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@@ -107,9 +107,11 @@
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directionalLight.position.normalize();
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sceneModel.addLight( directionalLight );
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- rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter } );
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- rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
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- rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
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+ var pars1 = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat },
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+ pars2 = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
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+ rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars1 );
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+ rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, pars2 );
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+ rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, pars2 );
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materialColor = new THREE.MeshShaderMaterial( {
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