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Update WebGLRenderer.html

line256 If forceClear is true(,) the depth,
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      docs/api/renderers/WebGLRenderer.html

+ 1 - 1
docs/api/renderers/WebGLRenderer.html

@@ -253,7 +253,7 @@
 		<h3>.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )</h3>
 		<div>Render a scene using a camera.</div>
 		<div>The render is done to the renderTarget (if specified) or to the canvas as usual.</div>
-        <div>If forceClear is true the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.</div>
+        <div>If forceClear is true, the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.</div>
         <div>Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.</div>
 
 		<h3>.renderImmediateObject( camera, lights, fog, material, object )</h3>