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@@ -49,7 +49,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
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"numDirLightShadows", "numPointLightShadows", "numSpotLightShadows",
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"shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
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"alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering",
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- "sheen", "transparent"
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+ "sheen"
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];
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function getShaderObject( material, shaderID ) {
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@@ -260,7 +260,6 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
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numClipIntersection: nClipIntersection,
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dithering: material.dithering,
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- transparent: material.transparent,
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shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
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shadowMapType: renderer.shadowMap.type,
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