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@@ -46,6 +46,12 @@ THREE.OBJLoader.prototype = {
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parse: function ( data ) {
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+ // fixes
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+
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+ data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
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+
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+ //
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+
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function vector( x, y, z ) {
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return new THREE.Vector3( x, y, z );
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@@ -70,118 +76,172 @@ THREE.OBJLoader.prototype = {
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}
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+ function meshN( meshName, materialName ) {
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+
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+ if ( geometry.vertices.length > 0 ) {
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+
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+ geometry.mergeVertices();
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+ geometry.computeCentroids();
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+ geometry.computeFaceNormals();
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+ geometry.computeBoundingSphere();
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+
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+ object.add( mesh );
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+
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+ geometry = new THREE.Geometry();
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+ mesh = new THREE.Mesh( geometry, material );
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+
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+ verticesCount = 0;
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+
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+ }
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+
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+ if ( meshName !== undefined ) mesh.name = meshName;
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+ if ( materialName !== undefined ) {
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+
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+ material = new THREE.MeshLambertMaterial();
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+ material.name = materialName;
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+
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+ mesh.material = material;
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+
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+ }
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+
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+ }
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+
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var group = new THREE.Object3D();
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+ var object = group;
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+
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+ var geometry = new THREE.Geometry();
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+ var material = new THREE.MeshLambertMaterial();
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+ var mesh = new THREE.Mesh( geometry, material );
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var vertices = [];
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+ var verticesCount = 0;
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var normals = [];
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var uvs = [];
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- // fixes
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- data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
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+ // v float float float
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- var pattern, result;
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+ var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/;
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- // v float float float
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+ // vn float float float
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- pattern = /v( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
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+ var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/;
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- while ( ( result = pattern.exec( data ) ) != null ) {
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+ // vt float float
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- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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+ var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/;
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- vertices.push( vector(
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- parseFloat( result[ 1 ] ),
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- parseFloat( result[ 2 ] ),
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- parseFloat( result[ 3 ] )
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- ) );
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+ // f vertex vertex vertex ...
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- }
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+ var face_pattern1 = /f( +[\d]+)( [\d]+)( [\d]+)( [\d]+)?/;
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+ // f vertex/uv vertex/uv vertex/uv ...
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- // vn float float float
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+ var face_pattern2 = /f( +([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/;
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- pattern = /vn( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
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+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
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- while ( ( result = pattern.exec( data ) ) != null ) {
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+ var face_pattern3 = /f( +([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/;
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- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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+ // f vertex//normal vertex//normal vertex//normal ...
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- normals.push( vector(
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- parseFloat( result[ 1 ] ),
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- parseFloat( result[ 2 ] ),
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- parseFloat( result[ 3 ] )
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- ) );
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+ var face_pattern4 = /f( +([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/;
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- }
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+ //
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- // vt float float
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+ var lines = data.split( "\n" );
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- pattern = /vt( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
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+ for ( var i = 0; i < lines.length; i ++ ) {
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- while ( ( result = pattern.exec( data ) ) != null ) {
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+ var line = lines[ i ];
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+ line = line.trim();
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- // ["vt 0.1 0.2", "0.1", "0.2"]
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+ var result;
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- uvs.push( uv(
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- parseFloat( result[ 1 ] ),
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- parseFloat( result[ 2 ] )
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- ) );
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+ if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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- }
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+ continue;
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+
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+ } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
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- var splitData = data.split( '\no ' );
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+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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- for ( var i = 0, l = splitData.length; i < l; i ++ ) {
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+ vertices.push( vector(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] ),
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+ parseFloat( result[ 3 ] )
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+ ) );
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- var object = splitData[ i ];
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+ } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
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- var geometry = new THREE.Geometry();
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+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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- geometry.vertices = vertices;
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+ normals.push( vector(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] ),
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+ parseFloat( result[ 3 ] )
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+ ) );
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- // f vertex vertex vertex ...
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+ } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
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- pattern = /f( +[\d]+)( [\d]+)( [\d]+)( [\d]+)?/g;
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+ // ["vt 0.1 0.2", "0.1", "0.2"]
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- while ( ( result = pattern.exec( object ) ) != null ) {
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+ uvs.push( uv(
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+ parseFloat( result[ 1 ] ),
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+ parseFloat( result[ 2 ] )
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+ ) );
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+
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+ } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
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// ["f 1 2 3", "1", "2", "3", undefined]
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if ( result[ 4 ] === undefined ) {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 1 ] ) - 1 ],
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 3 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face3(
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- parseInt( result[ 1 ] ) - 1,
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 3 ] ) - 1
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++
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) );
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} else {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 1 ] ) - 1 ],
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 3 ] ) - 1 ],
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+ vertices[ parseInt( result[ 4 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face4(
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- parseInt( result[ 1 ] ) - 1,
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 3 ] ) - 1,
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- parseInt( result[ 4 ] ) - 1
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++
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) );
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}
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- }
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-
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- // f vertex/uv vertex/uv vertex/uv ...
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-
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- pattern = /f( +([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/g;
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-
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- while ( ( result = pattern.exec( object ) ) != null ) {
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+ } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
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// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
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if ( result[ 10 ] === undefined ) {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 5 ] ) - 1 ],
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+ vertices[ parseInt( result[ 8 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face3(
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 5 ] ) - 1,
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- parseInt( result[ 8 ] ) - 1
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++
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) );
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geometry.faceVertexUvs[ 0 ].push( [
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@@ -192,11 +252,18 @@ THREE.OBJLoader.prototype = {
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} else {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 5 ] ) - 1 ],
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+ vertices[ parseInt( result[ 8 ] ) - 1 ],
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+ vertices[ parseInt( result[ 11 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face4(
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 5 ] ) - 1,
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- parseInt( result[ 8 ] ) - 1,
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- parseInt( result[ 11 ] ) - 1
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++
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) );
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geometry.faceVertexUvs[ 0 ].push( [
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@@ -208,22 +275,22 @@ THREE.OBJLoader.prototype = {
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}
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- }
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-
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- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
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-
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- pattern = /f( +([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/g;
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-
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- while ( ( result = pattern.exec( object ) ) != null ) {
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+ } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
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// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
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if ( result[ 13 ] === undefined ) {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 6 ] ) - 1 ],
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+ vertices[ parseInt( result[ 10 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face3(
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 6 ] ) - 1,
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- parseInt( result[ 10 ] ) - 1,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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[
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normals[ parseInt( result[ 4 ] ) - 1 ],
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normals[ parseInt( result[ 8 ] ) - 1 ],
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@@ -239,11 +306,18 @@ THREE.OBJLoader.prototype = {
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} else {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 6 ] ) - 1 ],
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+ vertices[ parseInt( result[ 10 ] ) - 1 ],
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+ vertices[ parseInt( result[ 14 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face4(
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 6 ] ) - 1,
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- parseInt( result[ 10 ] ) - 1,
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- parseInt( result[ 14 ] ) - 1,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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[
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normals[ parseInt( result[ 4 ] ) - 1 ],
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normals[ parseInt( result[ 8 ] ) - 1 ],
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@@ -261,23 +335,22 @@ THREE.OBJLoader.prototype = {
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}
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-
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- }
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-
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- // f vertex//normal vertex//normal vertex//normal ...
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-
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- pattern = /f( +([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/g;
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-
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- while ( ( result = pattern.exec( object ) ) != null ) {
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+ } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
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// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
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if ( result[ 10 ] === undefined ) {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 5 ] ) - 1 ],
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+ vertices[ parseInt( result[ 8 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face3(
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 5 ] ) - 1,
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- parseInt( result[ 8 ] ) - 1,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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[
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normals[ parseInt( result[ 3 ] ) - 1 ],
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normals[ parseInt( result[ 6 ] ) - 1 ],
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@@ -287,11 +360,18 @@ THREE.OBJLoader.prototype = {
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} else {
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+ geometry.vertices.push(
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+ vertices[ parseInt( result[ 2 ] ) - 1 ],
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+ vertices[ parseInt( result[ 5 ] ) - 1 ],
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+ vertices[ parseInt( result[ 8 ] ) - 1 ],
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+ vertices[ parseInt( result[ 11 ] ) - 1 ]
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+ );
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+
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geometry.faces.push( face4(
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- parseInt( result[ 2 ] ) - 1,
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- parseInt( result[ 5 ] ) - 1,
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- parseInt( result[ 8 ] ) - 1,
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- parseInt( result[ 11 ] ) - 1,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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+ verticesCount ++,
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[
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normals[ parseInt( result[ 3 ] ) - 1 ],
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normals[ parseInt( result[ 6 ] ) - 1 ],
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@@ -302,13 +382,39 @@ THREE.OBJLoader.prototype = {
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}
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- }
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+ } else if ( line.startsWith( "o " ) ) {
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+
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+ // object
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+
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+ object = new THREE.Object3D();
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+ object.name = line.substring( 2 ).trim();
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+ group.add( object );
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+
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+ } else if ( line.startsWith( "g " ) ) {
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+
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+ // group
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+
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+ meshN( line.substring( 2 ).trim(), undefined );
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+
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+ } else if ( line.startsWith( "usemtl " ) ) {
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- geometry.computeCentroids();
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- geometry.computeFaceNormals();
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- geometry.computeBoundingSphere();
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+ // material
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- group.add( new THREE.Mesh( geometry, new THREE.MeshLambertMaterial() ) );
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+ meshN( undefined, line.substring( 7 ).trim() );
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+
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+ } else if ( line.startsWith( "mtllib ") ) {
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+
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+ // mtl file
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+
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+ } else if ( line.startsWith( "s ") ) {
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+
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+ // smooth shading
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+
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+ } else {
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+
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+ // console.log( "THREE.OBJLoader: Unhandled line " + line );
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+
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+ }
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|
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}
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|