|
@@ -46,8 +46,8 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
|
|
|
* // and fill in here the texture data...
|
|
|
*
|
|
|
* // Add texture variables
|
|
|
- * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
|
|
|
- * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
|
|
|
+ * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, vel0 );
|
|
|
+ * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, pos0 );
|
|
|
*
|
|
|
* // Add variable dependencies
|
|
|
* gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
|