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@@ -87,8 +87,8 @@ b[e]===void 0?(b[e]=h,c.push(this.vertices[h]),d[h]=c.length-1):d[h]=d[b[e]];h=0
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THREE.Spline=function(b){function c(b,c,d,e,h,i,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*i+b*h+c}this.points=b;var d=[],e={x:0,y:0,z:0},i,h,j,k,p,o,q,m,t;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){i=(this.points.length-1)*b;h=Math.floor(i);j=i-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]];
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m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;e.x=c(o.x,q.x,m.x,t.x,j,k,p);e.y=c(o.y,q.y,m.y,t.y,j,k,p);e.z=c(o.z,q.z,m.z,t.z,j,k,p);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;b<d;b++)c=this.points[b],e[b]=[c.x,c.y,c.z];return e};this.getLength=function(b){var c,d,e=c=c=0,h=new THREE.Vector3,i=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;h.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),i.copy(position),
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k+=i.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=e&&(j[c]=k,e=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,e,h,i,j,k=[],o=new THREE.Vector3,p=this.getLength();k.push(o.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=p.chunks[c]-p.chunks[c-1];j=Math.ceil(b*d/p.total);h=(c-1)/(this.points.length-1);i=c/(this.points.length-1);for(d=1;d<j-1;d++)e=h+d*(1/j)*(i-h),position=this.getPoint(e),k.push(o.copy(position).clone());
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-k.push(o.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
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-THREE.Camera.prototype.lookAt=function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
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+k.push(o.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};
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+THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};
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THREE.Camera.prototype.update=function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};
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THREE.OrthographicCamera=function(b,c,d,e,i,h){THREE.Camera.call(this);this.left=b;this.right=c;this.top=d;this.bottom=e;this.near=i!==void 0?i:0.1;this.far=h!==void 0?h:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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THREE.PerspectiveCamera=function(b,c,d,e){THREE.Camera.call(this);this.fov=b!==void 0?b:50;this.aspect=c!==void 0?c:1;this.near=d!==void 0?d:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(b,c){this.fov=2*Math.atan((c!==void 0?c:43.25)/(b*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};
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