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Clean up.

Mr.doob 8 years ago
parent
commit
43aaa23b3d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/envmap_fragment.glsl

+ 1 - 1
src/renderers/shaders/ShaderChunk/envmap_fragment.glsl

@@ -30,7 +30,7 @@
 	#elif defined( ENVMAP_TYPE_EQUIREC )
 
 		vec2 sampleUV;
-		sampleUV.y = asin( flipNormal * reflectVec.y) * RECIPROCAL_PI + 0.5;
+		sampleUV.y = asin( flipNormal * reflectVec.y ) * RECIPROCAL_PI + 0.5;
 		sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
 		vec4 envColor = texture2D( envMap, sampleUV );