=K-1;for(da=J+1;J<K;J++,ia++,da++)ia==K&&(ia=0),da==K&&(da=0),Z[J]=f(F[J],F[ia],F[da]);var ha=[],V,ca=Z.concat();L=0;for(D=v.length;L<D;L++){G=v[L];V=[];J=0;K=G.length;ia=K-1;for(da=J+1;J<K;J++,ia++,da++)ia==K&&(ia=0),da==K&&(da=0),V[J]=f(G[J],G[ia],G[da]);ha.push(V);ca=ca.concat(V)}for(N=0;N<p;N++){m=N/p;U=t*(1-m);m=o*Math.sin(m*
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|
-Math.PI/2);J=0;for(K=F.length;J<K;J++)T=e(F[J],Z[J],m),j(T.x,T.y,-U);L=0;for(D=v.length;L<D;L++){G=v[L];V=ha[L];J=0;for(K=G.length;J<K;J++)T=e(G[J],V[J],m),j(T.x,T.y,-U)}}m=o;for(J=0;J<W;J++)T=n?e(x[J],ca[J],m):x[J],y?j(T.x,T.y+B[0].y,B[0].x):j(T.x,T.y,0);for(N=1;N<=u;N++)for(J=0;J<W;J++)T=n?e(x[J],ca[J],m):x[J],y?j(T.x,T.y+B[N-1].y,B[N-1].x):j(T.x,T.y,k/u*N);for(N=p-1;N>=0;N--){m=N/p;U=t*(1-m);m=o*Math.sin(m*Math.PI/2);J=0;for(K=F.length;J<K;J++)T=e(F[J],Z[J],m),j(T.x,T.y,k+U);L=0;for(D=v.length;L<
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|
-D;L++){G=v[L];V=ha[L];J=0;for(K=G.length;J<K;J++)T=e(G[J],V[J],m),y?j(T.x,T.y+B[u-1].y,B[u-1].x+U):j(T.x,T.y,k+U)}}if(n){n=W*0;for(J=0;J<R;J++)o=w[J],h(o[2]+n,o[1]+n,o[0]+n);n=W*(u+p*2);for(J=0;J<R;J++)o=w[J],h(o[0]+n,o[1]+n,o[2]+n)}else{for(J=0;J<R;J++)o=w[J],h(o[2],o[1],o[0]);for(J=0;J<R;J++)o=w[J],h(o[0]+W*u,o[1]+W*u,o[2]+W*u)}var ia,da,$=0;g(F);$+=F.length;L=0;for(D=v.length;L<D;L++)G=v[L],g(G),$+=G.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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|
|
|
+THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,h=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,n=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);h.set(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();g.set(-f.y,f.x);j.set(h.y,-h.x);k.copy(b).addSelf(g);n.copy(b).addSelf(j);if(k.equals(n))return j.clone();
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|
+k.copy(c).addSelf(g);n.copy(e).addSelf(j);g=f.dot(j);j=n.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(H=b.length;--H>=0;){ga=H;$=H-1;$<0&&($=b.length-
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|
+1);for(var c=0,e=t+p*2,c=0;c<e;c++){var f=X*c,h=X*(c+1),g=Y+ga+f,j=Y+ga+h,m=g,f=Y+$+f,h=Y+$+h,o=j;m+=V;f+=V;h+=V;o+=V;E.faces.push(new THREE.Face4(m,f,h,o,null,null,I));I&&(m=c/e,f=(c+1)/e,h=k+n*2,g=(E.vertices[g].position.z+n)/h,j=(E.vertices[j].position.z+n)/h,E.faceVertexUvs[0].push([new THREE.UV(g,m),new THREE.UV(j,m),new THREE.UV(j,f),new THREE.UV(g,f)]))}}}function j(b,c,e){E.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=V;c+=V;e+=V;E.faces.push(new THREE.Face3(b,
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|
+c,e,null,null,D));if(D){var f=J.maxY,h=J.maxX,g=E.vertices[c].position.x,c=E.vertices[c].position.y,j=E.vertices[e].position.x,e=E.vertices[e].position.y;E.faceVertexUvs[0].push([new THREE.UV(E.vertices[b].position.x/h,E.vertices[b].position.y/f),new THREE.UV(g/h,c/f),new THREE.UV(j/h,e/f)])}}var k=c.amount!==void 0?c.amount:100,n=c.bevelThickness!==void 0?c.bevelThickness:6,o=c.bevelSize!==void 0?c.bevelSize:n-2,p=c.bevelSegments!==void 0?c.bevelSegments:3,u=c.bevelEnabled!==void 0?c.bevelEnabled:
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|
+!0,v=c.curveSegments!==void 0?c.curveSegments:12,t=c.steps!==void 0?c.steps:1,y=c.bendPath,w=c.extrudePath,A,x=!1,G=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,D=c.material,I=c.extrudeMaterial,J=this.shapebb;if(w)A=w.getPoints(v),t=A.length,x=!0,u=!1;u||(o=n=p=0);var C,B,L,E=this,V=this.vertices.length;y&&b.addWrapPath(y);v=G?b.extractAllSpacedPoints(v):b.extractAllPoints(v);y=v.shape;v=v.holes;if(w=!THREE.Shape.Utils.isClockWise(y)){y=y.reverse();B=0;for(L=v.length;B<L;B++)C=v[B],THREE.Shape.Utils.isClockWise(C)&&
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|
|
|
+(v[B]=C.reverse());w=!1}w=THREE.Shape.Utils.triangulateShape(y,v);G=y;B=0;for(L=v.length;B<L;B++)C=v[B],y=y.concat(C);var H,S,K,Q,m,T,X=y.length,M=w.length,W=[];H=0;S=G.length;ga=S-1;for($=H+1;H<S;H++,ga++,$++)ga==S&&(ga=0),$==S&&($=0),W[H]=f(G[H],G[ga],G[$]);var ha=[],ca,fa=W.concat();B=0;for(L=v.length;B<L;B++){C=v[B];ca=[];H=0;S=C.length;ga=S-1;for($=H+1;H<S;H++,ga++,$++)ga==S&&(ga=0),$==S&&($=0),ca[H]=f(C[H],C[ga],C[$]);ha.push(ca);fa=fa.concat(ca)}for(K=0;K<p;K++){Q=K/p;m=n*(1-Q);Q=o*Math.sin(Q*
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+Math.PI/2);H=0;for(S=G.length;H<S;H++)T=e(G[H],W[H],Q),j(T.x,T.y,-m);B=0;for(L=v.length;B<L;B++){C=v[B];ca=ha[B];H=0;for(S=C.length;H<S;H++)T=e(C[H],ca[H],Q),j(T.x,T.y,-m)}}Q=o;for(H=0;H<X;H++)T=u?e(y[H],fa[H],Q):y[H],x?j(T.x,T.y+A[0].y,A[0].x):j(T.x,T.y,0);for(K=1;K<=t;K++)for(H=0;H<X;H++)T=u?e(y[H],fa[H],Q):y[H],x?j(T.x,T.y+A[K-1].y,A[K-1].x):j(T.x,T.y,k/t*K);for(K=p-1;K>=0;K--){Q=K/p;m=n*(1-Q);Q=o*Math.sin(Q*Math.PI/2);H=0;for(S=G.length;H<S;H++)T=e(G[H],W[H],Q),j(T.x,T.y,k+m);B=0;for(L=v.length;B<
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+L;B++){C=v[B];ca=ha[B];H=0;for(S=C.length;H<S;H++)T=e(C[H],ca[H],Q),x?j(T.x,T.y+A[t-1].y,A[t-1].x+m):j(T.x,T.y,k+m)}}if(u){u=X*0;for(H=0;H<M;H++)o=w[H],h(o[2]+u,o[1]+u,o[0]+u);u=X*(t+p*2);for(H=0;H<M;H++)o=w[H],h(o[0]+u,o[1]+u,o[2]+u)}else{for(H=0;H<M;H++)o=w[H],h(o[2],o[1],o[0]);for(H=0;H<M;H++)o=w[H],h(o[0]+X*t,o[1]+X*t,o[2]+X*t)}var ga,$,Y=0;g(G);Y+=G.length;B=0;for(L=v.length;B<L;B++)C=v[B],g(C),Y+=C.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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--b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(var h=0;h<this.subdivisions;h++){var b=new THREE.Geometry,k;for(k in j.faces){var t=f(j.faces[k].a,j.faces[k].b),o=f(j.faces[k].b,j.faces[k].c),p=f(j.faces[k].c,j.faces[k].a);e(j.faces[k].a,t,p,b);e(j.faces[k].b,o,
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-t,b);e(j.faces[k].c,p,o,b);e(t,o,p,b)}j.faces=b.faces}g.faces=j.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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-THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],j=[],h=(new THREE.Matrix4).setRotationZ(c),k=0;k<b.length;k++)this.vertices.push(new THREE.Vertex(b[k])),e[k]=b[k].clone(),f[k]=this.vertices.length-1;for(var t=0;t<=this.angle+0.0010;t+=c){for(k=0;k<e.length;k++)t<this.angle?(e[k]=h.multiplyVector3(e[k].clone()),this.vertices.push(new THREE.Vertex(e[k])),g[k]=this.vertices.length-1):g=j;t==0&&(j=f);
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-for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-t/this.angle,k/b.length),new THREE.UV(1-t/this.angle,(k+1)/b.length),new THREE.UV(1-(t-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(t-c)/this.angle,k/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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-THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,k=e+1,t=f+1;b/=e;var o=c/f;for(g=0;g<t;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*o-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
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+-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(var h=0;h<this.subdivisions;h++){var b=new THREE.Geometry,k;for(k in j.faces){var n=f(j.faces[k].a,j.faces[k].b),o=f(j.faces[k].b,j.faces[k].c),p=f(j.faces[k].c,j.faces[k].a);e(j.faces[k].a,n,p,b);e(j.faces[k].b,o,
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+n,b);e(j.faces[k].c,p,o,b);e(n,o,p,b)}j.faces=b.faces}g.faces=j.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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+THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],j=[],h=(new THREE.Matrix4).setRotationZ(c),k=0;k<b.length;k++)this.vertices.push(new THREE.Vertex(b[k])),e[k]=b[k].clone(),f[k]=this.vertices.length-1;for(var n=0;n<=this.angle+0.0010;n+=c){for(k=0;k<e.length;k++)n<this.angle?(e[k]=h.multiplyVector3(e[k].clone()),this.vertices.push(new THREE.Vertex(e[k])),g[k]=this.vertices.length-1):g=j;n==0&&(j=f);
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+for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-n/this.angle,k/b.length),new THREE.UV(1-n/this.angle,(k+1)/b.length),new THREE.UV(1-(n-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(n-c)/this.angle,k/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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+THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,k=e+1,n=f+1;b/=e;var o=c/f;for(g=0;g<n;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*o-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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-THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var k=b*Math.cos(f*g),t=b*Math.sin(f*g),o=[],p=0;for(f=0;f<j;f++){var n=2*f/j,v=t*Math.sin(n*g),n=t*Math.cos(n*g);(e==0||e==h)&&f>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,v)))-1);o.push(p)}c.push(o)}for(var u,x,w,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){o=f==j-1;h=c[e][o?0:f+1];k=c[e][o?j-1:f];t=c[e-1][o?
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-j-1:f];o=c[e-1][o?0:f+1];v=e/(g-1);u=(e-1)/(g-1);x=(f+1)/j;var n=f/j,p=new THREE.UV(1-x,v),v=new THREE.UV(1-n,v),n=new THREE.UV(1-n,u),B=new THREE.UV(1-x,u);e<c.length-1&&(u=this.vertices[h].position.clone(),x=this.vertices[k].position.clone(),w=this.vertices[t].position.clone(),u.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,t,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,v,n]));e>1&&(u=
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-this.vertices[h].position.clone(),x=this.vertices[t].position.clone(),w=this.vertices[o].position.clone(),u.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,t,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,n,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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+THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),o=[],p=0;for(f=0;f<j;f++){var u=2*f/j,v=n*Math.sin(u*g),u=n*Math.cos(u*g);(e==0||e==h)&&f>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,v)))-1);o.push(p)}c.push(o)}for(var t,y,w,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){o=f==j-1;h=c[e][o?0:f+1];k=c[e][o?j-1:f];n=c[e-1][o?
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+j-1:f];o=c[e-1][o?0:f+1];v=e/(g-1);t=(e-1)/(g-1);y=(f+1)/j;var u=f/j,p=new THREE.UV(1-y,v),v=new THREE.UV(1-u,v),u=new THREE.UV(1-u,t),A=new THREE.UV(1-y,t);e<c.length-1&&(t=this.vertices[h].position.clone(),y=this.vertices[k].position.clone(),w=this.vertices[n].position.clone(),t.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,v,u]));e>1&&(t=
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+this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),w=this.vertices[o].position.clone(),t.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,n,o,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,u,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
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THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
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THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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|
THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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-this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var k=new THREE.Path,k=this.extractGlyphPoints(g[b],c,e,f,k);f+=k.offset;h.push(k.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,k,t,o,p,n,v,u,x,w,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));t=c.length;for(b=0;b<t;)switch(k=c[b++],k){case "m":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,
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-o));g.moveTo(k,o);break;case "l":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,o));g.lineTo(k,o);break;case "q":k=c[b++]*e+f;o=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;g.quadraticCurveTo(v,u,k,o);if(h=j[j.length-1]){p=h.x;n=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var y=h/divisions,F=THREE.Shape.Utils.b2(y,p,v,k),y=THREE.Shape.Utils.b2(y,n,u,o);j.push(new THREE.Vector2(F,y))}}break;case "b":if(k=c[b++]*e+f,o=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,x=c[b++]*e+f,w=c[b++]*-e,g.bezierCurveTo(k,o,
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|
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|
-v,u,x,w),h=j[j.length-1]){p=h.x;n=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)y=h/divisions,F=THREE.Shape.Utils.b3(y,p,v,x,k),y=THREE.Shape.Utils.b3(y,n,u,w,o),j.push(new THREE.Vector2(F,y))}}}return{offset:B.ha*e,points:j,path:g}}}};
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|
-(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],k=[],t,o,p;if(c(b)>0)for(o=0;o<g;o++)h[o]=o;else for(o=0;o<g;o++)h[o]=g-1-o;var n=2*g;for(o=g-1;g>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}t=o;g<=t&&(t=0);o=t+1;g<=o&&(o=0);p=o+1;g<=p&&(p=0);var v;a:{v=b;var u=t,x=o,w=p,B=g,y=h,F=void 0,A=void 0,I=void 0,
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-H=void 0,G=void 0,L=void 0,D=void 0,C=void 0,X=void 0,A=v[y[u]].x,I=v[y[u]].y,H=v[y[x]].x,G=v[y[x]].y,L=v[y[w]].x,D=v[y[w]].y;if(1.0E-10>(H-A)*(D-I)-(G-I)*(L-A))v=!1;else{for(F=0;F<B;F++)if(!(F==u||F==x||F==w)){var C=v[y[F]].x,X=v[y[F]].y,J=void 0,K=void 0,N=void 0,m=void 0,U=void 0,T=void 0,W=void 0,R=void 0,Z=void 0,ha=void 0,V=void 0,ca=void 0,J=N=U=void 0,J=L-H,K=D-G,N=A-L,m=I-D,U=H-A,T=G-I,W=C-A,R=X-I,Z=C-H,ha=X-G,V=C-L,ca=X-D,J=J*ha-K*Z,U=U*R-T*W,N=N*ca-m*V;if(J>=0&&N>=0&&U>=0){v=!1;break a}}v=
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-!0}}if(v){j.push([b[h[t]],b[h[o]],b[h[p]]]);k.push([h[t],h[o],h[p]]);t=o;for(p=o+1;p<g;t++,p++)h[t]=h[p];g--;n=2*g}}if(f)return k;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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+this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var k=new THREE.Path,k=this.extractGlyphPoints(g[b],c,e,f,k);f+=k.offset;h.push(k.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,k,n,o,p,u,v,t,y,w,A=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));n=c.length;for(b=0;b<n;)switch(k=c[b++],k){case "m":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,
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+o));g.moveTo(k,o);break;case "l":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,o));g.lineTo(k,o);break;case "q":k=c[b++]*e+f;o=c[b++]*e;v=c[b++]*e+f;t=c[b++]*e;g.quadraticCurveTo(v,t,k,o);if(h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var x=h/divisions,G=THREE.Shape.Utils.b2(x,p,v,k),x=THREE.Shape.Utils.b2(x,u,t,o);j.push(new THREE.Vector2(G,x))}}break;case "b":if(k=c[b++]*e+f,o=c[b++]*e,v=c[b++]*e+f,t=c[b++]*-e,y=c[b++]*e+f,w=c[b++]*-e,g.bezierCurveTo(k,o,
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+v,t,y,w),h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)x=h/divisions,G=THREE.Shape.Utils.b3(x,p,v,y,k),x=THREE.Shape.Utils.b3(x,u,t,w,o),j.push(new THREE.Vector2(G,x))}}}return{offset:A.ha*e,points:j,path:g}}}};
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+(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],k=[],n,o,p;if(c(b)>0)for(o=0;o<g;o++)h[o]=o;else for(o=0;o<g;o++)h[o]=g-1-o;var u=2*g;for(o=g-1;g>2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}n=o;g<=n&&(n=0);o=n+1;g<=o&&(o=0);p=o+1;g<=p&&(p=0);var v;a:{v=b;var t=n,y=o,w=p,A=g,x=h,G=void 0,D=void 0,I=void 0,
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+J=void 0,C=void 0,B=void 0,L=void 0,E=void 0,V=void 0,D=v[x[t]].x,I=v[x[t]].y,J=v[x[y]].x,C=v[x[y]].y,B=v[x[w]].x,L=v[x[w]].y;if(1.0E-10>(J-D)*(L-I)-(C-I)*(B-D))v=!1;else{for(G=0;G<A;G++)if(!(G==t||G==y||G==w)){var E=v[x[G]].x,V=v[x[G]].y,H=void 0,S=void 0,K=void 0,Q=void 0,m=void 0,T=void 0,X=void 0,M=void 0,W=void 0,ha=void 0,ca=void 0,fa=void 0,H=K=m=void 0,H=B-J,S=L-C,K=D-B,Q=I-L,m=J-D,T=C-I,X=E-D,M=V-I,W=E-J,ha=V-C,ca=E-B,fa=V-L,H=H*ha-S*W,m=m*M-T*X,K=K*fa-Q*ca;if(H>=0&&K>=0&&m>=0){v=!1;break a}}v=
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+!0}}if(v){j.push([b[h[n]],b[h[o]],b[h[p]]]);k.push([h[n],h[o],h[p]]);n=o;for(p=o+1;p<g;n++,p++)h[n]=h[p];g--;u=2*g}}if(f)return k;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(b,c,e,f,g){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=g||2*Math.PI;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e)f=e/this.segmentsT*this.arc,g=c/this.segmentsR*2*Math.PI,this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g)))),b.push([e/this.segmentsT,1-c/this.segmentsR]);
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THREE.TorusGeometry=function(b,c,e,f,g){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=g||2*Math.PI;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e)f=e/this.segmentsT*this.arc,g=c/this.segmentsR*2*Math.PI,this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g)))),b.push([e/this.segmentsT,1-c/this.segmentsR]);
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for(c=1;c<=this.segmentsR;++c)for(e=1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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for(c=1;c<=this.segmentsR;++c)for(e=1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotGeometry=function(b,c,e,f,g,j,h){function k(b,c,e,f,h,g){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(h*(2+e)*0.5*Math.cos(b),h*(2+e)*Math.sin(b)*0.5,g*h*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=g||2;this.q=j||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;j=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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THREE.TorusKnotGeometry=function(b,c,e,f,g,j,h){function k(b,c,e,f,h,g){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(h*(2+e)*0.5*Math.cos(b),h*(2+e)*Math.sin(b)*0.5,g*h*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=g||2;this.q=j||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;j=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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-this.segmentsT;++c){var t=b/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,g=k(t,h,this.q,this.p,this.radius,this.heightScale),t=k(t+0.01,h,this.q,this.p,this.radius,this.heightScale);e.x=t.x-g.x;e.y=t.y-g.y;e.z=t.z-g.z;f.x=t.x+g.x;f.y=t.y+g.y;f.z=t.z+g.z;j.cross(e,f);f.cross(j,e);j.normalize();f.normalize();t=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);g.x+=t*f.x+h*j.x;g.y+=t*f.y+h*j.y;g.z+=t*f.z+h*j.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
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-g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,j=(c+1)%this.segmentsT,g=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][j],j=this.grid[b][j],h=new THREE.UV(b/this.segmentsR,c/this.segmentsT),t=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,e,f,j));this.faceVertexUvs[0].push([h,t,o,p])}this.computeCentroids();
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+this.segmentsT;++c){var n=b/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,g=k(n,h,this.q,this.p,this.radius,this.heightScale),n=k(n+0.01,h,this.q,this.p,this.radius,this.heightScale);e.x=n.x-g.x;e.y=n.y-g.y;e.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;j.cross(e,f);f.cross(j,e);j.normalize();f.normalize();n=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);g.x+=n*f.x+h*j.x;g.y+=n*f.y+h*j.y;g.z+=n*f.z+h*j.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
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+g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,j=(c+1)%this.segmentsT,g=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][j],j=this.grid[b][j],h=new THREE.UV(b/this.segmentsR,c/this.segmentsT),n=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,e,f,j));this.faceVertexUvs[0].push([h,n,o,p])}this.computeCentroids();
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,h,g,j,k){var n=document.createElement("canvas");b[e]=new THREE.Texture(n);b[e].sourceFile=h;if(g){b[e].repeat.set(g[0],g[1]);if(g[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(g[1]!=
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new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,h,g,j,k){var n=document.createElement("canvas");b[e]=new THREE.Texture(n);b[e].sourceFile=h;if(g){b[e].repeat.set(g[0],g[1]);if(g[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(g[1]!=
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-1)b[e].wrapT=THREE.RepeatWrapping}j&&b[e].offset.set(j[0],j[1]);if(k){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[k[0]]!==void 0)b[e].wrapS=g[k[0]];if(g[k[1]]!==void 0)b[e].wrapT=g[k[1]]}f(b[e],c+"/"+h)}function j(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,k,t;k="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?k="MeshPhongMaterial":b.shading=="Basic"&&(k="MeshBasicMaterial"));
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|
|
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+1)b[e].wrapT=THREE.RepeatWrapping}j&&b[e].offset.set(j[0],j[1]);if(k){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[k[0]]!==void 0)b[e].wrapS=g[k[0]];if(g[k[1]]!==void 0)b[e].wrapT=g[k[1]]}f(b[e],c+"/"+h)}function j(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,k,n;k="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?k="MeshPhongMaterial":b.shading=="Basic"&&(k="MeshBasicMaterial"));
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if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=j(b.colorDiffuse);
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if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=j(b.colorDiffuse);
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else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=j(b.colorSpecular);if(b.colorAmbient)h.ambient=j(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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|
else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=j(b.colorSpecular);if(b.colorAmbient)h.ambient=j(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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-b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var o=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(o.uniforms),n=h.color;k=h.specular;t=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
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|
-h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(n);p.uSpecularColor.value.setHex(k);p.uAmbientColor.value.setHex(t);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:p,lights:!0,fog:!0})}else h=new THREE[k](h);return h},constructor:THREE.Loader};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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|
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+b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var o=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(o.uniforms),u=h.color;k=h.specular;n=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
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+h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(u);p.uSpecularColor.value.setHex(k);p.uAmbientColor.value.setHex(n);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:p,lights:!0,fog:!0})}else h=new THREE[k](h);return h},constructor:THREE.Loader};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,t,o,p,n,v,u,x,w,B,y,F,A,I=b.faces;n=b.vertices;var H=b.normals,G=b.colors,L=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&L++;for(e=0;e<L;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];o=0;for(p=n.length;o<p;)v=new THREE.Vertex,v.position.x=n[o++]*c,v.position.y=
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-n[o++]*c,v.position.z=n[o++]*c,f.vertices.push(v);o=0;for(p=I.length;o<p;){c=I[o++];n=c&1;t=c&2;e=c&4;g=c&8;u=c&16;v=c&32;w=c&64;c&=128;n?(B=new THREE.Face4,B.a=I[o++],B.b=I[o++],B.c=I[o++],B.d=I[o++],n=4):(B=new THREE.Face3,B.a=I[o++],B.b=I[o++],B.c=I[o++],n=3);if(t)t=I[o++],B.materials=f.materials[t];t=f.faces.length;if(e)for(e=0;e<L;e++)y=b.uvs[e],x=I[o++],A=y[x*2],x=y[x*2+1],f.faceUvs[e][t]=new THREE.UV(A,x);if(g)for(e=0;e<L;e++){y=b.uvs[e];F=[];for(g=0;g<n;g++)x=I[o++],A=y[x*2],x=y[x*2+1],F[g]=
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-new THREE.UV(A,x);f.faceVertexUvs[e][t]=F}if(u)u=I[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],B.normal=g;if(v)for(e=0;e<n;e++)u=I[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],B.vertexNormals.push(g);if(w)v=I[o++],v=new THREE.Color(G[v]),B.color=v;if(c)for(e=0;e<n;e++)v=I[o++],v=new THREE.Color(G[v]),B.vertexColors.push(v);f.faces.push(B)}}})(g);(function(){var c,e,g,t;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],t=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
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-t,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],t=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,t,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,t,o,p,n,v,u,x;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];u=f.morphTargets[e].vertices;x=b.morphTargets[e].vertices;t=0;for(o=x.length;t<o;t+=3)p=x[t]*c,n=x[t+1]*
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-c,v=x[t+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(p,n,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];o=f.morphColors[e].colors;p=b.morphColors[e].colors;c=0;for(t=p.length;c<t;c+=3)n=new THREE.Color(16755200),n.setRGB(p[c],p[c+1],p[c+2]),o.push(n)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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+THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,n,o,p,u,v,t,y,w,A,x,G,D,I=b.faces;u=b.vertices;var J=b.normals,C=b.colors,B=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&B++;for(e=0;e<B;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];o=0;for(p=u.length;o<p;)v=new THREE.Vertex,v.position.x=u[o++]*c,v.position.y=
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+u[o++]*c,v.position.z=u[o++]*c,f.vertices.push(v);o=0;for(p=I.length;o<p;){c=I[o++];u=c&1;n=c&2;e=c&4;g=c&8;t=c&16;v=c&32;w=c&64;c&=128;u?(A=new THREE.Face4,A.a=I[o++],A.b=I[o++],A.c=I[o++],A.d=I[o++],u=4):(A=new THREE.Face3,A.a=I[o++],A.b=I[o++],A.c=I[o++],u=3);if(n)n=I[o++],A.materials=f.materials[n];n=f.faces.length;if(e)for(e=0;e<B;e++)x=b.uvs[e],y=I[o++],D=x[y*2],y=x[y*2+1],f.faceUvs[e][n]=new THREE.UV(D,y);if(g)for(e=0;e<B;e++){x=b.uvs[e];G=[];for(g=0;g<u;g++)y=I[o++],D=x[y*2],y=x[y*2+1],G[g]=
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+new THREE.UV(D,y);f.faceVertexUvs[e][n]=G}if(t)t=I[o++]*3,g=new THREE.Vector3,g.x=J[t++],g.y=J[t++],g.z=J[t],A.normal=g;if(v)for(e=0;e<u;e++)t=I[o++]*3,g=new THREE.Vector3,g.x=J[t++],g.y=J[t++],g.z=J[t],A.vertexNormals.push(g);if(w)v=I[o++],v=new THREE.Color(C[v]),A.color=v;if(c)for(e=0;e<u;e++)v=I[o++],v=new THREE.Color(C[v]),A.vertexColors.push(v);f.faces.push(A)}}})(g);(function(){var c,e,g,n;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],n=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
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+n,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],n=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,n,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,n,o,p,u,v,t,y;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];t=f.morphTargets[e].vertices;y=b.morphTargets[e].vertices;n=0;for(o=y.length;n<o;n+=3)p=y[n]*c,u=y[n+1]*
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+c,v=y[n+2]*c,t.push(new THREE.Vertex(new THREE.Vector3(p,u,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];o=f.morphColors[e].colors;p=b.morphColors[e].colors;c=0;for(n=p.length;c<n;c+=3)u=new THREE.Color(16755200),u.setRGB(p[c],p[c+1],p[c+2]),o.push(u)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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-c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,k=f+"/"+b,t=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?j&&(t==0&&(t=h.getResponseHeader("Content-Length")),j({total:t,loaded:h.responseText.length})):h.readyState==2&&(t=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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-h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=p(b,c),g=p(b,c+1),h=p(b,c+2),j=p(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function t(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function o(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,
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-c){return b.charCodeAt(c)&255}function n(c){var e,f,h;e=g(b,c);f=g(b,c+G);h=g(b,c+L);c=t(b,c+D);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function v(c){var e,f,h,j,m,n;e=g(b,c);f=g(b,c+G);h=g(b,c+L);j=t(b,c+D);m=g(b,c+C);n=g(b,c+X);c=g(b,c+J);THREE.BinaryLoader.prototype.f3n(y,I,e,f,h,j,m,n,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+K);h=g(b,c+N);j=g(b,c+m);c=t(b,c+U);THREE.BinaryLoader.prototype.f4(y,e,f,h,j,c)}function x(c){var e,f,h,j,n,o,p,u;e=g(b,c);f=g(b,c+K);h=g(b,c+N);j=g(b,c+m);n=t(b,
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-c+U);o=g(b,c+T);p=g(b,c+W);u=g(b,c+R);c=g(b,c+Z);THREE.BinaryLoader.prototype.f4n(y,I,e,f,h,j,n,o,p,u,c)}function w(c){var e,f;e=g(b,c);f=g(b,c+ha);c=g(b,c+V);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[c*2],H[c*2+1])}function B(c){var e,f,h;e=g(b,c);f=g(b,c+ca);h=g(b,c+ia);c=g(b,c+da);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[h*2],H[h*2+1],H[c*2],H[c*2+1])}var y=this,F=0,A,I=[],H=[],G,L,D,C,X,J,K,N,m,U,T,W,R,Z,
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-ha,V,ca,ia,da,$,P,fa,aa,ja,la;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);A={signature:b.substr(F,8),header_bytes:p(b,F+8),vertex_coordinate_bytes:p(b,F+9),normal_coordinate_bytes:p(b,F+10),uv_coordinate_bytes:p(b,F+11),vertex_index_bytes:p(b,F+12),normal_index_bytes:p(b,F+13),uv_index_bytes:p(b,F+14),material_index_bytes:p(b,F+15),nvertices:g(b,F+16),nnormals:g(b,F+16+4),nuvs:g(b,F+16+8),ntri_flat:g(b,F+16+12),ntri_smooth:g(b,F+16+16),ntri_flat_uv:g(b,F+16+20),ntri_smooth_uv:g(b,
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-F+16+24),nquad_flat:g(b,F+16+28),nquad_smooth:g(b,F+16+32),nquad_flat_uv:g(b,F+16+36),nquad_smooth_uv:g(b,F+16+40)};F+=A.header_bytes;G=A.vertex_index_bytes;L=A.vertex_index_bytes*2;D=A.vertex_index_bytes*3;C=A.vertex_index_bytes*3+A.material_index_bytes;X=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;J=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;K=A.vertex_index_bytes;N=A.vertex_index_bytes*2;m=A.vertex_index_bytes*3;U=A.vertex_index_bytes*4;T=A.vertex_index_bytes*
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-4+A.material_index_bytes;W=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;R=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;Z=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ha=A.uv_index_bytes;V=A.uv_index_bytes*2;ca=A.uv_index_bytes;ia=A.uv_index_bytes*2;da=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;la=A.vertex_index_bytes*4+A.material_index_bytes;$=A.ntri_flat*c;P=A.ntri_smooth*(c+A.normal_index_bytes*3);fa=A.ntri_flat_uv*
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-(c+A.uv_index_bytes*3);aa=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ja=A.nquad_flat*la;c=A.nquad_smooth*(la+A.normal_index_bytes*4);la=A.nquad_flat_uv*(la+A.uv_index_bytes*4);F+=function(c){for(var f,g,j,k=A.vertex_coordinate_bytes*3,m=c+A.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+A.vertex_coordinate_bytes),j=e(b,c+A.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,f,g,j);return A.nvertices*k}(F);F+=function(c){for(var e,f,g,h=A.normal_coordinate_bytes*3,j=c+A.nnormals*
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-h;c<j;c+=h)e=o(b,c),f=o(b,c+A.normal_coordinate_bytes),g=o(b,c+A.normal_coordinate_bytes*2),I.push(e/127,f/127,g/127);return A.nnormals*h}(F);F+=function(c){for(var f,g,j=A.uv_coordinate_bytes*2,k=c+A.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+A.uv_coordinate_bytes),H.push(f,g);return A.nuvs*j}(F);$=F+$;P=$+P;fa=P+fa;aa=fa+aa;ja=aa+ja;c=ja+c;la=c+la;(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=e+A.uv_index_bytes*3,g=b+A.ntri_flat_uv*f;for(c=b;c<g;c+=f)n(c),w(c+e);return g-b})(P);(function(b){var c,
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-e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=e+A.uv_index_bytes*3,g=b+A.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(fa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=e+A.uv_index_bytes*4,g=b+A.nquad_flat_uv*f;for(c=b;c<g;c+=f)u(c),B(c+e);return g-b})(c);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=e+A.uv_index_bytes*4,g=b+A.nquad_smooth_uv*f;for(c=b;c<g;c+=f)x(c),B(c+e);return g-b})(la);
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-(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=b+A.ntri_flat*e;for(c=b;c<f;c+=e)n(c);return f-b})(F);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=b+A.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})($);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=b+A.nquad_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(aa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=b+A.nquad_smooth*
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-e;for(c=b;c<f;c+=e)x(c);return f-b})(ja);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},f3n:function(b,c,e,
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-f,g,j,h,k,t){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],n=c[t*3],v=c[t*3+1],t=c[t*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(o,p,k),new THREE.Vector3(n,v,t)],null,j))},f4n:function(b,c,e,f,g,j,h,k,t,o,p){var h=b.materials[h],n=c[t*3],v=c[t*3+1],t=c[t*3+2],u=c[o*3],x=c[o*3+1],o=c[o*3+2],w=c[p*3],B=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(n,v,t),new THREE.Vector3(u,
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-x,o),new THREE.Vector3(w,B,p)],null,h))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},uv4:function(b,c,e,f,g,j,h,k,t){var o=[];o.push(new THREE.UV(c,e));o.push(new THREE.UV(f,g));o.push(new THREE.UV(j,h));o.push(new THREE.UV(k,t));b.push(o)},constructor:THREE.BinaryLoader};
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+c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,k=f+"/"+b,n=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?j&&(n==0&&(n=h.getResponseHeader("Content-Length")),j({total:n,loaded:h.responseText.length})):h.readyState==2&&(n=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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+h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=p(b,c),g=p(b,c+1),h=p(b,c+2),j=p(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function o(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,
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+c){return b.charCodeAt(c)&255}function u(c){var e,f,h;e=g(b,c);f=g(b,c+C);h=g(b,c+B);c=n(b,c+L);THREE.BinaryLoader.prototype.f3(x,e,f,h,c)}function v(c){var e,f,h,j,m,o;e=g(b,c);f=g(b,c+C);h=g(b,c+B);j=n(b,c+L);m=g(b,c+E);o=g(b,c+V);c=g(b,c+H);THREE.BinaryLoader.prototype.f3n(x,I,e,f,h,j,m,o,c)}function t(c){var e,f,h,j;e=g(b,c);f=g(b,c+S);h=g(b,c+K);j=g(b,c+Q);c=n(b,c+m);THREE.BinaryLoader.prototype.f4(x,e,f,h,j,c)}function y(c){var e,f,h,j,o,p,t,u;e=g(b,c);f=g(b,c+S);h=g(b,c+K);j=g(b,c+Q);o=n(b,
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+c+m);p=g(b,c+T);t=g(b,c+X);u=g(b,c+M);c=g(b,c+W);THREE.BinaryLoader.prototype.f4n(x,I,e,f,h,j,o,p,t,u,c)}function w(c){var e,f;e=g(b,c);f=g(b,c+ha);c=g(b,c+ca);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[c*2],J[c*2+1])}function A(c){var e,f,h;e=g(b,c);f=g(b,c+fa);h=g(b,c+ga);c=g(b,c+$);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[h*2],J[h*2+1],J[c*2],J[c*2+1])}var x=this,G=0,D,I=[],J=[],C,B,L,E,V,H,S,K,Q,m,T,X,M,W,
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+ha,ca,fa,ga,$,Y,P,ea,Z,da,ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,f,c);D={signature:b.substr(G,8),header_bytes:p(b,G+8),vertex_coordinate_bytes:p(b,G+9),normal_coordinate_bytes:p(b,G+10),uv_coordinate_bytes:p(b,G+11),vertex_index_bytes:p(b,G+12),normal_index_bytes:p(b,G+13),uv_index_bytes:p(b,G+14),material_index_bytes:p(b,G+15),nvertices:g(b,G+16),nnormals:g(b,G+16+4),nuvs:g(b,G+16+8),ntri_flat:g(b,G+16+12),ntri_smooth:g(b,G+16+16),ntri_flat_uv:g(b,G+16+20),ntri_smooth_uv:g(b,
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+G+16+24),nquad_flat:g(b,G+16+28),nquad_smooth:g(b,G+16+32),nquad_flat_uv:g(b,G+16+36),nquad_smooth_uv:g(b,G+16+40)};G+=D.header_bytes;C=D.vertex_index_bytes;B=D.vertex_index_bytes*2;L=D.vertex_index_bytes*3;E=D.vertex_index_bytes*3+D.material_index_bytes;V=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;H=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;S=D.vertex_index_bytes;K=D.vertex_index_bytes*2;Q=D.vertex_index_bytes*3;m=D.vertex_index_bytes*4;T=D.vertex_index_bytes*
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+4+D.material_index_bytes;X=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;M=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;W=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;ha=D.uv_index_bytes;ca=D.uv_index_bytes*2;fa=D.uv_index_bytes;ga=D.uv_index_bytes*2;$=D.uv_index_bytes*3;c=D.vertex_index_bytes*3+D.material_index_bytes;ia=D.vertex_index_bytes*4+D.material_index_bytes;Y=D.ntri_flat*c;P=D.ntri_smooth*(c+D.normal_index_bytes*3);ea=D.ntri_flat_uv*
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+(c+D.uv_index_bytes*3);Z=D.ntri_smooth_uv*(c+D.normal_index_bytes*3+D.uv_index_bytes*3);da=D.nquad_flat*ia;c=D.nquad_smooth*(ia+D.normal_index_bytes*4);ia=D.nquad_flat_uv*(ia+D.uv_index_bytes*4);G+=function(c){for(var f,g,j,k=D.vertex_coordinate_bytes*3,m=c+D.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+D.vertex_coordinate_bytes),j=e(b,c+D.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,f,g,j);return D.nvertices*k}(G);G+=function(c){for(var e,f,g,h=D.normal_coordinate_bytes*3,j=c+D.nnormals*
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+h;c<j;c+=h)e=o(b,c),f=o(b,c+D.normal_coordinate_bytes),g=o(b,c+D.normal_coordinate_bytes*2),I.push(e/127,f/127,g/127);return D.nnormals*h}(G);G+=function(c){for(var f,g,j=D.uv_coordinate_bytes*2,k=c+D.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+D.uv_coordinate_bytes),J.push(f,g);return D.nuvs*j}(G);Y=G+Y;P=Y+P;ea=P+ea;Z=ea+Z;da=Z+da;c=da+c;ia=c+ia;(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes,f=e+D.uv_index_bytes*3,g=b+D.ntri_flat_uv*f;for(c=b;c<g;c+=f)u(c),w(c+e);return g-b})(P);(function(b){var c,
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+e=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,f=e+D.uv_index_bytes*3,g=b+D.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(ea);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes,f=e+D.uv_index_bytes*4,g=b+D.nquad_flat_uv*f;for(c=b;c<g;c+=f)t(c),A(c+e);return g-b})(c);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,f=e+D.uv_index_bytes*4,g=b+D.nquad_smooth_uv*f;for(c=b;c<g;c+=f)y(c),A(c+e);return g-b})(ia);
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+(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes,f=b+D.ntri_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(G);(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,f=b+D.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(Y);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes,f=b+D.nquad_flat*e;for(c=b;c<f;c+=e)t(c);return f-b})(Z);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,f=b+D.nquad_smooth*
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+e;for(c=b;c<f;c+=e)y(c);return f-b})(da);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},f3n:function(b,c,e,
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+f,g,j,h,k,n){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[n*3],v=c[n*3+1],n=c[n*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(o,p,k),new THREE.Vector3(u,v,n)],null,j))},f4n:function(b,c,e,f,g,j,h,k,n,o,p){var h=b.materials[h],u=c[n*3],v=c[n*3+1],n=c[n*3+2],t=c[o*3],y=c[o*3+1],o=c[o*3+2],w=c[p*3],A=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(u,v,n),new THREE.Vector3(t,
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+y,o),new THREE.Vector3(w,A,p)],null,h))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},uv4:function(b,c,e,f,g,j,h,k,n){var o=[];o.push(new THREE.UV(c,e));o.push(new THREE.UV(f,g));o.push(new THREE.UV(j,h));o.push(new THREE.UV(k,n));b.push(o)},constructor:THREE.BinaryLoader};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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-THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(u in K.objects)if(!R.objects[u])if(F=K.objects[u],F.geometry!==void 0){if(G=R.geometries[F.geometry]){var b=!1;X=[];for(ha=0;ha<F.materials.length;ha++)X[ha]=R.materials[F.materials[ha]],b=X[ha]instanceof THREE.MeshShaderMaterial;b&&G.computeTangents();A=F.position;r=
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-F.rotation;q=F.quaternion;s=F.scale;q=0;X.length==0&&(X[0]=new THREE.MeshFaceMaterial);X.length>1&&(X=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,X);object.name=u;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;R.scene.addObject(object);R.objects[u]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b));
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-if(F.castsShadow)b=new THREE.ShadowVolume(G),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},R.triggers[object.name]=b)}}else A=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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-s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,R.scene.addObject(object),R.objects[u]=object,R.empties[u]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;k();m-=1;e.onLoadComplete();p()}}function o(b){return function(c){R.geometries[b]=c}}function p(){e.callbackProgress({totalModels:T,totalTextures:W,loadedModels:T-m,loadedTextures:W-U},R);e.onLoadProgress();m==0&&U==0&&c(R)}var n,
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|
-v,u,x,w,B,y,F,A,I,H,G,L,D,C,X,J,K,N,m,U,T,W,R;K=b.data;C=new THREE.BinaryLoader;N=new THREE.JSONLoader;U=m=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in K.objects)if(F=K.objects[u],F.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(K.transform){b=K.transform.position;I=K.transform.rotation;var Z=K.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);I&&R.scene.rotation.set(I[0],
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-I[1],I[2]);Z&&R.scene.scale.set(Z[0],Z[1],Z[2]);(b||I||Z)&&R.scene.updateMatrix()}b=function(){U-=1;p();e.onLoadComplete()};for(w in K.cameras){I=K.cameras[w];if(I.type=="perspective")L=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")L=new THREE.Camera,L.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);A=I.position;I=I.target;L.position.set(A[0],A[1],A[2]);L.target.position.set(I[0],I[1],I[2]);R.cameras[w]=L}for(x in K.lights)w=K.lights[x],
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|
-L=w.color!==void 0?w.color:16777215,I=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(A=w.direction,J=new THREE.DirectionalLight(L,I),J.position.set(A[0],A[1],A[2]),J.position.normalize()):w.type=="point"?(A=w.position,d=w.distance,J=new THREE.PointLight(L,I,d),J.position.set(A[0],A[1],A[2])):w.type=="ambient"&&(J=new THREE.AmbientLight(L)),R.scene.addLight(J),R.lights[x]=J;for(B in K.fogs)x=K.fogs[B],x.type=="linear"?D=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(D=new THREE.FogExp2(0,
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|
-x.density)),I=x.color,D.color.setRGB(I[0],I[1],I[2]),R.fogs[B]=D;if(R.cameras&&K.defaults.camera)R.currentCamera=R.cameras[K.defaults.camera];if(R.fogs&&K.defaults.fog)R.scene.fog=R.fogs[K.defaults.fog];I=K.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(I[0],I[1],I[2]);R.bgColorAlpha=K.defaults.bgalpha;for(n in K.geometries)if(B=K.geometries[n],B.type=="bin_mesh"||B.type=="ascii_mesh")m+=1,e.onLoadStart();T=m;for(n in K.geometries)B=K.geometries[n],B.type=="cube"?(G=new THREE.CubeGeometry(B.width,
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|
-B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[n]=G):B.type=="plane"?(G=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[n]=G):B.type=="sphere"?(G=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[n]=G):B.type=="cylinder"?(G=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),R.geometries[n]=G):B.type=="torus"?(G=new THREE.TorusGeometry(B.radius,
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|
-B.tube,B.segmentsR,B.segmentsT),R.geometries[n]=G):B.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[n]=G):B.type=="bin_mesh"?C.load({model:f(B.url,K.urlBaseType),callback:t(n)}):B.type=="ascii_mesh"?N.load({model:f(B.url,K.urlBaseType),callback:t(n)}):B.type=="embedded_mesh"&&(B=K.embeds[B.id])&&N.createModel(B,o(n),"");for(y in K.textures)if(n=K.textures[y],n.url instanceof Array){U+=n.url.length;for(C=0;C<n.url.length;C++)e.onLoadStart()}else U+=1,e.onLoadStart();
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|
-W=U;for(y in K.textures){n=K.textures[y];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){C=[];for(var ha=0;ha<n.url.length;ha++)C[ha]=f(n.url[ha],K.urlBaseType);C=THREE.ImageUtils.loadTextureCube(C,n.mapping,b)}else{C=THREE.ImageUtils.loadTexture(f(n.url,K.urlBaseType),n.mapping,b);if(THREE[n.minFilter]!=void 0)C.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)C.magFilter=THREE[n.magFilter];if(n.repeat){C.repeat.set(n.repeat[0],n.repeat[1]);
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|
-if(n.repeat[0]!=1)C.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)C.wrapT=THREE.RepeatWrapping}n.offset&&C.offset.set(n.offset[0],n.offset[1]);if(n.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[n.wrap[0]]!==void 0)C.wrapS=N[n.wrap[0]];if(N[n.wrap[1]]!==void 0)C.wrapT=N[n.wrap[1]]}}R.textures[y]=C}for(v in K.materials){y=K.materials[v];for(H in y.parameters)if(H=="envMap"||H=="map"||H=="lightMap")y.parameters[H]=R.textures[y.parameters[H]];else if(H=="shading")y.parameters[H]=
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|
-y.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")y.parameters[H]=THREE[y.parameters[H]]?THREE[y.parameters[H]]:THREE.NormalBlending;else if(H=="combine")y.parameters[H]=y.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(y.parameters[H]=="face")y.parameters[H]=THREE.FaceColors;else if(y.parameters[H])y.parameters[H]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
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|
-!0;if(y.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(n.uniforms);C=y.parameters.color;N=y.parameters.specular;B=y.parameters.ambient;D=y.parameters.shininess;b.tNormal.texture=R.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;if(y.parameters.lightMap)b.tAO.texture=y.parameters.lightMap,b.enableAO.value=!0;if(y.parameters.specularMap)b.tSpecular.texture=
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-R.textures[y.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(C);b.uSpecularColor.value.setHex(N);b.uAmbientColor.value.setHex(B);b.uShininess.value=D;if(y.parameters.opacity)b.uOpacity.value=y.parameters.opacity;y=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:b,lights:!0,fog:!0})}else y=new THREE[y.type](y.parameters);R.materials[v]=y}k();e.callbackSync(R)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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|
+THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(t in S.objects)if(!M.objects[t])if(G=S.objects[t],G.geometry!==void 0){if(C=M.geometries[G.geometry]){var b=!1;V=[];for(ha=0;ha<G.materials.length;ha++)V[ha]=M.materials[G.materials[ha]],b=V[ha]instanceof THREE.MeshShaderMaterial;b&&C.computeTangents();D=G.position;r=
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|
+G.rotation;q=G.quaternion;s=G.scale;q=0;V.length==0&&(V[0]=new THREE.MeshFaceMaterial);V.length>1&&(V=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,V);object.name=t;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;M.scene.addObject(object);M.objects[t]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),M.scene.collisions.colliders.push(b));
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|
+if(G.castsShadow)b=new THREE.ShadowVolume(C),M.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},M.triggers[object.name]=b)}}else D=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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|
+s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,M.scene.addObject(object),M.objects[t]=object,M.empties[t]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},M.triggers[object.name]=b)}function n(b){return function(c){M.geometries[b]=c;k();Q-=1;e.onLoadComplete();p()}}function o(b){return function(c){M.geometries[b]=c}}function p(){e.callbackProgress({totalModels:T,totalTextures:X,loadedModels:T-Q,loadedTextures:X-m},M);e.onLoadProgress();Q==0&&m==0&&c(M)}var u,
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|
+v,t,y,w,A,x,G,D,I,J,C,B,L,E,V,H,S,K,Q,m,T,X,M;S=b.data;E=new THREE.BinaryLoader;K=new THREE.JSONLoader;m=Q=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(t in S.objects)if(G=S.objects[t],G.meshCollider){b=!0;break}if(b)M.scene.collisions=new THREE.CollisionSystem;if(S.transform){b=S.transform.position;I=S.transform.rotation;var W=S.transform.scale;b&&M.scene.position.set(b[0],b[1],b[2]);I&&M.scene.rotation.set(I[0],
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|
+I[1],I[2]);W&&M.scene.scale.set(W[0],W[1],W[2]);(b||I||W)&&M.scene.updateMatrix()}b=function(){m-=1;p();e.onLoadComplete()};for(w in S.cameras){I=S.cameras[w];if(I.type=="perspective")B=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")B=new THREE.Camera,B.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);D=I.position;I=I.target;B.position.set(D[0],D[1],D[2]);B.target.position.set(I[0],I[1],I[2]);M.cameras[w]=B}for(y in S.lights)w=S.lights[y],
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|
+B=w.color!==void 0?w.color:16777215,I=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(D=w.direction,H=new THREE.DirectionalLight(B,I),H.position.set(D[0],D[1],D[2]),H.position.normalize()):w.type=="point"?(D=w.position,d=w.distance,H=new THREE.PointLight(B,I,d),H.position.set(D[0],D[1],D[2])):w.type=="ambient"&&(H=new THREE.AmbientLight(B)),M.scene.addLight(H),M.lights[y]=H;for(A in S.fogs)y=S.fogs[A],y.type=="linear"?L=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(L=new THREE.FogExp2(0,
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|
+y.density)),I=y.color,L.color.setRGB(I[0],I[1],I[2]),M.fogs[A]=L;if(M.cameras&&S.defaults.camera)M.currentCamera=M.cameras[S.defaults.camera];if(M.fogs&&S.defaults.fog)M.scene.fog=M.fogs[S.defaults.fog];I=S.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(I[0],I[1],I[2]);M.bgColorAlpha=S.defaults.bgalpha;for(u in S.geometries)if(A=S.geometries[u],A.type=="bin_mesh"||A.type=="ascii_mesh")Q+=1,e.onLoadStart();T=Q;for(u in S.geometries)A=S.geometries[u],A.type=="cube"?(C=new THREE.CubeGeometry(A.width,
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|
+A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),M.geometries[u]=C):A.type=="plane"?(C=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),M.geometries[u]=C):A.type=="sphere"?(C=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),M.geometries[u]=C):A.type=="cylinder"?(C=new THREE.CylinderGeometry(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset),M.geometries[u]=C):A.type=="torus"?(C=new THREE.TorusGeometry(A.radius,
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+A.tube,A.segmentsR,A.segmentsT),M.geometries[u]=C):A.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(A.subdivisions),M.geometries[u]=C):A.type=="bin_mesh"?E.load({model:f(A.url,S.urlBaseType),callback:n(u)}):A.type=="ascii_mesh"?K.load({model:f(A.url,S.urlBaseType),callback:n(u)}):A.type=="embedded_mesh"&&(A=S.embeds[A.id])&&K.createModel(A,o(u),"");for(x in S.textures)if(u=S.textures[x],u.url instanceof Array){m+=u.url.length;for(E=0;E<u.url.length;E++)e.onLoadStart()}else m+=1,e.onLoadStart();
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|
+X=m;for(x in S.textures){u=S.textures[x];if(u.mapping!=void 0&&THREE[u.mapping]!=void 0)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){E=[];for(var ha=0;ha<u.url.length;ha++)E[ha]=f(u.url[ha],S.urlBaseType);E=THREE.ImageUtils.loadTextureCube(E,u.mapping,b)}else{E=THREE.ImageUtils.loadTexture(f(u.url,S.urlBaseType),u.mapping,b);if(THREE[u.minFilter]!=void 0)E.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=void 0)E.magFilter=THREE[u.magFilter];if(u.repeat){E.repeat.set(u.repeat[0],u.repeat[1]);
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|
+if(u.repeat[0]!=1)E.wrapS=THREE.RepeatWrapping;if(u.repeat[1]!=1)E.wrapT=THREE.RepeatWrapping}u.offset&&E.offset.set(u.offset[0],u.offset[1]);if(u.wrap){K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(K[u.wrap[0]]!==void 0)E.wrapS=K[u.wrap[0]];if(K[u.wrap[1]]!==void 0)E.wrapT=K[u.wrap[1]]}}M.textures[x]=E}for(v in S.materials){x=S.materials[v];for(J in x.parameters)if(J=="envMap"||J=="map"||J=="lightMap")x.parameters[J]=M.textures[x.parameters[J]];else if(J=="shading")x.parameters[J]=
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+x.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")x.parameters[J]=THREE[x.parameters[J]]?THREE[x.parameters[J]]:THREE.NormalBlending;else if(J=="combine")x.parameters[J]=x.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(J=="vertexColors")if(x.parameters[J]=="face")x.parameters[J]=THREE.FaceColors;else if(x.parameters[J])x.parameters[J]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=
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|
+!0;if(x.parameters.normalMap){u=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(u.uniforms);E=x.parameters.color;K=x.parameters.specular;A=x.parameters.ambient;L=x.parameters.shininess;b.tNormal.texture=M.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)b.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map)b.tDiffuse.texture=x.parameters.map,b.enableDiffuse.value=!0;if(x.parameters.lightMap)b.tAO.texture=x.parameters.lightMap,b.enableAO.value=!0;if(x.parameters.specularMap)b.tSpecular.texture=
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|
+M.textures[x.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(E);b.uSpecularColor.value.setHex(K);b.uAmbientColor.value.setHex(A);b.uShininess.value=L;if(x.parameters.opacity)b.uOpacity.value=x.parameters.opacity;x=new THREE.MeshShaderMaterial({fragmentShader:u.fragmentShader,vertexShader:u.vertexShader,uniforms:b,lights:!0,fog:!0})}else x=new THREE[x.type](x.parameters);M.materials[v]=x}k();e.callbackSync(M)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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|
THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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|
THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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|
THREE.UTF8Loader.prototype={load:function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,g=b.scale!==void 0?b.scale:1,j=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,g,j,h,k):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)},
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|
THREE.UTF8Loader.prototype={load:function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,g=b.scale!==void 0?b.scale:1,j=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,g,j,h,k):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)},
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-decompressMesh:function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h<c;++h){var k=b.charCodeAt(h+f);j+=k>>1^-(k&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g<c;g++)k=b.charCodeAt(g+f),j[g]=h-k,k==0&&h++;return[e,j]},createModel:function(b,c,e,f,g,j){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),o=[],p=[];(function(b,h,o){for(var p,t,B,
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-y=b.length;o<y;o+=h)p=b[o],t=b[o+1],B=b[o+2],p=p/16383*e,t=t/16383*e,B=B/16383*e,p+=f,t+=g,B+=j,THREE.UTF8Loader.prototype.v(c,p,t,B)})(h[0],8,0);(function(b,c,e){for(var f,g,h=b.length;e<h;e+=c)f=b[e],g=b[e+1],f/=1023,g/=1023,p.push(f,g)})(h[0],8,3);(function(b,c,e){for(var f,g,h,j=b.length;e<j;e+=c)f=b[e],g=b[e+1],h=b[e+2],f=(f-512)/511,g=(g-512)/511,h=(h-512)/511,o.push(f,g,h)})(h[0],8,5);(function(b){var e,f,g,h,j,t,F,A=b.length;for(e=0;e<A;e+=3)f=b[e],g=b[e+1],h=b[e+2],THREE.UTF8Loader.prototype.f3n(c,
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|
-o,f,g,h,0,f,g,h),j=p[f*2],f=p[f*2+1],t=p[g*2],g=p[g*2+1],F=p[h*2],h=p[h*2+1],THREE.UTF8Loader.prototype.uv3(c.faceVertexUvs[0],j,f,t,g,F,h)})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3n:function(b,c,e,f,g,j,h,k,t){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],n=c[t*3],v=c[t*3+1],t=c[t*3+2],h=new THREE.Vector3(c[h*3],c[h*3+1],c[h*
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|
-3+2]),k=new THREE.Vector3(o,p,k),t=new THREE.Vector3(n,v,t);b.faces.push(new THREE.Face3(e,f,g,[h,k,t],null,j))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},constructor:THREE.UTF8Loader};
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|
|
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|
+decompressMesh:function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h<c;++h){var k=b.charCodeAt(h+f);j+=k>>1^-(k&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g<c;g++)k=b.charCodeAt(g+f),j[g]=h-k,k==0&&h++;return[e,j]},createModel:function(b,c,e,f,g,j){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),o=[],p=[];(function(b,h,n){for(var o,p,A,
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|
+x=b.length;n<x;n+=h)o=b[n],p=b[n+1],A=b[n+2],o=o/16383*e,p=p/16383*e,A=A/16383*e,o+=f,p+=g,A+=j,THREE.UTF8Loader.prototype.v(c,o,p,A)})(h[0],8,0);(function(b,c,e){for(var f,g,h=b.length;e<h;e+=c)f=b[e],g=b[e+1],f/=1023,g/=1023,p.push(f,g)})(h[0],8,3);(function(b,c,e){for(var f,g,h,j=b.length;e<j;e+=c)f=b[e],g=b[e+1],h=b[e+2],f=(f-512)/511,g=(g-512)/511,h=(h-512)/511,o.push(f,g,h)})(h[0],8,5);(function(b){var e,f,g,h,j,n,G,D=b.length;for(e=0;e<D;e+=3)f=b[e],g=b[e+1],h=b[e+2],THREE.UTF8Loader.prototype.f3n(c,
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|
+o,f,g,h,0,f,g,h),j=p[f*2],f=p[f*2+1],n=p[g*2],g=p[g*2+1],G=p[h*2],h=p[h*2+1],THREE.UTF8Loader.prototype.uv3(c.faceVertexUvs[0],j,f,n,g,G,h)})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3n:function(b,c,e,f,g,j,h,k,n){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[n*3],v=c[n*3+1],n=c[n*3+2],h=new THREE.Vector3(c[h*3],c[h*3+1],c[h*
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|
+3+2]),k=new THREE.Vector3(o,p,k),n=new THREE.Vector3(u,v,n);b.faces.push(new THREE.Face3(e,f,g,[h,k,n],null,j))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},constructor:THREE.UTF8Loader};
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|
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,k,t,o,p,n){h=(h-p)/(n-p);p=this.normal_cache;c[j]=k+h*this.delta;c[j+1]=t;c[j+2]=o;g[j]=this.lerp(p[b],p[b+3],h);g[j+1]=this.lerp(p[b+1],p[b+4],h);g[j+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,j,h,k,t,o,p,n){h=(h-p)/(n-p);p=this.normal_cache;c[j]=k;c[j+1]=t+h*this.delta;c[j+
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|
-2]=o;c=b+this.yd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,j,h,k,t,o,p,n){h=(h-p)/(n-p);p=this.normal_cache;c[j]=k;c[j+1]=t;c[j+2]=o+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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|
-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,k){var t=j+1,o=j+this.yd,p=j+this.zd,n=t+this.yd,v=t+this.zd,u=j+this.yd+this.zd,x=t+this.yd+this.zd,w=0,B=this.field[j],y=this.field[t],F=this.field[o],A=this.field[n],I=this.field[p],H=this.field[v],G=this.field[u],L=this.field[x];B<h&&(w|=1);y<h&&(w|=2);F<h&&(w|=8);A<h&&(w|=4);I<h&&(w|=16);H<h&&(w|=32);G<h&&(w|=128);L<h&&(w|=64);var D=THREE.edgeTable[w];if(D==0)return 0;var C=this.delta,
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|
-X=b+C,J=c+C,C=g+C;D&1&&(this.compNorm(j),this.compNorm(t),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,B,y));D&2&&(this.compNorm(t),this.compNorm(n),this.VIntY(t*3,this.vlist,this.nlist,3,h,X,c,g,y,A));D&4&&(this.compNorm(o),this.compNorm(n),this.VIntX(o*3,this.vlist,this.nlist,6,h,b,J,g,F,A));D&8&&(this.compNorm(j),this.compNorm(o),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,B,F));D&16&&(this.compNorm(p),this.compNorm(v),this.VIntX(p*3,this.vlist,this.nlist,12,h,b,c,C,I,H));D&32&&(this.compNorm(v),
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|
-this.compNorm(x),this.VIntY(v*3,this.vlist,this.nlist,15,h,X,c,C,H,L));D&64&&(this.compNorm(u),this.compNorm(x),this.VIntX(u*3,this.vlist,this.nlist,18,h,b,J,C,G,L));D&128&&(this.compNorm(p),this.compNorm(u),this.VIntY(p*3,this.vlist,this.nlist,21,h,b,c,C,I,G));D&256&&(this.compNorm(j),this.compNorm(p),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,B,I));D&512&&(this.compNorm(t),this.compNorm(v),this.VIntZ(t*3,this.vlist,this.nlist,27,h,X,c,g,y,H));D&1024&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*
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-3,this.vlist,this.nlist,30,h,X,J,g,A,L));D&2048&&(this.compNorm(o),this.compNorm(u),this.VIntZ(o*3,this.vlist,this.nlist,33,h,b,J,g,F,G));w<<=4;for(h=j=0;THREE.triTable[w+h]!=-1;)b=w+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,k){var t=this.count*3;this.positionArray[t]=b[g];this.positionArray[t+1]=b[g+1];this.positionArray[t+2]=b[g+2];this.positionArray[t+3]=b[j];this.positionArray[t+
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-4]=b[j+1];this.positionArray[t+5]=b[j+2];this.positionArray[t+6]=b[h];this.positionArray[t+7]=b[h+1];this.positionArray[t+8]=b[h+2];this.normalArray[t]=c[g];this.normalArray[t+1]=c[g+1];this.normalArray[t+2]=c[g+2];this.normalArray[t+3]=c[j];this.normalArray[t+4]=c[j+1];this.normalArray[t+5]=c[j+2];this.normalArray[t+6]=c[h];this.normalArray[t+7]=c[h+1];this.normalArray[t+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
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-this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var k=this.size*Math.sqrt(j/h),t=g*this.size,o=c*this.size,p=b*this.size,n=Math.floor(t-k);n<1&&(n=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var v=Math.floor(o-k);v<1&&(v=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var u=Math.floor(p-k);u<1&&(u=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-
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-1);for(var x,w,B,y,F,A;n<t;n++){p=this.size2*n;w=n/this.size-g;F=w*w;for(w=v;w<o;w++){B=p+this.size*w;x=w/this.size-c;A=x*x;for(x=u;x<k;x++)y=x/this.size-b,y=j/(1.0E-6+y*y+A+F)-h,y>0&&(this.field[B+x]+=y)}}};this.addPlaneX=function(b,c){var g,j,h,k,t,o=this.size,p=this.yd,n=this.zd,v=this.field,u=o*Math.sqrt(b/c);u>o&&(u=o);for(g=0;g<u;g++)if(j=g/o,j*=j,k=b/(1.0E-4+j)-c,k>0)for(j=0;j<o;j++){t=g+j*p;for(h=0;h<o;h++)v[n*h+t]+=k}};this.addPlaneY=function(b,c){var g,j,h,k,t,o,p=this.size,n=this.yd,v=
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-this.zd,u=this.field,x=p*Math.sqrt(b/c);x>p&&(x=p);for(j=0;j<x;j++)if(g=j/p,g*=g,k=b/(1.0E-4+g)-c,k>0){t=j*n;for(g=0;g<p;g++){o=t+g;for(h=0;h<p;h++)u[v*h+o]+=k}}};this.addPlaneZ=function(b,c){var g,j,h,k,t,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,k=b/(1.0E-4+g)-c,k>0){t=zd*h;for(j=0;j<size;j++){o=t+j*yd;for(g=0;g<size;g++)field[o+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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-3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,k,t,o,p,n,v=this.size-2;for(h=1;h<v;h++){n=this.size2*h;o=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){p=n+this.size*j;t=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)k=(g-this.halfsize)/this.halfsize,c=p+g,this.polygonize(k,t,o,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,k,t,o,p,n,v,u;for(h=0;h<j.count;h++)v=h*3,p=v+1,u=v+2,k=j.positionArray[v],
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-t=j.positionArray[p],o=j.positionArray[u],n=new THREE.Vector3(k,t,o),k=j.normalArray[v],t=j.normalArray[p],o=j.normalArray[u],v=new THREE.Vector3(k,t,o),v.normalize(),p=new THREE.Vertex(n),c.vertices.push(p),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,p=v+1,u=v+2,n=g[v],k=g[p],t=g[u],v=new THREE.Face3(v,p,u,[n,k,t]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,k,n,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k+h*this.delta;c[j+1]=n;c[j+2]=o;g[j]=this.lerp(p[b],p[b+3],h);g[j+1]=this.lerp(p[b+1],p[b+4],h);g[j+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,j,h,k,n,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=n+h*this.delta;c[j+
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+2]=o;c=b+this.yd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,j,h,k,n,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=n;c[j+2]=o+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,k){var n=j+1,o=j+this.yd,p=j+this.zd,u=n+this.yd,v=n+this.zd,t=j+this.yd+this.zd,y=n+this.yd+this.zd,w=0,A=this.field[j],x=this.field[n],G=this.field[o],D=this.field[u],I=this.field[p],J=this.field[v],C=this.field[t],B=this.field[y];A<h&&(w|=1);x<h&&(w|=2);G<h&&(w|=8);D<h&&(w|=4);I<h&&(w|=16);J<h&&(w|=32);C<h&&(w|=128);B<h&&(w|=64);var L=THREE.edgeTable[w];if(L==0)return 0;var E=this.delta,
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+V=b+E,H=c+E,E=g+E;L&1&&(this.compNorm(j),this.compNorm(n),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,A,x));L&2&&(this.compNorm(n),this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,3,h,V,c,g,x,D));L&4&&(this.compNorm(o),this.compNorm(u),this.VIntX(o*3,this.vlist,this.nlist,6,h,b,H,g,G,D));L&8&&(this.compNorm(j),this.compNorm(o),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,A,G));L&16&&(this.compNorm(p),this.compNorm(v),this.VIntX(p*3,this.vlist,this.nlist,12,h,b,c,E,I,J));L&32&&(this.compNorm(v),
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+this.compNorm(y),this.VIntY(v*3,this.vlist,this.nlist,15,h,V,c,E,J,B));L&64&&(this.compNorm(t),this.compNorm(y),this.VIntX(t*3,this.vlist,this.nlist,18,h,b,H,E,C,B));L&128&&(this.compNorm(p),this.compNorm(t),this.VIntY(p*3,this.vlist,this.nlist,21,h,b,c,E,I,C));L&256&&(this.compNorm(j),this.compNorm(p),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,A,I));L&512&&(this.compNorm(n),this.compNorm(v),this.VIntZ(n*3,this.vlist,this.nlist,27,h,V,c,g,x,J));L&1024&&(this.compNorm(u),this.compNorm(y),this.VIntZ(u*
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+3,this.vlist,this.nlist,30,h,V,H,g,D,B));L&2048&&(this.compNorm(o),this.compNorm(t),this.VIntZ(o*3,this.vlist,this.nlist,33,h,b,H,g,G,C));w<<=4;for(h=j=0;THREE.triTable[w+h]!=-1;)b=w+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,k){var n=this.count*3;this.positionArray[n]=b[g];this.positionArray[n+1]=b[g+1];this.positionArray[n+2]=b[g+2];this.positionArray[n+3]=b[j];this.positionArray[n+
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+4]=b[j+1];this.positionArray[n+5]=b[j+2];this.positionArray[n+6]=b[h];this.positionArray[n+7]=b[h+1];this.positionArray[n+8]=b[h+2];this.normalArray[n]=c[g];this.normalArray[n+1]=c[g+1];this.normalArray[n+2]=c[g+2];this.normalArray[n+3]=c[j];this.normalArray[n+4]=c[j+1];this.normalArray[n+5]=c[j+2];this.normalArray[n+6]=c[h];this.normalArray[n+7]=c[h+1];this.normalArray[n+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
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+this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var k=this.size*Math.sqrt(j/h),n=g*this.size,o=c*this.size,p=b*this.size,u=Math.floor(n-k);u<1&&(u=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var v=Math.floor(o-k);v<1&&(v=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var t=Math.floor(p-k);t<1&&(t=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-
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+1);for(var y,w,A,x,G,D;u<n;u++){p=this.size2*u;w=u/this.size-g;G=w*w;for(w=v;w<o;w++){A=p+this.size*w;y=w/this.size-c;D=y*y;for(y=t;y<k;y++)x=y/this.size-b,x=j/(1.0E-6+x*x+D+G)-h,x>0&&(this.field[A+y]+=x)}}};this.addPlaneX=function(b,c){var g,j,h,k,n,o=this.size,p=this.yd,u=this.zd,v=this.field,t=o*Math.sqrt(b/c);t>o&&(t=o);for(g=0;g<t;g++)if(j=g/o,j*=j,k=b/(1.0E-4+j)-c,k>0)for(j=0;j<o;j++){n=g+j*p;for(h=0;h<o;h++)v[u*h+n]+=k}};this.addPlaneY=function(b,c){var g,j,h,k,n,o,p=this.size,u=this.yd,v=
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+this.zd,t=this.field,y=p*Math.sqrt(b/c);y>p&&(y=p);for(j=0;j<y;j++)if(g=j/p,g*=g,k=b/(1.0E-4+g)-c,k>0){n=j*u;for(g=0;g<p;g++){o=n+g;for(h=0;h<p;h++)t[v*h+o]+=k}}};this.addPlaneZ=function(b,c){var g,j,h,k,n,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,k=b/(1.0E-4+g)-c,k>0){n=zd*h;for(j=0;j<size;j++){o=n+j*yd;for(g=0;g<size;g++)field[o+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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+3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,k,n,o,p,u,v=this.size-2;for(h=1;h<v;h++){u=this.size2*h;o=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){p=u+this.size*j;n=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)k=(g-this.halfsize)/this.halfsize,c=p+g,this.polygonize(k,n,o,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,k,n,o,p,u,v,t;for(h=0;h<j.count;h++)v=h*3,p=v+1,t=v+2,k=j.positionArray[v],
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+n=j.positionArray[p],o=j.positionArray[t],u=new THREE.Vector3(k,n,o),k=j.normalArray[v],n=j.normalArray[p],o=j.normalArray[t],v=new THREE.Vector3(k,n,o),v.normalize(),p=new THREE.Vertex(u),c.vertices.push(p),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,p=v+1,t=v+2,u=g[v],k=g[p],n=g[t],v=new THREE.Face3(v,p,t,[u,k,n]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
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419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
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@@ -603,20 +605,20 @@ THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.
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THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,g,j=0;c=0;for(e=this.colliders.length;c<e;c++)if(g=this.colliders[c],f=this.rayCast(b,g),f<Number.MAX_VALUE)g.distance=f,f>j?this.hits.push(g):this.hits.unshift(g),j=f;return this.hits};
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THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,g,j=0;c=0;for(e=this.colliders.length;c<e;c++)if(g=this.colliders[c],f=this.rayCast(b,g),f<Number.MAX_VALUE)g.distance=f,f>j?this.hits.push(g):this.hits.unshift(g),j=f;return this.hits};
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THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.dist<Number.MAX_VALUE){c[e].distance=f.dist;c[e].faceIndex=f.faceIndex;break}e++}if(e>c.length)return null;return c[e]};
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THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.dist<Number.MAX_VALUE){c[e].distance=f.dist;c[e].faceIndex=f.faceIndex;break}e++}if(e>c.length)return null;return c[e]};
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THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
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THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
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-THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j<c.numFaces;j++){var h=c.mesh.geometry.faces[j],k=c.mesh.geometry.vertices[h.a].position,t=c.mesh.geometry.vertices[h.b].position,o=c.mesh.geometry.vertices[h.c].position,p=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(e,k,t,o,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize())):
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-h instanceof THREE.Face4&&(h=this.rayTriangle(e,k,t,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(e,t,o,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:g}};
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-THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,g,j,h){var k=THREE.CollisionSystem.__v1,t=THREE.CollisionSystem.__v2;j.set(0,0,0);k.sub(e,c);t.sub(f,e);j.cross(k,t);k=j.dot(b.direction);if(!(k<0))if(h.doubleSided||h.flipSided)j.multiplyScalar(-1),k*=-1;else return Number.MAX_VALUE;h=j.dot(c)-j.dot(b.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=k*g))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(h);k.addSelf(b.origin);Math.abs(j.x)>
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+THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j<c.numFaces;j++){var h=c.mesh.geometry.faces[j],k=c.mesh.geometry.vertices[h.a].position,n=c.mesh.geometry.vertices[h.b].position,o=c.mesh.geometry.vertices[h.c].position,p=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(e,k,n,o,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize())):
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+h instanceof THREE.Face4&&(h=this.rayTriangle(e,k,n,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(e,n,o,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:g}};
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+THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,g,j,h){var k=THREE.CollisionSystem.__v1,n=THREE.CollisionSystem.__v2;j.set(0,0,0);k.sub(e,c);n.sub(f,e);j.cross(k,n);k=j.dot(b.direction);if(!(k<0))if(h.doubleSided||h.flipSided)j.multiplyScalar(-1),k*=-1;else return Number.MAX_VALUE;h=j.dot(c)-j.dot(b.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=k*g))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(h);k.addSelf(b.origin);Math.abs(j.x)>
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Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=k.y-c.y,j=e.y-c.y,g=f.y-c.y,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*k-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h};
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Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=k.y-c.y,j=e.y-c.y,g=f.y-c.y,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*k-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h};
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THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f};
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THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f};
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-THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,h=0,k=0,t=0,o=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,o=!1,h=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,o=!1,h=1);e.origin.y<c.min.y?(g=c.min.y-e.origin.y,g/=e.direction.y,o=!1,k=-1):e.origin.y>c.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y,
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-o=!1,k=1);e.origin.z<c.min.z?(j=c.min.z-e.origin.z,j/=e.direction.z,o=!1,t=-1):e.origin.z>c.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,o=!1,t=1);if(o)return-1;o=0;g>f&&(o=1,f=g);j>f&&(o=2,f=j);switch(o){case 0:k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
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-f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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+THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,h=0,k=0,n=0,o=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,o=!1,h=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,o=!1,h=1);e.origin.y<c.min.y?(g=c.min.y-e.origin.y,g/=e.direction.y,o=!1,k=-1):e.origin.y>c.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y,
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+o=!1,k=1);e.origin.z<c.min.z?(j=c.min.z-e.origin.z,j/=e.direction.z,o=!1,n=-1):e.origin.z>c.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,o=!1,n=1);if(o)return-1;o=0;g>f&&(o=1,f=g);j>f&&(o=2,f=j);switch(o){case 0:k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
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+f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
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THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,k=new THREE.Matrix4,t,o,p;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z=
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-2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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-var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);n.width=b;n.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||o!==e.near||p!==e.fov){t=e.aspect;o=e.near;p=e.fov;var y=e.projectionMatrix.clone(),F=125/30*0.5,A=F*o/125,I=o*Math.tan(p*Math.PI/360),H;h.n14=F;k.n14=-F;F=-I*t+A;H=I*t+A;y.n11=2*o/(H-F);y.n13=(H+F)/(H-F);g.projectionMatrix=y.clone();F=-I*t-A;H=I*t-A;y.n11=2*o/(H-F);
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-y.n13=(H+F)/(H-F);j.projectionMatrix=y.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(e.position);g.near=o;g.far=e.far;f.call(c,b,g,n,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=o;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,x,u)}};
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+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,k=new THREE.Matrix4,n,o,p;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),t=new THREE.Camera(53,1,1,1E4);t.position.z=
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+2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:u},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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+var y=new THREE.Scene;y.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);u.width=b;u.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(n!==e.aspect||o!==e.near||p!==e.fov){n=e.aspect;o=e.near;p=e.fov;var x=e.projectionMatrix.clone(),G=125/30*0.5,D=G*o/125,I=o*Math.tan(p*Math.PI/360),J;h.n14=G;k.n14=-G;G=-I*n+D;J=I*n+D;x.n11=2*o/(J-G);x.n13=(J+G)/(J-G);g.projectionMatrix=x.clone();G=-I*n-D;J=I*n-D;x.n11=2*o/(J-G);
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+x.n13=(J+G)/(J-G);j.projectionMatrix=x.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(e.position);g.near=o;g.far=e.far;f.call(c,b,g,u,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=o;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,y,t)}};
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
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h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,k,!1)}};
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h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,k,!1)}};
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