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@@ -319,7 +319,7 @@ THREE.MTLLoader.MaterialCreator.prototype = {
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// Diffuse color (color under white light) using RGB values
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- params[ 'diffuse' ] = new THREE.Color().fromArray( value );
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+ params[ 'color' ] = new THREE.Color().fromArray( value );
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break;
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@@ -390,12 +390,6 @@ THREE.MTLLoader.MaterialCreator.prototype = {
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}
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- if ( params[ 'diffuse' ] ) {
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-
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- params[ 'color' ] = params[ 'diffuse' ];
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-
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- }
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-
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this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
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return this.materials[ materialName ];
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