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@@ -79,7 +79,7 @@ vec4 LogLuvToLinear( in vec4 value ) {
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Xp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );
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Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;
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Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;
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- vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;
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+ vec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;
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return vec4( max( vRGB, 0.0 ), 1.0 );
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}
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`;
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