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This makes sure getShaderPrecisionFormat exists on the context

OpenShift guest 12 years ago
parent
commit
441ca41ddc
2 changed files with 26 additions and 0 deletions
  1. 13 0
      src/renderers/WebGLRenderer.js
  2. 13 0
      src/renderers/webgl/LowLevelRenderer.js

+ 13 - 0
src/renderers/WebGLRenderer.js

@@ -7470,6 +7470,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 			console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' );
 
 		}
+		
+		if (! _gl.getShaderPrecisionFormat ) {
+			
+			_gl.getShaderPrecisionFormat = function() { 
+				
+				return {
+					"rangeMin"  : 1,
+					"rangeMax"  : 1,
+					"precision" : 1
+				};
+				
+			}
+		}
 
 	};
 

+ 13 - 0
src/renderers/webgl/LowLevelRenderer.js

@@ -168,6 +168,19 @@ THREE.WebGLRenderer2.LowLevelRenderer = function(parameters){
 			console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' );
 
 		}
+		
+		if (! _gl.getShaderPrecisionFormat ) {
+			
+			_gl.getShaderPrecisionFormat = function() { 
+				
+				return {
+					"rangeMin"  : 1,
+					"rangeMax"  : 1,
+					"precision" : 1
+				};
+				
+			}
+		}
 
 	};